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@shawn42
Created January 9, 2015 20:07
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Shadow effect in Gamebox
define_behavior :faded do
requires :timer_manager
setup do
actor.has_attributes shadows: [], shadows_to_render: opts[:shadows_to_render]
timer_manager.add_timer timer_name, 100 do
new_shadow = {x: actor.x, y: actor.y}
actor.shadows << new_shadow
actor.shadows.shift if actor.shadows.size > actor.shadows_to_render
end
reacts_with :remove
end
helpers do
def timer_name
"actor_shadow_#{actor.object_id}"
end
def remove
timer_manager.remove_timer timer_name
end
end
end
define_actor :player do
has_behaviors do
positioned
faded shadows_to_render: 10
end
view do
draw do |target, x_off, y_off, z|
c = Color::RED
scale = 255.0/actor.shadows.size
actor.shadows.each.with_index do |s, i|
x = s[:x] + x_off
y = s[:y] + y_off
alpha = i * scale
shadow_color = [c.red,c.green,c.blue,alpha]
target.draw_box x,y, x+20, y+20, shadow_color, 1
end
# draw current
x = actor.x + x_off
y = actor.y + y_off
target.draw_box x,y, x+20, y+20, Color::RED, 1
end
end
end
define_stage :demo do
requires :tween_manager
curtain_up do
@player = spawn :player, x: 10, y:30
tween = tween_manager.tween_properties @player, {x: 600, y:750}, 6_000, Tween::Sine::InOut
end
end
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