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Self-Explanatory Protocol Buffer Lang Guide (CheatSheet)
/*
* Self-Explanatory Protocol Buffer Lang Guide
*/
/*
* Why Protocol Buffers?
* Protocol buffers are Google's language-neutral, platform-neutral, extensible mechanism for serializing structured data – think XML, but smaller, faster, and simpler.
* You define how you want your data to be structured once, then you can use special generated source code to easily write and read your structured data to and from a variety of data streams and using a variety of languages.
* Protocol Buffers are Schema Of Messages. They are language agnostic.
* They can be converted to binary and converted back to message formats using the code generated by the protoc compiler for various languages.
*/
/*
* Language Syntax
*/
/*
* Specifying Syntax Of Protocol Buffer Version
* Specifying Which Protocol Buffer Version To Use
* It can be usually proto3 or proto2
*/
syntax = "proto3";
/*
* Declaring Message In Protocol Buffer:
* As you can see, each field in the message definition has a unique number.
* These field numbers are used to identify your fields in the message binary format,
* and should not be changed once your message type is in use.
* Note that field numbers in the range 1 through 15 take one byte to encode, including the field number and the field's type (you can find out more about this in Protocol Buffer Encoding).
* Field numbers in the range 16 through 2047 take two bytes. So you should reserve the numbers 1 through 15 for very frequently occurring message elements.
* Remember to leave some room for frequently occurring elements that might be added in the future.
* The smallest field number you can specify is 1, and the largest is 2^29 - 1, or 536,870,911.
* You also cannot use the numbers 19000 through 19999 (FieldDescriptor::kFirstReservedNumber through FieldDescriptor::kLastReservedNumber),
* as they are reserved for the Protocol Buffers implementation - the protocol buffer compiler will complain if you use one of these reserved numbers in your .proto.
* Similarly, you cannot use any previously reserved field numbers.
*
*/
/*
Syntax For Declaring Message:
message ${MessageName} {
${Scalar Value Type} ${FieldName1} = ${Tag Number1};
.
.
.
${Scalar Value Type} ${FieldNameN} = ${Tag NumberN};
}
Default Values Will be applied any case if the message doesn't contain a existing field defined
in the message definition
*/
message MessageTypes {
/*
* Scalar Value Types
*/
string stringType = 1; // A string must always contain UTF-8 encoded or 7-bit ASCII text. Default value = ""
// Number Types, Default Value = 0
int32 int32Type = 2; // Uses Variable Length Encoding. Inefficient For Negative Numbers, Instead Use sint32.
int64 int64Type = 3; // Uses Variable Length Encoding. Inefficient For Negative Numbers, Instead Use sint64.
uint32 uInt32Type = 4; // Uses Variable Length Encoding
uint64 uInt64Type = 5; // Uses Variable Length Encoding
sint32 sInt32Type = 6; // Uses Variable Length Encoding. They are efficient in encoding for negative numbers.
// Use this instead of int32 for negative numbers
sint64 sInt64Type = 7; // Uses Variable Length Encoding. They are efficient in encoding for negative numbers.
// Use this instead of int64 for negative numbers.
fixed32 fixed32Type = 8; // Always four bytes. More efficient than uint32 if values are often greater than 2^28.
fixed64 fixed64Type = 9; // Always eight bytes. More efficient than uint64 if values are often greater than 2^56
sfixed32 sfixed32Type = 10; // Always four bytes.
sfixed64 sfixed64Type = 11; // Always Eight bytes.
bool boolType = 12; // Boolean Type. Default Value = false
bytes bytesType = 13; // May contain any arbitrary sequence of bytes. Default Value = Empty Bytes
double doubleType = 14;
float floatType = 15;
enum Week {
UNDEFINED = 0; // Tag 0 is always used as default in case of enum
SUNDAY = 1;
MONDAY = 2;
TUESDAY = 3;
WEDNESDAY = 4;
THURSDAY = 5;
FRIDAY = 6;
SATURDAY = 7;
}
Week wkDayType = 16;
/*
* Defining Collection Of Scalar Value Type
* Syntax: repeated ${ScalarType} ${name} = TagValue
*/
repeated string listOfString = 17; // List[String]
}
/*
* Defining Defined Message Types In Other Message Definition
*/
message Person {
string fname = 1;
string sname = 2;
}
message City {
Person p = 1;
}
/*
* Nested Message Definitions
*/
message NestedMessages {
message FirstLevelNestedMessage {
string firstString = 1;
message SecondLevelNestedMessage {
string secondString = 2;
}
}
FirstLevelNestedMessage msg = 1;
FirstLevelNestedMessage.SecondLevelNestedMessage msg2 = 2;
}
/*
* Importing Message From A File
*/
// one.proto
// message One {
// string oneMsg = 1;
// }
// two.proto
// import "myproject/one.proto"
// message Two {
// string twoMsg = 2;
// }
/*
* Advanced Topics
*/
/*
* Handling Message Type Changes:
* Never Change/Use The TagNumber Of A Message Field Which Was Removed
* We should use reserved in case of message definition update.
* (https://developers.google.com/protocol-buffers/docs/proto3#updating)
*/
/*
* Reserved Fields
* It's used in case if we need to add/remove new fields into message.
* Using Reserved Backward and Forward Compatibility Of Messages can be achieved
*/
message ReservedMessage {
reserved 0, 1, 2, 3 to 10; // Set Of Tag Numbers Which Can't be reused.
reserved "firstMsg", "secondMsg", "thirdMsg"; // Set Of Labels Which Can't Be reused.
}
/*
* Any
* The Any message type lets you use messages as embedded types without having their .proto definition.
* An Any contains an arbitrary serialized message as bytes,
* along with a URL that acts as a globally unique identifier for and resolves to that message's type.
* For Any to work we need to import it as shown below.
*/
/*
import "google/protobuf/any.proto";
message AnySampleMessage {
repeated google.protobuf.Any.details = 1;
}
*/
/*
* OneOf
* There are cases, wherein only one field at-most might be present as part of the message.
* Note: OneOf messages can't be repeated.
*/
message OneOfMessage {
oneof msg {
string fname = 1;
string sname = 2;
};
}
/*
* Maps
* Map fields cannot be repeated.
* Ordering Of A Map Is Not Guaranteed.
*/
message MessageWithMaps {
map<string, string> mapOfMessages = 1;
}
/*
* Packages
* Used for preventing name clashes between protocol message types
* Syntax:
package ${packageName};
To Access the package;
${packageName}.${messageName} = ${tagNumber};
*/
/*
* Services
* Message Types Defined For Using In RPC system.
* When protoc compiler generates for various languages it generates stub methods for the services.
*/
message SearchRequest {
string queryString = 1;
}
message SearchResponse {
string queryResponse = 1;
}
service SearchService {
rpc Search (SearchRequest) returns (SearchResponse);
}
/*
* Generating Classes In Various Languages For Protocol Buffers
*/
/*
* protoc --proto_path=IMPORT_PATH --cpp_out=DST_DIR --java_out=DST_DIR --python_out=DST_DIR --go_out=DST_DIR --ruby_out=DST_DIR --objc_out=DST_DIR --csharp_out=DST_DIR path/to/file.proto
*/
/*
* Information From: https://developers.google.com/protocol-buffers/docs/proto3
*/
@frederikhors
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frederikhors commented May 22, 2021

Maybe we should add types like Empty and Timestamp?

@frederikhors
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frederikhors commented May 22, 2021

@neverbeenthisweeb
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neverbeenthisweeb commented Mar 2, 2022

Wdyt if we also have the directional (client and server) and bidirectional in SearchService's methods?

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