Created
June 16, 2015 21:04
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(defn tick | |
"Takes the old world value and produces a new world value, suitable | |
for rendering" | |
[state time] | |
;; We get the elapsed time since the last render to compensate for | |
;; lag, etc. | |
(let [time-now (.getTime (js/Date.)) | |
elapsed (- time-now (:last-rendered state)) | |
pyramid-diff (/ (* 50 elapsed) 100000) | |
cube-diff (/ (* 75 elapsed) 100000) | |
driver (get-in state [:live :driver]) | |
gl (:gl driver) | |
array-buffer (-> (:backing-driver driver) | |
:resource-state | |
deref | |
:monkey-instance-offsets | |
:array-buffer) | |
monkey-idx (- (get-in state [:scene :selected-id]) 2) | |
monkey-offsets (-> (get-in state [:scene :monkeys :offsets]) | |
(assoc-in [(inc monkey-idx)] (* 5 (js/Math.sin (/ time-now 1000))))) | |
offset (+ (* monkey-idx 3 4) 4) | |
new-y (get-in monkey-offsets [(inc monkey-idx)]) | |
value (js/Float32Array. #js[new-y])] | |
;; Make sure we have an object selected before we try to buffer | |
;; data at some offset | |
(when (and (not (zero? (:last-rendered state))) | |
array-buffer | |
(pos? (get-in state [:scene :selected-id])) | |
monkey-idx) | |
(.bindBuffer gl ggl/ARRAY_BUFFER array-buffer) | |
(.bufferSubData gl ggl/ARRAY_BUFFER offset value) | |
(.bindBuffer gl ggl/ARRAY_BUFFER nil)) | |
(-> state | |
(update-in [:scene :pyramid-rotation] + pyramid-diff) | |
(update-in [:scene :cube-rotation] + cube-diff) | |
(assoc-in [:scene :monkeys :offsets] monkey-offsets) | |
(assoc-in [:last-rendered] time-now)))) |
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