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@shaps80
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A Swift color value-type. Includes hexadecimal values support, ExpressibleByString, Swift 4 Codable and other conveniences.
/*
Copyright © 01/10/2016 Shaps
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/
import CoreGraphics
/**
* Represents a color value type
*/
public struct Color {
/// Represents the underlying RGBA values
public var rgba: RGBA
public typealias RGBA = (red: Float, green: Float, blue: Float, alpha: Float)
/**
Initializes this color value with relative component values. e.g. (0.5, 0.2, 0.1, 1.0)
- parameter red: A value in the range 0...1
- parameter green: A value in the range 0...1
- parameter blue: A value in the range 0...1
- parameter alpha: A value in the range 0...1
- returns: A new color value
*/
public init(red: Float, green: Float, blue: Float, alpha: Float = 1) {
func clamp(_ value: Float) -> Float {
return min(1, max(0, value))
}
rgba = RGBA(red: clamp(red), green: clamp(green), blue: clamp(blue), alpha: clamp(alpha))
}
/**
Returns a new color value with the associated alpha value
- parameter alpha: The new alpha value
- returns: A new color value
*/
public func with(alpha: Float) -> Color {
return Color(red: rgba.red, green: rgba.green, blue: rgba.blue, alpha: alpha)
}
}
extension Color {
/**
Initializes this color value with literal component values. e.g. (100, 50, 20, 1.0)
- parameter red: A value in the range 0...255
- parameter green: A value in the range 0...255
- parameter blue: A value in the range 0...255
- parameter alpha: A value in the range 0...1
- returns: A new color value
*/
public init(literalRed red: Int, green: Int, blue: Int, alpha: Float = 1) {
self.init(red: Float(red)/255, green: Float(green)/255, blue: Float(blue)/255, alpha: alpha)
}
/**
Returns the RGBA literal component values
- returns: The RGBA literal component values
*/
public func literalRGBA() -> RGBA {
return RGBA(red: rgba.red * 255, green: rgba.green * 255, blue: rgba.blue * 255, alpha: rgba.alpha)
}
}
extension Color {
/**
Initializes this color value for the associated hex code (e.g. 0xfff, 0xfff0, 0xfff000, 0xfff000ff)
- parameter hex: The hex value representing this color
- parameter alpha: An optional alpha value. Defaults to 1.0
*/
public init?(hex: Int, alpha: Float? = nil) {
self.init(hex: String(format:"%2X", hex), alpha: alpha)
}
/**
Initializes this color value for the associated hex code (e.g. 'fff', 'fff0', 'fff00', 'fff000ff'). A '#' prefix is also supported
- parameter hex: The hex value representing this color
- parameter alpha: An optional alpha value. Defaults to 1.0
*/
public init?(hex: String, alpha: Float? = nil) {
var hexValue = hex.hasPrefix("#") ? String(hex.characters.dropFirst()) : hex
guard [3, 4, 6, 8].contains(hexValue.characters.count) else { return nil }
if hexValue.characters.count == 3 {
hexValue.append("F")
}
if hexValue.characters.count == 6 {
hexValue.append("FF")
}
if [3, 4].contains(hexValue.characters.count) {
for (index, char) in hexValue.characters.enumerated() {
let index = hexValue.index(hexValue.startIndex, offsetBy: index * 2)
hexValue.insert(char, at: index)
}
}
guard let normalizedHex = Int(hexValue, radix: 16) else { return nil }
self.init(
red: Float((normalizedHex >> 24) & 0xFF) / 255,
green: Float((normalizedHex >> 16) & 0xFF) / 255,
blue: Float((normalizedHex >> 8) & 0xFF) / 255,
alpha: alpha ?? Float((normalizedHex) & 0xFF) / 255)
}
/**
Returns a hex string representation of the color value
- parameter withPrefix: If true, includes the '#' prefix
- returns: A hex string representation
*/
public func toHex(withAlpha: Bool = true) -> String {
let alpha = withAlpha ? String(format: "%02X", Int(rgba.alpha * 255)) : ""
return String(format: "%02X%02X%02X\(alpha)", Int(rgba.red * 255), Int(rgba.green * 255), Int(rgba.blue * 255))
}
}
extension Color {
/**
Initializes this color value with the specified white value
- parameter white: A value in the range 0...1
- parameter alpha: A value in the range 0...1
- returns: A new color value
*/
public init(white: Float, alpha: Float = 1) {
self.init(red: white, green: white, blue: white, alpha: alpha)
}
/**
Initializes this color value with the specified CGColor
- parameter cgColor: A CGColor instance to convert
- returns: A new color value
*/
public init?(cgColor: CGColor) {
guard let components = cgColor.components else { return nil }
let red, green, blue, alpha: Float
if components.count == 2 {
red = Float(components[0])
green = Float(components[0])
blue = Float(components[0])
alpha = Float(components[1])
} else {
red = Float(components[0])
green = Float(components[1])
blue = Float(components[2])
alpha = Float(components[3])
}
self.init(red: red, green: green, blue: blue, alpha: alpha)
}
/// Returns the CGColor representation of this color
public var cgColor: CGColor {
return CGColor(colorSpace: CGColorSpaceCreateDeviceRGB(),
components: [CGFloat(rgba.red), CGFloat(rgba.green), CGFloat(rgba.blue), CGFloat(rgba.alpha)])!
}
}
extension Color {
/// Returns true if the color is considered visually dark. False otherwise
public var isDark: Bool {
return (0.2126 * rgba.red + 0.7152 * rgba.green + 0.0722 * rgba.blue) < 0.5
}
/**
Returns a new color value that is the inverse of this color
- returns: A color that is the inverse of this color. e.g. white -> black
*/
public func inverted() -> Color {
return Color(red: 1 - rgba.red, green: 1 - rgba.green, blue: 1 - rgba.blue, alpha: rgba.alpha)
}
}
extension Color {
public static var black: Color { return Color(white: 0) }
public static var darkGray: Color { return Color(white: 0.333) }
public static var lightGray: Color { return Color(white: 0.667) }
public static var white: Color { return Color(white: 1) }
public static var gray: Color { return Color(white: 0.5) }
public static var red: Color { return Color(red: 1, green: 0, blue: 0) }
public static var green: Color { return Color(red: 0, green: 1, blue: 0) }
public static var blue: Color { return Color(red: 0, green: 0, blue: 1) }
public static var cyan: Color { return Color(red: 0, green: 1, blue: 1) }
public static var yellow: Color { return Color(red: 1, green: 1, blue: 0) }
public static var magenta: Color { return Color(red: 1, green: 0, blue: 1) }
public static var orange: Color { return Color(red: 1, green: 0.5, blue: 0) }
public static var purple: Color { return Color(red: 0.5, green: 0, blue: 0.5) }
public static var brown: Color { return Color(red: 0.6, green: 0.4, blue: 0.2) }
public static var clear: Color { return Color(white: 0, alpha: 0) }
}
extension Color: CustomStringConvertible {
/// Returns a debug friendly description of this color. The string contains both a relative and literal representation as well as the associated hexValue
public var description: String {
let color = literalRGBA()
return "(\(color.red), \(color.green), \(color.blue), \(rgba.alpha)) \(toHex(withAlpha: true))"
}
}
extension Color: ExpressibleByStringLiteral {
public init(extendedGraphemeClusterLiteral value: String) {
self.init(hex: value)!
}
public init(unicodeScalarLiteral value: String) {
self.init(hex: value)!
}
public init(stringLiteral value: String) {
self.init(hex: value)!
}
}
extension Color: Codable {
public init(from decoder: Decoder) throws {
var container = try decoder.unkeyedContainer()
let red = try container.decode(Float.self)
let green = try container.decode(Float.self)
let blue = try container.decode(Float.self)
let alpha = try container.decode(Float.self)
rgba = RGBA(red: red, green: green, blue: blue, alpha: alpha)
}
public func encode(to encoder: Encoder) throws {
var container = encoder.unkeyedContainer()
try container.encode(rgba.red)
try container.encode(rgba.green)
try container.encode(rgba.blue)
try container.encode(rgba.alpha)
}
}
#if os(iOS)
import UIKit
extension Color {
public init?(systemColor: UIColor?) {
guard let systemColor = systemColor else { return nil }
self.init(cgColor: systemColor.cgColor)
}
public var systemColor: UIColor {
return UIColor(cgColor: cgColor)
}
}
#endif
#if os(OSX)
import AppKit
extension Color {
public init?(systemColor: NSColor?) {
guard let systemColor = systemColor else { return nil }
self.init(cgColor: color.cgColor)
}
public var systemColor: NSColor {
return NSColor(cgColor: cgColor)!
}
}
#endif
@nicklockwood
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nicklockwood commented Oct 3, 2016

Nice! I have some questions/suggestions:

  • What is the benefit of having a separate RGBA struct in addition to the Color struct? If the idea is to allow alternative underlying implementations in future, that doesn't really work if Color is a struct anyway, it would need to be a class or protocol.
  • The use of literal to mean "in the range 0...255 instead of 0...1" isn't very obvious, especially since the params are still Floats.
  • It would be helpful if init(hex:) accepted 8 and 4 character variants as well (i.e. ones that include alpha)
  • Another variant like init(hex: String, alpha: Float) would be useful too
  • inversed() isn't very grammatical as a method name. I'd use either var inverse (noun/property) or inverted() (verb/method)
  • hex() isn't a very good method name, as it's not a verb. Maybe toHex()? or var hex since it's not very expensive to calculate?
  • Not sure the withPrefix argument of the hex method is intuitive or very useful. What if I wanted to use "0x" instead of "#"? How about replacing it with withAlpha: Bool instead?

@shaps80
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shaps80 commented Oct 3, 2016

Good point about the RGBA struct. I had played with the idea you mentioned but removed it for the same reason (re: class). I originally used a typealias for a tuple I think I'll revert.

The reference to literal was to mirror existing UIKit api. But maybe swapping out to Int would be a good start.

Regarding 4 and 8 character hex values. Agreed just hadn't done it yet :-)

Same for init(hex:alpha:)

Great idea about inverted(). Something felt wrong about it but I couldn't put my finger on it.

toHex(withAlpha:) -- agreed.

@shaps80
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shaps80 commented Oct 4, 2016

All updated 👍

@juhwangKim
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Hi, This is nice value type for me. 👍

I think it could be better if it conforms to Equatable.

extension Color: Equatable {
    public static func ==(lhs: Color, rhs: Color) -> Bool {
        return lhs.rgba == rhs.rgba
    }
}

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