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October 24, 2021 18:08
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# global img | |
circleY = 300 | |
circleDirection = 1 | |
position = 0 | |
startTime = 0 | |
rectY = 200 | |
rectDirection =1 | |
def drawLevel1(): | |
global circleY, circleDirection, startTime, position | |
# image(img,0,0) | |
fill(150,50,200) | |
rect(position,200, 50,50) | |
# move for a little while, then stop | |
if millis() > startTime and millis() < startTime + 2000: | |
position = position + 1 | |
# wait a little while, then reset the startTime variable, | |
# so the above timing starts over: | |
if millis() > startTime + 4000: | |
startTime = millis() | |
global rectY | |
fill(200,50,150) | |
rect(200,rectY,50,50) | |
global rectDirection | |
rectY= rectY + rectDirection | |
if rectY > width: | |
rectDirection = -1 | |
fill(102,51,0) | |
ellipse(300,circleY, 50,50) | |
circleY = circleY + circleDirection | |
if circleY > width: | |
circleDirection = -1 | |
if circleY < 0: | |
circleDirection = 1 | |
if keyPressed: | |
if key == 'j': | |
circleDirection = -1 | |
if key == 'l': | |
circleDirection =1 | |
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def drawLevel2(): | |
global img, circleY, circleDirection, startTime, position | |
image(img,0,0) | |
fill(50,150,200) | |
rect(position,200, 50,50) | |
# move for a little while, then stop | |
if millis() > startTime and millis() < startTime + 1000: | |
position = position + 1 | |
# wait a little while, then reset the startTime variable, | |
# so the above timing starts over: | |
if millis() > startTime + 3000: | |
startTime = millis() | |
global rectY | |
fill(200,50,100) | |
rect(200,rectY,50,50) | |
global rectDirection | |
rectY= rectY + rectDirection | |
if rectY > width: | |
rectDirection = -1 | |
fill(102,51,0) | |
ellipse(300,circleY, 50,50) | |
circleY = circleY + circleDirection | |
if circleY > width: | |
circleDirection = -1 | |
if circleY < 0: | |
circleDirection = 1 | |
if keyPressed: | |
if key == 'j': | |
circleDirection = -1 | |
if key == 'l': | |
circleDirection =1 | |
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""" | |
Sasha Godycki | |
CD Toolkit Python Fall 2021 | |
Midterm 10.26.21 | |
""" | |
from Level_1 import* | |
from Level_2 import* | |
level = 1 | |
circleY = 300 | |
circleX = 300 | |
circleDirection = 1 | |
position = 0 | |
startTime = 0 | |
rectY = 200 | |
rectDirection =1 | |
def setup(): | |
global img | |
size(576,720) | |
img = loadImage("grass background.png") | |
stroke(50,50,150) | |
def draw(): | |
if level == 1: | |
drawLevel1() | |
elif level ==2: | |
drawLevel2() | |
image(img,0,0) | |
global circleY, circleDirection, startTime, position | |
global circleX | |
fill(50,150,200) | |
rect(position,200, 50,50) | |
# move for a little while, then stop | |
if millis() > startTime and millis() < startTime + 2000: | |
position = position + 1 | |
# wait a little while, then reset the startTime variable, | |
# so the above timing starts over: | |
if millis() > startTime + 4000: | |
startTime = millis() | |
global rectY | |
fill(200,50,150) | |
rect(200,rectY,50,50) | |
global rectDirection | |
rectY= rectY + rectDirection | |
if rectY > width: | |
rectDirection = -1 | |
fill(102,51,0) | |
ellipse(circleX,circleY, 50,50) | |
circleY = circleY + circleDirection | |
circleX = circleX + circleDirection | |
if circleX > width: | |
circleDirection = 1 | |
if keyPressed: | |
if key == 'j': | |
circleDirection = -1 | |
if key == 'l': | |
circleDirection =1 | |
if circleY > width: | |
circleDirection = -1 | |
if keyPressed: | |
if key == 'a': | |
circleDirection = 1 | |
if key == 'b': | |
circleDirection = -1 | |
if keyPressed: | |
if key == 'j': | |
circleDirection = -1 | |
if key == 'l': | |
circleDirection =1 |
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mode=Python | |
mode.id=jycessing.mode.PythonMode |
Hi @sgodycki. I can help you with all this but before we get into the questions here, could I ask if you resolved the issues from the other Gist that you sent me? Were the comments that I posted (linked here) helpful? Did that fix the problems?
Hi @sgodycki. I can help you with all this but before we get into the questions here, could I ask if you resolved the issues from the other Gist that you sent me? Were the comments that I posted (linked here) helpful? Did that fix the problems?
Yes it did fix the previous bug
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@rors im trying to get my circle to move right to left as well as up and down and it isnt working. Also I don't know how to get the level to change to level 2 ? I wanted to get it so that once the brown circle got to the top of the screen it would load to level 2 but I havent found anything that would help with that so far.