Hello (<-- two spaces) World
In response to a StackOverflow question:
This is code to build a Direct3D wrapper DLL, intercepting all calls to Direct3D interface functions so that you can draw your own objects to display over the game. Just plop the DLL into the same folder as the game's executable, and it should load it as if it were the real d3d9.dll file. It still forwards all calls to the real one in system32, just allows stuff to happen in between. original stackoverflow answer
by Alexander Solzhenitsyn
Solzhenitsyn's Commencement Address Harvard University June 8, 1978
|2D Angle Interpolation (shortest distance)|
|a0 = start angle|
|a1 = end angle|
|t = interpolation factor (0.0=start, 1.0=end)|
|1. Angles do NOT need to be normalized.|
It’s hard to read long articles on a computer. Printing them with beautiful typesetting helps.
This solution converts the whole article (or selected part) to LaTeX, then opens it for printing (or editing) in Overleaf. You need an account there, but no installs.
Images are included in the LaTeX code, but won’t show up until you upload them individually to Overleaf. Look for the
\includegraphics commands which are commented out in the code, and refer here for proper insertion.
Transcribed from an interview with Toby Schachman and Paula Te on The Afrofuturist Podcast:
There's this notion of the open-source movement. There are a lot of things that we totally resonate with that because it's about understanding how your technology works. We're totally 100% on board with that. But then there are other issues with the open-source community, where it's very internet-based and so open-source ends up benefitting this group of people who have really strong access to internet and understand how to use
|Super Mario 64 controls|
|move -> Walking|
|z -> Crouching|
|a -> Jumping|
|b -> Punching|
|z up -> Standing|
|/* invert the table, formula bar, cell editor, and navbar|
|and dim transparency to soften */|