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clear
engine_no_focus_sleep "0"
snd_mute_losefocus "0"
cl_loadout_colorweaponnames "1"
voice_mixer_volume "0.700000"
// For AWP. Don't need to QQ after shoot. Press once will do
//alias +knife slot3
//alias -knife lastinv
// bind q +knife
bind MWHEELUP +jump
bind MWHEELDOWN +jump
bind TAB "+showscores;r_cleardecals"
safezoney 0.85
safezonex 0.85
dsp_enhance_stereo "0"
snd_legacy_surround "0"
snd_mixahead "0.05"
snd_pitchquality "1"
snd_headphone_pan_radial_weight "0.5"
// RECOMMENDED HEADPHONES SETTINGS
windows_speaker_config "1"
snd_legacy_surround 0
//http://www.reddit.com/r/GlobalOffensive/comments/2cn0ph/disabling_ambient_noise_boosting_footsteps_and/
snd_headphone_pan_exponent 2.0
//makes the sound dropoff more gradual, less chance of you not noticing the sound of someone planting or a lone footstep deep down on banana
snd_front_headphone_position 45.0
//things infront of you actually sound like they're infront of you
snd_rear_headphone_position 135.0
//things behind you actually sound like they're behind you
// Old Crosshair
//cl_crosshaircolor 5;cl_crosshaircolor_r 0;cl_crosshaircolor_b 0;cl_crosshaircolor_g 255;cl_crosshairsize 4.5;
//cl_crosshairgap -1;cl_crosshairthickness 1;cl_crosshairusealpha 1;cl_crosshairalpha 255;
//cl_crosshair_drawoutline 1;cl_crosshair_outlinethickness 1;cl_crosshairdot 0;cl_crosshairstyle 4
cl_crosshair_drawoutline "0"
cl_crosshair_dynamic_maxdist_splitratio "0.35"
cl_crosshair_dynamic_splitalpha_innermod "1"
cl_crosshair_dynamic_splitalpha_outermod "0.5"
cl_crosshair_dynamic_splitdist "7"
cl_crosshair_outlinethickness "1"
cl_crosshairalpha "500"
cl_crosshaircolor "1"
cl_crosshaircolor_b "251"
cl_crosshaircolor_g "208"
cl_crosshaircolor_r "0"
cl_crosshairdot "0"
cl_crosshairgap "-3"
cl_crosshairgap_useweaponvalue "0"
cl_crosshairscale "4"
cl_crosshairsize "3.5"
cl_crosshairstyle "4"
cl_crosshairthickness "1.15"
cl_crosshairusealpha "1"
cl_fixedcrosshairgap "3"
cl_join_advertise 2 //allow friends to join your COMMUNITY game in friend's list
fps_max 61
cl_bob_lower_amt "0"
cl_bobamt_lat "0"
cl_bobamt_vert "0"
cl_bobcycle "2"
cl_radar_always_centered "0"
cl_radar_scale "0.302500"
cl_disablehtmlmotd "1" //disables motd
cl_forcepreload "1" //forces to preload the map while loadingscreen
cl_autohelp "0"
gameinstructor_enable "0"
cl_showhelp "0"
hud_showtargetid //shows target names
ui_steam_overlay_notification_position "topright" //shows steam messages at topright
cl_showloadout 1
r_ambientfraction "0.1"
r_avglight "1"
r_avglightmap "0"
r_dynamic "0"
r_eyegloss "0"
r_lightcache_numambientsamples "162"
r_lightinterp "0"
r_lightstyle "-1"
r_radiosity "4"
r_skin "0"
r_updaterefracttexture "0"
r_eyegloss "0"
r_eyemove "0"
r_eyegloss "0"
r_eyemove "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
developer "1"
con_filter_enable "2"
con_filter_text "Damage given"
con_filter_text_out "Player:"
//con_filter_text "game:map"
//con_filter_text_out "game:mapgroupname"
alias recoil "recoiltrain"
alias recoiltrain "sv_showimpacts 0;sv_infinite_ammo 2;weapon_accuracy_nospread 1; alias recoil recoilnormal"
alias recoilnormal "weapon_accuracy_nospread 0; alias recoil recoiltrain"
bind "/" "recoil"
//=====================================================//
// Num | / | * | - //
// Lock |incgrena/molo| SMOKE | FLASH //
//-------------|-------------|-------------|-----------//
// 7 | 8 | 9 | + //
// SCOUT | AWP | AUTO SNIPER | NADES //
//-------------|-------------|-------------| HE //
// 4 | 5 | 6 | INCEND //
// FAMAS/GALIL | M4A1/AK | AUG/SG556 | MOLOTOV //
//-------------|-------------|-------------|-----------//
// 1 | 2 | 3 | Enter //
// SHOTGUN | AUTO SHOTGN | MP7 | ARMOR //
//-------------|-------------|-------------| DEFUSE //
// 0 | . | RESCUE //
// DEAGLE | P90 | KIT //
//=====================================================//
// Aliases (Abbreviations for weapon combinations)
alias "m4a1/ak47" "buy m4a1;buy ak47"
alias "aug/sg556" "buy aug;buy sg556"
alias "galilar/famas" "buy galilar;buy famas"
alias "g3sg1/scar20" "buy g3sg1;buy scar20"
alias "vesthelm/vest" "buy vesthelm;buy vest"
alias "incgrenade/molotov" "buy incgrenade;buy molotov"
// Key bindings (Aliases are used here)
bind "KP_HOME" "buy ssg08;"
bind "KP_UPARROW" "buy awp;"
bind "KP_PGUP" "g3sg1/scar20;"
bind "KP_LEFTARROW" "galilar/famas;"
bind "KP_5" "m4a1/ak47;"
bind "KP_RIGHTARROW" "aug/sg556;"
bind "KP_END" "buy nova;"
bind "KP_DOWNARROW" "buy xm1014;"
bind "KP_PGDN" "buy mp7;"
bind "KP_INS" "buy deagle"
bind "KP_DEL" "buy p90;"
bind "KP_SLASH" "incgrenade/molotov"
bind "KP_MULTIPLY" "buy smokegrenade"
bind "KP_MINUS" "buy flashbang"
bind "KP_PLUS" "buy hegrenade;"
bind "KP_ENTER" "vesthelm/vest;"
//bind j "say gh VAC has detected a cheater on this server."
cl_loadout_colorweaponnames 1
// Debug
alias nade1 "use weapon_knife; use weapon_flashbang; bind MOUSE5 nade2"
alias nade2 "use weapon_knife; use weapon_smokegrenade; bind MOUSE5 nade1"
bind MOUSE5 nade1
alias moneyguide "clear;echo ==Loss==;echo;echo (1) - $1400;echo;echo (2) - $1900;echo;echo (3) - $2400;echo;echo (4) - $2900;echo;echo (5) - $3400;echo;echo (6) (T) Timeout Loss(Individual) - +-$0;echo;echo (7) (T) Loss with Bomb Planted - $800;echo;echo;moneyguide_victory"
alias moneyguide_victory "echo ==Victory (CT) ==;echo;echo;echo Elimination Win - $3250;echo;echo Timeout Win - $3250;echo;echo Bomb Defusal Win - $3500;echo;echo Bomb Defusal(Individual) - $300;echo;echo;echo ==Victory (T) ==;echo;echo Elimination Win - $3250;echo;echo Bomb Detonation Win - $3500;echo;echo Bomb Plant(Individual) - $300;echo;echo;moneyguide_weapon"
alias moneyguide_weapon "echo ==Weapons Kill==;echo;echo SMG - $600, P90 - $300;echo;echo Shotgun - $900;echo;echo AWP - $100;echo;echo Knife - $1500;echo;echo Others - $300;echo;echo Teamkill - -$300;echo;echo;echo;"
//tec9 auto spam using middle button toggle, mouseup/down to shoot
bind "mouse3" "tec"
alias "tec" "bind mwheeldown +attack;bind mwheelup +attack;bind mouse3 notec"
alias "notec" "bind mwheeldown +jump;bind mwheelup +jump;bind mouse3 tec"
// https://www.reddit.com/r/GlobalOffensive/comments/32fyh7/psa_128tick_is_pointless_if_you_dont_set_your/
cl_interp_ratio 2
//cl_interp_ratio 1 gives more accurate player model positions but might introduce jitter depending on how good your connection to the server is. 2 is a safer option, player positions are interpolated over a longer timespan. I think it's just a multiplier for the cl_interp value. cl_interp 0 automatically sets your cl_interp to the correct value based on your tickrate.
cl_interp 0.031000
cl_updaterate 64
cl_cmdrate 128
rate 80000
sv_autobuyammo 1
sv_voicecodec vaudio_celt
alias "+jumpthrow" "+jump;+attack"
alias "-jumpthrow" "-jump;-attack"
bind "p" "+jumpthrow"
host_writeconfig
echo
echo +++ autoexec.cfg executed successfully +++
echo
clear
echo
echo +++ autoexec.cfg executed successfully +++
echo
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