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Depth-first Javascript maze generation
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/* Assumes HTML file with <canvas id='maze' width='500' height='500'></canvas> | |
Also assumes the body bg color is black, canvas bg color is white */ | |
const UNIT = 25; | |
const GRID = 20; | |
class Cell { | |
constructor(x,y) { | |
this.x = x; this.y=y; | |
this.visited = false; | |
// TOP, RIGHT, BTM, LEFT | |
// HAS IT BEEN VISITED? | |
this.neighbors = [null, null, null, null]; | |
this.hasWall = [true, true, true, true]; | |
} | |
assignNeighbors(cells) { | |
if (this.x > 0) { | |
const find = cells.find(c => c.x == this.x-1 && c.y == this.y); | |
if (find) this.neighbors[3] = find; | |
} | |
if (this.x < GRID-1) { | |
const find = cells.find(c => c.x == this.x+1 && c.y == this.y); | |
if (find) this.neighbors[1] = find; | |
} | |
if (this.y > 0) { | |
const find = cells.find(c => c.y == this.y-1 && c.x == this.x); | |
if (find) this.neighbors[0] = find; | |
} | |
if (this.y < GRID-1) { | |
const find = cells.find(c => c.y == this.y+1 && c.x == this.x); | |
if (find) this.neighbors[2] = find; | |
} | |
} | |
draw(ctx) { | |
if (this.hasWall[0]) { | |
ctx.beginPath(); | |
ctx.moveTo(this.x*UNIT, this.y*UNIT); | |
ctx.lineTo(this.x*UNIT+UNIT, this.y*UNIT); | |
ctx.stroke(); | |
} | |
if (this.hasWall[1]) { | |
ctx.beginPath(); | |
ctx.moveTo(this.x*UNIT+UNIT, this.y*UNIT); | |
ctx.lineTo(this.x*UNIT+UNIT, this.y*UNIT+UNIT); | |
ctx.stroke(); | |
} | |
if (this.hasWall[2]) { | |
ctx.beginPath(); | |
ctx.moveTo(this.x*UNIT, this.y*UNIT+UNIT); | |
ctx.lineTo(this.x*UNIT+UNIT, this.y*UNIT+UNIT); | |
ctx.stroke(); | |
} | |
if (this.hasWall[3]) { | |
ctx.beginPath(); | |
ctx.moveTo(this.x*UNIT, this.y*UNIT); | |
ctx.lineTo(this.x*UNIT, this.y*UNIT+UNIT); | |
ctx.stroke(); | |
} | |
} | |
} | |
const ctx = document.getElementById('maze').getContext('2d'); | |
const cells = []; | |
[...Array(GRID).keys()].map(x => { | |
console.log(x); | |
[...Array(GRID).keys()].map(y => { | |
cells.push(new Cell(x,y)); | |
}); | |
}); | |
// now assign the neighbors array | |
cells.map(c => c.assignNeighbors(cells)); | |
function buildRecursive(cell, wallIndex) { | |
cell.visited = true; | |
cell.hasWall[(wallIndex + 2) % 4] = false; | |
let unvisitedNeighborIndices = []; | |
cell.neighbors.map((n, i) => { | |
if (n && !n.visited) unvisitedNeighborIndices.push(i); | |
}); | |
while (unvisitedNeighborIndices.length) { | |
const nextCellIndex = unvisitedNeighborIndices[Math.floor(Math.random()*unvisitedNeighborIndices.length)]; | |
cell.hasWall[nextCellIndex] = false; | |
buildRecursive(cell.neighbors[nextCellIndex], nextCellIndex); | |
unvisitedNeighborIndices = []; | |
cell.neighbors.map((n, i) => { | |
if (n && !n.visited) unvisitedNeighborIndices.push(i); | |
}); | |
} | |
} | |
buildRecursive(cells[0], 0) | |
cells.map(c => c.draw(ctx)); |
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