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@shavitush
Created June 9, 2020 15:29
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GMS v83 character action data
aCharacterActionData =
{
BSTR_INIT("walk1"),
BSTR_INIT("walk2"),
BSTR_INIT("stand1"),
BSTR_INIT("stand2"),
BSTR_INIT("alert"),
BSTR_INIT("swingO1"),
BSTR_INIT("swingO2"),
BSTR_INIT("swingO3"),
BSTR_INIT("swingOF"),
BSTR_INIT("swingT1"),
BSTR_INIT("swingT2"),
BSTR_INIT("swingT3"),
BSTR_INIT("swingTF"),
BSTR_INIT("swingP1"),
BSTR_INIT("swingP2"),
BSTR_INIT("swingPF"),
BSTR_INIT("stabO1"),
BSTR_INIT("stabO2"),
BSTR_INIT("stabOF"),
BSTR_INIT("stabT1"),
BSTR_INIT("stabT2"),
BSTR_INIT("stabTF"),
BSTR_INIT("shoot1"),
BSTR_INIT("shoot2"),
BSTR_INIT("swingO1"),
BSTR_INIT("swingO2"),
BSTR_INIT("swingO3"),
BSTR_INIT("shootF"),
BSTR_INIT("swingO1"),
BSTR_INIT("swingO3"),
BSTR_INIT("stabO1"),
BSTR_INIT("heal"),
BSTR_INIT("proneStab"),
BSTR_INIT("prone"),
BSTR_INIT("fly"),
BSTR_INIT("jump"),
BSTR_INIT("ladder"),
BSTR_INIT("rope"),
BSTR_INIT("dead"),
BSTR_INIT("sit"),
BSTR_INIT("tired"),
BSTR_INIT("alert2"),
BSTR_INIT("alert3"),
BSTR_INIT("alert4"),
BSTR_INIT("alert5"),
BSTR_INIT("alert6"),
BSTR_INIT("ladder2"),
BSTR_INIT("rope2"),
BSTR_INIT("shoot6"),
BSTR_INIT("magic1"),
BSTR_INIT("magic2"),
BSTR_INIT("magic3"),
BSTR_INIT("magic5"),
BSTR_INIT("burster1"),
BSTR_INIT("burster2"),
BSTR_INIT("savage"),
BSTR_INIT("avenger"),
BSTR_INIT("assaulter"),
BSTR_INIT("prone2"),
BSTR_INIT("assassination"),
BSTR_INIT("assassinationS"),
BSTR_INIT("rush"),
BSTR_INIT("rush2"),
BSTR_INIT("brandish1"),
BSTR_INIT("brandish2"),
BSTR_INIT("sanctuary"),
BSTR_INIT("meteor"),
BSTR_INIT("paralyze"),
BSTR_INIT("blizzard"),
BSTR_INIT("genesis"),
BSTR_INIT("ninjastorm"),
BSTR_INIT("blast"),
BSTR_INIT("holyshield"),
BSTR_INIT("showdown"),
BSTR_INIT("resurrection"),
BSTR_INIT("chainlightning"),
BSTR_INIT("smokeshell"),
BSTR_INIT("handgun"),
BSTR_INIT("somersault"),
BSTR_INIT("straight"),
BSTR_INIT("eburster"),
BSTR_INIT("backspin"),
BSTR_INIT("eorb"),
BSTR_INIT("screw"),
BSTR_INIT("doubleupper"),
BSTR_INIT("dragonstrike"),
BSTR_INIT("doublefire"),
BSTR_INIT("triplefire"),
BSTR_INIT("fake"),
BSTR_INIT("airstrike"),
BSTR_INIT("edrain"),
BSTR_INIT("octopus"),
BSTR_INIT("backstep"),
BSTR_INIT("shot"),
BSTR_INIT("recovery"),
BSTR_INIT("fireburner"),
BSTR_INIT("coolingeffect"),
BSTR_INIT("fist"),
BSTR_INIT("timeleap"),
BSTR_INIT("rapidfire"),
BSTR_INIT("homing"),
BSTR_INIT("ghostwalk"),
BSTR_INIT("ghoststand"),
BSTR_INIT("ghostjump"),
BSTR_INIT("ghostproneStab"),
BSTR_INIT("ghostfly"),
BSTR_INIT("ghostladder"),
BSTR_INIT("ghostrope"),
BSTR_INIT("ghostsit"),
BSTR_INIT("cannon"),
BSTR_INIT("torpedo"),
BSTR_INIT("darksight"),
BSTR_INIT("bamboo"),
BSTR_INIT("pyramid"),
BSTR_INIT("wave"),
BSTR_INIT("blade"),
BSTR_INIT("souldriver"),
BSTR_INIT("firestrike"),
BSTR_INIT("flamegear"),
BSTR_INIT("stormbreak"),
BSTR_INIT("vampire"),
BSTR_INIT("float"),
BSTR_INIT("swingT2PoleArm"),
BSTR_INIT("swingP1PoleArm"),
BSTR_INIT("swingP2PoleArm"),
BSTR_INIT("doubleSwing"),
BSTR_INIT("tripleSwing"),
BSTR_INIT("fullSwingDouble"),
BSTR_INIT("fullSwingTriple"),
BSTR_INIT("overSwingDouble"),
BSTR_INIT("overSwingTriple"),
BSTR_INIT("rollingSpin"),
BSTR_INIT("comboSmash"),
BSTR_INIT("comboFenrir"),
BSTR_INIT("comboTempest"),
BSTR_INIT("finalCharge"),
BSTR_INIT("combatStep"),
BSTR_INIT("finalBlow"),
BSTR_INIT("finalToss"),
BSTR_INIT("magicmissile"),
BSTR_INIT("dragonSpark"),
BSTR_INIT("dragonBreathe"),
BSTR_INIT("breathe_prepare"),
BSTR_INIT("dragonIceBreathe"),
BSTR_INIT("icebreathe_prepare"),
BSTR_INIT("infinityExplosion"),
BSTR_INIT("superMagicmissile"),
BSTR_INIT("illusion"),
BSTR_INIT("magicFlare"),
BSTR_INIT("elementalReset"),
BSTR_INIT("elementalRegistance"),
BSTR_INIT("dragonAura"),
BSTR_INIT("magicBooster"),
BSTR_INIT("dragonShield"),
BSTR_INIT("dragonFury"),
BSTR_INIT("dragonFly"),
BSTR_INIT("dragonSkin"),
BSTR_INIT("shockwave"),
BSTR_INIT("demolition"),
BSTR_INIT("snatch"),
BSTR_INIT("windspear"),
BSTR_INIT("windshot")
};
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