Created
October 28, 2013 12:53
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#include <GL/glut.h> | |
#include <cmath> | |
void line(float x, float y) | |
{ | |
glClearColor(1.0, 1.0, 1.0, 1.0); //defining for background color | |
glClear(GL_COLOR_BUFFER_BIT); //assigning the defined color to background | |
glColor3f(0.0, 0.0, 0.0); // color of the object to be displayed | |
glOrtho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0);//representing the real world dimensions in 2D screen and defining the coordinate limits | |
glPointSize(2); | |
glBegin(GL_LINES); //start drawing polygon | |
glVertex2f(0.0,0.0); //defining the vertex of polygon | |
glVertex2f(x,y); | |
//glVertex2f(x+0.2,y+0.2); | |
glEnd(); | |
glFlush(); | |
} | |
void rotate(float *x, float *y, float *theta); | |
void show() | |
{ float angle = 90; | |
float a = 0.0, b = 0.4 ; | |
//line(a,b); | |
rotate(&a,&b,&angle); //calling rotation function | |
line(a,b); //calling function to draw a line | |
glEnd(); //ending the drawing | |
glFlush(); // for execution | |
} | |
void rotate(float *x, float *y, float *theta) | |
{ | |
float *xtemp; | |
xtemp = x; | |
*x = (*x)*cos(*theta) - (*y)*sin(*theta); | |
*y = (*x)*sin(*theta) + (*y)*cos(*theta); | |
} | |
int main(int argc, char** argv) | |
{ | |
glutInit(&argc, argv);//initiate library functions | |
glutInitDisplayMode(GLUT_SINGLE); | |
glutInitWindowSize(500,500);//defining display window size | |
glutInitWindowPosition(100,100);//defining display window position on the screen | |
glutCreateWindow("OpenGL - Sec window demo");//defining the title of display window | |
glutDisplayFunc(show);//calling the object drawing function | |
glutMainLoop(); //put the program in infinite loop | |
return 0; | |
} | |
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