Created
February 20, 2012 21:52
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OpenGL Error macro
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#define CheckError()\ | |
{\ | |
GLenum err = glGetError();\ | |
if (unlikely(err != GL_NO_ERROR))\ | |
{\ | |
for (; err != GL_NO_ERROR; err = glGetError())\ | |
{\ | |
switch (err)\ | |
{\ | |
case GL_INVALID_ENUM: LOG->Error("GL_INVALID_ENUM"); break;\ | |
case GL_INVALID_OPERATION: LOG->Error("GL_INVALID_OPERATION"); break;\ | |
case GL_INVALID_VALUE: LOG->Error("GL_INVALID_VALUE"); break;\ | |
case GL_OUT_OF_MEMORY: LOG->Error("GL_OUT_OF_MEMORY"); break;\ | |
default: break;\ | |
}\ | |
}\ | |
}\ | |
} |
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