Created
July 6, 2016 09:27
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clear | |
engine_no_focus_sleep "0" | |
snd_mute_losefocus "0" | |
cl_loadout_colorweaponnames "1" | |
voice_mixer_volume "0.700000" | |
// For AWP. Don't need to QQ after shoot. Press once will do | |
//alias +knife slot3 | |
//alias -knife lastinv | |
// bind q +knife | |
bind MWHEELUP +jump | |
bind MWHEELDOWN +jump | |
bind TAB "+showscores;r_cleardecals" | |
safezoney 0.85 | |
safezonex 0.85 | |
dsp_enhance_stereo "0" | |
snd_legacy_surround "0" | |
snd_mixahead "0.05" | |
snd_pitchquality "1" | |
snd_headphone_pan_radial_weight "0.5" | |
// RECOMMENDED HEADPHONES SETTINGS | |
windows_speaker_config "1" | |
snd_legacy_surround 0 | |
//http://www.reddit.com/r/GlobalOffensive/comments/2cn0ph/disabling_ambient_noise_boosting_footsteps_and/ | |
snd_headphone_pan_exponent 2.0 | |
//makes the sound dropoff more gradual, less chance of you not noticing the sound of someone planting or a lone footstep deep down on banana | |
snd_front_headphone_position 45.0 | |
//things infront of you actually sound like they're infront of you | |
snd_rear_headphone_position 135.0 | |
//things behind you actually sound like they're behind you | |
// Old Crosshair | |
//cl_crosshaircolor 5;cl_crosshaircolor_r 0;cl_crosshaircolor_b 0;cl_crosshaircolor_g 255;cl_crosshairsize 4.5; | |
//cl_crosshairgap -1;cl_crosshairthickness 1;cl_crosshairusealpha 1;cl_crosshairalpha 255; | |
//cl_crosshair_drawoutline 1;cl_crosshair_outlinethickness 1;cl_crosshairdot 0;cl_crosshairstyle 4 | |
cl_crosshair_drawoutline "0" | |
cl_crosshair_dynamic_maxdist_splitratio "0.35" | |
cl_crosshair_dynamic_splitalpha_innermod "1" | |
cl_crosshair_dynamic_splitalpha_outermod "0.5" | |
cl_crosshair_dynamic_splitdist "7" | |
cl_crosshair_outlinethickness "1" | |
cl_crosshairalpha "500" | |
cl_crosshaircolor "1" | |
cl_crosshaircolor_b "251" | |
cl_crosshaircolor_g "208" | |
cl_crosshaircolor_r "0" | |
cl_crosshairdot "0" | |
cl_crosshairgap "-3" | |
cl_crosshairgap_useweaponvalue "0" | |
cl_crosshairscale "4" | |
cl_crosshairsize "3.5" | |
cl_crosshairstyle "4" | |
cl_crosshairthickness "1.15" | |
cl_crosshairusealpha "1" | |
cl_fixedcrosshairgap "3" | |
cl_join_advertise 2 //allow friends to join your COMMUNITY game in friend's list | |
fps_max 61 | |
cl_bob_lower_amt "0" | |
cl_bobamt_lat "0" | |
cl_bobamt_vert "0" | |
cl_bobcycle "2" | |
cl_radar_always_centered "0" | |
cl_radar_scale "0.302500" | |
cl_disablehtmlmotd "1" //disables motd | |
cl_forcepreload "1" //forces to preload the map while loadingscreen | |
cl_autohelp "0" | |
gameinstructor_enable "0" | |
cl_showhelp "0" | |
hud_showtargetid //shows target names | |
ui_steam_overlay_notification_position "topright" //shows steam messages at topright | |
cl_showloadout 1 | |
r_ambientfraction "0.1" | |
r_avglight "1" | |
r_avglightmap "0" | |
r_dynamic "0" | |
r_eyegloss "0" | |
r_lightcache_numambientsamples "162" | |
r_lightinterp "0" | |
r_lightstyle "-1" | |
r_radiosity "4" | |
r_skin "0" | |
r_updaterefracttexture "0" | |
r_eyegloss "0" | |
r_eyemove "0" | |
r_eyegloss "0" | |
r_eyemove "0" | |
r_eyeshift_x "0" | |
r_eyeshift_y "0" | |
r_eyeshift_z "0" | |
r_eyesize "0" | |
developer "1" | |
con_filter_enable "2" | |
con_filter_text "Damage given" | |
con_filter_text_out "Player:" | |
//con_filter_text "game:map" | |
//con_filter_text_out "game:mapgroupname" | |
alias recoil "recoiltrain" | |
alias recoiltrain "sv_showimpacts 0;sv_infinite_ammo 2;weapon_accuracy_nospread 1; alias recoil recoilnormal" | |
alias recoilnormal "weapon_accuracy_nospread 0; alias recoil recoiltrain" | |
bind "/" "recoil" | |
//=====================================================// | |
// Num | / | * | - // | |
// Lock |incgrena/molo| SMOKE | FLASH // | |
//-------------|-------------|-------------|-----------// | |
// 7 | 8 | 9 | + // | |
// SCOUT | AWP | AUTO SNIPER | NADES // | |
//-------------|-------------|-------------| HE // | |
// 4 | 5 | 6 | INCEND // | |
// FAMAS/GALIL | M4A1/AK | AUG/SG556 | MOLOTOV // | |
//-------------|-------------|-------------|-----------// | |
// 1 | 2 | 3 | Enter // | |
// SHOTGUN | AUTO SHOTGN | MP7 | ARMOR // | |
//-------------|-------------|-------------| DEFUSE // | |
// 0 | . | RESCUE // | |
// DEAGLE | P90 | KIT // | |
//=====================================================// | |
// Aliases (Abbreviations for weapon combinations) | |
alias "m4a1/ak47" "buy m4a1;buy ak47" | |
alias "aug/sg556" "buy aug;buy sg556" | |
alias "galilar/famas" "buy galilar;buy famas" | |
alias "g3sg1/scar20" "buy g3sg1;buy scar20" | |
alias "vesthelm/vest" "buy vesthelm;buy vest" | |
alias "incgrenade/molotov" "buy incgrenade;buy molotov" | |
// Key bindings (Aliases are used here) | |
bind "KP_HOME" "buy ssg08;" | |
bind "KP_UPARROW" "buy awp;" | |
bind "KP_PGUP" "g3sg1/scar20;" | |
bind "KP_LEFTARROW" "galilar/famas;" | |
bind "KP_5" "m4a1/ak47;" | |
bind "KP_RIGHTARROW" "aug/sg556;" | |
bind "KP_END" "buy nova;" | |
bind "KP_DOWNARROW" "buy xm1014;" | |
bind "KP_PGDN" "buy mp7;" | |
bind "KP_INS" "buy deagle" | |
bind "KP_DEL" "buy p90;" | |
bind "KP_SLASH" "incgrenade/molotov" | |
bind "KP_MULTIPLY" "buy smokegrenade" | |
bind "KP_MINUS" "buy flashbang" | |
bind "KP_PLUS" "buy hegrenade;" | |
bind "KP_ENTER" "vesthelm/vest;" | |
//bind j "say gh VAC has detected a cheater on this server." | |
cl_loadout_colorweaponnames 1 | |
// Debug | |
alias nade1 "use weapon_knife; use weapon_flashbang; bind MOUSE5 nade2" | |
alias nade2 "use weapon_knife; use weapon_smokegrenade; bind MOUSE5 nade1" | |
bind MOUSE5 nade1 | |
alias moneyguide "clear;echo ==Loss==;echo;echo (1) - $1400;echo;echo (2) - $1900;echo;echo (3) - $2400;echo;echo (4) - $2900;echo;echo (5) - $3400;echo;echo (6) (T) Timeout Loss(Individual) - +-$0;echo;echo (7) (T) Loss with Bomb Planted - $800;echo;echo;moneyguide_victory" | |
alias moneyguide_victory "echo ==Victory (CT) ==;echo;echo;echo Elimination Win - $3250;echo;echo Timeout Win - $3250;echo;echo Bomb Defusal Win - $3500;echo;echo Bomb Defusal(Individual) - $300;echo;echo;echo ==Victory (T) ==;echo;echo Elimination Win - $3250;echo;echo Bomb Detonation Win - $3500;echo;echo Bomb Plant(Individual) - $300;echo;echo;moneyguide_weapon" | |
alias moneyguide_weapon "echo ==Weapons Kill==;echo;echo SMG - $600, P90 - $300;echo;echo Shotgun - $900;echo;echo AWP - $100;echo;echo Knife - $1500;echo;echo Others - $300;echo;echo Teamkill - -$300;echo;echo;echo;" | |
//tec9 auto spam using middle button toggle, mouseup/down to shoot | |
bind "mouse3" "tec" | |
alias "tec" "bind mwheeldown +attack;bind mwheelup +attack;bind mouse3 notec" | |
alias "notec" "bind mwheeldown +jump;bind mwheelup +jump;bind mouse3 tec" | |
// https://www.reddit.com/r/GlobalOffensive/comments/32fyh7/psa_128tick_is_pointless_if_you_dont_set_your/ | |
cl_interp_ratio 2 | |
//cl_interp_ratio 1 gives more accurate player model positions but might introduce jitter depending on how good your connection to the server is. 2 is a safer option, player positions are interpolated over a longer timespan. I think it's just a multiplier for the cl_interp value. cl_interp 0 automatically sets your cl_interp to the correct value based on your tickrate. | |
cl_interp 0.031000 | |
cl_updaterate 64 | |
cl_cmdrate 128 | |
rate 80000 | |
sv_autobuyammo 1 | |
sv_voicecodec vaudio_celt | |
alias "+jumpthrow" "+jump;+attack" | |
alias "-jumpthrow" "-jump;-attack" | |
bind "p" "+jumpthrow" | |
host_writeconfig | |
echo | |
echo +++ autoexec.cfg executed successfully +++ | |
echo | |
clear | |
echo | |
echo +++ autoexec.cfg executed successfully +++ | |
echo |
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