Created
October 3, 2017 14:55
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Create the texture from OpenEXR
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// Create the texture from OpenEXR | |
{ | |
DirectX::TexMetadata metaData; | |
DirectX::ScratchImage scratchImage; | |
ThrowIfFailed(LoadFromEXRFile(L"exrtest.exr", &metaData, scratchImage)); | |
const size_t subresoucesize = metaData.mipLevels; | |
const size_t uploadBufferSize = scratchImage.GetPixelsSize(); | |
D3D12_RESOURCE_DESC textureDesc = {}; | |
textureDesc.Width = metaData.width; | |
textureDesc.Height = static_cast<UINT>(metaData.height); | |
textureDesc.MipLevels = static_cast<UINT16>(subresoucesize); | |
textureDesc.Format = metaData.format; | |
textureDesc.DepthOrArraySize = static_cast<UINT16>( metaData.arraySize ); | |
textureDesc.SampleDesc.Quality = 0; | |
textureDesc.SampleDesc.Count = 1; | |
textureDesc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D; | |
textureDesc.Flags = D3D12_RESOURCE_FLAG_NONE; | |
ThrowIfFailed(m_device->CreateCommittedResource( | |
&CD3DX12_HEAP_PROPERTIES(D3D12_HEAP_TYPE_DEFAULT), | |
D3D12_HEAP_FLAG_NONE, | |
&textureDesc, | |
D3D12_RESOURCE_STATE_COPY_DEST, | |
nullptr, | |
IID_PPV_ARGS(&m_texture))); | |
// Create the GPU upload buffer. | |
ThrowIfFailed(m_device->CreateCommittedResource( | |
&CD3DX12_HEAP_PROPERTIES(D3D12_HEAP_TYPE_UPLOAD), | |
D3D12_HEAP_FLAG_NONE, | |
&CD3DX12_RESOURCE_DESC::Buffer(uploadBufferSize), | |
D3D12_RESOURCE_STATE_GENERIC_READ, | |
nullptr, | |
IID_PPV_ARGS(&textureUploadHeap))); | |
std::vector<D3D12_SUBRESOURCE_DATA> subresouceData; | |
for (size_t i = 0; i < subresoucesize; i++) | |
{ | |
D3D12_SUBRESOURCE_DATA subresouce; | |
subresouce.pData = scratchImage.GetImages()[i].pixels; | |
subresouce.RowPitch = scratchImage.GetImages()[i].rowPitch; | |
subresouce.SlicePitch = scratchImage.GetImages()[i].slicePitch; | |
subresouceData.push_back(subresouce); | |
} | |
UpdateSubresources(m_commandList.Get(), m_texture.Get(), textureUploadHeap.Get(), 0, 0, static_cast<UINT>(subresoucesize), &subresouceData[0]); | |
m_commandList->ResourceBarrier(1, &CD3DX12_RESOURCE_BARRIER::Transition(m_texture.Get(), D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE)); | |
// Describe and create a SRV for the texture. | |
D3D12_SHADER_RESOURCE_VIEW_DESC srvDesc = {}; | |
srvDesc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING; | |
srvDesc.Format = textureDesc.Format; | |
srvDesc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D; | |
srvDesc.Texture2D.MipLevels = static_cast<UINT>(subresoucesize); | |
m_device->CreateShaderResourceView(m_texture.Get(), &srvDesc, m_srvHeap->GetCPUDescriptorHandleForHeapStart()); | |
m_commandList->DiscardResource(textureUploadHeap.Get(), nullptr); | |
} |
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