Created
June 9, 2020 15:29
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GMS v83 character action data
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aCharacterActionData = | |
{ | |
BSTR_INIT("walk1"), | |
BSTR_INIT("walk2"), | |
BSTR_INIT("stand1"), | |
BSTR_INIT("stand2"), | |
BSTR_INIT("alert"), | |
BSTR_INIT("swingO1"), | |
BSTR_INIT("swingO2"), | |
BSTR_INIT("swingO3"), | |
BSTR_INIT("swingOF"), | |
BSTR_INIT("swingT1"), | |
BSTR_INIT("swingT2"), | |
BSTR_INIT("swingT3"), | |
BSTR_INIT("swingTF"), | |
BSTR_INIT("swingP1"), | |
BSTR_INIT("swingP2"), | |
BSTR_INIT("swingPF"), | |
BSTR_INIT("stabO1"), | |
BSTR_INIT("stabO2"), | |
BSTR_INIT("stabOF"), | |
BSTR_INIT("stabT1"), | |
BSTR_INIT("stabT2"), | |
BSTR_INIT("stabTF"), | |
BSTR_INIT("shoot1"), | |
BSTR_INIT("shoot2"), | |
BSTR_INIT("swingO1"), | |
BSTR_INIT("swingO2"), | |
BSTR_INIT("swingO3"), | |
BSTR_INIT("shootF"), | |
BSTR_INIT("swingO1"), | |
BSTR_INIT("swingO3"), | |
BSTR_INIT("stabO1"), | |
BSTR_INIT("heal"), | |
BSTR_INIT("proneStab"), | |
BSTR_INIT("prone"), | |
BSTR_INIT("fly"), | |
BSTR_INIT("jump"), | |
BSTR_INIT("ladder"), | |
BSTR_INIT("rope"), | |
BSTR_INIT("dead"), | |
BSTR_INIT("sit"), | |
BSTR_INIT("tired"), | |
BSTR_INIT("alert2"), | |
BSTR_INIT("alert3"), | |
BSTR_INIT("alert4"), | |
BSTR_INIT("alert5"), | |
BSTR_INIT("alert6"), | |
BSTR_INIT("ladder2"), | |
BSTR_INIT("rope2"), | |
BSTR_INIT("shoot6"), | |
BSTR_INIT("magic1"), | |
BSTR_INIT("magic2"), | |
BSTR_INIT("magic3"), | |
BSTR_INIT("magic5"), | |
BSTR_INIT("burster1"), | |
BSTR_INIT("burster2"), | |
BSTR_INIT("savage"), | |
BSTR_INIT("avenger"), | |
BSTR_INIT("assaulter"), | |
BSTR_INIT("prone2"), | |
BSTR_INIT("assassination"), | |
BSTR_INIT("assassinationS"), | |
BSTR_INIT("rush"), | |
BSTR_INIT("rush2"), | |
BSTR_INIT("brandish1"), | |
BSTR_INIT("brandish2"), | |
BSTR_INIT("sanctuary"), | |
BSTR_INIT("meteor"), | |
BSTR_INIT("paralyze"), | |
BSTR_INIT("blizzard"), | |
BSTR_INIT("genesis"), | |
BSTR_INIT("ninjastorm"), | |
BSTR_INIT("blast"), | |
BSTR_INIT("holyshield"), | |
BSTR_INIT("showdown"), | |
BSTR_INIT("resurrection"), | |
BSTR_INIT("chainlightning"), | |
BSTR_INIT("smokeshell"), | |
BSTR_INIT("handgun"), | |
BSTR_INIT("somersault"), | |
BSTR_INIT("straight"), | |
BSTR_INIT("eburster"), | |
BSTR_INIT("backspin"), | |
BSTR_INIT("eorb"), | |
BSTR_INIT("screw"), | |
BSTR_INIT("doubleupper"), | |
BSTR_INIT("dragonstrike"), | |
BSTR_INIT("doublefire"), | |
BSTR_INIT("triplefire"), | |
BSTR_INIT("fake"), | |
BSTR_INIT("airstrike"), | |
BSTR_INIT("edrain"), | |
BSTR_INIT("octopus"), | |
BSTR_INIT("backstep"), | |
BSTR_INIT("shot"), | |
BSTR_INIT("recovery"), | |
BSTR_INIT("fireburner"), | |
BSTR_INIT("coolingeffect"), | |
BSTR_INIT("fist"), | |
BSTR_INIT("timeleap"), | |
BSTR_INIT("rapidfire"), | |
BSTR_INIT("homing"), | |
BSTR_INIT("ghostwalk"), | |
BSTR_INIT("ghoststand"), | |
BSTR_INIT("ghostjump"), | |
BSTR_INIT("ghostproneStab"), | |
BSTR_INIT("ghostfly"), | |
BSTR_INIT("ghostladder"), | |
BSTR_INIT("ghostrope"), | |
BSTR_INIT("ghostsit"), | |
BSTR_INIT("cannon"), | |
BSTR_INIT("torpedo"), | |
BSTR_INIT("darksight"), | |
BSTR_INIT("bamboo"), | |
BSTR_INIT("pyramid"), | |
BSTR_INIT("wave"), | |
BSTR_INIT("blade"), | |
BSTR_INIT("souldriver"), | |
BSTR_INIT("firestrike"), | |
BSTR_INIT("flamegear"), | |
BSTR_INIT("stormbreak"), | |
BSTR_INIT("vampire"), | |
BSTR_INIT("float"), | |
BSTR_INIT("swingT2PoleArm"), | |
BSTR_INIT("swingP1PoleArm"), | |
BSTR_INIT("swingP2PoleArm"), | |
BSTR_INIT("doubleSwing"), | |
BSTR_INIT("tripleSwing"), | |
BSTR_INIT("fullSwingDouble"), | |
BSTR_INIT("fullSwingTriple"), | |
BSTR_INIT("overSwingDouble"), | |
BSTR_INIT("overSwingTriple"), | |
BSTR_INIT("rollingSpin"), | |
BSTR_INIT("comboSmash"), | |
BSTR_INIT("comboFenrir"), | |
BSTR_INIT("comboTempest"), | |
BSTR_INIT("finalCharge"), | |
BSTR_INIT("combatStep"), | |
BSTR_INIT("finalBlow"), | |
BSTR_INIT("finalToss"), | |
BSTR_INIT("magicmissile"), | |
BSTR_INIT("dragonSpark"), | |
BSTR_INIT("dragonBreathe"), | |
BSTR_INIT("breathe_prepare"), | |
BSTR_INIT("dragonIceBreathe"), | |
BSTR_INIT("icebreathe_prepare"), | |
BSTR_INIT("infinityExplosion"), | |
BSTR_INIT("superMagicmissile"), | |
BSTR_INIT("illusion"), | |
BSTR_INIT("magicFlare"), | |
BSTR_INIT("elementalReset"), | |
BSTR_INIT("elementalRegistance"), | |
BSTR_INIT("dragonAura"), | |
BSTR_INIT("magicBooster"), | |
BSTR_INIT("dragonShield"), | |
BSTR_INIT("dragonFury"), | |
BSTR_INIT("dragonFly"), | |
BSTR_INIT("dragonSkin"), | |
BSTR_INIT("shockwave"), | |
BSTR_INIT("demolition"), | |
BSTR_INIT("snatch"), | |
BSTR_INIT("windspear"), | |
BSTR_INIT("windshot") | |
}; |
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