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Exposes runtime progress bar for UIToolkit for Unity 2020.3.
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/** Using UIElements and want to use UIToolkit's progress bar at runtime? Hope, | |
you're using Unity 2021.1 or later. If you aren't, you can expose the | |
progress bar in Unity 2020.3 and perhaps even earlier versions (not tested). | |
`com.unity.ui v1.0.0-preview.18` uses the following #ifdef for the | |
`ProgressBar` class[1]: | |
``` | |
#if !UIE_PACKAGE || UNITY_2021_1_OR_NEWER | |
``` | |
We use our own #ifdef for 2020.3 or later but exclude it for 2021 and later | |
so it doesn't conflict with `com.unity.ui`'s actual ProgressBar. | |
[1]: https://github.com/needle-mirror/com.unity.ui/blob/9837807be0ff6bdf12df2e2bed0cbcef7936e3d9/Core/Controls/ProgressBar.cs | |
*/ | |
#if !UIE_PACKAGE || UNITY_2020_3_OR_NEWER && ! UNITY_2021_1_OR_NEWER | |
using UnityEngine.Scripting.APIUpdating; | |
namespace UnityEngine.UIElements | |
{ | |
/// <summary> | |
/// A control that displays the progress between a lower and upper bound value. | |
/// </summary> | |
[MovedFrom(true, "UnityEditor.UIElements", "UnityEditor.UIElementsModule")] | |
public class ProgressBar : AbstractProgressBar | |
{ | |
/// <undoc/> | |
public new class UxmlFactory : UxmlFactory<ProgressBar, UxmlTraits> {} | |
} | |
} | |
#endif |
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