(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
// This program is an example of how to run a command such as | |
// ps aux | grep root | grep sbin | |
// using C and Unix. | |
#include <stdlib.h> | |
#include <unistd.h> | |
int pid; | |
int pipe1[2]; | |
int pipe2[2]; |
(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
# LVDB - LLOOGG Memory DB | |
# Copyriht (C) 2009 Salvatore Sanfilippo <antirez@gmail.com> | |
# All Rights Reserved | |
# TODO | |
# - cron with cleanup of timedout clients, automatic dump | |
# - the dump should use array startsearch to write it line by line | |
# and may just use gets to read element by element and load the whole state. | |
# - 'help','stopserver','saveandstopserver','save','load','reset','keys' commands. | |
# - ttl with milliseconds resolution 'ttl a 1000'. Check ttl in dump! |
set(CMAKE_C_COMPILER clang) | |
set(CMAKE_CXX_COMPILER clang++) | |
cmake_minimum_required(VERSION 3.18) | |
set(APP_NAME "example-app") | |
project("${APP_NAME}") | |
set(CMAKE_CXX_STANDARD 20) | |
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O3 -std=c++20 -Wno-multichar") |
The world of Java toolkits to build applications is already rich, and Quarkus is yet another toolkit.
Why should you be interested in it? We will see what makes Quarkus different from other Java toolkits.
We will first focus on defining what is Quarkus.
Then, we will see Quarkus internal architecture, what technical benefits it brings, and how it can be more performant than the average Java toolkit.
This is a walkthrough to the Godot codebase over time. I can't publish full repositories, but I will put here the interfaces of some APIs including the year they were created and how they looked like at the time.
This was the first version of the engine as such. It was later on used to create Regnum Oline. This is source code where I am sure I can still put legally here. Here are some class interfaces.
Mesh class: