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@mattdesl
mattdesl / IceMaterial.js
Last active October 1, 2025 12:53
fast subsurface scattering in ThreeJS PBR material — see "TRANSLUCENCY" in the frag shader
const glslify = require('glslify');
const path = require('path');
const assign = require('object-assign');
const defined = require('defined');
// This is the original source, we will copy + paste it for our own GLSL
// const vertexShader = THREE.ShaderChunk.meshphysical_vert;
// const fragmentShader = THREE.ShaderChunk.meshphysical_frag;
// Our custom shaders
@PaulKinlan
PaulKinlan / canvasrecord.js
Last active May 7, 2024 04:04
Screen recorder in JS
(function() {
let canvas = document.querySelector('canvas');
// Optional frames per second argument.
let stream = canvas.captureStream(25);
var options = {mimeType: 'video/webm; codecs=vp9'};
let recorder = new MediaRecorder(stream, options);
let blobs = [];
function download(blob) {
var url = window.URL.createObjectURL(blob);