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#Bypass Execution Policy | |
Set-ExecutionPolicy Bypass -Scope CurrentUser -Force | |
#Install boxstarter | |
[System.Net.ServicePointManager]::SecurityProtocol = [System.Net.ServicePointManager]::SecurityProtocol -bor 3072; iex ((New-Object System.Net.WebClient).DownloadString('https://boxstarter.org/bootstrapper.ps1')); Get-Boxstarter -Force | |
#Disable UAC | |
Disable-UAC | |
#Disanle Micrsoft Update |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using UnityEditor; | |
using UnityEditor.SceneManagement; | |
using UnityEngine; | |
using UnityEngine.SceneManagement; | |
using UnityToolbarExtender; | |
/// <summary> |
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using System.Collections.Generic; | |
using UnityEditor; | |
using UnityEditor.SceneManagement; | |
static class EditorSceneSettingsExtension | |
{ | |
[SettingsProvider] | |
public static SettingsProvider CreateStartSceneSettingsProvider() | |
{ |
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/** | |
FinalIKを使ったLeapMotion Orion用HandController | |
(VRIKバージョン) | |
Author: MiyuMiyu (https://twitter.com/miyumiyuna5) | |
Source: https://qiita.com/miyumiyu/items/72b965df46a79f3ec523 | |
Modified by: Emiliana (https://twitter.com/Emiliana_vt) | |
Modifications: Updated for current SDK version, supports hand position reset on tracking loss, hand mirroring and interpolation. | |
*/ | |
/* |
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using System.Collections; | |
using UnityEngine; | |
using UnityEngine.Networking; | |
[System.Serializable] | |
public class SlackAttachment | |
{ | |
public string title; | |
public string text; |
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using System; | |
using System.IO; | |
using System.Linq; | |
using System.Net; | |
using System.Text.RegularExpressions; | |
using UnityEditor; | |
using UnityEngine; | |
/// <summary> | |
/// Gist importer. |
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/* | |
This tool iterates through all the files in your project and checks for scripts. | |
It then goes through all the GameObjects in all the scenes in the project, and | |
checks for scripts that are not present on any GameObjects. | |
Note that this does not mean that the script is not used, just that it is possible that it isn't. | |
The script could still be used in many other ways. This tool is just to narrow the search for | |
unused code. |
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using System; | |
public static class AppInfo { | |
//--- AutoGenerated.begin | |
public const string Version = "1.0.3"; | |
public static readonly DateTime Date = new DateTime(2018, 04, 29, 13, 41, 08, 331, DateTimeKind.Utc); | |
//--- AutoGenerated.end | |
} | |
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using System; | |
using UnityEngine; | |
public static class ApplicationState | |
{ | |
/// <summary> | |
/// Is editor either currently in play mode, or about to switch to it? | |
/// </summary> | |
public static bool isPlayingOrWillChangePlaymode { get { return Application.isEditor ? InternalEditorState.isPlayingOrWillChangePlaymode : true; } } | |
/// <summary> |
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#if UNITY_EDITOR | |
using UnityEngine; | |
using UnityEditor; | |
#if UNITY_5_3_OR_NEWER || UNITY_5_3 | |
using UnityEngine.SceneManagement; | |
using UnityEditor.SceneManagement; | |
#endif | |
using System; |
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