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require 'opal' | |
# require 'opal-jquery' | |
module PIXI | |
class Stage | |
%x{ | |
#{self}._proto = window.PIXI.Stage.prototype, def = #{self}._proto; | |
window.PIXI.Stage.prototype._klass = #{self}; | |
} | |
def self.new(color) | |
`new window.PIXI.Stage(color)` | |
end | |
def add_child(child) | |
`#{self}.addChild(child)` | |
end | |
end | |
class WebGLRenderer | |
%x{ | |
#{self}._proto = window.PIXI.WebGLRenderer.prototype, def = #{self}._proto; | |
window.PIXI.WebGLRenderer.prototype._klass = #{self}; | |
} | |
def self.new(width, height) | |
`new window.PIXI.WebGLRenderer(width, height)` | |
end | |
def render(stage) | |
`self.render(stage)` | |
end | |
def view | |
`self.view` | |
end | |
end | |
class Texture | |
%x{ | |
#{self}._proto = window.PIXI.Texture.prototype, def = #{self}._proto; | |
window.PIXI.Texture.prototype._klass = #{self}; | |
} | |
def self.from_image(name) | |
`window.PIXI.Texture.fromImage(name)` | |
end | |
end | |
class Sprite | |
%x{ | |
#{self}._proto = window.PIXI.Sprite.prototype, def = #{self}._proto; | |
window.PIXI.Sprite.prototype._klass = #{self}; | |
} | |
def self.new(texture) | |
`new window.PIXI.Sprite(texture)` | |
end | |
def anchor | |
Point.new `#{self}.anchor.x`,`#{self}.anchor.y` | |
end | |
def rotation | |
`self.rotation` | |
end | |
def rotation=(r) | |
`self.rotation = r` | |
end | |
def anchor=(a) | |
`self.anchor = a` | |
end | |
def position=(p) | |
`self.position = p` | |
end | |
end | |
class Point | |
%x{ | |
#{self}._proto = window.PIXI.Point.prototype, def = #{self}._proto; | |
window.PIXI.Point.prototype._klass = #{self}; | |
} | |
def self.new(x,y) | |
`new window.PIXI.Point(x,y)` | |
end | |
end | |
end | |
include PIXI | |
stage = Stage.new 0x66FF99 | |
renderer = WebGLRenderer.new 400, 300 | |
# opal-jquery would clean this up | |
body = Native(`window.document.body`) | |
body.appendChild renderer.view | |
texture = Texture.from_image "bunny.png" | |
bunny = Sprite.new texture | |
bunny.anchor = Point.new(0.5, 0.5) | |
bunny.position = Point.new(300, 150) | |
stage.add_child(bunny) | |
animate = proc do | |
`requestAnimFrame(animate)` | |
bunny.rotation += 0.1 | |
renderer.render stage | |
end | |
`requestAnimFrame(animate)` |
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Replacement for
function animate()
: