Created
December 5, 2015 21:45
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Pygame script to create a waving flag effect
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import pygame | |
def main(): | |
arc = 0.25 | |
base_angle = 0.0 | |
circle_width = 20 | |
circle_height = 20 | |
fps = 60 | |
speed = 0.1 | |
window_width = 800 | |
window_height = 600 | |
x_scale = 0.4 | |
y_scale = 0.3 | |
pygame.init() | |
screen = pygame.display.set_mode((window_width, window_height)) | |
background = pygame.Surface(screen.get_size()) | |
background = background.convert() | |
clock = pygame.time.Clock() | |
while 1: | |
clock.tick(fps); | |
for event in pygame.event.get(): | |
if event.type == pygame.QUIT: | |
sys.exit() | |
base_angle += speed | |
background.fill((0,0,0)) | |
for y in range(1, (window_height / circle_height)-1): | |
for x in range(1, (window_width / circle_width)-1): | |
angle = base_angle + (x*x_scale) + (y*y_scale) | |
pygame.draw.arc(background, (200,200,200),(x*circle_width, y*circle_height, circle_width, circle_height), angle, angle+arc) | |
screen.blit(background, (0,0)) | |
pygame.display.flip() | |
if __name__ == "__main__": | |
main() |
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