Created
December 4, 2013 00:30
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simple rpg-esque leveling system converted to Python (originally Lua)
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import math | |
class Stats: | |
def __init__(self, base_stats, aptitude): | |
self._base_stats = dict(base_stats) | |
self._aptitude = dict(aptitude) | |
self.level(1) | |
def __str__(self): | |
stats = self._stats | |
ret = "level %d\n" % self._level | |
for k, v in stats.items(): | |
ret += "%s: %d\n" % (k, v) | |
return ret | |
def level(self, level): | |
self._stats = dict(self._base_stats) | |
self._level = level | |
stats = self._stats | |
base = self._base_stats | |
aptitude = self._aptitude | |
for k,v in stats.items(): | |
stats[k] = math.floor(base[k] + pow(level-1, 2) * 3 * aptitude[k]) | |
def diff(self, old_level, new_level): | |
# TODO | |
# print(v, before[i], after[i], "%+d" % (after[i] - before[i])) | |
return | |
base_stats = { "hp": 17, "sp": 12, "attack": 15, "defense": 14, "exp": 20 } | |
aptitude = { "hp": 1.2, "sp": 0.9, "attack": 1.2, "defense": 1.1, "exp": 2.0 } | |
stats = Stats(base_stats, aptitude) | |
print(stats) | |
stats.level(level = 50) | |
print(stats) |
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