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@shaundon
Created December 15, 2021 16:03
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Proof of concept of code to take a screenshot of a view in SwiftUI.
import SwiftUI
struct ScreenShotView: View {
var body: some View {
GeometryReader { geo in
VStack {
Text("Hello world")
Button("Take screenshot") {
let generatedImage = self.takeScreenshot(
origin: geo.frame(in: .global).origin,
size: geo.size
)
print(generatedImage)
}
}
}
}
}
struct ScreenShotView_Previews: PreviewProvider {
static var previews: some View {
ScreenShotView()
}
}
extension View {
func takeScreenshot(origin: CGPoint, size: CGSize) -> UIImage? {
// Get the main window.
guard let window = UIApplication.shared.windows.first else {
print("View.takeScreenshot: No main window found")
return nil
}
// Create an image of the entire window. Note how we're using `window.bounds` for this
// to capture the entire window.
UIGraphicsBeginImageContextWithOptions(window.bounds.size, false, 0.0)
let renderer = UIGraphicsImageRenderer(bounds: window.bounds, format: UIGraphicsImageRendererFormat())
let image = renderer.image { (context) in
window.drawHierarchy(in: window.bounds, afterScreenUpdates: true)
}
UIGraphicsEndImageContext()
/*
At this point we have a screenshot of the entire window.
Now we're going to crop it to just include the part of the screen
we want.
*/
// Scale is the pixel density of the screen. E.g. 3.0 on iPhone 12 Pro which has a 3x display.
// This will be used in the UIImage extension below.
let scale = UIScreen.main.scale
let rect = CGRect(x: origin.x, y: origin.y, width: size.width, height: size.height)
let croppedImage = image.cropped(boundingBox: rect, scale: scale)
return croppedImage
}
}
extension UIImage {
func cropped(boundingBox: CGRect, scale: CGFloat) -> UIImage? {
/*
To crop UIImage we must first convert it to a CGImage.
UIImage uses points, which are independent of pixels.
Therefore, we need to take the scaling factor of the screen into account
when cropping.
For example, if we want to crop a 100x50pt square starting at (75, 90) from a UIImage
on a device with a 2x scaling factor, we would multiple everything by 2 and crop a
200x100px square starting at (150, 180).
*/
let x = boundingBox.origin.x * scale
let y = boundingBox.origin.y * scale
let width = boundingBox.width * scale
let height = boundingBox.height * scale
let adjustedBoundingBox = CGRect(x: x, y: y, width: width, height: height)
guard let cgImage = self.cgImage?.cropping(to: adjustedBoundingBox) else {
print("UIImage.cropped: Couldn't create cropped image")
return nil
}
return UIImage(cgImage: cgImage)
}
}
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