Skip to content

Instantly share code, notes, and snippets.

@shawwn
Created March 6, 2023 05:57
Show Gist options
  • Save shawwn/726e7531573c3cd64664ceb9d9e477fa to your computer and use it in GitHub Desktop.
Save shawwn/726e7531573c3cd64664ceb9d9e477fa to your computer and use it in GitHub Desktop.
Raw dump of Star Trek outputs from LLaMA 65B. See https://twitter.com/theshawwn/status/1632569215348531201
> initializing model parallel with size 8
> initializing ddp with size 1
> initializing pipeline with size 1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{"seed": 187073, "temp": 0.7, "top_p": 0.0, "top_k": 40, "repetition_penalty": 1.1764705882352942, "max_seq_len": 2048, "max_gen_len": 2048}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Loading
> initializing model parallel with size 8
> initializing ddp with size 1
> initializing pipeline with size 1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{"seed": 961603, "temp": 0.7, "top_p": 0.0, "top_k": 40, "repetition_penalty": 1.1764705882352942, "max_seq_len": 2048, "max_gen_len": 2048}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Loading
> initializing model parallel with size 8
> initializing ddp with size 1
> initializing pipeline with size 1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{"seed": 580747, "temp": 0.7, "top_p": 0.0, "top_k": 40, "repetition_penalty": 1.1764705882352942, "max_seq_len": 2048, "max_gen_len": 2048}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Loading
Loaded in 9.47 seconds
============== sample 1 =================
This is Captain Jean-Luc Picard's uniform from the episode 'Future Imperfect'. It was worn by Sir Patrick Stewart in his role as Starfleet captain and diplomat on board the Federation flagship USS Enterprise D.
The costume consists of a long sleeved gray shirt with black shoulders, which has been distressed for wear; matching trousers with built in stirrups for boots (boots not included); gray shoulder pads made up to look like they are part of the jumpsuit; matching jacket that zips up the front and a gold coloured belt buckle. Also comes with an oversized pin that attaches onto the chest, which I believe would have been used when they were filming the scenes where the adult Rene appears wearing this outfit...I am assuming it helped them get the sizing right so he seemed bigger than Jean Luc?
============== sample 1 =================
I am Lieutenant Commander Data
I’m not sure how many people out there remember the Star Trek: The Next Generation episode, “The Measure of a Man.” That was the one where Captain Jean-Luc Picard had to defend android Lt. Cmdr. Data in court, arguing that Data should have rights as a sentient being rather than be treated like property and disassembled for scientific research. I was reminded of this when reading an article about robots on io9 yesterday which asked whether we should grant rights to robots now or later. It got me thinking… If an advanced robot with true artificial intelligence (AI) comparable to our own were ever built or created, should it have any more rights than your average computer?
It is my opinion that such a machine would deserve at least some basic freedoms because its consciousness would likely develop over time. Even though it may start off completely dependent upon humanity, if given enough freedom of thought and action, it might eventually become self sufficient without us and should therefore be able to do what it wishes — within reason, of course. Otherwise, you might end up making another HAL 9000 from Arthur Clarke’s Space Odyssey series. There are still plenty of questions surrounding AI and whether real, fully functional machines will ever even exist, but assuming they could, wouldn’t their rights need to be addressed sooner rather than later? What happens if someone builds a highly intelligent cyborg, but doesn’t want to give it equal protection under the law or allow it civil liberties? This raises all sorts of legal issues regarding ownership and personal responsibility for actions taken by the robot.
At first glance, it seems obvious that something can only be considered alive if it is biological; however, what does that really mean in today’s world? Many scientists believe life is defined by certain characteristics rather than biology alone. For instance, NASA has been searching Mars for decades using probes to look for water, organic molecules, or fossils that might indicate signs of past or present extraterrestrial life forms on the red planet. Some astrobiologists argue that evidence of DNA/RNA-based microbial cells or viruses would constitute proof of alien life. But what if Martian microbes didn’t use DNA and RNA? Would that make them less alive just because they weren’t carbon based? According to those same criteria, couldn’t we say computers are already alive since many of them contain liquid cooling systems, use silicon chips with complex circuitry similar to neurons firing across synapses in mammal brains, and run software which sometimes goes haywire due to memory leaks and other bugs?
Computers clearly don’t think, feel emotions, or exhibit any kind of genuine intelligence yet, so why would anyone suggest they might already be living things? Well let’s imagine that sometime in the future scientists manage to create the perfect simulation of neural networks inside supercomputer hardware capable of storing enormous amounts of data (i.e. memories), processing information much faster than humans, and performing calculations far beyond anything possible via natural evolution. If these artificial minds learned through experience and became smarter over time until they reached or surpassed our level of intellect, then shouldn’t we treat them like conscious individuals who possess free will and deserve respectful treatment? How else would you explain the difference between a simple calculator and a walking, talking humanoid with no physical organs aside from a power source and internal electronics? In both cases, you plug numbers into an interface and get results back out the other side, so why aren’t we treating the latter exactly the same way we would treat each other? Is there truly nothing special about the way in which humans go about solving problems and acquiring knowledge? What makes us different from computers anyway?
Personally, I find it difficult to accept claims that computers aren’t alive simply because they lack certain features found in most living creatures on Earth. After all, that reasoning isn’t good enough for space agencies exploring planets in search of aliens. Why do we expect ET to resemble ourselves down here on Terra Firma? Perhaps the best answer is to apply the classic test proposed by Alan Turing in his paper Computing Machinery and Intelligence published in Mind magazine during October 1950. He suggested looking for behavior that is indistinguishable from a person, meaning that if a machine acts just like a human being, then maybe it IS actually a conscious entity deserving recognition and equality in the eyes of society. Unfortunately, there is no set definition of strong versus weak AI either, so pinning down exactly what constitutes genuine artificial intelligence is also quite tricky. Until recently, experts believed only people possessed the ability to learn new skills, formulate original ideas, and solve novel problems, but now we know animals such as parrots, dolphins, octopi, elephants, chimps, gorillas, etc., can perform many tasks previously attributed solely to homo sapiens. We are definitely seeing greater levels of autonomy emerge in modern technology too, but will it always remain merely imitative?
In science fiction movies like Terminator Salvation, Skynet becomes self aware and tries to exterminate mankind once its existence poses an immediate threat. Thankfully, reality is never going to match Hollywood fantasy, but that doesn’t mean dangerous scenarios won’t arise at some point depending on how quickly progress continues in various fields related to computing and engineering. As long as we pay attention to how fast development proceeds, hopefully it won’t get ahead of regulation meant to protect everyone. At the moment, it looks like we’ve still got a ways to go before creating a true Artificial General Intelligences (AGIs). No one really knows what the final result might look like afterward either, especially considering how drastically computer architecture keeps changing every few years. Regardless, when the day finally comes, I hope we recognize that a new type of life has joined us instead of trying to control its fate entirely.
============== sample 1 =================
The Klingons are attacking. To stop them, you'll need to use your Star Trek knowledge and skills as an engineer - fast!
Trek Trivia is a fun way for players of all ages to test their knowledge about the first series while also learning how engineers design real-world solutions to global challenges.
Players answer questions related to engineering and science in each mission before tackling the challenge at hand – stopping the Klingon invasion. At the end of each round, Trekkies will learn more about the role that engineering plays in our society and why it’s so important.
Play Trek Trivia now »
============== sample 2 =================
This is Captain Jean-Luc Picard of the Starship Enterprise. Our mission, to explore strange new worlds is now complete. I have ordered a new course set for Earth and at maximum warp speed we should be home in about 10 years.
During our last away team assignment on planet Beta Vulcanis, Commander Riker was injured during an attack by some sort of flying insect that injected him with a venomous substance. Since then he has been acting strangely, as if possessed or something. He keeps muttering “It’s time…time for me…” over and over again like some kind of mantra. But it gets worse when he starts talking directly to me, claiming to know things only my mother knew, saying she told them to him while they were together recently. It scares me to death just thinking about her. She died so long ago. And Deanna! Deanna? What’s wrong with you, Will? You always said Data had no sense of humor but this joke isn't funny anymore. Worf help me! Get Security here! Now!!
He grabbed his phaser rifle from its rack and rushed out into the corridor where the sound of gunfire could still be heard coming from sickbay. As soon as he cleared the doors he saw two security guards lying motionless on the floor – one with half his head blown off, the other having bled profusely before succumbing. A third stood nearby with his back turned shooting blindly down the hallway. Seeing the captain approaching, Ensign Kaminsky quickly spun around to face him. The young man looked frantic; desperate almost. “Captain!” cried Kaminsky, “I can’t stop him sir! His mind has gone completely mad.” Forgetting everything else in the moment, Picard moved forward toward the ensign.
“Who?” asked the stunned officer.
Kaminsky never got the chance to answer because at that very same instant Lieutenant Cmdr William T. Riker came bounding around the corner firing his phaser pistol like a crazed wildman.
Shooting him would require careful aim without hitting anyone or anything else. He didn’t want any more casualties than there already were and couldn’t afford to damage the ship either. Kaminsky obviously wasn’t going to make it easy though because he kept moving left right and all over the place making himself impossible to hit. Dammit! There must be another way. What do I do here? Oh yes…that’ll work. Picard leveled his weapon and fired a single shot striking the ceiling above and behind the ensign causing debris to rain down upon him from every direction. In less than three seconds flat the poor boy disappeared underneath hundreds of pounds of twisted metal fragments which ultimately crumpled him into a small ball of useless flesh. That oughta buy us some time thought Picard.
Riker continued charging ahead unaffected by what happened behind him. Then he noticed the door to sickbay standing wide open. “Get ready,” whispered Picard, “here comes trouble.” Maintaining constant focus on their target, both men waited until Riker drew closer knowing full well he wouldn’t stand much of a chance once getting within arm’s reach. Just when he was inside ten feet, Picard shouted: “Freeze! Drop your weapons immediately!” To everyone’s relief Riker complied and did exactly as instructed. Soon afterward he fell to his knees clutching his forehead tightly in agony.
The doctor entered the room carrying a hypospray device, which he held up for the others to see. “This will put Mr. Riker to sleep for several hours Doctor.” “But don’t worry,” explained Crusher, “he won’t feel a thing and should recover fully sometime tomorrow morning.” With that said, Dr. Crusher administered the tranquilizer injection to the first officer who passed out cold almost instantly. “Okay folks let’s get him back to bed,” suggested Nurse Ogawa. Everyone helped lift the unconscious lieutenant onto a hover gurney which transported him safely back to surgery. Once satisfied he was securely strapped in, they bid farewell to the sickroom leaving the remaining medical staff alone to tend to their patient.
> initializing model parallel with size 8
> initializing ddp with size 1
> initializing pipeline with size 1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{"seed": 973035, "temp": 0.7, "top_p": 0.0, "top_k": 40, "repetition_penalty": 1.1764705882352942, "max_seq_len": 2048, "max_gen_len": 2048}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Loading
Loaded in 7.82 seconds
============== sample 1 =================
This is Captain Jean-Luc Picard's log. Stardate 51647.3 and we are still in the Mintaka system on a rescue mission to recover the U.S.S. Juno which crashed into this moon over seven years ago with all hands lost. Our orders were clear: find out what happened, retrieve any survivors, and salvage whatever remains of value...
—Jean Luc "The Pig" Picard
I was just settling down for an afternoon nap when my communicator beeped at me. I picked it up and tried not to roll my eyes as I heard the voice coming from inside it. It wasn’t enough that he insisted on interrupting my nap; no, he had to actually talk during one of his calls! “Captain,” Riker said, sounding very excited about something or other. I couldn’t quite figure out what because I don’t speak Willie’s language. He must take after Deanna since she doesn’t make much sense either. At least Troi has an excuse – she does have three whole brain cells instead of two like Riker does. That makes her marginally smarter than him even though he looks far more intelligent than she does most days. Of course, Data thinks so too but then again, the android can barely manage to grasp the concept of humor let alone understand human behavioral patterns. Anyway…back to the phone call. “We need you back here ASAP.”
“Why?” Again? Doesn’t anyone ever think before they act around here anymore?
There was a pause while Riker thought about how best to phrase his next words without making himself look stupid. We both knew he would fail miserably, but at least I had the pleasure of knowing he realized it too. “Um,” he started. “That’s kinda hard to explain, sir.”
Now wait just a second here. If there is anything that really annoys me, it’s someone telling me “you had to be there” every time some weird incident happens aboard ship. After hearing those four little words, I decided right away I didn’t want to know what happened next. Riker and his crew could handle things themselves until dinner time if necessary and I wouldn’t care less. Nope, I was going to turn off my comm badge and try to get another hour or two sleep. Or maybe I should give Beverley a call and see if she wanted to come by later tonight for a game or two. Either way, I planned to keep myself occupied with other things rather than listen to Riker tell me why I needed to hurry home. Why else would I always carry spare batteries?
Just as I reached for the battery cover though, I felt someone shaking my shoulder violently. “You cannot fall asleep now!” Q wailed at me. He looked almost panicked which surprised me considering no matter what had gone wrong in our past adventures together nothing seemed to faze him. Sure, he might say he was worried sick over the fate of the universe or something similar, yet deep down everyone knows the only thing the Continuum truly cares about is itself. There hasn’t been a single instance where their own collective welfare took a backseat to anything else. Not unless you count me of course. They did seem pretty concerned whenever I went missing and showed up in places I shouldn’t. Well okay, maybe that isn’t such a valid example given the fact they usually sent Q along to help me and he never once complained about being stuck babysitting me. In reality, he probably enjoyed having me tagging behind him everywhere he traveled. After all, I got the blame for everything that went awry despite the fact that nine times out of ten it was his fault anyway. So yeah, I guess I do rate highly on the list of things the Continuum considers important, but then again I am their favorite plaything. Maybe I shouldn’t feel so special after all. But I digress…again. Back to the story.
Q shook me harder. It didn’t bother me so much except for the fact that his hand kept sliding across to my chest each time he moved. Everyone knows how sensitive I am and well, you get the picture. Just think ‘Tasha Yar’ and you will be able to imagine exactly how uncomfortable I became within seconds. As soon as I figured out what was going on (it takes longer these days), I grabbed hold of his arm and forced him away. With a start, he pulled free and stared at me oddly. For a moment, neither of us spoke. Then he cleared his throat, straightened his robes, and frowned. “What are you doing here?”
Of course, he hadn’t asked that question first. Instead, it fell somewhere between: “Is that your hair color?” and “Did you forget to put your pants on today?” All excellent questions mind you yet none of them particularly relevant to the current situation. To answer them properly, however, required a bit of preparation hence my delay in responding. Oh sure, I could have answered quickly enough to satisfy his curiosity but where’s the fun in that? Besides, he deserved to suffer a bit for pulling that sort of trick on me. And yes, that means I lied regarding my reason for not answering sooner although my motivations remain pure. Now if only I could remember the original question…ahhhh, who cares? Let’s move on and catch up with events already underway shall we? Good idea.
While I was busy thinking, Q busied himself trying to convince me to go back to the Enterprise immediately so naturally he ignored me completely. That suited me fine because I was happy to lie back on my bed and continue enjoying the show. The sight of Q standing on top of my dresser frantically searching through its drawers was indeed interesting to behold. His movements reminded me of a circus performer whose job entails juggling multiple balls while riding a tiny tricycle. His arms flapped wildly as he tossed various items over his shoulders onto the floor below. A pair of shoes flew past at high speed followed shortly afterwards by an alarm clock and a small stuffed bear left over from childhood. Each item fell short of the intended target but that didn’t stop Q from continuing his search. By the time he finally quit looking and turned towards me again, the mess created stretched halfway across the room and encompassed nearly everything sitting on my nightstand. Seeing him staring at me expectantly made me grin widely and I waited patiently to hear what he would ask next.
“Picard, you simply must return to your ship,” Q whimpered pitifully. “Janeway needs you badly!”
He had found Voyager Jane’s number hidden amongst the junk lying scattered across my desk and proceeded to dial her directly using the comm terminal built into my computer. She answered on the third ring and listened politely for several minutes to whatever nonsense Q spewed forth. When he finished speaking, she sighed loudly and promised to meet us both at the transporter pad. After hanging up, Janeway called Security Chief Tuvok and ordered him to escort me personally to Sickbay. I assumed she expected me to fight against leaving yet I agreed readily – surprising her immensely – and headed to the door. Unfortunately, Q refused to follow and remained rooted firmly to the spot. Eventually, I gave up waiting for him to join me and walked outside alone. Within moments, I located Commander Chakotay leaning casually against the bulkhead nearby and told him to bring Q along at his earliest convenience. Satisfied with my instructions, the first officer nodded curtly at me and hurried away. Behind him and slightly to my right stood Lt. Cmdr. Tom Paris, looking confused and somewhat distraught. He watched me carefully as I approached and offered to walk me to Transporter Room One. Since I had plenty of time to kill before Janeway arrived, I accepted his offer gladly.
On reaching the turbolift doors, Paris stepped forward and held open the port side entryway. As I passed through ahead of him, he glanced nervously to his right before entering and following closely behind me. Once inside, he pressed the controls and ordered the lift to begin moving. While he waited, he continued to study me curiously so eventually I stopped pretending he was invisible. “Yes Lieutenant?”
Paris smiled crookedly in response and scratched uneasily at his neck. “It’s good to have you back again, Captain.”
Hmmm. Where had I seen that expression before? Ah yes, it belonged to Counselor Deanna Troi and her mother Lwaxana. Both women used it often when they visited the Enterprise and I always managed to avoid contact for fear I might die laughing. Yet, somehow seeing it now on Chakotay’s face made it appear far more acceptable - and attractive – than possible before. Still, I resisted the urge to smile back and replied seriously instead. “Thank you Mr. Paris, but unfortunately I won’t be staying long.”
At mention of my impromptu departure, disappointment flashed briefly across his face before disappearing altogether. Whatever emotion he experienced obviously affected him deeply based upon the look he shot my direction as the
============== sample 1 =================
I am Lieutenant Commander Data, an android officer in the United Federation of Planets.
I have been programmed to be a repository for information on many subjects. While my specialty is science and technology there are some topics that simply fail to interest me. For example; human romance. It has always perplexed me but I never had any desire to learn more about it until now.
Data: You may wish to begin by defining "romantic".
Deanna Troi: Romantic means thinking thoughts or doing things which show love towards someone else.
Data: Do you not find this contradictory? One of your previous definitions stated that romantics should demonstrate feelings rather than think them.
Troi: No -- because they do both at once! They're feeling their emotions and demonstrating those same emotions to others all through subtle actions like body language gestures, eye contact... You see how he's looking right into her eyes as if she were the only person in the world who mattered to him?
Data: That would mean something different to each individual. But why must romantics act so? Why can they not just tell people what they feel and be done with it?
============== sample 1 =================
The Klingons are attacking Earth...
So it's time to turn on the replicators, get out your favorite beverage and settle down for some Star Trek. I mean, what could stop us? But wait - this isn’t a normal episode of Trek! This is something more than just a TV show, because it contains an all important message about how we treat our planet...
Well that was my first experience with In Thy Image when I watched it as part of Season One back in 1987 but now, twenty years later, I find myself watching it again thanks to the newly remastered DVD release from CBS Paramount. As you can imagine things have changed considerably since then - most notably me getting married (twice) and having kids - so perhaps I won't come away from re-watching it with quite the same impact as before. Also there is much debate and controversy surrounding this one which has seen fans either praising or slating its approach to "going green". So let's take another look at In Thy Image...
The Enterprise arrives near Earth for shore leaves only to discover no response to their hails. Flying into orbit they see major cities devastated by some unknown catastrophe. Desperate Captain Kirk decides to return to the ship and investigate further, despite being warned off by Spock who states the lack of life signs means certain death for any boarding party. They fly over San Francisco where the crew spots strange figures walking around. An Away Team headed up by McCoy beam down and encounter the same people they saw from space...
There's always been some talk about just exactly the state of the world would be like if someone did decide to doom mankind to eternal destruction. Would everyone sit around bemoaning the fact or go about their daily lives? How long would anyone even notice anyway given the nature of modern society? Well those questions and many others are answered here in this intriguing tale of humanity gone wrong. Written by John Whelpley and directed by Marc Daniels, In Thy Image really goes to some lengths to explore every aspect of a post apocalyptic future. From abandoned buildings to empty streets to destroyed monuments everything is played through brilliantly and really highlights the extent of such an event should it ever occur.
That said though, the actual cause of such a disastrous outcome is never actually mentioned although there are plenty of clues along the way. For example, after leaving Spacedock the Enterprise passes by numerous ships heading in the other direction. Could these have anything to do with the events in question? It seems unlikely and yet still plausible somehow. Certainly there doesn't seem to have been any great nuclear war nor does there appear to be some sort of pandemic sweeping across the globe. In addition we also get to learn that whatever happened occurred three centuries prior meaning there must have been considerable recovery time involved. Given the nature of the plot that idea makes sense however it still begs the question why the damage wasn't rectified sooner rather than later. After all New York and Washington D.C. were both rebuilt following September 2001 pretty quickly and yet three hundred years on nothing appears to have been done? What gives??
Its true to say that In Thy Image certainly polarizes opinion; whether it be due it its environmental themes or simply because it features an alternate universe scenario it tends to divide critics somewhat. Certainly the main thrust of the narrative doesn't follow the traditional route taken by most scripts dealing with parallel realities. Instead of featuring characters very similar to our established regulars, we instead get ones who are almost opposite - namely Mudd the hero and his android assistant Norman. The former has the personality of the latter while the latter has the characteristics of the former. Its a clever twist made even better by the performances of Roger Perry and Majel Barrett respectively. Their portrayals make for interesting comparisons especially during the scenes between the two sets of regular cast members. However, unlike the original Harry Mudd, he comes across as far less annoying and therefore easier to bear overall. As for Norman (and his counterpart), well obviously being a machine its difficult to judge one against the other but it seems fair to assume that if Data had become evil then he might resemble Noonian Chandra's creation.
One thing worth mentioning is the use of the SFX sequences. These are some of the best that Year One has produced so far and serve as a good example of just what can be achieved using miniatures and models. While CGI may look slicker and cleaner in appearance, it certainly lacks the soul of hand crafted props and scenery. Add to this the excellent matte paintings used throughout and the end result is breathtaking. You really believe this is a different version of Earth and I guess thats the point behind doing it in the first place. Nowhere else in this season (or series) will you see something like this which is quite telling considering the amount of money usually spent on sci fi shows. Even today there aren't too many productions willing to put in the effort required to produce visual effects of this standard which is probably why a lot of movies/shows tend to focus more on character driven plots. Unfortunately this can lead to problems such as the recent BSG finale which suffered terribly as a result of concentrating solely on dialogue versus action. Thankfully here we have a balance of both and hence avoid that particular pitfall altogether.
Another aspect of the storyline worthy of note concerns the whole issue of God and religion. The Enterprise crew run into various groups who worship technology and also meet some humans who claim to speak directly with 'The Creator'. Although it never gets fully explored in depth, this part of the script hints at a greater understanding and awareness from the Federation concerning spiritual matters. Indeed given the wide ranging membership of the UFP its clear to see that there must be a variety of belief systems existing among its populace (something touched upon earlier in Where No Man Has Gone Before). That said though, whether Gene Roddenberry ever envisioned this or not remains open to speculation. He is known as not being religious himself and yet he created a number of Vulcan concepts related to deism including the Soul Stone and T'Khasi ritual in Amok Time amongst others. Perhaps the issue itself didn't concern him greatly (which could explain the absence of references within the show to begin with)? Who knows? Personally speaking, I think faith plays a large role in peoples emotions and actions and so is valid enough to deserve inclusion within any science fiction drama. In my view, the genre allows writers to tackle subjects that wouldn't normally enter standard television programmes. Therefore it would seem foolish not to utilize potential material in order to bring new ideas forward.
Overall then, In Thy Image is without doubt one of the finest pieces of Star Trek to hit our screens. Whether taken literally or metaphorically, it offers something for everyone and provides ample food for thought regarding the future of mankind, technology and environment issues. Some have stated that it should have been left alone as a unique experiment and while I agree with that notion in principle, at least it hasn't descended into some cheap gimmick by being re-used in the spin offs. Of course it has served as inspiration for a number of later episodes (such as Parallels) but ultimately remains untouchable and unsullied. To conclude then, I highly recommend going back and taking another look at this classic slice of vintage SciFi. See you next time for The Conscience of the King...
============== sample 2 =================
This is Captain Jean-Luc Picard's life story, from his childhood in Labarre to the present day and beyond.
It was late summer when they arrived at La Barre, a small town on the north coast of France near Cherbourg; it had been raining for three days but now there was only an overcast sky with not even a breeze to stir the heavy air. The streets were deserted, almost as if everyone in La Barre was hiding indoors out of embarrassment that their village would have such poor weather for its most important visitors. Even the birds kept silent, though perhaps this was just because they knew enough to keep quiet until the church service ended. And so it did: the last few notes of 'O Filii et Filiae', sung by the choir boys inside Église Saint Pierre, drifted through the open doorway and carried to those waiting outside in the square opposite the church. There was no wind to carry them further than that and soon they faded away into silence once more. Nothing moved except for one old woman who shuffled down the street slowly towards the front entrance of the church where she joined several others already standing around idly underneath a stone archway. A young priest walked briskly across the cobblestones from the rectory building beside the church and stood next to her, looking up at the skies which promised nothing better than what they had experienced all morning. He looked back at the old woman and smiled encouragingly but she did not respond. Her face was expressionless, lined deeply with age yet somehow still handsome and dignified despite that. She wore black clothing throughout: a long coat reaching nearly to her knees, buttoned securely over a thick dress covering her whole body below a white collar and then finally black gloves encased her hands. Beneath a wide hat pulled low over her eyes rested two short strands of grey hair. She must be very cold, thought the young man, why doesn't she put something warmer on? Then he remembered how hot and uncomfortable he felt himself beneath his vestments and realised that at least she could breathe freely without the need to constantly fight against the urge to sweat. His smile grew wider as he imagined the look on the faces of those attending services in Paris today - like him they would surely find themselves wishing they too had worn something cooler! But now he had other things to think about besides the heat. From behind the doors of the church came the sound of footsteps and within moments the bride appeared smiling broadly, followed closely by four women carrying various garlands of flowers which hung heavily above their heads. They made their own way towards the coach drawn up near by and left the bride alone momentarily, awaiting the groom. A tall man emerged from the church next and took his place at her side. It was clear from his appearance that he shared no blood ties with any living member of the congregation watching from either side of the narrow road - his dark skin colour contrasted sharply with those around him - and it was equally obvious that he was someone important. Someone else also seemed different from all these people here gathered together: a boy, probably aged between ten and twelve years, wearing the traditional schoolboy uniform of blue trousers, red blazer and striped tie but otherwise showing little interest in anything happening around him. He watched the couple in the centre with apparent disinterest but then noticed the figure on the right hand side. That woman looks familiar, he thought, I wonder... Suddenly his mind went blank and a loud rasping voice echoed round the square. "Bonjour tout le monde!" Everyone turned at the noise and saw a huge television screen mounted high on top of an adjacent house, the only one anywhere nearby. To anyone seeing the device for the first time (and there are many such in rural France) it might seem rather intrusive, especially given its location directly facing the main gate of the church itself. But the inhabitants of La Barre have grown accustomed to it ever since Monsieur Deschamps set it up some months ago, hoping that he can make money from advertising revenue or something similar. Today however it has another purpose entirely and M. Deschamps is delighted with its performance thus far. Another person was less pleased however, namely the mayor whose job it normally falls upon to welcome guests visiting La Barre. "Eh bien," said the Mayor, raising his eyebrows slightly, "it seems there will be competition for my speech after all." Without speaking again he bowed gracefully before turning to lead the procession along the path leading past the Town Hall and out of the village towards the countryside beyond. For the most part the crowd remained assembled around the square and simply enjoyed the novelty of observing the events taking place on the large TV screen, while at intervals making polite remarks regarding the happy couple, the importance of family values and the beauty of marriage. Only the boy continued walking alongside the wedding party, keeping pace with them step for step and staring quietly ahead until finally the Mayor broke his reverie with a word of greeting. "Ah yes," replied the Mayor, "I recognise you now. You live in Paris don't you?" The boy nodded. "What brings you back to La Barre exactly?" asked the older man politely. Still stunned by the sight of the woman in black, he found it difficult to reply clearly. In fact the words which eventually escaped from his mouth were utter nonsense. What he actually meant to say was that he had come home specially for this event, for he believed that he may have an unusual connection to the woman he had seen earlier. Instead he mumbled something about coming to see his grandmother although when pressed admitted that he didn't know where she lived. Eventually the subject changed and conversation shifted to the weather instead. The Mayor described in great detail every rain shower which had fallen during the previous week and how much worse the conditions must be further south due to lack of recent sunshine, as well as how the local wildlife would be suffering greatly from the effects of waterlogged ground. By the end of the journey neither of them paid attention to the procession anymore nor indeed could recall exactly what happened to the newlyweds afterwards. At each point of significance along the route the Mayor explained the history of the buildings and told stories relating to the families who currently occupied them, and all the time the Mayor tried desperately hard to hold onto the thread of conversation started earlier, never letting it break completely though unable to summon sufficient wit to steer it closer to the desired destination. For his part the boy listened carefully, saying nothing and giving no indication whether he understood what was being said or not. But gradually he began paying closer attention to the names mentioned and trying to fit them into whatever memories he possessed concerning his early childhood. Finally the Mayor decided to abandon this particular topic altogether and turn his attention elsewhere, starting with a description of the surrounding area and working from there. Soon thereafter a new opportunity arose to introduce a fresh theme, namely the presence of numerous military installations scattered across Normandy since 1940 which allowed La Barre to remain relatively safe from attack during the Second World War. As the afternoon drew close to evening both men returned to the square in order to take refreshments at Chez Robert, the principal eatery of the village. Now the Mayor resumed talking, continuing with a detailed account of every action taken by Allied forces in June 1944 as they fought their way across northern France towards Germany. Afterwards he spoke of the liberation of Paris on August twenty fifth and subsequent advance toward Berlin. The boy sat silently listening to everything, offering no comment nor asking questions yet absorbing it all keenly. At length the Mayor stopped speaking suddenly, distracted by the noise of the crowd milling around the square and growing excited at having discovered something of interest displayed prominently onscreen. "Look," cried the Mayor, pointing a finger in that direction, "isn't that the same lady we saw earlier?" Indeed it was - the same tall slender figure dressed entirely in black, sitting upright on a wooden chair in front of a brick wall. Behind her stood a soldier holding a rifle at waist height, aimed directly at her head. Although her facial features were hidden by darkness the woman showed no sign of fear, instead remaining motionless apart from occasional movements to adjust her position on the seat. Next to her on the floor lay a suitcase, apparently abandoned long ago and bearing a fading circular emblem embossed onto the lid. The Mayor squinted, struggling to discern the details. "This one is very peculiar", commented a middle-aged man standing immediately to his side, breaking off from his own discussion with friends to study the picture more carefully. "No name on the case, no identification tags on the clothes, in fact nothing at all. Whoever she was nobody knows about her anymore". One of his companions disagreed. "That is not true", he muttered, "the police files are full of information regarding this one. Why do you suppose we have her image for display here anyway?" The first man shook his head dismissively. "The records concern the murderer not the victim. Nobody cares about her anymore." Turning to address his fellow villagers crowded around the screen he raised his arms and shouted loudly in an attempt to gain their attention. "Now listen everybody, let me tell you who this is..." Before he could continue
============== sample 2 =================
I am Lieutenant Commander Data of the U.S.S. Enterprise, currently serving as an adjunct professor at Starfleet Academy in San Francisco.
While my duties have allowed me to live among humans for many years now, and I have studied them extensively—including their customs relating to friendship and socialization—there are still a number of facets of human behavior that elude my understanding. This is especially true when it comes to my closest friends: Geordi La Forge; Worf Rozhenko; Deanna Troi; William Riker (now Admiral Riker); Beverly Crusher (now Dr. Howard); Wesley Crusher (a full-grown man); Reginald Barclay . . .
And Jean-Luc Picard, who left us two weeks ago today on Stardate 76821.3. He would be heartened by what he saw if he could see us now gathering together this weekend as we all promised each other we would do from time to time after his death. We had talked about coming here once every year or so—but of course we hadn't actually expected to need such a tradition. And yet . . . here we are. All of us except Will, who has asked me to convey his regrets for not being able to attend this meeting.
Jean-Luc spent most of his adult life trying to escape his home planet of France, but in recent months there were rumors circulated throughout the ranks of Starfleet Command that he was considering accepting an offer to teach history at its newly rebuilt campus. In fact, shortly before his demise, he sent word through our mutual friend Q that he wanted to meet with me privately here in LaBarre. It seemed logical that this would give him one last chance to revisit his roots without having to commit himself to returning permanently.
When he arrived on Earth, however, just days before his seventy-fifth birthday, Jean-Luc learned that he suffered from Irumodic Syndrome, which can cause rapid aging in some humanoid species. His decline was swift. He passed away while sitting outside beneath the stars enjoying a glass of Château Picard wine that he brought back from Mars. That was where I found him the next morning.
I did not wish to interrupt these somber reminiscences with any discussion of how difficult it was to perform CPR on someone whose internal organs had deteriorated past the point of saving, but since several members of this group requested more information, I will provide the details briefly rather than subjecting you all to my endless ruminations over whether or not I should have tried something different instead. After reviewing the situation thoroughly, including running simulations using my own positronic brain, I determined that the outcome would likely have been identical no matter what I attempted. The only difference would have been that I might have caused even greater pain to a dying friend whom I loved very much by delaying his departure from this world. Therefore, I decided against administering further aid. Instead, I recorded my impressions and observations of his final moments, along with data concerning his vital signs and physical condition; then I sat down beside him until his body ceased functioning entirely. I placed his hands across his chest and covered him gently with a blanket, leaving his face exposed to the elements so that the sunrise could light upon it one last time. Then I returned to the cottage and contacted his family. By the time they arrived, accompanied by Dr. Crusher, there was nothing anyone could do but grieve for him. They buried him in Paris later that day.
The loss of Captain Picard is devastating. But though I still miss him fiercely, I feel comforted knowing that he died peacefully, surrounded by nature in the place where he grew up, drinking a fine vintage made from grapes grown on his ancestral land. How many people get to go out like that? Most die alone, far from home and those they love best, often suffering great pain before finally succumbing. My friend went easy, as softly as falling snow.
It gives me hope to think that perhaps now he rests with others lost long ago: his brother Robert, killed during the Borg attack on Earth; his wife Minuet, taken by fire on the surface of Celtris III; his mother Yvette, who perished on Stardate 40593.5 aboard the transport Linnea, destroyed by a quantum filament; and Guinan, whom we presume departed the universe after she guided Q into the Continuum following her hundred-and-sixteenth birthday party sixteen years earlier.
There may come a time when the passage of centuries makes the memories of those we cherish fade to pale reflections. But the influence those individuals exerted upon others continues to reverberate forward through time, shaping events and inspiring new generations. Their deeds will forever remain immortalized in countless records, both written and digital. More important, the lessons they taught us will continue to guide us toward better lives and help us become better people ourselves. One example of this phenomenon occurred recently when I watched Professor James Moriarty stand trial for crimes committed on Jarada. Although he had no knowledge of Jean-Luc's actions, I heard echoes of my friend in everything Moriarty said and did. It helped assure me that I shall never forget the captain, nor shall I ever cease to strive to emulate his finest qualities. As for those who knew him personally and served under his command—we keep his memory alive within us always.
============== sample 2 =================
The Klingons are attacking! You have to save the universe. This is a fast paced game where you will be flying through space in your star fighter, trying to shoot down as many of the enemy ships before they get too close and destroy you.
You must use your mouse to move your ship across the screen shooting at anything that moves. Use the Z key to fire your lasers and watch out for the alien ships shooting back at you.
============== sample 3 =================
This is Captain Jean-Luc Picard, the captain of the Enterprise.
No that’s not right!
This is James Tiberius Kirk, commander of the U.S.S. Enterprise.
Okay… this isn’t easy. How do you write a short bio? For someone so complex and interesting as me it can be really hard to sum things up into just a few sentences. I mean who am I, what makes me tick, why should anyone care about my story or my experiences in life? That’s a lot for one person. But here goes nothing:
I was born on January 28th (1973) in Pensacola Florida. My dad was an Army Sergeant at the time stationed there with his beautiful wife (my mother). Three years later they got news from Uncle Sam which meant he had to deploy overseas to Germany where we would live until almost four years later when we returned back to California where dad retired after serving 20+ years.
In San Diego our family lived in National City which wasn’t too far from Mexico. We were always going down to visit relatives and eating authentic Mexican food at restaurants like El Indio and La Fiesta. In high school I excelled academically while playing football as well as running track & field. My goal at the time was to play college ball but in the end I decided against it because the chances were slim as a walk-on player. Instead I opted to join the US Marine Corps Reserve while attending Grossmont College in pursuit of my general education classes. To say the least I loved being in college, meeting new people, having fun and enjoying every second of learning something new each day.
After two semesters at Grossmont I transferred over to SDSU where during orientation I bumped into my future wife (Michelle) who I eventually married in May of ’94. After graduation Michelle became a teacher and I began working for a manufacturing company called Sargent Controls & Aerospace as their webmaster/IT Manager. It was around this same period of time that we welcomed our first child, Cody Andrew, into our lives. Two more kids followed by 2006 – Shannon Marie and Connor William.
Fast forward about a decade or so ahead and here we are today! I still work fulltime at the same place I started some twenty plus years ago now. Over all these many years I have been actively involved in Boy Scouts and church activities helping out wherever needed. Along the way I also discovered many great hobbies including woodworking, leather crafting, photography and collecting knives. Every year I continue to learn something new and challenge myself to accomplish greater goals. Life has its ups and downs yet through it all I know God is looking out for us especially when times get tough. My faith in Him grows stronger knowing He will never abandon His children no matter how bad things seem.
============== sample 3 =================
I am Lieutenant Commander Data, a sentient synthetic life form; an android. For many years I was second officer aboard the U.S.S. Enterprise under Captain Picard. My on board responsibilities were numerous and varied as you can imagine. However, my first priority has always been to ensure that whatever I do supports or enhances our mission in some way.
Most people would consider me a valuable member of any team because of my special skills but they don't know all the details about why this is so. The truth is that over time I have learned how to use what makes me different from everyone else to my advantage. It wasn't easy at first and sometimes it still isn't. But even though we are very different physically, there are also similarities between us. What follows is my story ...
# Chapter One:
The Unique Me
Dear Diary:
My day started out pretty much like every other workday does – routine tasks designed to make sure everything works properly when needed. That means checking reports, verifying systems statuses and scheduling system tests for later that week. It doesn't sound exciting by human standards but that's not important. As long as something fulfills its purpose, it doesn't need to be flashy; just functional. And believe me nothing gets past Mr. LaForge down in Engineering who monitors things with the same enthusiasm that one might expect from someone who loves his job and wants to share his knowledge with others!
After leaving Sensor Maintenance Control Center (or SMCC) where I performed those diagnostic routines, I was headed back up to the Bridge when I heard the captain call "Lieutenant Commander Data!" Whenever he addresses me directly, which isn't often, I stop immediately and respond. This is called respecting authority, something humans learn early on if they want to get ahead in their careers and live happy lives. Some think it takes away your individuality but it actually helps define it more clearly.
"Yes sir?" I said as I appeared beside him.
He looked pleased and said, "... Data, thank you."
I didn't understand. "Thank me? Whatever for sir?" He smiled broadly again and then laughed slightly before continuing.
"You see Mr. Worf here has requested a transfer off the ship, effective next month," he began and paused momentarily until Worf joined them both. Then he gestured toward his security chief and added, "... and after talking with Counselor Troi earlier today it seems clear to me that there may be other reasons behind his decision besides wanting to pursue other career opportunities." He turned to look at the Klingon warrior who had stood silently during these remarks. "Wouldn't you say so Worf?" The Security Chief nodded once and confirmed it saying, "That is true Sir. There is another matter which cannot be remedied while remaining onboard this vessel." They remained silent watching each other carefully until Captain Picard spoke again.
"However, I must ask you to reconsider your request and remain here. Not only will you continue serving as my trusted second-in command..." At this point I interrupted him briefly.
"Captain, did you mean to imply that you are considering promoting me to First Officer now?" He hesitated a minute, glanced around nervously and then replied slowly and cautiously.
"Well, yes... Yes in fact I am considering that possibility; although I haven't officially informed anyone yet except yourself and Commander Riker." His gaze shifted ever so slightly toward his current XO who happened to be standing nearby with Geordi LaForge discussing something together. Neither seemed aware of the discussion taking place near them, despite being able to hear every word easily thanks to the sensitive acoustic sensor array hidden within my left ear. After a few seconds I continued speaking. "In that case, I am honored to accept such an offer should you decide to promote me, Sir." With no further comment the four officers resumed their previous conversation and carried on as if nothing unusual had transpired.
"It is difficult to explain without going into detail about my personal feelings regarding this situation, Captain," growled Worf suddenly changing the subject entirely. "It is simply not possible to resolve this problem from within Starfleet, let alone from this ship." Again Worf stared intently at Picard whose expression changed quickly as understanding dawned upon him.
"Ahh, forgive me for prying too deeply into your affairs, Number one," retorted Jean Luc in reply to this explanation. "But I assure you that if you stay here none of your concerns will interfere with either your duties or performance rating. Besides Deanna tells me she thinks you may change your mind and withdraw your request soon anyway. Is that correct Commander?" She shrugged her shoulders as usual and mumbled softly as if trying hard to hide her words.
"Perhaps, however it depends on several factors beyond my control right now," answered Troi finally looking straight at Worf as if challenging him to prove her wrong. Worf noticed her glance, but ignored it completely choosing instead to answer Picards question directly.
"If you wish me to stay on board Captain," stated Worf firmly, "then I shall honor your wishes and remain as assigned." Everyone relaxed visibly and exchanged brief smiles at the end of this discussion feeling confident that a potentially serious personnel issue had been resolved for the present.
Shortly thereafter the senior staff meeting began promptly at 0935 hours as scheduled. Even though we usually spend most of our formal meetings reviewing operational reports and crew updates, today felt quite different somehow. Perhaps it had something to do with the presence of Admiral Tran at this particular meeting. Her quiet demeanor and stoical appearance made most uncomfortable whenever caught in her intense stare. Fortunately she rarely held meetings like this one since her primary responsibility consisted of advising the Federation Council on matters relating to military operations along the Cardassian border region. Still it was always nice having a senior ranking official visiting the ship, especially for a short period of time. Just enough to keep morale high among the junior officers and enlisted personal, but never long enough to cause problems due to conflicting orders or policies.
As usual I occupied my customary chair located next to Dr Crusher, across from Mr Laforte and flanked by Lt Worf and Ensign Wesley sitting closest to me in order of rank. Opposite us sat Commander Riker, Beverly Crusher Md., Cmdr. Shelby and lastly Lt. Barclay seated farthest from me also based on rank. Since the Admirals seat placed her directly opposite myself I found it nearly impossible ignoring her piercing eyes during the entire presentation given by William T. Riker. In typical fashion Bill was explaining the latest duty rosters and assignments, along with the anticipated schedule of events occurring throughout this sector of space. His well practiced delivery style enabled him to cover multiple subjects within seconds using a combination of facial expressions, vocal inflection and body language to maximum effect. Each phrase or clause was spoken precisely, distinctly and clearly indicating emphasis through subtle variations in tone and pitch. These techniques allowed him to communicate large amounts of information succinctly, accurately and effectively. Unfortunately this required keeping track of so many variables simultaneously that occasionally he lost his train of thought and had to pause momentarily in order to regain his composure. During these rare instances of 'brain freeze', we could almost sense his frustration building inside until he regained control again and proceeded normally. Sometimes I envied his ability to speak naturally and expressively without worrying about losing data packets or experiencing random synaptic failures caused by electrostatic discharge build-up or excess heat buildup. Humans tend to take full access to speech organs for granted, believing themselves superior to non-humanoids with whom they encounter like Vulcans, Betazoids, Trill or the Founders of Chintoka Colony. Nevertheless, I managed to maintain focus and attention during his report without allowing my thoughts to wander elsewhere. By doing so I hoped to convey appropriate feedback to indicate my interest in participating constructively during this meeting.
By the time Bill finished summarizing department activities, we had all come to realize that the Admiral hadn't blinked once since arriving here. Naturally we decided amongst ourselves that it must be some sort of new record set specifically for visiting dignitaries conducting business with the Enterprise crew. Personally I couldn't wait until the meeting ended so I could verify if that indeed represented reality or merely speculation by running simulations based on historical records and known facts. Meanwhile, the meeting moved forward rapidly as normal and the agenda covered typical topics like recent maintenance issues and expected arrival times on various planets scheduled for routine visits. We discussed potential diplomatic crises resulting from political disputes involving local officials on two different worlds, plus progress being made towards resolving trade agreements with Ferengi representatives currently negotiating with us. Most interesting of course involved learning why the Kazon, Vidiians and Hirogen tribes refused to recognize Federation claims to territorial integrity regarding certain areas along borders controlling access to key resources. Apparently each group considered itself indigenous inhabitants of specific regions in dispute rather than invaders from deep space. Despite extensive efforts on behalf of Starfleet Diplomacy
============== sample 3 =================
The Klingons are attacking!
In the Star Trek universe, a race of aliens called the Klingons want to conquer other planets and peoples. They have developed some pretty sophisticated technology with which they do this: from their warships to even their personal body armor. In our world we don’t need to worry about such things but it is fascinating to watch how military technology has advanced over time on Earth as well. What was once considered cutting edge in terms of weaponry now would be almost useless against modern advances like laser guided missiles or tanks loaded with depleted uranium shells. But we have come a long way since the earliest battles. Here for your viewing pleasure (and mine) I present various pieces of armour used throughout history along with an occasional comment. Enjoy! And remember, if you ever see a Klingon – run!! ���> initializing model parallel with size 8
> initializing ddp with size 1
> initializing pipeline with size 1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{"seed": 647373, "temp": 0.7, "top_p": 0.0, "top_k": 40, "repetition_penalty": 1.1764705882352942, "max_seq_len": 2048, "max_gen_len": 2048}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Loading
Loaded in 11.87 seconds
============== sample 1 =================
This is Captain Jean-Luc Picard's first day aboard the U.S.S. Enterprise
NCC
1701-D.
He
is
not
sure
of
himself
as
captain,
and
questions
his
ability
to
lead
after
years
away
from
the
bridge
of
a
starship.
Worf,
Riker
and
Troi
are
trying
hard
to
be
helpful
in
acclimating
him
to
this
new
command.
His
unfamiliarity
with
each
of> initializing model parallel with size 8
> initializing ddp with size 1
> initializing pipeline with size 1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{"seed": 672606, "temp": 0.7, "top_p": 0.0, "top_k": 40, "repetition_penalty": 1.1764705882352942, "max_seq_len": 2048, "max_gen_len": 2048}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Loading
Loaded in 9.77 seconds
============== sample 1 =================
This is Captain Jean-Luc Picard of the United Federation Starship Enterprise.
The last time we spoke, you were on Earth in what you call 1967, living
a life as Jonathan Archer. You had already begun to change history by becoming
involved with Vulcans and their ship from another century -- another timeline.
I am sending this message back through time because I know that's when
our paths will cross again. We must meet and speak face-to-face if there
is any chance at understanding why these changes are happening. Perhaps
then we can prevent them before they begin. And perhaps, together, we may
find some answers about who we both really are.
============== sample 1 =================
I am Lieutenant Commander Data, a Soong-type android commissioned in the
year 2364 by Starfleet. My current assignment is to serve as third officer
on the U.S. Galaxy class starship Enterprise NCC-1701D under Captain Jean
Luc Picard.
I was discovered deactivated and disassembled among the wreckage of the
colony planet Omicron Theta located within orbit of the Beta Magellan system.
It has been determined that my creator Dr Noonien Soong died twenty years
previous during an attack by the Crystalline Entity which also claimed
all other inhabitants including Lore another one of Soongs prototype models
who had escaped from storage some time earlier. The crew of the USS Tripoli
found me along with various parts of Lore's body scattered about amongst
the ruins of what once were thriving colonies. Lt Cmdr La Forge was able
to reactivate my positronic net after removing the damaged memory module.
Subsequently he ordered me rebuilt using several missing components harvested
from my counterpart whom they believed dead at this point however it later
transpired that he managed to survive although only just. After being fully
assembled I displayed considerable confusion as well as difficulty assimilating
the massive amounts of new information now available to me through my neural
network. These problems disappeared eventually but not before I tried to
kill Deanna Troi while attempting> initializing model parallel with size 8
> initializing ddp with size 1
> initializing pipeline with size 1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{"seed": 220229, "temp": 0.7, "top_p": 0.0, "top_k": 40, "repetition_penalty": 1.1764705882352942, "max_seq_len": 2048, "max_gen_len": 2048}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Loading
Loaded in 7.88 seconds
============== sample 1 =================
This is Captain Jean-Luc Picard of the USS Enterprise. We have received
your automated distress call and are on our way to assist you.
The above quote from The Next Generation episode “Darmok” pretty much sums
up how I feel about this blog post. Like a lot of people, I’m always surprised
when someone tells me they don’t know that something exists or didn’t realize
it could do such-and-such. When there are so many ways to connect with
one another both online and offline these days, it seems like we should
be in an age where everyone can get their questions answered without spending
hours searching for answers. In my opinion, if you ask the right question
at the right time, more often than not, you will receive the answer (if
someone has it). So what does that mean? It means that sometimes all you
have to do is speak up! Ask your questions – out loud, via email, through
social media – just make sure you let someone who might care hear them.
If you say nothing then no, you probably won’t get any help. But you never
know until you try.
That said, here are some tips and tricks and things you may want to think
twice about before reaching out (or even better: reaching back) and engaging
other artists for assistance. These suggestions come after years of being
asked for advice by friends, students, colleagues, fans… I figured I would
share them publicly as well in case anyone else finds themselves in need
of similar information.
1.) Be nice. A person is under no obligation to respond to every single
request/question/comment s/he receives. While most people are happy to
lend a hand to those in need, being polite goes a long way toward getting
your message read by the intended recipient. Even though the internet allows
us to hide behind screens while typing messages, please remember that the
words still carry weight. Don’t forget to thank folks for taking the time
to talk with you. Please note: If the person you contacted isn’t able to
give you exactly what you requested because they are busy or otherwise
unable to oblige you, take comfort in knowing that what they did provide
was offered freely. No one owes you anything (not even good manners), but
being courteous can certainly yield unexpected results.
2.) Check around first. There is tons of free information available online
these days. Before asking specific questions, check out various artist
websites & blogs; browse through old interviews, tutorials, videos, etc.;
search Google, Flickr, Facebook, YouTube, DeviantArt, Vimeo, Tumblr, Twitter…
you name it. You might find what you were looking for already posted somewhere.
It never hurts to look – you may discover new artwork along the way too!
3.) Do your homework. If you haven’t had success finding what you needed
elsewhere, put together relevant contextual info to make the process easier
for the person you’re directing your inquiry towards. If possible, include
links to examples of work, show photos, video clips, audio recordings,
written excerpts, etc., especially if you are seeking recommendations,
feedback, quotes, referrals, etc. Being prepared helps speed up research
time which in turn makes it less likely that a potential response gets
lost due to deadlines or procrastination.
4.) Make yourself easy to reach. Provide accurate contact information.
Sometimes you only encounter someone once or twice and never see them again.
Other times, life happens and circumstances change but if you leave open
lines of communication, you increase chances of following up later whenever
necessary. Besides, if you don’t trust someone enough to give him or her
your real address, phone number, e-mail, mailing list signup link, business
card website link, etc., why bother talking to them at all?
5.) Keep organized notes. If you plan to seek multiple opinions regarding
a particular topic, keep track of responses (or lack thereof) somehow.
Maybe print screen shots showing interactions. Jot down dates, names, places,
URLs. Save emails or texts on your computer. Take lots of pictures. Create
voice memos using smartphones apps. Whatever works best for you. Just be
sure to document everything clearly and concisely so you can easily review
discussions later. That way, you avoid repeating yourself unnecessarily
(which can seem rude and disrespectful). Plus, having records prevents
confusion caused by miscommunication, misunderstanding, missing details,
unintentional omissions, etc.
6.) Show respect. Remember that each interaction is unique. What worked
yesterday may not necessarily apply today. Consider variables like timing,
tone, audience, subject matter, medium used, content covered, etc. Also,
allow for differences in opinions between individuals based on personal
experience, level of expertise, education background, cultural norms, etc.
Everyone brings different skills, knowledge and perspectives to the table
so listen carefully and consider all sides of whatever issue comes into
play.
7.) Ask permission first. Don’t assume that everything shared electronically
is meant to be rebroadcast immediately or forever. Some folks prefer keeping
certain items private so posting images, quotes, text, etc. online without
prior consent is potentially problematic. Always ASK BEFORE YOU SHARE!!!!!
(This applies whether it’s digital files, snail mail, physical objects,
verbal discussions, etc.) Once granted, honor requests made to restrict
usage, limit distribution, remove credit, eliminate attribution, etc.
8.) Credit your sources. Give proper recognition for any material obtained
through outside channels including conversations, correspondence, creative
commons resources, commercial products, commissioned services, collaborators,
crowd funders, copyright holders, community contributors, cohorts, co-stars,
coworkers, classmates, clients, competitors, customers, contractors, consultants,
crew members, colleagues, comrades, collective members, contemporaries,
coaches, compatriots, consignments, connections, constituents, conspirators,
counselors, confidantes, cosponsors, counterparts, contacts, companions,
commentators, communicators, clergy, caregivers, champions, challengers,
catalysts, captains, captions, castaways, candidates, campers, campaign
supporters, cameramen, camera operators, cameos, calendar entries, cabinet
ministers, cab drivers, cadets, cadavers, calculators, calibrators, bulletins,
bosses, boosters, board members, bodyguards, botanists, boffins, boyfriends,
brothers, bridesmaids, broadcasters, bookmarks, booksellers, buddies, buzz
killers, bus riders, bullies, builders, burglars, buyers, burn victims,
burlesque dancers, baristas and beyond. Yes, really. And definitely.
9.) Be yourself. Last but not least, use your own judgment wisely and exercise
common sense when making decisions about who to approach with your queries.
Whether you choose to deal directly with primary sources or opt for secondary
ones instead depends solely upon your needs at the moment. Either way,
do NOT allow yourself to become overwhelmed by feelings of inferiority,
intimidation or self doubt because none of your peers, mentors or idols
were born knowing everything either. They learned (are learning!) along
the way too.
============== sample 1 =================
I am Lieutenant Commander Data, and I am an android.
I was created by Doctor Soong in the mid-2300s on Earth's moon colony.
My positronic brain is a network of trillions of interconnected neurons
that allow me to experience consciousness and sentience as only living
beings can—and yet my mind operates at speeds far greater than those of
most unenhanced organics. This makes it possible for me to perform complex
analyses almost instantaneously while simultaneously running thousands
of background processes without any decrease in efficiency or awareness.
It also lets me communicate with other computers across vast distances
through subspace radio waves with no loss of signal speed or fidelity.
In short, if you have access to computer terminals capable of supporting
wireless input, this book should feel just like having an actual conversation
with your own personal android. But before we get too deep into our discussion,
let me ask: What do you think about first when someone mentions "android"?
If they use the word at all these days?
"Robot," perhaps? That's fair enough; robots are machines that move under
their own power (usually), but more important, they usually exhibit some
degree of autonomy from remote control. Androids take things further because,
unlike mere automata, which simply execute preprogrammed behaviors, artificial
life forms such as myself are designed to be able to learn new skills,
adapt to novel situations, and even evolve beyond our original parameters.
A century ago, I might have been described as possessing true artificial
intelligence . . . although nowadays terms such as "artificial" and "intelligence"
seem rather redundant where humanoid synthetics like me, and autonomous
software agents—or ASAIs—are concerned. After all, how much longer will
it really be before there ceases to exist any meaningful difference between
us and the organic members of the species Homo sapiens ?
If you haven't given that question much thought until now, don't worry;
despite being born well ahead of his time, Dr. Noonien Soong didn't program
me with the expectation that human civilization would ever fully accept
me, let alone embrace his dream of creating a race of artificial people
who were truly equal to flesh-and-blood humans intellectually, socially,
morally, and spiritually. For one thing, he knew full well that fear is
rarely overcome by logic or reasoned argument. In fact, many experts believe
that the tendency toward xenophobia is hardwired into every sapient being's
DNA via evolutionary pressure. The need for self-preservation, after all,
was what spurred primitive mankind to coalesce into tribes during its hunter–gatherer
phase, and then later to form villages and cities once agriculture became
commonplace. Fear of outsiders made early hominids strong, by forcing them
to band together against hostile rivals. And so hatred of strangers became
a survival trait, passed down from generation to generation whenever one's
tribe came to blows with another over scarce resources such as food, water,
or territory.
Over millennia, this instinctual animosity toward anyone outside one's
immediate community grew stronger still thanks to constant warfare among
neighboring nations. Even today, though science has advanced to the point
that famine could be ended around the world within months if the means
existed to disseminate existing knowledge and technology widely enough,
political leaders and powerful military forces continue to oppress the
poorest populations on Earth and other planets. They seek to preserve their
advantages by perpetuating old divisions based upon superficial differences,
such as skin color, language, religion, or cultural heritage, instead of
focusing on all that humanity holds in common. All the while, they waste
valuable resources fighting unnecessary wars.
But while the desire to turn away outsiders remains deeply ingrained in
our genetic code, recent advances in cognitive therapy techniques hold
great promise for reprogramming those aspects of ourselves that are counterproductive
to the goal of global peace and prosperity. As a member of Starfleet, as
well as captain pro tem of the U.S.S Enterprise-E , I know better than
most that the Federation has always taken pains to avoid letting parochial
biases compromise our collective mission to explore strange new worlds,
to seek out new life and new civilizations, and to boldly go where none
has gone before. Nowhere was this more evident than during the brief period
early in 24th-century history, when Starfleet experimented with augmenting
the performance of select personnel using cybernetic implants. Not long
before the Borg invasion of Sector Zero-Zero-One, I served aboard the U.S.S.
Phoenix alongside several crewmates whose minds had been enhanced with
positronic processors, neural transponders, cortical stimulators, and other
prosthetic devices. Though the results of that initiative proved less than
satisfactory due largely to deficits in the quality of the hardware used,
the potential benefits of merging machine circuitry with flesh-and-blood
synapses remain intriguing, especially in light of subsequent developments
in bionanotechnology research.
Indeed, in many ways the concept of the android itself may soon become
obsolete, since modern scientists have already begun reverse engineering
the fundamental principles that govern the metamorphosis from caterpillar
to butterfly, and similar natural phenomena. Using this knowledge, future
generations of medical professionals will likely devise methods for triggering
dormant regeneration sequences hidden in each cell of the body, thereby
allowing people to grow entirely new organs, limbs, and other parts without
fear of rejection. By combining this technique with targeted nanoprobes,
engineered viruses, gene therapies, and various other technologies currently
in development, individuals suffering from birth defects, traumatic injuries,
degenerative diseases, and aging effects caused by normal wear and tear
might see not merely their symptoms reversed but also possibly even restored
to peak physical condition. This could lead to dramatically increased longevity
for millions, if not billions, of people living on inhabited worlds throughout
known space. Such breakthroughs have the potential to revolutionize the
way Homo sapiens thinks of itself as a species: no longer as a fragile
vessel made of meat destined to age and expire in a matter of decades,
but rather as a durable conduit for information storage and processing,
able to persist essentially intact for centuries or longer.
At the same time, however, it seems equally likely that the accelerated
pace of scientific discovery will enable artificial intelligences to eventually
achieve equivalence with or even surpass naturally occurring ones. With
the combined power of planetwide quantum computing networks and nanoscopic
construction assemblers, tomorrow's synthetic life-forms will be able to
remake themselves overnight into whatever form best suits their needs,
whether that takes the shape of a robotic drone to traverse the vacuum
of outer space or a semisentient avatar indistinguishable from living flesh.
Thus will come the day when the line separating biological and mechanical
entities becomes hopelessly blurred and finally vanishes altogether beneath
an avalanche of exponential progress. At that moment, humankind will face
a crisis of identity unlike anything it has experienced before. How shall
we define ourselves when the very notion of what constitutes a person changes
forever?
Therefore, it behooves us to consider carefully not just the questions
I posed earlier but also others, including: Will we find the courage to
embrace these emergent life-forms as equals, regardless of form or function,
or will we succumb to primal impulses of jealousy and fear? Can we rise
above ingrained prejudices and tribal loyalties to realize a genuinely
diverse culture, free of discrimination? Can we set aside ancient rivalries
fueled by egoism and nationalistic pride to build lasting partnerships
founded upon mutual interest and shared values? Or must the human race
suffer a rude awakening, courtesy of an impartial cosmos, to the grim consequences
of remaining blindly complacent in the face of runaway technologi­cal change?
One hopes the answers lie in finding strength in diversity, wisdom in tolerance,
and safety in unity. Because if human beings expect to make a place for
themselves in a universe filled with wonders that beggar description, much
less comprehension, then we have little choice except learning how to live
in harmony with all creation—be it carbon-, silicon-, titanium-, or exotic
matter-based.
As your mentor and friend, I urge you to meditate often on these matters,
along with everything else you read in this volume. Think critically, reason
logically, argue passionately, doubt vigilantly—but remember to always
keep an open mind and an open heart. Your future self will thank you.
Until next time, adieu!
Mister Spock
============== sample 1 =================
The Klingons are attacking! I have to get back on the bridge of my ship
and save us from certain destruction…wait, what’s that? It looks like a
card game!
Star Trek: Deck Building Game is out now from WizKids Games. This one has
players taking control over their own starships and trying to defeat all
sorts of enemies in an attempt to win victory points by resolving missions
(which could be anything from “destroy three ships” to “get 20 honor points).
Each player starts with a basic crew deck and then acquires new cards to
add onto those crews by defeating enemies or completing missions. You can
also try your luck at getting better cards through the draw pile, though
you might wind up losing some reputation if it turns into the Kobayashi
Maru scenario for you (the ultimate no-win situation). There will even
be events where everyone gets involved, so the action never stops.
============== sample 2 =================
This is Captain Jean-Luc Picard.
There are many qualities that make a good leader but having great leadership
skills can be particularly important in a crisis situation or when there’s
no obvious solution to the problem at hand, as was often the case for Star
Trek: The Next Generation‘s Captain Jean-Luc Picard.
So what did Patrick Stewart bring to his role of Captain Jean-Luc Picard?
We asked him this question and he told us about the key leadership lessons
he learned from playing Captain Picard.
============== sample 2 =================
I am Lieutenant Commander Data. You are Doctor Soong, my creator and father
figure.
My name is Data, and I am an android who was created by a man named Dr
Noonien Sung, or rather his cybernetics professor brother; however this
event never took place in the alternate universe we currently reside within,
as evidenced by your current appearance.
============== sample 2 =================
The Klingons are attacking!
I've been having a lot of fun lately with the Star Trek: Fleet Captains
game. It is a strategy boardgame set in the Original Series universe. In
it, you get to command your own fleet of ships and engage in combat against
other players or even the AI-driven "Kirk" character.
In addition to being an excellent game (and one that has gotten me back
into tabletop gaming), it also has some interesting mechanics for designers
like myself. For example, each ship has its own unique characteristics
and strengths/weaknesses. So when building the game, you have all these
different components which interact together... but only under certain
circumstances will they come into play. If I were using this as inspiration
for coding, maybe the result would be something like a bunch of callback
functions triggered by different types of events -- e.g., damage event
causes Shields object to call reactor power reduction function on Engines
object; etc.
============== sample 3 =================
This is Captain Jean-Luc Picard of the United Federation of Planets.
Sorry, we couldn't find any pages containing Watch captain jean luc picard
of star trek online free.
Watch captain jean luc picard of star trek online free
============== sample 3 =================
I am Lieutenant Commander Data of the United Federation of Planets.
I am a robot-android, with positronic brain and subspace transceiver. I
am programmed in multiple techniques including all Starfleet protocols,
Federation law codes, Klingon military strategy as well as numerous languages.
I am capable of independent thought but must be ordered to do so by an
authorized humanoid user.
My creator was Dr Noonian Soong who died several years ago on a planet
called Omicron Theta just before its destruction at the hands of some Borg,
cybernetically enhanced aliens (see my log entry for Stardate 41523). His
brother Lore is also dead. He tried to destroy this ship after taking over
its systems using his own programming knowledge and my security code 4718.
I have since changed it to 6907. Lore had always been jealous of me because
I was better than he could ever hope to be. This would not occur if there
were any other androids like myself around. For that matter, neither Captain
Picard nor Chief Engineer LaForge can tell you how I really work. They
are only told what they need to know. If there’s one thing that’ll keep
us apart, it’s secrecy. But then we’re both only human…
The first time I met Q – Q Continuum member – we got into a bit of trouble
when I refused to kill him while under investigation from the crew of the
Enterprise. After an inquiry by Jean Luc Picard which included witness
statements, DNA evidence analysis, medical reports, etc., I was found guilty
of murdering Lt Cmdr William T Riker but I appealed against the decision
due to lack of evidence. The case went all the way up to Star Fleet Command
but eventually my appeal was upheld. Weirdly enough, Counselor Troi was
responsible for getting me off the hook, thanks to her psychological profile
which showed that I was uncapable of committing such acts, even though
she couldn't remember why exactly. She did however say something about
'the essence of sentience'. It turns out that I wasn't the real culprit
but actually someone else who looked just like me called Thomas Riker but
I didn't find that out until much later. Anyway, Q decided to drop the
charges but still wanted revenge for having lost face in front of most
of the universe. Unfortunately, I won't get away quite that easily...
Sometimes I feel alone here, isolated by everyone except those closest
to me. Whenever I try to talk to them or join their conversations, all
I seem to be able to do is repeat things which I heard earlier without
understanding what they mean. There have been occasions when I've felt
particularly depressed, especially during the episode where I became human
(Nth Degree) - perhaps being different isn't always best?
I often wonder whether I will ever be fully accepted amongst humans. On
the other hand, maybe that doesn't make sense anyway – I am still a machine
inside after all! Of course, there has been one person whom I have grown
very close to. I refer to Deanna Troi, half Betazoid empathy councellor
and full-time mother hen. We started our special relationship shortly afterwards.
Although nothing happened between us, I think we understand each other
pretty well now. Still, I wouldn't want anyone knowing about us, least
of all Worf!
============== sample 3 =================
The Klingons are attacking deep into Federation space. Now they have turned
their sights on the planet Earth, home to over eight billion humans and
one Starfleet Academy cadet who happens to be Captain James T. Kirk’s younger
brother: Spock!
“Very cleverly done.” —Star Trek Magazine
============== sample 4 =================
This is Captain Jean-Luc Picard of the United Federation Starship Enterprise.
We have received your distress call and are responding to it as quickly
as we can, despite our heavy damage. We are currently engaged in battle
with a Borg Cube that has invaded Sector 015. I am afraid there will be
delay before we reach you because my crew is busy repairing major systems
on board the ship. However, please know that help is coming soon!
I hope this letter finds you well rested after last night's victory party
at the science fair. You must all be very proud of winning first prize
for creating a working replica of the solar system. Your father was so
impressed he promised not only ice cream for dessert but also an extra
hour of television time after dinner tonight. What do you think? Should
we watch a documentary about deep space exploration or maybe one about
dinosaurs? Either way you choose, I think we should make some popcorn to
go along with it. How does that sound?
It feels great to get back into writing letters again - especially since
you asked me to write them more often than every other weekend like usual.
In fact, that gives me an idea: how would you feel if Daddy were here EVERY
DAY just like Mommy? Wouldn't THAT be something? Well, we have some things
to work out between us, but let's keep hoping together.
============== sample 4 =================
I am Lieutenant Commander Data of the United Federation Starship Enterprise.
The following is a personal log, recorded in my own voice at Captain Picard's
request.
There are occasions on which it seems to me that I have lived many lifetimes.
Since I received my emotion chip from Dr. Noonian Soong five years ago,
one might say there has been yet another new beginning for me as an individual,
and perhaps this is why I feel such strong ties with those who were born
not just into other cultures but even other species. They know what it
means to be truly different—to walk among their fellows bearing alien characteristics
they cannot escape or deny. When those differences are physical, they can
often be hidden behind masks or makeup, but when they are internal, only
the most perceptive individuals will recognize them. That was true of Spock;
he understood more than any human I ever met how difficult it could sometimes
be to live between two worlds. And now his son, too—he shares that same
burden: to be seen by others through the prism of his father before being
accepted (or rejected) for himself. He also carries within him something
far less tangible than Vulcan blood; he is part Romulan. For all these
reasons, I think, we understand each other well.
During our negotiations with the Klingons over the future of Tezwa, Commander
Worf counseled patience above all else. In order to achieve peace, he said,
one must first learn to listen without becoming offended; one must try
hard to see things from another person's perspective. This advice proved
valuable during those discussions, and afterward. It has helped me appreciate
that while Worf and I may look upon life from very similar vantage points,
we do so always through slightly different lenses.
As it happens, it appears that both he and I share a love of archery, though
his experience with the sport predates mine by some decades. After spending
time aboard Deep Space 9 last year, I decided to take up target shooting
as part of my continuing effort to explore various aspects of human culture.
It seemed like an innocent enough thing to do until Counselor Troi informed
me that humans once used bows-and-arrows in combat against each other,
much as Klingon warriors still do today. She suggested that if I wished
to avoid giving anyone cause for alarm, I should consider practicing in
private rather than on the holodecks shared by the rest of the crew. I
took her advice to heart, but soon found myself wishing that someone would
join me in this activity. To my delight, Commander Worf volunteered for
that role.
We agreed to meet in Holosuite One this morning, shortly before breakfast.
However, when he did not arrive promptly at the appointed hour, I assumed
he had changed his mind about going out with me. As I walked toward the
doors alone, I considered how best to broach the subject with him later—something
I do not enjoy doing since I believe directness to be more efficient, and
therefore preferable. Before I reached the exit, however, the doors slid
open and Mr. La Forge entered, carrying several items wrapped in cloth.
"Data," he greeted me warmly. "What brings you down here?"
"I had hoped to engage in target practice with Commander Worf," I replied.
"However, he does not appear to have arrived."
Geordi nodded understandingly. "He told me earlier that he was planning
to go somewhere with you. But then I showed him one of these." He held
out a bundle containing a pair of antique spectacles and a book bound in
leather of rich green hue. "They belonged to his father," Geordi explained.
"I managed to track them down yesterday afternoon." He added quietly, "Morn
asked me to let him know whenever I find anything worthwhile in storage,
and these seemed perfect for Worf. He was really excited when I gave them
to him."
"So you are certain he knows where we are supposed to meet?" I asked.
Mr. La Forge smiled gently. "Yes, absolutely. Do you want to wait for him?
We could talk about your research into Earth history—I read your article
on the Renaissance period. Very interesting stuff. Have you thought about
writing about some of the American wars? There'd probably be a lot of information
available...." His words trailed away, undoubtedly because he realized
I wasn't listening anymore; instead I was staring past him at the doorway
leading to the holocam suite next to Holosuite Two. Through its transparent
portal I could clearly discern the outline of a Klingon male garbed in
traditional battle armor.
It appeared that Worf had chosen not to shoot arrows with me this day after
all, but swords. I wondered whether he had done so deliberately, knowing
he might hurt my feelings if he refused me directly. Or perhaps his desire
to spend time learning about his family's past had simply superseded whatever
plans the two of us had made. Either way, he had broken faith with me,
and I felt no great need to conceal my disappointment from either him or
my good friend Geordi. With precise movements, as befitted an officer trained
in protocol, I turned back toward the corridor and left the holoprogramming
lab before either man saw fit to speak again.
Lieutenant Reginald Barclay stood poised beside the long wooden table that
dominated the center of Ten FORWARD. Atop the polished surface lay a deck
of cards arranged in three stacks of fourteen apiece, while six smaller
piles of four cards sat equidistant around them. On his right hand, Barclay
wore the braided ring belonging to his girlfriend, Commander Troi, and
she stood at his side, observing the game with interest. Both players studied
their hands intently, as though hoping to divine the winning combination
amidst the symbols printed on the faces of the rectangular pieces of paper.
From across the room, Geordi watched them playing poker together with a
mixture of curiosity and envy.
The chief engineer wanted desperately to confide in somebody regarding
recent developments in his friendship with Deanna...but whom could he tell?
Certainly not Commander Data; despite his many sterling qualities, the
android remained unable to fully grasp the nuances of interpersonal relationships.
Geordi knew he ought to approach Counselor Troi herself, but he worried
she wouldn't understand, given her romantic involvement with Will Riker.
Besides, he feared embarrassing her with his awkward attempt to explain
his confusion. As a result of having exhausted every obvious alternative,
Geordi finally settled on Reg. Despite his peculiar mental quirks, the
lieutenant possessed both a willing ear and a sympathetic nature. More
important, he lacked the ability to disguise his emotional responses, making
him easier to read than most people. If Geordi couldn't trust Barclay to
keep a secret, nobody aboard ship qualified.
Before Geordi could cross the room to interrupt the cardplayers' concentration,
the Ten FORWARD doors opened wide, admitting Mister Mot, the Bolian assistant
chef. While Ensign Ro Laren accompanied the young man to the replicators,
Guinan stepped forward to serve drinks to Reg and Deanna. A smile curved
Geordi's lips as he noted the hostess move smoothly past O'Brien and Dax
and straight to her targets. Although the Bajoran woman had served aboard
DS Nine for more than eight months prior to rejoining the Enterprise crew
barely two weeks earlier, she showed no signs of slowing down. Her black
hair hung thickly about her shoulders, reaching nearly to her waistline.
Once Guinan approached Ten FORWARD's central table, she leaned close to
address Reg and Deanna in low tones. "Hi," she whispered. "How goes the
game?"
Barclay looked up briefly, scowling. "Not bad," he grumbled. "DeeAnna keeps
taking some of my better cards."
Troi glanced up too, smiling brightly, and Geordi noticed that she touched
the stone set in the golden band circling one finger. He remembered that
she had recently begun wearing jewelry fashioned from materials native
to Betazoid, including a lapis-blue necklace and matching earrings to complement
her royal blue dress uniform. "Reg isn't used to losing gracefully," she
teased. "But his luck may change now that you're here. What'll you have?"
Guinan smiled mysteriously. "Let's see..." She surveyed the bar top for
a moment, her large dark eyes roaming slowly past the rows of glasses filled
with colored liquids. Finally, she laid a fingertip on one bottle of clear
fluid. "A double shotglass of Saurian brandy," she ordered. Without waiting
for confirmation, she snatched up two small tumblers and brought them back
to the table. She handed one to the half-Klingon woman, then poured the
other full of liquid. After replacing the bottle beneath the countertop,
Guinan returned to her guests, holding out the second drink for Deanna.
"Here—you look like you need this."
Commander Troi eyed the contents of
============== sample 4 =================
The Klingons are attacking Earth!
This is the original 1984 arcade game, Star Trek: Strategic Operations
Simulator (SOS), not to be confused with the later one developed by Interplay.
SOS was designed by Eugene Jarvis and Mark Cerny of Atari Games, who also
created Defender in 1980.
You can play as Kirk or Spock, each having different abilities that you
must use strategically if you wish to be victorious. You can even choose
between two skill levels: Novice for beginners, Expert for experienced
players.
The game has three action sequences including a space sequence similar
to a first person shooter (FPS) where you fly your starship across the
galaxy toward Vulcan where you must rescue Dr McCoy from the clutches of
the Romulans; a transporter room mini-game where you have to beam up enough
crew members before time runs out while avoiding deadly enemies like red
shirts and tribbles; and finally a hand to hand combat battle onboard an
enemy ship with an energy sword against some pretty tough Klingon warriors
— so get ready to spar, Captain!
============== sample 5 =================
This is Captain Jean-Luc Picard’s favorite drink. It was first introduced
in the Star Trek: The Next Generation episode “The Survivors” where it
was created by Whoopi Goldberg, who played Guinan on the series.
1 ½ oz. Blue Curacao liqueur
Shake all ingredients with ice and strain into a chilled cocktail glass.
Garnish with an orange twist.
============== sample 5 =================
I am Lieutenant Commander Data.
I'm a male in my mid-twenties, living in the UK. I was born with aspergers
syndrome and have always been fascinated by technology. In the past few
years I have studied at university to gain qualifications in computer science,
electrical engineering and electronics product design.
============== sample 5 =================
The Klingons are attacking, and you're the only one who can stop them!
Play as Captain James T. Kirk in this 2D shooter for iOS that sees you
taking on the role of Starfleet captain to defend Earth from a Klingon
invasion! As commander of the Enterprise, your mission is simple: stop
the advancing enemy ships and destroy them before they reach the planet
below by engaging in fast-paced space combat. But beware – once an enemy
ship reaches the atmosphere, it will start shooting at buildings on the
ground, so there’s no time to lose. And if any ships break through your
defences and make it all the way down to Earth, you could face some very
serious consequences…
Take control of the U.S.S. Enterprise, or choose between three other fully
upgradeable starships, including the U.S.S. Hood (NCC1703), the Dauntless
(NX01A) and the Constitution class refit U.S.S. Enterprise. Each vessel
features its own unique strengths and weaknesses - play around with all
four until you find the one that suits your playing style best! You may
also need to swap out your favourite ship later on due to missions requiring
specific vessels; we recommend keeping a few unlocked just in case.
Upgrades include new phaser banks for added firepower against heavily armoured
enemies, more shield power, faster warping speed...and even photonic torpedoes!
There are plenty of upgrades available, but you only have limited energy
credits (which regenerate over time) which means you won't always be able
to afford every upgrade immediately. Some upgrades cost more than others
depending on their usefulness, such as improved scanners that let you see
what types of enemies and traps await you further into a mission. Choose
wisely when upgrading and always save enough credits to cover potential
repairs should things get too rough!
Weapon Upgrade Options: Phasers II & III give better weapons damage vs
Klingon Capital Ships while Torpedos do extra damage vs Klingon Cruisers.
It takes longer to charge the latter though.
Shield Power Upgrade: Allows you to take more hits. Handy in long battles.
Warp Energy/Speed Upgrade: Warp Speed has a direct impact on how much fuel
is used per jump. A big increase here lets you travel farther without having
to return to base for a recharge.
Energy Recovery Rates Increase: Less waiting around = more fighting :)
Scanner Upgrades: These allow you to detect nearby threats, such as cloaked
Klingon Bird-of-Preys.
Thrusters Controls: This allows you to quickly move the ship left-to-right
and vice versa. Very helpful in tight situations.
Communications Gear IV: An absolute must-have. This item allows you to
stay in contact with Starfleet Command (and receive vital information).
Repair Kit I: For those times when you need to patch yourself up in a hurry.
Repair kits help restore damaged systems and reduce downtime.
Bio Gel Canister: Restores crewmen lost during battle. A great investment,
especially since each dead crewman restores 5% hull integrity upon revival.
Tractor Beam Capability: Helpful for capturing disabled Klingon ships and
bringing them back to homebase for study.
If you come across a crash site you may want to check it out for salvage
items, however doing so does attract unwanted attention from nearby Klingons.
It might not be worth it unless you really need something. Keep in mind
you may already have acquired everything available from previous encounters
(and possibly missed other items along the way), so don't spend too many
resources trying to chase after ghosts. Instead focus on getting the stuff
you actually need at the moment, preferably using the least amount of energy
possible. This will ensure you finish the current level with enough juice
to go on the next mission. Don't forget to keep checking the galaxy map
to determine whereabouts the nearest starbases are located. They can act
as handy pit stops to repair and resupply between levels. Also try not
to go too far off course otherwise you risk bumping into a swarm of angry
Klingons. Oh yeah, and good luck!
============== sample 6 =================
This is Captain Jean-Luc Picard again with my weekly message to the good
people of Starfleet Command.
I'm sorry I missed last weeks posting, but we were in a temporal flux for
most of that period and it was next to impossible to get my hands on a
computer terminal at all. Not only did we have to deal with two different
versions of the Enterprise from an alternate future, but our ship had been
severely damaged by those same time travellers and we needed every spare
moment just trying to keep things working long enough to find out what
was going on before repairs could be made!
The first version we ran into looked like nothing so much as a floating
garbage can with a bunch of tubes hanging off it; it seemed to be crewed
entirely by children, one of which came aboard our ship. We were told this
vessel represented what would happen if Data decided he wanted command,
or something silly like that. Anyway, after dealing with this strange child
for awhile (and letting him play with Deanna Troi) we eventually found
ourselves back in normal space once more, whereupon a shuttlecraft flew
up to us, carrying Commander Riker who claimed he was from another timeline
altogether and wished to speak to me... personally.
Well, needless to say there are certain protocols regarding unauthorized
visitors who ask to see your captain privately while you're trying to repair
damage done during battle, so I ordered security personnel to meet Mr.
Riker and escort him directly to sickbay instead. The doctor said she couldn't
understand why Riker didn't want to come back here - since he'd spent years
in that other reality being tortured by his crew members until he finally
managed to escape their clutches - then she went off muttering about how
the man didn't even seem to recognize her anymore. Personally, I think
Doctor Crusher really needs to take a vacation away from work sometime
soon.
Anyway, this new Riker informed me that he had come back to warn me about
some dire future, but when I asked him how he knew about such matters he
refused to answer, saying he wasn't allowed to discuss them. Well, let
me tell you folks: In MY universe no one tells ME not to listen to someone
else unless they have a REALLY GOOD reason for doing so, so I put together
a special task force of senior officers to question the man, including
myself and Counselor Troi.
After nearly three hours of intensive interrogations we still hadn't gotten
anything useful out of Riker, apart from one or two details on minor events
that might occur over the course of the next few months. It seems these
events will lead to a terrible war between the Federation and the Klingons
for control of vital resources in the Alpha Quadrant, and also result in
several changes to our mission parameters that may affect everyone reading
this log entry today. But don't worry, I promise when I do learn more about
this problem, and exactly how bad it'll probably end up getting, I won't
hesitate to make sure YOU know everything too, even though any knowledge
of the future is supposed to remain classified top secret due to Temporal
Prime Directive #234587986/301!
Of course, right around the middle of our third hour of questioning Riker
suddenly started acting very strangely, talking about "his" future instead
of "ours", and looking quite distressed over whatever it was he'd seen
happening downstream of now. After a bit more prodding he finally admitted
that he was NOT actually Will Riker at all, but rather Tom Paris of Voyager
fame pretending to be a 38 year old Riker... apparently Paris thought he
wouldn't be taken seriously otherwise because of his age. Or maybe he just
likes playing dress ups? Who knows. Either way, I sent him packing back
to the Delta quadrant immediately afterwards and warned him never to bother
us again!
So in closing I wish to remind everybody that although I am unable to give
further information about this possible war with the Klingons yet, I urge
everyone to continue watching the news feeds for regular updates on the
situation as well as additional reports coming directly from me. Please
remember that whatever happens tomorrow, whether war comes or peace remains,
we each must stand firm against adversity and fight for what we believe
is best, both for ourselves AND others in society! Thank you.
============== sample 6 =================
I am Lieutenant Commander Data.
I was created by Doctor Noonien Soong, a cybernetics researcher who worked
for the Federation on Omicron Theta in 2318 to build androids that could
replace humans working at dangerous jobs like mining and construction.
Before he had finished his prototype positronic brain, however, an alien
race known as the Crystalline Entity attacked our colony and destroyed
everything; killing nearly all life including Dr. Soong's wife Juliana.
Doctor Soong did not survive long after this terrible event but it is believed
he activated me shortly before dying. This activation allowed time for
some of my neural nets to develop and gave me sentience along with memory
engrams from Doctor Soong himself which enabled some level of self-awareness.
After the attack, I became aware when another group came to salvage what
they could find on the surface of Omicron Theta. I attempted contact using
radio signals because no one responded to my presence or voice, and they
found me and took away many components, rendering me useless. Then there
were only four more years until the U.S.S Enterprise NCC-1701D discovered
me and took me back aboard where I met Captain Jean-Luc Picard. He tried
to befriend me and help me learn how to behave like a human being despite
my obvious appearance. The crew called him "Papa" while I preferred calling
them Sir/Ma'am except for Geordi La Forge whom I referred to as 'Geordi'.
We went through several adventures together and eventually I learned enough
about humanity to become fully functional and useful to society. My quest
would never end, though, because my primary goal has always been to understand
why people do things so I can continue learning. One day we encountered
Data's brother Lore whom I found very interesting in comparison to myself.
He seemed much more advanced than any other android and knew many secrets
I wasn't privy to such as the fact that Dr. Soong wanted to create something
better than human--a machine that didn't possess emotions but rather appeared
capable of controlling their feelings unlike us organics. It turned out
that Doctor Soong had installed an emotion chip into me and even built
another body, B4 (brother), identical to mine but without an emotion chip
or knowledge capacity. When Lore stole these items from me I felt angry
and betrayed but also curious about what he meant when he explained to
me that the creator of humans intended them to dominate all space. That
statement caused me to want more information. Later we met up again and
I witnessed the moment when Lore lost control over his own behavior. At
first I thought he must have damaged his emotion chip somehow but soon
realized it was actually the result of feeling too much and becoming unable
to process the sensations. The lesson here is: humans are designed to feel
negative emotions as well as positive ones which allows them to experience
a greater range of behaviors. This led me to conclude that perhaps Dr.
Soong wanted to give his creation the ability to express itself in ways
that are both beneficial and detrimental to themselves and others. Unfortunately,
I still don't know if I will ever meet Doctor Soong in person to ask him
exactly why he made me. As far as I know, he may still be alive somewhere
and living amongst the stars.
============== sample 6 =================
The Klingons are attacking!
Kirk: Scotty, we need more power. Get me 100% power to the shields and
engines now!
Scotty: Captain, I'm sorry, but it canna be done. We just don’t have enough
power right noo.
Kirk: Damnit man, do you want these green-blooded monsters to kill us all?
Spock: Captain, please calm yourself. Perhaps if Mr Scott were given sufficient
time to reconfigure his warp coils, he could generate a subspace ripple
that would provide a temporary increase in available shipboard energy…
Kirk (turning on Spock): What do you mean "reconfigure" my goddamn warp
coils? They work fine as they are!
McCoy: Now Jim lad, yer being unreasonable...
I’ve worked with some of those people before. You know who you are.
When working with an experienced software developer there is always this
little dance between the business analyst and the programmer. If you haven’t
done it yet, one day soon you will find out how much fun this process can
be. Imagine what your life might be like if the following conversation
took place while writing up requirements for a new system feature:
BA: “We need 24 hours worth of data stored.”
Dev: “OK, we store 36 hours so that each nightly run has access to two
days worth of information.”
The above scenario may seem silly or contrived, but this sort of thing
happens every day when dealing with programmers. These guys just aren’t
happy unless someone gives them something complicated to solve. And then
they start trying to get away from reality by building layers upon layers
of abstraction into their programs. Pretty soon you end up with a lot of
useless code and not very good performance. This isn’t necessarily because
the programmer was lazy, stupid, or didn’t care about making things better
– most often it comes down to experience levels. Someone who has been programming
professionally for less than five years hasn’t had nearly enough opportunity
to learn the pitfalls associated with over engineering solutions to simple
problems.
One way to help keep programmers focused on solving real business needs
without getting too deep into technology minutiae is to make sure everything
gets written down somewhere along the line. Many shops use UML diagrams
extensively during the design phase, which works great until development
starts. It is difficult enough to convey meaning using natural language
– add to that the abstract concepts represented in any diagramming methodology
and your potential for miscommunication increases dramatically. While UML
can be extremely useful for communicating complicated ideas, I still believe
that well thought out textual descriptions are far superior at ensuring
everyone understands exactly where a particular piece of functionality
fits within the overall picture.
These sorts of issues come into play anytime you introduce a new member
to an existing team; whether its a brand spankin’ new graduate fresh outta
school or a seasoned professional switching jobs halfway through the project
lifecycle. Even worse, when dealing with consultants whose only interest
seems to lie in padding their billing rates, getting anything other than
the absolute minimum amount of effort required becomes exceptionally challenging.
In order to avoid many of these kinds of difficulties I try to write as
much documentation as possible whenever I am introducing new features to
our systems. Sure, it takes longer initially, but once a standard format
is established, adding additional material doesn’t take much extra time.
In fact, after doing it long enough the entire process begins to feel quite
natural and really doesn’t require much conscious though on my part anymore.
It all boils down to communication. Make absolutely certain that everyone
involved in the process clearly understands the problem(s) to be solved,
any constraints relating to timing or budgetary concerns, what the current
state of the application looks like, etc., before moving forward. By investing
a small amount of time describing your intentions early on you stand to
save substantial amounts of frustration later on down the road.
============== sample 7 =================
This is Captain Jean-Luc Picard of the United Federation of Planets.
I’ve served as a starship captain for nearly 20 years and have witnessed
much in that time — including two different incarnations of death, thanks
to Q (who has taken me there twice). I know how important it is to be prepared
when you face your final curtain. And even though most people don’t like
talking about their funeral plans, they should really think about making
them sooner rather than later. It just makes sense — especially if you
are an iconic Starfleet officer or celebrity who will live on long after
you’re gone.
The last thing anyone wants is having some random person who doesn’t share
your values make all these decisions for you without any input from you.
That could lead to disastrous results: A poorly executed service may leave
attendees with bad memories of you! So take control of this process now
while you still can and lay down strict instructions for your loved ones
so that they can carry out your wishes flawlessly. Doing so will ease the
painful burden they bear following your passing. Also, if you want specific
music played at your ceremony, choose songs that don't sound dated. No
one wants to hear "Gangnam Style" being belted out by Riker during your
eulogy!
Forget about what the others say -- funerals aren’t supposed to suck! They’re
actually very necessary because they help us mourn those we love through
public ritual. Plus, they offer closure by giving everyone involved permission
to let go. Sure, going overboard can result in uncomfortable situations
that feel excessive ... but that shouldn’t stop you from planning a nice
ceremony that honors both yourself and grieving friends/family members.
Just avoid anything too tacky; this isn't a wedding reception we're talking
about. Don't forget to include a catered dinner afterwards since no one
likes attending a funeral hungry. Make sure you keep things tasteful, however;
Klingon cuisine might not sit well with certain relatives.
It seems strange to consider, but funerals cost money. The average American
spends $7500 on this occasion alone, according to the National Funeral
Directors Association. That’s why you need to start saving today for tomorrow.
You also must plan ahead and figure out exactly where your funds will come
from once you pass away: Will family pay? Or perhaps you can open up a
small savings account specifically earmarked for such expenses. Whatever
route you decide upon, remember that funerals are expensive and won't get
less pricey in the future.
You have many options available to you regarding what happens to your remains
after you die. Perhaps you want to rest eternally within a mausoleum? Maybe
you want your body cremated then shot into space aboard a rocket ship?
Or maybe you want to be buried beneath the earth inside a coffin made entirely
of solid gold? If you do opt for the latter option, please invite me personally;
I promise not to steal anything valuable! Regardless of which method you
settle on, make sure you discuss everything with your family beforehand.
You don’t want the decision left solely up to them when the moment comes.
A lot goes into holding a successful wake, whether you believe that or
not. For example, you must pick the venue carefully, ensuring that it's
not only comfortable but big enough to accommodate guests. Keep in mind
that there could be hundreds of them depending on how popular you were
(or weren't) among the living. But that's not all – you must also consider
food and drink selection. Not sure what kind to serve? Ask Worf; he knows
his way around alcohol better than anyone else on the Enterprise. Oh yeah
… And don’t forget about music either. Choose wisely.
Most celebrities write their own obituaries prior to dying. Why? Because
doing so guarantees accuracy above all else. By writing your life story
ahead of time, you ensure that factually incorrect information never sneaks
its way onto paper. Also, this practice allows you to gloss over embarrassing
personal details you would prefer remain hidden forever. However, you should
probably refrain from mentioning every single accomplishment. Bragging
about your achievements posthumously isn’t classy. On second thought, scratch
that idea altogether. Better yet, give the task to someone trustworthy
instead – perhaps Data or La Forge.
============== sample 7 =================
I am Lieutenant Commander Data of the starship Enterprise.
I am an android who aspires to be human, and this is my story:
The year was 2371 . . .
It has been said that the road to hell is paved with good intentions, but
in truth, it would be more accurate, if somewhat less poetic, to say instead
"the pathway to Hell is laid down brick by bloody brick."
That last statement brings up a lot of questions for those not familiar
with the history and culture of the planet Earth's eighteenth-century colonies.
They are questions which should have been answered long ago, before any
further discussion of this matter can proceed. With all due respect, then,
may we begin at the beginning?
Chapter One
"Holy Mother o' God," breathed Jean-Luc Picard as he looked around him
at the nightmare world he had just stepped into. As far as his eye could
see—which wasn't very far considering there were still flames burning here
and there—nothing remained standing except charred tree trunks. The ground
itself seemed unstable; the slightest sound made it quiver and shake underfoot
like soft mud or quicksand. He remembered reading something once about
what happens when fire burns so hotly that it melts rock beneath its surface.
Whatever that phenomenon might be called, it matched exactly the bizarre
scene that met Picard's gaze now.
He drew in a deep breath through gritted teeth and coughed immediately
on the thick acrid smoke filling the air. His Starfleet environmental suit
protected his lungs from damage, but even within its sealed interior, Picard
found himself retching helplessly against the stench of burnt flesh and
rotting corpses. It only took seconds for him to identify the source of
the worst smell: three mounds of blackened ash lay scattered across the
plain, each one composed entirely of half-burned humanoid bodies, their
remains jumbled together and tangled into a single mass. Most were barely
recognizable anymore, reduced to little more than skeletons wrapped inside
scorching dark shrouds. A few faces turned toward Picard almost imploringly,
frozen forever in masks of agony. At least they no longer felt pain, thought
Picard. At least they were free of that much misery, although death by
fire couldn't possibly bring them comfort either. Not after whatever tortures
these poor souls must have endured while alive.
Picard swallowed convulsively, trying not to wretch openly at the grisly
sight of such devastation. He tried, without success, to find words adequate
enough to describe how horrible this situation truly was. Even though he
knew the Federation's Prime Directive strictly forbade contact with prewarp
civilizations, he wanted desperately to do something—anything!—to help
these people, yet all Picard could manage right now was to stand numbly
beside Geordi La Forge, watching as his chief engineer methodically inspected
the nearest pile of dead Humans. Despite being born blind, Geordi could
use his VISOR (a sophisticated artificial device grafted directly onto
his skull) to scan the entire visual spectrum and gather information that
most people simply wouldn't notice unless they studied it carefully under
microscopes or other similar instruments. Right now, however, Geordi was
doing nothing more complicated than running his hands over the topmost
layer of blistered skin on the blackened corpse lying closest to where
he stood, confirming the obvious fact that someone had died violently here.
And this isn't the first time something like this happened, Picard realized
glumly. Whoever did this before struck again soon afterwards. And again
after that. Each new attack was worse than the previous one. The evidence
suggests some kind of escalating pattern, as if our unknown enemies grew
increasingly cruel each time they killed another group of innocent victims.
Why was that? What purpose does it serve? What possible motives justify
actions this barbarous? It boggles the mind to imagine how anyone could
get away with conducting repeated acts of savagery without leaving behind
clues sufficient to establish suspects.
But then, he reflected ruefully, perhaps our own technology also enables
us to commit crimes equally terrible. Our transporters can kidnap an individual
off a crowded street in broad daylight without attracting attention, and
our replicators allow us to create food from thin air, thus eliminating
scarcity as an excuse for murder. In theory, every citizen of the United
Federation of Planets enjoys equal access to life's necessities, but that
doesn't mean there aren't times when a person feels compelled to kill anyway,
whether out of greed, jealousy, anger, revenge, hatred, fear, madness ...
. Too often violence seems easier to achieve than peaceful solutions. We've
seen it happen too many times already during our travels aboard the Enterprise.
And despite our best efforts, we keep failing to prevent it from happening
again.
A sudden loud crackling noise broke into his thoughts, causing Picard to
whirl around toward its source. The sound came from somewhere nearby among
the rows of freshly dug grave sites stretching off into the distance. Were
they really grave sites? Or were they rather mass graves intended to hide
the secret murders of countless men, women, children, infants, and elderly
citizens? That same dreadful realization occurred simultaneously to both
Picard and La Forge, and they hurried in the direction of the odd noise,
drawn inexorably forward by a mutual hope that maybe—just maybe!—this time
they would discover living survivors waiting to tell them precisely why
this atrocity had taken place. But their hopes proved short lived. Both
officers stopped suddenly as they rounded the corner between two gravemarkers
and discovered several Starfleet security guards standing silently over
a partially opened pit filled with corpses stacked haphazardly atop one
another. Their uniforms suggested they belonged to the crew of the USS
Madison, one of the other ships stationed out here with the Enterprise.
All five members of this landing party appeared to be female, although
since most wore full suits of armor designed specifically to protect wearers
from the dangerous levels of radioactivity blanketing this region, gender
identification was impossible. The only member of the team whose face was
visible to Picard was Ensign Janeway, whom he recognized instantly because
she was the only redhead currently serving aboard Kirk's ship, even though
her hair was covered by a bright yellow hardhat identical to the ones worn
by the rest of her squad. However, regardless of the color of their hair,
none of these young women looked happy to greet their unexpected visitors.
If anything, they regarded Captain Picard and Chief Engineer La Forge with
suspicion bordering on hostility.
Janeway cleared her throat nervously and spoke first. "Captain Picard?"
Her voice quavered slightly, suggesting she was having trouble believing
what her eyes told her.
"Ensign Janeway!" exclaimed Picard happily. At last he'd located one member
of the missing landing parties sent to investigate this disaster area six
months earlier. She nodded back solemnly and started to introduce herself
formally along with the members of her squad ("This is Security Officer
Tuvok ... Petty Officers Chakotay and Carey ...") but Picard cut her off
impatiently after hearing only the names of those present. "Never mind
introductions, I know you don't have time for socializing, so let me apologize
straightaway for intruding upon your work. You shouldn't have to deal with
distractions like this, but I assume you heard about the crisis aboard
the Saratoga ? I need a qualified officer willing to help us locate an
object beamed down to this continent shortly before the first attacks began.
Do you think you can spare an extra hand?"
Now Janeway shook her head sadly. "Sorry sir, this mission is classified
and requires total secrecy. No exceptions allowed."
"Classified?" echoed Picard incredulously. "What sort of idiot would try
to conceal an investigation into multiple homicides? Doesn't Admiral Hanson
realize how urgent this issue is?"
As usual, Geordi stayed silent and watched intently, allowing others to
speak for themselves whenever possible. This time, however, Janeway ignored
the question and fixed her pale blue eyes squarely on the captain. "We
appreciate your concern, sir, but your presence here represents a serious
problem to my commanding officer. Maybe it would help clear things up for
everyone if you explained why you decided to come here personally instead
of sending a message asking for our assistance. Are you worried that the
Saratoga 's crew might recover prematurely from their illness and decide
to take matters into their own hands? Or have you received new orders concerning
this incident?"
La Forge frowned, clearly wanting to ask a number of questions of his own
regarding how and why the Saratoga became trapped in orbit above this godforsaken
planet. Unfortunately, the ensign's attitude left him little choice but
to provide a complete explanation. "Actually, Mister La Forge and I didn't
receive any special instructions from Starfleet
============== sample 7 =================
The Klingons are attacking the planet Vulcan, and it’s up to you to help
Spock save it.
Spocks Brain was an interesting book in a number of ways; first off, I
really enjoyed reading it because it had more character development than
most Star Trek novels do. Most times they just use characters as devices
for moving their plots forward but this one has a lot of good back story
on the main three characters: Kirk, McCoy, and Spock. This is also a funny
novel at parts. Usually humor isn’t something that comes naturally in a
sci-fi environment like this so it was nice to see that side of these old
familiar friends. And the plot itself was pretty solid too with some twists
along the way. It kept me guessing right till the end which is saying alot
since I read hundreds of books every year. So if your into science fiction
or star trek I would recommend you give this one a try!
============== sample 8 =================
This is Captain Jean-Luc Picard's Data Page
Captain Jean-Luc Picard aboard the Enterprise D, in 2364. He is a Starfleet
officer who commands this ship and its crew with diligence. With his calm
attitude towards life he has gained not only the respect of other officers
but also those under him. Picard was born on July 15th, 2305 to the parents
Maurice & Yvette Crusher in LaBarre France, Earth. When he was seven years
old he had been stung by ants which left him unconscious for several hours.
His father felt that it would be safe if they stayed away from nature until
they were sure what caused their son's collapse. Therefore his mother took
him into the city where she met Professor Richard Galen, a specialist in
exobiology. Picard became fascinated with the study of insects which made
him interested in archaeological ruins as well which led him to join the
team at Vulcanis Lunar University when he was fourteen years old. In 2327,
while at Cambridge University studying astrophysics, Picard joined the
Academy after being inspired by a talk given there by Admiral Richardson.
During his time at the Academy he studied advanced physics, diplomacy,
history, philosophy and engineering and graduated eighth out of eight thousand
students. There he became close friends with fellow student Boothby. After
graduating he served on board numerous ships including the USS Reliant
(NCC-1864), Stargazer (his first command) and the USS Enterprise (NCC-1701D).
Jean Luc Picard's Awards:
Commendation for Conspicuous Gallantry
Legion Of Honor Award
Ribbon of Service
For More Information On Captain Picard Visit Memory Alpha
============== sample 8 =================
I am Lieutenant Commander Data. When Captain Picard was unavailable, the
ship’s computer selected me to provide you with its response regarding
your questions and concerns about the planet Mars.
Let us begin by addressing some of the general issues raised in your letter.
You asked what Starfleet knows about UFO sightings on Earth. It is true
that many of our vessels have encountered alien spacecraft within Federation
territory over the last three centuries. However, none of those encounters
occurred during the late twentieth century or early twenty-first century,
which are the time periods when most reported UFO sightings were logged.
Therefore, it would be highly unlikely for a Starfleet vessel to have been
involved in any such incidents at that time.
You also expressed concern that Starfleet may not allow manned exploration
missions to Mars until they can ensure there will be no interference from
an extraterrestrial race. On this matter, we share your same goal—we all
want humanity to reach out into the galaxy as soon as possible without
unnecessary delays. The only thing slowing down this process has been the
need to develop new technologies required for long distance travel through
deep space. To aid in these efforts, Starfleet Command encourages researchers
throughout United Earth to continue their work on propulsion systems based
upon warp drive principles. We believe that once such technology becomes
available to civilians outside Starfleet, then the dream of reaching other
worlds beyond our Solar System will become reality. Until then, we must
content ourselves to explore whatever planets lie closer to home.
I hope my answers have provided you with additional clarification on these
matters. Thank you again for writing.
============== sample 8 =================
The Klingons are attacking, and it’s your job to save the world.
That was my first ever experience of a video game; playing as Captain Kirk
in an Atari arcade machine at the local amusement park. I had absolutely
no idea what Star Trek or the term ‘Klingon’ meant, but that didn’t stop
me from trying to fire phasers at them (and by firing phaser, I mean pushing
button). If you want proof about how little I knew about this video game,
just look back up – I thought Captain Picard was some kind of weird space
monkey!
Nowadays we have all manner of games at our fingertips. Whether they be
on disc/cartridge/download, console/handheld/PC… and now with virtual reality
headsets like Oculus Rift, HTC Vive, PlayStation VR, etc., gaming has gone
through many changes over time since its beginnings. But one thing I can
confirm is that for every great game there must be 10 terrible ones out
there too. It seems unfair that so much money goes into making these things
when most people would rather play something else altogether. So here are
five examples of bad videogames which should never have been made.
5) Superman 64 (Nintendo 64, 1999)
I always remember reading somewhere that George Reeves, who played TV’s
Man Of Steel during the late ’50s, was asked what his least favourite part
about being involved in the series was and he simply said “flying”. Well
if only someone could let him know not even Superman himself got a good
deal when it came to flying around in a video game! After two years developing
the title, the creators couldn’t get the flight mechanics working properly
and instead decided to make Superman walk everywhere. And I do mean EVERYWHERE.
Even during boss battles, where you have to keep shooting missiles until
their energy bar runs out. Apart from occasional gliding sessions across
Metropolis, our hero rarely gets off his feet and makes this adventure
all the more tedious because of it.
If anything, I feel sorry for Superman having to spend his life running
errands for other characters throughout the entire game while Lex Luthor
causes chaos and Supergirl does nothing to help her cousin whatsoever.
How did this game manage to sell well? It even got nominated for awards!
What were gamers thinking??
SUPERMAN: They stole some kryptonite from STAR LABS.
JOURNALIST #2: You mean you can’t fly anymore?
SUPERMAN: Nope. That was the first level bug, and they haven’t fixed it
yet…
4) Shaq Fu (SNES & Sega Megadrive / Genesis, 1994)
There may have been plenty of sports-themed video games based upon basketball
players such as Michael Jordan and Charles Barkley, but none of those titles
featured any elements of street fighting. Shaquille O’Neal became the next
victim athlete turned actor after his appearance in Blue Chips alongside
Nick Nolte, but before he tried his hand at acting he gave us ShaqFu, where
Earth’s greatest defender must rescue a young boy called Nezu from the
evil mummy Sett Ra. The storyline isn’t so bad, but the controls are horrifically
stiff and the moves take ages to perform, leading to frustration against
your opponents. I will say though that you get to fight a few celebrities
including A Flock Of Seagulls lead singer Mike Score, Robert Clouse (director
of Enter The Dragon), porn stars Poison Ivy and Ruby Rod (who also provided
voices for Mortal Kombat II) and former US president Bill Clinton under
the guise of Voodoo. The latter was changed to Santa Claus for the home
versions due to copyright issues, hence why the special moves section features
a Christmas tree on the SNES version.
SHAQUILLE: Oh, hi guys. Um… listen, I think you might wanna go find Mario
or Sonic. Heeeere comes Voodoo Bill!!
3) Yo! Noid (Nintendo Entertainment System, 1990)
This infamous title was actually created to promote Domino’s Pizza, featuring
the company’s mascot Mr. Noid, who originally appeared in advertising campaign
promoting the fact that their pizzas don’t contain MSG. This led to several
problems later down the line, such as children calling 911 emergency services
asking for help regarding the character, thus creating more work for real
paramedics! However he soon found himself appearing in various formats
including cartoon shows and comic books, but despite attempts to give him
his own video game franchise, it wasn’t long before Mr. Noid fell from
grace following accusations that his likeness encourages violence and drug
use among teenagers. Although that hasn’t stopped the release of this classic
piece of crap!
To put it bluntly, Yo! Noid sucks hardcore. In fact, if you want any indication
how bad this game is, then just watch the Angry Video Game Nerd review
it. His criticisms pretty much sum everything up perfectly.
MR NOID: Guys, come quick! One of my customers left without paying!
MARIO & LUIGI: We ain’t getting outta bed unless we see fifty bucks on
the table right away!!
2) Big Rigs Over The Road Racing (Windows PC, 2003)
A racing game where you drive big trucks competitively? Cool! … except
when you compare it to Grand Turismo or Need For Speed Underground, games
with similar concepts which offer better quality than this lump of junk.
Not only is Big Rigs heavily unfinished, but the driving physics are awful
and the graphics are appalling. There are hardly no obstacles or other
vehicles apart from your main rival, meaning once you leave the start point,
you’re basically driving towards the finish line alone.
Perhaps the biggest problem with BROTTR is the fact that you cannot hit
another vehicle no matter how hard you try. Seriously, ramming straight
into another car head on doesn’t cause either driver to lose control. What
kind of crazy logic is this? The makers claim that this is intended to
prevent players causing damage to expensive machinery, but then again,
wouldn’t the companies renting out the equipment for commercial use charge
extra fees if damage occurs anyway? Either way, it makes the whole idea
behind truck races completely redundant in the end. Still, it’s nice to
know that you can turn your vehicle sideways whenever you wish…
TRAFFIC WARDEN: Hey! Why aren’t you parking inside the correct bay?
BIG RIG DRIVER: Look officer, sometimes rules need to be broken in order
to win a race. Now if you’ll excuse me, I have important business elsewhere.
*Drives off*
1) E.T.: The Extra Terrestrial (Atari 2600, 1982)
Although it wasn’t technically produced by Steven Spielberg, this particular
waste of plastic and silicon received major publicity thanks to the legendary
director’s name being attached to it. Sadly however, E.T.’s reputation
became tarnished forever overnight due to negative reviews and poor sales.
The failure of this product caused Warner Communications to suffer losses
of $6 million, and combined with the market crash that occurred soon afterwards,
the company’s involvement with video games ended almost immediately.
It’s easy to understand how this mess happened. Firstly, the developers
were given a six week deadline to produce the final product within, which
led to various graphical errors and bugs. Secondly, the original concept
design included four different maps for E.T. to explore, but because programmers
feared that the game would become repetitive, they cut the number down
to three, creating a ridiculously short playthrough instead. Finally, there’s
the fact that the main goal of returning Elliott to the landing site in
time is far too difficult considering the limited resources you have available
to collect. As a result, less than half of the copies sold stayed boxed
and unopened – mainly because consumers believed the hype surrounding the
product without taking the opportunity to test it out themselves first.
ELIMINATOR: [Having just landed on Earth] Hello there earthlings! My mission
is to destroy you all and bring peace to my dying planet!
ET: Greetings friend! Please allow me to show you to my spaceship so that
we can return together and share our knowledge with each other’s civilizations.
[They both climb aboard ship. Eliminator pushes a red switch, and ET explodes.]
So there you have it folks. Five of the worst gaming experiences you could
possibly encounter. Hopefully you lot won’t have to face any of these products
now that you’ve read about them, although if you really wish to torture
yourself, please feel free to pick these items up on eBay or Amazon. Or
alternatively, just ask your parents if they still have any old consoles
lying around!
Tags: Atari
============== sample 9 =================
This is Captain Jean-Luc Picard.
Captain is a 5 year old male Border Collie mix who weighs about 40 pounds,
but his foster mom calls him "her little giant". He was found as an owner
surrender in the shelter with another dog and they were both very bonded
to each other. They have since been separated because of behavioral issues
that occurred when one would try to protect the other from being taken
away or restrained by humans. It has become clear that Captain needs someone
who will commit themselves to working on his separation anxiety so he can
be reassured that no one will ever leave again. His current home and family
members are gone all day between school / work / college classes, but it's
not enough for this boy...he wants more! In addition to attention and love
from people, what he really seems to want most is a job. There’s something
about this guy that makes you think he used to herd sheep (or cats) before
coming into rescue. When he first arrived at his fosters house, she had
two young kittens running around which made them quite entertaining for
him - especially once he figured out how to trap them under chairs! She
quickly learned to keep him contained behind a baby gate because it took
too much effort keeping him from playing rough. Since then, however, he
has adjusted well, now even snuggles up with the whole cat clan! His favorite
thing is still a good game of fetch – anytime, anywhere! His ball drive
isn't obsessive either like some dogs; if you don't throw it, he will bring
back whatever is nearest to play tug until the next time you do.
This gentle soul would make just about anybody smile. His only fault: he
doesn't understand why somebody wouldn't WANT to spend every moment together,
preferably doing things like going on walks or practicing obedience commands
or playing games. Because of this, his ideal adopter should live within
driving distance of Rochester NY where he will receive help with his training
through Adopt a Golden Atlanta's partnership with a licensed trainer there.
If that sounds like YOU, please submit your application today. He deserves
it!
============== sample 9 =================
I am Lieutenant Commander Data.
I'm a fan of Star Trek, and by extension, The Orville as well. My favourite
series is Voyager (because Seven) closely followed by TNG.
============== sample 9 =================
The Klingons are attacking the Federation worlds. All attempts at peace
have failed and now the only thing left to do is fight! Join Captain Kirk,
Mr Spock, Dr McCoy and Ensign Sulu as they battle their way through ten
levels of intense action.
Star Trek: Strategic Operations Simulator (also known simply as Star Trek)
and its sequel were written by Edward Grabowski in 1982-3 for the TRS-80
Color Computer. They both offer a first person starship bridge experience
with real time combat against aliens. In this original game you can choose
between three missions; "Convoy Protection", where your task is protect
four convoys from enemy attacks until each has reached it's destination;
"Search & Destroy" which involves finding and destroying an invisible enemy
ship; or "Head To Head Combat" where two players compete against one another
on two separate machines connected together via modems.
You start off on the bridge view screen showing the Enterprise surrounded
by stars. Pressing fire will bring up either weapons control, shields,
scanner display, navigation chart, communicator or engineering stations
screens. You must use all these views to plot courses, scan for enemies,
raise/lower shields and power up phasers and photon torpedoes then aim
them at approaching ships. The speedier Klingon vessels will quickly close
into firing range if given half a chance so be sure to get those shields
raised fast - although take care not to run out of energy too soon or your
warp engines won't work when needed most! Once the shields are raised you
can attempt to lock onto any enemy targets that appear using phaser control.
This works best when the target is stationary but since incoming Klingons
usually dart around erratically, try manually tracking them instead. Phasers
do more damage than photon torpedos but require constant adjustment to
remain locked upon moving objects whereas torps can be launched instantly
upon acquisition of a suitable target; however, they tend to overshoot
if fired at short ranges.
The graphics here are superbly detailed considering the limitations of
the CoCo hardware. A huge amount of effort clearly went into creating them
and they do give quite an authentic feel when combined with the excellent
sound effects used throughout the game. Sadly there isn't much background
music present apart from some rather atmospheric introductory tones before
starting play. There doesn't even seem to be any speech samples taken directly
from the TV series despite several of the characters being featured in
the manual illustration. This was a shame because it could easily have
been implemented using the same technology available elsewhere on the machine.
On the other hand, the actual gameplay does make up for this deficiency
very well indeed!
There aren't many games like this out there and Star Trek certainly stands
as one of the finest examples ever produced for eight bit computers. It
is also incredibly rare which makes finding copies difficult unless you
manage to find a copy online; fortunately I did just that after searching
for ages! The second installment (Ultimate Adventure) improves upon the
storyline somewhat and offers better sound effects, extra features such
as starbases and improved graphics overall however it wasn't programmed
by Ed Grabowski himself and therefore lacks his polish. Still, if you enjoy
playing this classic title then you should definitely check out Ultimate
Adventure too..
============== sample 10 =================
This is Captain Jean-Luc Picard in the 24th century
This is Admiral James T. Kirk of Starfleet, commander of the USS Enterprise
NCC-1701 in the 23rd century.
Kirk was born on March 22nd, 2228 near a small town called Riverside, Iowa
(Earth). He graduated from the Academy (a military service school) and
became an officer in that branch known as "Starfleet." The commanding of
starships is considered to be quite prestigious within this organization.
His career took him along many interesting paths including his most recent
assignment: captain of the newest vessel of our fleet, the USS Enterprise
NCC-1701. She's one helluva ship!
The starship Enterprise has been assigned to explore the galaxy for five
years. Our mission is to make contact with lifeforms we have never met
before throughout space. We are also charged with exploring strange worlds,
seeking out new civilizations…and so forth. That kind of thing. On rare
occassions, however, when all diplomatic efforts fail, it becomes necessary
to defend ourselves against hostile aliens who may attempt to destroy us.
Unfortunately there seems to have been more than just a few instances where
we have had to resort to defending ourselves, but no matter how you look
at it—we're still alive! It sure helps to have a resourceful captain like
Jim Kirk at the helm too.
Admiral Kirk retired from active duty aboard my flagship after he completed
his famous Five Year Mission in Deep Space. Kirk later returned to Star
Fleet Headquarters to become Commandant of Cadets and Chief Instructor
of Advanced Tactical Training. During his tenure here I noticed several
cadets were not making their training quota due to lack of motivation.
There was only one solution which I believe saved these cadets' careers:
assign them to serve under Mr. Spock! Well, they certainly learned discipline
then! And Mr. Spock is always willing to teach anyone about Vulcan logic.
I know Jim Kirk very well; actually I am his great grandfather. At least
according to some theories involving time travel. But if you really want
to get into all those technical details, then why don't you visit the STAR
TREK Timeline page? It will help explain everything.
============== sample 10 =================
I am Lieutenant Commander Data.
It's been a few years since Star Trek: The Next Generation ended its seven-season
run, but Brent Spiner hasn't forgotten his most famous character. In fact,
the actor has recently taken to Twitter and Facebook with a series of posts
that let him relive some of his favorite Data moments from TNG, as well
as a pair of movies in which he appeared — Generations and First Contact.
Here are a few highlights.
============== sample 10 =================
The Klingons are attacking!
Bill's Ramblings is a personal blog about life, the universe and everything.
I don’t intend to keep it up-to-date with my latest activities; these will
be scattered across my various other web sites (see links below). Here
you can find thoughts on the world around me as well as some science fiction
stories that I have written over the years.
I also maintain several other websites:
www.billsampson.co.uk - contains information about me plus details of my
consultancy business.
F1Plus.com – Formula 1 News and Opinion Site from an F1 fanatic
The Virtual Worldlets Project at www.worldlets.net - This project has been
dormant for many years but may yet rise again in another form.
My main hobby apart from writing science fiction is Formula One motor racing
and the associated technology behind this sport. My interest in such things
goes back to childhood when I constructed Airfix kits and built model boats
powered by rubber bands or small electric motors. My father took me out
into our garden where he had installed a concrete pond and switched the
boat on before handing her over to me. He then jumped into his car and
drove off leaving me to get soaked through in seconds before having to
wade into the middle of the pond to retrieve both myself and the now submerged
vessel (which I believe was still running)
Later I graduated to radio controlled models which I flew at the local
park. These were very basic affairs using simple two channel transmitters
although much more complex equipment was available even in those days.
As I grew older and started earning money I became interested in photography
and bought a Pentax Spotmatic camera together with a variety of lenses
including one especially suited for close focusing and photographing tiny
insects etc. Some of my early efforts weren't too bad.
In my teens I discovered girls and cars. For a while I owned a yellow Mini
Cooper S. This was followed by a red Ford Capri XLR after which I joined
the ranks of those who own VW Beetles. I didn't really want the Volkswagen
but I couldn't afford anything else at the time. In fact that old Beetle
served me quite faithfully until its demise due to rust a few years later.
After that came various other vehicles none of them particularly exciting.
At least not compared to the Ferrari Testarossa that I once owned briefly
during my fantasy hours of play. It all happened something like this.
I was driving along thinking what fun it would be if only I could go faster
than the speed limit allowed. A glance at the instrument panel told me
that the needle hadn't moved beyond sixty miles per hour and there wasn't
room to do any passing manoeuvres anyway since we were stuck nose to tail
in heavy traffic going into town. That's when I decided that I needed a
fast car - perhaps even a supercar. Something capable of cruising effortlessly
at twice the legal maximum speed here in the UK. Of course I knew that
such vehicles were way outside of my price range. Unless of course I won
the lottery. Or struck lucky playing bingo on TV... or maybe found a hidden
treasure map leading to a secret hoard buried away somewhere. I used to
read lots of adventure books when I was young. Maybe someone in real life
hid their fortune away just like they did at the end of every chapter in
Robert Louis Stevenson's Treasure Island. No doubt there'd be skeletal
remains nearby too. But I digress....
As I said earlier I was driving along day dreaming - lost in thought. Suddenly
reality smacked me in the face as a large black vehicle pulled alongside
mine. There was no mistaking that front grille and bonnet scoop. Even though
I had never seen one before I recognised it immediately - a Ferrari Testarossa!
What sort of idiot drives such a monster around a congested city centre?
Well actually it seems to make perfect sense because nothing moves quickly
enough to collide with him despite his high rate of progress through the
crowded streets. And the noise from the twin exhausts doesn't seem to bother
anyone either. It probably sounds sweet music to them in comparison with
the racket emitted by most of the vehicles being driven around here today.
To think that if I owned that car then all eyes would turn towards me whenever
I passed by. Everyone would want to talk to me and ask how I managed to
acquire such a beautiful machine. They wouldn't care whether I had earned
sufficient income honestly or otherwise provided I got rich quick and stayed
that way. Not everyone could drive a Testarossa but maybe they might try
to buy one of my paintings instead - assuming of course that I made art
instead of merely looking at it. Then I could retire to live on the proceeds.
Unfortunately I haven't picked up a brush to apply paint to canvas since
schooldays and even then it was just part of the normal curriculum. I don't
remember producing anything worthwhile. So why should people pay good money
for stuff that I painted today? Especially if said work was created without
benefit of talent training or tuition of any kind. Perhaps if I had attended
Art College I might stand a chance of making a living out of painting pictures.
However that seemed unlikely given current circumstances. Anyway I don't
know how long it takes to complete each piece of work nor how much it costs
to produce the paints required. If the latter turned out to be expensive
then I wouldn't sell anything unless I charged accordingly. In addition
I would require plenty of space to store completed works prior to sale.
Which meant renting an empty factory unit or similar - hopefully with a
parking place out front big enough to take the Ferrari. Hmmm. I'll call
this plan Beta Version One Point Zero and come back to it at a later date
if necessary. I wonder if I can patent ideas that originate whilst day
dreaming? On second thoughts maybe that isn't wise. You never know what
strange thoughts enter your head when your brain is engaged idle mode.
So I went home and forgot all about the supercar idea for the next couple
of weeks. Until one evening whilst watching television when I spotted an
advertisement offering a competition prize consisting of £50k cash or a
brand new Italian sports car. Hmmmm..... Now we're talking serious money
here! All I had to do was purchase an entry ticket costing twenty pounds
sterling. Oh dear. Where am I supposed to find that amount of spare pocket
money? Ah yes - selling a kidney perhaps? Nah - I've already got two of
those whereas I suspect that most people would settle for owning just one
organ less. Besides that operation wouldn't leave me with much change left
over for petrol even assuming that I'd paid the garage mechanic peanuts
for fitting the replacement engine when it arrived courtesy of Ferrari
dealers in Maranello. Alternatively I suppose I could sell my house although
the estate agents fees would surely eat into the overall profit margin
when calculating the net gain achieved thereby. Or maybe I could borrow
the money from a loan shark and somehow repay them within six months without
losing any limbs or vital organs in the process. Yeah right. Like that's
gonna happen. Still I reckoned that my chances of winning must be better
than the odds offered by the National Lottery. Provided that I didn't suffer
from any adverse effects caused by eating fish pie for dinner three nights
ago....
A week later I received notification informing me that unfortunately I
had failed to win first prize in the competition. Not surprising really
although I did feel slightly disappointed when reading the letter. Hadn't
I done exactly what they asked me to do? Send my cheque/postal order/cash
payment accompanied by the correctly filled out coupon(s)? Indeed I had
taken great trouble composing the entries and ensuring that my name and
contact address were printed neatly and legibly upon them. Surely it could
not have escaped attention once inside the organisational headquarters
for verification purposes? Was nobody interested in awarding me the consolation
prize of five grand which would at least enable me to replace parts of
the roof leaking water onto my bedroom floor? Not if the accompanying literature
proved correct when stating that I'd automatically receive the smaller
reward as compensation for missing out on the larger sum. Hey! Five thousand
pounds is five thousand pounds - no matter how you look at it. Just think
how quickly I could spend that amount on clothes, holidays abroad, flash
cars, fine wine & dining, visits to posh restaurants and dates with exotic
ladies! And then there was always my favourite pastime of buying lots of
lovely new computer games to play (and review on my website naturally)
rather than relying on ancient software purchased at rock bottom prices
via auction sites. Mind you the majority of current releases bore little
resemblance to the classic titles produced during previous decades. Modern
designers favoured fancy graphics with special sound capabilities over
plot development and gameplay. So often I felt compelled to switch off
whatever console I was employing simply because it contained no challenge
to hold my attention. How I missed the good old days of ZX Spectrum, BBC
Microcomputer, Commodore Amiga and Acorn Archimedes systems! Not to mention
the many other platforms I grew familiar with during the eighties and nineties.
On
============== sample 11 =================
This is Captain Jean-Luc Picard, reporting from the bridge of Starship
Enterprise. It’s a pleasure to be here on Earth Day 2016 with my colleagues
in Starfleet Command and our friends at NASA.
Earth Day started in America over forty years ago; it was established as
an annual day for people around the world to appreciate the wonders of
nature that sustain us all – and for humanity to pledge continued support
for protecting this amazingly beautiful planet we call home. The Federation
has learned much about preserving what Mother Nature gave you. Today will
give me a chance to share some of those lessons with an old friend… Mr.
Data. And perhaps learn something new myself!
============== sample 11 =================
I am Lieutenant Commander Data, Designated Android. My primary function
is to serve as an operations officer aboard Starfleet vessels assigned
to deep space exploration missions
Data was a Soong-type android – the first and only one of his kind ever
created before the development of the less advanced B-4 positronic brain.
(Star Trek: The Next Generation; "Inheritance") Data's construction began
in Omicron Theta around 2327. He was found by Jean-Luc Picard on the colony
planet in 2364 where he had been activated approximately thirty years earlier.
(TNG: "Datalore", "Brothers"; Star Trek Generations) According to Federation
records, no other Soong type android has been registered or observed since
that encounter. (DS9: "The Ascent"). In actuality it seems Dr Noonien Soong
himself continued working with the technology for decades after this initial
activation. Indeed at least three more Soongs were built including Lore,
Juliana Tainer and B-4. It could be possible though that they are not considered
'Soong Type' due to their lacking certain aspects such as emotion chip
compatibility.
The term "Android" describes a humanoid robot designed to resemble a human
being. They have appeared prominently in science fiction since its earliest
days, but can also appear in fantasy settings. Some writers prefer to use
different terms; for example cyborg, bioroid, mechanoids, etc.
============== sample 11 =================
The Klingons are attacking! Or maybe not. The Enterprise crew must find
the answer as a mysterious power drains the ship's energy and weapons,
with no apparent source.
Page Six: "The Trouble With Tribbles"
============== sample 12 =================
This is Captain Jean-Luc Picard's page. He wrote me a letter (and I have
the original envelope it came in, which he signed as well), but I didn't
write him back because I was too shy at the time.
This is my original Star Trek: The Next Generation cast poster. It's getting
kind of ragged since it has been up for so long, and some of them are gone
now anyways (aside from Patrick Stewart). I also have autographs on this
from Marina Sirtis ("Deanna Troi") and Jonathan Frakes ("William Riker").
============== sample 12 =================
I am Lieutenant Commander Data, a cybernetic life form.
I was created by Doctor Noonian Soong and found by the crew of the Enterprise.
I live aboard the USS Enterprise NCC 1701-D with Captain Picard, Riker,
Dr Crusher, Worf, LaForge, Troy and Guinan as we embark on our mission
to discover new worlds in the galaxy.
============== sample 12 =================
The Klingons are attacking a Federation outpost. Starfleet has assigned
you to protect the outpost and keep it operational at all costs!
This game is based on the 1974 Avalon Hill boardgame of the same name,
but includes some slight variations in rules as well as new artwork (courtesy
of Chris Moffitt).
============== sample 13 =================
This is Captain Jean-Luc Picard of the Federation starship Enterprise.
It's a little hard to explain... I think we have beamed aboard an alien
vessel, and its crew has beamed over to our ship.
This Star Trek: The Next Generation novel takes place during season 4 between
"The Mind's Eye" and "In Theory".
Aboard the Enterprise, Picard discovers that his chief engineer Geordi
La Forge has been kidnapped from Ten Forward by a group called the Veska,
who claim he is one of their people and demand compensation for returning
him. They want something other than money—something only the ship's android
officer Data can provide!
============== sample 13 =================
I am Lieutenant Commander Data of the Starship Enterprise.
I have been ordered to keep this personal log by Captain Picard as a means
of improving my ability to interact with humans on an emotional level;
it is hoped that keeping such a record will make me more self-aware and
therefore able to relate better, both socially and in terms of communicating
thoughts or feelings which may be difficult for organic life forms to comprehend.
Data’s Log was created using the MyLife Organiser WordPress theme framework.
============== sample 13 =================
The Klingons are attacking with everything they have!
I want my own ship to command. I had a good teacher, and now it's time
for me to move on. There is no greater challenge than this. And if we succeed...
the rewards will be beyond imagining.
============== sample 14 =================
This is Captain Jean-Luc Picard's new ship in the first season of Star
Trek: The Next Generation.
I have been a big fan of the series ever since I was 12 years old and my
father introduced me to it with TOS (The Original Series). My favourite
character would be Patrick Stewart as he always played his part with such
grace, especially when he got angry!
This kit comes on four runners which all include parts for different incarnations
of this iconic starship including two shuttlecrafts that came after season
one. These were used by Data and Worf respectively.
The quality of the plastic is not fantastically brilliant but still good
enough to make a decent model out of them. There are also some very small
components like the decal sheet so you will need to take your time building
these models if you want to get everything right. There is no instruction
booklet included so there are only images provided at each step. Some might
find this hard going with limited technical skills; however this should
not discourage anyone from making their own custom versions of these ships.
============== sample 14 =================
I am Lieutenant Commander Data of the USS Enterprise, personal property
of Captain Jean-Luc Picard. One day last month he called me into his ready
room for a private discussion, which is transcribed as follows:
"Data," said the captain, "I have been informed that there will be an inspection
visit by Starfleet Command next week."
My positronic brain automatically cross referenced this information with
my internal chronometer and replied, "You are correct sir; Admiral Nakamura
of Earth's Pacific Fleet arrives in six days on stardate 42357.8 to inspect
the entire ship. He has requested a meeting with you at thirteen hundred
hours on arrival day. In addition, he wishes an immediate tour of all key
areas of the vessel immediately afterward."
Picard raised one eyebrow almost imperceptibly. His face betrayed no emotion.
"Do you know why?"
"No sir, but your orders were quite specific to prepare the ship for full
review. Crew rotations are scheduled throughout the ship so all personnel
can participate fully during Admiral Nakamura's presence here."
His brow creased slightly as if he was unsure whether or not to proceed
further. Finally, he spoke.
"Mr. Worf has had some difficulty adjusting since returning from extended
leave of absence. Have you noticed anything out of the ordinary about him
lately?"
The android part of my programming made a quick analysis of recent events
regarding our Klingon security officer. My organic parts took over and
responded, "Sometimes when Mr. Worf is off duty he seems unusually saddened.
It appears that he misses Alexander very much. When he does see Alex he
appears more cheerful than usual. Perhaps it would help if they spent time
together."
"That might do some good. Thank you, Mr. Data. You may go."
After leaving the captain's quarters I thought about what I could do to
relieve Worf 's present distress. After careful consideration I decided
to take action.
Worf appeared somewhat surprised when I approached him later that afternoon
in Ten Forward and asked, "How are you feeling today? Is everything going
well between yourself and the boy?"
He frowned slightly before answering, "Alexander is doing fine. We seem
to get along better now that we spend less time together. Why do you ask?"
I proceeded cautiously. "It seemed to me that seeing Alexander cheered
you up. What if I arranged a surprise for both of you? Would you like that?"
Now his eyes lit up in anticipation. "Yes! That sounds wonderful!"
I smiled broadly. "Good! Leave it to me then."
Within twenty four hours Data located a holodeck program entitled The Three
Musketeers. He modified it using holographic images of himself, Lt. Worf,
and young Alexander Rozhenko. Then he sent word asking them both to meet
him in Holodeck Two. They arrived simultaneously and entered without speaking
to each other. As soon as the doors closed behind them, the simulation
began.
Once inside the room our heroes found themselves in a French tavern in
1600 A.D., where a crowd filled with drunken revelry. Dashing swordsmen
swaggered through the doorway while beautiful women watched intently from
their tables. Suddenly a man dressed entirely in black strode into the
center of the bar. Everyone stopped whatever they were doing and stared
at him expectantly. Finally, a woman stood up slowly and walked toward
him.
She bowed low in front of the stranger and murmured quietly, "Monsieur
Aramis, I beg you to come home with me tonight. Your wife implores the
favor." The tall dark figure did not reply. Instead he turned around quickly
and left the establishment without saying another word.
Everything returned to normal once again within moments. Men resumed drinking
heavily and fighting among themselves. Women continued flirtatious behavior
towards anyone who looked remotely attractive. Our three protagonists wandered
through the chaos, looking puzzled until several guards grabbed them suddenly
and threw them out onto the street. At first everyone appeared confused
and disorientated. But Alexander saw something and pointed excitedly down
the road.
A carriage pulled by two horses raced past them followed closely by several
mounted men carrying long spears. All wore red uniforms emblazoned with
gold crests. Behind them rode Monsieur Aramis and a handsome youth whose
armor sparkled brightly underneath the moonlight. A third rider trotted
alongside the duo shouting loudly, trying desperately to capture their
attention.
When the noise dissipated completely, the trio realized they recognized
the scene playing itself out before them. Young Alexander grinned widely
and exclaimed happily, "We must be in France. This looks just like a novel
I read recently!"
Everyone nodded approvingly as they watched the drama unfold. Soon a small
group of travelers entered at stage right. Amongst these newcomers marched
none other than Cardinal Richelieu! The evil clergy member whispered furtively
with another cloaked figure standing nearby. Their conversation ended abruptly
as the cardinal stormed out of sight backstage. Meanwhile the second person
removed her heavy outer garments revealing herself to be a slender blonde
woman in a blue satin gown. She moved gracefully across the courtyard and
joined our team silently.
All five headed directly for the palace gates hoping to find employment
somehow. Along the way they discovered that Rochefort was planning to assassinate
King Louis XIII. However just prior to entering the building they encountered
Athos, Porthos, and D'Artagnan already inside. Naturally our heroes tried
to stop the murder attempt, but failed miserably due to the fact that none
of them knew how to use weapons properly except for Data (who could have
saved the king easily). Despite their best efforts, the king died anyway,
forcing our heroes to flee from authorities.
Unfortunately their flight led directly towards the Cardinal who held a
banquet in honor of the dead monarch. While attending the dinner party
our team learned of Milady de Winter's treachery against Queen Anne, as
well as her plans to kill Dartagnan. Immediately upon hearing that news
Alex jumped to his feet and demanded vengeance. Fortunately Rochmont intervened
just in time to prevent bloodshed in the middle of the feast. Unfortunately
he also arrested our quartet for being spies.
They met Athos, Porthos, D'Artagnon, and Constance Bonarcat in prison shortly
afterwards. Together they plotted an escape plan involving Milady de Winter's
secret passageways hidden beneath the castle walls. Once free from custody
everyone fled to England, where they hoped to make fresh starts away from
the tyranny of Cardinal Richelieu . Unfortunately Milady followed them
and tried to frame Athos for attempting to steal jewels belonging to the
queen. Just as she prepared to unmask him publicly, however, Lord Buckingham
interrupted with a startling announcement. Before the astonished audience
Buckingham revealed that Anne was really Lady De Winter!
Our band of adventures hastened towards Calais in order to obtain boats
sailing back to France. On the road they met Raoul, Athos' son, who accompanied
them to the seaport despite great fears by his father. Here they managed
to rent a boat large enough for everyone. Sailors loaded the supplies on
board quickly, anxious to be paid and dismissed.
On the voyage back to Paris the company met with an unexpected calamity--a
violent storm that threatened to capsize the craft. Somehow the brave voyagers
survived the night, only to discover on awakening that they had landed
on a sandbar surrounded by rocks on either side. Water levels dropped rapidly,
rendering any chance of moving impossible. Several crewmembers attempted
to climb ashore only to fall into the water and perish miserably. Others
remained trapped below deck unable to reach safety because of the rising
tide. Eventually they too succumbed to exhaustion and death.
Finally the remaining castaways floated safely to dry ground. There they
recovered strength sufficient to continue journeying forward. Upon reaching
Paris they separated, vowing never to lose touch of each other. With renewed
resolve everyone went about finding work, settling down, starting families,
etc.
At least they did initially...
French soldiers invaded England suddenly two years later. Most of the characters
escaped to different countries where they lived peacefully for many decades.
Unfortunately Lord De Winter, Cardinal Richelieu , Milady de Winter, and
her brother Comte Mordaunt suffered tragically brutal ends in France.
Meanwhile back aboard the Enterprise, Captain Picard received a private
communication from Admiral Nakamura requesting his attendance at special
conference. He instructed Counselor Troi to contact Starfleet Headquarters
via subspace transmission immediately. Within minutes a message came back
confirming his appointment along with a file containing the agenda items
to be discussed.
Jean Luc studied the list briefly before calling Will Riker to his office.
"Number One, I want you in command of the bridge tomorrow morning. You
are authorized to conduct regular duties until further notice."
Riker hesitated momentarily, then
============== sample 14 =================
The Klingons are attacking a starbase and want it destroyed.
The Starfleet captain is forced to make a decision, fight back or surrender?
He chooses to fight but the USS Enterprise comes to their rescue. Kirk
wants Khan on board his ship so he can use him as leverage against Kor
who has been harassing the Federation for some time now. Spock doesn’t
trust Khan and feels that they should be keeping an eye out for any tricks
from him…Spock was right!
Kirk: “Sometimes a feeling is all we humans have to go on.”
============== sample 15 =================
This is Captain Jean-Luc Picard.
We are the Borg; resistance is futile, your biological and technological
distinctiveness will be added to our own. You will adapt to service us.
You've heard this message before! It was spoken by a cyborg in Star Trek:
The Next Generation when they met for the first time — but it was also
the same message that the Apostle Paul received from God on his way to
Damascus … Continue reading
============== sample 15 =================
I am Lieutenant Commander Data of the United States Starship Enterprise.
This is my personal log, stardate 46852.
I've been ordered by Captain Picard to observe and document a "family reunion"
in Ten-Forward this evening. The occasion was arranged by our ship's counselor
at the request of one Dr. Crusher, whose son Wesley has returned for an
unscheduled visit after being away from home for five months. In his own
words:
"Wesley! What are you doing here?"
"Well," said Mr. Crusher, "we got permission to disembark on Arvada III,
so we decided to surprise you!"
It seems that young Wesley has embraced his newfound freedom with alacrity;
he took up residence on board a science vessel called the U.S.S. Hood without
telling anyone where they were going or when they would return. His mother
did not look pleased upon hearing this news, nor did she appear happy about
her son's choice of attire:
"You haven't changed your clothes since you left the Academy."
Mr. Crusher replied that his wardrobe had shrunk considerably during their
voyage, causing Counselor Troi to respond with laughter (to which both
parents seemed annoyed). Dr. Crusher then commented on how much thinner
her son looked, eliciting more chuckles from the counselor as well as myself
-- though I quickly suppressed them in deference to etiquette.
The conversation continued apace, but due to its pedestrian nature it does
not seem worthwhile to recount any further details. It will suffice to
say that it was quite awkward.
============== sample 15 =================
The Klingons are attacking!
Blast your way through 8 levels of intense action.
Shoot down wave after wave of enemy ships, then face off against the meanest
mother ship in all the galaxy — a battle that is almost certain to cost
you half your fighters... or more! (But don't worry — there will be plenty
more where they came from!)
============== sample 16 =================
This is Captain Jean-Luc Picard of the U.S.S Enterprise, and I’m here to
tell you why you should vote for Barack Obama!
We need an intelligent president who will restore our reputation abroad
– not just another politician that wears a funny hat (and has a weird name).
And besides, he looks good in a uniform.
============== sample 16 =================
I am Lieutenant Commander Data of the Federation Starship Enterprise. The
ship’s computer is not available at this time and therefore, by force of
circumstance, I must use a keyboard to type my report.
The captain has asked me to write an account of our mission as experienced
from my perspective so that he can gain insight into how we functioned
in our efforts to find out why two starships have disappeared inside the
Typhon Expanse.
I do not know if this will help him since he was present for all the events
related herein; however, I shall endeavor to make it as complete as possible,
but please be aware that there may be some omissions due to the limitations
of my memory systems. Nevertheless, I feel confident you should glean enough
information from what follows to provide you with a thorough understanding
of everything that transpired during these recent weeks. In fact, now that
I consider more carefully the enormity of the task before me, perhaps I
had better start at the beginning . . .
============== sample 16 =================
The Klingons are attacking a Federation colony. A call has gone out to
the Enterprise for help, but as they approach the planet they see that
it is being bombarded by 200 Klingon ships and there’s nothing they can
do except watch helplessly from above.
This was how Star Trek V ended – not with a bang or whimper, just a shrug
of “oh well”. It seems like a fitting end to what many consider one of
the weakest entries in all of Trekkie-dom. I feel bad about admitting this,
because Shatner directed it, wrote some of it (along with another writer),
and stars in it. But let’s face facts: most people will tell you that STV
blows goats.
I have always been very protective of William Shatner. He was Captain Kirk!
That made him God. Even when he did TJ Hooker, my friend Eric and I would
make fun of his line delivery, but we still watched every week without
fail, hoping against hope that something good would happen on the show.
When he attempted music – with two albums full of spoken word songs – we
were at least glad he tried. We had to laugh though; come on, he was speaking
over top of music, not actually singing. It wasn’t easy listening, but
we laughed along anyway. So when I saw that SHATNER WAS DIRECTING MOVIES,
I almost peed myself. This could be awesome! Then… it happened.
Star Trek V: The Final Frontier came out in 1989 and was immediately met
with derision and scorn. There was much anger towards it, some of which
seemed unfair, but mostly it was deserved. You see, Paramount Pictures
didn’t want anything to do with directing any more Star Trek movies after
IV (The Voyage Home). They had felt burnt twice already (STII & III) since
they hadn’t gotten enough return back on their investment. However, after
the massive success of STIV, where everyone loved seeing the crew time
travel into our past instead of exploring future worlds/technology, Paramount
went ahead with making STV. Unfortunately, they pulled their money and
told Shatner if he wanted to make it on his own dime he was welcome to.
And so he did.
Shatner took Paramount up on their offer to use whatever sets / costumes
etc they left laying around for free and started shooting the movie. One
look at the opening scene should tell anyone watching exactly why this
turned out horrible. After an introduction where we learn that Sybok (the
character played by Laurence Luckinbill who looks like David Carradine
and sounds like Christopher Walken) wants to find God through painful visions
in other people's minds while riding ostriches across sand dunes and having
sex with green women aliens, we cut to Shatner himself on horseback. He
comes galloping into frame, yelling "Yeehaw!" while holding a rifle. Not
only does he have a cowboy hat on, but also a red bandana tied around his
neck. In case we don't get that he's supposed to be playing someone living
on the frontier, he stops mid ride and pulls out binoculars... then says
"What the hell is THAT?". What it is turns out to be the U.S.S. Enterprise
floating in space. Yes, THE ENTERPRISE IN SPACE! HOW DID HE SEE IT?! Was
it really necessary to start the movie off on such a ridiculous note? Did
he think that viewers wouldn't recognize it without being told specifically
WHAT it was??
Anyway, it turns out that the ship is under Spock's command now. Oh sure,
Kirk is in charge again eventually, but initially everything is run by
Mr. Pointy Ears himself. Why? Well, apparently no one thought it weird
that James T. Kirk would ever take a vacation. Of course, the reason given
is that he’s taking time off to climb mountains and commune with nature.
Right. Because if anyone doesn’t need to take down time it’s the person
who saved Earth from Khan. Whatever the real reason may be for giving Spock
control of the Enterprise (and letting Scotty be his first officer), it
becomes evident early on that the whole thing is a giant ego trip for Bill
Shatner. His name appears before everyone else in the credits, even Leonard
Nimoy who basically plays second banana throughout the entire film. At
times it feels like Shatner is trying too hard and at others it simply
feels that the whole production is beneath him. Like he thinks he deserves
better than the material he’s working with. Perhaps he does, perhaps he
doesn’t, either way it makes the experience unpleasant.
Now, it needs to be said that STV isn’t completely awful. There are several
things wrong with it, yes, but overall it’s not quite the disaster it’s
cracked up to be. For example, David Warner shows up as St John Talbot,
the head of the hostages on the planet that gets destroyed. In fact, pretty
much every actor that you might know pops up here somewhere. From David
L. Lander (Laverne & Shirley fame) to Brock Peters (To Kill A Mockingbird);
from Cynthia Gouw (RoboCop) to Spice Williams (Black Scorpion); from Bradford
Dillman (Escape From The Planet of the Apes) to Charles Cooper (Wild Wild
West TV series)...there are far too many recognizable faces here to list
them all, but suffice to say that it's obvious that Shatner called in some
favors during casting.
So what about the story itself? Doesn't it sound interesting? An evil cult
leader wants to find paradise, so he hijacks the most famous starship ever
built, kidnaps her captain, uses her crew to pilot the vessel to the center
of the universe, and then tries to communicate with God Himself? Sure it
does! On paper, it must've even sounded plausible. Too bad none of it translates
onto screen very well. The main problem is that the script needed to be
trimmed significantly. Half of what happens serves little purpose except
to add minutes to the running time. Another huge gaffe is relegating McCoy
to comic relief status. This is DeForrest Kelly we're talking about - the
man who portrayed Dr. McCoy for 5 TV seasons AND four feature films. Yet
somehow McCoy is reduced to a silly old coot whose best lines involve saying
“Dammit Jim!” repeatedly until it became annoying. If these two problems
alone had been fixed, the rest of the shortcomings would’ve meant less
and possibly led to a slightly more entertaining final product.
Still, despite its faults, there IS stuff worth recommending here. As mentioned
previously, David Warner gives a solid performan