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/*! For license information please see components_GLEasterEgg_app_GLEasterEgg_2fd989964ab5d9d1f8bdffdf5d09f42e-4394f555f71e35769463.js.LICENSE */
__NEXT_REGISTER_CHUNK("components_GLEasterEgg_app_GLEasterEgg_2fd989964ab5d9d1f8bdffdf5d09f42e", function() {
webpackJsonp([1], {
536: function(t, e, n) {
"use strict";
Object.defineProperty(e, "__esModule", {
value: !0
});
var i = n(1),
r = n.n(i),
a = n(0),
o = n(327),
s = n.n(o);
function c() {}
void 0 === Number.EPSILON && (Number.EPSILON = Math.pow(2, -52)), void 0 === Number.isInteger && (Number.isInteger = function(t) {
return "number" == typeof t && isFinite(t) && Math.floor(t) === t
}), void 0 === Math.sign && (Math.sign = function(t) {
return t < 0 ? -1 : t > 0 ? 1 : +t
}), "name" in Function.prototype == !1 && Object.defineProperty(Function.prototype, "name", {
get: function() {
return this.toString().match(/^\s*function\s*([^\(\s]*)/)[1]
}
}), void 0 === Object.assign && (Object.assign = function(t) {
if (null == t) throw new TypeError("Cannot convert undefined or null to object");
for (var e = Object(t), n = 1; n < arguments.length; n++) {
var i = arguments[n];
if (null != i)
for (var r in i) Object.prototype.hasOwnProperty.call(i, r) && (e[r] = i[r])
}
return e
}), Object.assign(c.prototype, {
addEventListener: function(t, e) {
void 0 === this._listeners && (this._listeners = {});
var n = this._listeners;
void 0 === n[t] && (n[t] = []), -1 === n[t].indexOf(e) && n[t].push(e)
},
hasEventListener: function(t, e) {
if (void 0 === this._listeners) return !1;
var n = this._listeners;
return void 0 !== n[t] && -1 !== n[t].indexOf(e)
},
removeEventListener: function(t, e) {
if (void 0 !== this._listeners) {
var n = this._listeners[t];
if (void 0 !== n) {
var i = n.indexOf(e); - 1 !== i && n.splice(i, 1)
}
}
},
dispatchEvent: function(t) {
if (void 0 !== this._listeners) {
var e = this._listeners[t.type];
if (void 0 !== e) {
t.target = this;
for (var n = e.slice(0), i = 0, r = n.length; i < r; i++) n[i].call(this, t)
}
}
}
});
var h, l, u, p, d, f, m, g, v, y = 0,
x = 1,
w = 2,
_ = 1,
b = 2,
A = 0,
M = 1,
E = 2,
S = 0,
T = 1,
C = 2,
I = 0,
L = 1,
R = 2,
P = 3,
O = 4,
D = 5,
U = 100,
N = 101,
B = 102,
z = 103,
F = 104,
G = 200,
k = 201,
H = 202,
V = 203,
j = 204,
W = 205,
X = 206,
q = 207,
Y = 208,
J = 209,
Z = 210,
Q = 0,
K = 1,
$ = 2,
tt = 3,
et = 4,
nt = 5,
it = 6,
rt = 7,
at = 0,
ot = 1,
st = 2,
ct = 0,
ht = 1,
lt = 2,
ut = 3,
pt = 4,
dt = 301,
ft = 302,
mt = 303,
gt = 304,
vt = 305,
yt = 306,
xt = 307,
wt = 1e3,
_t = 1001,
bt = 1002,
At = 1003,
Mt = 1004,
Et = 1005,
St = 1006,
Tt = 1007,
Ct = 1008,
It = 1009,
Lt = 1010,
Rt = 1011,
Pt = 1012,
Ot = 1013,
Dt = 1014,
Ut = 1015,
Nt = 1016,
Bt = 1017,
zt = 1018,
Ft = 1019,
Gt = 1020,
kt = 1021,
Ht = 1022,
Vt = 1023,
jt = 1024,
Wt = 1025,
Xt = 1026,
qt = 1027,
Yt = 33776,
Jt = 33777,
Zt = 33778,
Qt = 33779,
Kt = 35840,
$t = 35841,
te = 35842,
ee = 35843,
ne = 36196,
ie = 37808,
re = 37809,
ae = 37810,
oe = 37811,
se = 37812,
ce = 37813,
he = 37814,
le = 37815,
ue = 37816,
pe = 37817,
de = 37818,
fe = 37819,
me = 37820,
ge = 37821,
ve = 2201,
ye = 2400,
xe = 0,
we = 1,
_e = 2,
be = 3e3,
Ae = 3001,
Me = 3007,
Ee = 3002,
Se = 3004,
Te = 3005,
Ce = 3006,
Ie = 3200,
Le = 3201,
Re = {
DEG2RAD: Math.PI / 180,
RAD2DEG: 180 / Math.PI,
generateUUID: function() {
for (var t = [], e = 0; e < 256; e++) t[e] = (e < 16 ? "0" : "") + e.toString(16).toUpperCase();
return function() {
var e = 4294967295 * Math.random() | 0,
n = 4294967295 * Math.random() | 0,
i = 4294967295 * Math.random() | 0,
r = 4294967295 * Math.random() | 0;
return t[255 & e] + t[e >> 8 & 255] + t[e >> 16 & 255] + t[e >> 24 & 255] + "-" + t[255 & n] + t[n >> 8 & 255] + "-" + t[n >> 16 & 15 | 64] + t[n >> 24 & 255] + "-" + t[63 & i | 128] + t[i >> 8 & 255] + "-" + t[i >> 16 & 255] + t[i >> 24 & 255] + t[255 & r] + t[r >> 8 & 255] + t[r >> 16 & 255] + t[r >> 24 & 255]
}
}(),
clamp: function(t, e, n) {
return Math.max(e, Math.min(n, t))
},
euclideanModulo: function(t, e) {
return (t % e + e) % e
},
mapLinear: function(t, e, n, i, r) {
return i + (t - e) * (r - i) / (n - e)
},
lerp: function(t, e, n) {
return (1 - n) * t + n * e
},
smoothstep: function(t, e, n) {
return t <= e ? 0 : t >= n ? 1 : (t = (t - e) / (n - e)) * t * (3 - 2 * t)
},
smootherstep: function(t, e, n) {
return t <= e ? 0 : t >= n ? 1 : (t = (t - e) / (n - e)) * t * t * (t * (6 * t - 15) + 10)
},
randInt: function(t, e) {
return t + Math.floor(Math.random() * (e - t + 1))
},
randFloat: function(t, e) {
return t + Math.random() * (e - t)
},
randFloatSpread: function(t) {
return t * (.5 - Math.random())
},
degToRad: function(t) {
return t * Re.DEG2RAD
},
radToDeg: function(t) {
return t * Re.RAD2DEG
},
isPowerOfTwo: function(t) {
return 0 == (t & t - 1) && 0 !== t
},
ceilPowerOfTwo: function(t) {
return Math.pow(2, Math.ceil(Math.log(t) / Math.LN2))
},
floorPowerOfTwo: function(t) {
return Math.pow(2, Math.floor(Math.log(t) / Math.LN2))
}
};
function Pe(t, e) {
this.x = t || 0, this.y = e || 0
}
function Oe() {
this.elements = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1], arguments.length > 0 && console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")
}
function De(t, e, n, i) {
this._x = t || 0, this._y = e || 0, this._z = n || 0, this._w = void 0 !== i ? i : 1
}
function Ue(t, e, n) {
this.x = t || 0, this.y = e || 0, this.z = n || 0
}
function Ne() {
this.elements = [1, 0, 0, 0, 1, 0, 0, 0, 1], arguments.length > 0 && console.error("THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.")
}
Object.defineProperties(Pe.prototype, {
width: {
get: function() {
return this.x
},
set: function(t) {
this.x = t
}
},
height: {
get: function() {
return this.y
},
set: function(t) {
this.y = t
}
}
}), Object.assign(Pe.prototype, {
isVector2: !0,
set: function(t, e) {
return this.x = t, this.y = e, this
},
setScalar: function(t) {
return this.x = t, this.y = t, this
},
setX: function(t) {
return this.x = t, this
},
setY: function(t) {
return this.y = t, this
},
setComponent: function(t, e) {
switch (t) {
case 0:
this.x = e;
break;
case 1:
this.y = e;
break;
default:
throw new Error("index is out of range: " + t)
}
return this
},
getComponent: function(t) {
switch (t) {
case 0:
return this.x;
case 1:
return this.y;
default:
throw new Error("index is out of range: " + t)
}
},
clone: function() {
return new this.constructor(this.x, this.y)
},
copy: function(t) {
return this.x = t.x, this.y = t.y, this
},
add: function(t, e) {
return void 0 !== e ? (console.warn("THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead."), this.addVectors(t, e)) : (this.x += t.x, this.y += t.y, this)
},
addScalar: function(t) {
return this.x += t, this.y += t, this
},
addVectors: function(t, e) {
return this.x = t.x + e.x, this.y = t.y + e.y, this
},
addScaledVector: function(t, e) {
return this.x += t.x * e, this.y += t.y * e, this
},
sub: function(t, e) {
return void 0 !== e ? (console.warn("THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."), this.subVectors(t, e)) : (this.x -= t.x, this.y -= t.y, this)
},
subScalar: function(t) {
return this.x -= t, this.y -= t, this
},
subVectors: function(t, e) {
return this.x = t.x - e.x, this.y = t.y - e.y, this
},
multiply: function(t) {
return this.x *= t.x, this.y *= t.y, this
},
multiplyScalar: function(t) {
return this.x *= t, this.y *= t, this
},
divide: function(t) {
return this.x /= t.x, this.y /= t.y, this
},
divideScalar: function(t) {
return this.multiplyScalar(1 / t)
},
applyMatrix3: function(t) {
var e = this.x,
n = this.y,
i = t.elements;
return this.x = i[0] * e + i[3] * n + i[6], this.y = i[1] * e + i[4] * n + i[7], this
},
min: function(t) {
return this.x = Math.min(this.x, t.x), this.y = Math.min(this.y, t.y), this
},
max: function(t) {
return this.x = Math.max(this.x, t.x), this.y = Math.max(this.y, t.y), this
},
clamp: function(t, e) {
return this.x = Math.max(t.x, Math.min(e.x, this.x)), this.y = Math.max(t.y, Math.min(e.y, this.y)), this
},
clampScalar: (h = new Pe, l = new Pe, function(t, e) {
return h.set(t, t), l.set(e, e), this.clamp(h, l)
}),
clampLength: function(t, e) {
var n = this.length();
return this.divideScalar(n || 1).multiplyScalar(Math.max(t, Math.min(e, n)))
},
floor: function() {
return this.x = Math.floor(this.x), this.y = Math.floor(this.y), this
},
ceil: function() {
return this.x = Math.ceil(this.x), this.y = Math.ceil(this.y), this
},
round: function() {
return this.x = Math.round(this.x), this.y = Math.round(this.y), this
},
roundToZero: function() {
return this.x = this.x < 0 ? Math.ceil(this.x) : Math.floor(this.x), this.y = this.y < 0 ? Math.ceil(this.y) : Math.floor(this.y), this
},
negate: function() {
return this.x = -this.x, this.y = -this.y, this
},
dot: function(t) {
return this.x * t.x + this.y * t.y
},
lengthSq: function() {
return this.x * this.x + this.y * this.y
},
length: function() {
return Math.sqrt(this.x * this.x + this.y * this.y)
},
manhattanLength: function() {
return Math.abs(this.x) + Math.abs(this.y)
},
normalize: function() {
return this.divideScalar(this.length() || 1)
},
angle: function() {
var t = Math.atan2(this.y, this.x);
return t < 0 && (t += 2 * Math.PI), t
},
distanceTo: function(t) {
return Math.sqrt(this.distanceToSquared(t))
},
distanceToSquared: function(t) {
var e = this.x - t.x,
n = this.y - t.y;
return e * e + n * n
},
manhattanDistanceTo: function(t) {
return Math.abs(this.x - t.x) + Math.abs(this.y - t.y)
},
setLength: function(t) {
return this.normalize().multiplyScalar(t)
},
lerp: function(t, e) {
return this.x += (t.x - this.x) * e, this.y += (t.y - this.y) * e, this
},
lerpVectors: function(t, e, n) {
return this.subVectors(e, t).multiplyScalar(n).add(t)
},
equals: function(t) {
return t.x === this.x && t.y === this.y
},
fromArray: function(t, e) {
return void 0 === e && (e = 0), this.x = t[e], this.y = t[e + 1], this
},
toArray: function(t, e) {
return void 0 === t && (t = []), void 0 === e && (e = 0), t[e] = this.x, t[e + 1] = this.y, t
},
fromBufferAttribute: function(t, e, n) {
return void 0 !== n && console.warn("THREE.Vector2: offset has been removed from .fromBufferAttribute()."), this.x = t.getX(e), this.y = t.getY(e), this
},
rotateAround: function(t, e) {
var n = Math.cos(e),
i = Math.sin(e),
r = this.x - t.x,
a = this.y - t.y;
return this.x = r * n - a * i + t.x, this.y = r * i + a * n + t.y, this
}
}), Object.assign(Oe.prototype, {
isMatrix4: !0,
set: function(t, e, n, i, r, a, o, s, c, h, l, u, p, d, f, m) {
var g = this.elements;
return g[0] = t, g[4] = e, g[8] = n, g[12] = i, g[1] = r, g[5] = a, g[9] = o, g[13] = s, g[2] = c, g[6] = h, g[10] = l, g[14] = u, g[3] = p, g[7] = d, g[11] = f, g[15] = m, this
},
identity: function() {
return this.set(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1), this
},
clone: function() {
return (new Oe).fromArray(this.elements)
},
copy: function(t) {
var e = this.elements,
n = t.elements;
return e[0] = n[0], e[1] = n[1], e[2] = n[2], e[3] = n[3], e[4] = n[4], e[5] = n[5], e[6] = n[6], e[7] = n[7], e[8] = n[8], e[9] = n[9], e[10] = n[10], e[11] = n[11], e[12] = n[12], e[13] = n[13], e[14] = n[14], e[15] = n[15], this
},
copyPosition: function(t) {
var e = this.elements,
n = t.elements;
return e[12] = n[12], e[13] = n[13], e[14] = n[14], this
},
extractBasis: function(t, e, n) {
return t.setFromMatrixColumn(this, 0), e.setFromMatrixColumn(this, 1), n.setFromMatrixColumn(this, 2), this
},
makeBasis: function(t, e, n) {
return this.set(t.x, e.x, n.x, 0, t.y, e.y, n.y, 0, t.z, e.z, n.z, 0, 0, 0, 0, 1), this
},
extractRotation: (g = new Ue, function(t) {
var e = this.elements,
n = t.elements,
i = 1 / g.setFromMatrixColumn(t, 0).length(),
r = 1 / g.setFromMatrixColumn(t, 1).length(),
a = 1 / g.setFromMatrixColumn(t, 2).length();
return e[0] = n[0] * i, e[1] = n[1] * i, e[2] = n[2] * i, e[4] = n[4] * r, e[5] = n[5] * r, e[6] = n[6] * r, e[8] = n[8] * a, e[9] = n[9] * a, e[10] = n[10] * a, this
}),
makeRotationFromEuler: function(t) {
t && t.isEuler || console.error("THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");
var e = this.elements,
n = t.x,
i = t.y,
r = t.z,
a = Math.cos(n),
o = Math.sin(n),
s = Math.cos(i),
c = Math.sin(i),
h = Math.cos(r),
l = Math.sin(r);
if ("XYZ" === t.order) {
var u = a * h,
p = a * l,
d = o * h,
f = o * l;
e[0] = s * h, e[4] = -s * l, e[8] = c, e[1] = p + d * c, e[5] = u - f * c, e[9] = -o * s, e[2] = f - u * c, e[6] = d + p * c, e[10] = a * s
} else if ("YXZ" === t.order) {
var m = s * h,
g = s * l,
v = c * h,
y = c * l;
e[0] = m + y * o, e[4] = v * o - g, e[8] = a * c, e[1] = a * l, e[5] = a * h, e[9] = -o, e[2] = g * o - v, e[6] = y + m * o, e[10] = a * s
} else if ("ZXY" === t.order) {
m = s * h, g = s * l, v = c * h, y = c * l;
e[0] = m - y * o, e[4] = -a * l, e[8] = v + g * o, e[1] = g + v * o, e[5] = a * h, e[9] = y - m * o, e[2] = -a * c, e[6] = o, e[10] = a * s
} else if ("ZYX" === t.order) {
u = a * h, p = a * l, d = o * h, f = o * l;
e[0] = s * h, e[4] = d * c - p, e[8] = u * c + f, e[1] = s * l, e[5] = f * c + u, e[9] = p * c - d, e[2] = -c, e[6] = o * s, e[10] = a * s
} else if ("YZX" === t.order) {
var x = a * s,
w = a * c,
_ = o * s,
b = o * c;
e[0] = s * h, e[4] = b - x * l, e[8] = _ * l + w, e[1] = l, e[5] = a * h, e[9] = -o * h, e[2] = -c * h, e[6] = w * l + _, e[10] = x - b * l
} else if ("XZY" === t.order) {
x = a * s, w = a * c, _ = o * s, b = o * c;
e[0] = s * h, e[4] = -l, e[8] = c * h, e[1] = x * l + b, e[5] = a * h, e[9] = w * l - _, e[2] = _ * l - w, e[6] = o * h, e[10] = b * l + x
}
return e[3] = 0, e[7] = 0, e[11] = 0, e[12] = 0, e[13] = 0, e[14] = 0, e[15] = 1, this
},
makeRotationFromQuaternion: function(t) {
var e = this.elements,
n = t._x,
i = t._y,
r = t._z,
a = t._w,
o = n + n,
s = i + i,
c = r + r,
h = n * o,
l = n * s,
u = n * c,
p = i * s,
d = i * c,
f = r * c,
m = a * o,
g = a * s,
v = a * c;
return e[0] = 1 - (p + f), e[4] = l - v, e[8] = u + g, e[1] = l + v, e[5] = 1 - (h + f), e[9] = d - m, e[2] = u - g, e[6] = d + m, e[10] = 1 - (h + p), e[3] = 0, e[7] = 0, e[11] = 0, e[12] = 0, e[13] = 0, e[14] = 0, e[15] = 1, this
},
lookAt: (d = new Ue, f = new Ue, m = new Ue, function(t, e, n) {
var i = this.elements;
return m.subVectors(t, e), 0 === m.lengthSq() && (m.z = 1), m.normalize(), d.crossVectors(n, m), 0 === d.lengthSq() && (1 === Math.abs(n.z) ? m.x += 1e-4 : m.z += 1e-4, m.normalize(), d.crossVectors(n, m)), d.normalize(), f.crossVectors(m, d), i[0] = d.x, i[4] = f.x, i[8] = m.x, i[1] = d.y, i[5] = f.y, i[9] = m.y, i[2] = d.z, i[6] = f.z, i[10] = m.z, this
}),
multiply: function(t, e) {
return void 0 !== e ? (console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."), this.multiplyMatrices(t, e)) : this.multiplyMatrices(this, t)
},
premultiply: function(t) {
return this.multiplyMatrices(t, this)
},
multiplyMatrices: function(t, e) {
var n = t.elements,
i = e.elements,
r = this.elements,
a = n[0],
o = n[4],
s = n[8],
c = n[12],
h = n[1],
l = n[5],
u = n[9],
p = n[13],
d = n[2],
f = n[6],
m = n[10],
g = n[14],
v = n[3],
y = n[7],
x = n[11],
w = n[15],
_ = i[0],
b = i[4],
A = i[8],
M = i[12],
E = i[1],
S = i[5],
T = i[9],
C = i[13],
I = i[2],
L = i[6],
R = i[10],
P = i[14],
O = i[3],
D = i[7],
U = i[11],
N = i[15];
return r[0] = a * _ + o * E + s * I + c * O, r[4] = a * b + o * S + s * L + c * D, r[8] = a * A + o * T + s * R + c * U, r[12] = a * M + o * C + s * P + c * N, r[1] = h * _ + l * E + u * I + p * O, r[5] = h * b + l * S + u * L + p * D, r[9] = h * A + l * T + u * R + p * U, r[13] = h * M + l * C + u * P + p * N, r[2] = d * _ + f * E + m * I + g * O, r[6] = d * b + f * S + m * L + g * D, r[10] = d * A + f * T + m * R + g * U, r[14] = d * M + f * C + m * P + g * N, r[3] = v * _ + y * E + x * I + w * O, r[7] = v * b + y * S + x * L + w * D, r[11] = v * A + y * T + x * R + w * U, r[15] = v * M + y * C + x * P + w * N, this
},
multiplyScalar: function(t) {
var e = this.elements;
return e[0] *= t, e[4] *= t, e[8] *= t, e[12] *= t, e[1] *= t, e[5] *= t, e[9] *= t, e[13] *= t, e[2] *= t, e[6] *= t, e[10] *= t, e[14] *= t, e[3] *= t, e[7] *= t, e[11] *= t, e[15] *= t, this
},
applyToBufferAttribute: function() {
var t = new Ue;
return function(e) {
for (var n = 0, i = e.count; n < i; n++) t.x = e.getX(n), t.y = e.getY(n), t.z = e.getZ(n), t.applyMatrix4(this), e.setXYZ(n, t.x, t.y, t.z);
return e
}
}(),
determinant: function() {
var t = this.elements,
e = t[0],
n = t[4],
i = t[8],
r = t[12],
a = t[1],
o = t[5],
s = t[9],
c = t[13],
h = t[2],
l = t[6],
u = t[10],
p = t[14];
return t[3] * (+r * s * l - i * c * l - r * o * u + n * c * u + i * o * p - n * s * p) + t[7] * (+e * s * p - e * c * u + r * a * u - i * a * p + i * c * h - r * s * h) + t[11] * (+e * c * l - e * o * p - r * a * l + n * a * p + r * o * h - n * c * h) + t[15] * (-i * o * h - e * s * l + e * o * u + i * a * l - n * a * u + n * s * h)
},
transpose: function() {
var t, e = this.elements;
return t = e[1], e[1] = e[4], e[4] = t, t = e[2], e[2] = e[8], e[8] = t, t = e[6], e[6] = e[9], e[9] = t, t = e[3], e[3] = e[12], e[12] = t, t = e[7], e[7] = e[13], e[13] = t, t = e[11], e[11] = e[14], e[14] = t, this
},
setPosition: function(t) {
var e = this.elements;
return e[12] = t.x, e[13] = t.y, e[14] = t.z, this
},
getInverse: function(t, e) {
var n = this.elements,
i = t.elements,
r = i[0],
a = i[1],
o = i[2],
s = i[3],
c = i[4],
h = i[5],
l = i[6],
u = i[7],
p = i[8],
d = i[9],
f = i[10],
m = i[11],
g = i[12],
v = i[13],
y = i[14],
x = i[15],
w = d * y * u - v * f * u + v * l * m - h * y * m - d * l * x + h * f * x,
_ = g * f * u - p * y * u - g * l * m + c * y * m + p * l * x - c * f * x,
b = p * v * u - g * d * u + g * h * m - c * v * m - p * h * x + c * d * x,
A = g * d * l - p * v * l - g * h * f + c * v * f + p * h * y - c * d * y,
M = r * w + a * _ + o * b + s * A;
if (0 === M) {
var E = "THREE.Matrix4: .getInverse() can't invert matrix, determinant is 0";
if (!0 === e) throw new Error(E);
return console.warn(E), this.identity()
}
var S = 1 / M;
return n[0] = w * S, n[1] = (v * f * s - d * y * s - v * o * m + a * y * m + d * o * x - a * f * x) * S, n[2] = (h * y * s - v * l * s + v * o * u - a * y * u - h * o * x + a * l * x) * S, n[3] = (d * l * s - h * f * s - d * o * u + a * f * u + h * o * m - a * l * m) * S, n[4] = _ * S, n[5] = (p * y * s - g * f * s + g * o * m - r * y * m - p * o * x + r * f * x) * S, n[6] = (g * l * s - c * y * s - g * o * u + r * y * u + c * o * x - r * l * x) * S, n[7] = (c * f * s - p * l * s + p * o * u - r * f * u - c * o * m + r * l * m) * S, n[8] = b * S, n[9] = (g * d * s - p * v * s - g * a * m + r * v * m + p * a * x - r * d * x) * S, n[10] = (c * v * s - g * h * s + g * a * u - r * v * u - c * a * x + r * h * x) * S, n[11] = (p * h * s - c * d * s - p * a * u + r * d * u + c * a * m - r * h * m) * S, n[12] = A * S, n[13] = (p * v * o - g * d * o + g * a * f - r * v * f - p * a * y + r * d * y) * S, n[14] = (g * h * o - c * v * o - g * a * l + r * v * l + c * a * y - r * h * y) * S, n[15] = (c * d * o - p * h * o + p * a * l - r * d * l - c * a * f + r * h * f) * S, this
},
scale: function(t) {
var e = this.elements,
n = t.x,
i = t.y,
r = t.z;
return e[0] *= n, e[4] *= i, e[8] *= r, e[1] *= n, e[5] *= i, e[9] *= r, e[2] *= n, e[6] *= i, e[10] *= r, e[3] *= n, e[7] *= i, e[11] *= r, this
},
getMaxScaleOnAxis: function() {
var t = this.elements,
e = t[0] * t[0] + t[1] * t[1] + t[2] * t[2],
n = t[4] * t[4] + t[5] * t[5] + t[6] * t[6],
i = t[8] * t[8] + t[9] * t[9] + t[10] * t[10];
return Math.sqrt(Math.max(e, n, i))
},
makeTranslation: function(t, e, n) {
return this.set(1, 0, 0, t, 0, 1, 0, e, 0, 0, 1, n, 0, 0, 0, 1), this
},
makeRotationX: function(t) {
var e = Math.cos(t),
n = Math.sin(t);
return this.set(1, 0, 0, 0, 0, e, -n, 0, 0, n, e, 0, 0, 0, 0, 1), this
},
makeRotationY: function(t) {
var e = Math.cos(t),
n = Math.sin(t);
return this.set(e, 0, n, 0, 0, 1, 0, 0, -n, 0, e, 0, 0, 0, 0, 1), this
},
makeRotationZ: function(t) {
var e = Math.cos(t),
n = Math.sin(t);
return this.set(e, -n, 0, 0, n, e, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1), this
},
makeRotationAxis: function(t, e) {
var n = Math.cos(e),
i = Math.sin(e),
r = 1 - n,
a = t.x,
o = t.y,
s = t.z,
c = r * a,
h = r * o;
return this.set(c * a + n, c * o - i * s, c * s + i * o, 0, c * o + i * s, h * o + n, h * s - i * a, 0, c * s - i * o, h * s + i * a, r * s * s + n, 0, 0, 0, 0, 1), this
},
makeScale: function(t, e, n) {
return this.set(t, 0, 0, 0, 0, e, 0, 0, 0, 0, n, 0, 0, 0, 0, 1), this
},
makeShear: function(t, e, n) {
return this.set(1, e, n, 0, t, 1, n, 0, t, e, 1, 0, 0, 0, 0, 1), this
},
compose: function(t, e, n) {
return this.makeRotationFromQuaternion(e), this.scale(n), this.setPosition(t), this
},
decompose: (u = new Ue, p = new Oe, function(t, e, n) {
var i = this.elements,
r = u.set(i[0], i[1], i[2]).length(),
a = u.set(i[4], i[5], i[6]).length(),
o = u.set(i[8], i[9], i[10]).length();
this.determinant() < 0 && (r = -r), t.x = i[12], t.y = i[13], t.z = i[14], p.copy(this);
var s = 1 / r,
c = 1 / a,
h = 1 / o;
return p.elements[0] *= s, p.elements[1] *= s, p.elements[2] *= s, p.elements[4] *= c, p.elements[5] *= c, p.elements[6] *= c, p.elements[8] *= h, p.elements[9] *= h, p.elements[10] *= h, e.setFromRotationMatrix(p), n.x = r, n.y = a, n.z = o, this
}),
makePerspective: function(t, e, n, i, r, a) {
void 0 === a && console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.");
var o = this.elements,
s = 2 * r / (e - t),
c = 2 * r / (n - i),
h = (e + t) / (e - t),
l = (n + i) / (n - i),
u = -(a + r) / (a - r),
p = -2 * a * r / (a - r);
return o[0] = s, o[4] = 0, o[8] = h, o[12] = 0, o[1] = 0, o[5] = c, o[9] = l, o[13] = 0, o[2] = 0, o[6] = 0, o[10] = u, o[14] = p, o[3] = 0, o[7] = 0, o[11] = -1, o[15] = 0, this
},
makeOrthographic: function(t, e, n, i, r, a) {
var o = this.elements,
s = 1 / (e - t),
c = 1 / (n - i),
h = 1 / (a - r),
l = (e + t) * s,
u = (n + i) * c,
p = (a + r) * h;
return o[0] = 2 * s, o[4] = 0, o[8] = 0, o[12] = -l, o[1] = 0, o[5] = 2 * c, o[9] = 0, o[13] = -u, o[2] = 0, o[6] = 0, o[10] = -2 * h, o[14] = -p, o[3] = 0, o[7] = 0, o[11] = 0, o[15] = 1, this
},
equals: function(t) {
for (var e = this.elements, n = t.elements, i = 0; i < 16; i++)
if (e[i] !== n[i]) return !1;
return !0
},
fromArray: function(t, e) {
void 0 === e && (e = 0);
for (var n = 0; n < 16; n++) this.elements[n] = t[n + e];
return this
},
toArray: function(t, e) {
void 0 === t && (t = []), void 0 === e && (e = 0);
var n = this.elements;
return t[e] = n[0], t[e + 1] = n[1], t[e + 2] = n[2], t[e + 3] = n[3], t[e + 4] = n[4], t[e + 5] = n[5], t[e + 6] = n[6], t[e + 7] = n[7], t[e + 8] = n[8], t[e + 9] = n[9], t[e + 10] = n[10], t[e + 11] = n[11], t[e + 12] = n[12], t[e + 13] = n[13], t[e + 14] = n[14], t[e + 15] = n[15], t
}
}), Object.assign(De, {
slerp: function(t, e, n, i) {
return n.copy(t).slerp(e, i)
},
slerpFlat: function(t, e, n, i, r, a, o) {
var s = n[i + 0],
c = n[i + 1],
h = n[i + 2],
l = n[i + 3],
u = r[a + 0],
p = r[a + 1],
d = r[a + 2],
f = r[a + 3];
if (l !== f || s !== u || c !== p || h !== d) {
var m = 1 - o,
g = s * u + c * p + h * d + l * f,
v = g >= 0 ? 1 : -1,
y = 1 - g * g;
if (y > Number.EPSILON) {
var x = Math.sqrt(y),
w = Math.atan2(x, g * v);
m = Math.sin(m * w) / x, o = Math.sin(o * w) / x
}
var _ = o * v;
if (s = s * m + u * _, c = c * m + p * _, h = h * m + d * _, l = l * m + f * _, m === 1 - o) {
var b = 1 / Math.sqrt(s * s + c * c + h * h + l * l);
s *= b, c *= b, h *= b, l *= b
}
}
t[e] = s, t[e + 1] = c, t[e + 2] = h, t[e + 3] = l
}
}), Object.defineProperties(De.prototype, {
x: {
get: function() {
return this._x
},
set: function(t) {
this._x = t, this.onChangeCallback()
}
},
y: {
get: function() {
return this._y
},
set: function(t) {
this._y = t, this.onChangeCallback()
}
},
z: {
get: function() {
return this._z
},
set: function(t) {
this._z = t, this.onChangeCallback()
}
},
w: {
get: function() {
return this._w
},
set: function(t) {
this._w = t, this.onChangeCallback()
}
}
}), Object.assign(De.prototype, {
set: function(t, e, n, i) {
return this._x = t, this._y = e, this._z = n, this._w = i, this.onChangeCallback(), this
},
clone: function() {
return new this.constructor(this._x, this._y, this._z, this._w)
},
copy: function(t) {
return this._x = t.x, this._y = t.y, this._z = t.z, this._w = t.w, this.onChangeCallback(), this
},
setFromEuler: function(t, e) {
if (!t || !t.isEuler) throw new Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");
var n = t._x,
i = t._y,
r = t._z,
a = t.order,
o = Math.cos,
s = Math.sin,
c = o(n / 2),
h = o(i / 2),
l = o(r / 2),
u = s(n / 2),
p = s(i / 2),
d = s(r / 2);
return "XYZ" === a ? (this._x = u * h * l + c * p * d, this._y = c * p * l - u * h * d, this._z = c * h * d + u * p * l, this._w = c * h * l - u * p * d) : "YXZ" === a ? (this._x = u * h * l + c * p * d, this._y = c * p * l - u * h * d, this._z = c * h * d - u * p * l, this._w = c * h * l + u * p * d) : "ZXY" === a ? (this._x = u * h * l - c * p * d, this._y = c * p * l + u * h * d, this._z = c * h * d + u * p * l, this._w = c * h * l - u * p * d) : "ZYX" === a ? (this._x = u * h * l - c * p * d, this._y = c * p * l + u * h * d, this._z = c * h * d - u * p * l, this._w = c * h * l + u * p * d) : "YZX" === a ? (this._x = u * h * l + c * p * d, this._y = c * p * l + u * h * d, this._z = c * h * d - u * p * l, this._w = c * h * l - u * p * d) : "XZY" === a && (this._x = u * h * l - c * p * d, this._y = c * p * l - u * h * d, this._z = c * h * d + u * p * l, this._w = c * h * l + u * p * d), !1 !== e && this.onChangeCallback(), this
},
setFromAxisAngle: function(t, e) {
var n = e / 2,
i = Math.sin(n);
return this._x = t.x * i, this._y = t.y * i, this._z = t.z * i, this._w = Math.cos(n), this.onChangeCallback(), this
},
setFromRotationMatrix: function(t) {
var e, n = t.elements,
i = n[0],
r = n[4],
a = n[8],
o = n[1],
s = n[5],
c = n[9],
h = n[2],
l = n[6],
u = n[10],
p = i + s + u;
return p > 0 ? (e = .5 / Math.sqrt(p + 1), this._w = .25 / e, this._x = (l - c) * e, this._y = (a - h) * e, this._z = (o - r) * e) : i > s && i > u ? (e = 2 * Math.sqrt(1 + i - s - u), this._w = (l - c) / e, this._x = .25 * e, this._y = (r + o) / e, this._z = (a + h) / e) : s > u ? (e = 2 * Math.sqrt(1 + s - i - u), this._w = (a - h) / e, this._x = (r + o) / e, this._y = .25 * e, this._z = (c + l) / e) : (e = 2 * Math.sqrt(1 + u - i - s), this._w = (o - r) / e, this._x = (a + h) / e, this._y = (c + l) / e, this._z = .25 * e), this.onChangeCallback(), this
},
setFromUnitVectors: function() {
var t, e = new Ue;
return function(n, i) {
return void 0 === e && (e = new Ue), (t = n.dot(i) + 1) < 1e-6 ? (t = 0, Math.abs(n.x) > Math.abs(n.z) ? e.set(-n.y, n.x, 0) : e.set(0, -n.z, n.y)) : e.crossVectors(n, i), this._x = e.x, this._y = e.y, this._z = e.z, this._w = t, this.normalize()
}
}(),
inverse: function() {
return this.conjugate()
},
conjugate: function() {
return this._x *= -1, this._y *= -1, this._z *= -1, this.onChangeCallback(), this
},
dot: function(t) {
return this._x * t._x + this._y * t._y + this._z * t._z + this._w * t._w
},
lengthSq: function() {
return this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w
},
length: function() {
return Math.sqrt(this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w)
},
normalize: function() {
var t = this.length();
return 0 === t ? (this._x = 0, this._y = 0, this._z = 0, this._w = 1) : (t = 1 / t, this._x = this._x * t, this._y = this._y * t, this._z = this._z * t, this._w = this._w * t), this.onChangeCallback(), this
},
multiply: function(t, e) {
return void 0 !== e ? (console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."), this.multiplyQuaternions(t, e)) : this.multiplyQuaternions(this, t)
},
premultiply: function(t) {
return this.multiplyQuaternions(t, this)
},
multiplyQuaternions: function(t, e) {
var n = t._x,
i = t._y,
r = t._z,
a = t._w,
o = e._x,
s = e._y,
c = e._z,
h = e._w;
return this._x = n * h + a * o + i * c - r * s, this._y = i * h + a * s + r * o - n * c, this._z = r * h + a * c + n * s - i * o, this._w = a * h - n * o - i * s - r * c, this.onChangeCallback(), this
},
slerp: function(t, e) {
if (0 === e) return this;
if (1 === e) return this.copy(t);
var n = this._x,
i = this._y,
r = this._z,
a = this._w,
o = a * t._w + n * t._x + i * t._y + r * t._z;
if (o < 0 ? (this._w = -t._w, this._x = -t._x, this._y = -t._y, this._z = -t._z, o = -o) : this.copy(t), o >= 1) return this._w = a, this._x = n, this._y = i, this._z = r, this;
var s = Math.sqrt(1 - o * o);
if (Math.abs(s) < .001) return this._w = .5 * (a + this._w), this._x = .5 * (n + this._x), this._y = .5 * (i + this._y), this._z = .5 * (r + this._z), this;
var c = Math.atan2(s, o),
h = Math.sin((1 - e) * c) / s,
l = Math.sin(e * c) / s;
return this._w = a * h + this._w * l, this._x = n * h + this._x * l, this._y = i * h + this._y * l, this._z = r * h + this._z * l, this.onChangeCallback(), this
},
equals: function(t) {
return t._x === this._x && t._y === this._y && t._z === this._z && t._w === this._w
},
fromArray: function(t, e) {
return void 0 === e && (e = 0), this._x = t[e], this._y = t[e + 1], this._z = t[e + 2], this._w = t[e + 3], this.onChangeCallback(), this
},
toArray: function(t, e) {
return void 0 === t && (t = []), void 0 === e && (e = 0), t[e] = this._x, t[e + 1] = this._y, t[e + 2] = this._z, t[e + 3] = this._w, t
},
onChange: function(t) {
return this.onChangeCallback = t, this
},
onChangeCallback: function() {}
}), Object.assign(Ue.prototype, {
isVector3: !0,
set: function(t, e, n) {
return this.x = t, this.y = e, this.z = n, this
},
setScalar: function(t) {
return this.x = t, this.y = t, this.z = t, this
},
setX: function(t) {
return this.x = t, this
},
setY: function(t) {
return this.y = t, this
},
setZ: function(t) {
return this.z = t, this
},
setComponent: function(t, e) {
switch (t) {
case 0:
this.x = e;
break;
case 1:
this.y = e;
break;
case 2:
this.z = e;
break;
default:
throw new Error("index is out of range: " + t)
}
return this
},
getComponent: function(t) {
switch (t) {
case 0:
return this.x;
case 1:
return this.y;
case 2:
return this.z;
default:
throw new Error("index is out of range: " + t)
}
},
clone: function() {
return new this.constructor(this.x, this.y, this.z)
},
copy: function(t) {
return this.x = t.x, this.y = t.y, this.z = t.z, this
},
add: function(t, e) {
return void 0 !== e ? (console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."), this.addVectors(t, e)) : (this.x += t.x, this.y += t.y, this.z += t.z, this)
},
addScalar: function(t) {
return this.x += t, this.y += t, this.z += t, this
},
addVectors: function(t, e) {
return this.x = t.x + e.x, this.y = t.y + e.y, this.z = t.z + e.z, this
},
addScaledVector: function(t, e) {
return this.x += t.x * e, this.y += t.y * e, this.z += t.z * e, this
},
sub: function(t, e) {
return void 0 !== e ? (console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."), this.subVectors(t, e)) : (this.x -= t.x, this.y -= t.y, this.z -= t.z, this)
},
subScalar: function(t) {
return this.x -= t, this.y -= t, this.z -= t, this
},
subVectors: function(t, e) {
return this.x = t.x - e.x, this.y = t.y - e.y, this.z = t.z - e.z, this
},
multiply: function(t, e) {
return void 0 !== e ? (console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."), this.multiplyVectors(t, e)) : (this.x *= t.x, this.y *= t.y, this.z *= t.z, this)
},
multiplyScalar: function(t) {
return this.x *= t, this.y *= t, this.z *= t, this
},
multiplyVectors: function(t, e) {
return this.x = t.x * e.x, this.y = t.y * e.y, this.z = t.z * e.z, this
},
applyEuler: (v = new De, function(t) {
return t && t.isEuler || console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order."), this.applyQuaternion(v.setFromEuler(t))
}),
applyAxisAngle: function() {
var t = new De;
return function(e, n) {
return this.applyQuaternion(t.setFromAxisAngle(e, n))
}
}(),
applyMatrix3: function(t) {
var e = this.x,
n = this.y,
i = this.z,
r = t.elements;
return this.x = r[0] * e + r[3] * n + r[6] * i, this.y = r[1] * e + r[4] * n + r[7] * i, this.z = r[2] * e + r[5] * n + r[8] * i, this
},
applyMatrix4: function(t) {
var e = this.x,
n = this.y,
i = this.z,
r = t.elements,
a = 1 / (r[3] * e + r[7] * n + r[11] * i + r[15]);
return this.x = (r[0] * e + r[4] * n + r[8] * i + r[12]) * a, this.y = (r[1] * e + r[5] * n + r[9] * i + r[13]) * a, this.z = (r[2] * e + r[6] * n + r[10] * i + r[14]) * a, this
},
applyQuaternion: function(t) {
var e = this.x,
n = this.y,
i = this.z,
r = t.x,
a = t.y,
o = t.z,
s = t.w,
c = s * e + a * i - o * n,
h = s * n + o * e - r * i,
l = s * i + r * n - a * e,
u = -r * e - a * n - o * i;
return this.x = c * s + u * -r + h * -o - l * -a, this.y = h * s + u * -a + l * -r - c * -o, this.z = l * s + u * -o + c * -a - h * -r, this
},
project: function() {
var t = new Oe;
return function(e) {
return t.multiplyMatrices(e.projectionMatrix, t.getInverse(e.matrixWorld)), this.applyMatrix4(t)
}
}(),
unproject: function() {
var t = new Oe;
return function(e) {
return t.multiplyMatrices(e.matrixWorld, t.getInverse(e.projectionMatrix)), this.applyMatrix4(t)
}
}(),
transformDirection: function(t) {
var e = this.x,
n = this.y,
i = this.z,
r = t.elements;
return this.x = r[0] * e + r[4] * n + r[8] * i, this.y = r[1] * e + r[5] * n + r[9] * i, this.z = r[2] * e + r[6] * n + r[10] * i, this.normalize()
},
divide: function(t) {
return this.x /= t.x, this.y /= t.y, this.z /= t.z, this
},
divideScalar: function(t) {
return this.multiplyScalar(1 / t)
},
min: function(t) {
return this.x = Math.min(this.x, t.x), this.y = Math.min(this.y, t.y), this.z = Math.min(this.z, t.z), this
},
max: function(t) {
return this.x = Math.max(this.x, t.x), this.y = Math.max(this.y, t.y), this.z = Math.max(this.z, t.z), this
},
clamp: function(t, e) {
return this.x = Math.max(t.x, Math.min(e.x, this.x)), this.y = Math.max(t.y, Math.min(e.y, this.y)), this.z = Math.max(t.z, Math.min(e.z, this.z)), this
},
clampScalar: function() {
var t = new Ue,
e = new Ue;
return function(n, i) {
return t.set(n, n, n), e.set(i, i, i), this.clamp(t, e)
}
}(),
clampLength: function(t, e) {
var n = this.length();
return this.divideScalar(n || 1).multiplyScalar(Math.max(t, Math.min(e, n)))
},
floor: function() {
return this.x = Math.floor(this.x), this.y = Math.floor(this.y), this.z = Math.floor(this.z), this
},
ceil: function() {
return this.x = Math.ceil(this.x), this.y = Math.ceil(this.y), this.z = Math.ceil(this.z), this
},
round: function() {
return this.x = Math.round(this.x), this.y = Math.round(this.y), this.z = Math.round(this.z), this
},
roundToZero: function() {
return this.x = this.x < 0 ? Math.ceil(this.x) : Math.floor(this.x), this.y = this.y < 0 ? Math.ceil(this.y) : Math.floor(this.y), this.z = this.z < 0 ? Math.ceil(this.z) : Math.floor(this.z), this
},
negate: function() {
return this.x = -this.x, this.y = -this.y, this.z = -this.z, this
},
dot: function(t) {
return this.x * t.x + this.y * t.y + this.z * t.z
},
lengthSq: function() {
return this.x * this.x + this.y * this.y + this.z * this.z
},
length: function() {
return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z)
},
manhattanLength: function() {
return Math.abs(this.x) + Math.abs(this.y) + Math.abs(this.z)
},
normalize: function() {
return this.divideScalar(this.length() || 1)
},
setLength: function(t) {
return this.normalize().multiplyScalar(t)
},
lerp: function(t, e) {
return this.x += (t.x - this.x) * e, this.y += (t.y - this.y) * e, this.z += (t.z - this.z) * e, this
},
lerpVectors: function(t, e, n) {
return this.subVectors(e, t).multiplyScalar(n).add(t)
},
cross: function(t, e) {
return void 0 !== e ? (console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."), this.crossVectors(t, e)) : this.crossVectors(this, t)
},
crossVectors: function(t, e) {
var n = t.x,
i = t.y,
r = t.z,
a = e.x,
o = e.y,
s = e.z;
return this.x = i * s - r * o, this.y = r * a - n * s, this.z = n * o - i * a, this
},
projectOnVector: function(t) {
var e = t.dot(this) / t.lengthSq();
return this.copy(t).multiplyScalar(e)
},
projectOnPlane: function() {
var t = new Ue;
return function(e) {
return t.copy(this).projectOnVector(e), this.sub(t)
}
}(),
reflect: function() {
var t = new Ue;
return function(e) {
return this.sub(t.copy(e).multiplyScalar(2 * this.dot(e)))
}
}(),
angleTo: function(t) {
var e = this.dot(t) / Math.sqrt(this.lengthSq() * t.lengthSq());
return Math.acos(Re.clamp(e, -1, 1))
},
distanceTo: function(t) {
return Math.sqrt(this.distanceToSquared(t))
},
distanceToSquared: function(t) {
var e = this.x - t.x,
n = this.y - t.y,
i = this.z - t.z;
return e * e + n * n + i * i
},
manhattanDistanceTo: function(t) {
return Math.abs(this.x - t.x) + Math.abs(this.y - t.y) + Math.abs(this.z - t.z)
},
setFromSpherical: function(t) {
var e = Math.sin(t.phi) * t.radius;
return this.x = e * Math.sin(t.theta), this.y = Math.cos(t.phi) * t.radius, this.z = e * Math.cos(t.theta), this
},
setFromCylindrical: function(t) {
return this.x = t.radius * Math.sin(t.theta), this.y = t.y, this.z = t.radius * Math.cos(t.theta), this
},
setFromMatrixPosition: function(t) {
var e = t.elements;
return this.x = e[12], this.y = e[13], this.z = e[14], this
},
setFromMatrixScale: function(t) {
var e = this.setFromMatrixColumn(t, 0).length(),
n = this.setFromMatrixColumn(t, 1).length(),
i = this.setFromMatrixColumn(t, 2).length();
return this.x = e, this.y = n, this.z = i, this
},
setFromMatrixColumn: function(t, e) {
return this.fromArray(t.elements, 4 * e)
},
equals: function(t) {
return t.x === this.x && t.y === this.y && t.z === this.z
},
fromArray: function(t, e) {
return void 0 === e && (e = 0), this.x = t[e], this.y = t[e + 1], this.z = t[e + 2], this
},
toArray: function(t, e) {
return void 0 === t && (t = []), void 0 === e && (e = 0), t[e] = this.x, t[e + 1] = this.y, t[e + 2] = this.z, t
},
fromBufferAttribute: function(t, e, n) {
return void 0 !== n && console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute()."), this.x = t.getX(e), this.y = t.getY(e), this.z = t.getZ(e), this
}
}), Object.assign(Ne.prototype, {
isMatrix3: !0,
set: function(t, e, n, i, r, a, o, s, c) {
var h = this.elements;
return h[0] = t, h[1] = i, h[2] = o, h[3] = e, h[4] = r, h[5] = s, h[6] = n, h[7] = a, h[8] = c, this
},
identity: function() {
return this.set(1, 0, 0, 0, 1, 0, 0, 0, 1), this
},
clone: function() {
return (new this.constructor).fromArray(this.elements)
},
copy: function(t) {
var e = this.elements,
n = t.elements;
return e[0] = n[0], e[1] = n[1], e[2] = n[2], e[3] = n[3], e[4] = n[4], e[5] = n[5], e[6] = n[6], e[7] = n[7], e[8] = n[8], this
},
setFromMatrix4: function(t) {
var e = t.elements;
return this.set(e[0], e[4], e[8], e[1], e[5], e[9], e[2], e[6], e[10]), this
},
applyToBufferAttribute: function() {
var t = new Ue;
return function(e) {
for (var n = 0, i = e.count; n < i; n++) t.x = e.getX(n), t.y = e.getY(n), t.z = e.getZ(n), t.applyMatrix3(this), e.setXYZ(n, t.x, t.y, t.z);
return e
}
}(),
multiply: function(t) {
return this.multiplyMatrices(this, t)
},
premultiply: function(t) {
return this.multiplyMatrices(t, this)
},
multiplyMatrices: function(t, e) {
var n = t.elements,
i = e.elements,
r = this.elements,
a = n[0],
o = n[3],
s = n[6],
c = n[1],
h = n[4],
l = n[7],
u = n[2],
p = n[5],
d = n[8],
f = i[0],
m = i[3],
g = i[6],
v = i[1],
y = i[4],
x = i[7],
w = i[2],
_ = i[5],
b = i[8];
return r[0] = a * f + o * v + s * w, r[3] = a * m + o * y + s * _, r[6] = a * g + o * x + s * b, r[1] = c * f + h * v + l * w, r[4] = c * m + h * y + l * _, r[7] = c * g + h * x + l * b, r[2] = u * f + p * v + d * w, r[5] = u * m + p * y + d * _, r[8] = u * g + p * x + d * b, this
},
multiplyScalar: function(t) {
var e = this.elements;
return e[0] *= t, e[3] *= t, e[6] *= t, e[1] *= t, e[4] *= t, e[7] *= t, e[2] *= t, e[5] *= t, e[8] *= t, this
},
determinant: function() {
var t = this.elements,
e = t[0],
n = t[1],
i = t[2],
r = t[3],
a = t[4],
o = t[5],
s = t[6],
c = t[7],
h = t[8];
return e * a * h - e * o * c - n * r * h + n * o * s + i * r * c - i * a * s
},
getInverse: function(t, e) {
t && t.isMatrix4 && console.error("THREE.Matrix3: .getInverse() no longer takes a Matrix4 argument.");
var n = t.elements,
i = this.elements,
r = n[0],
a = n[1],
o = n[2],
s = n[3],
c = n[4],
h = n[5],
l = n[6],
u = n[7],
p = n[8],
d = p * c - h * u,
f = h * l - p * s,
m = u * s - c * l,
g = r * d + a * f + o * m;
if (0 === g) {
var v = "THREE.Matrix3: .getInverse() can't invert matrix, determinant is 0";
if (!0 === e) throw new Error(v);
return console.warn(v), this.identity()
}
var y = 1 / g;
return i[0] = d * y, i[1] = (o * u - p * a) * y, i[2] = (h * a - o * c) * y, i[3] = f * y, i[4] = (p * r - o * l) * y, i[5] = (o * s - h * r) * y, i[6] = m * y, i[7] = (a * l - u * r) * y, i[8] = (c * r - a * s) * y, this
},
transpose: function() {
var t, e = this.elements;
return t = e[1], e[1] = e[3], e[3] = t, t = e[2], e[2] = e[6], e[6] = t, t = e[5], e[5] = e[7], e[7] = t, this
},
getNormalMatrix: function(t) {
return this.setFromMatrix4(t).getInverse(this).transpose()
},
transposeIntoArray: function(t) {
var e = this.elements;
return t[0] = e[0], t[1] = e[3], t[2] = e[6], t[3] = e[1], t[4] = e[4], t[5] = e[7], t[6] = e[2], t[7] = e[5], t[8] = e[8], this
},
setUvTransform: function(t, e, n, i, r, a, o) {
var s = Math.cos(r),
c = Math.sin(r);
this.set(n * s, n * c, -n * (s * a + c * o) + a + t, -i * c, i * s, -i * (-c * a + s * o) + o + e, 0, 0, 1)
},
scale: function(t, e) {
var n = this.elements;
return n[0] *= t, n[3] *= t, n[6] *= t, n[1] *= e, n[4] *= e, n[7] *= e, this
},
rotate: function(t) {
var e = Math.cos(t),
n = Math.sin(t),
i = this.elements,
r = i[0],
a = i[3],
o = i[6],
s = i[1],
c = i[4],
h = i[7];
return i[0] = e * r + n * s, i[3] = e * a + n * c, i[6] = e * o + n * h, i[1] = -n * r + e * s, i[4] = -n * a + e * c, i[7] = -n * o + e * h, this
},
translate: function(t, e) {
var n = this.elements;
return n[0] += t * n[2], n[3] += t * n[5], n[6] += t * n[8], n[1] += e * n[2], n[4] += e * n[5], n[7] += e * n[8], this
},
equals: function(t) {
for (var e = this.elements, n = t.elements, i = 0; i < 9; i++)
if (e[i] !== n[i]) return !1;
return !0
},
fromArray: function(t, e) {
void 0 === e && (e = 0);
for (var n = 0; n < 9; n++) this.elements[n] = t[n + e];
return this
},
toArray: function(t, e) {
void 0 === t && (t = []), void 0 === e && (e = 0);
var n = this.elements;
return t[e] = n[0], t[e + 1] = n[1], t[e + 2] = n[2], t[e + 3] = n[3], t[e + 4] = n[4], t[e + 5] = n[5], t[e + 6] = n[6], t[e + 7] = n[7], t[e + 8] = n[8], t
}
});
var Be, ze, Fe, Ge, ke, He, Ve = 0;
function je(t, e, n, i, r, a, o, s, c, h) {
Object.defineProperty(this, "id", {
value: Ve++
}), this.uuid = Re.generateUUID(), this.name = "", this.image = void 0 !== t ? t : je.DEFAULT_IMAGE, this.mipmaps = [], this.mapping = void 0 !== e ? e : je.DEFAULT_MAPPING, this.wrapS = void 0 !== n ? n : _t, this.wrapT = void 0 !== i ? i : _t, this.magFilter = void 0 !== r ? r : St, this.minFilter = void 0 !== a ? a : Ct, this.anisotropy = void 0 !== c ? c : 1, this.format = void 0 !== o ? o : Vt, this.type = void 0 !== s ? s : It, this.offset = new Pe(0, 0), this.repeat = new Pe(1, 1), this.center = new Pe(0, 0), this.rotation = 0, this.matrixAutoUpdate = !0, this.matrix = new Ne, this.generateMipmaps = !0, this.premultiplyAlpha = !1, this.flipY = !0, this.unpackAlignment = 4, this.encoding = void 0 !== h ? h : be, this.version = 0, this.onUpdate = null
}
function We(t, e, n, i) {
this.x = t || 0, this.y = e || 0, this.z = n || 0, this.w = void 0 !== i ? i : 1
}
function Xe(t, e, n) {
this.width = t, this.height = e, this.scissor = new We(0, 0, t, e), this.scissorTest = !1, this.viewport = new We(0, 0, t, e), void 0 === (n = n || {}).minFilter && (n.minFilter = St), this.texture = new je(void 0, void 0, n.wrapS, n.wrapT, n.magFilter, n.minFilter, n.format, n.type, n.anisotropy, n.encoding), this.depthBuffer = void 0 === n.depthBuffer || n.depthBuffer, this.stencilBuffer = void 0 === n.stencilBuffer || n.stencilBuffer, this.depthTexture = void 0 !== n.depthTexture ? n.depthTexture : null
}
function qe(t, e, n) {
Xe.call(this, t, e, n), this.activeCubeFace = 0, this.activeMipMapLevel = 0
}
function Ye(t, e, n, i, r, a, o, s, c, h, l, u) {
je.call(this, null, a, o, s, c, h, i, r, l, u), this.image = {
data: t,
width: e,
height: n
}, this.magFilter = void 0 !== c ? c : At, this.minFilter = void 0 !== h ? h : At, this.generateMipmaps = !1, this.flipY = !1, this.unpackAlignment = 1
}
function Je(t, e) {
this.min = void 0 !== t ? t : new Ue(Infinity, Infinity, Infinity), this.max = void 0 !== e ? e : new Ue(-Infinity, -Infinity, -Infinity)
}
function Ze(t, e) {
this.center = void 0 !== t ? t : new Ue, this.radius = void 0 !== e ? e : 0
}
function Qe(t, e) {
this.normal = void 0 !== t ? t : new Ue(1, 0, 0), this.constant = void 0 !== e ? e : 0
}
function Ke(t, e, n, i, r, a) {
this.planes = [void 0 !== t ? t : new Qe, void 0 !== e ? e : new Qe, void 0 !== n ? n : new Qe, void 0 !== i ? i : new Qe, void 0 !== r ? r : new Qe, void 0 !== a ? a : new Qe]
}
je.DEFAULT_IMAGE = void 0, je.DEFAULT_MAPPING = 300, je.prototype = Object.assign(Object.create(c.prototype), {
constructor: je,
isTexture: !0,
clone: function() {
return (new this.constructor).copy(this)
},
copy: function(t) {
return this.name = t.name, this.image = t.image, this.mipmaps = t.mipmaps.slice(0), this.mapping = t.mapping, this.wrapS = t.wrapS, this.wrapT = t.wrapT, this.magFilter = t.magFilter, this.minFilter = t.minFilter, this.anisotropy = t.anisotropy, this.format = t.format, this.type = t.type, this.offset.copy(t.offset), this.repeat.copy(t.repeat), this.center.copy(t.center), this.rotation = t.rotation, this.matrixAutoUpdate = t.matrixAutoUpdate, this.matrix.copy(t.matrix), this.generateMipmaps = t.generateMipmaps, this.premultiplyAlpha = t.premultiplyAlpha, this.flipY = t.flipY, this.unpackAlignment = t.unpackAlignment, this.encoding = t.encoding, this
},
toJSON: function(t) {
var e = void 0 === t || "string" == typeof t;
if (!e && void 0 !== t.textures[this.uuid]) return t.textures[this.uuid];
var n = {
metadata: {
version: 4.5,
type: "Texture",
generator: "Texture.toJSON"
},
uuid: this.uuid,
name: this.name,
mapping: this.mapping,
repeat: [this.repeat.x, this.repeat.y],
offset: [this.offset.x, this.offset.y],
center: [this.center.x, this.center.y],
rotation: this.rotation,
wrap: [this.wrapS, this.wrapT],
format: this.format,
minFilter: this.minFilter,
magFilter: this.magFilter,
anisotropy: this.anisotropy,
flipY: this.flipY
};
if (void 0 !== this.image) {
var i = this.image;
void 0 === i.uuid && (i.uuid = Re.generateUUID()), e || void 0 !== t.images[i.uuid] || (t.images[i.uuid] = {
uuid: i.uuid,
url: function(t) {
var e;
if (t instanceof HTMLCanvasElement) e = t;
else {
(e = document.createElementNS("http://www.w3.org/1999/xhtml", "canvas")).width = t.width, e.height = t.height;
var n = e.getContext("2d");
t instanceof ImageData ? n.putImageData(t, 0, 0) : n.drawImage(t, 0, 0, t.width, t.height)
}
return e.width > 2048 || e.height > 2048 ? e.toDataURL("image/jpeg", .6) : e.toDataURL("image/png")
}(i)
}), n.image = i.uuid
}
return e || (t.textures[this.uuid] = n), n
},
dispose: function() {
this.dispatchEvent({
type: "dispose"
})
},
transformUv: function(t) {
if (300 === this.mapping) {
if (t.applyMatrix3(this.matrix), t.x < 0 || t.x > 1) switch (this.wrapS) {
case wt:
t.x = t.x - Math.floor(t.x);
break;
case _t:
t.x = t.x < 0 ? 0 : 1;
break;
case bt:
1 === Math.abs(Math.floor(t.x) % 2) ? t.x = Math.ceil(t.x) - t.x : t.x = t.x - Math.floor(t.x)
}
if (t.y < 0 || t.y > 1) switch (this.wrapT) {
case wt:
t.y = t.y - Math.floor(t.y);
break;
case _t:
t.y = t.y < 0 ? 0 : 1;
break;
case bt:
1 === Math.abs(Math.floor(t.y) % 2) ? t.y = Math.ceil(t.y) - t.y : t.y = t.y - Math.floor(t.y)
}
this.flipY && (t.y = 1 - t.y)
}
}
}), Object.defineProperty(je.prototype, "needsUpdate", {
set: function(t) {
!0 === t && this.version++
}
}), Object.assign(We.prototype, {
isVector4: !0,
set: function(t, e, n, i) {
return this.x = t, this.y = e, this.z = n, this.w = i, this
},
setScalar: function(t) {
return this.x = t, this.y = t, this.z = t, this.w = t, this
},
setX: function(t) {
return this.x = t, this
},
setY: function(t) {
return this.y = t, this
},
setZ: function(t) {
return this.z = t, this
},
setW: function(t) {
return this.w = t, this
},
setComponent: function(t, e) {
switch (t) {
case 0:
this.x = e;
break;
case 1:
this.y = e;
break;
case 2:
this.z = e;
break;
case 3:
this.w = e;
break;
default:
throw new Error("index is out of range: " + t)
}
return this
},
getComponent: function(t) {
switch (t) {
case 0:
return this.x;
case 1:
return this.y;
case 2:
return this.z;
case 3:
return this.w;
default:
throw new Error("index is out of range: " + t)
}
},
clone: function() {
return new this.constructor(this.x, this.y, this.z, this.w)
},
copy: function(t) {
return this.x = t.x, this.y = t.y, this.z = t.z, this.w = void 0 !== t.w ? t.w : 1, this
},
add: function(t, e) {
return void 0 !== e ? (console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."), this.addVectors(t, e)) : (this.x += t.x, this.y += t.y, this.z += t.z, this.w += t.w, this)
},
addScalar: function(t) {
return this.x += t, this.y += t, this.z += t, this.w += t, this
},
addVectors: function(t, e) {
return this.x = t.x + e.x, this.y = t.y + e.y, this.z = t.z + e.z, this.w = t.w + e.w, this
},
addScaledVector: function(t, e) {
return this.x += t.x * e, this.y += t.y * e, this.z += t.z * e, this.w += t.w * e, this
},
sub: function(t, e) {
return void 0 !== e ? (console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."), this.subVectors(t, e)) : (this.x -= t.x, this.y -= t.y, this.z -= t.z, this.w -= t.w, this)
},
subScalar: function(t) {
return this.x -= t, this.y -= t, this.z -= t, this.w -= t, this
},
subVectors: function(t, e) {
return this.x = t.x - e.x, this.y = t.y - e.y, this.z = t.z - e.z, this.w = t.w - e.w, this
},
multiplyScalar: function(t) {
return this.x *= t, this.y *= t, this.z *= t, this.w *= t, this
},
applyMatrix4: function(t) {
var e = this.x,
n = this.y,
i = this.z,
r = this.w,
a = t.elements;
return this.x = a[0] * e + a[4] * n + a[8] * i + a[12] * r, this.y = a[1] * e + a[5] * n + a[9] * i + a[13] * r, this.z = a[2] * e + a[6] * n + a[10] * i + a[14] * r, this.w = a[3] * e + a[7] * n + a[11] * i + a[15] * r, this
},
divideScalar: function(t) {
return this.multiplyScalar(1 / t)
},
setAxisAngleFromQuaternion: function(t) {
this.w = 2 * Math.acos(t.w);
var e = Math.sqrt(1 - t.w * t.w);
return e < 1e-4 ? (this.x = 1, this.y = 0, this.z = 0) : (this.x = t.x / e, this.y = t.y / e, this.z = t.z / e), this
},
setAxisAngleFromRotationMatrix: function(t) {
var e, n, i, r, a = t.elements,
o = a[0],
s = a[4],
c = a[8],
h = a[1],
l = a[5],
u = a[9],
p = a[2],
d = a[6],
f = a[10];
if (Math.abs(s - h) < .01 && Math.abs(c - p) < .01 && Math.abs(u - d) < .01) {
if (Math.abs(s + h) < .1 && Math.abs(c + p) < .1 && Math.abs(u + d) < .1 && Math.abs(o + l + f - 3) < .1) return this.set(1, 0, 0, 0), this;
e = Math.PI;
var m = (o + 1) / 2,
g = (l + 1) / 2,
v = (f + 1) / 2,
y = (s + h) / 4,
x = (c + p) / 4,
w = (u + d) / 4;
return m > g && m > v ? m < .01 ? (n = 0, i = .707106781, r = .707106781) : (i = y / (n = Math.sqrt(m)), r = x / n) : g > v ? g < .01 ? (n = .707106781, i = 0, r = .707106781) : (n = y / (i = Math.sqrt(g)), r = w / i) : v < .01 ? (n = .707106781, i = .707106781, r = 0) : (n = x / (r = Math.sqrt(v)), i = w / r), this.set(n, i, r, e), this
}
var _ = Math.sqrt((d - u) * (d - u) + (c - p) * (c - p) + (h - s) * (h - s));
return Math.abs(_) < .001 && (_ = 1), this.x = (d - u) / _, this.y = (c - p) / _, this.z = (h - s) / _, this.w = Math.acos((o + l + f - 1) / 2), this
},
min: function(t) {
return this.x = Math.min(this.x, t.x), this.y = Math.min(this.y, t.y), this.z = Math.min(this.z, t.z), this.w = Math.min(this.w, t.w), this
},
max: function(t) {
return this.x = Math.max(this.x, t.x), this.y = Math.max(this.y, t.y), this.z = Math.max(this.z, t.z), this.w = Math.max(this.w, t.w), this
},
clamp: function(t, e) {
return this.x = Math.max(t.x, Math.min(e.x, this.x)), this.y = Math.max(t.y, Math.min(e.y, this.y)), this.z = Math.max(t.z, Math.min(e.z, this.z)), this.w = Math.max(t.w, Math.min(e.w, this.w)), this
},
clampScalar: function() {
var t, e;
return function(n, i) {
return void 0 === t && (t = new We, e = new We), t.set(n, n, n, n), e.set(i, i, i, i), this.clamp(t, e)
}
}(),
clampLength: function(t, e) {
var n = this.length();
return this.divideScalar(n || 1).multiplyScalar(Math.max(t, Math.min(e, n)))
},
floor: function() {
return this.x = Math.floor(this.x), this.y = Math.floor(this.y), this.z = Math.floor(this.z), this.w = Math.floor(this.w), this
},
ceil: function() {
return this.x = Math.ceil(this.x), this.y = Math.ceil(this.y), this.z = Math.ceil(this.z), this.w = Math.ceil(this.w), this
},
round: function() {
return this.x = Math.round(this.x), this.y = Math.round(this.y), this.z = Math.round(this.z), this.w = Math.round(this.w), this
},
roundToZero: function() {
return this.x = this.x < 0 ? Math.ceil(this.x) : Math.floor(this.x), this.y = this.y < 0 ? Math.ceil(this.y) : Math.floor(this.y), this.z = this.z < 0 ? Math.ceil(this.z) : Math.floor(this.z), this.w = this.w < 0 ? Math.ceil(this.w) : Math.floor(this.w), this
},
negate: function() {
return this.x = -this.x, this.y = -this.y, this.z = -this.z, this.w = -this.w, this
},
dot: function(t) {
return this.x * t.x + this.y * t.y + this.z * t.z + this.w * t.w
},
lengthSq: function() {
return this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w
},
length: function() {
return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w)
},
manhattanLength: function() {
return Math.abs(this.x) + Math.abs(this.y) + Math.abs(this.z) + Math.abs(this.w)
},
normalize: function() {
return this.divideScalar(this.length() || 1)
},
setLength: function(t) {
return this.normalize().multiplyScalar(t)
},
lerp: function(t, e) {
return this.x += (t.x - this.x) * e, this.y += (t.y - this.y) * e, this.z += (t.z - this.z) * e, this.w += (t.w - this.w) * e, this
},
lerpVectors: function(t, e, n) {
return this.subVectors(e, t).multiplyScalar(n).add(t)
},
equals: function(t) {
return t.x === this.x && t.y === this.y && t.z === this.z && t.w === this.w
},
fromArray: function(t, e) {
return void 0 === e && (e = 0), this.x = t[e], this.y = t[e + 1], this.z = t[e + 2], this.w = t[e + 3], this
},
toArray: function(t, e) {
return void 0 === t && (t = []), void 0 === e && (e = 0), t[e] = this.x, t[e + 1] = this.y, t[e + 2] = this.z, t[e + 3] = this.w, t
},
fromBufferAttribute: function(t, e, n) {
return void 0 !== n && console.warn("THREE.Vector4: offset has been removed from .fromBufferAttribute()."), this.x = t.getX(e), this.y = t.getY(e), this.z = t.getZ(e), this.w = t.getW(e), this
}
}), Xe.prototype = Object.assign(Object.create(c.prototype), {
constructor: Xe,
isWebGLRenderTarget: !0,
setSize: function(t, e) {
this.width === t && this.height === e || (this.width = t, this.height = e, this.dispose()), this.viewport.set(0, 0, t, e), this.scissor.set(0, 0, t, e)
},
clone: function() {
return (new this.constructor).copy(this)
},
copy: function(t) {
return this.width = t.width, this.height = t.height, this.viewport.copy(t.viewport), this.texture = t.texture.clone(), this.depthBuffer = t.depthBuffer, this.stencilBuffer = t.stencilBuffer, this.depthTexture = t.depthTexture, this
},
dispose: function() {
this.dispatchEvent({
type: "dispose"
})
}
}), qe.prototype = Object.create(Xe.prototype), qe.prototype.constructor = qe, qe.prototype.isWebGLRenderTargetCube = !0, Ye.prototype = Object.create(je.prototype), Ye.prototype.constructor = Ye, Ye.prototype.isDataTexture = !0, Object.assign(Je.prototype, {
isBox3: !0,
set: function(t, e) {
return this.min.copy(t), this.max.copy(e), this
},
setFromArray: function(t) {
for (var e = Infinity, n = Infinity, i = Infinity, r = -Infinity, a = -Infinity, o = -Infinity, s = 0, c = t.length; s < c; s += 3) {
var h = t[s],
l = t[s + 1],
u = t[s + 2];
h < e && (e = h), l < n && (n = l), u < i && (i = u), h > r && (r = h), l > a && (a = l), u > o && (o = u)
}
return this.min.set(e, n, i), this.max.set(r, a, o), this
},
setFromBufferAttribute: function(t) {
for (var e = Infinity, n = Infinity, i = Infinity, r = -Infinity, a = -Infinity, o = -Infinity, s = 0, c = t.count; s < c; s++) {
var h = t.getX(s),
l = t.getY(s),
u = t.getZ(s);
h < e && (e = h), l < n && (n = l), u < i && (i = u), h > r && (r = h), l > a && (a = l), u > o && (o = u)
}
return this.min.set(e, n, i), this.max.set(r, a, o), this
},
setFromPoints: function(t) {
this.makeEmpty();
for (var e = 0, n = t.length; e < n; e++) this.expandByPoint(t[e]);
return this
},
setFromCenterAndSize: function() {
var t = new Ue;
return function(e, n) {
var i = t.copy(n).multiplyScalar(.5);
return this.min.copy(e).sub(i), this.max.copy(e).add(i), this
}
}(),
setFromObject: function(t) {
return this.makeEmpty(), this.expandByObject(t)
},
clone: function() {
return (new this.constructor).copy(this)
},
copy: function(t) {
return this.min.copy(t.min), this.max.copy(t.max), this
},
makeEmpty: function() {
return this.min.x = this.min.y = this.min.z = Infinity, this.max.x = this.max.y = this.max.z = -Infinity, this
},
isEmpty: function() {
return this.max.x < this.min.x || this.max.y < this.min.y || this.max.z < this.min.z
},
getCenter: function(t) {
return void 0 === t && (console.warn("THREE.Box3: .getCenter() target is now required"), t = new Ue), this.isEmpty() ? t.set(0, 0, 0) : t.addVectors(this.min, this.max).multiplyScalar(.5)
},
getSize: function(t) {
return void 0 === t && (console.warn("THREE.Box3: .getSize() target is now required"), t = new Ue), this.isEmpty() ? t.set(0, 0, 0) : t.subVectors(this.max, this.min)
},
expandByPoint: function(t) {
return this.min.min(t), this.max.max(t), this
},
expandByVector: function(t) {
return this.min.sub(t), this.max.add(t), this
},
expandByScalar: function(t) {
return this.min.addScalar(-t), this.max.addScalar(t), this
},
expandByObject: function() {
var t, e, n, i = new Ue;
function r(r) {
var a = r.geometry;
if (void 0 !== a)
if (a.isGeometry) {
var o = a.vertices;
for (e = 0, n = o.length; e < n; e++) i.copy(o[e]), i.applyMatrix4(r.matrixWorld), t.expandByPoint(i)
} else if (a.isBufferGeometry) {
var s = a.attributes.position;
if (void 0 !== s)
for (e = 0, n = s.count; e < n; e++) i.fromBufferAttribute(s, e).applyMatrix4(r.matrixWorld), t.expandByPoint(i)
}
}
return function(e) {
return t = this, e.updateMatrixWorld(!0), e.traverse(r), this
}
}(),
containsPoint: function(t) {
return !(t.x < this.min.x || t.x > this.max.x || t.y < this.min.y || t.y > this.max.y || t.z < this.min.z || t.z > this.max.z)
},
containsBox: function(t) {
return this.min.x <= t.min.x && t.max.x <= this.max.x && this.min.y <= t.min.y && t.max.y <= this.max.y && this.min.z <= t.min.z && t.max.z <= this.max.z
},
getParameter: function(t, e) {
return void 0 === e && (console.warn("THREE.Box3: .getParameter() target is now required"), e = new Ue), e.set((t.x - this.min.x) / (this.max.x - this.min.x), (t.y - this.min.y) / (this.max.y - this.min.y), (t.z - this.min.z) / (this.max.z - this.min.z))
},
intersectsBox: function(t) {
return !(t.max.x < this.min.x || t.min.x > this.max.x || t.max.y < this.min.y || t.min.y > this.max.y || t.max.z < this.min.z || t.min.z > this.max.z)
},
intersectsSphere: (ze = new Ue, function(t) {
return this.clampPoint(t.center, ze), ze.distanceToSquared(t.center) <= t.radius * t.radius
}),
intersectsPlane: function(t) {
var e, n;
return t.normal.x > 0 ? (e = t.normal.x * this.min.x, n = t.normal.x * this.max.x) : (e = t.normal.x * this.max.x, n = t.normal.x * this.min.x), t.normal.y > 0 ? (e += t.normal.y * this.min.y, n += t.normal.y * this.max.y) : (e += t.normal.y * this.max.y, n += t.normal.y * this.min.y), t.normal.z > 0 ? (e += t.normal.z * this.min.z, n += t.normal.z * this.max.z) : (e += t.normal.z * this.max.z, n += t.normal.z * this.min.z), e <= t.constant && n >= t.constant
},
intersectsTriangle: function() {
var t = new Ue,
e = new Ue,
n = new Ue,
i = new Ue,
r = new Ue,
a = new Ue,
o = new Ue,
s = new Ue,
c = new Ue,
h = new Ue;
function l(i) {
var r, a;
for (r = 0, a = i.length - 3; r <= a; r += 3) {
o.fromArray(i, r);
var s = c.x * Math.abs(o.x) + c.y * Math.abs(o.y) + c.z * Math.abs(o.z),
h = t.dot(o),
l = e.dot(o),
u = n.dot(o);
if (Math.max(-Math.max(h, l, u), Math.min(h, l, u)) > s) return !1
}
return !0
}
return function(o) {
if (this.isEmpty()) return !1;
this.getCenter(s), c.subVectors(this.max, s), t.subVectors(o.a, s), e.subVectors(o.b, s), n.subVectors(o.c, s), i.subVectors(e, t), r.subVectors(n, e), a.subVectors(t, n);
var u = [0, -i.z, i.y, 0, -r.z, r.y, 0, -a.z, a.y, i.z, 0, -i.x, r.z, 0, -r.x, a.z, 0, -a.x, -i.y, i.x, 0, -r.y, r.x, 0, -a.y, a.x, 0];
return !!l(u) && (!!l(u = [1, 0, 0, 0, 1, 0, 0, 0, 1]) && (h.crossVectors(i, r), l(u = [h.x, h.y, h.z])))
}
}(),
clampPoint: function(t, e) {
return void 0 === e && (console.warn("THREE.Box3: .clampPoint() target is now required"), e = new Ue), e.copy(t).clamp(this.min, this.max)
},
distanceToPoint: function() {
var t = new Ue;
return function(e) {
return t.copy(e).clamp(this.min, this.max).sub(e).length()
}
}(),
getBoundingSphere: function() {
var t = new Ue;
return function(e) {
return void 0 === e && (console.warn("THREE.Box3: .getBoundingSphere() target is now required"), e = new Ze), this.getCenter(e.center), e.radius = .5 * this.getSize(t).length(), e
}
}(),
intersect: function(t) {
return this.min.max(t.min), this.max.min(t.max), this.isEmpty() && this.makeEmpty(), this
},
union: function(t) {
return this.min.min(t.min), this.max.max(t.max), this
},
applyMatrix4: (Be = [new Ue, new Ue, new Ue, new Ue, new Ue, new Ue, new Ue, new Ue], function(t) {
return this.isEmpty() ? this : (Be[0].set(this.min.x, this.min.y, this.min.z).applyMatrix4(t), Be[1].set(this.min.x, this.min.y, this.max.z).applyMatrix4(t), Be[2].set(this.min.x, this.max.y, this.min.z).applyMatrix4(t), Be[3].set(this.min.x, this.max.y, this.max.z).applyMatrix4(t), Be[4].set(this.max.x, this.min.y, this.min.z).applyMatrix4(t), Be[5].set(this.max.x, this.min.y, this.max.z).applyMatrix4(t), Be[6].set(this.max.x, this.max.y, this.min.z).applyMatrix4(t), Be[7].set(this.max.x, this.max.y, this.max.z).applyMatrix4(t), this.setFromPoints(Be), this)
}),
translate: function(t) {
return this.min.add(t), this.max.add(t), this
},
equals: function(t) {
return t.min.equals(this.min) && t.max.equals(this.max)
}
}), Object.assign(Ze.prototype, {
set: function(t, e) {
return this.center.copy(t), this.radius = e, this
},
setFromPoints: (Fe = new Je, function(t, e) {
var n = this.center;
void 0 !== e ? n.copy(e) : Fe.setFromPoints(t).getCenter(n);
for (var i = 0, r = 0, a = t.length; r < a; r++) i = Math.max(i, n.distanceToSquared(t[r]));
return this.radius = Math.sqrt(i), this
}),
clone: function() {
return (new this.constructor).copy(this)
},
copy: function(t) {
return this.center.copy(t.center), this.radius = t.radius, this
},
empty: function() {
return this.radius <= 0
},
containsPoint: function(t) {
return t.distanceToSquared(this.center) <= this.radius * this.radius
},
distanceToPoint: function(t) {
return t.distanceTo(this.center) - this.radius
},
intersectsSphere: function(t) {
var e = this.radius + t.radius;
return t.center.distanceToSquared(this.center) <= e * e
},
intersectsBox: function(t) {
return t.intersectsSphere(this)
},
intersectsPlane: function(t) {
return Math.abs(t.distanceToPoint(this.center)) <= this.radius
},
clampPoint: function(t, e) {
var n = this.center.distanceToSquared(t);
return void 0 === e && (console.warn("THREE.Sphere: .clampPoint() target is now required"), e = new Ue), e.copy(t), n > this.radius * this.radius && (e.sub(this.center).normalize(), e.multiplyScalar(this.radius).add(this.center)), e
},
getBoundingBox: function(t) {
return void 0 === t && (console.warn("THREE.Sphere: .getBoundingBox() target is now required"), t = new Je), t.set(this.center, this.center), t.expandByScalar(this.radius), t
},
applyMatrix4: function(t) {
return this.center.applyMatrix4(t), this.radius = this.radius * t.getMaxScaleOnAxis(), this
},
translate: function(t) {
return this.center.add(t), this
},
equals: function(t) {
return t.center.equals(this.center) && t.radius === this.radius
}
}), Object.assign(Qe.prototype, {
set: function(t, e) {
return this.normal.copy(t), this.constant = e, this
},
setComponents: function(t, e, n, i) {
return this.normal.set(t, e, n), this.constant = i, this
},
setFromNormalAndCoplanarPoint: function(t, e) {
return this.normal.copy(t), this.constant = -e.dot(this.normal), this
},
setFromCoplanarPoints: function() {
var t = new Ue,
e = new Ue;
return function(n, i, r) {
var a = t.subVectors(r, i).cross(e.subVectors(n, i)).normalize();
return this.setFromNormalAndCoplanarPoint(a, n), this
}
}(),
clone: function() {
return (new this.constructor).copy(this)
},
copy: function(t) {
return this.normal.copy(t.normal), this.constant = t.constant, this
},
normalize: function() {
var t = 1 / this.normal.length();
return this.normal.multiplyScalar(t), this.constant *= t, this
},
negate: function() {
return this.constant *= -1, this.normal.negate(), this
},
distanceToPoint: function(t) {
return this.normal.dot(t) + this.constant
},
distanceToSphere: function(t) {
return this.distanceToPoint(t.center) - t.radius
},
projectPoint: function(t, e) {
return void 0 === e && (console.warn("THREE.Plane: .projectPoint() target is now required"), e = new Ue), e.copy(this.normal).multiplyScalar(-this.distanceToPoint(t)).add(t)
},
intersectLine: function() {
var t = new Ue;
return function(e, n) {
void 0 === n && (console.warn("THREE.Plane: .intersectLine() target is now required"), n = new Ue);
var i = e.delta(t),
r = this.normal.dot(i);
if (0 === r) return 0 === this.distanceToPoint(e.start) ? n.copy(e.start) : void 0;
var a = -(e.start.dot(this.normal) + this.constant) / r;
return a < 0 || a > 1 ? void 0 : n.copy(i).multiplyScalar(a).add(e.start)
}
}(),
intersectsLine: function(t) {
var e = this.distanceToPoint(t.start),
n = this.distanceToPoint(t.end);
return e < 0 && n > 0 || n < 0 && e > 0
},
intersectsBox: function(t) {
return t.intersectsPlane(this)
},
intersectsSphere: function(t) {
return t.intersectsPlane(this)
},
coplanarPoint: function(t) {
return void 0 === t && (console.warn("THREE.Plane: .coplanarPoint() target is now required"), t = new Ue), t.copy(this.normal).multiplyScalar(-this.constant)
},
applyMatrix4: function() {
var t = new Ue,
e = new Ne;
return function(n, i) {
var r = i || e.getNormalMatrix(n),
a = this.coplanarPoint(t).applyMatrix4(n),
o = this.normal.applyMatrix3(r).normalize();
return this.constant = -a.dot(o), this
}
}(),
translate: function(t) {
return this.constant -= t.dot(this.normal), this
},
equals: function(t) {
return t.normal.equals(this.normal) && t.constant === this.constant
}
}), Object.assign(Ke.prototype, {
set: function(t, e, n, i, r, a) {
var o = this.planes;
return o[0].copy(t), o[1].copy(e), o[2].copy(n), o[3].copy(i), o[4].copy(r), o[5].copy(a), this
},
clone: function() {
return (new this.constructor).copy(this)
},
copy: function(t) {
for (var e = this.planes, n = 0; n < 6; n++) e[n].copy(t.planes[n]);
return this
},
setFromMatrix: function(t) {
var e = this.planes,
n = t.elements,
i = n[0],
r = n[1],
a = n[2],
o = n[3],
s = n[4],
c = n[5],
h = n[6],
l = n[7],
u = n[8],
p = n[9],
d = n[10],
f = n[11],
m = n[12],
g = n[13],
v = n[14],
y = n[15];
return e[0].setComponents(o - i, l - s, f - u, y - m).normalize(), e[1].setComponents(o + i, l + s, f + u, y + m).normalize(), e[2].setComponents(o + r, l + c, f + p, y + g).normalize(), e[3].setComponents(o - r, l - c, f - p, y - g).normalize(), e[4].setComponents(o - a, l - h, f - d, y - v).normalize(), e[5].setComponents(o + a, l + h, f + d, y + v).normalize(), this
},
intersectsObject: (He = new Ze, function(t) {
var e = t.geometry;
return null === e.boundingSphere && e.computeBoundingSphere(), He.copy(e.boundingSphere).applyMatrix4(t.matrixWorld), this.intersectsSphere(He)
}),
intersectsSprite: function() {
var t = new Ze;
return function(e) {
return t.center.set(0, 0, 0), t.radius = .7071067811865476, t.applyMatrix4(e.matrixWorld), this.intersectsSphere(t)
}
}(),
intersectsSphere: function(t) {
for (var e = this.planes, n = t.center, i = -t.radius, r = 0; r < 6; r++) {
if (e[r].distanceToPoint(n) < i) return !1
}
return !0
},
intersectsBox: (Ge = new Ue, ke = new Ue, function(t) {
for (var e = this.planes, n = 0; n < 6; n++) {
var i = e[n];
Ge.x = i.normal.x > 0 ? t.min.x : t.max.x, ke.x = i.normal.x > 0 ? t.max.x : t.min.x, Ge.y = i.normal.y > 0 ? t.min.y : t.max.y, ke.y = i.normal.y > 0 ? t.max.y : t.min.y, Ge.z = i.normal.z > 0 ? t.min.z : t.max.z, ke.z = i.normal.z > 0 ? t.max.z : t.min.z;
var r = i.distanceToPoint(Ge),
a = i.distanceToPoint(ke);
if (r < 0 && a < 0) return !1
}
return !0
}),
containsPoint: function(t) {
for (var e = this.planes, n = 0; n < 6; n++)
if (e[n].distanceToPoint(t) < 0) return !1;
return !0
}
});
var $e, tn = {
alphamap_fragment: "#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif\n",
alphamap_pars_fragment: "#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif\n",
alphatest_fragment: "#ifdef ALPHATEST\n\tif ( diffuseColor.a < ALPHATEST ) discard;\n#endif\n",
aomap_fragment: "#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_ENVMAP ) && defined( PHYSICAL )\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.specularRoughness );\n\t#endif\n#endif\n",
aomap_pars_fragment: "#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif",
begin_vertex: "\nvec3 transformed = vec3( position );\n",
beginnormal_vertex: "\nvec3 objectNormal = vec3( normal );\n",
bsdfs: "float punctualLightIntensityToIrradianceFactor( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n\tif( decayExponent > 0.0 ) {\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\t\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\t\tfloat maxDistanceCutoffFactor = pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t\treturn distanceFalloff * maxDistanceCutoffFactor;\n#else\n\t\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n#endif\n\t}\n\treturn 1.0;\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\treturn 1.0 / ( gl * gv );\n}\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNL = saturate( dot( geometry.normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( G * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nvec3 BRDF_Specular_GGX_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\tvec2 AB = vec2( -1.04, 1.04 ) * a004 + r.zw;\n\treturn specularColor * AB.x + AB.y;\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}\n",
bumpmap_pars_fragment: "#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 );\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif\n",
clipping_planes_fragment: "#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vViewPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vViewPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\tif ( clipped ) discard;\n\t#endif\n#endif\n",
clipping_planes_pars_fragment: "#if NUM_CLIPPING_PLANES > 0\n\t#if ! defined( PHYSICAL ) && ! defined( PHONG )\n\t\tvarying vec3 vViewPosition;\n\t#endif\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif\n",
clipping_planes_pars_vertex: "#if NUM_CLIPPING_PLANES > 0 && ! defined( PHYSICAL ) && ! defined( PHONG )\n\tvarying vec3 vViewPosition;\n#endif\n",
clipping_planes_vertex: "#if NUM_CLIPPING_PLANES > 0 && ! defined( PHYSICAL ) && ! defined( PHONG )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n",
color_fragment: "#ifdef USE_COLOR\n\tdiffuseColor.rgb *= vColor;\n#endif",
color_pars_fragment: "#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif\n",
color_pars_vertex: "#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif",
color_vertex: "#ifdef USE_COLOR\n\tvColor.xyz = color.xyz;\n#endif",
common: "#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI_HALF 1.5707963267949\n#define RECIPROCAL_PI 0.31830988618\n#define RECIPROCAL_PI2 0.15915494\n#define LOG2 1.442695\n#define EPSILON 1e-6\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#define whiteCompliment(a) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract(sin(sn) * c);\n}\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\tfloat distance = dot( planeNormal, point - pointOnPlane );\n\treturn - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\n",
cube_uv_reflection_fragment: "#ifdef ENVMAP_TYPE_CUBE_UV\n#define cubeUV_textureSize (1024.0)\nint getFaceFromDirection(vec3 direction) {\n\tvec3 absDirection = abs(direction);\n\tint face = -1;\n\tif( absDirection.x > absDirection.z ) {\n\t\tif(absDirection.x > absDirection.y )\n\t\t\tface = direction.x > 0.0 ? 0 : 3;\n\t\telse\n\t\t\tface = direction.y > 0.0 ? 1 : 4;\n\t}\n\telse {\n\t\tif(absDirection.z > absDirection.y )\n\t\t\tface = direction.z > 0.0 ? 2 : 5;\n\t\telse\n\t\t\tface = direction.y > 0.0 ? 1 : 4;\n\t}\n\treturn face;\n}\n#define cubeUV_maxLods1 (log2(cubeUV_textureSize*0.25) - 1.0)\n#define cubeUV_rangeClamp (exp2((6.0 - 1.0) * 2.0))\nvec2 MipLevelInfo( vec3 vec, float roughnessLevel, float roughness ) {\n\tfloat scale = exp2(cubeUV_maxLods1 - roughnessLevel);\n\tfloat dxRoughness = dFdx(roughness);\n\tfloat dyRoughness = dFdy(roughness);\n\tvec3 dx = dFdx( vec * scale * dxRoughness );\n\tvec3 dy = dFdy( vec * scale * dyRoughness );\n\tfloat d = max( dot( dx, dx ), dot( dy, dy ) );\n\td = clamp(d, 1.0, cubeUV_rangeClamp);\n\tfloat mipLevel = 0.5 * log2(d);\n\treturn vec2(floor(mipLevel), fract(mipLevel));\n}\n#define cubeUV_maxLods2 (log2(cubeUV_textureSize*0.25) - 2.0)\n#define cubeUV_rcpTextureSize (1.0 / cubeUV_textureSize)\nvec2 getCubeUV(vec3 direction, float roughnessLevel, float mipLevel) {\n\tmipLevel = roughnessLevel > cubeUV_maxLods2 - 3.0 ? 0.0 : mipLevel;\n\tfloat a = 16.0 * cubeUV_rcpTextureSize;\n\tvec2 exp2_packed = exp2( vec2( roughnessLevel, mipLevel ) );\n\tvec2 rcp_exp2_packed = vec2( 1.0 ) / exp2_packed;\n\tfloat powScale = exp2_packed.x * exp2_packed.y;\n\tfloat scale = rcp_exp2_packed.x * rcp_exp2_packed.y * 0.25;\n\tfloat mipOffset = 0.75*(1.0 - rcp_exp2_packed.y) * rcp_exp2_packed.x;\n\tbool bRes = mipLevel == 0.0;\n\tscale = bRes && (scale < a) ? a : scale;\n\tvec3 r;\n\tvec2 offset;\n\tint face = getFaceFromDirection(direction);\n\tfloat rcpPowScale = 1.0 / powScale;\n\tif( face == 0) {\n\t\tr = vec3(direction.x, -direction.z, direction.y);\n\t\toffset = vec2(0.0+mipOffset,0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 1) {\n\t\tr = vec3(direction.y, direction.x, direction.z);\n\t\toffset = vec2(scale+mipOffset, 0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 2) {\n\t\tr = vec3(direction.z, direction.x, direction.y);\n\t\toffset = vec2(2.0*scale+mipOffset, 0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 3) {\n\t\tr = vec3(direction.x, direction.z, direction.y);\n\t\toffset = vec2(0.0+mipOffset,0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\telse if( face == 4) {\n\t\tr = vec3(direction.y, direction.x, -direction.z);\n\t\toffset = vec2(scale+mipOffset, 0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\telse {\n\t\tr = vec3(direction.z, -direction.x, direction.y);\n\t\toffset = vec2(2.0*scale+mipOffset, 0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\tr = normalize(r);\n\tfloat texelOffset = 0.5 * cubeUV_rcpTextureSize;\n\tvec2 s = ( r.yz / abs( r.x ) + vec2( 1.0 ) ) * 0.5;\n\tvec2 base = offset + vec2( texelOffset );\n\treturn base + s * ( scale - 2.0 * texelOffset );\n}\n#define cubeUV_maxLods3 (log2(cubeUV_textureSize*0.25) - 3.0)\nvec4 textureCubeUV(vec3 reflectedDirection, float roughness ) {\n\tfloat roughnessVal = roughness* cubeUV_maxLods3;\n\tfloat r1 = floor(roughnessVal);\n\tfloat r2 = r1 + 1.0;\n\tfloat t = fract(roughnessVal);\n\tvec2 mipInfo = MipLevelInfo(reflectedDirection, r1, roughness);\n\tfloat s = mipInfo.y;\n\tfloat level0 = mipInfo.x;\n\tfloat level1 = level0 + 1.0;\n\tlevel1 = level1 > 5.0 ? 5.0 : level1;\n\tlevel0 += min( floor( s + 0.5 ), 5.0 );\n\tvec2 uv_10 = getCubeUV(reflectedDirection, r1, level0);\n\tvec4 color10 = envMapTexelToLinear(texture2D(envMap, uv_10));\n\tvec2 uv_20 = getCubeUV(reflectedDirection, r2, level0);\n\tvec4 color20 = envMapTexelToLinear(texture2D(envMap, uv_20));\n\tvec4 result = mix(color10, color20, t);\n\treturn vec4(result.rgb, 1.0);\n}\n#endif\n",
defaultnormal_vertex: "vec3 transformedNormal = normalMatrix * objectNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n",
displacementmap_pars_vertex: "#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif\n",
displacementmap_vertex: "#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, uv ).x * displacementScale + displacementBias );\n#endif\n",
emissivemap_fragment: "#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif\n",
emissivemap_pars_fragment: "#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif\n",
encodings_fragment: " gl_FragColor = linearToOutputTexel( gl_FragColor );\n",
encodings_pars_fragment: "\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.w );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.xyz * value.w * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.x, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.x, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = min( floor( D ) / 255.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = value.rgb * cLogLuvM;\n\tXp_Y_XYZp = max(Xp_Y_XYZp, vec3(1e-6, 1e-6, 1e-6));\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract(Le);\n\tvResult.z = (Le - (floor(vResult.w*255.0))/255.0)/255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2((Le - 127.0) / 2.0);\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = Xp_Y_XYZp.rgb * cLogLuvInverseM;\n\treturn vec4( max(vRGB, 0.0), 1.0 );\n}\n",
envmap_fragment: "#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\tvec2 sampleUV;\n\t\treflectVec = normalize( reflectVec );\n\t\tsampleUV.y = asin( clamp( reflectVec.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\t\tsampleUV.x = atan( reflectVec.z, reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\tvec4 envColor = texture2D( envMap, sampleUV );\n\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\treflectVec = normalize( reflectVec );\n\t\tvec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0, 0.0, 1.0 ) );\n\t\tvec4 envColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\tenvColor = envMapTexelToLinear( envColor );\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif\n",
envmap_pars_fragment: "#if defined( USE_ENVMAP ) || defined( PHYSICAL )\n\tuniform float reflectivity;\n\tuniform float envMapIntensity;\n#endif\n#ifdef USE_ENVMAP\n\t#if ! defined( PHYSICAL ) && ( defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) )\n\t\tvarying vec3 vWorldPosition;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( PHYSICAL )\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif\n",
envmap_pars_vertex: "#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif\n",
envmap_vertex: "#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif\n",
fog_vertex: "\n#ifdef USE_FOG\nfogDepth = -mvPosition.z;\n#endif",
fog_pars_vertex: "#ifdef USE_FOG\n varying float fogDepth;\n#endif\n",
fog_fragment: "#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = whiteCompliment( exp2( - fogDensity * fogDensity * fogDepth * fogDepth * LOG2 ) );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif\n",
fog_pars_fragment: "#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float fogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif\n",
gradientmap_pars_fragment: "#ifdef TOON\n\tuniform sampler2D gradientMap;\n\tvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\t\tfloat dotNL = dot( normal, lightDirection );\n\t\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t\t#ifdef USE_GRADIENTMAP\n\t\t\treturn texture2D( gradientMap, coord ).rgb;\n\t\t#else\n\t\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t\t#endif\n\t}\n#endif\n",
lightmap_fragment: "#ifdef USE_LIGHTMAP\n\treflectedLight.indirectDiffuse += PI * texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n#endif\n",
lightmap_pars_fragment: "#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",
lights_lambert_vertex: "vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvLightFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n#endif\n",
lights_pars_begin: "uniform vec3 ambientLightColor;\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treturn irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tdirectLight.color = directionalLight.color;\n\t\tdirectLight.direction = directionalLight.direction;\n\t\tdirectLight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t\tfloat shadowCameraNear;\n\t\tfloat shadowCameraFar;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tdirectLight.color = pointLight.color;\n\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n\t\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\n\t\tif ( angleCos > spotLight.coneCos ) {\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\t\tdirectLight.color = spotLight.color;\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tirradiance *= PI;\n\t\t#endif\n\t\treturn irradiance;\n\t}\n#endif\n",
lights_pars_maps: "#if defined( USE_ENVMAP ) && defined( PHYSICAL )\n\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\tvec4 envMapColor = textureCubeUV( queryVec, 1.0 );\n\t\t#else\n\t\t\tvec4 envMapColor = vec4( 0.0 );\n\t\t#endif\n\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t}\n\tfloat getSpecularMIPLevel( const in float blinnShininessExponent, const in int maxMIPLevel ) {\n\t\tfloat maxMIPLevelScalar = float( maxMIPLevel );\n\t\tfloat desiredMIPLevel = maxMIPLevelScalar + 0.79248 - 0.5 * log2( pow2( blinnShininessExponent ) + 1.0 );\n\t\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n\t}\n\tvec3 getLightProbeIndirectRadiance( const in GeometricContext geometry, const in float blinnShininessExponent, const in int maxMIPLevel ) {\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( -geometry.viewDir, geometry.normal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( -geometry.viewDir, geometry.normal, refractionRatio );\n\t\t#endif\n\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\tfloat specularMIPLevel = getSpecularMIPLevel( blinnShininessExponent, maxMIPLevel );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\tvec4 envMapColor = textureCubeUV(queryReflectVec, BlinnExponentToGGXRoughness(blinnShininessExponent));\n\t\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\t\tvec2 sampleUV;\n\t\t\tsampleUV.y = asin( clamp( reflectVec.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\t\t\tsampleUV.x = atan( reflectVec.z, reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, sampleUV, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, sampleUV, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\t\tvec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0,0.0,1.0 ) );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#endif\n\t\treturn envMapColor.rgb * envMapIntensity;\n\t}\n#endif\n",
lights_phong_fragment: "BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;\n",
lights_phong_pars_fragment: "varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n\tvec3\tdiffuseColor;\n\tvec3\tspecularColor;\n\tfloat\tspecularShininess;\n\tfloat\tspecularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\t#ifdef TOON\n\t\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\t#else\n\t\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\t\tvec3 irradiance = dotNL * directLight.color;\n\t#endif\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)\n",
lights_physical_fragment: "PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nmaterial.specularRoughness = clamp( roughnessFactor, 0.04, 1.0 );\n#ifdef STANDARD\n\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.clearCoat = saturate( clearCoat );\tmaterial.clearCoatRoughness = clamp( clearCoatRoughness, 0.04, 1.0 );\n#endif\n",
lights_physical_pars_fragment: "struct PhysicalMaterial {\n\tvec3\tdiffuseColor;\n\tfloat\tspecularRoughness;\n\tvec3\tspecularColor;\n\t#ifndef STANDARD\n\t\tfloat clearCoat;\n\t\tfloat clearCoatRoughness;\n\t#endif\n};\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\nfloat clearCoatDHRApprox( const in float roughness, const in float dotNL ) {\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.specularRoughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos - halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos + halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos + halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos - halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\t#ifndef STANDARD\n\t\tfloat clearCoatDHR = material.clearCoat * clearCoatDHRApprox( material.clearCoatRoughness, dotNL );\n\t#else\n\t\tfloat clearCoatDHR = 0.0;\n\t#endif\n\treflectedLight.directSpecular += ( 1.0 - clearCoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry, material.specularColor, material.specularRoughness );\n\treflectedLight.directDiffuse += ( 1.0 - clearCoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\t#ifndef STANDARD\n\t\treflectedLight.directSpecular += irradiance * material.clearCoat * BRDF_Specular_GGX( directLight, geometry, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearCoatRoughness );\n\t#endif\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 clearCoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t#ifndef STANDARD\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\tfloat dotNL = dotNV;\n\t\tfloat clearCoatDHR = material.clearCoat * clearCoatDHRApprox( material.clearCoatRoughness, dotNL );\n\t#else\n\t\tfloat clearCoatDHR = 0.0;\n\t#endif\n\treflectedLight.indirectSpecular += ( 1.0 - clearCoatDHR ) * radiance * BRDF_Specular_GGX_Environment( geometry, material.specularColor, material.specularRoughness );\n\t#ifndef STANDARD\n\t\treflectedLight.indirectSpecular += clearCoatRadiance * material.clearCoat * BRDF_Specular_GGX_Environment( geometry, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearCoatRoughness );\n\t#endif\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\n#define Material_BlinnShininessExponent( material ) GGXRoughnessToBlinnExponent( material.specularRoughness )\n#define Material_ClearCoat_BlinnShininessExponent( material ) GGXRoughnessToBlinnExponent( material.clearCoatRoughness )\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}\n",
lights_fragment_begin: "\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = normalize( vViewPosition );\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( pointLight.shadow, directLight.visible ) ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( spotLight.shadow, directLight.visible ) ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( directionalLight.shadow, directLight.visible ) ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearCoatRadiance = vec3( 0.0 );\n#endif\n",
lights_fragment_maps: "#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec3 lightMapIrradiance = texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( PHYSICAL ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tirradiance += getLightProbeIndirectIrradiance( geometry, maxMipLevel );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getLightProbeIndirectRadiance( geometry, Material_BlinnShininessExponent( material ), maxMipLevel );\n\t#ifndef STANDARD\n\t\tclearCoatRadiance += getLightProbeIndirectRadiance( geometry, Material_ClearCoat_BlinnShininessExponent( material ), maxMipLevel );\n\t#endif\n#endif\n",
lights_fragment_end: "#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, clearCoatRadiance, geometry, material, reflectedLight );\n#endif\n",
logdepthbuf_fragment: "#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",
logdepthbuf_pars_fragment: "#ifdef USE_LOGDEPTHBUF\n\tuniform float logDepthBufFC;\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t#endif\n#endif\n",
logdepthbuf_pars_vertex: "#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t#endif\n\tuniform float logDepthBufFC;\n#endif",
logdepthbuf_vertex: "#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t#else\n\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\tgl_Position.z *= gl_Position.w;\n\t#endif\n#endif\n",
map_fragment: "#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif\n",
map_pars_fragment: "#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n",
map_particle_fragment: "#ifdef USE_MAP\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n",
map_particle_pars_fragment: "#ifdef USE_MAP\n\tuniform mat3 uvTransform;\n\tuniform sampler2D map;\n#endif\n",
metalnessmap_fragment: "float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif\n",
metalnessmap_pars_fragment: "#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",
morphnormal_vertex: "#ifdef USE_MORPHNORMALS\n\tobjectNormal += ( morphNormal0 - normal ) * morphTargetInfluences[ 0 ];\n\tobjectNormal += ( morphNormal1 - normal ) * morphTargetInfluences[ 1 ];\n\tobjectNormal += ( morphNormal2 - normal ) * morphTargetInfluences[ 2 ];\n\tobjectNormal += ( morphNormal3 - normal ) * morphTargetInfluences[ 3 ];\n#endif\n",
morphtarget_pars_vertex: "#ifdef USE_MORPHTARGETS\n\t#ifndef USE_MORPHNORMALS\n\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif",
morphtarget_vertex: "#ifdef USE_MORPHTARGETS\n\ttransformed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\n\ttransformed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\n\ttransformed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\n\ttransformed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\ttransformed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\n\ttransformed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\n\ttransformed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\n\ttransformed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\n\t#endif\n#endif\n",
normal_fragment_begin: "#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n#endif\n",
normal_fragment_maps: "#ifdef USE_NORMALMAP\n\tnormal = perturbNormal2Arb( -vViewPosition, normal );\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif\n",
normalmap_pars_fragment: "#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tvec3 S = normalize( q0 * st1.t - q1 * st0.t );\n\t\tvec3 T = normalize( -q0 * st1.s + q1 * st0.s );\n\t\tvec3 N = normalize( surf_norm );\n\t\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t\tmapN.xy = normalScale * mapN.xy;\n\t\tmat3 tsn = mat3( S, T, N );\n\t\treturn normalize( tsn * mapN );\n\t}\n#endif\n",
packing: "vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn (( near + viewZ ) * far ) / (( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}\n",
premultiplied_alpha_fragment: "#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif\n",
project_vertex: "vec4 mvPosition = modelViewMatrix * vec4( transformed, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\n",
dithering_fragment: "#if defined( DITHERING )\n gl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif\n",
dithering_pars_fragment: "#if defined( DITHERING )\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif\n",
roughnessmap_fragment: "float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif\n",
roughnessmap_pars_fragment: "#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",
shadowmap_pars_fragment: "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHTS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHTS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHTS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tfloat texture2DShadowLerp( sampler2D depths, vec2 size, vec2 uv, float compare ) {\n\t\tconst vec2 offset = vec2( 0.0, 1.0 );\n\t\tvec2 texelSize = vec2( 1.0 ) / size;\n\t\tvec2 centroidUV = floor( uv * size + 0.5 ) / size;\n\t\tfloat lb = texture2DCompare( depths, centroidUV + texelSize * offset.xx, compare );\n\t\tfloat lt = texture2DCompare( depths, centroidUV + texelSize * offset.xy, compare );\n\t\tfloat rb = texture2DCompare( depths, centroidUV + texelSize * offset.yx, compare );\n\t\tfloat rt = texture2DCompare( depths, centroidUV + texelSize * offset.yy, compare );\n\t\tvec2 f = fract( uv * size + 0.5 );\n\t\tfloat a = mix( lb, lt, f.y );\n\t\tfloat b = mix( rb, rt, f.y );\n\t\tfloat c = mix( a, b, f.x );\n\t\treturn c;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tshadow = (\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif\n",
shadowmap_pars_vertex: "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHTS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHTS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHTS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ];\n\t#endif\n#endif\n",
shadowmap_vertex: "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n#endif\n",
shadowmask_pars_fragment: "float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\tDirectionalLight directionalLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tshadow *= bool( directionalLight.shadow ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\tSpotLight spotLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tshadow *= bool( spotLight.shadow ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\tPointLight pointLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tshadow *= bool( pointLight.shadow ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#endif\n\t#endif\n\treturn shadow;\n}\n",
skinbase_vertex: "#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",
skinning_pars_vertex: "#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif\n",
skinning_vertex: "#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif\n",
skinnormal_vertex: "#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n#endif\n",
specularmap_fragment: "float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",
specularmap_pars_fragment: "#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",
tonemapping_fragment: "#if defined( TONE_MAPPING )\n gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif\n",
tonemapping_pars_fragment: "#ifndef saturate\n\t#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nuniform float toneMappingWhitePoint;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\n#define Uncharted2Helper( x ) max( ( ( x * ( 0.15 * x + 0.10 * 0.50 ) + 0.20 * 0.02 ) / ( x * ( 0.15 * x + 0.50 ) + 0.20 * 0.30 ) ) - 0.02 / 0.30, vec3( 0.0 ) )\nvec3 Uncharted2ToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( Uncharted2Helper( color ) / Uncharted2Helper( vec3( toneMappingWhitePoint ) ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\n",
uv_pars_fragment: "#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvarying vec2 vUv;\n#endif",
uv_pars_vertex: "#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvarying vec2 vUv;\n\tuniform mat3 uvTransform;\n#endif\n",
uv_vertex: "#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif",
uv2_pars_fragment: "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif",
uv2_pars_vertex: "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n#endif",
uv2_vertex: "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = uv2;\n#endif",
worldpos_vertex: "#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP )\n\tvec4 worldPosition = modelMatrix * vec4( transformed, 1.0 );\n#endif\n",
cube_frag: "uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldPosition;\nvoid main() {\n\tgl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) );\n\tgl_FragColor.a *= opacity;\n}\n",
cube_vert: "varying vec3 vWorldPosition;\n#include <common>\nvoid main() {\n\tvWorldPosition = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}\n",
depth_frag: "#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <logdepthbuf_fragment>\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - gl_FragCoord.z ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( gl_FragCoord.z );\n\t#endif\n}\n",
depth_vert: "#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n}\n",
distanceRGBA_frag: "#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}\n",
distanceRGBA_vert: "#define DISTANCE\nvarying vec3 vWorldPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\tvWorldPosition = worldPosition.xyz;\n}\n",
equirect_frag: "uniform sampler2D tEquirect;\nvarying vec3 vWorldPosition;\n#include <common>\nvoid main() {\n\tvec3 direction = normalize( vWorldPosition );\n\tvec2 sampleUV;\n\tsampleUV.y = asin( clamp( direction.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\tsampleUV.x = atan( direction.z, direction.x ) * RECIPROCAL_PI2 + 0.5;\n\tgl_FragColor = texture2D( tEquirect, sampleUV );\n}\n",
equirect_vert: "varying vec3 vWorldPosition;\n#include <common>\nvoid main() {\n\tvWorldPosition = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n}\n",
linedashed_frag: "uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <color_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}\n",
linedashed_vert: "uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <color_vertex>\n\tvLineDistance = scale * lineDistance;\n\tvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}\n",
meshbasic_frag: "uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\treflectedLight.indirectDiffuse += texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include <aomap_fragment>\n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}\n",
meshbasic_vert: "#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_ENVMAP\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <envmap_vertex>\n\t#include <fog_vertex>\n}\n",
meshlambert_frag: "uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <lights_pars_maps>\n#include <fog_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <emissivemap_fragment>\n\treflectedLight.indirectDiffuse = getAmbientLightIrradiance( ambientLightColor );\n\t#include <lightmap_fragment>\n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}\n",
meshlambert_vert: "#define LAMBERT\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <lights_pars_maps>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <lights_lambert_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}\n",
meshphong_frag: "#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <gradientmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <lights_pars_maps>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_phong_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}\n",
meshphong_vert: "#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}\n",
meshphysical_frag: "#define PHYSICAL\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifndef STANDARD\n\tuniform float clearCoat;\n\tuniform float clearCoatRoughness;\n#endif\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <cube_uv_reflection_fragment>\n#include <lights_pars_begin>\n#include <lights_pars_maps>\n#include <lights_physical_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <roughnessmap_fragment>\n\t#include <metalnessmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_physical_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}\n",
meshphysical_vert: "#define PHYSICAL\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}\n",
normal_frag: "#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <packing>\n#include <uv_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\nvoid main() {\n\t#include <logdepthbuf_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}\n",
normal_vert: "#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}\n",
points_frag: "uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <fog_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_particle_fragment>\n\t#include <color_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}\n",
points_vert: "uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\t#ifdef USE_SIZEATTENUATION\n\t\tgl_PointSize = size * ( scale / - mvPosition.z );\n\t#else\n\t\tgl_PointSize = size;\n\t#endif\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}\n",
shadow_frag: "uniform vec3 color;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include <fog_fragment>\n}\n",
shadow_vert: "#include <fog_pars_vertex>\n#include <shadowmap_pars_vertex>\nvoid main() {\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}\n"
},
en = {
merge: function(t) {
for (var e = {}, n = 0; n < t.length; n++) {
var i = this.clone(t[n]);
for (var r in i) e[r] = i[r]
}
return e
},
clone: function(t) {
var e = {};
for (var n in t)
for (var i in e[n] = {}, t[n]) {
var r = t[n][i];
r && (r.isColor || r.isMatrix3 || r.isMatrix4 || r.isVector2 || r.isVector3 || r.isVector4 || r.isTexture) ? e[n][i] = r.clone() : Array.isArray(r) ? e[n][i] = r.slice() : e[n][i] = r
}
return e
}
},
nn = {
aliceblue: 15792383,
antiquewhite: 16444375,
aqua: 65535,
aquamarine: 8388564,
azure: 15794175,
beige: 16119260,
bisque: 16770244,
black: 0,
blanchedalmond: 16772045,
blue: 255,
blueviolet: 9055202,
brown: 10824234,
burlywood: 14596231,
cadetblue: 6266528,
chartreuse: 8388352,
chocolate: 13789470,
coral: 16744272,
cornflowerblue: 6591981,
cornsilk: 16775388,
crimson: 14423100,
cyan: 65535,
darkblue: 139,
darkcyan: 35723,
darkgoldenrod: 12092939,
darkgray: 11119017,
darkgreen: 25600,
darkgrey: 11119017,
darkkhaki: 12433259,
darkmagenta: 9109643,
darkolivegreen: 5597999,
darkorange: 16747520,
darkorchid: 10040012,
darkred: 9109504,
darksalmon: 15308410,
darkseagreen: 9419919,
darkslateblue: 4734347,
darkslategray: 3100495,
darkslategrey: 3100495,
darkturquoise: 52945,
darkviolet: 9699539,
deeppink: 16716947,
deepskyblue: 49151,
dimgray: 6908265,
dimgrey: 6908265,
dodgerblue: 2003199,
firebrick: 11674146,
floralwhite: 16775920,
forestgreen: 2263842,
fuchsia: 16711935,
gainsboro: 14474460,
ghostwhite: 16316671,
gold: 16766720,
goldenrod: 14329120,
gray: 8421504,
green: 32768,
greenyellow: 11403055,
grey: 8421504,
honeydew: 15794160,
hotpink: 16738740,
indianred: 13458524,
indigo: 4915330,
ivory: 16777200,
khaki: 15787660,
lavender: 15132410,
lavenderblush: 16773365,
lawngreen: 8190976,
lemonchiffon: 16775885,
lightblue: 11393254,
lightcoral: 15761536,
lightcyan: 14745599,
lightgoldenrodyellow: 16448210,
lightgray: 13882323,
lightgreen: 9498256,
lightgrey: 13882323,
lightpink: 16758465,
lightsalmon: 16752762,
lightseagreen: 2142890,
lightskyblue: 8900346,
lightslategray: 7833753,
lightslategrey: 7833753,
lightsteelblue: 11584734,
lightyellow: 16777184,
lime: 65280,
limegreen: 3329330,
linen: 16445670,
magenta: 16711935,
maroon: 8388608,
mediumaquamarine: 6737322,
mediumblue: 205,
mediumorchid: 12211667,
mediumpurple: 9662683,
mediumseagreen: 3978097,
mediumslateblue: 8087790,
mediumspringgreen: 64154,
mediumturquoise: 4772300,
mediumvioletred: 13047173,
midnightblue: 1644912,
mintcream: 16121850,
mistyrose: 16770273,
moccasin: 16770229,
navajowhite: 16768685,
navy: 128,
oldlace: 16643558,
olive: 8421376,
olivedrab: 7048739,
orange: 16753920,
orangered: 16729344,
orchid: 14315734,
palegoldenrod: 15657130,
palegreen: 10025880,
paleturquoise: 11529966,
palevioletred: 14381203,
papayawhip: 16773077,
peachpuff: 16767673,
peru: 13468991,
pink: 16761035,
plum: 14524637,
powderblue: 11591910,
purple: 8388736,
rebeccapurple: 6697881,
red: 16711680,
rosybrown: 12357519,
royalblue: 4286945,
saddlebrown: 9127187,
salmon: 16416882,
sandybrown: 16032864,
seagreen: 3050327,
seashell: 16774638,
sienna: 10506797,
silver: 12632256,
skyblue: 8900331,
slateblue: 6970061,
slategray: 7372944,
slategrey: 7372944,
snow: 16775930,
springgreen: 65407,
steelblue: 4620980,
tan: 13808780,
teal: 32896,
thistle: 14204888,
tomato: 16737095,
turquoise: 4251856,
violet: 15631086,
wheat: 16113331,
white: 16777215,
whitesmoke: 16119285,
yellow: 16776960,
yellowgreen: 10145074
};
function rn(t, e, n) {
return void 0 === e && void 0 === n ? this.set(t) : this.setRGB(t, e, n)
}
Object.assign(rn.prototype, {
isColor: !0,
r: 1,
g: 1,
b: 1,
set: function(t) {
return t && t.isColor ? this.copy(t) : "number" == typeof t ? this.setHex(t) : "string" == typeof t && this.setStyle(t), this
},
setScalar: function(t) {
return this.r = t, this.g = t, this.b = t, this
},
setHex: function(t) {
return t = Math.floor(t), this.r = (t >> 16 & 255) / 255, this.g = (t >> 8 & 255) / 255, this.b = (255 & t) / 255, this
},
setRGB: function(t, e, n) {
return this.r = t, this.g = e, this.b = n, this
},
setHSL: function() {
function t(t, e, n) {
return n < 0 && (n += 1), n > 1 && (n -= 1), n < 1 / 6 ? t + 6 * (e - t) * n : n < .5 ? e : n < 2 / 3 ? t + 6 * (e - t) * (2 / 3 - n) : t
}
return function(e, n, i) {
if (e = Re.euclideanModulo(e, 1), n = Re.clamp(n, 0, 1), i = Re.clamp(i, 0, 1), 0 === n) this.r = this.g = this.b = i;
else {
var r = i <= .5 ? i * (1 + n) : i + n - i * n,
a = 2 * i - r;
this.r = t(a, r, e + 1 / 3), this.g = t(a, r, e), this.b = t(a, r, e - 1 / 3)
}
return this
}
}(),
setStyle: function(t) {
function e(e) {
void 0 !== e && parseFloat(e) < 1 && console.warn("THREE.Color: Alpha component of " + t + " will be ignored.")
}
var n;
if (n = /^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec(t)) {
var i, r = n[1],
a = n[2];
switch (r) {
case "rgb":
case "rgba":
if (i = /^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(a)) return this.r = Math.min(255, parseInt(i[1], 10)) / 255, this.g = Math.min(255, parseInt(i[2], 10)) / 255, this.b = Math.min(255, parseInt(i[3], 10)) / 255, e(i[5]), this;
if (i = /^(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(a)) return this.r = Math.min(100, parseInt(i[1], 10)) / 100, this.g = Math.min(100, parseInt(i[2], 10)) / 100, this.b = Math.min(100, parseInt(i[3], 10)) / 100, e(i[5]), this;
break;
case "hsl":
case "hsla":
if (i = /^([0-9]*\.?[0-9]+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(a)) {
var o = parseFloat(i[1]) / 360,
s = parseInt(i[2], 10) / 100,
c = parseInt(i[3], 10) / 100;
return e(i[5]), this.setHSL(o, s, c)
}
}
} else if (n = /^\#([A-Fa-f0-9]+)$/.exec(t)) {
var h, l = (h = n[1]).length;
if (3 === l) return this.r = parseInt(h.charAt(0) + h.charAt(0), 16) / 255, this.g = parseInt(h.charAt(1) + h.charAt(1), 16) / 255, this.b = parseInt(h.charAt(2) + h.charAt(2), 16) / 255, this;
if (6 === l) return this.r = parseInt(h.charAt(0) + h.charAt(1), 16) / 255, this.g = parseInt(h.charAt(2) + h.charAt(3), 16) / 255, this.b = parseInt(h.charAt(4) + h.charAt(5), 16) / 255, this
}
t && t.length > 0 && (void 0 !== (h = nn[t]) ? this.setHex(h) : console.warn("THREE.Color: Unknown color " + t));
return this
},
clone: function() {
return new this.constructor(this.r, this.g, this.b)
},
copy: function(t) {
return this.r = t.r, this.g = t.g, this.b = t.b, this
},
copyGammaToLinear: function(t, e) {
return void 0 === e && (e = 2), this.r = Math.pow(t.r, e), this.g = Math.pow(t.g, e), this.b = Math.pow(t.b, e), this
},
copyLinearToGamma: function(t, e) {
void 0 === e && (e = 2);
var n = e > 0 ? 1 / e : 1;
return this.r = Math.pow(t.r, n), this.g = Math.pow(t.g, n), this.b = Math.pow(t.b, n), this
},
convertGammaToLinear: function() {
var t = this.r,
e = this.g,
n = this.b;
return this.r = t * t, this.g = e * e, this.b = n * n, this
},
convertLinearToGamma: function() {
return this.r = Math.sqrt(this.r), this.g = Math.sqrt(this.g), this.b = Math.sqrt(this.b), this
},
getHex: function() {
return 255 * this.r << 16 ^ 255 * this.g << 8 ^ 255 * this.b << 0
},
getHexString: function() {
return ("000000" + this.getHex().toString(16)).slice(-6)
},
getHSL: function(t) {
void 0 === t && (console.warn("THREE.Color: .getHSL() target is now required"), t = {
h: 0,
s: 0,
l: 0
});
var e, n, i = this.r,
r = this.g,
a = this.b,
o = Math.max(i, r, a),
s = Math.min(i, r, a),
c = (s + o) / 2;
if (s === o) e = 0, n = 0;
else {
var h = o - s;
switch (n = c <= .5 ? h / (o + s) : h / (2 - o - s), o) {
case i:
e = (r - a) / h + (r < a ? 6 : 0);
break;
case r:
e = (a - i) / h + 2;
break;
case a:
e = (i - r) / h + 4
}
e /= 6
}
return t.h = e, t.s = n, t.l = c, t
},
getStyle: function() {
return "rgb(" + (255 * this.r | 0) + "," + (255 * this.g | 0) + "," + (255 * this.b | 0) + ")"
},
offsetHSL: ($e = {}, function(t, e, n) {
return this.getHSL($e), $e.h += t, $e.s += e, $e.l += n, this.setHSL($e.h, $e.s, $e.l), this
}),
add: function(t) {
return this.r += t.r, this.g += t.g, this.b += t.b, this
},
addColors: function(t, e) {
return this.r = t.r + e.r, this.g = t.g + e.g, this.b = t.b + e.b, this
},
addScalar: function(t) {
return this.r += t, this.g += t, this.b += t, this
},
sub: function(t) {
return this.r = Math.max(0, this.r - t.r), this.g = Math.max(0, this.g - t.g), this.b = Math.max(0, this.b - t.b), this
},
multiply: function(t) {
return this.r *= t.r, this.g *= t.g, this.b *= t.b, this
},
multiplyScalar: function(t) {
return this.r *= t, this.g *= t, this.b *= t, this
},
lerp: function(t, e) {
return this.r += (t.r - this.r) * e, this.g += (t.g - this.g) * e, this.b += (t.b - this.b) * e, this
},
equals: function(t) {
return t.r === this.r && t.g === this.g && t.b === this.b
},
fromArray: function(t, e) {
return void 0 === e && (e = 0), this.r = t[e], this.g = t[e + 1], this.b = t[e + 2], this
},
toArray: function(t, e) {
return void 0 === t && (t = []), void 0 === e && (e = 0), t[e] = this.r, t[e + 1] = this.g, t[e + 2] = this.b, t
},
toJSON: function() {
return this.getHex()
}
});
var an, on = {
common: {
diffuse: {
value: new rn(15658734)
},
opacity: {
value: 1
},
map: {
value: null
},
uvTransform: {
value: new Ne
},
alphaMap: {
value: null
}
},
specularmap: {
specularMap: {
value: null
}
},
envmap: {
envMap: {
value: null
},
flipEnvMap: {
value: -1
},
reflectivity: {
value: 1
},
refractionRatio: {
value: .98
},
maxMipLevel: {
value: 0
}
},
aomap: {
aoMap: {
value: null
},
aoMapIntensity: {
value: 1
}
},
lightmap: {
lightMap: {
value: null
},
lightMapIntensity: {
value: 1
}
},
emissivemap: {
emissiveMap: {
value: null
}
},
bumpmap: {
bumpMap: {
value: null
},
bumpScale: {
value: 1
}
},
normalmap: {
normalMap: {
value: null
},
normalScale: {
value: new Pe(1, 1)
}
},
displacementmap: {
displacementMap: {
value: null
},
displacementScale: {
value: 1
},
displacementBias: {
value: 0
}
},
roughnessmap: {
roughnessMap: {
value: null
}
},
metalnessmap: {
metalnessMap: {
value: null
}
},
gradientmap: {
gradientMap: {
value: null
}
},
fog: {
fogDensity: {
value: 25e-5
},
fogNear: {
value: 1
},
fogFar: {
value: 2e3
},
fogColor: {
value: new rn(16777215)
}
},
lights: {
ambientLightColor: {
value: []
},
directionalLights: {
value: [],
properties: {
direction: {},
color: {},
shadow: {},
shadowBias: {},
shadowRadius: {},
shadowMapSize: {}
}
},
directionalShadowMap: {
value: []
},
directionalShadowMatrix: {
value: []
},
spotLights: {
value: [],
properties: {
color: {},
position: {},
direction: {},
distance: {},
coneCos: {},
penumbraCos: {},
decay: {},
shadow: {},
shadowBias: {},
shadowRadius: {},
shadowMapSize: {}
}
},
spotShadowMap: {
value: []
},
spotShadowMatrix: {
value: []
},
pointLights: {
value: [],
properties: {
color: {},
position: {},
decay: {},
distance: {},
shadow: {},
shadowBias: {},
shadowRadius: {},
shadowMapSize: {},
shadowCameraNear: {},
shadowCameraFar: {}
}
},
pointShadowMap: {
value: []
},
pointShadowMatrix: {
value: []
},
hemisphereLights: {
value: [],
properties: {
direction: {},
skyColor: {},
groundColor: {}
}
},
rectAreaLights: {
value: [],
properties: {
color: {},
position: {},
width: {},
height: {}
}
}
},
points: {
diffuse: {
value: new rn(15658734)
},
opacity: {
value: 1
},
size: {
value: 1
},
scale: {
value: 1
},
map: {
value: null
},
uvTransform: {
value: new Ne
}
}
},
sn = {
basic: {
uniforms: en.merge([on.common, on.specularmap, on.envmap, on.aomap, on.lightmap, on.fog]),
vertexShader: tn.meshbasic_vert,
fragmentShader: tn.meshbasic_frag
},
lambert: {
uniforms: en.merge([on.common, on.specularmap, on.envmap, on.aomap, on.lightmap, on.emissivemap, on.fog, on.lights, {
emissive: {
value: new rn(0)
}
}]),
vertexShader: tn.meshlambert_vert,
fragmentShader: tn.meshlambert_frag
},
phong: {
uniforms: en.merge([on.common, on.specularmap, on.envmap, on.aomap, on.lightmap, on.emissivemap, on.bumpmap, on.normalmap, on.displacementmap, on.gradientmap, on.fog, on.lights, {
emissive: {
value: new rn(0)
},
specular: {
value: new rn(1118481)
},
shininess: {
value: 30
}
}]),
vertexShader: tn.meshphong_vert,
fragmentShader: tn.meshphong_frag
},
standard: {
uniforms: en.merge([on.common, on.envmap, on.aomap, on.lightmap, on.emissivemap, on.bumpmap, on.normalmap, on.displacementmap, on.roughnessmap, on.metalnessmap, on.fog, on.lights, {
emissive: {
value: new rn(0)
},
roughness: {
value: .5
},
metalness: {
value: .5
},
envMapIntensity: {
value: 1
}
}]),
vertexShader: tn.meshphysical_vert,
fragmentShader: tn.meshphysical_frag
},
points: {
uniforms: en.merge([on.points, on.fog]),
vertexShader: tn.points_vert,
fragmentShader: tn.points_frag
},
dashed: {
uniforms: en.merge([on.common, on.fog, {
scale: {
value: 1
},
dashSize: {
value: 1
},
totalSize: {
value: 2
}
}]),
vertexShader: tn.linedashed_vert,
fragmentShader: tn.linedashed_frag
},
depth: {
uniforms: en.merge([on.common, on.displacementmap]),
vertexShader: tn.depth_vert,
fragmentShader: tn.depth_frag
},
normal: {
uniforms: en.merge([on.common, on.bumpmap, on.normalmap, on.displacementmap, {
opacity: {
value: 1
}
}]),
vertexShader: tn.normal_vert,
fragmentShader: tn.normal_frag
},
cube: {
uniforms: {
tCube: {
value: null
},
tFlip: {
value: -1
},
opacity: {
value: 1
}
},
vertexShader: tn.cube_vert,
fragmentShader: tn.cube_frag
},
equirect: {
uniforms: {
tEquirect: {
value: null
}
},
vertexShader: tn.equirect_vert,
fragmentShader: tn.equirect_frag
},
distanceRGBA: {
uniforms: en.merge([on.common, on.displacementmap, {
referencePosition: {
value: new Ue
},
nearDistance: {
value: 1
},
farDistance: {
value: 1e3
}
}]),
vertexShader: tn.distanceRGBA_vert,
fragmentShader: tn.distanceRGBA_frag
},
shadow: {
uniforms: en.merge([on.lights, on.fog, {
color: {
value: new rn(0)
},
opacity: {
value: 1
}
}]),
vertexShader: tn.shadow_vert,
fragmentShader: tn.shadow_frag
}
};
function cn(t) {
var e = new WeakMap;
return {
get: function(t) {
return t.isInterleavedBufferAttribute && (t = t.data), e.get(t)
},
remove: function(n) {
n.isInterleavedBufferAttribute && (n = n.data);
var i = e.get(n);
i && (t.deleteBuffer(i.buffer), e.delete(n))
},
update: function(n, i) {
n.isInterleavedBufferAttribute && (n = n.data);
var r = e.get(n);
void 0 === r ? e.set(n, function(e, n) {
var i = e.array,
r = e.dynamic ? t.DYNAMIC_DRAW : t.STATIC_DRAW,
a = t.createBuffer();
t.bindBuffer(n, a), t.bufferData(n, i, r), e.onUploadCallback();
var o = t.FLOAT;
return i instanceof Float32Array ? o = t.FLOAT : i instanceof Float64Array ? console.warn("THREE.WebGLAttributes: Unsupported data buffer format: Float64Array.") : i instanceof Uint16Array ? o = t.UNSIGNED_SHORT : i instanceof Int16Array ? o = t.SHORT : i instanceof Uint32Array ? o = t.UNSIGNED_INT : i instanceof Int32Array ? o = t.INT : i instanceof Int8Array ? o = t.BYTE : i instanceof Uint8Array && (o = t.UNSIGNED_BYTE), {
buffer: a,
type: o,
bytesPerElement: i.BYTES_PER_ELEMENT,
version: e.version
}
}(n, i)) : r.version < n.version && (function(e, n, i) {
var r = n.array,
a = n.updateRange;
t.bindBuffer(i, e), !1 === n.dynamic ? t.bufferData(i, r, t.STATIC_DRAW) : -1 === a.count ? t.bufferSubData(i, 0, r) : 0 === a.count ? console.error("THREE.WebGLObjects.updateBuffer: dynamic THREE.BufferAttribute marked as needsUpdate but updateRange.count is 0, ensure you are using set methods or updating manually.") : (t.bufferSubData(i, a.offset * r.BYTES_PER_ELEMENT, r.subarray(a.offset, a.offset + a.count)), a.count = -1)
}(r.buffer, n, i), r.version = n.version)
}
}
}
function hn(t, e, n, i) {
this._x = t || 0, this._y = e || 0, this._z = n || 0, this._order = i || hn.DefaultOrder
}
function ln() {
this.mask = 1
}
sn.physical = {
uniforms: en.merge([sn.standard.uniforms, {
clearCoat: {
value: 0
},
clearCoatRoughness: {
value: 0
}
}]),
vertexShader: tn.meshphysical_vert,
fragmentShader: tn.meshphysical_frag
}, hn.RotationOrders = ["XYZ", "YZX", "ZXY", "XZY", "YXZ", "ZYX"], hn.DefaultOrder = "XYZ", Object.defineProperties(hn.prototype, {
x: {
get: function() {
return this._x
},
set: function(t) {
this._x = t, this.onChangeCallback()
}
},
y: {
get: function() {
return this._y
},
set: function(t) {
this._y = t, this.onChangeCallback()
}
},
z: {
get: function() {
return this._z
},
set: function(t) {
this._z = t, this.onChangeCallback()
}
},
order: {
get: function() {
return this._order
},
set: function(t) {
this._order = t, this.onChangeCallback()
}
}
}), Object.assign(hn.prototype, {
isEuler: !0,
set: function(t, e, n, i) {
return this._x = t, this._y = e, this._z = n, this._order = i || this._order, this.onChangeCallback(), this
},
clone: function() {
return new this.constructor(this._x, this._y, this._z, this._order)
},
copy: function(t) {
return this._x = t._x, this._y = t._y, this._z = t._z, this._order = t._order, this.onChangeCallback(), this
},
setFromRotationMatrix: function(t, e, n) {
var i = Re.clamp,
r = t.elements,
a = r[0],
o = r[4],
s = r[8],
c = r[1],
h = r[5],
l = r[9],
u = r[2],
p = r[6],
d = r[10];
return "XYZ" === (e = e || this._order) ? (this._y = Math.asin(i(s, -1, 1)), Math.abs(s) < .99999 ? (this._x = Math.atan2(-l, d), this._z = Math.atan2(-o, a)) : (this._x = Math.atan2(p, h), this._z = 0)) : "YXZ" === e ? (this._x = Math.asin(-i(l, -1, 1)), Math.abs(l) < .99999 ? (this._y = Math.atan2(s, d), this._z = Math.atan2(c, h)) : (this._y = Math.atan2(-u, a), this._z = 0)) : "ZXY" === e ? (this._x = Math.asin(i(p, -1, 1)), Math.abs(p) < .99999 ? (this._y = Math.atan2(-u, d), this._z = Math.atan2(-o, h)) : (this._y = 0, this._z = Math.atan2(c, a))) : "ZYX" === e ? (this._y = Math.asin(-i(u, -1, 1)), Math.abs(u) < .99999 ? (this._x = Math.atan2(p, d), this._z = Math.atan2(c, a)) : (this._x = 0, this._z = Math.atan2(-o, h))) : "YZX" === e ? (this._z = Math.asin(i(c, -1, 1)), Math.abs(c) < .99999 ? (this._x = Math.atan2(-l, h), this._y = Math.atan2(-u, a)) : (this._x = 0, this._y = Math.atan2(s, d))) : "XZY" === e ? (this._z = Math.asin(-i(o, -1, 1)), Math.abs(o) < .99999 ? (this._x = Math.atan2(p, h), this._y = Math.atan2(s, a)) : (this._x = Math.atan2(-l, d), this._y = 0)) : console.warn("THREE.Euler: .setFromRotationMatrix() given unsupported order: " + e), this._order = e, !1 !== n && this.onChangeCallback(), this
},
setFromQuaternion: function() {
var t = new Oe;
return function(e, n, i) {
return t.makeRotationFromQuaternion(e), this.setFromRotationMatrix(t, n, i)
}
}(),
setFromVector3: function(t, e) {
return this.set(t.x, t.y, t.z, e || this._order)
},
reorder: (an = new De, function(t) {
return an.setFromEuler(this), this.setFromQuaternion(an, t)
}),
equals: function(t) {
return t._x === this._x && t._y === this._y && t._z === this._z && t._order === this._order
},
fromArray: function(t) {
return this._x = t[0], this._y = t[1], this._z = t[2], void 0 !== t[3] && (this._order = t[3]), this.onChangeCallback(), this
},
toArray: function(t, e) {
return void 0 === t && (t = []), void 0 === e && (e = 0), t[e] = this._x, t[e + 1] = this._y, t[e + 2] = this._z, t[e + 3] = this._order, t
},
toVector3: function(t) {
return t ? t.set(this._x, this._y, this._z) : new Ue(this._x, this._y, this._z)
},
onChange: function(t) {
return this.onChangeCallback = t, this
},
onChangeCallback: function() {}
}), Object.assign(ln.prototype, {
set: function(t) {
this.mask = 1 << t | 0
},
enable: function(t) {
this.mask |= 1 << t | 0
},
toggle: function(t) {
this.mask ^= 1 << t | 0
},
disable: function(t) {
this.mask &= ~(1 << t | 0)
},
test: function(t) {
return 0 != (this.mask & t.mask)
}
});
var un, pn, dn, fn, mn = 0;
function gn() {
Object.defineProperty(this, "id", {
value: mn++
}), this.uuid = Re.generateUUID(), this.name = "", this.type = "Object3D", this.parent = null, this.children = [], this.up = gn.DefaultUp.clone();
var t = new Ue,
e = new hn,
n = new De,
i = new Ue(1, 1, 1);
e.onChange(function() {
n.setFromEuler(e, !1)
}), n.onChange(function() {
e.setFromQuaternion(n, void 0, !1)
}), Object.defineProperties(this, {
position: {
enumerable: !0,
value: t
},
rotation: {
enumerable: !0,
value: e
},
quaternion: {
enumerable: !0,
value: n
},
scale: {
enumerable: !0,
value: i
},
modelViewMatrix: {
value: new Oe
},
normalMatrix: {
value: new Ne
}
}), this.matrix = new Oe, this.matrixWorld = new Oe, this.matrixAutoUpdate = gn.DefaultMatrixAutoUpdate, this.matrixWorldNeedsUpdate = !1, this.layers = new ln, this.visible = !0, this.castShadow = !1, this.receiveShadow = !1, this.frustumCulled = !0, this.renderOrder = 0, this.userData = {}
}
function vn() {
gn.call(this), this.type = "Camera", this.matrixWorldInverse = new Oe, this.projectionMatrix = new Oe
}
function yn(t, e, n, i, r, a) {
vn.call(this), this.type = "OrthographicCamera", this.zoom = 1, this.view = null, this.left = t, this.right = e, this.top = n, this.bottom = i, this.near = void 0 !== r ? r : .1, this.far = void 0 !== a ? a : 2e3, this.updateProjectionMatrix()
}
function xn(t, e, n, i, r, a) {
this.a = t, this.b = e, this.c = n, this.normal = i && i.isVector3 ? i : new Ue, this.vertexNormals = Array.isArray(i) ? i : [], this.color = r && r.isColor ? r : new rn, this.vertexColors = Array.isArray(r) ? r : [], this.materialIndex = void 0 !== a ? a : 0
}
gn.DefaultUp = new Ue(0, 1, 0), gn.DefaultMatrixAutoUpdate = !0, gn.prototype = Object.assign(Object.create(c.prototype), {
constructor: gn,
isObject3D: !0,
onBeforeRender: function() {},
onAfterRender: function() {},
applyMatrix: function(t) {
this.matrix.multiplyMatrices(t, this.matrix), this.matrix.decompose(this.position, this.quaternion, this.scale)
},
applyQuaternion: function(t) {
return this.quaternion.premultiply(t), this
},
setRotationFromAxisAngle: function(t, e) {
this.quaternion.setFromAxisAngle(t, e)
},
setRotationFromEuler: function(t) {
this.quaternion.setFromEuler(t, !0)
},
setRotationFromMatrix: function(t) {
this.quaternion.setFromRotationMatrix(t)
},
setRotationFromQuaternion: function(t) {
this.quaternion.copy(t)
},
rotateOnAxis: (fn = new De, function(t, e) {
return fn.setFromAxisAngle(t, e), this.quaternion.multiply(fn), this
}),
rotateOnWorldAxis: function() {
var t = new De;
return function(e, n) {
return t.setFromAxisAngle(e, n), this.quaternion.premultiply(t), this
}
}(),
rotateX: function() {
var t = new Ue(1, 0, 0);
return function(e) {
return this.rotateOnAxis(t, e)
}
}(),
rotateY: function() {
var t = new Ue(0, 1, 0);
return function(e) {
return this.rotateOnAxis(t, e)
}
}(),
rotateZ: function() {
var t = new Ue(0, 0, 1);
return function(e) {
return this.rotateOnAxis(t, e)
}
}(),
translateOnAxis: function() {
var t = new Ue;
return function(e, n) {
return t.copy(e).applyQuaternion(this.quaternion), this.position.add(t.multiplyScalar(n)), this
}
}(),
translateX: function() {
var t = new Ue(1, 0, 0);
return function(e) {
return this.translateOnAxis(t, e)
}
}(),
translateY: function() {
var t = new Ue(0, 1, 0);
return function(e) {
return this.translateOnAxis(t, e)
}
}(),
translateZ: function() {
var t = new Ue(0, 0, 1);
return function(e) {
return this.translateOnAxis(t, e)
}
}(),
localToWorld: function(t) {
return t.applyMatrix4(this.matrixWorld)
},
worldToLocal: (dn = new Oe, function(t) {
return t.applyMatrix4(dn.getInverse(this.matrixWorld))
}),
lookAt: function() {
var t = new Oe,
e = new Ue;
return function(n, i, r) {
n.isVector3 ? e.copy(n) : e.set(n, i, r), this.isCamera ? t.lookAt(this.position, e, this.up) : t.lookAt(e, this.position, this.up), this.quaternion.setFromRotationMatrix(t)
}
}(),
add: function(t) {
if (arguments.length > 1) {
for (var e = 0; e < arguments.length; e++) this.add(arguments[e]);
return this
}
return t === this ? (console.error("THREE.Object3D.add: object can't be added as a child of itself.", t), this) : (t && t.isObject3D ? (null !== t.parent && t.parent.remove(t), t.parent = this, t.dispatchEvent({
type: "added"
}), this.children.push(t)) : console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.", t), this)
},
remove: function(t) {
if (arguments.length > 1) {
for (var e = 0; e < arguments.length; e++) this.remove(arguments[e]);
return this
}
var n = this.children.indexOf(t);
return -1 !== n && (t.parent = null, t.dispatchEvent({
type: "removed"
}), this.children.splice(n, 1)), this
},
getObjectById: function(t) {
return this.getObjectByProperty("id", t)
},
getObjectByName: function(t) {
return this.getObjectByProperty("name", t)
},
getObjectByProperty: function(t, e) {
if (this[t] === e) return this;
for (var n = 0, i = this.children.length; n < i; n++) {
var r = this.children[n].getObjectByProperty(t, e);
if (void 0 !== r) return r
}
},
getWorldPosition: function(t) {
return void 0 === t && (console.warn("THREE.Object3D: .getWorldPosition() target is now required"), t = new Ue), this.updateMatrixWorld(!0), t.setFromMatrixPosition(this.matrixWorld)
},
getWorldQuaternion: (un = new Ue, pn = new Ue, function(t) {
return void 0 === t && (console.warn("THREE.Object3D: .getWorldQuaternion() target is now required"), t = new De), this.updateMatrixWorld(!0), this.matrixWorld.decompose(un, t, pn), t
}),
getWorldScale: function() {
var t = new Ue,
e = new De;
return function(n) {
return void 0 === n && (console.warn("THREE.Object3D: .getWorldScale() target is now required"), n = new Ue), this.updateMatrixWorld(!0), this.matrixWorld.decompose(t, e, n), n
}
}(),
getWorldDirection: function() {
var t = new De;
return function(e) {
return void 0 === e && (console.warn("THREE.Object3D: .getWorldDirection() target is now required"), e = new Ue), this.getWorldQuaternion(t), e.set(0, 0, 1).applyQuaternion(t)
}
}(),
raycast: function() {},
traverse: function(t) {
t(this);
for (var e = this.children, n = 0, i = e.length; n < i; n++) e[n].traverse(t)
},
traverseVisible: function(t) {
if (!1 !== this.visible) {
t(this);
for (var e = this.children, n = 0, i = e.length; n < i; n++) e[n].traverseVisible(t)
}
},
traverseAncestors: function(t) {
var e = this.parent;
null !== e && (t(e), e.traverseAncestors(t))
},
updateMatrix: function() {
this.matrix.compose(this.position, this.quaternion, this.scale), this.matrixWorldNeedsUpdate = !0
},
updateMatrixWorld: function(t) {
this.matrixAutoUpdate && this.updateMatrix(), (this.matrixWorldNeedsUpdate || t) && (null === this.parent ? this.matrixWorld.copy(this.matrix) : this.matrixWorld.multiplyMatrices(this.parent.matrixWorld, this.matrix), this.matrixWorldNeedsUpdate = !1, t = !0);
for (var e = this.children, n = 0, i = e.length; n < i; n++) e[n].updateMatrixWorld(t)
},
toJSON: function(t) {
var e = void 0 === t || "string" == typeof t,
n = {};
e && (t = {
geometries: {},
materials: {},
textures: {},
images: {},
shapes: {}
}, n.metadata = {
version: 4.5,
type: "Object",
generator: "Object3D.toJSON"
});
var i = {};
function r(e, n) {
return void 0 === e[n.uuid] && (e[n.uuid] = n.toJSON(t)), n.uuid
}
if (i.uuid = this.uuid, i.type = this.type, "" !== this.name && (i.name = this.name), !0 === this.castShadow && (i.castShadow = !0), !0 === this.receiveShadow && (i.receiveShadow = !0), !1 === this.visible && (i.visible = !1), !1 === this.frustumCulled && (i.frustumCulled = !1), 0 !== this.renderOrder && (i.renderOrder = this.renderOrder), "{}" !== JSON.stringify(this.userData) && (i.userData = this.userData), i.matrix = this.matrix.toArray(), void 0 !== this.geometry) {
i.geometry = r(t.geometries, this.geometry);
var a = this.geometry.parameters;
if (void 0 !== a && void 0 !== a.shapes) {
var o = a.shapes;
if (Array.isArray(o))
for (var s = 0, c = o.length; s < c; s++) {
var h = o[s];
r(t.shapes, h)
} else r(t.shapes, o)
}
}
if (void 0 !== this.material)
if (Array.isArray(this.material)) {
var l = [];
for (s = 0, c = this.material.length; s < c; s++) l.push(r(t.materials, this.material[s]));
i.material = l
} else i.material = r(t.materials, this.material);
if (this.children.length > 0) {
i.children = [];
for (s = 0; s < this.children.length; s++) i.children.push(this.children[s].toJSON(t).object)
}
if (e) {
var u = m(t.geometries),
p = m(t.materials),
d = m(t.textures),
f = m(t.images);
o = m(t.shapes);
u.length > 0 && (n.geometries = u), p.length > 0 && (n.materials = p), d.length > 0 && (n.textures = d), f.length > 0 && (n.images = f), o.length > 0 && (n.shapes = o)
}
return n.object = i, n;
function m(t) {
var e = [];
for (var n in t) {
var i = t[n];
delete i.metadata, e.push(i)
}
return e
}
},
clone: function(t) {
return (new this.constructor).copy(this, t)
},
copy: function(t, e) {
if (void 0 === e && (e = !0), this.name = t.name, this.up.copy(t.up), this.position.copy(t.position), this.quaternion.copy(t.quaternion), this.scale.copy(t.scale), this.matrix.copy(t.matrix), this.matrixWorld.copy(t.matrixWorld), this.matrixAutoUpdate = t.matrixAutoUpdate, this.matrixWorldNeedsUpdate = t.matrixWorldNeedsUpdate, this.layers.mask = t.layers.mask, this.visible = t.visible, this.castShadow = t.castShadow, this.receiveShadow = t.receiveShadow, this.frustumCulled = t.frustumCulled, this.renderOrder = t.renderOrder, this.userData = JSON.parse(JSON.stringify(t.userData)), !0 === e)
for (var n = 0; n < t.children.length; n++) {
var i = t.children[n];
this.add(i.clone())
}
return this
}
}), vn.prototype = Object.assign(Object.create(gn.prototype), {
constructor: vn,
isCamera: !0,
copy: function(t, e) {
return gn.prototype.copy.call(this, t, e), this.matrixWorldInverse.copy(t.matrixWorldInverse), this.projectionMatrix.copy(t.projectionMatrix), this
},
getWorldDirection: function() {
var t = new De;
return function(e) {
return void 0 === e && (console.warn("THREE.Camera: .getWorldDirection() target is now required"), e = new Ue), this.getWorldQuaternion(t), e.set(0, 0, -1).applyQuaternion(t)
}
}(),
updateMatrixWorld: function(t) {
gn.prototype.updateMatrixWorld.call(this, t), this.matrixWorldInverse.getInverse(this.matrixWorld)
},
clone: function() {
return (new this.constructor).copy(this)
}
}), yn.prototype = Object.assign(Object.create(vn.prototype), {
constructor: yn,
isOrthographicCamera: !0,
copy: function(t, e) {
return vn.prototype.copy.call(this, t, e), this.left = t.left, this.right = t.right, this.top = t.top, this.bottom = t.bottom, this.near = t.near, this.far = t.far, this.zoom = t.zoom, this.view = null === t.view ? null : Object.assign({}, t.view), this
},
setViewOffset: function(t, e, n, i, r, a) {
null === this.view && (this.view = {
enabled: !0,
fullWidth: 1,
fullHeight: 1,
offsetX: 0,
offsetY: 0,
width: 1,
height: 1
}), this.view.enabled = !0, this.view.fullWidth = t, this.view.fullHeight = e, this.view.offsetX = n, this.view.offsetY = i, this.view.width = r, this.view.height = a, this.updateProjectionMatrix()
},
clearViewOffset: function() {
null !== this.view && (this.view.enabled = !1), this.updateProjectionMatrix()
},
updateProjectionMatrix: function() {
var t = (this.right - this.left) / (2 * this.zoom),
e = (this.top - this.bottom) / (2 * this.zoom),
n = (this.right + this.left) / 2,
i = (this.top + this.bottom) / 2,
r = n - t,
a = n + t,
o = i + e,
s = i - e;
if (null !== this.view && this.view.enabled) {
var c = this.zoom / (this.view.width / this.view.fullWidth),
h = this.zoom / (this.view.height / this.view.fullHeight),
l = (this.right - this.left) / this.view.width,
u = (this.top - this.bottom) / this.view.height;
a = (r += l * (this.view.offsetX / c)) + l * (this.view.width / c), s = (o -= u * (this.view.offsetY / h)) - u * (this.view.height / h)
}
this.projectionMatrix.makeOrthographic(r, a, o, s, this.near, this.far)
},
toJSON: function(t) {
var e = gn.prototype.toJSON.call(this, t);
return e.object.zoom = this.zoom, e.object.left = this.left, e.object.right = this.right, e.object.top = this.top, e.object.bottom = this.bottom, e.object.near = this.near, e.object.far = this.far, null !== this.view && (e.object.view = Object.assign({}, this.view)), e
}
}), Object.assign(xn.prototype, {
clone: function() {
return (new this.constructor).copy(this)
},
copy: function(t) {
this.a = t.a, this.b = t.b, this.c = t.c, this.normal.copy(t.normal), this.color.copy(t.color), this.materialIndex = t.materialIndex;
for (var e = 0, n = t.vertexNormals.length; e < n; e++) this.vertexNormals[e] = t.vertexNormals[e].clone();
for (e = 0, n = t.vertexColors.length; e < n; e++) this.vertexColors[e] = t.vertexColors[e].clone();
return this
}
});
var wn, _n, bn = 0;
function An() {
Object.defineProperty(this, "id", {
value: bn += 2
}), this.uuid = Re.generateUUID(), this.name = "", this.type = "Geometry", this.vertices = [], this.colors = [], this.faces = [], this.faceVertexUvs = [
[]
], this.morphTargets = [], this.morphNormals = [], this.skinWeights = [], this.skinIndices = [], this.lineDistances = [], this.boundingBox = null, this.boundingSphere = null, this.elementsNeedUpdate = !1, this.verticesNeedUpdate = !1, this.uvsNeedUpdate = !1, this.normalsNeedUpdate = !1, this.colorsNeedUpdate = !1, this.lineDistancesNeedUpdate = !1, this.groupsNeedUpdate = !1
}
function Mn(t, e, n) {
if (Array.isArray(t)) throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");
this.name = "", this.array = t, this.itemSize = e, this.count = void 0 !== t ? t.length / e : 0, this.normalized = !0 === n, this.dynamic = !1, this.updateRange = {
offset: 0,
count: -1
}, this.version = 0
}
function En(t, e, n) {
Mn.call(this, new Int8Array(t), e, n)
}
function Sn(t, e, n) {
Mn.call(this, new Uint8Array(t), e, n)
}
function Tn(t, e, n) {
Mn.call(this, new Uint8ClampedArray(t), e, n)
}
function Cn(t, e, n) {
Mn.call(this, new Int16Array(t), e, n)
}
function In(t, e, n) {
Mn.call(this, new Uint16Array(t), e, n)
}
function Ln(t, e, n) {
Mn.call(this, new Int32Array(t), e, n)
}
function Rn(t, e, n) {
Mn.call(this, new Uint32Array(t), e, n)
}
function Pn(t, e, n) {
Mn.call(this, new Float32Array(t), e, n)
}
function On(t, e, n) {
Mn.call(this, new Float64Array(t), e, n)
}
function Dn() {
this.vertices = [], this.normals = [], this.colors = [], this.uvs = [], this.uvs2 = [], this.groups = [], this.morphTargets = {}, this.skinWeights = [], this.skinIndices = [], this.boundingBox = null, this.boundingSphere = null, this.verticesNeedUpdate = !1, this.normalsNeedUpdate = !1, this.colorsNeedUpdate = !1, this.uvsNeedUpdate = !1, this.groupsNeedUpdate = !1
}
function Un(t) {
if (0 === t.length) return -Infinity;
for (var e = t[0], n = 1, i = t.length; n < i; ++n) t[n] > e && (e = t[n]);
return e
}
An.prototype = Object.assign(Object.create(c.prototype), {
constructor: An,
isGeometry: !0,
applyMatrix: function(t) {
for (var e = (new Ne).getNormalMatrix(t), n = 0, i = this.vertices.length; n < i; n++) {
this.vertices[n].applyMatrix4(t)
}
for (n = 0, i = this.faces.length; n < i; n++) {
var r = this.faces[n];
r.normal.applyMatrix3(e).normalize();
for (var a = 0, o = r.vertexNormals.length; a < o; a++) r.vertexNormals[a].applyMatrix3(e).normalize()
}
return null !== this.boundingBox && this.computeBoundingBox(), null !== this.boundingSphere && this.computeBoundingSphere(), this.verticesNeedUpdate = !0, this.normalsNeedUpdate = !0, this
},
rotateX: function() {
var t = new Oe;
return function(e) {
return t.makeRotationX(e), this.applyMatrix(t), this
}
}(),
rotateY: function() {
var t = new Oe;
return function(e) {
return t.makeRotationY(e), this.applyMatrix(t), this
}
}(),
rotateZ: function() {
var t = new Oe;
return function(e) {
return t.makeRotationZ(e), this.applyMatrix(t), this
}
}(),
translate: function() {
var t = new Oe;
return function(e, n, i) {
return t.makeTranslation(e, n, i), this.applyMatrix(t), this
}
}(),
scale: function() {
var t = new Oe;
return function(e, n, i) {
return t.makeScale(e, n, i), this.applyMatrix(t), this
}
}(),
lookAt: (_n = new gn, function(t) {
_n.lookAt(t), _n.updateMatrix(), this.applyMatrix(_n.matrix)
}),
fromBufferGeometry: function(t) {
var e = this,
n = null !== t.index ? t.index.array : void 0,
i = t.attributes,
r = i.position.array,
a = void 0 !== i.normal ? i.normal.array : void 0,
o = void 0 !== i.color ? i.color.array : void 0,
s = void 0 !== i.uv ? i.uv.array : void 0,
c = void 0 !== i.uv2 ? i.uv2.array : void 0;
void 0 !== c && (this.faceVertexUvs[1] = []);
for (var h = [], l = [], u = [], p = 0, d = 0; p < r.length; p += 3, d += 2) e.vertices.push(new Ue(r[p], r[p + 1], r[p + 2])), void 0 !== a && h.push(new Ue(a[p], a[p + 1], a[p + 2])), void 0 !== o && e.colors.push(new rn(o[p], o[p + 1], o[p + 2])), void 0 !== s && l.push(new Pe(s[d], s[d + 1])), void 0 !== c && u.push(new Pe(c[d], c[d + 1]));
function f(t, n, i, r) {
var p = new xn(t, n, i, void 0 !== a ? [h[t].clone(), h[n].clone(), h[i].clone()] : [], void 0 !== o ? [e.colors[t].clone(), e.colors[n].clone(), e.colors[i].clone()] : [], r);
e.faces.push(p), void 0 !== s && e.faceVertexUvs[0].push([l[t].clone(), l[n].clone(), l[i].clone()]), void 0 !== c && e.faceVertexUvs[1].push([u[t].clone(), u[n].clone(), u[i].clone()])
}
var m = t.groups;
if (m.length > 0)
for (p = 0; p < m.length; p++)
for (var g = m[p], v = g.start, y = (d = v, v + g.count); d < y; d += 3) void 0 !== n ? f(n[d], n[d + 1], n[d + 2], g.materialIndex) : f(d, d + 1, d + 2, g.materialIndex);
else if (void 0 !== n)
for (p = 0; p < n.length; p += 3) f(n[p], n[p + 1], n[p + 2]);
else
for (p = 0; p < r.length / 3; p += 3) f(p, p + 1, p + 2);
return this.computeFaceNormals(), null !== t.boundingBox && (this.boundingBox = t.boundingBox.clone()), null !== t.boundingSphere && (this.boundingSphere = t.boundingSphere.clone()), this
},
center: (wn = new Ue, function() {
return this.computeBoundingBox(), this.boundingBox.getCenter(wn).negate(), this.translate(wn.x, wn.y, wn.z), this
}),
normalize: function() {
this.computeBoundingSphere();
var t = this.boundingSphere.center,
e = this.boundingSphere.radius,
n = 0 === e ? 1 : 1 / e,
i = new Oe;
return i.set(n, 0, 0, -n * t.x, 0, n, 0, -n * t.y, 0, 0, n, -n * t.z, 0, 0, 0, 1), this.applyMatrix(i), this
},
computeFaceNormals: function() {
for (var t = new Ue, e = new Ue, n = 0, i = this.faces.length; n < i; n++) {
var r = this.faces[n],
a = this.vertices[r.a],
o = this.vertices[r.b],
s = this.vertices[r.c];
t.subVectors(s, o), e.subVectors(a, o), t.cross(e), t.normalize(), r.normal.copy(t)
}
},
computeVertexNormals: function(t) {
var e, n, i, r, a, o;
for (void 0 === t && (t = !0), o = new Array(this.vertices.length), e = 0, n = this.vertices.length; e < n; e++) o[e] = new Ue;
if (t) {
var s, c, h, l = new Ue,
u = new Ue;
for (i = 0, r = this.faces.length; i < r; i++) a = this.faces[i], s = this.vertices[a.a], c = this.vertices[a.b], h = this.vertices[a.c], l.subVectors(h, c), u.subVectors(s, c), l.cross(u), o[a.a].add(l), o[a.b].add(l), o[a.c].add(l)
} else
for (this.computeFaceNormals(), i = 0, r = this.faces.length; i < r; i++) o[(a = this.faces[i]).a].add(a.normal), o[a.b].add(a.normal), o[a.c].add(a.normal);
for (e = 0, n = this.vertices.length; e < n; e++) o[e].normalize();
for (i = 0, r = this.faces.length; i < r; i++) {
var p = (a = this.faces[i]).vertexNormals;
3 === p.length ? (p[0].copy(o[a.a]), p[1].copy(o[a.b]), p[2].copy(o[a.c])) : (p[0] = o[a.a].clone(), p[1] = o[a.b].clone(), p[2] = o[a.c].clone())
}
this.faces.length > 0 && (this.normalsNeedUpdate = !0)
},
computeFlatVertexNormals: function() {
var t, e, n;
for (this.computeFaceNormals(), t = 0, e = this.faces.length; t < e; t++) {
var i = (n = this.faces[t]).vertexNormals;
3 === i.length ? (i[0].copy(n.normal), i[1].copy(n.normal), i[2].copy(n.normal)) : (i[0] = n.normal.clone(), i[1] = n.normal.clone(), i[2] = n.normal.clone())
}
this.faces.length > 0 && (this.normalsNeedUpdate = !0)
},
computeMorphNormals: function() {
var t, e, n, i, r;
for (n = 0, i = this.faces.length; n < i; n++)
for ((r = this.faces[n]).__originalFaceNormal ? r.__originalFaceNormal.copy(r.normal) : r.__originalFaceNormal = r.normal.clone(), r.__originalVertexNormals || (r.__originalVertexNormals = []), t = 0, e = r.vertexNormals.length; t < e; t++) r.__originalVertexNormals[t] ? r.__originalVertexNormals[t].copy(r.vertexNormals[t]) : r.__originalVertexNormals[t] = r.vertexNormals[t].clone();
var a = new An;
for (a.faces = this.faces, t = 0, e = this.morphTargets.length; t < e; t++) {
if (!this.morphNormals[t]) {
this.morphNormals[t] = {}, this.morphNormals[t].faceNormals = [], this.morphNormals[t].vertexNormals = [];
var o = this.morphNormals[t].faceNormals,
s = this.morphNormals[t].vertexNormals;
for (n = 0, i = this.faces.length; n < i; n++) c = new Ue, h = {
a: new Ue,
b: new Ue,
c: new Ue
}, o.push(c), s.push(h)
}
var c, h, l = this.morphNormals[t];
for (a.vertices = this.morphTargets[t].vertices, a.computeFaceNormals(), a.computeVertexNormals(), n = 0, i = this.faces.length; n < i; n++) r = this.faces[n], c = l.faceNormals[n], h = l.vertexNormals[n], c.copy(r.normal), h.a.copy(r.vertexNormals[0]), h.b.copy(r.vertexNormals[1]), h.c.copy(r.vertexNormals[2])
}
for (n = 0, i = this.faces.length; n < i; n++)(r = this.faces[n]).normal = r.__originalFaceNormal, r.vertexNormals = r.__originalVertexNormals
},
computeBoundingBox: function() {
null === this.boundingBox && (this.boundingBox = new Je), this.boundingBox.setFromPoints(this.vertices)
},
computeBoundingSphere: function() {
null === this.boundingSphere && (this.boundingSphere = new Ze), this.boundingSphere.setFromPoints(this.vertices)
},
merge: function(t, e, n) {
if (t && t.isGeometry) {
var i, r = this.vertices.length,
a = this.vertices,
o = t.vertices,
s = this.faces,
c = t.faces,
h = this.faceVertexUvs[0],
l = t.faceVertexUvs[0],
u = this.colors,
p = t.colors;
void 0 === n && (n = 0), void 0 !== e && (i = (new Ne).getNormalMatrix(e));
for (var d = 0, f = o.length; d < f; d++) {
var m = o[d].clone();
void 0 !== e && m.applyMatrix4(e), a.push(m)
}
for (d = 0, f = p.length; d < f; d++) u.push(p[d].clone());
for (d = 0, f = c.length; d < f; d++) {
var g, v, y, x = c[d],
w = x.vertexNormals,
_ = x.vertexColors;
(g = new xn(x.a + r, x.b + r, x.c + r)).normal.copy(x.normal), void 0 !== i && g.normal.applyMatrix3(i).normalize();
for (var b = 0, A = w.length; b < A; b++) v = w[b].clone(), void 0 !== i && v.applyMatrix3(i).normalize(), g.vertexNormals.push(v);
g.color.copy(x.color);
for (b = 0, A = _.length; b < A; b++) y = _[b], g.vertexColors.push(y.clone());
g.materialIndex = x.materialIndex + n, s.push(g)
}
for (d = 0, f = l.length; d < f; d++) {
var M = l[d],
E = [];
if (void 0 !== M) {
for (b = 0, A = M.length; b < A; b++) E.push(M[b].clone());
h.push(E)
}
}
} else console.error("THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.", t)
},
mergeMesh: function(t) {
t && t.isMesh ? (t.matrixAutoUpdate && t.updateMatrix(), this.merge(t.geometry, t.matrix)) : console.error("THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.", t)
},
mergeVertices: function() {
var t, e, n, i, r, a, o, s, c = {},
h = [],
l = [],
u = Math.pow(10, 4);
for (n = 0, i = this.vertices.length; n < i; n++) t = this.vertices[n], void 0 === c[e = Math.round(t.x * u) + "_" + Math.round(t.y * u) + "_" + Math.round(t.z * u)] ? (c[e] = n, h.push(this.vertices[n]), l[n] = h.length - 1) : l[n] = l[c[e]];
var p = [];
for (n = 0, i = this.faces.length; n < i; n++) {
(r = this.faces[n]).a = l[r.a], r.b = l[r.b], r.c = l[r.c], a = [r.a, r.b, r.c];
for (var d = 0; d < 3; d++)
if (a[d] === a[(d + 1) % 3]) {
p.push(n);
break
}
}
for (n = p.length - 1; n >= 0; n--) {
var f = p[n];
for (this.faces.splice(f, 1), o = 0, s = this.faceVertexUvs.length; o < s; o++) this.faceVertexUvs[o].splice(f, 1)
}
var m = this.vertices.length - h.length;
return this.vertices = h, m
},
setFromPoints: function(t) {
this.vertices = [];
for (var e = 0, n = t.length; e < n; e++) {
var i = t[e];
this.vertices.push(new Ue(i.x, i.y, i.z || 0))
}
return this
},
sortFacesByMaterialIndex: function() {
for (var t = this.faces, e = t.length, n = 0; n < e; n++) t[n]._id = n;
t.sort(function(t, e) {
return t.materialIndex - e.materialIndex
});
var i, r, a = this.faceVertexUvs[0],
o = this.faceVertexUvs[1];
a && a.length === e && (i = []), o && o.length === e && (r = []);
for (n = 0; n < e; n++) {
var s = t[n]._id;
i && i.push(a[s]), r && r.push(o[s])
}
i && (this.faceVertexUvs[0] = i), r && (this.faceVertexUvs[1] = r)
},
toJSON: function() {
var t = {
metadata: {
version: 4.5,
type: "Geometry",
generator: "Geometry.toJSON"
}
};
if (t.uuid = this.uuid, t.type = this.type, "" !== this.name && (t.name = this.name), void 0 !== this.parameters) {
var e = this.parameters;
for (var n in e) void 0 !== e[n] && (t[n] = e[n]);
return t
}
for (var i = [], r = 0; r < this.vertices.length; r++) {
var a = this.vertices[r];
i.push(a.x, a.y, a.z)
}
var o = [],
s = [],
c = {},
h = [],
l = {},
u = [],
p = {};
for (r = 0; r < this.faces.length; r++) {
var d = this.faces[r],
f = void 0 !== this.faceVertexUvs[0][r],
m = d.normal.length() > 0,
g = d.vertexNormals.length > 0,
v = 1 !== d.color.r || 1 !== d.color.g || 1 !== d.color.b,
y = d.vertexColors.length > 0,
x = 0;
if (x = A(x = A(x = A(x = A(x = A(x = A(x = A(x = A(x, 0, 0), 1, !0), 2, !1), 3, f), 4, m), 5, g), 6, v), 7, y), o.push(x), o.push(d.a, d.b, d.c), o.push(d.materialIndex), f) {
var w = this.faceVertexUvs[0][r];
o.push(S(w[0]), S(w[1]), S(w[2]))
}
if (m && o.push(M(d.normal)), g) {
var _ = d.vertexNormals;
o.push(M(_[0]), M(_[1]), M(_[2]))
}
if (v && o.push(E(d.color)), y) {
var b = d.vertexColors;
o.push(E(b[0]), E(b[1]), E(b[2]))
}
}
function A(t, e, n) {
return n ? t | 1 << e : t & ~(1 << e)
}
function M(t) {
var e = t.x.toString() + t.y.toString() + t.z.toString();
return void 0 !== c[e] ? c[e] : (c[e] = s.length / 3, s.push(t.x, t.y, t.z), c[e])
}
function E(t) {
var e = t.r.toString() + t.g.toString() + t.b.toString();
return void 0 !== l[e] ? l[e] : (l[e] = h.length, h.push(t.getHex()), l[e])
}
function S(t) {
var e = t.x.toString() + t.y.toString();
return void 0 !== p[e] ? p[e] : (p[e] = u.length / 2, u.push(t.x, t.y), p[e])
}
return t.data = {}, t.data.vertices = i, t.data.normals = s, h.length > 0 && (t.data.colors = h), u.length > 0 && (t.data.uvs = [u]), t.data.faces = o, t
},
clone: function() {
return (new An).copy(this)
},
copy: function(t) {
var e, n, i, r, a, o;
this.vertices = [], this.colors = [], this.faces = [], this.faceVertexUvs = [
[]
], this.morphTargets = [], this.morphNormals = [], this.skinWeights = [], this.skinIndices = [], this.lineDistances = [], this.boundingBox = null, this.boundingSphere = null, this.name = t.name;
var s = t.vertices;
for (e = 0, n = s.length; e < n; e++) this.vertices.push(s[e].clone());
var c = t.colors;
for (e = 0, n = c.length; e < n; e++) this.colors.push(c[e].clone());
var h = t.faces;
for (e = 0, n = h.length; e < n; e++) this.faces.push(h[e].clone());
for (e = 0, n = t.faceVertexUvs.length; e < n; e++) {
var l = t.faceVertexUvs[e];
for (void 0 === this.faceVertexUvs[e] && (this.faceVertexUvs[e] = []), i = 0, r = l.length; i < r; i++) {
var u = l[i],
p = [];
for (a = 0, o = u.length; a < o; a++) {
var d = u[a];
p.push(d.clone())
}
this.faceVertexUvs[e].push(p)
}
}
var f = t.morphTargets;
for (e = 0, n = f.length; e < n; e++) {
var m = {};
if (m.name = f[e].name, void 0 !== f[e].vertices)
for (m.vertices = [], i = 0, r = f[e].vertices.length; i < r; i++) m.vertices.push(f[e].vertices[i].clone());
if (void 0 !== f[e].normals)
for (m.normals = [], i = 0, r = f[e].normals.length; i < r; i++) m.normals.push(f[e].normals[i].clone());
this.morphTargets.push(m)
}
var g = t.morphNormals;
for (e = 0, n = g.length; e < n; e++) {
var v = {};
if (void 0 !== g[e].vertexNormals)
for (v.vertexNormals = [], i = 0, r = g[e].vertexNormals.length; i < r; i++) {
var y = g[e].vertexNormals[i],
x = {};
x.a = y.a.clone(), x.b = y.b.clone(), x.c = y.c.clone(), v.vertexNormals.push(x)
}
if (void 0 !== g[e].faceNormals)
for (v.faceNormals = [], i = 0, r = g[e].faceNormals.length; i < r; i++) v.faceNormals.push(g[e].faceNormals[i].clone());
this.morphNormals.push(v)
}
var w = t.skinWeights;
for (e = 0, n = w.length; e < n; e++) this.skinWeights.push(w[e].clone());
var _ = t.skinIndices;
for (e = 0, n = _.length; e < n; e++) this.skinIndices.push(_[e].clone());
var b = t.lineDistances;
for (e = 0, n = b.length; e < n; e++) this.lineDistances.push(b[e]);
var A = t.boundingBox;
null !== A && (this.boundingBox = A.clone());
var M = t.boundingSphere;
return null !== M && (this.boundingSphere = M.clone()), this.elementsNeedUpdate = t.elementsNeedUpdate, this.verticesNeedUpdate = t.verticesNeedUpdate, this.uvsNeedUpdate = t.uvsNeedUpdate, this.normalsNeedUpdate = t.normalsNeedUpdate, this.colorsNeedUpdate = t.colorsNeedUpdate, this.lineDistancesNeedUpdate = t.lineDistancesNeedUpdate, this.groupsNeedUpdate = t.groupsNeedUpdate, this
},
dispose: function() {
this.dispatchEvent({
type: "dispose"
})
}
}), Object.defineProperty(Mn.prototype, "needsUpdate", {
set: function(t) {
!0 === t && this.version++
}
}), Object.assign(Mn.prototype, {
isBufferAttribute: !0,
onUploadCallback: function() {},
setArray: function(t) {
if (Array.isArray(t)) throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");
this.count = void 0 !== t ? t.length / this.itemSize : 0, this.array = t
},
setDynamic: function(t) {
return this.dynamic = t, this
},
copy: function(t) {
return this.array = new t.array.constructor(t.array), this.itemSize = t.itemSize, this.count = t.count, this.normalized = t.normalized, this.dynamic = t.dynamic, this
},
copyAt: function(t, e, n) {
t *= this.itemSize, n *= e.itemSize;
for (var i = 0, r = this.itemSize; i < r; i++) this.array[t + i] = e.array[n + i];
return this
},
copyArray: function(t) {
return this.array.set(t), this
},
copyColorsArray: function(t) {
for (var e = this.array, n = 0, i = 0, r = t.length; i < r; i++) {
var a = t[i];
void 0 === a && (console.warn("THREE.BufferAttribute.copyColorsArray(): color is undefined", i), a = new rn), e[n++] = a.r, e[n++] = a.g, e[n++] = a.b
}
return this
},
copyVector2sArray: function(t) {
for (var e = this.array, n = 0, i = 0, r = t.length; i < r; i++) {
var a = t[i];
void 0 === a && (console.warn("THREE.BufferAttribute.copyVector2sArray(): vector is undefined", i), a = new Pe), e[n++] = a.x, e[n++] = a.y
}
return this
},
copyVector3sArray: function(t) {
for (var e = this.array, n = 0, i = 0, r = t.length; i < r; i++) {
var a = t[i];
void 0 === a && (console.warn("THREE.BufferAttribute.copyVector3sArray(): vector is undefined", i), a = new Ue), e[n++] = a.x, e[n++] = a.y, e[n++] = a.z
}
return this
},
copyVector4sArray: function(t) {
for (var e = this.array, n = 0, i = 0, r = t.length; i < r; i++) {
var a = t[i];
void 0 === a && (console.warn("THREE.BufferAttribute.copyVector4sArray(): vector is undefined", i), a = new We), e[n++] = a.x, e[n++] = a.y, e[n++] = a.z, e[n++] = a.w
}
return this
},
set: function(t, e) {
return void 0 === e && (e = 0), this.array.set(t, e), this
},
getX: function(t) {
return this.array[t * this.itemSize]
},
setX: function(t, e) {
return this.array[t * this.itemSize] = e, this
},
getY: function(t) {
return this.array[t * this.itemSize + 1]
},
setY: function(t, e) {
return this.array[t * this.itemSize + 1] = e, this
},
getZ: function(t) {
return this.array[t * this.itemSize + 2]
},
setZ: function(t, e) {
return this.array[t * this.itemSize + 2] = e, this
},
getW: function(t) {
return this.array[t * this.itemSize + 3]
},
setW: function(t, e) {
return this.array[t * this.itemSize + 3] = e, this
},
setXY: function(t, e, n) {
return t *= this.itemSize, this.array[t + 0] = e, this.array[t + 1] = n, this
},
setXYZ: function(t, e, n, i) {
return t *= this.itemSize, this.array[t + 0] = e, this.array[t + 1] = n, this.array[t + 2] = i, this
},
setXYZW: function(t, e, n, i, r) {
return t *= this.itemSize, this.array[t + 0] = e, this.array[t + 1] = n, this.array[t + 2] = i, this.array[t + 3] = r, this
},
onUpload: function(t) {
return this.onUploadCallback = t, this
},
clone: function() {
return new this.constructor(this.array, this.itemSize).copy(this)
}
}), En.prototype = Object.create(Mn.prototype), En.prototype.constructor = En, Sn.prototype = Object.create(Mn.prototype), Sn.prototype.constructor = Sn, Tn.prototype = Object.create(Mn.prototype), Tn.prototype.constructor = Tn, Cn.prototype = Object.create(Mn.prototype), Cn.prototype.constructor = Cn, In.prototype = Object.create(Mn.prototype), In.prototype.constructor = In, Ln.prototype = Object.create(Mn.prototype), Ln.prototype.constructor = Ln, Rn.prototype = Object.create(Mn.prototype), Rn.prototype.constructor = Rn, Pn.prototype = Object.create(Mn.prototype), Pn.prototype.constructor = Pn, On.prototype = Object.create(Mn.prototype), On.prototype.constructor = On, Object.assign(Dn.prototype, {
computeGroups: function(t) {
for (var e, n = [], i = void 0, r = t.faces, a = 0; a < r.length; a++) {
var o = r[a];
o.materialIndex !== i && (i = o.materialIndex, void 0 !== e && (e.count = 3 * a - e.start, n.push(e)), e = {
start: 3 * a,
materialIndex: i
})
}
void 0 !== e && (e.count = 3 * a - e.start, n.push(e)), this.groups = n
},
fromGeometry: function(t) {
var e, n = t.faces,
i = t.vertices,
r = t.faceVertexUvs,
a = r[0] && r[0].length > 0,
o = r[1] && r[1].length > 0,
s = t.morphTargets,
c = s.length;
if (c > 0) {
e = [];
for (var h = 0; h < c; h++) e[h] = [];
this.morphTargets.position = e
}
var l, u = t.morphNormals,
p = u.length;
if (p > 0) {
l = [];
for (h = 0; h < p; h++) l[h] = [];
this.morphTargets.normal = l
}
var d = t.skinIndices,
f = t.skinWeights,
m = d.length === i.length,
g = f.length === i.length;
for (h = 0; h < n.length; h++) {
var v = n[h];
this.vertices.push(i[v.a], i[v.b], i[v.c]);
var y = v.vertexNormals;
if (3 === y.length) this.normals.push(y[0], y[1], y[2]);
else {
var x = v.normal;
this.normals.push(x, x, x)
}
var w, _ = v.vertexColors;
if (3 === _.length) this.colors.push(_[0], _[1], _[2]);
else {
var b = v.color;
this.colors.push(b, b, b)
}
if (!0 === a) void 0 !== (w = r[0][h]) ? this.uvs.push(w[0], w[1], w[2]) : (console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ", h), this.uvs.push(new Pe, new Pe, new Pe));
if (!0 === o) void 0 !== (w = r[1][h]) ? this.uvs2.push(w[0], w[1], w[2]) : (console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ", h), this.uvs2.push(new Pe, new Pe, new Pe));
for (var A = 0; A < c; A++) {
var M = s[A].vertices;
e[A].push(M[v.a], M[v.b], M[v.c])
}
for (A = 0; A < p; A++) {
var E = u[A].vertexNormals[h];
l[A].push(E.a, E.b, E.c)
}
m && this.skinIndices.push(d[v.a], d[v.b], d[v.c]), g && this.skinWeights.push(f[v.a], f[v.b], f[v.c])
}
return this.computeGroups(t), this.verticesNeedUpdate = t.verticesNeedUpdate, this.normalsNeedUpdate = t.normalsNeedUpdate, this.colorsNeedUpdate = t.colorsNeedUpdate, this.uvsNeedUpdate = t.uvsNeedUpdate, this.groupsNeedUpdate = t.groupsNeedUpdate, this
}
});
var Nn = 1;
function Bn() {
Object.defineProperty(this, "id", {
value: Nn += 2
}), this.uuid = Re.generateUUID(), this.name = "", this.type = "BufferGeometry", this.index = null, this.attributes = {}, this.morphAttributes = {}, this.groups = [], this.boundingBox = null, this.boundingSphere = null, this.drawRange = {
start: 0,
count: Infinity
}
}
function zn(t, e, n, i, r, a) {
An.call(this), this.type = "BoxGeometry", this.parameters = {
width: t,
height: e,
depth: n,
widthSegments: i,
heightSegments: r,
depthSegments: a
}, this.fromBufferGeometry(new Fn(t, e, n, i, r, a)), this.mergeVertices()
}
function Fn(t, e, n, i, r, a) {
Bn.call(this), this.type = "BoxBufferGeometry", this.parameters = {
width: t,
height: e,
depth: n,
widthSegments: i,
heightSegments: r,
depthSegments: a
};
var o = this;
t = t || 1, e = e || 1, n = n || 1, i = Math.floor(i) || 1, r = Math.floor(r) || 1, a = Math.floor(a) || 1;
var s = [],
c = [],
h = [],
l = [],
u = 0,
p = 0;
function d(t, e, n, i, r, a, d, f, m, g, v) {
var y, x, w = a / m,
_ = d / g,
b = a / 2,
A = d / 2,
M = f / 2,
E = m + 1,
S = g + 1,
T = 0,
C = 0,
I = new Ue;
for (x = 0; x < S; x++) {
var L = x * _ - A;
for (y = 0; y < E; y++) {
var R = y * w - b;
I[t] = R * i, I[e] = L * r, I[n] = M, c.push(I.x, I.y, I.z), I[t] = 0, I[e] = 0, I[n] = f > 0 ? 1 : -1, h.push(I.x, I.y, I.z), l.push(y / m), l.push(1 - x / g), T += 1
}
}
for (x = 0; x < g; x++)
for (y = 0; y < m; y++) {
var P = u + y + E * x,
O = u + y + E * (x + 1),
D = u + (y + 1) + E * (x + 1),
U = u + (y + 1) + E * x;
s.push(P, O, U), s.push(O, D, U), C += 6
}
o.addGroup(p, C, v), p += C, u += T
}
d("z", "y", "x", -1, -1, n, e, t, a, r, 0), d("z", "y", "x", 1, -1, n, e, -t, a, r, 1), d("x", "z", "y", 1, 1, t, n, e, i, a, 2), d("x", "z", "y", 1, -1, t, n, -e, i, a, 3), d("x", "y", "z", 1, -1, t, e, n, i, r, 4), d("x", "y", "z", -1, -1, t, e, -n, i, r, 5), this.setIndex(s), this.addAttribute("position", new Pn(c, 3)), this.addAttribute("normal", new Pn(h, 3)), this.addAttribute("uv", new Pn(l, 2))
}
function Gn(t, e, n, i) {
An.call(this), this.type = "PlaneGeometry", this.parameters = {
width: t,
height: e,
widthSegments: n,
heightSegments: i
}, this.fromBufferGeometry(new kn(t, e, n, i)), this.mergeVertices()
}
function kn(t, e, n, i) {
Bn.call(this), this.type = "PlaneBufferGeometry", this.parameters = {
width: t,
height: e,
widthSegments: n,
heightSegments: i
};
var r, a, o = (t = t || 1) / 2,
s = (e = e || 1) / 2,
c = Math.floor(n) || 1,
h = Math.floor(i) || 1,
l = c + 1,
u = h + 1,
p = t / c,
d = e / h,
f = [],
m = [],
g = [],
v = [];
for (a = 0; a < u; a++) {
var y = a * d - s;
for (r = 0; r < l; r++) {
var x = r * p - o;
m.push(x, -y, 0), g.push(0, 0, 1), v.push(r / c), v.push(1 - a / h)
}
}
for (a = 0; a < h; a++)
for (r = 0; r < c; r++) {
var w = r + l * a,
_ = r + l * (a + 1),
b = r + 1 + l * (a + 1),
A = r + 1 + l * a;
f.push(w, _, A), f.push(_, b, A)
}
this.setIndex(f), this.addAttribute("position", new Pn(m, 3)), this.addAttribute("normal", new Pn(g, 3)), this.addAttribute("uv", new Pn(v, 2))
}
Bn.prototype = Object.assign(Object.create(c.prototype), {
constructor: Bn,
isBufferGeometry: !0,
getIndex: function() {
return this.index
},
setIndex: function(t) {
Array.isArray(t) ? this.index = new(Un(t) > 65535 ? Rn : In)(t, 1) : this.index = t
},
addAttribute: function(t, e) {
return e && e.isBufferAttribute || e && e.isInterleavedBufferAttribute ? "index" === t ? (console.warn("THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute."), void this.setIndex(e)) : (this.attributes[t] = e, this) : (console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."), void this.addAttribute(t, new Mn(arguments[1], arguments[2])))
},
getAttribute: function(t) {
return this.attributes[t]
},
removeAttribute: function(t) {
return delete this.attributes[t], this
},
addGroup: function(t, e, n) {
this.groups.push({
start: t,
count: e,
materialIndex: void 0 !== n ? n : 0
})
},
clearGroups: function() {
this.groups = []
},
setDrawRange: function(t, e) {
this.drawRange.start = t, this.drawRange.count = e
},
applyMatrix: function(t) {
var e = this.attributes.position;
void 0 !== e && (t.applyToBufferAttribute(e), e.needsUpdate = !0);
var n = this.attributes.normal;
void 0 !== n && ((new Ne).getNormalMatrix(t).applyToBufferAttribute(n), n.needsUpdate = !0);
return null !== this.boundingBox && this.computeBoundingBox(), null !== this.boundingSphere && this.computeBoundingSphere(), this
},
rotateX: function() {
var t = new Oe;
return function(e) {
return t.makeRotationX(e), this.applyMatrix(t), this
}
}(),
rotateY: function() {
var t = new Oe;
return function(e) {
return t.makeRotationY(e), this.applyMatrix(t), this
}
}(),
rotateZ: function() {
var t = new Oe;
return function(e) {
return t.makeRotationZ(e), this.applyMatrix(t), this
}
}(),
translate: function() {
var t = new Oe;
return function(e, n, i) {
return t.makeTranslation(e, n, i), this.applyMatrix(t), this
}
}(),
scale: function() {
var t = new Oe;
return function(e, n, i) {
return t.makeScale(e, n, i), this.applyMatrix(t), this
}
}(),
lookAt: function() {
var t = new gn;
return function(e) {
t.lookAt(e), t.updateMatrix(), this.applyMatrix(t.matrix)
}
}(),
center: function() {
var t = new Ue;
return function() {
return this.computeBoundingBox(), this.boundingBox.getCenter(t).negate(), this.translate(t.x, t.y, t.z), this
}
}(),
setFromObject: function(t) {
var e = t.geometry;
if (t.isPoints || t.isLine) {
var n = new Pn(3 * e.vertices.length, 3),
i = new Pn(3 * e.colors.length, 3);
if (this.addAttribute("position", n.copyVector3sArray(e.vertices)), this.addAttribute("color", i.copyColorsArray(e.colors)), e.lineDistances && e.lineDistances.length === e.vertices.length) {
var r = new Pn(e.lineDistances.length, 1);
this.addAttribute("lineDistance", r.copyArray(e.lineDistances))
}
null !== e.boundingSphere && (this.boundingSphere = e.boundingSphere.clone()), null !== e.boundingBox && (this.boundingBox = e.boundingBox.clone())
} else t.isMesh && e && e.isGeometry && this.fromGeometry(e);
return this
},
setFromPoints: function(t) {
for (var e = [], n = 0, i = t.length; n < i; n++) {
var r = t[n];
e.push(r.x, r.y, r.z || 0)
}
return this.addAttribute("position", new Pn(e, 3)), this
},
updateFromObject: function(t) {
var e, n = t.geometry;
if (t.isMesh) {
var i = n.__directGeometry;
if (!0 === n.elementsNeedUpdate && (i = void 0, n.elementsNeedUpdate = !1), void 0 === i) return this.fromGeometry(n);
i.verticesNeedUpdate = n.verticesNeedUpdate, i.normalsNeedUpdate = n.normalsNeedUpdate, i.colorsNeedUpdate = n.colorsNeedUpdate, i.uvsNeedUpdate = n.uvsNeedUpdate, i.groupsNeedUpdate = n.groupsNeedUpdate, n.verticesNeedUpdate = !1, n.normalsNeedUpdate = !1, n.colorsNeedUpdate = !1, n.uvsNeedUpdate = !1, n.groupsNeedUpdate = !1, n = i
}
return !0 === n.verticesNeedUpdate && (void 0 !== (e = this.attributes.position) && (e.copyVector3sArray(n.vertices), e.needsUpdate = !0), n.verticesNeedUpdate = !1), !0 === n.normalsNeedUpdate && (void 0 !== (e = this.attributes.normal) && (e.copyVector3sArray(n.normals), e.needsUpdate = !0), n.normalsNeedUpdate = !1), !0 === n.colorsNeedUpdate && (void 0 !== (e = this.attributes.color) && (e.copyColorsArray(n.colors), e.needsUpdate = !0), n.colorsNeedUpdate = !1), n.uvsNeedUpdate && (void 0 !== (e = this.attributes.uv) && (e.copyVector2sArray(n.uvs), e.needsUpdate = !0), n.uvsNeedUpdate = !1), n.lineDistancesNeedUpdate && (void 0 !== (e = this.attributes.lineDistance) && (e.copyArray(n.lineDistances), e.needsUpdate = !0), n.lineDistancesNeedUpdate = !1), n.groupsNeedUpdate && (n.computeGroups(t.geometry), this.groups = n.groups, n.groupsNeedUpdate = !1), this
},
fromGeometry: function(t) {
return t.__directGeometry = (new Dn).fromGeometry(t), this.fromDirectGeometry(t.__directGeometry)
},
fromDirectGeometry: function(t) {
var e = new Float32Array(3 * t.vertices.length);
if (this.addAttribute("position", new Mn(e, 3).copyVector3sArray(t.vertices)), t.normals.length > 0) {
var n = new Float32Array(3 * t.normals.length);
this.addAttribute("normal", new Mn(n, 3).copyVector3sArray(t.normals))
}
if (t.colors.length > 0) {
var i = new Float32Array(3 * t.colors.length);
this.addAttribute("color", new Mn(i, 3).copyColorsArray(t.colors))
}
if (t.uvs.length > 0) {
var r = new Float32Array(2 * t.uvs.length);
this.addAttribute("uv", new Mn(r, 2).copyVector2sArray(t.uvs))
}
if (t.uvs2.length > 0) {
var a = new Float32Array(2 * t.uvs2.length);
this.addAttribute("uv2", new Mn(a, 2).copyVector2sArray(t.uvs2))
}
for (var o in this.groups = t.groups, t.morphTargets) {
for (var s = [], c = t.morphTargets[o], h = 0, l = c.length; h < l; h++) {
var u = c[h],
p = new Pn(3 * u.length, 3);
s.push(p.copyVector3sArray(u))
}
this.morphAttributes[o] = s
}
if (t.skinIndices.length > 0) {
var d = new Pn(4 * t.skinIndices.length, 4);
this.addAttribute("skinIndex", d.copyVector4sArray(t.skinIndices))
}
if (t.skinWeights.length > 0) {
var f = new Pn(4 * t.skinWeights.length, 4);
this.addAttribute("skinWeight", f.copyVector4sArray(t.skinWeights))
}
return null !== t.boundingSphere && (this.boundingSphere = t.boundingSphere.clone()), null !== t.boundingBox && (this.boundingBox = t.boundingBox.clone()), this
},
computeBoundingBox: function() {
null === this.boundingBox && (this.boundingBox = new Je);
var t = this.attributes.position;
void 0 !== t ? this.boundingBox.setFromBufferAttribute(t) : this.boundingBox.makeEmpty(), (isNaN(this.boundingBox.min.x) || isNaN(this.boundingBox.min.y) || isNaN(this.boundingBox.min.z)) && console.error('THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The "position" attribute is likely to have NaN values.', this)
},
computeBoundingSphere: function() {
var t = new Je,
e = new Ue;
return function() {
null === this.boundingSphere && (this.boundingSphere = new Ze);
var n = this.attributes.position;
if (n) {
var i = this.boundingSphere.center;
t.setFromBufferAttribute(n), t.getCenter(i);
for (var r = 0, a = 0, o = n.count; a < o; a++) e.x = n.getX(a), e.y = n.getY(a), e.z = n.getZ(a), r = Math.max(r, i.distanceToSquared(e));
this.boundingSphere.radius = Math.sqrt(r), isNaN(this.boundingSphere.radius) && console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.', this)
}
}
}(),
computeFaceNormals: function() {},
computeVertexNormals: function() {
var t = this.index,
e = this.attributes,
n = this.groups;
if (e.position) {
var i = e.position.array;
if (void 0 === e.normal) this.addAttribute("normal", new Mn(new Float32Array(i.length), 3));
else
for (var r = e.normal.array, a = 0, o = r.length; a < o; a++) r[a] = 0;
var s, c, h, l = e.normal.array,
u = new Ue,
p = new Ue,
d = new Ue,
f = new Ue,
m = new Ue;
if (t) {
var g = t.array;
0 === n.length && this.addGroup(0, g.length);
for (var v = 0, y = n.length; v < y; ++v) {
var x = n[v],
w = x.start;
for (a = w, o = w + x.count; a < o; a += 3) s = 3 * g[a + 0], c = 3 * g[a + 1], h = 3 * g[a + 2], u.fromArray(i, s), p.fromArray(i, c), d.fromArray(i, h), f.subVectors(d, p), m.subVectors(u, p), f.cross(m), l[s] += f.x, l[s + 1] += f.y, l[s + 2] += f.z, l[c] += f.x, l[c + 1] += f.y, l[c + 2] += f.z, l[h] += f.x, l[h + 1] += f.y, l[h + 2] += f.z
}
} else
for (a = 0, o = i.length; a < o; a += 9) u.fromArray(i, a), p.fromArray(i, a + 3), d.fromArray(i, a + 6), f.subVectors(d, p), m.subVectors(u, p), f.cross(m), l[a] = f.x, l[a + 1] = f.y, l[a + 2] = f.z, l[a + 3] = f.x, l[a + 4] = f.y, l[a + 5] = f.z, l[a + 6] = f.x, l[a + 7] = f.y, l[a + 8] = f.z;
this.normalizeNormals(), e.normal.needsUpdate = !0
}
},
merge: function(t, e) {
if (t && t.isBufferGeometry) {
void 0 === e && (e = 0, console.warn("THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge."));
var n = this.attributes;
for (var i in n)
if (void 0 !== t.attributes[i])
for (var r = n[i].array, a = t.attributes[i], o = a.array, s = 0, c = a.itemSize * e; s < o.length; s++, c++) r[c] = o[s];
return this
}
console.error("THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.", t)
},
normalizeNormals: function() {
var t = new Ue;
return function() {
for (var e = this.attributes.normal, n = 0, i = e.count; n < i; n++) t.x = e.getX(n), t.y = e.getY(n), t.z = e.getZ(n), t.normalize(), e.setXYZ(n, t.x, t.y, t.z)
}
}(),
toNonIndexed: function() {
if (null === this.index) return console.warn("THREE.BufferGeometry.toNonIndexed(): Geometry is already non-indexed."), this;
var t = new Bn,
e = this.index.array,
n = this.attributes;
for (var i in n) {
for (var r = n[i], a = r.array, o = r.itemSize, s = new a.constructor(e.length * o), c = 0, h = 0, l = 0, u = e.length; l < u; l++) {
c = e[l] * o;
for (var p = 0; p < o; p++) s[h++] = a[c++]
}
t.addAttribute(i, new Mn(s, o))
}
var d = this.groups;
for (l = 0, u = d.length; l < u; l++) {
var f = d[l];
t.addGroup(f.start, f.count, f.materialIndex)
}
return t
},
toJSON: function() {
var t = {
metadata: {
version: 4.5,
type: "BufferGeometry",
generator: "BufferGeometry.toJSON"
}
};
if (t.uuid = this.uuid, t.type = this.type, "" !== this.name && (t.name = this.name), void 0 !== this.parameters) {
var e = this.parameters;
for (var n in e) void 0 !== e[n] && (t[n] = e[n]);
return t
}
t.data = {
attributes: {}
};
var i = this.index;
if (null !== i) {
var r = Array.prototype.slice.call(i.array);
t.data.index = {
type: i.array.constructor.name,
array: r
}
}
var a = this.attributes;
for (var n in a) {
var o = a[n];
r = Array.prototype.slice.call(o.array);
t.data.attributes[n] = {
itemSize: o.itemSize,
type: o.array.constructor.name,
array: r,
normalized: o.normalized
}
}
var s = this.groups;
s.length > 0 && (t.data.groups = JSON.parse(JSON.stringify(s)));
var c = this.boundingSphere;
return null !== c && (t.data.boundingSphere = {
center: c.center.toArray(),
radius: c.radius
}), t
},
clone: function() {
return (new Bn).copy(this)
},
copy: function(t) {
var e, n, i;
this.index = null, this.attributes = {}, this.morphAttributes = {}, this.groups = [], this.boundingBox = null, this.boundingSphere = null, this.name = t.name;
var r = t.index;
null !== r && this.setIndex(r.clone());
var a = t.attributes;
for (e in a) {
var o = a[e];
this.addAttribute(e, o.clone())
}
var s = t.morphAttributes;
for (e in s) {
var c = [],
h = s[e];
for (n = 0, i = h.length; n < i; n++) c.push(h[n].clone());
this.morphAttributes[e] = c
}
var l = t.groups;
for (n = 0, i = l.length; n < i; n++) {
var u = l[n];
this.addGroup(u.start, u.count, u.materialIndex)
}
var p = t.boundingBox;
null !== p && (this.boundingBox = p.clone());
var d = t.boundingSphere;
return null !== d && (this.boundingSphere = d.clone()), this.drawRange.start = t.drawRange.start, this.drawRange.count = t.drawRange.count, this
},
dispose: function() {
this.dispatchEvent({
type: "dispose"
})
}
}), zn.prototype = Object.create(An.prototype), zn.prototype.constructor = zn, Fn.prototype = Object.create(Bn.prototype), Fn.prototype.constructor = Fn, Gn.prototype = Object.create(An.prototype), Gn.prototype.constructor = Gn, kn.prototype = Object.create(Bn.prototype), kn.prototype.constructor = kn;
var Hn, Vn, jn, Wn, Xn, qn, Yn, Jn = 0;
function Zn() {
Object.defineProperty(this, "id", {
value: Jn++
}), this.uuid = Re.generateUUID(), this.name = "", this.type = "Material", this.fog = !0, this.lights = !0, this.blending = L, this.side = A, this.flatShading = !1, this.vertexColors = S, this.opacity = 1, this.transparent = !1, this.blendSrc = j, this.blendDst = W, this.blendEquation = U, this.blendSrcAlpha = null, this.blendDstAlpha = null, this.blendEquationAlpha = null, this.depthFunc = tt, this.depthTest = !0, this.depthWrite = !0, this.clippingPlanes = null, this.clipIntersection = !1, this.clipShadows = !1, this.shadowSide = null, this.colorWrite = !0, this.precision = null, this.polygonOffset = !1, this.polygonOffsetFactor = 0, this.polygonOffsetUnits = 0, this.dithering = !1, this.alphaTest = 0, this.premultipliedAlpha = !1, this.overdraw = 0, this.visible = !0, this.userData = {}, this.needsUpdate = !0
}
function Qn(t) {
Zn.call(this), this.type = "MeshBasicMaterial", this.color = new rn(16777215), this.map = null, this.lightMap = null, this.lightMapIntensity = 1, this.aoMap = null, this.aoMapIntensity = 1, this.specularMap = null, this.alphaMap = null, this.envMap = null, this.combine = at, this.reflectivity = 1, this.refractionRatio = .98, this.wireframe = !1, this.wireframeLinewidth = 1, this.wireframeLinecap = "round", this.wireframeLinejoin = "round", this.skinning = !1, this.morphTargets = !1, this.lights = !1, this.setValues(t)
}
function Kn(t) {
Zn.call(this), this.type = "ShaderMaterial", this.defines = {}, this.uniforms = {}, this.vertexShader = "void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}", this.fragmentShader = "void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}", this.linewidth = 1, this.wireframe = !1, this.wireframeLinewidth = 1, this.fog = !1, this.lights = !1, this.clipping = !1, this.skinning = !1, this.morphTargets = !1, this.morphNormals = !1, this.extensions = {
derivatives: !1,
fragDepth: !1,
drawBuffers: !1,
shaderTextureLOD: !1
}, this.defaultAttributeValues = {
color: [1, 1, 1],
uv: [0, 0],
uv2: [0, 0]
}, this.index0AttributeName = void 0, this.uniformsNeedUpdate = !1, void 0 !== t && (void 0 !== t.attributes && console.error("THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead."), this.setValues(t))
}
function $n(t, e) {
this.origin = void 0 !== t ? t : new Ue, this.direction = void 0 !== e ? e : new Ue
}
function ti(t, e) {
this.start = void 0 !== t ? t : new Ue, this.end = void 0 !== e ? e : new Ue
}
function ei(t, e, n) {
this.a = void 0 !== t ? t : new Ue, this.b = void 0 !== e ? e : new Ue, this.c = void 0 !== n ? n : new Ue
}
function ni(t, e) {
gn.call(this), this.type = "Mesh", this.geometry = void 0 !== t ? t : new Bn, this.material = void 0 !== e ? e : new Qn({
color: 16777215 * Math.random()
}), this.drawMode = xe, this.updateMorphTargets()
}
function ii(t, e) {
return Math.abs(e[1]) - Math.abs(t[1])
}
function ri(t, e, n, i, r, a, o, s, c, h) {
t = void 0 !== t ? t : [], e = void 0 !== e ? e : dt, je.call(this, t, e, n, i, r, a, o, s, c, h), this.flipY = !1
}
Zn.prototype = Object.assign(Object.create(c.prototype), {
constructor: Zn,
isMaterial: !0,
onBeforeCompile: function() {},
setValues: function(t) {
if (void 0 !== t)
for (var e in t) {
var n = t[e];
if (void 0 !== n)
if ("shading" !== e) {
var i = this[e];
void 0 !== i ? i && i.isColor ? i.set(n) : i && i.isVector3 && n && n.isVector3 ? i.copy(n) : this[e] = "overdraw" === e ? Number(n) : n : console.warn("THREE." + this.type + ": '" + e + "' is not a property of this material.")
} else console.warn("THREE." + this.type + ": .shading has been removed. Use the boolean .flatShading instead."), this.flatShading = 1 === n;
else console.warn("THREE.Material: '" + e + "' parameter is undefined.")
}
},
toJSON: function(t) {
var e = void 0 === t || "string" == typeof t;
e && (t = {
textures: {},
images: {}
});
var n = {
metadata: {
version: 4.5,
type: "Material",
generator: "Material.toJSON"
}
};
function i(t) {
var e = [];
for (var n in t) {
var i = t[n];
delete i.metadata, e.push(i)
}
return e
}
if (n.uuid = this.uuid, n.type = this.type, "" !== this.name && (n.name = this.name), this.color && this.color.isColor && (n.color = this.color.getHex()), void 0 !== this.roughness && (n.roughness = this.roughness), void 0 !== this.metalness && (n.metalness = this.metalness), this.emissive && this.emissive.isColor && (n.emissive = this.emissive.getHex()), 1 !== this.emissiveIntensity && (n.emissiveIntensity = this.emissiveIntensity), this.specular && this.specular.isColor && (n.specular = this.specular.getHex()), void 0 !== this.shininess && (n.shininess = this.shininess), void 0 !== this.clearCoat && (n.clearCoat = this.clearCoat), void 0 !== this.clearCoatRoughness && (n.clearCoatRoughness = this.clearCoatRoughness), this.map && this.map.isTexture && (n.map = this.map.toJSON(t).uuid), this.alphaMap && this.alphaMap.isTexture && (n.alphaMap = this.alphaMap.toJSON(t).uuid), this.lightMap && this.lightMap.isTexture && (n.lightMap = this.lightMap.toJSON(t).uuid), this.bumpMap && this.bumpMap.isTexture && (n.bumpMap = this.bumpMap.toJSON(t).uuid, n.bumpScale = this.bumpScale), this.normalMap && this.normalMap.isTexture && (n.normalMap = this.normalMap.toJSON(t).uuid, n.normalScale = this.normalScale.toArray()), this.displacementMap && this.displacementMap.isTexture && (n.displacementMap = this.displacementMap.toJSON(t).uuid, n.displacementScale = this.displacementScale, n.displacementBias = this.displacementBias), this.roughnessMap && this.roughnessMap.isTexture && (n.roughnessMap = this.roughnessMap.toJSON(t).uuid), this.metalnessMap && this.metalnessMap.isTexture && (n.metalnessMap = this.metalnessMap.toJSON(t).uuid), this.emissiveMap && this.emissiveMap.isTexture && (n.emissiveMap = this.emissiveMap.toJSON(t).uuid), this.specularMap && this.specularMap.isTexture && (n.specularMap = this.specularMap.toJSON(t).uuid), this.envMap && this.envMap.isTexture && (n.envMap = this.envMap.toJSON(t).uuid, n.reflectivity = this.reflectivity), this.gradientMap && this.gradientMap.isTexture && (n.gradientMap = this.gradientMap.toJSON(t).uuid), void 0 !== this.size && (n.size = this.size), void 0 !== this.sizeAttenuation && (n.sizeAttenuation = this.sizeAttenuation), this.blending !== L && (n.blending = this.blending), !0 === this.flatShading && (n.flatShading = this.flatShading), this.side !== A && (n.side = this.side), this.vertexColors !== S && (n.vertexColors = this.vertexColors), this.opacity < 1 && (n.opacity = this.opacity), !0 === this.transparent && (n.transparent = this.transparent), n.depthFunc = this.depthFunc, n.depthTest = this.depthTest, n.depthWrite = this.depthWrite, 0 !== this.rotation && (n.rotation = this.rotation), 1 !== this.linewidth && (n.linewidth = this.linewidth), void 0 !== this.dashSize && (n.dashSize = this.dashSize), void 0 !== this.gapSize && (n.gapSize = this.gapSize), void 0 !== this.scale && (n.scale = this.scale), !0 === this.dithering && (n.dithering = !0), this.alphaTest > 0 && (n.alphaTest = this.alphaTest), !0 === this.premultipliedAlpha && (n.premultipliedAlpha = this.premultipliedAlpha), !0 === this.wireframe && (n.wireframe = this.wireframe), this.wireframeLinewidth > 1 && (n.wireframeLinewidth = this.wireframeLinewidth), "round" !== this.wireframeLinecap && (n.wireframeLinecap = this.wireframeLinecap), "round" !== this.wireframeLinejoin && (n.wireframeLinejoin = this.wireframeLinejoin), !0 === this.morphTargets && (n.morphTargets = !0), !0 === this.skinning && (n.skinning = !0), !1 === this.visible && (n.visible = !1), "{}" !== JSON.stringify(this.userData) && (n.userData = this.userData), e) {
var r = i(t.textures),
a = i(t.images);
r.length > 0 && (n.textures = r), a.length > 0 && (n.images = a)
}
return n
},
clone: function() {
return (new this.constructor).copy(this)
},
copy: function(t) {
this.name = t.name, this.fog = t.fog, this.lights = t.lights, this.blending = t.blending, this.side = t.side, this.flatShading = t.flatShading, this.vertexColors = t.vertexColors, this.opacity = t.opacity, this.transparent = t.transparent, this.blendSrc = t.blendSrc, this.blendDst = t.blendDst, this.blendEquation = t.blendEquation, this.blendSrcAlpha = t.blendSrcAlpha, this.blendDstAlpha = t.blendDstAlpha, this.blendEquationAlpha = t.blendEquationAlpha, this.depthFunc = t.depthFunc, this.depthTest = t.depthTest, this.depthWrite = t.depthWrite, this.colorWrite = t.colorWrite, this.precision = t.precision, this.polygonOffset = t.polygonOffset, this.polygonOffsetFactor = t.polygonOffsetFactor, this.polygonOffsetUnits = t.polygonOffsetUnits, this.dithering = t.dithering, this.alphaTest = t.alphaTest, this.premultipliedAlpha = t.premultipliedAlpha, this.overdraw = t.overdraw, this.visible = t.visible, this.userData = JSON.parse(JSON.stringify(t.userData)), this.clipShadows = t.clipShadows, this.clipIntersection = t.clipIntersection;
var e = t.clippingPlanes,
n = null;
if (null !== e) {
var i = e.length;
n = new Array(i);
for (var r = 0; r !== i; ++r) n[r] = e[r].clone()
}
return this.clippingPlanes = n, this.shadowSide = t.shadowSide, this
},
dispose: function() {
this.dispatchEvent({
type: "dispose"
})
}
}), Qn.prototype = Object.create(Zn.prototype), Qn.prototype.constructor = Qn, Qn.prototype.isMeshBasicMaterial = !0, Qn.prototype.copy = function(t) {
return Zn.prototype.copy.call(this, t), this.color.copy(t.color), this.map = t.map, this.lightMap = t.lightMap, this.lightMapIntensity = t.lightMapIntensity, this.aoMap = t.aoMap, this.aoMapIntensity = t.aoMapIntensity, this.specularMap = t.specularMap, this.alphaMap = t.alphaMap, this.envMap = t.envMap, this.combine = t.combine, this.reflectivity = t.reflectivity, this.refractionRatio = t.refractionRatio, this.wireframe = t.wireframe, this.wireframeLinewidth = t.wireframeLinewidth, this.wireframeLinecap = t.wireframeLinecap, this.wireframeLinejoin = t.wireframeLinejoin, this.skinning = t.skinning, this.morphTargets = t.morphTargets, this
}, Kn.prototype = Object.create(Zn.prototype), Kn.prototype.constructor = Kn, Kn.prototype.isShaderMaterial = !0, Kn.prototype.copy = function(t) {
return Zn.prototype.copy.call(this, t), this.fragmentShader = t.fragmentShader, this.vertexShader = t.vertexShader, this.uniforms = en.clone(t.uniforms), this.defines = t.defines, this.wireframe = t.wireframe, this.wireframeLinewidth = t.wireframeLinewidth, this.lights = t.lights, this.clipping = t.clipping, this.skinning = t.skinning, this.morphTargets = t.morphTargets, this.morphNormals = t.morphNormals, this.extensions = t.extensions, this
}, Kn.prototype.toJSON = function(t) {
var e = Zn.prototype.toJSON.call(this, t);
return e.uniforms = this.uniforms, e.vertexShader = this.vertexShader, e.fragmentShader = this.fragmentShader, e
}, Object.assign($n.prototype, {
set: function(t, e) {
return this.origin.copy(t), this.direction.copy(e), this
},
clone: function() {
return (new this.constructor).copy(this)
},
copy: function(t) {
return this.origin.copy(t.origin), this.direction.copy(t.direction), this
},
at: function(t, e) {
return void 0 === e && (console.warn("THREE.Ray: .at() target is now required"), e = new Ue), e.copy(this.direction).multiplyScalar(t).add(this.origin)
},
lookAt: function(t) {
return this.direction.copy(t).sub(this.origin).normalize(), this
},
recast: function() {
var t = new Ue;
return function(e) {
return this.origin.copy(this.at(e, t)), this
}
}(),
closestPointToPoint: function(t, e) {
void 0 === e && (console.warn("THREE.Ray: .closestPointToPoint() target is now required"), e = new Ue), e.subVectors(t, this.origin);
var n = e.dot(this.direction);
return n < 0 ? e.copy(this.origin) : e.copy(this.direction).multiplyScalar(n).add(this.origin)
},
distanceToPoint: function(t) {
return Math.sqrt(this.distanceSqToPoint(t))
},
distanceSqToPoint: function() {
var t = new Ue;
return function(e) {
var n = t.subVectors(e, this.origin).dot(this.direction);
return n < 0 ? this.origin.distanceToSquared(e) : (t.copy(this.direction).multiplyScalar(n).add(this.origin), t.distanceToSquared(e))
}
}(),
distanceSqToSegment: (Vn = new Ue, jn = new Ue, Wn = new Ue, function(t, e, n, i) {
Vn.copy(t).add(e).multiplyScalar(.5), jn.copy(e).sub(t).normalize(), Wn.copy(this.origin).sub(Vn);
var r, a, o, s, c = .5 * t.distanceTo(e),
h = -this.direction.dot(jn),
l = Wn.dot(this.direction),
u = -Wn.dot(jn),
p = Wn.lengthSq(),
d = Math.abs(1 - h * h);
if (d > 0)
if (a = h * l - u, s = c * d, (r = h * u - l) >= 0)
if (a >= -s)
if (a <= s) {
var f = 1 / d;
o = (r *= f) * (r + h * (a *= f) + 2 * l) + a * (h * r + a + 2 * u) + p
} else a = c, o = -(r = Math.max(0, -(h * a + l))) * r + a * (a + 2 * u) + p;
else a = -c, o = -(r = Math.max(0, -(h * a + l))) * r + a * (a + 2 * u) + p;
else a <= -s ? o = -(r = Math.max(0, -(-h * c + l))) * r + (a = r > 0 ? -c : Math.min(Math.max(-c, -u), c)) * (a + 2 * u) + p : a <= s ? (r = 0, o = (a = Math.min(Math.max(-c, -u), c)) * (a + 2 * u) + p) : o = -(r = Math.max(0, -(h * c + l))) * r + (a = r > 0 ? c : Math.min(Math.max(-c, -u), c)) * (a + 2 * u) + p;
else a = h > 0 ? -c : c, o = -(r = Math.max(0, -(h * a + l))) * r + a * (a + 2 * u) + p;
return n && n.copy(this.direction).multiplyScalar(r).add(this.origin), i && i.copy(jn).multiplyScalar(a).add(Vn), o
}),
intersectSphere: function() {
var t = new Ue;
return function(e, n) {
t.subVectors(e.center, this.origin);
var i = t.dot(this.direction),
r = t.dot(t) - i * i,
a = e.radius * e.radius;
if (r > a) return null;
var o = Math.sqrt(a - r),
s = i - o,
c = i + o;
return s < 0 && c < 0 ? null : s < 0 ? this.at(c, n) : this.at(s, n)
}
}(),
intersectsSphere: function(t) {
return this.distanceToPoint(t.center) <= t.radius
},
distanceToPlane: function(t) {
var e = t.normal.dot(this.direction);
if (0 === e) return 0 === t.distanceToPoint(this.origin) ? 0 : null;
var n = -(this.origin.dot(t.normal) + t.constant) / e;
return n >= 0 ? n : null
},
intersectPlane: function(t, e) {
var n = this.distanceToPlane(t);
return null === n ? null : this.at(n, e)
},
intersectsPlane: function(t) {
var e = t.distanceToPoint(this.origin);
return 0 === e || t.normal.dot(this.direction) * e < 0
},
intersectBox: function(t, e) {
var n, i, r, a, o, s, c = 1 / this.direction.x,
h = 1 / this.direction.y,
l = 1 / this.direction.z,
u = this.origin;
return c >= 0 ? (n = (t.min.x - u.x) * c, i = (t.max.x - u.x) * c) : (n = (t.max.x - u.x) * c, i = (t.min.x - u.x) * c), h >= 0 ? (r = (t.min.y - u.y) * h, a = (t.max.y - u.y) * h) : (r = (t.max.y - u.y) * h, a = (t.min.y - u.y) * h), n > a || r > i ? null : ((r > n || n != n) && (n = r), (a < i || i != i) && (i = a), l >= 0 ? (o = (t.min.z - u.z) * l, s = (t.max.z - u.z) * l) : (o = (t.max.z - u.z) * l, s = (t.min.z - u.z) * l), n > s || o > i ? null : ((o > n || n != n) && (n = o), (s < i || i != i) && (i = s), i < 0 ? null : this.at(n >= 0 ? n : i, e)))
},
intersectsBox: (Hn = new Ue, function(t) {
return null !== this.intersectBox(t, Hn)
}),
intersectTriangle: function() {
var t = new Ue,
e = new Ue,
n = new Ue,
i = new Ue;
return function(r, a, o, s, c) {
e.subVectors(a, r), n.subVectors(o, r), i.crossVectors(e, n);
var h, l = this.direction.dot(i);
if (l > 0) {
if (s) return null;
h = 1
} else {
if (!(l < 0)) return null;
h = -1, l = -l
}
t.subVectors(this.origin, r);
var u = h * this.direction.dot(n.crossVectors(t, n));
if (u < 0) return null;
var p = h * this.direction.dot(e.cross(t));
if (p < 0) return null;
if (u + p > l) return null;
var d = -h * t.dot(i);
return d < 0 ? null : this.at(d / l, c)
}
}(),
applyMatrix4: function(t) {
return this.origin.applyMatrix4(t), this.direction.transformDirection(t), this
},
equals: function(t) {
return t.origin.equals(this.origin) && t.direction.equals(this.direction)
}
}), Object.assign(ti.prototype, {
set: function(t, e) {
return this.start.copy(t), this.end.copy(e), this
},
clone: function() {
return (new this.constructor).copy(this)
},
copy: function(t) {
return this.start.copy(t.start), this.end.copy(t.end), this
},
getCenter: function(t) {
return void 0 === t && (console.warn("THREE.Line3: .getCenter() target is now required"), t = new Ue), t.addVectors(this.start, this.end).multiplyScalar(.5)
},
delta: function(t) {
return void 0 === t && (console.warn("THREE.Line3: .delta() target is now required"), t = new Ue), t.subVectors(this.end, this.start)
},
distanceSq: function() {
return this.start.distanceToSquared(this.end)
},
distance: function() {
return this.start.distanceTo(this.end)
},
at: function(t, e) {
return void 0 === e && (console.warn("THREE.Line3: .at() target is now required"), e = new Ue), this.delta(e).multiplyScalar(t).add(this.start)
},
closestPointToPointParameter: (Xn = new Ue, qn = new Ue, function(t, e) {
Xn.subVectors(t, this.start), qn.subVectors(this.end, this.start);
var n = qn.dot(qn),
i = qn.dot(Xn) / n;
return e && (i = Re.clamp(i, 0, 1)), i
}),
closestPointToPoint: function(t, e, n) {
var i = this.closestPointToPointParameter(t, e);
return void 0 === n && (console.warn("THREE.Line3: .closestPointToPoint() target is now required"), n = new Ue), this.delta(n).multiplyScalar(i).add(this.start)
},
applyMatrix4: function(t) {
return this.start.applyMatrix4(t), this.end.applyMatrix4(t), this
},
equals: function(t) {
return t.start.equals(this.start) && t.end.equals(this.end)
}
}), Object.assign(ei, {
getNormal: (Yn = new Ue, function(t, e, n, i) {
void 0 === i && (console.warn("THREE.Triangle: .getNormal() target is now required"), i = new Ue), i.subVectors(n, e), Yn.subVectors(t, e), i.cross(Yn);
var r = i.lengthSq();
return r > 0 ? i.multiplyScalar(1 / Math.sqrt(r)) : i.set(0, 0, 0)
}),
getBarycoord: function() {
var t = new Ue,
e = new Ue,
n = new Ue;
return function(i, r, a, o, s) {
t.subVectors(o, r), e.subVectors(a, r), n.subVectors(i, r);
var c = t.dot(t),
h = t.dot(e),
l = t.dot(n),
u = e.dot(e),
p = e.dot(n),
d = c * u - h * h;
if (void 0 === s && (console.warn("THREE.Triangle: .getBarycoord() target is now required"), s = new Ue), 0 === d) return s.set(-2, -1, -1);
var f = 1 / d,
m = (u * l - h * p) * f,
g = (c * p - h * l) * f;
return s.set(1 - m - g, g, m)
}
}(),
containsPoint: function() {
var t = new Ue;
return function(e, n, i, r) {
return ei.getBarycoord(e, n, i, r, t), t.x >= 0 && t.y >= 0 && t.x + t.y <= 1
}
}()
}), Object.assign(ei.prototype, {
set: function(t, e, n) {
return this.a.copy(t), this.b.copy(e), this.c.copy(n), this
},
setFromPointsAndIndices: function(t, e, n, i) {
return this.a.copy(t[e]), this.b.copy(t[n]), this.c.copy(t[i]), this
},
clone: function() {
return (new this.constructor).copy(this)
},
copy: function(t) {
return this.a.copy(t.a), this.b.copy(t.b), this.c.copy(t.c), this
},
getArea: function() {
var t = new Ue,
e = new Ue;
return function() {
return t.subVectors(this.c, this.b), e.subVectors(this.a, this.b), .5 * t.cross(e).length()
}
}(),
getMidpoint: function(t) {
return void 0 === t && (console.warn("THREE.Triangle: .getMidpoint() target is now required"), t = new Ue), t.addVectors(this.a, this.b).add(this.c).multiplyScalar(1 / 3)
},
getNormal: function(t) {
return ei.getNormal(this.a, this.b, this.c, t)
},
getPlane: function(t) {
return void 0 === t && (console.warn("THREE.Triangle: .getPlane() target is now required"), t = new Ue), t.setFromCoplanarPoints(this.a, this.b, this.c)
},
getBarycoord: function(t, e) {
return ei.getBarycoord(t, this.a, this.b, this.c, e)
},
containsPoint: function(t) {
return ei.containsPoint(t, this.a, this.b, this.c)
},
intersectsBox: function(t) {
return t.intersectsTriangle(this)
},
closestPointToPoint: function() {
var t = new Qe,
e = [new ti, new ti, new ti],
n = new Ue,
i = new Ue;
return function(r, a) {
void 0 === a && (console.warn("THREE.Triangle: .closestPointToPoint() target is now required"), a = new Ue);
var o = Infinity;
if (t.setFromCoplanarPoints(this.a, this.b, this.c), t.projectPoint(r, n), !0 === this.containsPoint(n)) a.copy(n);
else {
e[0].set(this.a, this.b), e[1].set(this.b, this.c), e[2].set(this.c, this.a);
for (var s = 0; s < e.length; s++) {
e[s].closestPointToPoint(n, !0, i);
var c = n.distanceToSquared(i);
c < o && (o = c, a.copy(i))
}
}
return a
}
}(),
equals: function(t) {
return t.a.equals(this.a) && t.b.equals(this.b) && t.c.equals(this.c)
}
}), ni.prototype = Object.assign(Object.create(gn.prototype), {
constructor: ni,
isMesh: !0,
setDrawMode: function(t) {
this.drawMode = t
},
copy: function(t) {
return gn.prototype.copy.call(this, t), this.drawMode = t.drawMode, void 0 !== t.morphTargetInfluences && (this.morphTargetInfluences = t.morphTargetInfluences.slice()), void 0 !== t.morphTargetDictionary && (this.morphTargetDictionary = Object.assign({}, t.morphTargetDictionary)), this
},
updateMorphTargets: function() {
var t, e, n, i = this.geometry;
if (i.isBufferGeometry) {
var r = i.morphAttributes,
a = Object.keys(r);
if (a.length > 0) {
var o = r[a[0]];
if (void 0 !== o)
for (this.morphTargetInfluences = [], this.morphTargetDictionary = {}, t = 0, e = o.length; t < e; t++) n = o[t].name || String(t), this.morphTargetInfluences.push(0), this.morphTargetDictionary[n] = t
}
} else {
var s = i.morphTargets;
if (void 0 !== s && s.length > 0)
for (this.morphTargetInfluences = [], this.morphTargetDictionary = {}, t = 0, e = s.length; t < e; t++) n = s[t].name || String(t), this.morphTargetInfluences.push(0), this.morphTargetDictionary[n] = t
}
},
raycast: function() {
var t = new Oe,
e = new $n,
n = new Ze,
i = new Ue,
r = new Ue,
a = new Ue,
o = new Ue,
s = new Ue,
c = new Ue,
h = new Pe,
l = new Pe,
u = new Pe,
p = new Ue,
d = new Ue,
f = new Ue;
function m(t, e, n, i, r, a, o) {
return ei.getBarycoord(t, e, n, i, p), r.multiplyScalar(p.x), a.multiplyScalar(p.y), o.multiplyScalar(p.z), r.add(a).add(o), r.clone()
}
function g(t, e, n, i, r, a, o, s) {
if (null === (e.side === M ? i.intersectTriangle(o, a, r, !0, s) : i.intersectTriangle(r, a, o, e.side !== E, s))) return null;
f.copy(s), f.applyMatrix4(t.matrixWorld);
var c = n.ray.origin.distanceTo(f);
return c < n.near || c > n.far ? null : {
distance: c,
point: f.clone(),
object: t
}
}
function v(t, e, n, o, s, c, p, f) {
i.fromBufferAttribute(o, c), r.fromBufferAttribute(o, p), a.fromBufferAttribute(o, f);
var v = g(t, t.material, e, n, i, r, a, d);
if (v) {
s && (h.fromBufferAttribute(s, c), l.fromBufferAttribute(s, p), u.fromBufferAttribute(s, f), v.uv = m(d, i, r, a, h, l, u));
var y = new xn(c, p, f);
ei.getNormal(i, r, a, y.normal), v.face = y, v.faceIndex = c
}
return v
}
return function(p, f) {
var y, x = this.geometry,
w = this.material,
_ = this.matrixWorld;
if (void 0 !== w && (null === x.boundingSphere && x.computeBoundingSphere(), n.copy(x.boundingSphere), n.applyMatrix4(_), !1 !== p.ray.intersectsSphere(n) && (t.getInverse(_), e.copy(p.ray).applyMatrix4(t), null === x.boundingBox || !1 !== e.intersectsBox(x.boundingBox))))
if (x.isBufferGeometry) {
var b, A, M, E, S, T = x.index,
C = x.attributes.position,
I = x.attributes.uv;
if (null !== T)
for (E = 0, S = T.count; E < S; E += 3) b = T.getX(E), A = T.getX(E + 1), M = T.getX(E + 2), (y = v(this, p, e, C, I, b, A, M)) && (y.faceIndex = Math.floor(E / 3), f.push(y));
else if (void 0 !== C)
for (E = 0, S = C.count; E < S; E += 3)(y = v(this, p, e, C, I, b = E, A = E + 1, M = E + 2)) && (y.index = b, f.push(y))
} else if (x.isGeometry) {
var L, R, P, O, D = Array.isArray(w),
U = x.vertices,
N = x.faces,
B = x.faceVertexUvs[0];
B.length > 0 && (O = B);
for (var z = 0, F = N.length; z < F; z++) {
var G = N[z],
k = D ? w[G.materialIndex] : w;
if (void 0 !== k) {
if (L = U[G.a], R = U[G.b], P = U[G.c], !0 === k.morphTargets) {
var H = x.morphTargets,
V = this.morphTargetInfluences;
i.set(0, 0, 0), r.set(0, 0, 0), a.set(0, 0, 0);
for (var j = 0, W = H.length; j < W; j++) {
var X = V[j];
if (0 !== X) {
var q = H[j].vertices;
i.addScaledVector(o.subVectors(q[G.a], L), X), r.addScaledVector(s.subVectors(q[G.b], R), X), a.addScaledVector(c.subVectors(q[G.c], P), X)
}
}
i.add(L), r.add(R), a.add(P), L = i, R = r, P = a
}
if (y = g(this, k, p, e, L, R, P, d)) {
if (O && O[z]) {
var Y = O[z];
h.copy(Y[0]), l.copy(Y[1]), u.copy(Y[2]), y.uv = m(d, L, R, P, h, l, u)
}
y.face = G, y.faceIndex = z, f.push(y)
}
}
}
}
}
}(),
clone: function() {
return new this.constructor(this.geometry, this.material).copy(this)
}
}), ri.prototype = Object.create(je.prototype), ri.prototype.constructor = ri, ri.prototype.isCubeTexture = !0, Object.defineProperty(ri.prototype, "images", {
get: function() {
return this.image
},
set: function(t) {
this.image = t
}
});
var ai = new je,
oi = new ri;
function si() {
this.seq = [], this.map = {}
}
var ci = [],
hi = [],
li = new Float32Array(16),
ui = new Float32Array(9);
function pi(t, e, n) {
var i = t[0];
if (i <= 0 || i > 0) return t;
var r = e * n,
a = ci[r];
if (void 0 === a && (a = new Float32Array(r), ci[r] = a), 0 !== e) {
i.toArray(a, 0);
for (var o = 1, s = 0; o !== e; ++o) s += n, t[o].toArray(a, s)
}
return a
}
function di(t, e) {
var n = hi[e];
void 0 === n && (n = new Int32Array(e), hi[e] = n);
for (var i = 0; i !== e; ++i) n[i] = t.allocTextureUnit();
return n
}
function fi(t, e) {
t.uniform1f(this.addr, e)
}
function mi(t, e) {
t.uniform1i(this.addr, e)
}
function gi(t, e) {
void 0 === e.x ? t.uniform2fv(this.addr, e) : t.uniform2f(this.addr, e.x, e.y)
}
function vi(t, e) {
void 0 !== e.x ? t.uniform3f(this.addr, e.x, e.y, e.z) : void 0 !== e.r ? t.uniform3f(this.addr, e.r, e.g, e.b) : t.uniform3fv(this.addr, e)
}
function yi(t, e) {
void 0 === e.x ? t.uniform4fv(this.addr, e) : t.uniform4f(this.addr, e.x, e.y, e.z, e.w)
}
function xi(t, e) {
t.uniformMatrix2fv(this.addr, !1, e.elements || e)
}
function wi(t, e) {
void 0 === e.elements ? t.uniformMatrix3fv(this.addr, !1, e) : (ui.set(e.elements), t.uniformMatrix3fv(this.addr, !1, ui))
}
function _i(t, e) {
void 0 === e.elements ? t.uniformMatrix4fv(this.addr, !1, e) : (li.set(e.elements), t.uniformMatrix4fv(this.addr, !1, li))
}
function bi(t, e, n) {
var i = n.allocTextureUnit();
t.uniform1i(this.addr, i), n.setTexture2D(e || ai, i)
}
function Ai(t, e, n) {
var i = n.allocTextureUnit();
t.uniform1i(this.addr, i), n.setTextureCube(e || oi, i)
}
function Mi(t, e) {
t.uniform2iv(this.addr, e)
}
function Ei(t, e) {
t.uniform3iv(this.addr, e)
}
function Si(t, e) {
t.uniform4iv(this.addr, e)
}
function Ti(t, e) {
t.uniform1fv(this.addr, e)
}
function Ci(t, e) {
t.uniform1iv(this.addr, e)
}
function Ii(t, e) {
t.uniform2fv(this.addr, pi(e, this.size, 2))
}
function Li(t, e) {
t.uniform3fv(this.addr, pi(e, this.size, 3))
}
function Ri(t, e) {
t.uniform4fv(this.addr, pi(e, this.size, 4))
}
function Pi(t, e) {
t.uniformMatrix2fv(this.addr, !1, pi(e, this.size, 4))
}
function Oi(t, e) {
t.uniformMatrix3fv(this.addr, !1, pi(e, this.size, 9))
}
function Di(t, e) {
t.uniformMatrix4fv(this.addr, !1, pi(e, this.size, 16))
}
function Ui(t, e, n) {
var i = e.length,
r = di(n, i);
t.uniform1iv(this.addr, r);
for (var a = 0; a !== i; ++a) n.setTexture2D(e[a] || ai, r[a])
}
function Ni(t, e, n) {
var i = e.length,
r = di(n, i);
t.uniform1iv(this.addr, r);
for (var a = 0; a !== i; ++a) n.setTextureCube(e[a] || oi, r[a])
}
function Bi(t, e, n) {
this.id = t, this.addr = n, this.setValue = function(t) {
switch (t) {
case 5126:
return fi;
case 35664:
return gi;
case 35665:
return vi;
case 35666:
return yi;
case 35674:
return xi;
case 35675:
return wi;
case 35676:
return _i;
case 35678:
case 36198:
return bi;
case 35680:
return Ai;
case 5124:
case 35670:
return mi;
case 35667:
case 35671:
return Mi;
case 35668:
case 35672:
return Ei;
case 35669:
case 35673:
return Si
}
}(e.type)
}
function zi(t, e, n) {
this.id = t, this.addr = n, this.size = e.size, this.setValue = function(t) {
switch (t) {
case 5126:
return Ti;
case 35664:
return Ii;
case 35665:
return Li;
case 35666:
return Ri;
case 35674:
return Pi;
case 35675:
return Oi;
case 35676:
return Di;
case 35678:
return Ui;
case 35680:
return Ni;
case 5124:
case 35670:
return Ci;
case 35667:
case 35671:
return Mi;
case 35668:
case 35672:
return Ei;
case 35669:
case 35673:
return Si
}
}(e.type)
}
function Fi(t) {
this.id = t, si.call(this)
}
Fi.prototype.setValue = function(t, e) {
for (var n = this.seq, i = 0, r = n.length; i !== r; ++i) {
var a = n[i];
a.setValue(t, e[a.id])
}
};
var Gi = /([\w\d_]+)(\])?(\[|\.)?/g;
function ki(t, e) {
t.seq.push(e), t.map[e.id] = e
}
function Hi(t, e, n) {
var i = t.name,
r = i.length;
for (Gi.lastIndex = 0;;) {
var a = Gi.exec(i),
o = Gi.lastIndex,
s = a[1],
c = "]" === a[2],
h = a[3];
if (c && (s |= 0), void 0 === h || "[" === h && o + 2 === r) {
ki(n, void 0 === h ? new Bi(s, t, e) : new zi(s, t, e));
break
}
var l = n.map[s];
void 0 === l && ki(n, l = new Fi(s)), n = l
}
}
function Vi(t, e, n) {
si.call(this), this.renderer = n;
for (var i = t.getProgramParameter(e, t.ACTIVE_UNIFORMS), r = 0; r < i; ++r) {
var a = t.getActiveUniform(e, r),
o = a.name;
Hi(a, t.getUniformLocation(e, o), this)
}
}
function ji(t, e, n) {
var i = t.createShader(e);
return t.shaderSource(i, n), t.compileShader(i), !1 === t.getShaderParameter(i, t.COMPILE_STATUS) && console.error("THREE.WebGLShader: Shader couldn't compile."), "" !== t.getShaderInfoLog(i) && console.warn("THREE.WebGLShader: gl.getShaderInfoLog()", e === t.VERTEX_SHADER ? "vertex" : "fragment", t.getShaderInfoLog(i), function(t) {
for (var e = t.split("\n"), n = 0; n < e.length; n++) e[n] = n + 1 + ": " + e[n];
return e.join("\n")
}(n)), i
}
Vi.prototype.setValue = function(t, e, n) {
var i = this.map[e];
void 0 !== i && i.setValue(t, n, this.renderer)
}, Vi.prototype.setOptional = function(t, e, n) {
var i = e[n];
void 0 !== i && this.setValue(t, n, i)
}, Vi.upload = function(t, e, n, i) {
for (var r = 0, a = e.length; r !== a; ++r) {
var o = e[r],
s = n[o.id];
!1 !== s.needsUpdate && o.setValue(t, s.value, i)
}
}, Vi.seqWithValue = function(t, e) {
for (var n = [], i = 0, r = t.length; i !== r; ++i) {
var a = t[i];
a.id in e && n.push(a)
}
return n
};
var Wi = 0;
function Xi(t) {
switch (t) {
case be:
return ["Linear", "( value )"];
case Ae:
return ["sRGB", "( value )"];
case Ee:
return ["RGBE", "( value )"];
case Se:
return ["RGBM", "( value, 7.0 )"];
case Te:
return ["RGBM", "( value, 16.0 )"];
case Ce:
return ["RGBD", "( value, 256.0 )"];
case Me:
return ["Gamma", "( value, float( GAMMA_FACTOR ) )"];
default:
throw new Error("unsupported encoding: " + t)
}
}
function qi(t, e) {
var n = Xi(e);
return "vec4 " + t + "( vec4 value ) { return " + n[0] + "ToLinear" + n[1] + "; }"
}
function Yi(t) {
return "" !== t
}
function Ji(t, e) {
return t.replace(/NUM_DIR_LIGHTS/g, e.numDirLights).replace(/NUM_SPOT_LIGHTS/g, e.numSpotLights).replace(/NUM_RECT_AREA_LIGHTS/g, e.numRectAreaLights).replace(/NUM_POINT_LIGHTS/g, e.numPointLights).replace(/NUM_HEMI_LIGHTS/g, e.numHemiLights)
}
function Zi(t, e) {
return t.replace(/NUM_CLIPPING_PLANES/g, e.numClippingPlanes).replace(/UNION_CLIPPING_PLANES/g, e.numClippingPlanes - e.numClipIntersection)
}
function Qi(t) {
return t.replace(/^[ \t]*#include +<([\w\d.]+)>/gm, function(t, e) {
var n = tn[e];
if (void 0 === n) throw new Error("Can not resolve #include <" + e + ">");
return Qi(n)
})
}
function Ki(t) {
return t.replace(/#pragma unroll_loop[\s]+?for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}/g, function(t, e, n, i) {
for (var r = "", a = parseInt(e); a < parseInt(n); a++) r += i.replace(/\[ i \]/g, "[ " + a + " ]");
return r
})
}
function $i(t, e, n, i, r, a) {
var o = t.context,
s = i.defines,
c = r.vertexShader,
h = r.fragmentShader,
l = "SHADOWMAP_TYPE_BASIC";
a.shadowMapType === _ ? l = "SHADOWMAP_TYPE_PCF" : a.shadowMapType === b && (l = "SHADOWMAP_TYPE_PCF_SOFT");
var u = "ENVMAP_TYPE_CUBE",
p = "ENVMAP_MODE_REFLECTION",
d = "ENVMAP_BLENDING_MULTIPLY";
if (a.envMap) {
switch (i.envMap.mapping) {
case dt:
case ft:
u = "ENVMAP_TYPE_CUBE";
break;
case yt:
case xt:
u = "ENVMAP_TYPE_CUBE_UV";
break;
case mt:
case gt:
u = "ENVMAP_TYPE_EQUIREC";
break;
case vt:
u = "ENVMAP_TYPE_SPHERE"
}
switch (i.envMap.mapping) {
case ft:
case gt:
p = "ENVMAP_MODE_REFRACTION"
}
switch (i.combine) {
case at:
d = "ENVMAP_BLENDING_MULTIPLY";
break;
case ot:
d = "ENVMAP_BLENDING_MIX";
break;
case st:
d = "ENVMAP_BLENDING_ADD"
}
}
var f, m, g, v, y, x = t.gammaFactor > 0 ? t.gammaFactor : 1,
w = function(t, e, n) {
return [(t = t || {}).derivatives || e.envMapCubeUV || e.bumpMap || e.normalMap || e.flatShading ? "#extension GL_OES_standard_derivatives : enable" : "", (t.fragDepth || e.logarithmicDepthBuffer) && n.get("EXT_frag_depth") ? "#extension GL_EXT_frag_depth : enable" : "", t.drawBuffers && n.get("WEBGL_draw_buffers") ? "#extension GL_EXT_draw_buffers : require" : "", (t.shaderTextureLOD || e.envMap) && n.get("EXT_shader_texture_lod") ? "#extension GL_EXT_shader_texture_lod : enable" : ""].filter(Yi).join("\n")
}(i.extensions, a, e),
A = function(t) {
var e = [];
for (var n in t) {
var i = t[n];
!1 !== i && e.push("#define " + n + " " + i)
}
return e.join("\n")
}(s),
M = o.createProgram();
i.isRawShaderMaterial ? ((f = [A].filter(Yi).join("\n")).length > 0 && (f += "\n"), (m = [w, A].filter(Yi).join("\n")).length > 0 && (m += "\n")) : (f = ["precision " + a.precision + " float;", "precision " + a.precision + " int;", "#define SHADER_NAME " + r.name, A, a.supportsVertexTextures ? "#define VERTEX_TEXTURES" : "", "#define GAMMA_FACTOR " + x, "#define MAX_BONES " + a.maxBones, a.useFog && a.fog ? "#define USE_FOG" : "", a.useFog && a.fogExp ? "#define FOG_EXP2" : "", a.map ? "#define USE_MAP" : "", a.envMap ? "#define USE_ENVMAP" : "", a.envMap ? "#define " + p : "", a.lightMap ? "#define USE_LIGHTMAP" : "", a.aoMap ? "#define USE_AOMAP" : "", a.emissiveMap ? "#define USE_EMISSIVEMAP" : "", a.bumpMap ? "#define USE_BUMPMAP" : "", a.normalMap ? "#define USE_NORMALMAP" : "", a.displacementMap && a.supportsVertexTextures ? "#define USE_DISPLACEMENTMAP" : "", a.specularMap ? "#define USE_SPECULARMAP" : "", a.roughnessMap ? "#define USE_ROUGHNESSMAP" : "", a.metalnessMap ? "#define USE_METALNESSMAP" : "", a.alphaMap ? "#define USE_ALPHAMAP" : "", a.vertexColors ? "#define USE_COLOR" : "", a.flatShading ? "#define FLAT_SHADED" : "", a.skinning ? "#define USE_SKINNING" : "", a.useVertexTexture ? "#define BONE_TEXTURE" : "", a.morphTargets ? "#define USE_MORPHTARGETS" : "", a.morphNormals && !1 === a.flatShading ? "#define USE_MORPHNORMALS" : "", a.doubleSided ? "#define DOUBLE_SIDED" : "", a.flipSided ? "#define FLIP_SIDED" : "", a.shadowMapEnabled ? "#define USE_SHADOWMAP" : "", a.shadowMapEnabled ? "#define " + l : "", a.sizeAttenuation ? "#define USE_SIZEATTENUATION" : "", a.logarithmicDepthBuffer ? "#define USE_LOGDEPTHBUF" : "", a.logarithmicDepthBuffer && e.get("EXT_frag_depth") ? "#define USE_LOGDEPTHBUF_EXT" : "", "uniform mat4 modelMatrix;", "uniform mat4 modelViewMatrix;", "uniform mat4 projectionMatrix;", "uniform mat4 viewMatrix;", "uniform mat3 normalMatrix;", "uniform vec3 cameraPosition;", "attribute vec3 position;", "attribute vec3 normal;", "attribute vec2 uv;", "#ifdef USE_COLOR", "\tattribute vec3 color;", "#endif", "#ifdef USE_MORPHTARGETS", "\tattribute vec3 morphTarget0;", "\tattribute vec3 morphTarget1;", "\tattribute vec3 morphTarget2;", "\tattribute vec3 morphTarget3;", "\t#ifdef USE_MORPHNORMALS", "\t\tattribute vec3 morphNormal0;", "\t\tattribute vec3 morphNormal1;", "\t\tattribute vec3 morphNormal2;", "\t\tattribute vec3 morphNormal3;", "\t#else", "\t\tattribute vec3 morphTarget4;", "\t\tattribute vec3 morphTarget5;", "\t\tattribute vec3 morphTarget6;", "\t\tattribute vec3 morphTarget7;", "\t#endif", "#endif", "#ifdef USE_SKINNING", "\tattribute vec4 skinIndex;", "\tattribute vec4 skinWeight;", "#endif", "\n"].filter(Yi).join("\n"), m = [w, "precision " + a.precision + " float;", "precision " + a.precision + " int;", "#define SHADER_NAME " + r.name, A, a.alphaTest ? "#define ALPHATEST " + a.alphaTest : "", "#define GAMMA_FACTOR " + x, a.useFog && a.fog ? "#define USE_FOG" : "", a.useFog && a.fogExp ? "#define FOG_EXP2" : "", a.map ? "#define USE_MAP" : "", a.envMap ? "#define USE_ENVMAP" : "", a.envMap ? "#define " + u : "", a.envMap ? "#define " + p : "", a.envMap ? "#define " + d : "", a.lightMap ? "#define USE_LIGHTMAP" : "", a.aoMap ? "#define USE_AOMAP" : "", a.emissiveMap ? "#define USE_EMISSIVEMAP" : "", a.bumpMap ? "#define USE_BUMPMAP" : "", a.normalMap ? "#define USE_NORMALMAP" : "", a.specularMap ? "#define USE_SPECULARMAP" : "", a.roughnessMap ? "#define USE_ROUGHNESSMAP" : "", a.metalnessMap ? "#define USE_METALNESSMAP" : "", a.alphaMap ? "#define USE_ALPHAMAP" : "", a.vertexColors ? "#define USE_COLOR" : "", a.gradientMap ? "#define USE_GRADIENTMAP" : "", a.flatShading ? "#define FLAT_SHADED" : "", a.doubleSided ? "#define DOUBLE_SIDED" : "", a.flipSided ? "#define FLIP_SIDED" : "", a.shadowMapEnabled ? "#define USE_SHADOWMAP" : "", a.shadowMapEnabled ? "#define " + l : "", a.premultipliedAlpha ? "#define PREMULTIPLIED_ALPHA" : "", a.physicallyCorrectLights ? "#define PHYSICALLY_CORRECT_LIGHTS" : "", a.logarithmicDepthBuffer ? "#define USE_LOGDEPTHBUF" : "", a.logarithmicDepthBuffer && e.get("EXT_frag_depth") ? "#define USE_LOGDEPTHBUF_EXT" : "", a.envMap && e.get("EXT_shader_texture_lod") ? "#define TEXTURE_LOD_EXT" : "", "uniform mat4 viewMatrix;", "uniform vec3 cameraPosition;", a.toneMapping !== ct ? "#define TONE_MAPPING" : "", a.toneMapping !== ct ? tn.tonemapping_pars_fragment : "", a.toneMapping !== ct ? function(t, e) {
var n;
switch (e) {
case ht:
n = "Linear";
break;
case lt:
n = "Reinhard";
break;
case ut:
n = "Uncharted2";
break;
case pt:
n = "OptimizedCineon";
break;
default:
throw new Error("unsupported toneMapping: " + e)
}
return "vec3 " + t + "( vec3 color ) { return " + n + "ToneMapping( color ); }"
}("toneMapping", a.toneMapping) : "", a.dithering ? "#define DITHERING" : "", a.outputEncoding || a.mapEncoding || a.envMapEncoding || a.emissiveMapEncoding ? tn.encodings_pars_fragment : "", a.mapEncoding ? qi("mapTexelToLinear", a.mapEncoding) : "", a.envMapEncoding ? qi("envMapTexelToLinear", a.envMapEncoding) : "", a.emissiveMapEncoding ? qi("emissiveMapTexelToLinear", a.emissiveMapEncoding) : "", a.outputEncoding ? (g = "linearToOutputTexel", v = a.outputEncoding, y = Xi(v), "vec4 " + g + "( vec4 value ) { return LinearTo" + y[0] + y[1] + "; }") : "", a.depthPacking ? "#define DEPTH_PACKING " + i.depthPacking : "", "\n"].filter(Yi).join("\n")), c = Zi(c = Ji(c = Qi(c), a), a), h = Zi(h = Ji(h = Qi(h), a), a);
var E = f + (c = Ki(c)),
S = m + (h = Ki(h)),
T = ji(o, o.VERTEX_SHADER, E),
C = ji(o, o.FRAGMENT_SHADER, S);
o.attachShader(M, T), o.attachShader(M, C), void 0 !== i.index0AttributeName ? o.bindAttribLocation(M, 0, i.index0AttributeName) : !0 === a.morphTargets && o.bindAttribLocation(M, 0, "position"), o.linkProgram(M);
var I, L, R = o.getProgramInfoLog(M).trim(),
P = o.getShaderInfoLog(T).trim(),
O = o.getShaderInfoLog(C).trim(),
D = !0,
U = !0;
return !1 === o.getProgramParameter(M, o.LINK_STATUS) ? (D = !1, console.error("THREE.WebGLProgram: shader error: ", o.getError(), "gl.VALIDATE_STATUS", o.getProgramParameter(M, o.VALIDATE_STATUS), "gl.getProgramInfoLog", R, P, O)) : "" !== R ? console.warn("THREE.WebGLProgram: gl.getProgramInfoLog()", R) : "" !== P && "" !== O || (U = !1), U && (this.diagnostics = {
runnable: D,
material: i,
programLog: R,
vertexShader: {
log: P,
prefix: f
},
fragmentShader: {
log: O,
prefix: m
}
}), o.deleteShader(T), o.deleteShader(C), this.getUniforms = function() {
return void 0 === I && (I = new Vi(o, M, t)), I
}, this.getAttributes = function() {
return void 0 === L && (L = function(t, e) {
for (var n = {}, i = t.getProgramParameter(e, t.ACTIVE_ATTRIBUTES), r = 0; r < i; r++) {
var a = t.getActiveAttrib(e, r).name;
n[a] = t.getAttribLocation(e, a)
}
return n
}(o, M)), L
}, this.destroy = function() {
o.deleteProgram(M), this.program = void 0
}, Object.defineProperties(this, {
uniforms: {
get: function() {
return console.warn("THREE.WebGLProgram: .uniforms is now .getUniforms()."), this.getUniforms()
}
},
attributes: {
get: function() {
return console.warn("THREE.WebGLProgram: .attributes is now .getAttributes()."), this.getAttributes()
}
}
}), this.id = Wi++, this.code = n, this.usedTimes = 1, this.program = M, this.vertexShader = T, this.fragmentShader = C, this
}
function tr(t, e, n) {
var i = [],
r = {
MeshDepthMaterial: "depth",
MeshDistanceMaterial: "distanceRGBA",
MeshNormalMaterial: "normal",
MeshBasicMaterial: "basic",
MeshLambertMaterial: "lambert",
MeshPhongMaterial: "phong",
MeshToonMaterial: "phong",
MeshStandardMaterial: "physical",
MeshPhysicalMaterial: "physical",
LineBasicMaterial: "basic",
LineDashedMaterial: "dashed",
PointsMaterial: "points",
ShadowMaterial: "shadow"
},
a = ["precision", "supportsVertexTextures", "map", "mapEncoding", "envMap", "envMapMode", "envMapEncoding", "lightMap", "aoMap", "emissiveMap", "emissiveMapEncoding", "bumpMap", "normalMap", "displacementMap", "specularMap", "roughnessMap", "metalnessMap", "gradientMap", "alphaMap", "combine", "vertexColors", "fog", "useFog", "fogExp", "flatShading", "sizeAttenuation", "logarithmicDepthBuffer", "skinning", "maxBones", "useVertexTexture", "morphTargets", "morphNormals", "maxMorphTargets", "maxMorphNormals", "premultipliedAlpha", "numDirLights", "numPointLights", "numSpotLights", "numHemiLights", "numRectAreaLights", "shadowMapEnabled", "shadowMapType", "toneMapping", "physicallyCorrectLights", "alphaTest", "doubleSided", "flipSided", "numClippingPlanes", "numClipIntersection", "depthPacking", "dithering"];
function o(t, e) {
var n;
return t ? t.isTexture ? n = t.encoding : t.isWebGLRenderTarget && (console.warn("THREE.WebGLPrograms.getTextureEncodingFromMap: don't use render targets as textures. Use their .texture property instead."), n = t.texture.encoding) : n = be, n === be && e && (n = Me), n
}
this.getParameters = function(e, i, a, s, c, h, l) {
var u = r[e.type],
p = l.isSkinnedMesh ? function(t) {
var e = t.skeleton.bones;
if (n.floatVertexTextures) return 1024;
var i = n.maxVertexUniforms,
r = Math.floor((i - 20) / 4),
a = Math.min(r, e.length);
return a < e.length ? (console.warn("THREE.WebGLRenderer: Skeleton has " + e.length + " bones. This GPU supports " + a + "."), 0) : a
}(l) : 0,
d = n.precision;
null !== e.precision && (d = n.getMaxPrecision(e.precision)) !== e.precision && console.warn("THREE.WebGLProgram.getParameters:", e.precision, "not supported, using", d, "instead.");
var f = t.getRenderTarget();
return {
shaderID: u,
precision: d,
supportsVertexTextures: n.vertexTextures,
outputEncoding: o(f ? f.texture : null, t.gammaOutput),
map: !!e.map,
mapEncoding: o(e.map, t.gammaInput),
envMap: !!e.envMap,
envMapMode: e.envMap && e.envMap.mapping,
envMapEncoding: o(e.envMap, t.gammaInput),
envMapCubeUV: !!e.envMap && (e.envMap.mapping === yt || e.envMap.mapping === xt),
lightMap: !!e.lightMap,
aoMap: !!e.aoMap,
emissiveMap: !!e.emissiveMap,
emissiveMapEncoding: o(e.emissiveMap, t.gammaInput),
bumpMap: !!e.bumpMap,
normalMap: !!e.normalMap,
displacementMap: !!e.displacementMap,
roughnessMap: !!e.roughnessMap,
metalnessMap: !!e.metalnessMap,
specularMap: !!e.specularMap,
alphaMap: !!e.alphaMap,
gradientMap: !!e.gradientMap,
combine: e.combine,
vertexColors: e.vertexColors,
fog: !!s,
useFog: e.fog,
fogExp: s && s.isFogExp2,
flatShading: e.flatShading,
sizeAttenuation: e.sizeAttenuation,
logarithmicDepthBuffer: n.logarithmicDepthBuffer,
skinning: e.skinning && p > 0,
maxBones: p,
useVertexTexture: n.floatVertexTextures,
morphTargets: e.morphTargets,
morphNormals: e.morphNormals,
maxMorphTargets: t.maxMorphTargets,
maxMorphNormals: t.maxMorphNormals,
numDirLights: i.directional.length,
numPointLights: i.point.length,
numSpotLights: i.spot.length,
numRectAreaLights: i.rectArea.length,
numHemiLights: i.hemi.length,
numClippingPlanes: c,
numClipIntersection: h,
dithering: e.dithering,
shadowMapEnabled: t.shadowMap.enabled && l.receiveShadow && a.length > 0,
shadowMapType: t.shadowMap.type,
toneMapping: t.toneMapping,
physicallyCorrectLights: t.physicallyCorrectLights,
premultipliedAlpha: e.premultipliedAlpha,
alphaTest: e.alphaTest,
doubleSided: e.side === E,
flipSided: e.side === M,
depthPacking: void 0 !== e.depthPacking && e.depthPacking
}
}, this.getProgramCode = function(e, n) {
var i = [];
if (n.shaderID ? i.push(n.shaderID) : (i.push(e.fragmentShader), i.push(e.vertexShader)), void 0 !== e.defines)
for (var r in e.defines) i.push(r), i.push(e.defines[r]);
for (var o = 0; o < a.length; o++) i.push(n[a[o]]);
return i.push(e.onBeforeCompile.toString()), i.push(t.gammaOutput), i.join()
}, this.acquireProgram = function(n, r, a, o) {
for (var s, c = 0, h = i.length; c < h; c++) {
var l = i[c];
if (l.code === o) {
++(s = l).usedTimes;
break
}
}
return void 0 === s && (s = new $i(t, e, o, n, r, a), i.push(s)), s
}, this.releaseProgram = function(t) {
if (0 == --t.usedTimes) {
var e = i.indexOf(t);
i[e] = i[i.length - 1], i.pop(), t.destroy()
}
}, this.programs = i
}
function er(t, e) {
return t.renderOrder !== e.renderOrder ? t.renderOrder - e.renderOrder : t.program && e.program && t.program !== e.program ? t.program.id - e.program.id : t.material.id !== e.material.id ? t.material.id - e.material.id : t.z !== e.z ? t.z - e.z : t.id - e.id
}
function nr(t, e) {
return t.renderOrder !== e.renderOrder ? t.renderOrder - e.renderOrder : t.z !== e.z ? e.z - t.z : t.id - e.id
}
function ir() {
var t = {};
return {
get: function(e, n) {
var i = e.id + "," + n.id,
r = t[i];
return void 0 === r && (r = new function() {
var t = [],
e = 0,
n = [],
i = [];
return {
opaque: n,
transparent: i,
init: function() {
e = 0, n.length = 0, i.length = 0
},
push: function(r, a, o, s, c) {
var h = t[e];
void 0 === h ? (h = {
id: r.id,
object: r,
geometry: a,
material: o,
program: o.program,
renderOrder: r.renderOrder,
z: s,
group: c
}, t[e] = h) : (h.id = r.id, h.object = r, h.geometry = a, h.material = o, h.program = o.program, h.renderOrder = r.renderOrder, h.z = s, h.group = c), (!0 === o.transparent ? i : n).push(h), e++
},
sort: function() {
n.length > 1 && n.sort(er), i.length > 1 && i.sort(nr)
}
}
}, t[i] = r), r
},
dispose: function() {
t = {}
}
}
}
var rr, ar, or, sr, cr, hr, lr, ur, pr = 0;
function dr() {
var t = new function() {
var t = {};
return {
get: function(e) {
if (void 0 !== t[e.id]) return t[e.id];
var n;
switch (e.type) {
case "DirectionalLight":
n = {
direction: new Ue,
color: new rn,
shadow: !1,
shadowBias: 0,
shadowRadius: 1,
shadowMapSize: new Pe
};
break;
case "SpotLight":
n = {
position: new Ue,
direction: new Ue,
color: new rn,
distance: 0,
coneCos: 0,
penumbraCos: 0,
decay: 0,
shadow: !1,
shadowBias: 0,
shadowRadius: 1,
shadowMapSize: new Pe
};
break;
case "PointLight":
n = {
position: new Ue,
color: new rn,
distance: 0,
decay: 0,
shadow: !1,
shadowBias: 0,
shadowRadius: 1,
shadowMapSize: new Pe,
shadowCameraNear: 1,
shadowCameraFar: 1e3
};
break;
case "HemisphereLight":
n = {
direction: new Ue,
skyColor: new rn,
groundColor: new rn
};
break;
case "RectAreaLight":
n = {
color: new rn,
position: new Ue,
halfWidth: new Ue,
halfHeight: new Ue
}
}
return t[e.id] = n, n
}
}
},
e = {
id: pr++,
hash: "",
ambient: [0, 0, 0],
directional: [],
directionalShadowMap: [],
directionalShadowMatrix: [],
spot: [],
spotShadowMap: [],
spotShadowMatrix: [],
rectArea: [],
point: [],
pointShadowMap: [],
pointShadowMatrix: [],
hemi: []
},
n = new Ue,
i = new Oe,
r = new Oe;
return {
setup: function(a, o, s) {
for (var c = 0, h = 0, l = 0, u = 0, p = 0, d = 0, f = 0, m = 0, g = s.matrixWorldInverse, v = 0, y = a.length; v < y; v++) {
var x = a[v],
w = x.color,
_ = x.intensity,
b = x.distance,
A = x.shadow && x.shadow.map ? x.shadow.map.texture : null;
if (x.isAmbientLight) c += w.r * _, h += w.g * _, l += w.b * _;
else if (x.isDirectionalLight) {
if ((E = t.get(x)).color.copy(x.color).multiplyScalar(x.intensity), E.direction.setFromMatrixPosition(x.matrixWorld), n.setFromMatrixPosition(x.target.matrixWorld), E.direction.sub(n), E.direction.transformDirection(g), E.shadow = x.castShadow, x.castShadow) {
var M = x.shadow;
E.shadowBias = M.bias, E.shadowRadius = M.radius, E.shadowMapSize = M.mapSize
}
e.directionalShadowMap[u] = A, e.directionalShadowMatrix[u] = x.shadow.matrix, e.directional[u] = E, u++
} else if (x.isSpotLight)(E = t.get(x)).position.setFromMatrixPosition(x.matrixWorld), E.position.applyMatrix4(g), E.color.copy(w).multiplyScalar(_), E.distance = b, E.direction.setFromMatrixPosition(x.matrixWorld), n.setFromMatrixPosition(x.target.matrixWorld), E.direction.sub(n), E.direction.transformDirection(g), E.coneCos = Math.cos(x.angle), E.penumbraCos = Math.cos(x.angle * (1 - x.penumbra)), E.decay = 0 === x.distance ? 0 : x.decay, E.shadow = x.castShadow, x.castShadow && (M = x.shadow, E.shadowBias = M.bias, E.shadowRadius = M.radius, E.shadowMapSize = M.mapSize), e.spotShadowMap[d] = A, e.spotShadowMatrix[d] = x.shadow.matrix, e.spot[d] = E, d++;
else if (x.isRectAreaLight)(E = t.get(x)).color.copy(w).multiplyScalar(_), E.position.setFromMatrixPosition(x.matrixWorld), E.position.applyMatrix4(g), r.identity(), i.copy(x.matrixWorld), i.premultiply(g), r.extractRotation(i), E.halfWidth.set(.5 * x.width, 0, 0), E.halfHeight.set(0, .5 * x.height, 0), E.halfWidth.applyMatrix4(r), E.halfHeight.applyMatrix4(r), e.rectArea[f] = E, f++;
else if (x.isPointLight)(E = t.get(x)).position.setFromMatrixPosition(x.matrixWorld), E.position.applyMatrix4(g), E.color.copy(x.color).multiplyScalar(x.intensity), E.distance = x.distance, E.decay = 0 === x.distance ? 0 : x.decay, E.shadow = x.castShadow, x.castShadow && (M = x.shadow, E.shadowBias = M.bias, E.shadowRadius = M.radius, E.shadowMapSize = M.mapSize, E.shadowCameraNear = M.camera.near, E.shadowCameraFar = M.camera.far), e.pointShadowMap[p] = A, e.pointShadowMatrix[p] = x.shadow.matrix, e.point[p] = E, p++;
else if (x.isHemisphereLight) {
var E;
(E = t.get(x)).direction.setFromMatrixPosition(x.matrixWorld), E.direction.transformDirection(g), E.direction.normalize(), E.skyColor.copy(x.color).multiplyScalar(_), E.groundColor.copy(x.groundColor).multiplyScalar(_), e.hemi[m] = E, m++
}
}
e.ambient[0] = c, e.ambient[1] = h, e.ambient[2] = l, e.directional.length = u, e.spot.length = d, e.rectArea.length = f, e.point.length = p, e.hemi.length = m, e.hash = e.id + "," + u + "," + p + "," + d + "," + f + "," + m + "," + o.length
},
state: e
}
}
function fr() {
var t = {};
return {
get: function(e, n) {
var i = e.id + "," + n.id,
r = t[i];
return void 0 === r && (r = new function() {
var t = new dr,
e = [],
n = [],
i = [];
return {
init: function() {
e.length = 0, n.length = 0, i.length = 0
},
state: {
lightsArray: e,
shadowsArray: n,
spritesArray: i,
lights: t
},
setupLights: function(i) {
t.setup(e, n, i)
},
pushLight: function(t) {
e.push(t)
},
pushShadow: function(t) {
n.push(t)
},
pushSprite: function(t) {
i.push(t)
}
}
}, t[i] = r), r
},
dispose: function() {
t = {}
}
}
}
function mr(t) {
Zn.call(this), this.type = "MeshDepthMaterial", this.depthPacking = Ie, this.skinning = !1, this.morphTargets = !1, this.map = null, this.alphaMap = null, this.displacementMap = null, this.displacementScale = 1, this.displacementBias = 0, this.wireframe = !1, this.wireframeLinewidth = 1, this.fog = !1, this.lights = !1, this.setValues(t)
}
function gr(t) {
Zn.call(this), this.type = "MeshDistanceMaterial", this.referencePosition = new Ue, this.nearDistance = 1, this.farDistance = 1e3, this.skinning = !1, this.morphTargets = !1, this.map = null, this.alphaMap = null, this.displacementMap = null, this.displacementScale = 1, this.displacementBias = 0, this.fog = !1, this.lights = !1, this.setValues(t)
}
function vr(t, e, n) {
for (var i = new Ke, r = new Oe, a = new Pe, o = new Pe(n, n), s = new Ue, c = new Ue, h = 1, l = 2, u = 1 + (h | l), p = new Array(u), d = new Array(u), f = {}, m = {
0: M,
1: A,
2: E
}, g = [new Ue(1, 0, 0), new Ue(-1, 0, 0), new Ue(0, 0, 1), new Ue(0, 0, -1), new Ue(0, 1, 0), new Ue(0, -1, 0)], v = [new Ue(0, 1, 0), new Ue(0, 1, 0), new Ue(0, 1, 0), new Ue(0, 1, 0), new Ue(0, 0, 1), new Ue(0, 0, -1)], y = [new We, new We, new We, new We, new We, new We], x = 0; x !== u; ++x) {
var w = 0 != (x & h),
b = 0 != (x & l),
S = new mr({
depthPacking: Le,
morphTargets: w,
skinning: b
});
p[x] = S;
var T = new gr({
morphTargets: w,
skinning: b
});
d[x] = T
}
var C = this;
function I(e, n, i, r, a, o) {
var s = e.geometry,
c = null,
u = p,
g = e.customDepthMaterial;
if (i && (u = d, g = e.customDistanceMaterial), g) c = g;
else {
var v = !1;
n.morphTargets && (s && s.isBufferGeometry ? v = s.morphAttributes && s.morphAttributes.position && s.morphAttributes.position.length > 0 : s && s.isGeometry && (v = s.morphTargets && s.morphTargets.length > 0)), e.isSkinnedMesh && !1 === n.skinning && console.warn("THREE.WebGLShadowMap: THREE.SkinnedMesh with material.skinning set to false:", e);
var y = e.isSkinnedMesh && n.skinning,
x = 0;
v && (x |= h), y && (x |= l), c = u[x]
}
if (t.localClippingEnabled && !0 === n.clipShadows && 0 !== n.clippingPlanes.length) {
var w = c.uuid,
_ = n.uuid,
b = f[w];
void 0 === b && (b = {}, f[w] = b);
var A = b[_];
void 0 === A && (A = c.clone(), b[_] = A), c = A
}
return c.visible = n.visible, c.wireframe = n.wireframe, c.side = null != n.shadowSide ? n.shadowSide : m[n.side], c.clipShadows = n.clipShadows, c.clippingPlanes = n.clippingPlanes, c.clipIntersection = n.clipIntersection, c.wireframeLinewidth = n.wireframeLinewidth, c.linewidth = n.linewidth, i && c.isMeshDistanceMaterial && (c.referencePosition.copy(r), c.nearDistance = a, c.farDistance = o), c
}
function L(n, r, a, o) {
if (!1 !== n.visible) {
if (n.layers.test(r.layers) && (n.isMesh || n.isLine || n.isPoints) && n.castShadow && (!n.frustumCulled || i.intersectsObject(n))) {
n.modelViewMatrix.multiplyMatrices(a.matrixWorldInverse, n.matrixWorld);
var s = e.update(n),
h = n.material;
if (Array.isArray(h))
for (var l = s.groups, u = 0, p = l.length; u < p; u++) {
var d = l[u],
f = h[d.materialIndex];
if (f && f.visible) {
var m = I(n, f, o, c, a.near, a.far);
t.renderBufferDirect(a, null, s, m, n, d)
}
} else if (h.visible) {
m = I(n, h, o, c, a.near, a.far);
t.renderBufferDirect(a, null, s, m, n, null)
}
}
for (var g = n.children, v = 0, y = g.length; v < y; v++) L(g[v], r, a, o)
}
}
this.enabled = !1, this.autoUpdate = !0, this.needsUpdate = !1, this.type = _, this.render = function(e, n, h) {
if (!1 !== C.enabled && (!1 !== C.autoUpdate || !1 !== C.needsUpdate) && 0 !== e.length) {
var l, u = t.context,
p = t.state;
p.disable(u.BLEND), p.buffers.color.setClear(1, 1, 1, 1), p.buffers.depth.setTest(!0), p.setScissorTest(!1);
for (var d = 0, f = e.length; d < f; d++) {
var m = e[d],
x = m.shadow,
w = m && m.isPointLight;
if (void 0 !== x) {
var _ = x.camera;
if (a.copy(x.mapSize), a.min(o), w) {
var b = a.x,
A = a.y;
y[0].set(2 * b, A, b, A), y[1].set(0, A, b, A), y[2].set(3 * b, A, b, A), y[3].set(b, A, b, A), y[4].set(3 * b, 0, b, A), y[5].set(b, 0, b, A), a.x *= 4, a.y *= 2
}
if (null === x.map) {
var M = {
minFilter: At,
magFilter: At,
format: Vt
};
x.map = new Xe(a.x, a.y, M), x.map.texture.name = m.name + ".shadowMap", _.updateProjectionMatrix()
}
x.isSpotLightShadow && x.update(m);
var E = x.map,
S = x.matrix;
c.setFromMatrixPosition(m.matrixWorld), _.position.copy(c), w ? (l = 6, S.makeTranslation(-c.x, -c.y, -c.z)) : (l = 1, s.setFromMatrixPosition(m.target.matrixWorld), _.lookAt(s), _.updateMatrixWorld(), S.set(.5, 0, 0, .5, 0, .5, 0, .5, 0, 0, .5, .5, 0, 0, 0, 1), S.multiply(_.projectionMatrix), S.multiply(_.matrixWorldInverse)), t.setRenderTarget(E), t.clear();
for (var T = 0; T < l; T++) {
if (w) {
s.copy(_.position), s.add(g[T]), _.up.copy(v[T]), _.lookAt(s), _.updateMatrixWorld();
var I = y[T];
p.viewport(I)
}
r.multiplyMatrices(_.projectionMatrix, _.matrixWorldInverse), i.setFromMatrix(r), L(n, h, _, w)
}
} else console.warn("THREE.WebGLShadowMap:", m, "has no shadow.")
}
C.needsUpdate = !1
}
}
}
function yr(t, e, n, i, r, a, o, s, c) {
je.call(this, t, e, n, i, r, a, o, s, c), this.needsUpdate = !0
}
function xr(t, e, n, i, r) {
var a, o, s, c, h, l, u = new Ue,
p = new De,
d = new Ue;
function f() {
var t = new Float32Array([-.5, -.5, 0, 0, .5, -.5, 1, 0, .5, .5, 1, 1, -.5, .5, 0, 1]),
n = new Uint16Array([0, 1, 2, 0, 2, 3]);
a = e.createBuffer(), o = e.createBuffer(), e.bindBuffer(e.ARRAY_BUFFER, a), e.bufferData(e.ARRAY_BUFFER, t, e.STATIC_DRAW), e.bindBuffer(e.ELEMENT_ARRAY_BUFFER, o), e.bufferData(e.ELEMENT_ARRAY_BUFFER, n, e.STATIC_DRAW), s = function() {
var t = e.createProgram(),
n = e.createShader(e.VERTEX_SHADER),
i = e.createShader(e.FRAGMENT_SHADER);
return e.shaderSource(n, ["precision " + r.precision + " float;", "#define SHADER_NAME SpriteMaterial", "uniform mat4 modelViewMatrix;", "uniform mat4 projectionMatrix;", "uniform float rotation;", "uniform vec2 center;", "uniform vec2 scale;", "uniform vec2 uvOffset;", "uniform vec2 uvScale;", "attribute vec2 position;", "attribute vec2 uv;", "varying vec2 vUV;", "varying float fogDepth;", "void main() {", "\tvUV = uvOffset + uv * uvScale;", "\tvec2 alignedPosition = ( position - center ) * scale;", "\tvec2 rotatedPosition;", "\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;", "\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;", "\tvec4 mvPosition;", "\tmvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );", "\tmvPosition.xy += rotatedPosition;", "\tgl_Position = projectionMatrix * mvPosition;", "\tfogDepth = - mvPosition.z;", "}"].join("\n")), e.shaderSource(i, ["precision " + r.precision + " float;", "#define SHADER_NAME SpriteMaterial", "uniform vec3 color;", "uniform sampler2D map;", "uniform float opacity;", "uniform int fogType;", "uniform vec3 fogColor;", "uniform float fogDensity;", "uniform float fogNear;", "uniform float fogFar;", "uniform float alphaTest;", "varying vec2 vUV;", "varying float fogDepth;", "void main() {", "\tvec4 texture = texture2D( map, vUV );", "\tgl_FragColor = vec4( color * texture.xyz, texture.a * opacity );", "\tif ( gl_FragColor.a < alphaTest ) discard;", "\tif ( fogType > 0 ) {", "\t\tfloat fogFactor = 0.0;", "\t\tif ( fogType == 1 ) {", "\t\t\tfogFactor = smoothstep( fogNear, fogFar, fogDepth );", "\t\t} else {", "\t\t\tconst float LOG2 = 1.442695;", "\t\t\tfogFactor = exp2( - fogDensity * fogDensity * fogDepth * fogDepth * LOG2 );", "\t\t\tfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );", "\t\t}", "\t\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );", "\t}", "}"].join("\n")), e.compileShader(n), e.compileShader(i), e.attachShader(t, n), e.attachShader(t, i), e.linkProgram(t), t
}(), c = {
position: e.getAttribLocation(s, "position"),
uv: e.getAttribLocation(s, "uv")
}, h = {
uvOffset: e.getUniformLocation(s, "uvOffset"),
uvScale: e.getUniformLocation(s, "uvScale"),
rotation: e.getUniformLocation(s, "rotation"),
center: e.getUniformLocation(s, "center"),
scale: e.getUniformLocation(s, "scale"),
color: e.getUniformLocation(s, "color"),
map: e.getUniformLocation(s, "map"),
opacity: e.getUniformLocation(s, "opacity"),
modelViewMatrix: e.getUniformLocation(s, "modelViewMatrix"),
projectionMatrix: e.getUniformLocation(s, "projectionMatrix"),
fogType: e.getUniformLocation(s, "fogType"),
fogDensity: e.getUniformLocation(s, "fogDensity"),
fogNear: e.getUniformLocation(s, "fogNear"),
fogFar: e.getUniformLocation(s, "fogFar"),
fogColor: e.getUniformLocation(s, "fogColor"),
fogDepth: e.getUniformLocation(s, "fogDepth"),
alphaTest: e.getUniformLocation(s, "alphaTest")
};
var i = document.createElementNS("http://www.w3.org/1999/xhtml", "canvas");
i.width = 8, i.height = 8;
var u = i.getContext("2d");
u.fillStyle = "white", u.fillRect(0, 0, 8, 8), l = new yr(i)
}
function m(t, e) {
return t.renderOrder !== e.renderOrder ? t.renderOrder - e.renderOrder : t.z !== e.z ? e.z - t.z : e.id - t.id
}
this.render = function(r, g, v) {
if (0 !== r.length) {
void 0 === s && f(), n.useProgram(s), n.initAttributes(), n.enableAttribute(c.position), n.enableAttribute(c.uv), n.disableUnusedAttributes(), n.disable(e.CULL_FACE), n.enable(e.BLEND), e.bindBuffer(e.ARRAY_BUFFER, a), e.vertexAttribPointer(c.position, 2, e.FLOAT, !1, 16, 0), e.vertexAttribPointer(c.uv, 2, e.FLOAT, !1, 16, 8), e.bindBuffer(e.ELEMENT_ARRAY_BUFFER, o), e.uniformMatrix4fv(h.projectionMatrix, !1, v.projectionMatrix.elements), n.activeTexture(e.TEXTURE0), e.uniform1i(h.map, 0);
var y = 0,
x = 0,
w = g.fog;
w ? (e.uniform3f(h.fogColor, w.color.r, w.color.g, w.color.b), w.isFog ? (e.uniform1f(h.fogNear, w.near), e.uniform1f(h.fogFar, w.far), e.uniform1i(h.fogType, 1), y = 1, x = 1) : w.isFogExp2 && (e.uniform1f(h.fogDensity, w.density), e.uniform1i(h.fogType, 2), y = 2, x = 2)) : (e.uniform1i(h.fogType, 0), y = 0, x = 0);
for (var _ = 0, b = r.length; _ < b; _++) {
(E = r[_]).modelViewMatrix.multiplyMatrices(v.matrixWorldInverse, E.matrixWorld), E.z = -E.modelViewMatrix.elements[14]
}
r.sort(m);
var A = [],
M = [];
for (_ = 0, b = r.length; _ < b; _++) {
var E, S = (E = r[_]).material;
if (!1 !== S.visible) {
E.onBeforeRender(t, g, v, void 0, S, void 0), e.uniform1f(h.alphaTest, S.alphaTest), e.uniformMatrix4fv(h.modelViewMatrix, !1, E.modelViewMatrix.elements), E.matrixWorld.decompose(u, p, d), A[0] = d.x, A[1] = d.y, M[0] = E.center.x - .5, M[1] = E.center.y - .5;
var T = 0;
g.fog && S.fog && (T = x), y !== T && (e.uniform1i(h.fogType, T), y = T), null !== S.map ? (e.uniform2f(h.uvOffset, S.map.offset.x, S.map.offset.y), e.uniform2f(h.uvScale, S.map.repeat.x, S.map.repeat.y)) : (e.uniform2f(h.uvOffset, 0, 0), e.uniform2f(h.uvScale, 1, 1)), e.uniform1f(h.opacity, S.opacity), e.uniform3f(h.color, S.color.r, S.color.g, S.color.b), e.uniform1f(h.rotation, S.rotation), e.uniform2fv(h.center, M), e.uniform2fv(h.scale, A), n.setBlending(S.blending, S.blendEquation, S.blendSrc, S.blendDst, S.blendEquationAlpha, S.blendSrcAlpha, S.blendDstAlpha, S.premultipliedAlpha), n.buffers.depth.setTest(S.depthTest), n.buffers.depth.setMask(S.depthWrite), n.buffers.color.setMask(S.colorWrite), i.setTexture2D(S.map || l, 0), e.drawElements(e.TRIANGLES, 6, e.UNSIGNED_SHORT, 0), E.onAfterRender(t, g, v, void 0, S, void 0)
}
}
n.enable(e.CULL_FACE), n.reset()
}
}
}
function wr(t, e, n, i, r, a, o) {
var s, c = "undefined" != typeof WebGL2RenderingContext && t instanceof WebGL2RenderingContext,
h = {};
function l(t, e) {
if (t.width > e || t.height > e) {
if ("data" in t) return void console.warn("THREE.WebGLRenderer: image in DataTexture is too big (" + t.width + "x" + t.height + ").");
var n = e / Math.max(t.width, t.height),
i = document.createElementNS("http://www.w3.org/1999/xhtml", "canvas");
return i.width = Math.floor(t.width * n), i.height = Math.floor(t.height * n), i.getContext("2d").drawImage(t, 0, 0, t.width, t.height, 0, 0, i.width, i.height), console.warn("THREE.WebGLRenderer: image is too big (" + t.width + "x" + t.height + "). Resized to " + i.width + "x" + i.height, t), i
}
return t
}
function u(t) {
return Re.isPowerOfTwo(t.width) && Re.isPowerOfTwo(t.height)
}
function p(t, e) {
return t.generateMipmaps && e && t.minFilter !== At && t.minFilter !== St
}
function d(e, n, r, a) {
t.generateMipmap(e), i.get(n).__maxMipLevel = Math.log2(Math.max(r, a))
}
function f(e) {
return e === At || e === Mt || e === Et ? t.NEAREST : t.LINEAR
}
function m(e) {
var n = e.target;
n.removeEventListener("dispose", m),
function(e) {
var n = i.get(e);
if (e.image && n.__image__webglTextureCube) t.deleteTexture(n.__image__webglTextureCube);
else {
if (void 0 === n.__webglInit) return;
t.deleteTexture(n.__webglTexture)
}
i.remove(e)
}(n), n.isVideoTexture && delete h[n.id], o.memory.textures--
}
function g(e) {
var n = e.target;
n.removeEventListener("dispose", g),
function(e) {
var n = i.get(e),
r = i.get(e.texture);
if (!e) return;
void 0 !== r.__webglTexture && t.deleteTexture(r.__webglTexture);
e.depthTexture && e.depthTexture.dispose();
if (e.isWebGLRenderTargetCube)
for (var a = 0; a < 6; a++) t.deleteFramebuffer(n.__webglFramebuffer[a]), n.__webglDepthbuffer && t.deleteRenderbuffer(n.__webglDepthbuffer[a]);
else t.deleteFramebuffer(n.__webglFramebuffer), n.__webglDepthbuffer && t.deleteRenderbuffer(n.__webglDepthbuffer);
i.remove(e.texture), i.remove(e)
}(n), o.memory.textures--
}
function v(e, f) {
var g = i.get(e);
if (e.isVideoTexture && function(t) {
var e = t.id,
n = o.render.frame;
h[e] !== n && (h[e] = n, t.update())
}(e), e.version > 0 && g.__version !== e.version) {
var v = e.image;
if (void 0 === v) console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined", e);
else {
if (!1 !== v.complete) return void
function(e, i, h) {
void 0 === e.__webglInit && (e.__webglInit = !0, i.addEventListener("dispose", m), e.__webglTexture = t.createTexture(), o.memory.textures++);
n.activeTexture(t.TEXTURE0 + h), n.bindTexture(t.TEXTURE_2D, e.__webglTexture), t.pixelStorei(t.UNPACK_FLIP_Y_WEBGL, i.flipY), t.pixelStorei(t.UNPACK_PREMULTIPLY_ALPHA_WEBGL, i.premultiplyAlpha), t.pixelStorei(t.UNPACK_ALIGNMENT, i.unpackAlignment);
var f = l(i.image, r.maxTextureSize);
(function(t) {
return t.wrapS !== _t || t.wrapT !== _t || t.minFilter !== At && t.minFilter !== St
})(i) && !1 === u(f) && (f = function(t) {
return t instanceof HTMLImageElement || t instanceof HTMLCanvasElement || t instanceof ImageBitmap ? (void 0 === s && (s = document.createElementNS("http://www.w3.org/1999/xhtml", "canvas")), s.width = Re.floorPowerOfTwo(t.width), s.height = Re.floorPowerOfTwo(t.height), s.getContext("2d").drawImage(t, 0, 0, s.width, s.height), console.warn("THREE.WebGLRenderer: image is not power of two (" + t.width + "x" + t.height + "). Resized to " + s.width + "x" + s.height, t), s) : t
}(f));
var g = u(f),
v = a.convert(i.format),
x = a.convert(i.type);
y(t.TEXTURE_2D, i, g);
var w, _ = i.mipmaps;
if (i.isDepthTexture) {
var b = t.DEPTH_COMPONENT;
if (i.type === Ut) {
if (!c) throw new Error("Float Depth Texture only supported in WebGL2.0");
b = t.DEPTH_COMPONENT32F
} else c && (b = t.DEPTH_COMPONENT16);
i.format === Xt && b === t.DEPTH_COMPONENT && i.type !== Pt && i.type !== Dt && (console.warn("THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture."), i.type = Pt, x = a.convert(i.type)), i.format === qt && (b = t.DEPTH_STENCIL, i.type !== Gt && (console.warn("THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture."), i.type = Gt, x = a.convert(i.type))), n.texImage2D(t.TEXTURE_2D, 0, b, f.width, f.height, 0, v, x, null)
} else if (i.isDataTexture)
if (_.length > 0 && g) {
for (var A = 0, M = _.length; A < M; A++) w = _[A], n.texImage2D(t.TEXTURE_2D, A, v, w.width, w.height, 0, v, x, w.data);
i.generateMipmaps = !1, e.__maxMipLevel = _.length - 1
} else n.texImage2D(t.TEXTURE_2D, 0, v, f.width, f.height, 0, v, x, f.data), e.__maxMipLevel = 0;
else if (i.isCompressedTexture) {
for (var A = 0, M = _.length; A < M; A++) w = _[A], i.format !== Vt && i.format !== Ht ? n.getCompressedTextureFormats().indexOf(v) > -1 ? n.compressedTexImage2D(t.TEXTURE_2D, A, v, w.width, w.height, 0, w.data) : console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()") : n.texImage2D(t.TEXTURE_2D, A, v, w.width, w.height, 0, v, x, w.data);
e.__maxMipLevel = _.length - 1
} else if (_.length > 0 && g) {
for (var A = 0, M = _.length; A < M; A++) w = _[A], n.texImage2D(t.TEXTURE_2D, A, v, v, x, w);
i.generateMipmaps = !1, e.__maxMipLevel = _.length - 1
} else n.texImage2D(t.TEXTURE_2D, 0, v, v, x, f), e.__maxMipLevel = 0;
p(i, g) && d(t.TEXTURE_2D, i, f.width, f.height);
e.__version = i.version, i.onUpdate && i.onUpdate(i)
}(g, e, f);
console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete", e)
}
}
n.activeTexture(t.TEXTURE0 + f), n.bindTexture(t.TEXTURE_2D, g.__webglTexture)
}
function y(n, o, s) {
var c;
if (s ? (t.texParameteri(n, t.TEXTURE_WRAP_S, a.convert(o.wrapS)), t.texParameteri(n, t.TEXTURE_WRAP_T, a.convert(o.wrapT)), t.texParameteri(n, t.TEXTURE_MAG_FILTER, a.convert(o.magFilter)), t.texParameteri(n, t.TEXTURE_MIN_FILTER, a.convert(o.minFilter))) : (t.texParameteri(n, t.TEXTURE_WRAP_S, t.CLAMP_TO_EDGE), t.texParameteri(n, t.TEXTURE_WRAP_T, t.CLAMP_TO_EDGE), o.wrapS === _t && o.wrapT === _t || console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.", o), t.texParameteri(n, t.TEXTURE_MAG_FILTER, f(o.magFilter)), t.texParameteri(n, t.TEXTURE_MIN_FILTER, f(o.minFilter)), o.minFilter !== At && o.minFilter !== St && console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.", o)), c = e.get("EXT_texture_filter_anisotropic")) {
if (o.type === Ut && null === e.get("OES_texture_float_linear")) return;
if (o.type === Nt && null === e.get("OES_texture_half_float_linear")) return;
(o.anisotropy > 1 || i.get(o).__currentAnisotropy) && (t.texParameterf(n, c.TEXTURE_MAX_ANISOTROPY_EXT, Math.min(o.anisotropy, r.getMaxAnisotropy())), i.get(o).__currentAnisotropy = o.anisotropy)
}
}
function x(e, r, o, s) {
var c = a.convert(r.texture.format),
h = a.convert(r.texture.type);
n.texImage2D(s, 0, c, r.width, r.height, 0, c, h, null), t.bindFramebuffer(t.FRAMEBUFFER, e), t.framebufferTexture2D(t.FRAMEBUFFER, o, s, i.get(r.texture).__webglTexture, 0), t.bindFramebuffer(t.FRAMEBUFFER, null)
}
function w(e, n) {
t.bindRenderbuffer(t.RENDERBUFFER, e), n.depthBuffer && !n.stencilBuffer ? (t.renderbufferStorage(t.RENDERBUFFER, t.DEPTH_COMPONENT16, n.width, n.height), t.framebufferRenderbuffer(t.FRAMEBUFFER, t.DEPTH_ATTACHMENT, t.RENDERBUFFER, e)) : n.depthBuffer && n.stencilBuffer ? (t.renderbufferStorage(t.RENDERBUFFER, t.DEPTH_STENCIL, n.width, n.height), t.framebufferRenderbuffer(t.FRAMEBUFFER, t.DEPTH_STENCIL_ATTACHMENT, t.RENDERBUFFER, e)) : t.renderbufferStorage(t.RENDERBUFFER, t.RGBA4, n.width, n.height), t.bindRenderbuffer(t.RENDERBUFFER, null)
}
function _(e) {
var n = i.get(e),
r = !0 === e.isWebGLRenderTargetCube;
if (e.depthTexture) {
if (r) throw new Error("target.depthTexture not supported in Cube render targets");
! function(e, n) {
if (n && n.isWebGLRenderTargetCube) throw new Error("Depth Texture with cube render targets is not supported");
if (t.bindFramebuffer(t.FRAMEBUFFER, e), !n.depthTexture || !n.depthTexture.isDepthTexture) throw new Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture");
i.get(n.depthTexture).__webglTexture && n.depthTexture.image.width === n.width && n.depthTexture.image.height === n.height || (n.depthTexture.image.width = n.width, n.depthTexture.image.height = n.height, n.depthTexture.needsUpdate = !0), v(n.depthTexture, 0);
var r = i.get(n.depthTexture).__webglTexture;
if (n.depthTexture.format === Xt) t.framebufferTexture2D(t.FRAMEBUFFER, t.DEPTH_ATTACHMENT, t.TEXTURE_2D, r, 0);
else {
if (n.depthTexture.format !== qt) throw new Error("Unknown depthTexture format");
t.framebufferTexture2D(t.FRAMEBUFFER, t.DEPTH_STENCIL_ATTACHMENT, t.TEXTURE_2D, r, 0)
}
}(n.__webglFramebuffer, e)
} else if (r) {
n.__webglDepthbuffer = [];
for (var a = 0; a < 6; a++) t.bindFramebuffer(t.FRAMEBUFFER, n.__webglFramebuffer[a]), n.__webglDepthbuffer[a] = t.createRenderbuffer(), w(n.__webglDepthbuffer[a], e)
} else t.bindFramebuffer(t.FRAMEBUFFER, n.__webglFramebuffer), n.__webglDepthbuffer = t.createRenderbuffer(), w(n.__webglDepthbuffer, e);
t.bindFramebuffer(t.FRAMEBUFFER, null)
}
this.setTexture2D = v, this.setTextureCube = function(e, s) {
var c = i.get(e);
if (6 === e.image.length)
if (e.version > 0 && c.__version !== e.version) {
c.__image__webglTextureCube || (e.addEventListener("dispose", m), c.__image__webglTextureCube = t.createTexture(), o.memory.textures++), n.activeTexture(t.TEXTURE0 + s), n.bindTexture(t.TEXTURE_CUBE_MAP, c.__image__webglTextureCube), t.pixelStorei(t.UNPACK_FLIP_Y_WEBGL, e.flipY);
for (var h = e && e.isCompressedTexture, f = e.image[0] && e.image[0].isDataTexture, g = [], v = 0; v < 6; v++) g[v] = h || f ? f ? e.image[v].image : e.image[v] : l(e.image[v], r.maxCubemapSize);
var x = g[0],
w = u(x),
_ = a.convert(e.format),
b = a.convert(e.type);
for (y(t.TEXTURE_CUBE_MAP, e, w), v = 0; v < 6; v++)
if (h)
for (var A, M = g[v].mipmaps, E = 0, S = M.length; E < S; E++) A = M[E], e.format !== Vt && e.format !== Ht ? n.getCompressedTextureFormats().indexOf(_) > -1 ? n.compressedTexImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X + v, E, _, A.width, A.height, 0, A.data) : console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()") : n.texImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X + v, E, _, A.width, A.height, 0, _, b, A.data);
else f ? n.texImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X + v, 0, _, g[v].width, g[v].height, 0, _, b, g[v].data) : n.texImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X + v, 0, _, _, b, g[v]);
c.__maxMipLevel = h ? M.length - 1 : 0, p(e, w) && d(t.TEXTURE_CUBE_MAP, e, x.width, x.height), c.__version = e.version, e.onUpdate && e.onUpdate(e)
} else n.activeTexture(t.TEXTURE0 + s), n.bindTexture(t.TEXTURE_CUBE_MAP, c.__image__webglTextureCube)
}, this.setTextureCubeDynamic = function(e, r) {
n.activeTexture(t.TEXTURE0 + r), n.bindTexture(t.TEXTURE_CUBE_MAP, i.get(e).__webglTexture)
}, this.setupRenderTarget = function(e) {
var r = i.get(e),
a = i.get(e.texture);
e.addEventListener("dispose", g), a.__webglTexture = t.createTexture(), o.memory.textures++;
var s = !0 === e.isWebGLRenderTargetCube,
c = u(e);
if (s) {
r.__webglFramebuffer = [];
for (var h = 0; h < 6; h++) r.__webglFramebuffer[h] = t.createFramebuffer()
} else r.__webglFramebuffer = t.createFramebuffer();
if (s) {
for (n.bindTexture(t.TEXTURE_CUBE_MAP, a.__webglTexture), y(t.TEXTURE_CUBE_MAP, e.texture, c), h = 0; h < 6; h++) x(r.__webglFramebuffer[h], e, t.COLOR_ATTACHMENT0, t.TEXTURE_CUBE_MAP_POSITIVE_X + h);
p(e.texture, c) && d(t.TEXTURE_CUBE_MAP, e.texture, e.width, e.height), n.bindTexture(t.TEXTURE_CUBE_MAP, null)
} else n.bindTexture(t.TEXTURE_2D, a.__webglTexture), y(t.TEXTURE_2D, e.texture, c), x(r.__webglFramebuffer, e, t.COLOR_ATTACHMENT0, t.TEXTURE_2D), p(e.texture, c) && d(t.TEXTURE_2D, e.texture, e.width, e.height), n.bindTexture(t.TEXTURE_2D, null);
e.depthBuffer && _(e)
}, this.updateRenderTargetMipmap = function(e) {
var r = e.texture;
if (p(r, u(e))) {
var a = e.isWebGLRenderTargetCube ? t.TEXTURE_CUBE_MAP : t.TEXTURE_2D,
o = i.get(r).__webglTexture;
n.bindTexture(a, o), d(a, r, e.width, e.height), n.bindTexture(a, null)
}
}
}
function _r(t, e, n, i) {
vn.call(this), this.type = "PerspectiveCamera", this.fov = void 0 !== t ? t : 50, this.zoom = 1, this.near = void 0 !== n ? n : .1, this.far = void 0 !== i ? i : 2e3, this.focus = 10, this.aspect = void 0 !== e ? e : 1, this.view = null, this.filmGauge = 35, this.filmOffset = 0, this.updateProjectionMatrix()
}
function br(t) {
_r.call(this), this.cameras = t || []
}
function Ar(t) {
var e = this,
n = null,
i = null,
r = null,
a = new Oe,
o = new Oe;
"undefined" != typeof window && "VRFrameData" in window && (i = new window.VRFrameData);
var s = new Oe,
c = new De,
h = new Ue,
l = new _r;
l.bounds = new We(0, 0, .5, 1), l.layers.enable(1);
var u = new _r;
u.bounds = new We(.5, 0, .5, 1), u.layers.enable(2);
var p, d, f = new br([l, u]);
function m() {
if (null !== n && n.isPresenting) {
var i = n.getEyeParameters("left"),
r = i.renderWidth,
a = i.renderHeight;
d = t.getPixelRatio(), p = t.getSize(), t.setDrawingBufferSize(2 * r, a, 1)
} else e.enabled && t.setDrawingBufferSize(p.width, p.height, d)
}
f.layers.enable(1), f.layers.enable(2), "undefined" != typeof window && window.addEventListener("vrdisplaypresentchange", m, !1), this.enabled = !1, this.userHeight = 1.6, this.getDevice = function() {
return n
}, this.setDevice = function(t) {
void 0 !== t && (n = t)
}, this.setPoseTarget = function(t) {
void 0 !== t && (r = t)
}, this.getCamera = function(t) {
if (null === n) return t;
n.depthNear = t.near, n.depthFar = t.far, n.getFrameData(i);
var p = n.stageParameters;
p ? a.fromArray(p.sittingToStandingTransform) : a.makeTranslation(0, e.userHeight, 0);
var d = i.pose,
m = null !== r ? r : t;
if (m.matrix.copy(a), m.matrix.decompose(m.position, m.quaternion, m.scale), null !== d.orientation && (c.fromArray(d.orientation), m.quaternion.multiply(c)), null !== d.position && (c.setFromRotationMatrix(a), h.fromArray(d.position), h.applyQuaternion(c), m.position.add(h)), m.updateMatrixWorld(), !1 === n.isPresenting) return t;
l.near = t.near, u.near = t.near, l.far = t.far, u.far = t.far, f.matrixWorld.copy(t.matrixWorld), f.matrixWorldInverse.copy(t.matrixWorldInverse), l.matrixWorldInverse.fromArray(i.leftViewMatrix), u.matrixWorldInverse.fromArray(i.rightViewMatrix), o.getInverse(a), l.matrixWorldInverse.multiply(o), u.matrixWorldInverse.multiply(o);
var g = m.parent;
null !== g && (s.getInverse(g.matrixWorld), l.matrixWorldInverse.multiply(s), u.matrixWorldInverse.multiply(s)), l.matrixWorld.getInverse(l.matrixWorldInverse), u.matrixWorld.getInverse(u.matrixWorldInverse), l.projectionMatrix.fromArray(i.leftProjectionMatrix), u.projectionMatrix.fromArray(i.rightProjectionMatrix), f.projectionMatrix.copy(l.projectionMatrix);
var v = n.getLayers();
if (v.length) {
var y = v[0];
null !== y.leftBounds && 4 === y.leftBounds.length && l.bounds.fromArray(y.leftBounds), null !== y.rightBounds && 4 === y.rightBounds.length && u.bounds.fromArray(y.rightBounds)
}
return f
}, this.getStandingMatrix = function() {
return a
}, this.submitFrame = function() {
n && n.isPresenting && n.submitFrame()
}, this.dispose = function() {
"undefined" != typeof window && window.removeEventListener("vrdisplaypresentchange", m)
}
}
function Mr(t) {
var e = void 0 !== (t = t || {}).canvas ? t.canvas : document.createElementNS("http://www.w3.org/1999/xhtml", "canvas"),
n = void 0 !== t.context ? t.context : null,
i = void 0 !== t.alpha && t.alpha,
r = void 0 === t.depth || t.depth,
a = void 0 === t.stencil || t.stencil,
o = void 0 !== t.antialias && t.antialias,
s = void 0 === t.premultipliedAlpha || t.premultipliedAlpha,
c = void 0 !== t.preserveDrawingBuffer && t.preserveDrawingBuffer,
h = void 0 !== t.powerPreference ? t.powerPreference : "default",
l = null,
u = null;
this.domElement = e, this.context = null, this.autoClear = !0, this.autoClearColor = !0, this.autoClearDepth = !0, this.autoClearStencil = !0, this.sortObjects = !0, this.clippingPlanes = [], this.localClippingEnabled = !1, this.gammaFactor = 2, this.gammaInput = !1, this.gammaOutput = !1, this.physicallyCorrectLights = !1, this.toneMapping = ht, this.toneMappingExposure = 1, this.toneMappingWhitePoint = 1, this.maxMorphTargets = 8, this.maxMorphNormals = 4;
var p, d, f, m, g, v, _, b, A, T, C, at, ot, st, ct, lt, ut, pt, dt, ft = this,
mt = !1,
gt = null,
vt = null,
yt = -1,
xt = "",
ve = null,
ye = null,
be = new We,
Ae = new We,
Me = null,
Ee = 0,
Se = e.width,
Te = e.height,
Ce = 1,
Ie = new We(0, 0, Se, Te),
Le = new We(0, 0, Se, Te),
Pe = !1,
De = new Ke,
Be = new function() {
var t = this,
e = null,
n = 0,
i = !1,
r = !1,
a = new Qe,
o = new Ne,
s = {
value: null,
needsUpdate: !1
};
function c() {
s.value !== e && (s.value = e, s.needsUpdate = n > 0), t.numPlanes = n, t.numIntersection = 0
}
function h(e, n, i, r) {
var c = null !== e ? e.length : 0,
h = null;
if (0 !== c) {
if (h = s.value, !0 !== r || null === h) {
var l = i + 4 * c,
u = n.matrixWorldInverse;
o.getNormalMatrix(u), (null === h || h.length < l) && (h = new Float32Array(l));
for (var p = 0, d = i; p !== c; ++p, d += 4) a.copy(e[p]).applyMatrix4(u, o), a.normal.toArray(h, d), h[d + 3] = a.constant
}
s.value = h, s.needsUpdate = !0
}
return t.numPlanes = c, h
}
this.uniform = s, this.numPlanes = 0, this.numIntersection = 0, this.init = function(t, r, a) {
var o = 0 !== t.length || r || 0 !== n || i;
return i = r, e = h(t, a, 0), n = t.length, o
}, this.beginShadows = function() {
r = !0, h(null)
}, this.endShadows = function() {
r = !1, c()
}, this.setState = function(t, a, o, l, u, p) {
if (!i || null === t || 0 === t.length || r && !o) r ? h(null) : c();
else {
var d = r ? 0 : n,
f = 4 * d,
m = u.clippingState || null;
s.value = m, m = h(t, l, f, p);
for (var g = 0; g !== f; ++g) m[g] = e[g];
u.clippingState = m, this.numIntersection = a ? this.numPlanes : 0, this.numPlanes += d
}
}
},
ze = !1,
Fe = !1,
Ge = new Oe,
ke = new Ue;
function He() {
return null === gt ? Ce : 1
}
try {
var Ve = {
alpha: i,
depth: r,
stencil: a,
antialias: o,
premultipliedAlpha: s,
preserveDrawingBuffer: c,
powerPreference: h
};
if (e.addEventListener("webglcontextlost", Je, !1), e.addEventListener("webglcontextrestored", Ze, !1), null === (p = n || e.getContext("webgl", Ve) || e.getContext("experimental-webgl", Ve))) throw null !== e.getContext("webgl") ? new Error("Error creating WebGL context with your selected attributes.") : new Error("Error creating WebGL context.");
void 0 === p.getShaderPrecisionFormat && (p.getShaderPrecisionFormat = function() {
return {
rangeMin: 1,
rangeMax: 1,
precision: 1
}
})
} catch (t) {
console.error("THREE.WebGLRenderer: " + t.message)
}
function je() {
(d = new function(t) {
var e = {};
return {
get: function(n) {
if (void 0 !== e[n]) return e[n];
var i;
switch (n) {
case "WEBGL_depth_texture":
i = t.getExtension("WEBGL_depth_texture") || t.getExtension("MOZ_WEBGL_depth_texture") || t.getExtension("WEBKIT_WEBGL_depth_texture");
break;
case "EXT_texture_filter_anisotropic":
i = t.getExtension("EXT_texture_filter_anisotropic") || t.getExtension("MOZ_EXT_texture_filter_anisotropic") || t.getExtension("WEBKIT_EXT_texture_filter_anisotropic");
break;
case "WEBGL_compressed_texture_s3tc":
i = t.getExtension("WEBGL_compressed_texture_s3tc") || t.getExtension("MOZ_WEBGL_compressed_texture_s3tc") || t.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");
break;
case "WEBGL_compressed_texture_pvrtc":
i = t.getExtension("WEBGL_compressed_texture_pvrtc") || t.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");
break;
case "WEBGL_compressed_texture_etc1":
i = t.getExtension("WEBGL_compressed_texture_etc1");
break;
default:
i = t.getExtension(n)
}
return null === i && console.warn("THREE.WebGLRenderer: " + n + " extension not supported."), e[n] = i, i
}
}
}(p)).get("WEBGL_depth_texture"), d.get("OES_texture_float"), d.get("OES_texture_float_linear"), d.get("OES_texture_half_float"), d.get("OES_texture_half_float_linear"), d.get("OES_standard_derivatives"), d.get("OES_element_index_uint"), d.get("ANGLE_instanced_arrays"), dt = new function(t, e) {
return {
convert: function(n) {
var i;
if (n === wt) return t.REPEAT;
if (n === _t) return t.CLAMP_TO_EDGE;
if (n === bt) return t.MIRRORED_REPEAT;
if (n === At) return t.NEAREST;
if (n === Mt) return t.NEAREST_MIPMAP_NEAREST;
if (n === Et) return t.NEAREST_MIPMAP_LINEAR;
if (n === St) return t.LINEAR;
if (n === Tt) return t.LINEAR_MIPMAP_NEAREST;
if (n === Ct) return t.LINEAR_MIPMAP_LINEAR;
if (n === It) return t.UNSIGNED_BYTE;
if (n === Bt) return t.UNSIGNED_SHORT_4_4_4_4;
if (n === zt) return t.UNSIGNED_SHORT_5_5_5_1;
if (n === Ft) return t.UNSIGNED_SHORT_5_6_5;
if (n === Lt) return t.BYTE;
if (n === Rt) return t.SHORT;
if (n === Pt) return t.UNSIGNED_SHORT;
if (n === Ot) return t.INT;
if (n === Dt) return t.UNSIGNED_INT;
if (n === Ut) return t.FLOAT;
if (n === Nt && null !== (i = e.get("OES_texture_half_float"))) return i.HALF_FLOAT_OES;
if (n === kt) return t.ALPHA;
if (n === Ht) return t.RGB;
if (n === Vt) return t.RGBA;
if (n === jt) return t.LUMINANCE;
if (n === Wt) return t.LUMINANCE_ALPHA;
if (n === Xt) return t.DEPTH_COMPONENT;
if (n === qt) return t.DEPTH_STENCIL;
if (n === U) return t.FUNC_ADD;
if (n === N) return t.FUNC_SUBTRACT;
if (n === B) return t.FUNC_REVERSE_SUBTRACT;
if (n === G) return t.ZERO;
if (n === k) return t.ONE;
if (n === H) return t.SRC_COLOR;
if (n === V) return t.ONE_MINUS_SRC_COLOR;
if (n === j) return t.SRC_ALPHA;
if (n === W) return t.ONE_MINUS_SRC_ALPHA;
if (n === X) return t.DST_ALPHA;
if (n === q) return t.ONE_MINUS_DST_ALPHA;
if (n === Y) return t.DST_COLOR;
if (n === J) return t.ONE_MINUS_DST_COLOR;
if (n === Z) return t.SRC_ALPHA_SATURATE;
if ((n === Yt || n === Jt || n === Zt || n === Qt) && null !== (i = e.get("WEBGL_compressed_texture_s3tc"))) {
if (n === Yt) return i.COMPRESSED_RGB_S3TC_DXT1_EXT;
if (n === Jt) return i.COMPRESSED_RGBA_S3TC_DXT1_EXT;
if (n === Zt) return i.COMPRESSED_RGBA_S3TC_DXT3_EXT;
if (n === Qt) return i.COMPRESSED_RGBA_S3TC_DXT5_EXT
}
if ((n === Kt || n === $t || n === te || n === ee) && null !== (i = e.get("WEBGL_compressed_texture_pvrtc"))) {
if (n === Kt) return i.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
if (n === $t) return i.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
if (n === te) return i.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
if (n === ee) return i.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG
}
if (n === ne && null !== (i = e.get("WEBGL_compressed_texture_etc1"))) return i.COMPRESSED_RGB_ETC1_WEBGL;
if ((n === ie || n === re || n === ae || n === oe || n === se || n === ce || n === he || n === le || n === ue || n === pe || n === de || n === fe || n === me || n === ge) && null !== (i = e.get("WEBGL_compressed_texture_astc"))) return n;
if ((n === z || n === F) && null !== (i = e.get("EXT_blend_minmax"))) {
if (n === z) return i.MIN_EXT;
if (n === F) return i.MAX_EXT
}
return n === Gt && null !== (i = e.get("WEBGL_depth_texture")) ? i.UNSIGNED_INT_24_8_WEBGL : 0
}
}
}(p, d), f = new function(t, e, n) {
var i;
function r(e) {
if ("highp" === e) {
if (t.getShaderPrecisionFormat(t.VERTEX_SHADER, t.HIGH_FLOAT).precision > 0 && t.getShaderPrecisionFormat(t.FRAGMENT_SHADER, t.HIGH_FLOAT).precision > 0) return "highp";
e = "mediump"
}
return "mediump" === e && t.getShaderPrecisionFormat(t.VERTEX_SHADER, t.MEDIUM_FLOAT).precision > 0 && t.getShaderPrecisionFormat(t.FRAGMENT_SHADER, t.MEDIUM_FLOAT).precision > 0 ? "mediump" : "lowp"
}
var a = void 0 !== n.precision ? n.precision : "highp",
o = r(a);
o !== a && (console.warn("THREE.WebGLRenderer:", a, "not supported, using", o, "instead."), a = o);
var s = !0 === n.logarithmicDepthBuffer,
c = t.getParameter(t.MAX_TEXTURE_IMAGE_UNITS),
h = t.getParameter(t.MAX_VERTEX_TEXTURE_IMAGE_UNITS),
l = t.getParameter(t.MAX_TEXTURE_SIZE),
u = t.getParameter(t.MAX_CUBE_MAP_TEXTURE_SIZE),
p = t.getParameter(t.MAX_VERTEX_ATTRIBS),
d = t.getParameter(t.MAX_VERTEX_UNIFORM_VECTORS),
f = t.getParameter(t.MAX_VARYING_VECTORS),
m = t.getParameter(t.MAX_FRAGMENT_UNIFORM_VECTORS),
g = h > 0,
v = !!e.get("OES_texture_float");
return {
getMaxAnisotropy: function() {
if (void 0 !== i) return i;
var n = e.get("EXT_texture_filter_anisotropic");
return i = null !== n ? t.getParameter(n.MAX_TEXTURE_MAX_ANISOTROPY_EXT) : 0
},
getMaxPrecision: r,
precision: a,
logarithmicDepthBuffer: s,
maxTextures: c,
maxVertexTextures: h,
maxTextureSize: l,
maxCubemapSize: u,
maxAttributes: p,
maxVertexUniforms: d,
maxVaryings: f,
maxFragmentUniforms: m,
vertexTextures: g,
floatFragmentTextures: v,
floatVertexTextures: g && v
}
}(p, d, t), (m = new function(t, e, n) {
var i = new function() {
var e = !1,
n = new We,
i = null,
r = new We(0, 0, 0, 0);
return {
setMask: function(n) {
i === n || e || (t.colorMask(n, n, n, n), i = n)
},
setLocked: function(t) {
e = t
},
setClear: function(e, i, a, o, s) {
!0 === s && (e *= o, i *= o, a *= o), n.set(e, i, a, o), !1 === r.equals(n) && (t.clearColor(e, i, a, o), r.copy(n))
},
reset: function() {
e = !1, i = null, r.set(-1, 0, 0, 0)
}
}
},
r = new function() {
var e = !1,
n = null,
i = null,
r = null;
return {
setTest: function(e) {
e ? q(t.DEPTH_TEST) : Y(t.DEPTH_TEST)
},
setMask: function(i) {
n === i || e || (t.depthMask(i), n = i)
},
setFunc: function(e) {
if (i !== e) {
if (e) switch (e) {
case Q:
t.depthFunc(t.NEVER);
break;
case K:
t.depthFunc(t.ALWAYS);
break;
case $:
t.depthFunc(t.LESS);
break;
case tt:
t.depthFunc(t.LEQUAL);
break;
case et:
t.depthFunc(t.EQUAL);
break;
case nt:
t.depthFunc(t.GEQUAL);
break;
case it:
t.depthFunc(t.GREATER);
break;
case rt:
t.depthFunc(t.NOTEQUAL);
break;
default:
t.depthFunc(t.LEQUAL)
} else t.depthFunc(t.LEQUAL);
i = e
}
},
setLocked: function(t) {
e = t
},
setClear: function(e) {
r !== e && (t.clearDepth(e), r = e)
},
reset: function() {
e = !1, n = null, i = null, r = null
}
}
},
a = new function() {
var e = !1,
n = null,
i = null,
r = null,
a = null,
o = null,
s = null,
c = null,
h = null;
return {
setTest: function(e) {
e ? q(t.STENCIL_TEST) : Y(t.STENCIL_TEST)
},
setMask: function(i) {
n === i || e || (t.stencilMask(i), n = i)
},
setFunc: function(e, n, o) {
i === e && r === n && a === o || (t.stencilFunc(e, n, o), i = e, r = n, a = o)
},
setOp: function(e, n, i) {
o === e && s === n && c === i || (t.stencilOp(e, n, i), o = e, s = n, c = i)
},
setLocked: function(t) {
e = t
},
setClear: function(e) {
h !== e && (t.clearStencil(e), h = e)
},
reset: function() {
e = !1, n = null, i = null, r = null, a = null, o = null, s = null, c = null, h = null
}
}
},
o = t.getParameter(t.MAX_VERTEX_ATTRIBS),
s = new Uint8Array(o),
c = new Uint8Array(o),
h = new Uint8Array(o),
l = {},
u = null,
p = null,
d = null,
f = null,
m = null,
g = null,
v = null,
_ = null,
b = null,
A = !1,
S = null,
T = null,
C = null,
U = null,
N = null,
B = t.getParameter(t.MAX_COMBINED_TEXTURE_IMAGE_UNITS),
z = !1,
F = 0,
G = t.getParameter(t.VERSION); - 1 !== G.indexOf("WebGL") ? (F = parseFloat(/^WebGL\ ([0-9])/.exec(G)[1]), z = F >= 1) : -1 !== G.indexOf("OpenGL ES") && (F = parseFloat(/^OpenGL\ ES\ ([0-9])/.exec(G)[1]), z = F >= 2);
var k = null,
H = {},
V = new We,
j = new We;
function W(e, n, i) {
var r = new Uint8Array(4),
a = t.createTexture();
t.bindTexture(e, a), t.texParameteri(e, t.TEXTURE_MIN_FILTER, t.NEAREST), t.texParameteri(e, t.TEXTURE_MAG_FILTER, t.NEAREST);
for (var o = 0; o < i; o++) t.texImage2D(n + o, 0, t.RGBA, 1, 1, 0, t.RGBA, t.UNSIGNED_BYTE, r);
return a
}
var X = {};
function q(e) {
!0 !== l[e] && (t.enable(e), l[e] = !0)
}
function Y(e) {
!1 !== l[e] && (t.disable(e), l[e] = !1)
}
function J(e, i, r, a, o, s, c, h) {
if (e !== I ? q(t.BLEND) : Y(t.BLEND), e !== D) {
if (e !== d || h !== A) switch (e) {
case R:
h ? (t.blendEquationSeparate(t.FUNC_ADD, t.FUNC_ADD), t.blendFuncSeparate(t.ONE, t.ONE, t.ONE, t.ONE)) : (t.blendEquation(t.FUNC_ADD), t.blendFunc(t.SRC_ALPHA, t.ONE));
break;
case P:
h ? (t.blendEquationSeparate(t.FUNC_ADD, t.FUNC_ADD), t.blendFuncSeparate(t.ZERO, t.ZERO, t.ONE_MINUS_SRC_COLOR, t.ONE_MINUS_SRC_ALPHA)) : (t.blendEquation(t.FUNC_ADD), t.blendFunc(t.ZERO, t.ONE_MINUS_SRC_COLOR));
break;
case O:
h ? (t.blendEquationSeparate(t.FUNC_ADD, t.FUNC_ADD), t.blendFuncSeparate(t.ZERO, t.SRC_COLOR, t.ZERO, t.SRC_ALPHA)) : (t.blendEquation(t.FUNC_ADD), t.blendFunc(t.ZERO, t.SRC_COLOR));
break;
default:
h ? (t.blendEquationSeparate(t.FUNC_ADD, t.FUNC_ADD), t.blendFuncSeparate(t.ONE, t.ONE_MINUS_SRC_ALPHA, t.ONE, t.ONE_MINUS_SRC_ALPHA)) : (t.blendEquationSeparate(t.FUNC_ADD, t.FUNC_ADD), t.blendFuncSeparate(t.SRC_ALPHA, t.ONE_MINUS_SRC_ALPHA, t.ONE, t.ONE_MINUS_SRC_ALPHA))
}
f = null, m = null, g = null, v = null, _ = null, b = null
} else o = o || i, s = s || r, c = c || a, i === f && o === v || (t.blendEquationSeparate(n.convert(i), n.convert(o)), f = i, v = o), r === m && a === g && s === _ && c === b || (t.blendFuncSeparate(n.convert(r), n.convert(a), n.convert(s), n.convert(c)), m = r, g = a, _ = s, b = c);
d = e, A = h
}
function Z(e) {
S !== e && (e ? t.frontFace(t.CW) : t.frontFace(t.CCW), S = e)
}
function at(e) {
e !== y ? (q(t.CULL_FACE), e !== T && (e === x ? t.cullFace(t.BACK) : e === w ? t.cullFace(t.FRONT) : t.cullFace(t.FRONT_AND_BACK))) : Y(t.CULL_FACE), T = e
}
function ot(e, n, i) {
e ? (q(t.POLYGON_OFFSET_FILL), U === n && N === i || (t.polygonOffset(n, i), U = n, N = i)) : Y(t.POLYGON_OFFSET_FILL)
}
function st(e) {
void 0 === e && (e = t.TEXTURE0 + B - 1), k !== e && (t.activeTexture(e), k = e)
}
return X[t.TEXTURE_2D] = W(t.TEXTURE_2D, t.TEXTURE_2D, 1), X[t.TEXTURE_CUBE_MAP] = W(t.TEXTURE_CUBE_MAP, t.TEXTURE_CUBE_MAP_POSITIVE_X, 6), i.setClear(0, 0, 0, 1), r.setClear(1), a.setClear(0), q(t.DEPTH_TEST), r.setFunc(tt), Z(!1), at(x), q(t.CULL_FACE), q(t.BLEND), J(L), {
buffers: {
color: i,
depth: r,
stencil: a
},
initAttributes: function() {
for (var t = 0, e = s.length; t < e; t++) s[t] = 0
},
enableAttribute: function(n) {
s[n] = 1, 0 === c[n] && (t.enableVertexAttribArray(n), c[n] = 1), 0 !== h[n] && (e.get("ANGLE_instanced_arrays").vertexAttribDivisorANGLE(n, 0), h[n] = 0)
},
enableAttributeAndDivisor: function(n, i) {
s[n] = 1, 0 === c[n] && (t.enableVertexAttribArray(n), c[n] = 1), h[n] !== i && (e.get("ANGLE_instanced_arrays").vertexAttribDivisorANGLE(n, i), h[n] = i)
},
disableUnusedAttributes: function() {
for (var e = 0, n = c.length; e !== n; ++e) c[e] !== s[e] && (t.disableVertexAttribArray(e), c[e] = 0)
},
enable: q,
disable: Y,
getCompressedTextureFormats: function() {
if (null === u && (u = [], e.get("WEBGL_compressed_texture_pvrtc") || e.get("WEBGL_compressed_texture_s3tc") || e.get("WEBGL_compressed_texture_etc1") || e.get("WEBGL_compressed_texture_astc")))
for (var n = t.getParameter(t.COMPRESSED_TEXTURE_FORMATS), i = 0; i < n.length; i++) u.push(n[i]);
return u
},
useProgram: function(e) {
return p !== e && (t.useProgram(e), p = e, !0)
},
setBlending: J,
setMaterial: function(e, n) {
e.side === E ? Y(t.CULL_FACE) : q(t.CULL_FACE);
var a = e.side === M;
n && (a = !a), Z(a), !0 === e.transparent ? J(e.blending, e.blendEquation, e.blendSrc, e.blendDst, e.blendEquationAlpha, e.blendSrcAlpha, e.blendDstAlpha, e.premultipliedAlpha) : J(I), r.setFunc(e.depthFunc), r.setTest(e.depthTest), r.setMask(e.depthWrite), i.setMask(e.colorWrite), ot(e.polygonOffset, e.polygonOffsetFactor, e.polygonOffsetUnits)
},
setFlipSided: Z,
setCullFace: at,
setLineWidth: function(e) {
e !== C && (z && t.lineWidth(e), C = e)
},
setPolygonOffset: ot,
setScissorTest: function(e) {
e ? q(t.SCISSOR_TEST) : Y(t.SCISSOR_TEST)
},
activeTexture: st,
bindTexture: function(e, n) {
null === k && st();
var i = H[k];
void 0 === i && (i = {
type: void 0,
texture: void 0
}, H[k] = i), i.type === e && i.texture === n || (t.bindTexture(e, n || X[e]), i.type = e, i.texture = n)
},
compressedTexImage2D: function() {
try {
t.compressedTexImage2D.apply(t, arguments)
} catch (t) {
console.error("THREE.WebGLState:", t)
}
},
texImage2D: function() {
try {
t.texImage2D.apply(t, arguments)
} catch (t) {
console.error("THREE.WebGLState:", t)
}
},
scissor: function(e) {
!1 === V.equals(e) && (t.scissor(e.x, e.y, e.z, e.w), V.copy(e))
},
viewport: function(e) {
!1 === j.equals(e) && (t.viewport(e.x, e.y, e.z, e.w), j.copy(e))
},
reset: function() {
for (var e = 0; e < c.length; e++) 1 === c[e] && (t.disableVertexAttribArray(e), c[e] = 0);
l = {}, u = null, k = null, H = {}, p = null, d = null, S = null, T = null, i.reset(), r.reset(), a.reset()
}
}
}(p, d, dt)).scissor(Ae.copy(Le).multiplyScalar(Ce)), m.viewport(be.copy(Ie).multiplyScalar(Ce)), g = new function(t) {
var e = {
frame: 0,
calls: 0,
triangles: 0,
points: 0,
lines: 0
};
return {
memory: {
geometries: 0,
textures: 0
},
render: e,
programs: null,
autoReset: !0,
reset: function() {
e.frame++, e.calls = 0, e.triangles = 0, e.points = 0, e.lines = 0
},
update: function(n, i, r) {
switch (r = r || 1, e.calls++, i) {
case t.TRIANGLES:
e.triangles += r * (n / 3);
break;
case t.TRIANGLE_STRIP:
case t.TRIANGLE_FAN:
e.triangles += r * (n - 2);
break;
case t.LINES:
e.lines += r * (n / 2);
break;
case t.LINE_STRIP:
e.lines += r * (n - 1);
break;
case t.LINE_LOOP:
e.lines += r * n;
break;
case t.POINTS:
e.points += r * n;
break;
default:
console.error("THREE.WebGLInfo: Unknown draw mode:", i)
}
}
}
}(p), v = new function() {
var t = new WeakMap;
return {
get: function(e) {
var n = t.get(e);
return void 0 === n && (n = {}, t.set(e, n)), n
},
remove: function(e) {
t.delete(e)
},
update: function(e, n, i) {
t.get(e)[n] = i
},
dispose: function() {
t = new WeakMap
}
}
}, _ = new wr(p, d, m, v, f, dt, g), b = new cn(p), A = new function(t, e, n) {
var i = {},
r = {};
function a(t) {
var o = t.target,
s = i[o.id];
for (var c in null !== s.index && e.remove(s.index), s.attributes) e.remove(s.attributes[c]);
o.removeEventListener("dispose", a), delete i[o.id];
var h = r[o.id];
h && (e.remove(h), delete r[o.id]), (h = r[s.id]) && (e.remove(h), delete r[s.id]), n.memory.geometries--
}
return {
get: function(t, e) {
var r = i[e.id];
return r || (e.addEventListener("dispose", a), e.isBufferGeometry ? r = e : e.isGeometry && (void 0 === e._bufferGeometry && (e._bufferGeometry = (new Bn).setFromObject(t)), r = e._bufferGeometry), i[e.id] = r, n.memory.geometries++, r)
},
update: function(n) {
var i = n.index,
r = n.attributes;
for (var a in null !== i && e.update(i, t.ELEMENT_ARRAY_BUFFER), r) e.update(r[a], t.ARRAY_BUFFER);
var o = n.morphAttributes;
for (var a in o)
for (var s = o[a], c = 0, h = s.length; c < h; c++) e.update(s[c], t.ARRAY_BUFFER)
},
getWireframeAttribute: function(n) {
var i = r[n.id];
if (i) return i;
var a, o = [],
s = n.index,
c = n.attributes;
if (null !== s)
for (var h = 0, l = (a = s.array).length; h < l; h += 3) {
var u = a[h + 0],
p = a[h + 1],
d = a[h + 2];
o.push(u, p, p, d, d, u)
} else
for (h = 0, l = (a = c.position.array).length / 3 - 1; h < l; h += 3) u = h + 0, p = h + 1, d = h + 2, o.push(u, p, p, d, d, u);
return i = new(Un(o) > 65535 ? Rn : In)(o, 1), e.update(i, t.ELEMENT_ARRAY_BUFFER), r[n.id] = i, i
}
}
}(p, b, g), T = new function(t, e) {
var n = {};
return {
update: function(i) {
var r = e.render.frame,
a = i.geometry,
o = t.get(i, a);
return n[o.id] !== r && (a.isGeometry && o.updateFromObject(i), t.update(o), n[o.id] = r), o
},
dispose: function() {
n = {}
}
}
}(A, g), ct = new function(t) {
var e = {},
n = new Float32Array(8);
return {
update: function(i, r, a, o) {
var s = i.morphTargetInfluences,
c = s.length,
h = e[r.id];
if (void 0 === h) {
h = [];
for (var l = 0; l < c; l++) h[l] = [l, 0];
e[r.id] = h
}
var u = a.morphTargets && r.morphAttributes.position,
p = a.morphNormals && r.morphAttributes.normal;
for (l = 0; l < c; l++) 0 !== (d = h[l])[1] && (u && r.removeAttribute("morphTarget" + l), p && r.removeAttribute("morphNormal" + l));
for (l = 0; l < c; l++)(d = h[l])[0] = l, d[1] = s[l];
for (h.sort(ii), l = 0; l < 8; l++) {
var d;
if (d = h[l]) {
var f = d[0],
m = d[1];
if (m) {
u && r.addAttribute("morphTarget" + l, u[f]), p && r.addAttribute("morphNormal" + l, p[f]), n[l] = m;
continue
}
}
n[l] = 0
}
o.getUniforms().setValue(t, "morphTargetInfluences", n)
}
}
}(p), C = new tr(ft, d, f), at = new ir, ot = new fr, st = new function(t, e, n, i) {
var r, a, o, s = new rn(0),
c = 0;
function h(t, n) {
e.buffers.color.setClear(t.r, t.g, t.b, n, i)
}
return {
getClearColor: function() {
return s
},
setClearColor: function(t, e) {
s.set(t), h(s, c = void 0 !== e ? e : 1)
},
getClearAlpha: function() {
return c
},
setClearAlpha: function(t) {
h(s, c = t)
},
render: function(e, i, l, u) {
var p = i.background;
null === p ? h(s, c) : p && p.isColor && (h(p, 1), u = !0), (t.autoClear || u) && t.clear(t.autoClearColor, t.autoClearDepth, t.autoClearStencil), p && p.isCubeTexture ? (void 0 === o && ((o = new ni(new Fn(1, 1, 1), new Kn({
uniforms: sn.cube.uniforms,
vertexShader: sn.cube.vertexShader,
fragmentShader: sn.cube.fragmentShader,
side: M,
depthTest: !0,
depthWrite: !1,
fog: !1
}))).geometry.removeAttribute("normal"), o.geometry.removeAttribute("uv"), o.onBeforeRender = function(t, e, n) {
this.matrixWorld.copyPosition(n.matrixWorld)
}, n.update(o.geometry)), o.material.uniforms.tCube.value = p, e.push(o, o.geometry, o.material, 0, null)) : p && p.isTexture && (void 0 === r && (r = new yn(-1, 1, 1, -1, 0, 1), a = new ni(new kn(2, 2), new Qn({
depthTest: !1,
depthWrite: !1,
fog: !1
})), n.update(a.geometry)), a.material.map = p, t.renderBufferDirect(r, null, a.geometry, a.material, a, null))
}
}
}(ft, m, A, s), lt = new function(t, e, n) {
var i;
this.setMode = function(t) {
i = t
}, this.render = function(e, r) {
t.drawArrays(i, e, r), n.update(r, i)
}, this.renderInstances = function(t, r, a) {
var o = e.get("ANGLE_instanced_arrays");
if (null !== o) {
var s = t.attributes.position;
s.isInterleavedBufferAttribute ? (a = s.data.count, o.drawArraysInstancedANGLE(i, 0, a, t.maxInstancedCount)) : o.drawArraysInstancedANGLE(i, r, a, t.maxInstancedCount), n.update(a, i, t.maxInstancedCount)
} else console.error("THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.")
}
}(p, d, g), ut = new function(t, e, n) {
var i, r, a;
this.setMode = function(t) {
i = t
}, this.setIndex = function(t) {
r = t.type, a = t.bytesPerElement
}, this.render = function(e, o) {
t.drawElements(i, o, r, e * a), n.update(o, i)
}, this.renderInstances = function(t, o, s) {
var c = e.get("ANGLE_instanced_arrays");
null !== c ? (c.drawElementsInstancedANGLE(i, s, r, o * a, t.maxInstancedCount), n.update(s, i, t.maxInstancedCount)) : console.error("THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.")
}
}(p, d, g), pt = new xr(ft, p, m, _, f), g.programs = C.programs, ft.context = p, ft.capabilities = f, ft.extensions = d, ft.properties = v, ft.renderLists = at, ft.state = m, ft.info = g
}
je();
var Xe = new Ar(ft);
this.vr = Xe;
var qe = new vr(ft, T, f.maxTextureSize);
function Je(t) {
t.preventDefault(), mt = !0
}
function Ze() {
mt = !1, je()
}
function $e(t) {
var e = t.target;
e.removeEventListener("dispose", $e),
function(t) {
tn(t), v.remove(t)
}(e)
}
function tn(t) {
var e = v.get(t).program;
t.program = void 0, void 0 !== e && C.releaseProgram(e)
}
this.shadowMap = qe, this.getContext = function() {
return p
}, this.getContextAttributes = function() {
return p.getContextAttributes()
}, this.forceContextLoss = function() {
var t = d.get("WEBGL_lose_context");
t && t.loseContext()
}, this.forceContextRestore = function() {
var t = d.get("WEBGL_lose_context");
t && t.restoreContext()
}, this.getPixelRatio = function() {
return Ce
}, this.setPixelRatio = function(t) {
void 0 !== t && (Ce = t, this.setSize(Se, Te, !1))
}, this.getSize = function() {
return {
width: Se,
height: Te
}
}, this.setSize = function(t, n, i) {
var r = Xe.getDevice();
r && r.isPresenting ? console.warn("THREE.WebGLRenderer: Can't change size while VR device is presenting.") : (Se = t, Te = n, e.width = t * Ce, e.height = n * Ce, !1 !== i && (e.style.width = t + "px", e.style.height = n + "px"), this.setViewport(0, 0, t, n))
}, this.getDrawingBufferSize = function() {
return {
width: Se * Ce,
height: Te * Ce
}
}, this.setDrawingBufferSize = function(t, n, i) {
Se = t, Te = n, Ce = i, e.width = t * i, e.height = n * i, this.setViewport(0, 0, t, n)
}, this.getCurrentViewport = function() {
return be
}, this.setViewport = function(t, e, n, i) {
Ie.set(t, Te - e - i, n, i), m.viewport(be.copy(Ie).multiplyScalar(Ce))
}, this.setScissor = function(t, e, n, i) {
Le.set(t, Te - e - i, n, i), m.scissor(Ae.copy(Le).multiplyScalar(Ce))
}, this.setScissorTest = function(t) {
m.setScissorTest(Pe = t)
}, this.getClearColor = function() {
return st.getClearColor()
}, this.setClearColor = function() {
st.setClearColor.apply(st, arguments)
}, this.getClearAlpha = function() {
return st.getClearAlpha()
}, this.setClearAlpha = function() {
st.setClearAlpha.apply(st, arguments)
}, this.clear = function(t, e, n) {
var i = 0;
(void 0 === t || t) && (i |= p.COLOR_BUFFER_BIT), (void 0 === e || e) && (i |= p.DEPTH_BUFFER_BIT), (void 0 === n || n) && (i |= p.STENCIL_BUFFER_BIT), p.clear(i)
}, this.clearColor = function() {
this.clear(!0, !1, !1)
}, this.clearDepth = function() {
this.clear(!1, !0, !1)
}, this.clearStencil = function() {
this.clear(!1, !1, !0)
}, this.clearTarget = function(t, e, n, i) {
this.setRenderTarget(t), this.clear(e, n, i)
}, this.dispose = function() {
e.removeEventListener("webglcontextlost", Je, !1), e.removeEventListener("webglcontextrestored", Ze, !1), at.dispose(), ot.dispose(), v.dispose(), T.dispose(), Xe.dispose(), ln()
}, this.renderBufferImmediate = function(t, e, n) {
m.initAttributes();
var i = v.get(t);
t.hasPositions && !i.position && (i.position = p.createBuffer()), t.hasNormals && !i.normal && (i.normal = p.createBuffer()), t.hasUvs && !i.uv && (i.uv = p.createBuffer()), t.hasColors && !i.color && (i.color = p.createBuffer());
var r = e.getAttributes();
if (t.hasPositions && (p.bindBuffer(p.ARRAY_BUFFER, i.position), p.bufferData(p.ARRAY_BUFFER, t.positionArray, p.DYNAMIC_DRAW), m.enableAttribute(r.position), p.vertexAttribPointer(r.position, 3, p.FLOAT, !1, 0, 0)), t.hasNormals) {
if (p.bindBuffer(p.ARRAY_BUFFER, i.normal), !n.isMeshPhongMaterial && !n.isMeshStandardMaterial && !n.isMeshNormalMaterial && !0 === n.flatShading)
for (var a = 0, o = 3 * t.count; a < o; a += 9) {
var s = t.normalArray,
c = (s[a + 0] + s[a + 3] + s[a + 6]) / 3,
h = (s[a + 1] + s[a + 4] + s[a + 7]) / 3,
l = (s[a + 2] + s[a + 5] + s[a + 8]) / 3;
s[a + 0] = c, s[a + 1] = h, s[a + 2] = l, s[a + 3] = c, s[a + 4] = h, s[a + 5] = l, s[a + 6] = c, s[a + 7] = h, s[a + 8] = l
}
p.bufferData(p.ARRAY_BUFFER, t.normalArray, p.DYNAMIC_DRAW), m.enableAttribute(r.normal), p.vertexAttribPointer(r.normal, 3, p.FLOAT, !1, 0, 0)
}
t.hasUvs && n.map && (p.bindBuffer(p.ARRAY_BUFFER, i.uv), p.bufferData(p.ARRAY_BUFFER, t.uvArray, p.DYNAMIC_DRAW), m.enableAttribute(r.uv), p.vertexAttribPointer(r.uv, 2, p.FLOAT, !1, 0, 0)), t.hasColors && n.vertexColors !== S && (p.bindBuffer(p.ARRAY_BUFFER, i.color), p.bufferData(p.ARRAY_BUFFER, t.colorArray, p.DYNAMIC_DRAW), m.enableAttribute(r.color), p.vertexAttribPointer(r.color, 3, p.FLOAT, !1, 0, 0)), m.disableUnusedAttributes(), p.drawArrays(p.TRIANGLES, 0, t.count), t.count = 0
}, this.renderBufferDirect = function(t, e, n, i, r, a) {
var o = r.isMesh && r.matrixWorld.determinant() < 0;
m.setMaterial(i, o);
var s = gn(t, e, i, r),
c = n.id + "_" + s.id + "_" + (!0 === i.wireframe),
h = !1;
c !== xt && (xt = c, h = !0), r.morphTargetInfluences && (ct.update(r, n, i, s), h = !0);
var l, u = n.index,
f = n.attributes.position,
g = 1;
!0 === i.wireframe && (u = A.getWireframeAttribute(n), g = 2);
var v = lt;
null !== u && (l = b.get(u), (v = ut).setIndex(l)), h && (! function(t, e, n, i) {
if (n && n.isInstancedBufferGeometry && null === d.get("ANGLE_instanced_arrays")) return void console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");
void 0 === i && (i = 0);
m.initAttributes();
var r = n.attributes,
a = e.getAttributes(),
o = t.defaultAttributeValues;
for (var s in a) {
var c = a[s];
if (c >= 0) {
var h = r[s];
if (void 0 !== h) {
var l = h.normalized,
u = h.itemSize,
f = b.get(h);
if (void 0 === f) continue;
var g = f.buffer,
v = f.type,
y = f.bytesPerElement;
if (h.isInterleavedBufferAttribute) {
var x = h.data,
w = x.stride,
_ = h.offset;
x && x.isInstancedInterleavedBuffer ? (m.enableAttributeAndDivisor(c, x.meshPerAttribute), void 0 === n.maxInstancedCount && (n.maxInstancedCount = x.meshPerAttribute * x.count)) : m.enableAttribute(c), p.bindBuffer(p.ARRAY_BUFFER, g), p.vertexAttribPointer(c, u, v, l, w * y, (i * w + _) * y)
} else h.isInstancedBufferAttribute ? (m.enableAttributeAndDivisor(c, h.meshPerAttribute), void 0 === n.maxInstancedCount && (n.maxInstancedCount = h.meshPerAttribute * h.count)) : m.enableAttribute(c), p.bindBuffer(p.ARRAY_BUFFER, g), p.vertexAttribPointer(c, u, v, l, 0, i * u * y)
} else if (void 0 !== o) {
var A = o[s];
if (void 0 !== A) switch (A.length) {
case 2:
p.vertexAttrib2fv(c, A);
break;
case 3:
p.vertexAttrib3fv(c, A);
break;
case 4:
p.vertexAttrib4fv(c, A);
break;
default:
p.vertexAttrib1fv(c, A)
}
}
}
}
m.disableUnusedAttributes()
}(i, s, n), null !== u && p.bindBuffer(p.ELEMENT_ARRAY_BUFFER, l.buffer));
var y = Infinity;
null !== u ? y = u.count : void 0 !== f && (y = f.count);
var x = n.drawRange.start * g,
w = n.drawRange.count * g,
_ = null !== a ? a.start * g : 0,
M = null !== a ? a.count * g : Infinity,
E = Math.max(x, _),
S = Math.min(y, x + w, _ + M) - 1,
T = Math.max(0, S - E + 1);
if (0 !== T) {
if (r.isMesh)
if (!0 === i.wireframe) m.setLineWidth(i.wireframeLinewidth * He()), v.setMode(p.LINES);
else switch (r.drawMode) {
case xe:
v.setMode(p.TRIANGLES);
break;
case we:
v.setMode(p.TRIANGLE_STRIP);
break;
case _e:
v.setMode(p.TRIANGLE_FAN)
} else if (r.isLine) {
var C = i.linewidth;
void 0 === C && (C = 1), m.setLineWidth(C * He()), r.isLineSegments ? v.setMode(p.LINES) : r.isLineLoop ? v.setMode(p.LINE_LOOP) : v.setMode(p.LINE_STRIP)
} else r.isPoints && v.setMode(p.POINTS);
n && n.isInstancedBufferGeometry ? n.maxInstancedCount > 0 && v.renderInstances(n, E, T) : v.render(E, T)
}
}, this.compile = function(t, e) {
(u = ot.get(t, e)).init(), t.traverse(function(t) {
t.isLight && (u.pushLight(t), t.castShadow && u.pushShadow(t))
}), u.setupLights(e), t.traverse(function(e) {
if (e.material)
if (Array.isArray(e.material))
for (var n = 0; n < e.material.length; n++) mn(e.material[n], t.fog, e);
else mn(e.material, t.fog, e)
})
};
var nn, an = !1,
hn = null;
function ln() {
an = !1
}
function un() {
var t = Xe.getDevice();
t && t.isPresenting ? t.requestAnimationFrame(pn) : window.requestAnimationFrame(pn)
}
function pn(t) {
!1 !== an && (hn(t), un())
}
function dn(t, e, n, i) {
for (var r = 0, a = t.length; r < a; r++) {
var o = t[r],
s = o.object,
c = o.geometry,
h = void 0 === i ? o.material : i,
l = o.group;
if (n.isArrayCamera) {
ye = n;
for (var u = n.cameras, p = 0, d = u.length; p < d; p++) {
var f = u[p];
if (s.layers.test(f.layers)) {
var g = f.bounds,
v = g.x * Se,
y = g.y * Te,
x = g.z * Se,
w = g.w * Te;
m.viewport(be.set(v, y, x, w).multiplyScalar(Ce)), fn(s, e, f, c, h, l)
}
}
} else ye = null, fn(s, e, n, c, h, l)
}
}
function fn(t, e, n, i, r, a) {
if (t.onBeforeRender(ft, e, n, i, r, a), u = ot.get(e, ye || n), t.modelViewMatrix.multiplyMatrices(n.matrixWorldInverse, t.matrixWorld), t.normalMatrix.getNormalMatrix(t.modelViewMatrix), t.isImmediateRenderObject) {
var o = t.isMesh && t.matrixWorld.determinant() < 0;
m.setMaterial(r, o);
var s = gn(n, e.fog, r, t);
xt = "",
function(t, e, n) {
t.render(function(t) {
ft.renderBufferImmediate(t, e, n)
})
}(t, s, r)
} else ft.renderBufferDirect(n, e.fog, i, r, t, a);
t.onAfterRender(ft, e, n, i, r, a), u = ot.get(e, ye || n)
}
function mn(t, e, n) {
var i = v.get(t),
r = u.state.lights,
a = u.state.shadowsArray,
o = C.getParameters(t, r.state, a, e, Be.numPlanes, Be.numIntersection, n),
s = C.getProgramCode(t, o),
c = i.program,
h = !0;
if (void 0 === c) t.addEventListener("dispose", $e);
else if (c.code !== s) tn(t);
else if (i.lightsHash !== r.state.hash) v.update(t, "lightsHash", r.state.hash), h = !1;
else {
if (void 0 !== o.shaderID) return;
h = !1
}
if (h) {
if (o.shaderID) {
var l = sn[o.shaderID];
i.shader = {
name: t.type,
uniforms: en.clone(l.uniforms),
vertexShader: l.vertexShader,
fragmentShader: l.fragmentShader
}
} else i.shader = {
name: t.type,
uniforms: t.uniforms,
vertexShader: t.vertexShader,
fragmentShader: t.fragmentShader
};
t.onBeforeCompile(i.shader, ft), c = C.acquireProgram(t, i.shader, o, s), i.program = c, t.program = c
}
var p = c.getAttributes();
if (t.morphTargets) {
t.numSupportedMorphTargets = 0;
for (var d = 0; d < ft.maxMorphTargets; d++) p["morphTarget" + d] >= 0 && t.numSupportedMorphTargets++
}
if (t.morphNormals) {
t.numSupportedMorphNormals = 0;
for (d = 0; d < ft.maxMorphNormals; d++) p["morphNormal" + d] >= 0 && t.numSupportedMorphNormals++
}
var f = i.shader.uniforms;
(t.isShaderMaterial || t.isRawShaderMaterial) && !0 !== t.clipping || (i.numClippingPlanes = Be.numPlanes, i.numIntersection = Be.numIntersection, f.clippingPlanes = Be.uniform), i.fog = e, i.lightsHash = r.state.hash, t.lights && (f.ambientLightColor.value = r.state.ambient, f.directionalLights.value = r.state.directional, f.spotLights.value = r.state.spot, f.rectAreaLights.value = r.state.rectArea, f.pointLights.value = r.state.point, f.hemisphereLights.value = r.state.hemi, f.directionalShadowMap.value = r.state.directionalShadowMap, f.directionalShadowMatrix.value = r.state.directionalShadowMatrix, f.spotShadowMap.value = r.state.spotShadowMap, f.spotShadowMatrix.value = r.state.spotShadowMatrix, f.pointShadowMap.value = r.state.pointShadowMap, f.pointShadowMatrix.value = r.state.pointShadowMatrix);
var m = i.program.getUniforms(),
g = Vi.seqWithValue(m.seq, f);
i.uniformsList = g
}
function gn(t, e, n, i) {
Ee = 0;
var r = v.get(n),
a = u.state.lights;
if (ze && (Fe || t !== ve)) {
var o = t === ve && n.id === yt;
Be.setState(n.clippingPlanes, n.clipIntersection, n.clipShadows, t, r, o)
}!1 === n.needsUpdate && (void 0 === r.program ? n.needsUpdate = !0 : n.fog && r.fog !== e ? n.needsUpdate = !0 : n.lights && r.lightsHash !== a.state.hash ? n.needsUpdate = !0 : void 0 === r.numClippingPlanes || r.numClippingPlanes === Be.numPlanes && r.numIntersection === Be.numIntersection || (n.needsUpdate = !0)), n.needsUpdate && (mn(n, e, i), n.needsUpdate = !1);
var s, c, h = !1,
l = !1,
d = !1,
g = r.program,
y = g.getUniforms(),
x = r.shader.uniforms;
if (m.useProgram(g.program) && (h = !0, l = !0, d = !0), n.id !== yt && (yt = n.id, l = !0), h || t !== ve) {
if (y.setValue(p, "projectionMatrix", t.projectionMatrix), f.logarithmicDepthBuffer && y.setValue(p, "logDepthBufFC", 2 / (Math.log(t.far + 1) / Math.LN2)), ve !== (ye || t) && (ve = ye || t, l = !0, d = !0), n.isShaderMaterial || n.isMeshPhongMaterial || n.isMeshStandardMaterial || n.envMap) {
var w = y.map.cameraPosition;
void 0 !== w && w.setValue(p, ke.setFromMatrixPosition(t.matrixWorld))
}(n.isMeshPhongMaterial || n.isMeshLambertMaterial || n.isMeshBasicMaterial || n.isMeshStandardMaterial || n.isShaderMaterial || n.skinning) && y.setValue(p, "viewMatrix", t.matrixWorldInverse)
}
if (n.skinning) {
y.setOptional(p, i, "bindMatrix"), y.setOptional(p, i, "bindMatrixInverse");
var _ = i.skeleton;
if (_) {
var b = _.bones;
if (f.floatVertexTextures) {
if (void 0 === _.boneTexture) {
var A = Math.sqrt(4 * b.length);
A = Re.ceilPowerOfTwo(A), A = Math.max(A, 4);
var M = new Float32Array(A * A * 4);
M.set(_.boneMatrices);
var E = new Ye(M, A, A, Vt, Ut);
E.needsUpdate = !0, _.boneMatrices = M, _.boneTexture = E, _.boneTextureSize = A
}
y.setValue(p, "boneTexture", _.boneTexture), y.setValue(p, "boneTextureSize", _.boneTextureSize)
} else y.setOptional(p, _, "boneMatrices")
}
}
return l && (y.setValue(p, "toneMappingExposure", ft.toneMappingExposure), y.setValue(p, "toneMappingWhitePoint", ft.toneMappingWhitePoint), n.lights && (c = d, (s = x).ambientLightColor.needsUpdate = c, s.directionalLights.needsUpdate = c, s.pointLights.needsUpdate = c, s.spotLights.needsUpdate = c, s.rectAreaLights.needsUpdate = c, s.hemisphereLights.needsUpdate = c), e && n.fog && function(t, e) {
t.fogColor.value = e.color, e.isFog ? (t.fogNear.value = e.near, t.fogFar.value = e.far) : e.isFogExp2 && (t.fogDensity.value = e.density)
}(x, e), n.isMeshBasicMaterial ? vn(x, n) : n.isMeshLambertMaterial ? (vn(x, n), function(t, e) {
e.emissiveMap && (t.emissiveMap.value = e.emissiveMap)
}(x, n)) : n.isMeshPhongMaterial ? (vn(x, n), n.isMeshToonMaterial ? function(t, e) {
xn(t, e), e.gradientMap && (t.gradientMap.value = e.gradientMap)
}(x, n) : xn(x, n)) : n.isMeshStandardMaterial ? (vn(x, n), n.isMeshPhysicalMaterial ? function(t, e) {
t.clearCoat.value = e.clearCoat, t.clearCoatRoughness.value = e.clearCoatRoughness, wn(t, e)
}(x, n) : wn(x, n)) : n.isMeshDepthMaterial ? (vn(x, n), function(t, e) {
e.displacementMap && (t.displacementMap.value = e.displacementMap, t.displacementScale.value = e.displacementScale, t.displacementBias.value = e.displacementBias)
}(x, n)) : n.isMeshDistanceMaterial ? (vn(x, n), function(t, e) {
e.displacementMap && (t.displacementMap.value = e.displacementMap, t.displacementScale.value = e.displacementScale, t.displacementBias.value = e.displacementBias);
t.referencePosition.value.copy(e.referencePosition), t.nearDistance.value = e.nearDistance, t.farDistance.value = e.farDistance
}(x, n)) : n.isMeshNormalMaterial ? (vn(x, n), function(t, e) {
e.bumpMap && (t.bumpMap.value = e.bumpMap, t.bumpScale.value = e.bumpScale);
e.normalMap && (t.normalMap.value = e.normalMap, t.normalScale.value.copy(e.normalScale));
e.displacementMap && (t.displacementMap.value = e.displacementMap, t.displacementScale.value = e.displacementScale, t.displacementBias.value = e.displacementBias)
}(x, n)) : n.isLineBasicMaterial ? (function(t, e) {
t.diffuse.value = e.color, t.opacity.value = e.opacity
}(x, n), n.isLineDashedMaterial && function(t, e) {
t.dashSize.value = e.dashSize, t.totalSize.value = e.dashSize + e.gapSize, t.scale.value = e.scale
}(x, n)) : n.isPointsMaterial ? function(t, e) {
if (t.diffuse.value = e.color, t.opacity.value = e.opacity, t.size.value = e.size * Ce, t.scale.value = .5 * Te, t.map.value = e.map, null !== e.map) {
if (!0 === e.map.matrixAutoUpdate) {
var n = e.map.offset,
i = e.map.repeat,
r = e.map.rotation,
a = e.map.center;
e.map.matrix.setUvTransform(n.x, n.y, i.x, i.y, r, a.x, a.y)
}
t.uvTransform.value.copy(e.map.matrix)
}
}(x, n) : n.isShadowMaterial && (x.color.value = n.color, x.opacity.value = n.opacity), void 0 !== x.ltc_1 && (x.ltc_1.value = on.LTC_1), void 0 !== x.ltc_2 && (x.ltc_2.value = on.LTC_2), Vi.upload(p, r.uniformsList, x, ft)), n.isShaderMaterial && !0 === n.uniformsNeedUpdate && (Vi.upload(p, r.uniformsList, x, ft), n.uniformsNeedUpdate = !1), y.setValue(p, "modelViewMatrix", i.modelViewMatrix), y.setValue(p, "normalMatrix", i.normalMatrix), y.setValue(p, "modelMatrix", i.matrixWorld), g
}
function vn(t, e) {
var n;
if (t.opacity.value = e.opacity, e.color && (t.diffuse.value = e.color), e.emissive && t.emissive.value.copy(e.emissive).multiplyScalar(e.emissiveIntensity), e.map && (t.map.value = e.map), e.alphaMap && (t.alphaMap.value = e.alphaMap), e.specularMap && (t.specularMap.value = e.specularMap), e.envMap && (t.envMap.value = e.envMap, t.flipEnvMap.value = e.envMap && e.envMap.isCubeTexture ? -1 : 1, t.reflectivity.value = e.reflectivity, t.refractionRatio.value = e.refractionRatio, t.maxMipLevel.value = v.get(e.envMap).__maxMipLevel), e.lightMap && (t.lightMap.value = e.lightMap, t.lightMapIntensity.value = e.lightMapIntensity), e.aoMap && (t.aoMap.value = e.aoMap, t.aoMapIntensity.value = e.aoMapIntensity), e.map ? n = e.map : e.specularMap ? n = e.specularMap : e.displacementMap ? n = e.displacementMap : e.normalMap ? n = e.normalMap : e.bumpMap ? n = e.bumpMap : e.roughnessMap ? n = e.roughnessMap : e.metalnessMap ? n = e.metalnessMap : e.alphaMap ? n = e.alphaMap : e.emissiveMap && (n = e.emissiveMap), void 0 !== n) {
if (n.isWebGLRenderTarget && (n = n.texture), !0 === n.matrixAutoUpdate) {
var i = n.offset,
r = n.repeat,
a = n.rotation,
o = n.center;
n.matrix.setUvTransform(i.x, i.y, r.x, r.y, a, o.x, o.y)
}
t.uvTransform.value.copy(n.matrix)
}
}
function xn(t, e) {
t.specular.value = e.specular, t.shininess.value = Math.max(e.shininess, 1e-4), e.emissiveMap && (t.emissiveMap.value = e.emissiveMap), e.bumpMap && (t.bumpMap.value = e.bumpMap, t.bumpScale.value = e.bumpScale), e.normalMap && (t.normalMap.value = e.normalMap, t.normalScale.value.copy(e.normalScale)), e.displacementMap && (t.displacementMap.value = e.displacementMap, t.displacementScale.value = e.displacementScale, t.displacementBias.value = e.displacementBias)
}
function wn(t, e) {
t.roughness.value = e.roughness, t.metalness.value = e.metalness, e.roughnessMap && (t.roughnessMap.value = e.roughnessMap), e.metalnessMap && (t.metalnessMap.value = e.metalnessMap), e.emissiveMap && (t.emissiveMap.value = e.emissiveMap), e.bumpMap && (t.bumpMap.value = e.bumpMap, t.bumpScale.value = e.bumpScale), e.normalMap && (t.normalMap.value = e.normalMap, t.normalScale.value.copy(e.normalScale)), e.displacementMap && (t.displacementMap.value = e.displacementMap, t.displacementScale.value = e.displacementScale, t.displacementBias.value = e.displacementBias), e.envMap && (t.envMapIntensity.value = e.envMapIntensity)
}
this.animate = function(t) {
null !== (hn = t) ? an || (un(), an = !0) : ln()
}, this.render = function(t, e, n, i) {
if (e && e.isCamera) {
if (!mt) {
xt = "", yt = -1, ve = null, !0 === t.autoUpdate && t.updateMatrixWorld(), null === e.parent && e.updateMatrixWorld(), Xe.enabled && (e = Xe.getCamera(e)), (u = ot.get(t, e)).init(), t.onBeforeRender(ft, t, e, n), Ge.multiplyMatrices(e.projectionMatrix, e.matrixWorldInverse), De.setFromMatrix(Ge), Fe = this.localClippingEnabled, ze = Be.init(this.clippingPlanes, Fe, e), (l = at.get(t, e)).init(),
function t(e, n, i) {
if (!1 === e.visible) return;
var r = e.layers.test(n.layers);
if (r)
if (e.isLight) u.pushLight(e), e.castShadow && u.pushShadow(e);
else if (e.isSprite) e.frustumCulled && !De.intersectsSprite(e) || u.pushSprite(e);
else if (e.isImmediateRenderObject) i && ke.setFromMatrixPosition(e.matrixWorld).applyMatrix4(Ge), l.push(e, null, e.material, ke.z, null);
else if ((e.isMesh || e.isLine || e.isPoints) && (e.isSkinnedMesh && e.skeleton.update(), !e.frustumCulled || De.intersectsObject(e))) {
i && ke.setFromMatrixPosition(e.matrixWorld).applyMatrix4(Ge);
var a = T.update(e),
o = e.material;
if (Array.isArray(o))
for (var s = a.groups, c = 0, h = s.length; c < h; c++) {
var p = s[c],
d = o[p.materialIndex];
d && d.visible && l.push(e, a, d, ke.z, p)
} else o.visible && l.push(e, a, o, ke.z, null)
}
var f = e.children;
for (var c = 0, h = f.length; c < h; c++) t(f[c], n, i)
}(t, e, ft.sortObjects), !0 === ft.sortObjects && l.sort(), ze && Be.beginShadows();
var r = u.state.shadowsArray;
qe.render(r, t, e), u.setupLights(e), ze && Be.endShadows(), this.info.autoReset && this.info.reset(), void 0 === n && (n = null), this.setRenderTarget(n), st.render(l, t, e, i);
var a = l.opaque,
o = l.transparent;
if (t.overrideMaterial) {
var s = t.overrideMaterial;
a.length && dn(a, t, e, s), o.length && dn(o, t, e, s)
} else a.length && dn(a, t, e), o.length && dn(o, t, e);
var c = u.state.spritesArray;
pt.render(c, t, e), n && _.updateRenderTargetMipmap(n), m.buffers.depth.setTest(!0), m.buffers.depth.setMask(!0), m.buffers.color.setMask(!0), m.setPolygonOffset(!1), t.onAfterRender(ft, t, e), Xe.enabled && Xe.submitFrame(), l = null, u = null
}
} else console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.")
}, this.allocTextureUnit = function() {
var t = Ee;
return t >= f.maxTextures && console.warn("THREE.WebGLRenderer: Trying to use " + t + " texture units while this GPU supports only " + f.maxTextures), Ee += 1, t
}, this.setTexture2D = (nn = !1, function(t, e) {
t && t.isWebGLRenderTarget && (nn || (console.warn("THREE.WebGLRenderer.setTexture2D: don't use render targets as textures. Use their .texture property instead."), nn = !0), t = t.texture), _.setTexture2D(t, e)
}), this.setTexture = function() {
var t = !1;
return function(e, n) {
t || (console.warn("THREE.WebGLRenderer: .setTexture is deprecated, use setTexture2D instead."), t = !0), _.setTexture2D(e, n)
}
}(), this.setTextureCube = function() {
var t = !1;
return function(e, n) {
e && e.isWebGLRenderTargetCube && (t || (console.warn("THREE.WebGLRenderer.setTextureCube: don't use cube render targets as textures. Use their .texture property instead."), t = !0), e = e.texture), e && e.isCubeTexture || Array.isArray(e.image) && 6 === e.image.length ? _.setTextureCube(e, n) : _.setTextureCubeDynamic(e, n)
}
}(), this.getRenderTarget = function() {
return gt
}, this.setRenderTarget = function(t) {
gt = t, t && void 0 === v.get(t).__webglFramebuffer && _.setupRenderTarget(t);
var e = null,
n = !1;
if (t) {
var i = v.get(t).__webglFramebuffer;
t.isWebGLRenderTargetCube ? (e = i[t.activeCubeFace], n = !0) : e = i, be.copy(t.viewport), Ae.copy(t.scissor), Me = t.scissorTest
} else be.copy(Ie).multiplyScalar(Ce), Ae.copy(Le).multiplyScalar(Ce), Me = Pe;
if (vt !== e && (p.bindFramebuffer(p.FRAMEBUFFER, e), vt = e), m.viewport(be), m.scissor(Ae), m.setScissorTest(Me), n) {
var r = v.get(t.texture);
p.framebufferTexture2D(p.FRAMEBUFFER, p.COLOR_ATTACHMENT0, p.TEXTURE_CUBE_MAP_POSITIVE_X + t.activeCubeFace, r.__webglTexture, t.activeMipMapLevel)
}
}, this.readRenderTargetPixels = function(t, e, n, i, r, a) {
if (t && t.isWebGLRenderTarget) {
var o = v.get(t).__webglFramebuffer;
if (o) {
var s = !1;
o !== vt && (p.bindFramebuffer(p.FRAMEBUFFER, o), s = !0);
try {
var c = t.texture,
h = c.format,
l = c.type;
if (h !== Vt && dt.convert(h) !== p.getParameter(p.IMPLEMENTATION_COLOR_READ_FORMAT)) return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");
if (!(l === It || dt.convert(l) === p.getParameter(p.IMPLEMENTATION_COLOR_READ_TYPE) || l === Ut && (d.get("OES_texture_float") || d.get("WEBGL_color_buffer_float")) || l === Nt && d.get("EXT_color_buffer_half_float"))) return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");
p.checkFramebufferStatus(p.FRAMEBUFFER) === p.FRAMEBUFFER_COMPLETE ? e >= 0 && e <= t.width - i && n >= 0 && n <= t.height - r && p.readPixels(e, n, i, r, dt.convert(h), dt.convert(l), a) : console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.")
} finally {
s && p.bindFramebuffer(p.FRAMEBUFFER, vt)
}
}
} else console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.")
}, this.copyFramebufferToTexture = function(t, e, n) {
var i = e.image.width,
r = e.image.height,
a = dt.convert(e.format);
this.setTexture2D(e, 0), p.copyTexImage2D(p.TEXTURE_2D, n || 0, a, t.x, t.y, i, r, 0)
}, this.copyTextureToTexture = function(t, e, n, i) {
var r = e.image.width,
a = e.image.height,
o = dt.convert(n.format),
s = dt.convert(n.type),
c = e.isDataTexture ? e.image.data : e.image;
this.setTexture2D(n, 0), p.texSubImage2D(p.TEXTURE_2D, i || 0, t.x, t.y, r, a, o, s, c)
}
}
function Er(t, e) {
this.name = "", this.color = new rn(t), this.density = void 0 !== e ? e : 25e-5
}
function Sr(t, e, n) {
this.name = "", this.color = new rn(t), this.near = void 0 !== e ? e : 1, this.far = void 0 !== n ? n : 1e3
}
function Tr() {
gn.call(this), this.type = "Scene", this.background = null, this.fog = null, this.overrideMaterial = null, this.autoUpdate = !0
}
function Cr(t) {
Zn.call(this), this.type = "SpriteMaterial", this.color = new rn(16777215), this.map = null, this.rotation = 0, this.fog = !1, this.lights = !1, this.setValues(t)
}
function Ir(t) {
gn.call(this), this.type = "Sprite", this.material = void 0 !== t ? t : new Cr, this.center = new Pe(.5, .5)
}
function Lr() {
gn.call(this), this.type = "LOD", Object.defineProperties(this, {
levels: {
enumerable: !0,
value: []
}
})
}
function Rr(t, e) {
if (t = t || [], this.bones = t.slice(0), this.boneMatrices = new Float32Array(16 * this.bones.length), void 0 === e) this.calculateInverses();
else if (this.bones.length === e.length) this.boneInverses = e.slice(0);
else {
console.warn("THREE.Skeleton boneInverses is the wrong length."), this.boneInverses = [];
for (var n = 0, i = this.bones.length; n < i; n++) this.boneInverses.push(new Oe)
}
}
function Pr() {
gn.call(this), this.type = "Bone"
}
function Or(t, e) {
ni.call(this, t, e), this.type = "SkinnedMesh", this.bindMode = "attached", this.bindMatrix = new Oe, this.bindMatrixInverse = new Oe;
var n = new Rr(this.initBones());
this.bind(n, this.matrixWorld), this.normalizeSkinWeights()
}
function Dr(t) {
Zn.call(this), this.type = "LineBasicMaterial", this.color = new rn(16777215), this.linewidth = 1, this.linecap = "round", this.linejoin = "round", this.lights = !1, this.setValues(t)
}
function Ur(t, e, n) {
if (1 === n) return console.warn("THREE.Line: parameter THREE.LinePieces no longer supported. Created THREE.LineSegments instead."), new Nr(t, e);
gn.call(this), this.type = "Line", this.geometry = void 0 !== t ? t : new Bn, this.material = void 0 !== e ? e : new Dr({
color: 16777215 * Math.random()
})
}
function Nr(t, e) {
Ur.call(this, t, e), this.type = "LineSegments"
}
function Br(t, e) {
Ur.call(this, t, e), this.type = "LineLoop"
}
function zr(t) {
Zn.call(this), this.type = "PointsMaterial", this.color = new rn(16777215), this.map = null, this.size = 1, this.sizeAttenuation = !0, this.lights = !1, this.setValues(t)
}
function Fr(t, e) {
gn.call(this), this.type = "Points", this.geometry = void 0 !== t ? t : new Bn, this.material = void 0 !== e ? e : new zr({
color: 16777215 * Math.random()
})
}
function Gr() {
gn.call(this), this.type = "Group"
}
function kr(t, e, n, i, r, a, o, s, c) {
je.call(this, t, e, n, i, r, a, o, s, c), this.generateMipmaps = !1
}
function Hr(t, e, n, i, r, a, o, s, c, h, l, u) {
je.call(this, null, a, o, s, c, h, i, r, l, u), this.image = {
width: e,
height: n
}, this.mipmaps = t, this.flipY = !1, this.generateMipmaps = !1
}
function Vr(t, e, n, i, r, a, o, s, c, h) {
if ((h = void 0 !== h ? h : Xt) !== Xt && h !== qt) throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");
void 0 === n && h === Xt && (n = Pt), void 0 === n && h === qt && (n = Gt), je.call(this, null, i, r, a, o, s, h, n, c), this.image = {
width: t,
height: e
}, this.magFilter = void 0 !== o ? o : At, this.minFilter = void 0 !== s ? s : At, this.flipY = !1, this.generateMipmaps = !1
}
function jr(t) {
Bn.call(this), this.type = "WireframeGeometry";
var e, n, i, r, a, o, s, c, h, l, u = [],
p = [0, 0],
d = {},
f = ["a", "b", "c"];
if (t && t.isGeometry) {
var m = t.faces;
for (e = 0, i = m.length; e < i; e++) {
var g = m[e];
for (n = 0; n < 3; n++) s = g[f[n]], c = g[f[(n + 1) % 3]], p[0] = Math.min(s, c), p[1] = Math.max(s, c), void 0 === d[h = p[0] + "," + p[1]] && (d[h] = {
index1: p[0],
index2: p[1]
})
}
for (h in d) o = d[h], l = t.vertices[o.index1], u.push(l.x, l.y, l.z), l = t.vertices[o.index2], u.push(l.x, l.y, l.z)
} else if (t && t.isBufferGeometry) {
var v, y, x, w, _, b, A;
if (l = new Ue, null !== t.index) {
for (v = t.attributes.position, y = t.index, 0 === (x = t.groups).length && (x = [{
start: 0,
count: y.count,
materialIndex: 0
}]), r = 0, a = x.length; r < a; ++r)
for (e = _ = (w = x[r]).start, i = _ + w.count; e < i; e += 3)
for (n = 0; n < 3; n++) s = y.getX(e + n), c = y.getX(e + (n + 1) % 3), p[0] = Math.min(s, c), p[1] = Math.max(s, c), void 0 === d[h = p[0] + "," + p[1]] && (d[h] = {
index1: p[0],
index2: p[1]
});
for (h in d) o = d[h], l.fromBufferAttribute(v, o.index1), u.push(l.x, l.y, l.z), l.fromBufferAttribute(v, o.index2), u.push(l.x, l.y, l.z)
} else
for (e = 0, i = (v = t.attributes.position).count / 3; e < i; e++)
for (n = 0; n < 3; n++) b = 3 * e + n, l.fromBufferAttribute(v, b), u.push(l.x, l.y, l.z), A = 3 * e + (n + 1) % 3, l.fromBufferAttribute(v, A), u.push(l.x, l.y, l.z)
}
this.addAttribute("position", new Pn(u, 3))
}
function Wr(t, e, n) {
An.call(this), this.type = "ParametricGeometry", this.parameters = {
func: t,
slices: e,
stacks: n
}, this.fromBufferGeometry(new Xr(t, e, n)), this.mergeVertices()
}
function Xr(t, e, n) {
Bn.call(this), this.type = "ParametricBufferGeometry", this.parameters = {
func: t,
slices: e,
stacks: n
};
var i, r, a = [],
o = [],
s = [],
c = [],
h = new Ue,
l = new Ue,
u = new Ue,
p = new Ue,
d = new Ue,
f = e + 1;
for (i = 0; i <= n; i++) {
var m = i / n;
for (r = 0; r <= e; r++) {
var g = r / e;
t(g, m, l), o.push(l.x, l.y, l.z), g - 1e-5 >= 0 ? (t(g - 1e-5, m, u), p.subVectors(l, u)) : (t(g + 1e-5, m, u), p.subVectors(u, l)), m - 1e-5 >= 0 ? (t(g, m - 1e-5, u), d.subVectors(l, u)) : (t(g, m + 1e-5, u), d.subVectors(u, l)), h.crossVectors(p, d).normalize(), s.push(h.x, h.y, h.z), c.push(g, m)
}
}
for (i = 0; i < n; i++)
for (r = 0; r < e; r++) {
var v = i * f + r,
y = i * f + r + 1,
x = (i + 1) * f + r + 1,
w = (i + 1) * f + r;
a.push(v, y, w), a.push(y, x, w)
}
this.setIndex(a), this.addAttribute("position", new Pn(o, 3)), this.addAttribute("normal", new Pn(s, 3)), this.addAttribute("uv", new Pn(c, 2))
}
function qr(t, e, n, i) {
An.call(this), this.type = "PolyhedronGeometry", this.parameters = {
vertices: t,
indices: e,
radius: n,
detail: i
}, this.fromBufferGeometry(new Yr(t, e, n, i)), this.mergeVertices()
}
function Yr(t, e, n, i) {
Bn.call(this), this.type = "PolyhedronBufferGeometry", this.parameters = {
vertices: t,
indices: e,
radius: n,
detail: i
}, n = n || 1;
var r = [],
a = [];
function o(t, e, n, i) {
var r, a, o = Math.pow(2, i),
c = [];
for (r = 0; r <= o; r++) {
c[r] = [];
var h = t.clone().lerp(n, r / o),
l = e.clone().lerp(n, r / o),
u = o - r;
for (a = 0; a <= u; a++) c[r][a] = 0 === a && r === o ? h : h.clone().lerp(l, a / u)
}
for (r = 0; r < o; r++)
for (a = 0; a < 2 * (o - r) - 1; a++) {
var p = Math.floor(a / 2);
a % 2 == 0 ? (s(c[r][p + 1]), s(c[r + 1][p]), s(c[r][p])) : (s(c[r][p + 1]), s(c[r + 1][p + 1]), s(c[r + 1][p]))
}
}
function s(t) {
r.push(t.x, t.y, t.z)
}
function c(e, n) {
var i = 3 * e;
n.x = t[i + 0], n.y = t[i + 1], n.z = t[i + 2]
}
function h(t, e, n, i) {
i < 0 && 1 === t.x && (a[e] = t.x - 1), 0 === n.x && 0 === n.z && (a[e] = i / 2 / Math.PI + .5)
}
function l(t) {
return Math.atan2(t.z, -t.x)
}! function(t) {
for (var n = new Ue, i = new Ue, r = new Ue, a = 0; a < e.length; a += 3) c(e[a + 0], n), c(e[a + 1], i), c(e[a + 2], r), o(n, i, r, t)
}(i = i || 0),
function(t) {
for (var e = new Ue, n = 0; n < r.length; n += 3) e.x = r[n + 0], e.y = r[n + 1], e.z = r[n + 2], e.normalize().multiplyScalar(t), r[n + 0] = e.x, r[n + 1] = e.y, r[n + 2] = e.z
}(n),
function() {
for (var t = new Ue, e = 0; e < r.length; e += 3) {
t.x = r[e + 0], t.y = r[e + 1], t.z = r[e + 2];
var n = l(t) / 2 / Math.PI + .5,
i = (o = t, Math.atan2(-o.y, Math.sqrt(o.x * o.x + o.z * o.z)) / Math.PI + .5);
a.push(n, 1 - i)
}
var o;
(function() {
for (var t = new Ue, e = new Ue, n = new Ue, i = new Ue, o = new Pe, s = new Pe, c = new Pe, u = 0, p = 0; u < r.length; u += 9, p += 6) {
t.set(r[u + 0], r[u + 1], r[u + 2]), e.set(r[u + 3], r[u + 4], r[u + 5]), n.set(r[u + 6], r[u + 7], r[u + 8]), o.set(a[p + 0], a[p + 1]), s.set(a[p + 2], a[p + 3]), c.set(a[p + 4], a[p + 5]), i.copy(t).add(e).add(n).divideScalar(3);
var d = l(i);
h(o, p + 0, t, d), h(s, p + 2, e, d), h(c, p + 4, n, d)
}
})(),
function() {
for (var t = 0; t < a.length; t += 6) {
var e = a[t + 0],
n = a[t + 2],
i = a[t + 4],
r = Math.max(e, n, i),
o = Math.min(e, n, i);
r > .9 && o < .1 && (e < .2 && (a[t + 0] += 1), n < .2 && (a[t + 2] += 1), i < .2 && (a[t + 4] += 1))
}
}()
}(), this.addAttribute("position", new Pn(r, 3)), this.addAttribute("normal", new Pn(r.slice(), 3)), this.addAttribute("uv", new Pn(a, 2)), 0 === i ? this.computeVertexNormals() : this.normalizeNormals()
}
function Jr(t, e) {
An.call(this), this.type = "TetrahedronGeometry", this.parameters = {
radius: t,
detail: e
}, this.fromBufferGeometry(new Zr(t, e)), this.mergeVertices()
}
function Zr(t, e) {
Yr.call(this, [1, 1, 1, -1, -1, 1, -1, 1, -1, 1, -1, -1], [2, 1, 0, 0, 3, 2, 1, 3, 0, 2, 3, 1], t, e), this.type = "TetrahedronBufferGeometry", this.parameters = {
radius: t,
detail: e
}
}
function Qr(t, e) {
An.call(this), this.type = "OctahedronGeometry", this.parameters = {
radius: t,
detail: e
}, this.fromBufferGeometry(new Kr(t, e)), this.mergeVertices()
}
function Kr(t, e) {
Yr.call(this, [1, 0, 0, -1, 0, 0, 0, 1, 0, 0, -1, 0, 0, 0, 1, 0, 0, -1], [0, 2, 4, 0, 4, 3, 0, 3, 5, 0, 5, 2, 1, 2, 5, 1, 5, 3, 1, 3, 4, 1, 4, 2], t, e), this.type = "OctahedronBufferGeometry", this.parameters = {
radius: t,
detail: e
}
}
function $r(t, e) {
An.call(this), this.type = "IcosahedronGeometry", this.parameters = {
radius: t,
detail: e
}, this.fromBufferGeometry(new ta(t, e)), this.mergeVertices()
}
function ta(t, e) {
var n = (1 + Math.sqrt(5)) / 2,
i = [-1, n, 0, 1, n, 0, -1, -n, 0, 1, -n, 0, 0, -1, n, 0, 1, n, 0, -1, -n, 0, 1, -n, n, 0, -1, n, 0, 1, -n, 0, -1, -n, 0, 1];
Yr.call(this, i, [0, 11, 5, 0, 5, 1, 0, 1, 7, 0, 7, 10, 0, 10, 11, 1, 5, 9, 5, 11, 4, 11, 10, 2, 10, 7, 6, 7, 1, 8, 3, 9, 4, 3, 4, 2, 3, 2, 6, 3, 6, 8, 3, 8, 9, 4, 9, 5, 2, 4, 11, 6, 2, 10, 8, 6, 7, 9, 8, 1], t, e), this.type = "IcosahedronBufferGeometry", this.parameters = {
radius: t,
detail: e
}
}
function ea(t, e) {
An.call(this), this.type = "DodecahedronGeometry", this.parameters = {
radius: t,
detail: e
}, this.fromBufferGeometry(new na(t, e)), this.mergeVertices()
}
function na(t, e) {
var n = (1 + Math.sqrt(5)) / 2,
i = 1 / n,
r = [-1, -1, -1, -1, -1, 1, -1, 1, -1, -1, 1, 1, 1, -1, -1, 1, -1, 1, 1, 1, -1, 1, 1, 1, 0, -i, -n, 0, -i, n, 0, i, -n, 0, i, n, -i, -n, 0, -i, n, 0, i, -n, 0, i, n, 0, -n, 0, -i, n, 0, -i, -n, 0, i, n, 0, i];
Yr.call(this, r, [3, 11, 7, 3, 7, 15, 3, 15, 13, 7, 19, 17, 7, 17, 6, 7, 6, 15, 17, 4, 8, 17, 8, 10, 17, 10, 6, 8, 0, 16, 8, 16, 2, 8, 2, 10, 0, 12, 1, 0, 1, 18, 0, 18, 16, 6, 10, 2, 6, 2, 13, 6, 13, 15, 2, 16, 18, 2, 18, 3, 2, 3, 13, 18, 1, 9, 18, 9, 11, 18, 11, 3, 4, 14, 12, 4, 12, 0, 4, 0, 8, 11, 9, 5, 11, 5, 19, 11, 19, 7, 19, 5, 14, 19, 14, 4, 19, 4, 17, 1, 12, 14, 1, 14, 5, 1, 5, 9], t, e), this.type = "DodecahedronBufferGeometry", this.parameters = {
radius: t,
detail: e
}
}
function ia(t, e, n, i, r, a) {
An.call(this), this.type = "TubeGeometry", this.parameters = {
path: t,
tubularSegments: e,
radius: n,
radialSegments: i,
closed: r
}, void 0 !== a && console.warn("THREE.TubeGeometry: taper has been removed.");
var o = new ra(t, e, n, i, r);
this.tangents = o.tangents, this.normals = o.normals, this.binormals = o.binormals, this.fromBufferGeometry(o), this.mergeVertices()
}
function ra(t, e, n, i, r) {
Bn.call(this), this.type = "TubeBufferGeometry", this.parameters = {
path: t,
tubularSegments: e,
radius: n,
radialSegments: i,
closed: r
}, e = e || 64, n = n || 1, i = i || 8, r = r || !1;
var a = t.computeFrenetFrames(e, r);
this.tangents = a.tangents, this.normals = a.normals, this.binormals = a.binormals;
var o, s, c = new Ue,
h = new Ue,
l = new Pe,
u = new Ue,
p = [],
d = [],
f = [],
m = [];
function g(r) {
u = t.getPointAt(r / e, u);
var o = a.normals[r],
l = a.binormals[r];
for (s = 0; s <= i; s++) {
var f = s / i * Math.PI * 2,
m = Math.sin(f),
g = -Math.cos(f);
h.x = g * o.x + m * l.x, h.y = g * o.y + m * l.y, h.z = g * o.z + m * l.z, h.normalize(), d.push(h.x, h.y, h.z), c.x = u.x + n * h.x, c.y = u.y + n * h.y, c.z = u.z + n * h.z, p.push(c.x, c.y, c.z)
}
}! function() {
for (o = 0; o < e; o++) g(o);
g(!1 === r ? e : 0),
function() {
for (o = 0; o <= e; o++)
for (s = 0; s <= i; s++) l.x = o / e, l.y = s / i, f.push(l.x, l.y)
}(),
function() {
for (s = 1; s <= e; s++)
for (o = 1; o <= i; o++) {
var t = (i + 1) * (s - 1) + (o - 1),
n = (i + 1) * s + (o - 1),
r = (i + 1) * s + o,
a = (i + 1) * (s - 1) + o;
m.push(t, n, a), m.push(n, r, a)
}
}()
}(), this.setIndex(m), this.addAttribute("position", new Pn(p, 3)), this.addAttribute("normal", new Pn(d, 3)), this.addAttribute("uv", new Pn(f, 2))
}
function aa(t, e, n, i, r, a, o) {
An.call(this), this.type = "TorusKnotGeometry", this.parameters = {
radius: t,
tube: e,
tubularSegments: n,
radialSegments: i,
p: r,
q: a
}, void 0 !== o && console.warn("THREE.TorusKnotGeometry: heightScale has been deprecated. Use .scale( x, y, z ) instead."), this.fromBufferGeometry(new oa(t, e, n, i, r, a)), this.mergeVertices()
}
function oa(t, e, n, i, r, a) {
Bn.call(this), this.type = "TorusKnotBufferGeometry", this.parameters = {
radius: t,
tube: e,
tubularSegments: n,
radialSegments: i,
p: r,
q: a
}, t = t || 1, e = e || .4, n = Math.floor(n) || 64, i = Math.floor(i) || 8, r = r || 2, a = a || 3;
var o, s, c = [],
h = [],
l = [],
u = [],
p = new Ue,
d = new Ue,
f = new Ue,
m = new Ue,
g = new Ue,
v = new Ue,
y = new Ue;
for (o = 0; o <= n; ++o) {
var x = o / n * r * Math.PI * 2;
for (T(x, r, a, t, f), T(x + .01, r, a, t, m), v.subVectors(m, f), y.addVectors(m, f), g.crossVectors(v, y), y.crossVectors(g, v), g.normalize(), y.normalize(), s = 0; s <= i; ++s) {
var w = s / i * Math.PI * 2,
_ = -e * Math.cos(w),
b = e * Math.sin(w);
p.x = f.x + (_ * y.x + b * g.x), p.y = f.y + (_ * y.y + b * g.y), p.z = f.z + (_ * y.z + b * g.z), h.push(p.x, p.y, p.z), d.subVectors(p, f).normalize(), l.push(d.x, d.y, d.z), u.push(o / n), u.push(s / i)
}
}
for (s = 1; s <= n; s++)
for (o = 1; o <= i; o++) {
var A = (i + 1) * (s - 1) + (o - 1),
M = (i + 1) * s + (o - 1),
E = (i + 1) * s + o,
S = (i + 1) * (s - 1) + o;
c.push(A, M, S), c.push(M, E, S)
}
function T(t, e, n, i, r) {
var a = Math.cos(t),
o = Math.sin(t),
s = n / e * t,
c = Math.cos(s);
r.x = i * (2 + c) * .5 * a, r.y = i * (2 + c) * o * .5, r.z = i * Math.sin(s) * .5
}
this.setIndex(c), this.addAttribute("position", new Pn(h, 3)), this.addAttribute("normal", new Pn(l, 3)), this.addAttribute("uv", new Pn(u, 2))
}
function sa(t, e, n, i, r) {
An.call(this), this.type = "TorusGeometry", this.parameters = {
radius: t,
tube: e,
radialSegments: n,
tubularSegments: i,
arc: r
}, this.fromBufferGeometry(new ca(t, e, n, i, r)), this.mergeVertices()
}
function ca(t, e, n, i, r) {
Bn.call(this), this.type = "TorusBufferGeometry", this.parameters = {
radius: t,
tube: e,
radialSegments: n,
tubularSegments: i,
arc: r
}, t = t || 1, e = e || .4, n = Math.floor(n) || 8, i = Math.floor(i) || 6, r = r || 2 * Math.PI;
var a, o, s = [],
c = [],
h = [],
l = [],
u = new Ue,
p = new Ue,
d = new Ue;
for (a = 0; a <= n; a++)
for (o = 0; o <= i; o++) {
var f = o / i * r,
m = a / n * Math.PI * 2;
p.x = (t + e * Math.cos(m)) * Math.cos(f), p.y = (t + e * Math.cos(m)) * Math.sin(f), p.z = e * Math.sin(m), c.push(p.x, p.y, p.z), u.x = t * Math.cos(f), u.y = t * Math.sin(f), d.subVectors(p, u).normalize(), h.push(d.x, d.y, d.z), l.push(o / i), l.push(a / n)
}
for (a = 1; a <= n; a++)
for (o = 1; o <= i; o++) {
var g = (i + 1) * a + o - 1,
v = (i + 1) * (a - 1) + o - 1,
y = (i + 1) * (a - 1) + o,
x = (i + 1) * a + o;
s.push(g, v, x), s.push(v, y, x)
}
this.setIndex(s), this.addAttribute("position", new Pn(c, 3)), this.addAttribute("normal", new Pn(h, 3)), this.addAttribute("uv", new Pn(l, 2))
}
mr.prototype = Object.create(Zn.prototype), mr.prototype.constructor = mr, mr.prototype.isMeshDepthMaterial = !0, mr.prototype.copy = function(t) {
return Zn.prototype.copy.call(this, t), this.depthPacking = t.depthPacking, this.skinning = t.skinning, this.morphTargets = t.morphTargets, this.map = t.map, this.alphaMap = t.alphaMap, this.displacementMap = t.displacementMap, this.displacementScale = t.displacementScale, this.displacementBias = t.displacementBias, this.wireframe = t.wireframe, this.wireframeLinewidth = t.wireframeLinewidth, this
}, gr.prototype = Object.create(Zn.prototype), gr.prototype.constructor = gr, gr.prototype.isMeshDistanceMaterial = !0, gr.prototype.copy = function(t) {
return Zn.prototype.copy.call(this, t), this.referencePosition.copy(t.referencePosition), this.nearDistance = t.nearDistance, this.farDistance = t.farDistance, this.skinning = t.skinning, this.morphTargets = t.morphTargets, this.map = t.map, this.alphaMap = t.alphaMap, this.displacementMap = t.displacementMap, this.displacementScale = t.displacementScale, this.displacementBias = t.displacementBias, this
}, yr.prototype = Object.create(je.prototype), yr.prototype.constructor = yr, _r.prototype = Object.assign(Object.create(vn.prototype), {
constructor: _r,
isPerspectiveCamera: !0,
copy: function(t, e) {
return vn.prototype.copy.call(this, t, e), this.fov = t.fov, this.zoom = t.zoom, this.near = t.near, this.far = t.far, this.focus = t.focus, this.aspect = t.aspect, this.view = null === t.view ? null : Object.assign({}, t.view), this.filmGauge = t.filmGauge, this.filmOffset = t.filmOffset, this
},
setFocalLength: function(t) {
var e = .5 * this.getFilmHeight() / t;
this.fov = 2 * Re.RAD2DEG * Math.atan(e), this.updateProjectionMatrix()
},
getFocalLength: function() {
var t = Math.tan(.5 * Re.DEG2RAD * this.fov);
return .5 * this.getFilmHeight() / t
},
getEffectiveFOV: function() {
return 2 * Re.RAD2DEG * Math.atan(Math.tan(.5 * Re.DEG2RAD * this.fov) / this.zoom)
},
getFilmWidth: function() {
return this.filmGauge * Math.min(this.aspect, 1)
},
getFilmHeight: function() {
return this.filmGauge / Math.max(this.aspect, 1)
},
setViewOffset: function(t, e, n, i, r, a) {
this.aspect = t / e, null === this.view && (this.view = {
enabled: !0,
fullWidth: 1,
fullHeight: 1,
offsetX: 0,
offsetY: 0,
width: 1,
height: 1
}), this.view.enabled = !0, this.view.fullWidth = t, this.view.fullHeight = e, this.view.offsetX = n, this.view.offsetY = i, this.view.width = r, this.view.height = a, this.updateProjectionMatrix()
},
clearViewOffset: function() {
null !== this.view && (this.view.enabled = !1), this.updateProjectionMatrix()
},
updateProjectionMatrix: function() {
var t = this.near,
e = t * Math.tan(.5 * Re.DEG2RAD * this.fov) / this.zoom,
n = 2 * e,
i = this.aspect * n,
r = -.5 * i,
a = this.view;
if (null !== this.view && this.view.enabled) {
var o = a.fullWidth,
s = a.fullHeight;
r += a.offsetX * i / o, e -= a.offsetY * n / s, i *= a.width / o, n *= a.height / s
}
var c = this.filmOffset;
0 !== c && (r += t * c / this.getFilmWidth()), this.projectionMatrix.makePerspective(r, r + i, e, e - n, t, this.far)
},
toJSON: function(t) {
var e = gn.prototype.toJSON.call(this, t);
return e.object.fov = this.fov, e.object.zoom = this.zoom, e.object.near = this.near, e.object.far = this.far, e.object.focus = this.focus, e.object.aspect = this.aspect, null !== this.view && (e.object.view = Object.assign({}, this.view)), e.object.filmGauge = this.filmGauge, e.object.filmOffset = this.filmOffset, e
}
}), br.prototype = Object.assign(Object.create(_r.prototype), {
constructor: br,
isArrayCamera: !0
}), Er.prototype.isFogExp2 = !0, Er.prototype.clone = function() {
return new Er(this.color.getHex(), this.density)
}, Er.prototype.toJSON = function() {
return {
type: "FogExp2",
color: this.color.getHex(),
density: this.density
}
}, Sr.prototype.isFog = !0, Sr.prototype.clone = function() {
return new Sr(this.color.getHex(), this.near, this.far)
}, Sr.prototype.toJSON = function() {
return {
type: "Fog",
color: this.color.getHex(),
near: this.near,
far: this.far
}
}, Tr.prototype = Object.assign(Object.create(gn.prototype), {
constructor: Tr,
copy: function(t, e) {
return gn.prototype.copy.call(this, t, e), null !== t.background && (this.background = t.background.clone()), null !== t.fog && (this.fog = t.fog.clone()), null !== t.overrideMaterial && (this.overrideMaterial = t.overrideMaterial.clone()), this.autoUpdate = t.autoUpdate, this.matrixAutoUpdate = t.matrixAutoUpdate, this
},
toJSON: function(t) {
var e = gn.prototype.toJSON.call(this, t);
return null !== this.background && (e.object.background = this.background.toJSON(t)), null !== this.fog && (e.object.fog = this.fog.toJSON()), e
}
}), Cr.prototype = Object.create(Zn.prototype), Cr.prototype.constructor = Cr, Cr.prototype.isSpriteMaterial = !0, Cr.prototype.copy = function(t) {
return Zn.prototype.copy.call(this, t), this.color.copy(t.color), this.map = t.map, this.rotation = t.rotation, this
}, Ir.prototype = Object.assign(Object.create(gn.prototype), {
constructor: Ir,
isSprite: !0,
raycast: (rr = new Ue, ar = new Ue, or = new Ue, function(t, e) {
ar.setFromMatrixPosition(this.matrixWorld), t.ray.closestPointToPoint(ar, rr), or.setFromMatrixScale(this.matrixWorld);
var n = or.x * or.y / 4;
if (!(ar.distanceToSquared(rr) > n)) {
var i = t.ray.origin.distanceTo(rr);
i < t.near || i > t.far || e.push({
distance: i,
point: rr.clone(),
face: null,
object: this
})
}
}),
clone: function() {
return new this.constructor(this.material).copy(this)
},
copy: function(t) {
return gn.prototype.copy.call(this, t), void 0 !== t.center && this.center.copy(t.center), this
}
}), Lr.prototype = Object.assign(Object.create(gn.prototype), {
constructor: Lr,
copy: function(t) {
gn.prototype.copy.call(this, t, !1);
for (var e = t.levels, n = 0, i = e.length; n < i; n++) {
var r = e[n];
this.addLevel(r.object.clone(), r.distance)
}
return this
},
addLevel: function(t, e) {
void 0 === e && (e = 0), e = Math.abs(e);
for (var n = this.levels, i = 0; i < n.length && !(e < n[i].distance); i++);
n.splice(i, 0, {
distance: e,
object: t
}), this.add(t)
},
getObjectForDistance: function(t) {
for (var e = this.levels, n = 1, i = e.length; n < i && !(t < e[n].distance); n++);
return e[n - 1].object
},
raycast: (sr = new Ue, function(t, e) {
sr.setFromMatrixPosition(this.matrixWorld);
var n = t.ray.origin.distanceTo(sr);
this.getObjectForDistance(n).raycast(t, e)
}),
update: function() {
var t = new Ue,
e = new Ue;
return function(n) {
var i = this.levels;
if (i.length > 1) {
t.setFromMatrixPosition(n.matrixWorld), e.setFromMatrixPosition(this.matrixWorld);
var r = t.distanceTo(e);
i[0].object.visible = !0;
for (var a = 1, o = i.length; a < o && r >= i[a].distance; a++) i[a - 1].object.visible = !1, i[a].object.visible = !0;
for (; a < o; a++) i[a].object.visible = !1
}
}
}(),
toJSON: function(t) {
var e = gn.prototype.toJSON.call(this, t);
e.object.levels = [];
for (var n = this.levels, i = 0, r = n.length; i < r; i++) {
var a = n[i];
e.object.levels.push({
object: a.object.uuid,
distance: a.distance
})
}
return e
}
}), Object.assign(Rr.prototype, {
calculateInverses: function() {
this.boneInverses = [];
for (var t = 0, e = this.bones.length; t < e; t++) {
var n = new Oe;
this.bones[t] && n.getInverse(this.bones[t].matrixWorld), this.boneInverses.push(n)
}
},
pose: function() {
var t, e, n;
for (e = 0, n = this.bones.length; e < n; e++)(t = this.bones[e]) && t.matrixWorld.getInverse(this.boneInverses[e]);
for (e = 0, n = this.bones.length; e < n; e++)(t = this.bones[e]) && (t.parent && t.parent.isBone ? (t.matrix.getInverse(t.parent.matrixWorld), t.matrix.multiply(t.matrixWorld)) : t.matrix.copy(t.matrixWorld), t.matrix.decompose(t.position, t.quaternion, t.scale))
},
update: (cr = new Oe, hr = new Oe, function() {
for (var t = this.bones, e = this.boneInverses, n = this.boneMatrices, i = this.boneTexture, r = 0, a = t.length; r < a; r++) {
var o = t[r] ? t[r].matrixWorld : hr;
cr.multiplyMatrices(o, e[r]), cr.toArray(n, 16 * r)
}
void 0 !== i && (i.needsUpdate = !0)
}),
clone: function() {
return new Rr(this.bones, this.boneInverses)
},
getBoneByName: function(t) {
for (var e = 0, n = this.bones.length; e < n; e++) {
var i = this.bones[e];
if (i.name === t) return i
}
}
}), Pr.prototype = Object.assign(Object.create(gn.prototype), {
constructor: Pr,
isBone: !0
}), Or.prototype = Object.assign(Object.create(ni.prototype), {
constructor: Or,
isSkinnedMesh: !0,
initBones: function() {
var t, e, n, i, r = [];
if (this.geometry && void 0 !== this.geometry.bones) {
for (n = 0, i = this.geometry.bones.length; n < i; n++) e = this.geometry.bones[n], t = new Pr, r.push(t), t.name = e.name, t.position.fromArray(e.pos), t.quaternion.fromArray(e.rotq), void 0 !== e.scl && t.scale.fromArray(e.scl);
for (n = 0, i = this.geometry.bones.length; n < i; n++) - 1 !== (e = this.geometry.bones[n]).parent && null !== e.parent && void 0 !== r[e.parent] ? r[e.parent].add(r[n]) : this.add(r[n])
}
return this.updateMatrixWorld(!0), r
},
bind: function(t, e) {
this.skeleton = t, void 0 === e && (this.updateMatrixWorld(!0), this.skeleton.calculateInverses(), e = this.matrixWorld), this.bindMatrix.copy(e), this.bindMatrixInverse.getInverse(e)
},
pose: function() {
this.skeleton.pose()
},
normalizeSkinWeights: function() {
var t, e;
if (this.geometry && this.geometry.isGeometry)
for (e = 0; e < this.geometry.skinWeights.length; e++) {
var n = this.geometry.skinWeights[e];
Infinity !== (t = 1 / n.manhattanLength()) ? n.multiplyScalar(t) : n.set(1, 0, 0, 0)
} else if (this.geometry && this.geometry.isBufferGeometry) {
var i = new We,
r = this.geometry.attributes.skinWeight;
for (e = 0; e < r.count; e++) i.x = r.getX(e), i.y = r.getY(e), i.z = r.getZ(e), i.w = r.getW(e), Infinity !== (t = 1 / i.manhattanLength()) ? i.multiplyScalar(t) : i.set(1, 0, 0, 0), r.setXYZW(e, i.x, i.y, i.z, i.w)
}
},
updateMatrixWorld: function(t) {
ni.prototype.updateMatrixWorld.call(this, t), "attached" === this.bindMode ? this.bindMatrixInverse.getInverse(this.matrixWorld) : "detached" === this.bindMode ? this.bindMatrixInverse.getInverse(this.bindMatrix) : console.warn("THREE.SkinnedMesh: Unrecognized bindMode: " + this.bindMode)
},
clone: function() {
return new this.constructor(this.geometry, this.material).copy(this)
}
}), Dr.prototype = Object.create(Zn.prototype), Dr.prototype.constructor = Dr, Dr.prototype.isLineBasicMaterial = !0, Dr.prototype.copy = function(t) {
return Zn.prototype.copy.call(this, t), this.color.copy(t.color), this.linewidth = t.linewidth, this.linecap = t.linecap, this.linejoin = t.linejoin, this
}, Ur.prototype = Object.assign(Object.create(gn.prototype), {
constructor: Ur,
isLine: !0,
computeLineDistances: (lr = new Ue, ur = new Ue, function() {
var t = this.geometry;
if (t.isBufferGeometry)
if (null === t.index) {
for (var e = t.attributes.position, n = [0], i = 1, r = e.count; i < r; i++) lr.fromBufferAttribute(e, i - 1), ur.fromBufferAttribute(e, i), n[i] = n[i - 1], n[i] += lr.distanceTo(ur);
t.addAttribute("lineDistance", new THREE.Float32BufferAttribute(n, 1))
} else console.warn("THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");
else if (t.isGeometry) {
var a = t.vertices;
for ((n = t.lineDistances)[0] = 0, i = 1, r = a.length; i < r; i++) n[i] = n[i - 1], n[i] += a[i - 1].distanceTo(a[i])
}
return this
}),
raycast: function() {
var t = new Oe,
e = new $n,
n = new Ze;
return function(i, r) {
var a = i.linePrecision,
o = a * a,
s = this.geometry,
c = this.matrixWorld;
if (null === s.boundingSphere && s.computeBoundingSphere(), n.copy(s.boundingSphere), n.applyMatrix4(c), !1 !== i.ray.intersectsSphere(n)) {
t.getInverse(c), e.copy(i.ray).applyMatrix4(t);
var h = new Ue,
l = new Ue,
u = new Ue,
p = new Ue,
d = this && this.isLineSegments ? 2 : 1;
if (s.isBufferGeometry) {
var f = s.index,
m = s.attributes.position.array;
if (null !== f)
for (var g = f.array, v = 0, y = g.length - 1; v < y; v += d) {
var x = g[v],
w = g[v + 1];
if (h.fromArray(m, 3 * x), l.fromArray(m, 3 * w), !(e.distanceSqToSegment(h, l, p, u) > o)) p.applyMatrix4(this.matrixWorld), (A = i.ray.origin.distanceTo(p)) < i.near || A > i.far || r.push({
distance: A,
point: u.clone().applyMatrix4(this.matrixWorld),
index: v,
face: null,
faceIndex: null,
object: this
})
} else
for (v = 0, y = m.length / 3 - 1; v < y; v += d) {
if (h.fromArray(m, 3 * v), l.fromArray(m, 3 * v + 3), !(e.distanceSqToSegment(h, l, p, u) > o)) p.applyMatrix4(this.matrixWorld), (A = i.ray.origin.distanceTo(p)) < i.near || A > i.far || r.push({
distance: A,
point: u.clone().applyMatrix4(this.matrixWorld),
index: v,
face: null,
faceIndex: null,
object: this
})
}
} else if (s.isGeometry) {
var _ = s.vertices,
b = _.length;
for (v = 0; v < b - 1; v += d) {
var A;
if (!(e.distanceSqToSegment(_[v], _[v + 1], p, u) > o)) p.applyMatrix4(this.matrixWorld), (A = i.ray.origin.distanceTo(p)) < i.near || A > i.far || r.push({
distance: A,
point: u.clone().applyMatrix4(this.matrixWorld),
index: v,
face: null,
faceIndex: null,
object: this
})
}
}
}
}
}(),
clone: function() {
return new this.constructor(this.geometry, this.material).copy(this)
}
}), Nr.prototype = Object.assign(Object.create(Ur.prototype), {
constructor: Nr,
isLineSegments: !0,
computeLineDistances: function() {
var t = new Ue,
e = new Ue;
return function() {
var n = this.geometry;
if (n.isBufferGeometry)
if (null === n.index) {
for (var i = n.attributes.position, r = [], a = 0, o = i.count; a < o; a += 2) t.fromBufferAttribute(i, a), e.fromBufferAttribute(i, a + 1), r[a] = 0 === a ? 0 : r[a - 1], r[a + 1] = r[a] + t.distanceTo(e);
n.addAttribute("lineDistance", new THREE.Float32BufferAttribute(r, 1))
} else console.warn("THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");
else if (n.isGeometry) {
var s = n.vertices;
for (r = n.lineDistances, a = 0, o = s.length; a < o; a += 2) t.copy(s[a]), e.copy(s[a + 1]), r[a] = 0 === a ? 0 : r[a - 1], r[a + 1] = r[a] + t.distanceTo(e)
}
return this
}
}()
}), Br.prototype = Object.assign(Object.create(Ur.prototype), {
constructor: Br,
isLineLoop: !0
}), zr.prototype = Object.create(Zn.prototype), zr.prototype.constructor = zr, zr.prototype.isPointsMaterial = !0, zr.prototype.copy = function(t) {
return Zn.prototype.copy.call(this, t), this.color.copy(t.color), this.map = t.map, this.size = t.size, this.sizeAttenuation = t.sizeAttenuation, this
}, Fr.prototype = Object.assign(Object.create(gn.prototype), {
constructor: Fr,
isPoints: !0,
raycast: function() {
var t = new Oe,
e = new $n,
n = new Ze;
return function(i, r) {
var a = this,
o = this.geometry,
s = this.matrixWorld,
c = i.params.Points.threshold;
if (null === o.boundingSphere && o.computeBoundingSphere(), n.copy(o.boundingSphere), n.applyMatrix4(s), n.radius += c, !1 !== i.ray.intersectsSphere(n)) {
t.getInverse(s), e.copy(i.ray).applyMatrix4(t);
var h = c / ((this.scale.x + this.scale.y + this.scale.z) / 3),
l = h * h,
u = new Ue,
p = new Ue;
if (o.isBufferGeometry) {
var d = o.index,
f = o.attributes.position.array;
if (null !== d)
for (var m = d.array, g = 0, v = m.length; g < v; g++) {
var y = m[g];
u.fromArray(f, 3 * y), _(u, y)
} else {
g = 0;
for (var x = f.length / 3; g < x; g++) u.fromArray(f, 3 * g), _(u, g)
}
} else {
var w = o.vertices;
for (g = 0, x = w.length; g < x; g++) _(w[g], g)
}
}
function _(t, n) {
var o = e.distanceSqToPoint(t);
if (o < l) {
e.closestPointToPoint(t, p), p.applyMatrix4(s);
var c = i.ray.origin.distanceTo(p);
if (c < i.near || c > i.far) return;
r.push({
distance: c,
distanceToRay: Math.sqrt(o),
point: p.clone(),
index: n,
face: null,
object: a
})
}
}
}
}(),
clone: function() {
return new this.constructor(this.geometry, this.material).copy(this)
}
}), Gr.prototype = Object.assign(Object.create(gn.prototype), {
constructor: Gr,
isGroup: !0
}), kr.prototype = Object.assign(Object.create(je.prototype), {
constructor: kr,
isVideoTexture: !0,
update: function() {
var t = this.image;
t.readyState >= t.HAVE_CURRENT_DATA && (this.needsUpdate = !0)
}
}), Hr.prototype = Object.create(je.prototype), Hr.prototype.constructor = Hr, Hr.prototype.isCompressedTexture = !0, Vr.prototype = Object.create(je.prototype), Vr.prototype.constructor = Vr, Vr.prototype.isDepthTexture = !0, jr.prototype = Object.create(Bn.prototype), jr.prototype.constructor = jr, Wr.prototype = Object.create(An.prototype), Wr.prototype.constructor = Wr, Xr.prototype = Object.create(Bn.prototype), Xr.prototype.constructor = Xr, qr.prototype = Object.create(An.prototype), qr.prototype.constructor = qr, Yr.prototype = Object.create(Bn.prototype), Yr.prototype.constructor = Yr, Jr.prototype = Object.create(An.prototype), Jr.prototype.constructor = Jr, Zr.prototype = Object.create(Yr.prototype), Zr.prototype.constructor = Zr, Qr.prototype = Object.create(An.prototype), Qr.prototype.constructor = Qr, Kr.prototype = Object.create(Yr.prototype), Kr.prototype.constructor = Kr, $r.prototype = Object.create(An.prototype), $r.prototype.constructor = $r, ta.prototype = Object.create(Yr.prototype), ta.prototype.constructor = ta, ea.prototype = Object.create(An.prototype), ea.prototype.constructor = ea, na.prototype = Object.create(Yr.prototype), na.prototype.constructor = na, ia.prototype = Object.create(An.prototype), ia.prototype.constructor = ia, ra.prototype = Object.create(Bn.prototype), ra.prototype.constructor = ra, aa.prototype = Object.create(An.prototype), aa.prototype.constructor = aa, oa.prototype = Object.create(Bn.prototype), oa.prototype.constructor = oa, sa.prototype = Object.create(An.prototype), sa.prototype.constructor = sa, ca.prototype = Object.create(Bn.prototype), ca.prototype.constructor = ca;
var ha = function(t, e, n) {
n = n || 2;
var i, r, a, o, s, c, h, l = e && e.length,
u = l ? e[0] * n : t.length,
p = la(t, 0, u, n, !0),
d = [];
if (!p) return d;
if (l && (p = function(t, e, n, i) {
var r, a, o, s, c, h = [];
for (r = 0, a = e.length; r < a; r++) o = e[r] * i, s = r < a - 1 ? e[r + 1] * i : t.length, (c = la(t, o, s, i, !1)) === c.next && (c.steiner = !0), h.push(wa(c));
for (h.sort(va), r = 0; r < h.length; r++) ya(h[r], n), n = ua(n, n.next);
return n
}(t, e, p, n)), t.length > 80 * n) {
i = a = t[0], r = o = t[1];
for (var f = n; f < u; f += n)(s = t[f]) < i && (i = s), (c = t[f + 1]) < r && (r = c), s > a && (a = s), c > o && (o = c);
h = 0 !== (h = Math.max(a - i, o - r)) ? 1 / h : 0
}
return pa(p, d, n, i, r, h), d
};
function la(t, e, n, i, r) {
var a, o;
if (r === function(t, e, n, i) {
for (var r = 0, a = e, o = n - i; a < n; a += i) r += (t[o] - t[a]) * (t[a + 1] + t[o + 1]), o = a;
return r
}(t, e, n, i) > 0)
for (a = e; a < n; a += i) o = Ca(a, t[a], t[a + 1], o);
else
for (a = n - i; a >= e; a -= i) o = Ca(a, t[a], t[a + 1], o);
return o && Ma(o, o.next) && (Ia(o), o = o.next), o
}
function ua(t, e) {
if (!t) return t;
e || (e = t);
var n, i = t;
do {
if (n = !1, i.steiner || !Ma(i, i.next) && 0 !== Aa(i.prev, i, i.next)) i = i.next;
else {
if (Ia(i), (i = e = i.prev) === i.next) break;
n = !0
}
} while (n || i !== e);
return e
}
function pa(t, e, n, i, r, a, o) {
if (t) {
!o && a && function(t, e, n, i) {
var r = t;
do {
null === r.z && (r.z = xa(r.x, r.y, e, n, i)), r.prevZ = r.prev, r.nextZ = r.next, r = r.next
} while (r !== t);
r.prevZ.nextZ = null, r.prevZ = null,
function(t) {
var e, n, i, r, a, o, s, c, h = 1;
do {
for (n = t, t = null, a = null, o = 0; n;) {
for (o++, i = n, s = 0, e = 0; e < h && (s++, i = i.nextZ); e++);
for (c = h; s > 0 || c > 0 && i;) 0 !== s && (0 === c || !i || n.z <= i.z) ? (r = n, n = n.nextZ, s--) : (r = i, i = i.nextZ, c--), a ? a.nextZ = r : t = r, r.prevZ = a, a = r;
n = i
}
a.nextZ = null, h *= 2
} while (o > 1)
}(r)
}(t, i, r, a);
for (var s, c, h = t; t.prev !== t.next;)
if (s = t.prev, c = t.next, a ? fa(t, i, r, a) : da(t)) e.push(s.i / n), e.push(t.i / n), e.push(c.i / n), Ia(t), t = c.next, h = c.next;
else if ((t = c) === h) {
o ? 1 === o ? pa(t = ma(t, e, n), e, n, i, r, a, 2) : 2 === o && ga(t, e, n, i, r, a) : pa(ua(t), e, n, i, r, a, 1);
break
}
}
}
function da(t) {
var e = t.prev,
n = t,
i = t.next;
if (Aa(e, n, i) >= 0) return !1;
for (var r = t.next.next; r !== t.prev;) {
if (_a(e.x, e.y, n.x, n.y, i.x, i.y, r.x, r.y) && Aa(r.prev, r, r.next) >= 0) return !1;
r = r.next
}
return !0
}
function fa(t, e, n, i) {
var r = t.prev,
a = t,
o = t.next;
if (Aa(r, a, o) >= 0) return !1;
for (var s = r.x < a.x ? r.x < o.x ? r.x : o.x : a.x < o.x ? a.x : o.x, c = r.y < a.y ? r.y < o.y ? r.y : o.y : a.y < o.y ? a.y : o.y, h = r.x > a.x ? r.x > o.x ? r.x : o.x : a.x > o.x ? a.x : o.x, l = r.y > a.y ? r.y > o.y ? r.y : o.y : a.y > o.y ? a.y : o.y, u = xa(s, c, e, n, i), p = xa(h, l, e, n, i), d = t.nextZ; d && d.z <= p;) {
if (d !== t.prev && d !== t.next && _a(r.x, r.y, a.x, a.y, o.x, o.y, d.x, d.y) && Aa(d.prev, d, d.next) >= 0) return !1;
d = d.nextZ
}
for (d = t.prevZ; d && d.z >= u;) {
if (d !== t.prev && d !== t.next && _a(r.x, r.y, a.x, a.y, o.x, o.y, d.x, d.y) && Aa(d.prev, d, d.next) >= 0) return !1;
d = d.prevZ
}
return !0
}
function ma(t, e, n) {
var i = t;
do {
var r = i.prev,
a = i.next.next;
!Ma(r, a) && Ea(r, i, i.next, a) && Sa(r, a) && Sa(a, r) && (e.push(r.i / n), e.push(i.i / n), e.push(a.i / n), Ia(i), Ia(i.next), i = t = a), i = i.next
} while (i !== t);
return i
}
function ga(t, e, n, i, r, a) {
var o = t;
do {
for (var s = o.next.next; s !== o.prev;) {
if (o.i !== s.i && ba(o, s)) {
var c = Ta(o, s);
return o = ua(o, o.next), c = ua(c, c.next), pa(o, e, n, i, r, a), void pa(c, e, n, i, r, a)
}
s = s.next
}
o = o.next
} while (o !== t)
}
function va(t, e) {
return t.x - e.x
}
function ya(t, e) {
if (e = function(t, e) {
var n, i = e,
r = t.x,
a = t.y,
o = -Infinity;
do {
if (a <= i.y && a >= i.next.y && i.next.y !== i.y) {
var s = i.x + (a - i.y) * (i.next.x - i.x) / (i.next.y - i.y);
if (s <= r && s > o) {
if (o = s, s === r) {
if (a === i.y) return i;
if (a === i.next.y) return i.next
}
n = i.x < i.next.x ? i : i.next
}
}
i = i.next
} while (i !== e);
if (!n) return null;
if (r === o) return n.prev;
var c, h = n,
l = n.x,
u = n.y,
p = Infinity;
i = n.next;
for (; i !== h;) r >= i.x && i.x >= l && r !== i.x && _a(a < u ? r : o, a, l, u, a < u ? o : r, a, i.x, i.y) && ((c = Math.abs(a - i.y) / (r - i.x)) < p || c === p && i.x > n.x) && Sa(i, t) && (n = i, p = c), i = i.next;
return n
}(t, e)) {
var n = Ta(e, t);
ua(n, n.next)
}
}
function xa(t, e, n, i, r) {
return (t = 1431655765 & ((t = 858993459 & ((t = 252645135 & ((t = 16711935 & ((t = 32767 * (t - n) * r) | t << 8)) | t << 4)) | t << 2)) | t << 1)) | (e = 1431655765 & ((e = 858993459 & ((e = 252645135 & ((e = 16711935 & ((e = 32767 * (e - i) * r) | e << 8)) | e << 4)) | e << 2)) | e << 1)) << 1
}
function wa(t) {
var e = t,
n = t;
do {
e.x < n.x && (n = e), e = e.next
} while (e !== t);
return n
}
function _a(t, e, n, i, r, a, o, s) {
return (r - o) * (e - s) - (t - o) * (a - s) >= 0 && (t - o) * (i - s) - (n - o) * (e - s) >= 0 && (n - o) * (a - s) - (r - o) * (i - s) >= 0
}
function ba(t, e) {
return t.next.i !== e.i && t.prev.i !== e.i && ! function(t, e) {
var n = t;
do {
if (n.i !== t.i && n.next.i !== t.i && n.i !== e.i && n.next.i !== e.i && Ea(n, n.next, t, e)) return !0;
n = n.next
} while (n !== t);
return !1
}(t, e) && Sa(t, e) && Sa(e, t) && function(t, e) {
var n = t,
i = !1,
r = (t.x + e.x) / 2,
a = (t.y + e.y) / 2;
do {
n.y > a != n.next.y > a && n.next.y !== n.y && r < (n.next.x - n.x) * (a - n.y) / (n.next.y - n.y) + n.x && (i = !i), n = n.next
} while (n !== t);
return i
}(t, e)
}
function Aa(t, e, n) {
return (e.y - t.y) * (n.x - e.x) - (e.x - t.x) * (n.y - e.y)
}
function Ma(t, e) {
return t.x === e.x && t.y === e.y
}
function Ea(t, e, n, i) {
return !!(Ma(t, e) && Ma(n, i) || Ma(t, i) && Ma(n, e)) || Aa(t, e, n) > 0 != Aa(t, e, i) > 0 && Aa(n, i, t) > 0 != Aa(n, i, e) > 0
}
function Sa(t, e) {
return Aa(t.prev, t, t.next) < 0 ? Aa(t, e, t.next) >= 0 && Aa(t, t.prev, e) >= 0 : Aa(t, e, t.prev) < 0 || Aa(t, t.next, e) < 0
}
function Ta(t, e) {
var n = new La(t.i, t.x, t.y),
i = new La(e.i, e.x, e.y),
r = t.next,
a = e.prev;
return t.next = e, e.prev = t, n.next = r, r.prev = n, i.next = n, n.prev = i, a.next = i, i.prev = a, i
}
function Ca(t, e, n, i) {
var r = new La(t, e, n);
return i ? (r.next = i.next, r.prev = i, i.next.prev = r, i.next = r) : (r.prev = r, r.next = r), r
}
function Ia(t) {
t.next.prev = t.prev, t.prev.next = t.next, t.prevZ && (t.prevZ.nextZ = t.nextZ), t.nextZ && (t.nextZ.prevZ = t.prevZ)
}
function La(t, e, n) {
this.i = t, this.x = e, this.y = n, this.prev = null, this.next = null, this.z = null, this.prevZ = null, this.nextZ = null, this.steiner = !1
}
var Ra = {
area: function(t) {
for (var e = t.length, n = 0, i = e - 1, r = 0; r < e; i = r++) n += t[i].x * t[r].y - t[r].x * t[i].y;
return .5 * n
},
isClockWise: function(t) {
return Ra.area(t) < 0
},
triangulateShape: function(t, e) {
var n = [],
i = [],
r = [];
Pa(t), Oa(n, t);
var a = t.length;
e.forEach(Pa);
for (var o = 0; o < e.length; o++) i.push(a), a += e[o].length, Oa(n, e[o]);
var s = ha(n, i);
for (o = 0; o < s.length; o += 3) r.push(s.slice(o, o + 3));
return r
}
};
function Pa(t) {
var e = t.length;
e > 2 && t[e - 1].equals(t[0]) && t.pop()
}
function Oa(t, e) {
for (var n = 0; n < e.length; n++) t.push(e[n].x), t.push(e[n].y)
}
function Da(t, e) {
An.call(this), this.type = "ExtrudeGeometry", this.parameters = {
shapes: t,
options: e
}, this.fromBufferGeometry(new Ua(t, e)), this.mergeVertices()
}
function Ua(t, e) {
void 0 !== t && (Bn.call(this), this.type = "ExtrudeBufferGeometry", t = Array.isArray(t) ? t : [t], this.addShapeList(t, e), this.computeVertexNormals())
}
function Na(t, e) {
An.call(this), this.type = "TextGeometry", this.parameters = {
text: t,
parameters: e
}, this.fromBufferGeometry(new Ba(t, e)), this.mergeVertices()
}
function Ba(t, e) {
var n = (e = e || {}).font;
if (!n || !n.isFont) return console.error("THREE.TextGeometry: font parameter is not an instance of THREE.Font."), new An;
var i = n.generateShapes(t, e.size, e.curveSegments);
e.amount = void 0 !== e.height ? e.height : 50, void 0 === e.bevelThickness && (e.bevelThickness = 10), void 0 === e.bevelSize && (e.bevelSize = 8), void 0 === e.bevelEnabled && (e.bevelEnabled = !1), Ua.call(this, i, e), this.type = "TextBufferGeometry"
}
function za(t, e, n, i, r, a, o) {
An.call(this), this.type = "SphereGeometry", this.parameters = {
radius: t,
widthSegments: e,
heightSegments: n,
phiStart: i,
phiLength: r,
thetaStart: a,
thetaLength: o
}, this.fromBufferGeometry(new Fa(t, e, n, i, r, a, o)), this.mergeVertices()
}
function Fa(t, e, n, i, r, a, o) {
Bn.call(this), this.type = "SphereBufferGeometry", this.parameters = {
radius: t,
widthSegments: e,
heightSegments: n,
phiStart: i,
phiLength: r,
thetaStart: a,
thetaLength: o
}, t = t || 1, e = Math.max(3, Math.floor(e) || 8), n = Math.max(2, Math.floor(n) || 6), i = void 0 !== i ? i : 0, r = void 0 !== r ? r : 2 * Math.PI;
var s, c, h = (a = void 0 !== a ? a : 0) + (o = void 0 !== o ? o : Math.PI),
l = 0,
u = [],
p = new Ue,
d = new Ue,
f = [],
m = [],
g = [],
v = [];
for (c = 0; c <= n; c++) {
var y = [],
x = c / n;
for (s = 0; s <= e; s++) {
var w = s / e;
p.x = -t * Math.cos(i + w * r) * Math.sin(a + x * o), p.y = t * Math.cos(a + x * o), p.z = t * Math.sin(i + w * r) * Math.sin(a + x * o), m.push(p.x, p.y, p.z), d.set(p.x, p.y, p.z).normalize(), g.push(d.x, d.y, d.z), v.push(w, 1 - x), y.push(l++)
}
u.push(y)
}
for (c = 0; c < n; c++)
for (s = 0; s < e; s++) {
var _ = u[c][s + 1],
b = u[c][s],
A = u[c + 1][s],
M = u[c + 1][s + 1];
(0 !== c || a > 0) && f.push(_, b, M), (c !== n - 1 || h < Math.PI) && f.push(b, A, M)
}
this.setIndex(f), this.addAttribute("position", new Pn(m, 3)), this.addAttribute("normal", new Pn(g, 3)), this.addAttribute("uv", new Pn(v, 2))
}
function Ga(t, e, n, i, r, a) {
An.call(this), this.type = "RingGeometry", this.parameters = {
innerRadius: t,
outerRadius: e,
thetaSegments: n,
phiSegments: i,
thetaStart: r,
thetaLength: a
}, this.fromBufferGeometry(new ka(t, e, n, i, r, a)), this.mergeVertices()
}
function ka(t, e, n, i, r, a) {
Bn.call(this), this.type = "RingBufferGeometry", this.parameters = {
innerRadius: t,
outerRadius: e,
thetaSegments: n,
phiSegments: i,
thetaStart: r,
thetaLength: a
}, t = t || .5, e = e || 1, r = void 0 !== r ? r : 0, a = void 0 !== a ? a : 2 * Math.PI, n = void 0 !== n ? Math.max(3, n) : 8;
var o, s, c, h = [],
l = [],
u = [],
p = [],
d = t,
f = (e - t) / (i = void 0 !== i ? Math.max(1, i) : 1),
m = new Ue,
g = new Pe;
for (s = 0; s <= i; s++) {
for (c = 0; c <= n; c++) o = r + c / n * a, m.x = d * Math.cos(o), m.y = d * Math.sin(o), l.push(m.x, m.y, m.z), u.push(0, 0, 1), g.x = (m.x / e + 1) / 2, g.y = (m.y / e + 1) / 2, p.push(g.x, g.y);
d += f
}
for (s = 0; s < i; s++) {
var v = s * (n + 1);
for (c = 0; c < n; c++) {
var y = o = c + v,
x = o + n + 1,
w = o + n + 2,
_ = o + 1;
h.push(y, x, _), h.push(x, w, _)
}
}
this.setIndex(h), this.addAttribute("position", new Pn(l, 3)), this.addAttribute("normal", new Pn(u, 3)), this.addAttribute("uv", new Pn(p, 2))
}
function Ha(t, e, n, i) {
An.call(this), this.type = "LatheGeometry", this.parameters = {
points: t,
segments: e,
phiStart: n,
phiLength: i
}, this.fromBufferGeometry(new Va(t, e, n, i)), this.mergeVertices()
}
function Va(t, e, n, i) {
Bn.call(this), this.type = "LatheBufferGeometry", this.parameters = {
points: t,
segments: e,
phiStart: n,
phiLength: i
}, e = Math.floor(e) || 12, n = n || 0, i = i || 2 * Math.PI, i = Re.clamp(i, 0, 2 * Math.PI);
var r, a, o, s = [],
c = [],
h = [],
l = 1 / e,
u = new Ue,
p = new Pe;
for (a = 0; a <= e; a++) {
var d = n + a * l * i,
f = Math.sin(d),
m = Math.cos(d);
for (o = 0; o <= t.length - 1; o++) u.x = t[o].x * f, u.y = t[o].y, u.z = t[o].x * m, c.push(u.x, u.y, u.z), p.x = a / e, p.y = o / (t.length - 1), h.push(p.x, p.y)
}
for (a = 0; a < e; a++)
for (o = 0; o < t.length - 1; o++) {
var g = r = o + a * t.length,
v = r + t.length,
y = r + t.length + 1,
x = r + 1;
s.push(g, v, x), s.push(v, y, x)
}
if (this.setIndex(s), this.addAttribute("position", new Pn(c, 3)), this.addAttribute("uv", new Pn(h, 2)), this.computeVertexNormals(), i === 2 * Math.PI) {
var w = this.attributes.normal.array,
_ = new Ue,
b = new Ue,
A = new Ue;
for (r = e * t.length * 3, a = 0, o = 0; a < t.length; a++, o += 3) _.x = w[o + 0], _.y = w[o + 1], _.z = w[o + 2], b.x = w[r + o + 0], b.y = w[r + o + 1], b.z = w[r + o + 2], A.addVectors(_, b).normalize(), w[o + 0] = w[r + o + 0] = A.x, w[o + 1] = w[r + o + 1] = A.y, w[o + 2] = w[r + o + 2] = A.z
}
}
function ja(t, e) {
An.call(this), this.type = "ShapeGeometry", "object" == typeof e && (console.warn("THREE.ShapeGeometry: Options parameter has been removed."), e = e.curveSegments), this.parameters = {
shapes: t,
curveSegments: e
}, this.fromBufferGeometry(new Wa(t, e)), this.mergeVertices()
}
function Wa(t, e) {
Bn.call(this), this.type = "ShapeBufferGeometry", this.parameters = {
shapes: t,
curveSegments: e
}, e = e || 12;
var n = [],
i = [],
r = [],
a = [],
o = 0,
s = 0;
if (!1 === Array.isArray(t)) h(t);
else
for (var c = 0; c < t.length; c++) h(t[c]), this.addGroup(o, s, c), o += s, s = 0;
function h(t) {
var o, c, h, l = i.length / 3,
u = t.extractPoints(e),
p = u.shape,
d = u.holes;
if (!1 === Ra.isClockWise(p))
for (p = p.reverse(), o = 0, c = d.length; o < c; o++) h = d[o], !0 === Ra.isClockWise(h) && (d[o] = h.reverse());
var f = Ra.triangulateShape(p, d);
for (o = 0, c = d.length; o < c; o++) h = d[o], p = p.concat(h);
for (o = 0, c = p.length; o < c; o++) {
var m = p[o];
i.push(m.x, m.y, 0), r.push(0, 0, 1), a.push(m.x, m.y)
}
for (o = 0, c = f.length; o < c; o++) {
var g = f[o],
v = g[0] + l,
y = g[1] + l,
x = g[2] + l;
n.push(v, y, x), s += 3
}
}
this.setIndex(n), this.addAttribute("position", new Pn(i, 3)), this.addAttribute("normal", new Pn(r, 3)), this.addAttribute("uv", new Pn(a, 2))
}
function Xa(t, e) {
if (e.shapes = [], Array.isArray(t))
for (var n = 0, i = t.length; n < i; n++) {
var r = t[n];
e.shapes.push(r.uuid)
} else e.shapes.push(t.uuid);
return e
}
function qa(t, e) {
Bn.call(this), this.type = "EdgesGeometry", this.parameters = {
thresholdAngle: e
}, e = void 0 !== e ? e : 1;
var n, i, r, a, o = [],
s = Math.cos(Re.DEG2RAD * e),
c = [0, 0],
h = {},
l = ["a", "b", "c"];
t.isBufferGeometry ? (a = new An).fromBufferGeometry(t) : a = t.clone(), a.mergeVertices(), a.computeFaceNormals();
for (var u = a.vertices, p = a.faces, d = 0, f = p.length; d < f; d++)
for (var m = p[d], g = 0; g < 3; g++) n = m[l[g]], i = m[l[(g + 1) % 3]], c[0] = Math.min(n, i), c[1] = Math.max(n, i), void 0 === h[r = c[0] + "," + c[1]] ? h[r] = {
index1: c[0],
index2: c[1],
face1: d,
face2: void 0
} : h[r].face2 = d;
for (r in h) {
var v = h[r];
if (void 0 === v.face2 || p[v.face1].normal.dot(p[v.face2].normal) <= s) {
var y = u[v.index1];
o.push(y.x, y.y, y.z), y = u[v.index2], o.push(y.x, y.y, y.z)
}
}
this.addAttribute("position", new Pn(o, 3))
}
function Ya(t, e, n, i, r, a, o, s) {
An.call(this), this.type = "CylinderGeometry", this.parameters = {
radiusTop: t,
radiusBottom: e,
height: n,
radialSegments: i,
heightSegments: r,
openEnded: a,
thetaStart: o,
thetaLength: s
}, this.fromBufferGeometry(new Ja(t, e, n, i, r, a, o, s)), this.mergeVertices()
}
function Ja(t, e, n, i, r, a, o, s) {
Bn.call(this), this.type = "CylinderBufferGeometry", this.parameters = {
radiusTop: t,
radiusBottom: e,
height: n,
radialSegments: i,
heightSegments: r,
openEnded: a,
thetaStart: o,
thetaLength: s
};
var c = this;
t = void 0 !== t ? t : 1, e = void 0 !== e ? e : 1, n = n || 1, i = Math.floor(i) || 8, r = Math.floor(r) || 1, a = void 0 !== a && a, o = void 0 !== o ? o : 0, s = void 0 !== s ? s : 2 * Math.PI;
var h = [],
l = [],
u = [],
p = [],
d = 0,
f = [],
m = n / 2,
g = 0;
function v(n) {
var r, a, f, v = new Pe,
y = new Ue,
x = 0,
w = !0 === n ? t : e,
_ = !0 === n ? 1 : -1;
for (a = d, r = 1; r <= i; r++) l.push(0, m * _, 0), u.push(0, _, 0), p.push(.5, .5), d++;
for (f = d, r = 0; r <= i; r++) {
var b = r / i * s + o,
A = Math.cos(b),
M = Math.sin(b);
y.x = w * M, y.y = m * _, y.z = w * A, l.push(y.x, y.y, y.z), u.push(0, _, 0), v.x = .5 * A + .5, v.y = .5 * M * _ + .5, p.push(v.x, v.y), d++
}
for (r = 0; r < i; r++) {
var E = a + r,
S = f + r;
!0 === n ? h.push(S, S + 1, E) : h.push(S + 1, S, E), x += 3
}
c.addGroup(g, x, !0 === n ? 1 : 2), g += x
}! function() {
var a, v, y = new Ue,
x = new Ue,
w = 0,
_ = (e - t) / n;
for (v = 0; v <= r; v++) {
var b = [],
A = v / r,
M = A * (e - t) + t;
for (a = 0; a <= i; a++) {
var E = a / i,
S = E * s + o,
T = Math.sin(S),
C = Math.cos(S);
x.x = M * T, x.y = -A * n + m, x.z = M * C, l.push(x.x, x.y, x.z), y.set(T, _, C).normalize(), u.push(y.x, y.y, y.z), p.push(E, 1 - A), b.push(d++)
}
f.push(b)
}
for (a = 0; a < i; a++)
for (v = 0; v < r; v++) {
var I = f[v][a],
L = f[v + 1][a],
R = f[v + 1][a + 1],
P = f[v][a + 1];
h.push(I, L, P), h.push(L, R, P), w += 6
}
c.addGroup(g, w, 0), g += w
}(), !1 === a && (t > 0 && v(!0), e > 0 && v(!1)), this.setIndex(h), this.addAttribute("position", new Pn(l, 3)), this.addAttribute("normal", new Pn(u, 3)), this.addAttribute("uv", new Pn(p, 2))
}
function Za(t, e, n, i, r, a, o) {
Ya.call(this, 0, t, e, n, i, r, a, o), this.type = "ConeGeometry", this.parameters = {
radius: t,
height: e,
radialSegments: n,
heightSegments: i,
openEnded: r,
thetaStart: a,
thetaLength: o
}
}
function Qa(t, e, n, i, r, a, o) {
Ja.call(this, 0, t, e, n, i, r, a, o), this.type = "ConeBufferGeometry", this.parameters = {
radius: t,
height: e,
radialSegments: n,
heightSegments: i,
openEnded: r,
thetaStart: a,
thetaLength: o
}
}
function Ka(t, e, n, i) {
An.call(this), this.type = "CircleGeometry", this.parameters = {
radius: t,
segments: e,
thetaStart: n,
thetaLength: i
}, this.fromBufferGeometry(new $a(t, e, n, i)), this.mergeVertices()
}
function $a(t, e, n, i) {
Bn.call(this), this.type = "CircleBufferGeometry", this.parameters = {
radius: t,
segments: e,
thetaStart: n,
thetaLength: i
}, t = t || 1, e = void 0 !== e ? Math.max(3, e) : 8, n = void 0 !== n ? n : 0, i = void 0 !== i ? i : 2 * Math.PI;
var r, a, o = [],
s = [],
c = [],
h = [],
l = new Ue,
u = new Pe;
for (s.push(0, 0, 0), c.push(0, 0, 1), h.push(.5, .5), a = 0, r = 3; a <= e; a++, r += 3) {
var p = n + a / e * i;
l.x = t * Math.cos(p), l.y = t * Math.sin(p), s.push(l.x, l.y, l.z), c.push(0, 0, 1), u.x = (s[r] / t + 1) / 2, u.y = (s[r + 1] / t + 1) / 2, h.push(u.x, u.y)
}
for (r = 1; r <= e; r++) o.push(r, r + 1, 0);
this.setIndex(o), this.addAttribute("position", new Pn(s, 3)), this.addAttribute("normal", new Pn(c, 3)), this.addAttribute("uv", new Pn(h, 2))
}
Da.prototype = Object.create(An.prototype), Da.prototype.constructor = Da, Ua.prototype = Object.create(Bn.prototype), Ua.prototype.constructor = Ua, Ua.prototype.getArrays = function() {
var t = this.getAttribute("position"),
e = t ? Array.prototype.slice.call(t.array) : [],
n = this.getAttribute("uv"),
i = n ? Array.prototype.slice.call(n.array) : [],
r = this.index;
return {
position: e,
uv: i,
index: r ? Array.prototype.slice.call(r.array) : []
}
}, Ua.prototype.addShapeList = function(t, e) {
var n = t.length;
e.arrays = this.getArrays();
for (var i = 0; i < n; i++) {
var r = t[i];
this.addShape(r, e)
}
this.setIndex(e.arrays.index), this.addAttribute("position", new Pn(e.arrays.position, 3)), this.addAttribute("uv", new Pn(e.arrays.uv, 2))
}, Ua.prototype.addShape = function(t, e) {
var n, i, r, a, o, s, c, h, l = e.arrays ? e.arrays : this.getArrays(),
u = l.position,
p = l.index,
d = l.uv,
f = [],
m = void 0 !== e.amount ? e.amount : 100,
g = void 0 !== e.bevelThickness ? e.bevelThickness : 6,
v = void 0 !== e.bevelSize ? e.bevelSize : g - 2,
y = void 0 !== e.bevelSegments ? e.bevelSegments : 3,
x = void 0 === e.bevelEnabled || e.bevelEnabled,
w = void 0 !== e.curveSegments ? e.curveSegments : 12,
_ = void 0 !== e.steps ? e.steps : 1,
b = e.extrudePath,
A = !1,
M = void 0 !== e.UVGenerator ? e.UVGenerator : Da.WorldUVGenerator;
b && (n = b.getSpacedPoints(_), A = !0, x = !1, i = void 0 !== e.frames ? e.frames : b.computeFrenetFrames(_, !1), r = new Ue, a = new Ue, o = new Ue), x || (y = 0, g = 0, v = 0);
var E = this,
S = t.extractPoints(w),
T = S.shape,
C = S.holes;
if (!Ra.isClockWise(T))
for (T = T.reverse(), c = 0, h = C.length; c < h; c++) s = C[c], Ra.isClockWise(s) && (C[c] = s.reverse());
var I = Ra.triangulateShape(T, C),
L = T;
for (c = 0, h = C.length; c < h; c++) s = C[c], T = T.concat(s);
function R(t, e, n) {
return e || console.error("THREE.ExtrudeGeometry: vec does not exist"), e.clone().multiplyScalar(n).add(t)
}
var P, O, D, U, N, B, z = T.length,
F = I.length;
function G(t, e, n) {
var i, r, a, o = t.x - e.x,
s = t.y - e.y,
c = n.x - t.x,
h = n.y - t.y,
l = o * o + s * s,
u = o * h - s * c;
if (Math.abs(u) > Number.EPSILON) {
var p = Math.sqrt(l),
d = Math.sqrt(c * c + h * h),
f = e.x - s / p,
m = e.y + o / p,
g = ((n.x - h / d - f) * h - (n.y + c / d - m) * c) / (o * h - s * c),
v = (i = f + o * g - t.x) * i + (r = m + s * g - t.y) * r;
if (v <= 2) return new Pe(i, r);
a = Math.sqrt(v / 2)
} else {
var y = !1;
o > Number.EPSILON ? c > Number.EPSILON && (y = !0) : o < -Number.EPSILON ? c < -Number.EPSILON && (y = !0) : Math.sign(s) === Math.sign(h) && (y = !0), y ? (i = -s, r = o, a = Math.sqrt(l)) : (i = o, r = s, a = Math.sqrt(l / 2))
}
return new Pe(i / a, r / a)
}
for (var k = [], H = 0, V = L.length, j = V - 1, W = H + 1; H < V; H++, j++, W++) j === V && (j = 0), W === V && (W = 0), k[H] = G(L[H], L[j], L[W]);
var X, q, Y = [],
J = k.concat();
for (c = 0, h = C.length; c < h; c++) {
for (s = C[c], X = [], H = 0, j = (V = s.length) - 1, W = H + 1; H < V; H++, j++, W++) j === V && (j = 0), W === V && (W = 0), X[H] = G(s[H], s[j], s[W]);
Y.push(X), J = J.concat(X)
}
for (P = 0; P < y; P++) {
for (D = P / y, U = g * Math.cos(D * Math.PI / 2), O = v * Math.sin(D * Math.PI / 2), H = 0, V = L.length; H < V; H++) Q((N = R(L[H], k[H], O)).x, N.y, -U);
for (c = 0, h = C.length; c < h; c++)
for (s = C[c], X = Y[c], H = 0, V = s.length; H < V; H++) Q((N = R(s[H], X[H], O)).x, N.y, -U)
}
for (O = v, H = 0; H < z; H++) N = x ? R(T[H], J[H], O) : T[H], A ? (a.copy(i.normals[0]).multiplyScalar(N.x), r.copy(i.binormals[0]).multiplyScalar(N.y), o.copy(n[0]).add(a).add(r), Q(o.x, o.y, o.z)) : Q(N.x, N.y, 0);
for (q = 1; q <= _; q++)
for (H = 0; H < z; H++) N = x ? R(T[H], J[H], O) : T[H], A ? (a.copy(i.normals[q]).multiplyScalar(N.x), r.copy(i.binormals[q]).multiplyScalar(N.y), o.copy(n[q]).add(a).add(r), Q(o.x, o.y, o.z)) : Q(N.x, N.y, m / _ * q);
for (P = y - 1; P >= 0; P--) {
for (D = P / y, U = g * Math.cos(D * Math.PI / 2), O = v * Math.sin(D * Math.PI / 2), H = 0, V = L.length; H < V; H++) Q((N = R(L[H], k[H], O)).x, N.y, m + U);
for (c = 0, h = C.length; c < h; c++)
for (s = C[c], X = Y[c], H = 0, V = s.length; H < V; H++) N = R(s[H], X[H], O), A ? Q(N.x, N.y + n[_ - 1].y, n[_ - 1].x + U) : Q(N.x, N.y, m + U)
}
function Z(t, e) {
var n, i;
for (H = t.length; --H >= 0;) {
n = H, (i = H - 1) < 0 && (i = t.length - 1);
var r = 0,
a = _ + 2 * y;
for (r = 0; r < a; r++) {
var o = z * r,
s = z * (r + 1);
$(e + n + o, e + i + o, e + i + s, e + n + s)
}
}
}
function Q(t, e, n) {
f.push(t), f.push(e), f.push(n)
}
function K(t, e, n) {
tt(t), tt(e), tt(n);
var i = u.length / 3,
r = M.generateTopUV(E, u, i - 3, i - 2, i - 1);
et(r[0]), et(r[1]), et(r[2])
}
function $(t, e, n, i) {
tt(t), tt(e), tt(i), tt(e), tt(n), tt(i);
var r = u.length / 3,
a = M.generateSideWallUV(E, u, r - 6, r - 3, r - 2, r - 1);
et(a[0]), et(a[1]), et(a[3]), et(a[1]), et(a[2]), et(a[3])
}
function tt(t) {
p.push(u.length / 3), u.push(f[3 * t + 0]), u.push(f[3 * t + 1]), u.push(f[3 * t + 2])
}
function et(t) {
d.push(t.x), d.push(t.y)
}! function() {
var t = u.length / 3;
if (x) {
var e = 0,
n = z * e;
for (H = 0; H < F; H++) K((B = I[H])[2] + n, B[1] + n, B[0] + n);
for (n = z * (e = _ + 2 * y), H = 0; H < F; H++) K((B = I[H])[0] + n, B[1] + n, B[2] + n)
} else {
for (H = 0; H < F; H++) K((B = I[H])[2], B[1], B[0]);
for (H = 0; H < F; H++) K((B = I[H])[0] + z * _, B[1] + z * _, B[2] + z * _)
}
E.addGroup(t, u.length / 3 - t, 0)
}(),
function() {
var t = u.length / 3,
e = 0;
for (Z(L, e), e += L.length, c = 0, h = C.length; c < h; c++) Z(s = C[c], e), e += s.length;
E.addGroup(t, u.length / 3 - t, 1)
}(), e.arrays || (this.setIndex(p), this.addAttribute("position", new Pn(u, 3)), this.addAttribute("uv", new Pn(d, 2)))
}, Da.WorldUVGenerator = {
generateTopUV: function(t, e, n, i, r) {
var a = e[3 * n],
o = e[3 * n + 1],
s = e[3 * i],
c = e[3 * i + 1],
h = e[3 * r],
l = e[3 * r + 1];
return [new Pe(a, o), new Pe(s, c), new Pe(h, l)]
},
generateSideWallUV: function(t, e, n, i, r, a) {
var o = e[3 * n],
s = e[3 * n + 1],
c = e[3 * n + 2],
h = e[3 * i],
l = e[3 * i + 1],
u = e[3 * i + 2],
p = e[3 * r],
d = e[3 * r + 1],
f = e[3 * r + 2],
m = e[3 * a],
g = e[3 * a + 1],
v = e[3 * a + 2];
return Math.abs(s - l) < .01 ? [new Pe(o, 1 - c), new Pe(h, 1 - u), new Pe(p, 1 - f), new Pe(m, 1 - v)] : [new Pe(s, 1 - c), new Pe(l, 1 - u), new Pe(d, 1 - f), new Pe(g, 1 - v)]
}
}, Na.prototype = Object.create(An.prototype), Na.prototype.constructor = Na, Ba.prototype = Object.create(Ua.prototype), Ba.prototype.constructor = Ba, za.prototype = Object.create(An.prototype), za.prototype.constructor = za, Fa.prototype = Object.create(Bn.prototype), Fa.prototype.constructor = Fa, Ga.prototype = Object.create(An.prototype), Ga.prototype.constructor = Ga, ka.prototype = Object.create(Bn.prototype), ka.prototype.constructor = ka, Ha.prototype = Object.create(An.prototype), Ha.prototype.constructor = Ha, Va.prototype = Object.create(Bn.prototype), Va.prototype.constructor = Va, ja.prototype = Object.create(An.prototype), ja.prototype.constructor = ja, ja.prototype.toJSON = function() {
var t = An.prototype.toJSON.call(this);
return Xa(this.parameters.shapes, t)
}, Wa.prototype = Object.create(Bn.prototype), Wa.prototype.constructor = Wa, Wa.prototype.toJSON = function() {
var t = Bn.prototype.toJSON.call(this);
return Xa(this.parameters.shapes, t)
}, qa.prototype = Object.create(Bn.prototype), qa.prototype.constructor = qa, Ya.prototype = Object.create(An.prototype), Ya.prototype.constructor = Ya, Ja.prototype = Object.create(Bn.prototype), Ja.prototype.constructor = Ja, Za.prototype = Object.create(Ya.prototype), Za.prototype.constructor = Za, Qa.prototype = Object.create(Ja.prototype), Qa.prototype.constructor = Qa, Ka.prototype = Object.create(An.prototype), Ka.prototype.constructor = Ka, $a.prototype = Object.create(Bn.prototype), $a.prototype.constructor = $a;
var to = Object.freeze({
WireframeGeometry: jr,
ParametricGeometry: Wr,
ParametricBufferGeometry: Xr,
TetrahedronGeometry: Jr,
TetrahedronBufferGeometry: Zr,
OctahedronGeometry: Qr,
OctahedronBufferGeometry: Kr,
IcosahedronGeometry: $r,
IcosahedronBufferGeometry: ta,
DodecahedronGeometry: ea,
DodecahedronBufferGeometry: na,
PolyhedronGeometry: qr,
PolyhedronBufferGeometry: Yr,
TubeGeometry: ia,
TubeBufferGeometry: ra,
TorusKnotGeometry: aa,
TorusKnotBufferGeometry: oa,
TorusGeometry: sa,
TorusBufferGeometry: ca,
TextGeometry: Na,
TextBufferGeometry: Ba,
SphereGeometry: za,
SphereBufferGeometry: Fa,
RingGeometry: Ga,
RingBufferGeometry: ka,
PlaneGeometry: Gn,
PlaneBufferGeometry: kn,
LatheGeometry: Ha,
LatheBufferGeometry: Va,
ShapeGeometry: ja,
ShapeBufferGeometry: Wa,
ExtrudeGeometry: Da,
ExtrudeBufferGeometry: Ua,
EdgesGeometry: qa,
ConeGeometry: Za,
ConeBufferGeometry: Qa,
CylinderGeometry: Ya,
CylinderBufferGeometry: Ja,
CircleGeometry: Ka,
CircleBufferGeometry: $a,
BoxGeometry: zn,
BoxBufferGeometry: Fn
});
function eo(t) {
Zn.call(this), this.type = "ShadowMaterial", this.color = new rn(0), this.transparent = !0, this.setValues(t)
}
function no(t) {
Kn.call(this, t), this.type = "RawShaderMaterial"
}
function io(t) {
Zn.call(this), this.defines = {
STANDARD: ""
}, this.type = "MeshStandardMaterial", this.color = new rn(16777215), this.roughness = .5, this.metalness = .5, this.map = null, this.lightMap = null, this.lightMapIntensity = 1, this.aoMap = null, this.aoMapIntensity = 1, this.emissive = new rn(0), this.emissiveIntensity = 1, this.emissiveMap = null, this.bumpMap = null, this.bumpScale = 1, this.normalMap = null, this.normalScale = new Pe(1, 1), this.displacementMap = null, this.displacementScale = 1, this.displacementBias = 0, this.roughnessMap = null, this.metalnessMap = null, this.alphaMap = null, this.envMap = null, this.envMapIntensity = 1, this.refractionRatio = .98, this.wireframe = !1, this.wireframeLinewidth = 1, this.wireframeLinecap = "round", this.wireframeLinejoin = "round", this.skinning = !1, this.morphTargets = !1, this.morphNormals = !1, this.setValues(t)
}
function ro(t) {
io.call(this), this.defines = {
PHYSICAL: ""
}, this.type = "MeshPhysicalMaterial", this.reflectivity = .5, this.clearCoat = 0, this.clearCoatRoughness = 0, this.setValues(t)
}
function ao(t) {
Zn.call(this), this.type = "MeshPhongMaterial", this.color = new rn(16777215), this.specular = new rn(1118481), this.shininess = 30, this.map = null, this.lightMap = null, this.lightMapIntensity = 1, this.aoMap = null, this.aoMapIntensity = 1, this.emissive = new rn(0), this.emissiveIntensity = 1, this.emissiveMap = null, this.bumpMap = null, this.bumpScale = 1, this.normalMap = null, this.normalScale = new Pe(1, 1), this.displacementMap = null, this.displacementScale = 1, this.displacementBias = 0, this.specularMap = null, this.alphaMap = null, this.envMap = null, this.combine = at, this.reflectivity = 1, this.refractionRatio = .98, this.wireframe = !1, this.wireframeLinewidth = 1, this.wireframeLinecap = "round", this.wireframeLinejoin = "round", this.skinning = !1, this.morphTargets = !1, this.morphNormals = !1, this.setValues(t)
}
function oo(t) {
ao.call(this), this.defines = {
TOON: ""
}, this.type = "MeshToonMaterial", this.gradientMap = null, this.setValues(t)
}
function so(t) {
Zn.call(this), this.type = "MeshNormalMaterial", this.bumpMap = null, this.bumpScale = 1, this.normalMap = null, this.normalScale = new Pe(1, 1), this.displacementMap = null, this.displacementScale = 1, this.displacementBias = 0, this.wireframe = !1, this.wireframeLinewidth = 1, this.fog = !1, this.lights = !1, this.skinning = !1, this.morphTargets = !1, this.morphNormals = !1, this.setValues(t)
}
function co(t) {
Zn.call(this), this.type = "MeshLambertMaterial", this.color = new rn(16777215), this.map = null, this.lightMap = null, this.lightMapIntensity = 1, this.aoMap = null, this.aoMapIntensity = 1, this.emissive = new rn(0), this.emissiveIntensity = 1, this.emissiveMap = null, this.specularMap = null, this.alphaMap = null, this.envMap = null, this.combine = at, this.reflectivity = 1, this.refractionRatio = .98, this.wireframe = !1, this.wireframeLinewidth = 1, this.wireframeLinecap = "round", this.wireframeLinejoin = "round", this.skinning = !1, this.morphTargets = !1, this.morphNormals = !1, this.setValues(t)
}
function ho(t) {
Dr.call(this), this.type = "LineDashedMaterial", this.scale = 1, this.dashSize = 3, this.gapSize = 1, this.setValues(t)
}
eo.prototype = Object.create(Zn.prototype), eo.prototype.constructor = eo, eo.prototype.isShadowMaterial = !0, eo.prototype.copy = function(t) {
return Zn.prototype.copy.call(this, t), this.color.copy(t.color), this
}, no.prototype = Object.create(Kn.prototype), no.prototype.constructor = no, no.prototype.isRawShaderMaterial = !0, io.prototype = Object.create(Zn.prototype), io.prototype.constructor = io, io.prototype.isMeshStandardMaterial = !0, io.prototype.copy = function(t) {
return Zn.prototype.copy.call(this, t), this.defines = {
STANDARD: ""
}, this.color.copy(t.color), this.roughness = t.roughness, this.metalness = t.metalness, this.map = t.map, this.lightMap = t.lightMap, this.lightMapIntensity = t.lightMapIntensity, this.aoMap = t.aoMap, this.aoMapIntensity = t.aoMapIntensity, this.emissive.copy(t.emissive), this.emissiveMap = t.emissiveMap, this.emissiveIntensity = t.emissiveIntensity, this.bumpMap = t.bumpMap, this.bumpScale = t.bumpScale, this.normalMap = t.normalMap, this.normalScale.copy(t.normalScale), this.displacementMap = t.displacementMap, this.displacementScale = t.displacementScale, this.displacementBias = t.displacementBias, this.roughnessMap = t.roughnessMap, this.metalnessMap = t.metalnessMap, this.alphaMap = t.alphaMap, this.envMap = t.envMap, this.envMapIntensity = t.envMapIntensity, this.refractionRatio = t.refractionRatio, this.wireframe = t.wireframe, this.wireframeLinewidth = t.wireframeLinewidth, this.wireframeLinecap = t.wireframeLinecap, this.wireframeLinejoin = t.wireframeLinejoin, this.skinning = t.skinning, this.morphTargets = t.morphTargets, this.morphNormals = t.morphNormals, this
}, ro.prototype = Object.create(io.prototype), ro.prototype.constructor = ro, ro.prototype.isMeshPhysicalMaterial = !0, ro.prototype.copy = function(t) {
return io.prototype.copy.call(this, t), this.defines = {
PHYSICAL: ""
}, this.reflectivity = t.reflectivity, this.clearCoat = t.clearCoat, this.clearCoatRoughness = t.clearCoatRoughness, this
}, ao.prototype = Object.create(Zn.prototype), ao.prototype.constructor = ao, ao.prototype.isMeshPhongMaterial = !0, ao.prototype.copy = function(t) {
return Zn.prototype.copy.call(this, t), this.color.copy(t.color), this.specular.copy(t.specular), this.shininess = t.shininess, this.map = t.map, this.lightMap = t.lightMap, this.lightMapIntensity = t.lightMapIntensity, this.aoMap = t.aoMap, this.aoMapIntensity = t.aoMapIntensity, this.emissive.copy(t.emissive), this.emissiveMap = t.emissiveMap, this.emissiveIntensity = t.emissiveIntensity, this.bumpMap = t.bumpMap, this.bumpScale = t.bumpScale, this.normalMap = t.normalMap, this.normalScale.copy(t.normalScale), this.displacementMap = t.displacementMap, this.displacementScale = t.displacementScale, this.displacementBias = t.displacementBias, this.specularMap = t.specularMap, this.alphaMap = t.alphaMap, this.envMap = t.envMap, this.combine = t.combine, this.reflectivity = t.reflectivity, this.refractionRatio = t.refractionRatio, this.wireframe = t.wireframe, this.wireframeLinewidth = t.wireframeLinewidth, this.wireframeLinecap = t.wireframeLinecap, this.wireframeLinejoin = t.wireframeLinejoin, this.skinning = t.skinning, this.morphTargets = t.morphTargets, this.morphNormals = t.morphNormals, this
}, oo.prototype = Object.create(ao.prototype), oo.prototype.constructor = oo, oo.prototype.isMeshToonMaterial = !0, oo.prototype.copy = function(t) {
return ao.prototype.copy.call(this, t), this.gradientMap = t.gradientMap, this
}, so.prototype = Object.create(Zn.prototype), so.prototype.constructor = so, so.prototype.isMeshNormalMaterial = !0, so.prototype.copy = function(t) {
return Zn.prototype.copy.call(this, t), this.bumpMap = t.bumpMap, this.bumpScale = t.bumpScale, this.normalMap = t.normalMap, this.normalScale.copy(t.normalScale), this.displacementMap = t.displacementMap, this.displacementScale = t.displacementScale, this.displacementBias = t.displacementBias, this.wireframe = t.wireframe, this.wireframeLinewidth = t.wireframeLinewidth, this.skinning = t.skinning, this.morphTargets = t.morphTargets, this.morphNormals = t.morphNormals, this
}, co.prototype = Object.create(Zn.prototype), co.prototype.constructor = co, co.prototype.isMeshLambertMaterial = !0, co.prototype.copy = function(t) {
return Zn.prototype.copy.call(this, t), this.color.copy(t.color), this.map = t.map, this.lightMap = t.lightMap, this.lightMapIntensity = t.lightMapIntensity, this.aoMap = t.aoMap, this.aoMapIntensity = t.aoMapIntensity, this.emissive.copy(t.emissive), this.emissiveMap = t.emissiveMap, this.emissiveIntensity = t.emissiveIntensity, this.specularMap = t.specularMap, this.alphaMap = t.alphaMap, this.envMap = t.envMap, this.combine = t.combine, this.reflectivity = t.reflectivity, this.refractionRatio = t.refractionRatio, this.wireframe = t.wireframe, this.wireframeLinewidth = t.wireframeLinewidth, this.wireframeLinecap = t.wireframeLinecap, this.wireframeLinejoin = t.wireframeLinejoin, this.skinning = t.skinning, this.morphTargets = t.morphTargets, this.morphNormals = t.morphNormals, this
}, ho.prototype = Object.create(Dr.prototype), ho.prototype.constructor = ho, ho.prototype.isLineDashedMaterial = !0, ho.prototype.copy = function(t) {
return Dr.prototype.copy.call(this, t), this.scale = t.scale, this.dashSize = t.dashSize, this.gapSize = t.gapSize, this
};
var lo = Object.freeze({
ShadowMaterial: eo,
SpriteMaterial: Cr,
RawShaderMaterial: no,
ShaderMaterial: Kn,
PointsMaterial: zr,
MeshPhysicalMaterial: ro,
MeshStandardMaterial: io,
MeshPhongMaterial: ao,
MeshToonMaterial: oo,
MeshNormalMaterial: so,
MeshLambertMaterial: co,
MeshDepthMaterial: mr,
MeshDistanceMaterial: gr,
MeshBasicMaterial: Qn,
LineDashedMaterial: ho,
LineBasicMaterial: Dr,
Material: Zn
}),
uo = {
enabled: !1,
files: {},
add: function(t, e) {
!1 !== this.enabled && (this.files[t] = e)
},
get: function(t) {
if (!1 !== this.enabled) return this.files[t]
},
remove: function(t) {
delete this.files[t]
},
clear: function() {
this.files = {}
}
};
function po(t, e, n) {
var i = this,
r = !1,
a = 0,
o = 0,
s = void 0;
this.onStart = void 0, this.onLoad = t, this.onProgress = e, this.onError = n, this.itemStart = function(t) {
o++, !1 === r && void 0 !== i.onStart && i.onStart(t, a, o), r = !0
}, this.itemEnd = function(t) {
a++, void 0 !== i.onProgress && i.onProgress(t, a, o), a === o && (r = !1, void 0 !== i.onLoad && i.onLoad())
}, this.itemError = function(t) {
void 0 !== i.onError && i.onError(t)
}, this.resolveURL = function(t) {
return s ? s(t) : t
}, this.setURLModifier = function(t) {
return s = t, this
}
}
var fo = new po,
mo = {};
function go(t) {
this.manager = void 0 !== t ? t : fo
}
function vo(t) {
this.manager = void 0 !== t ? t : fo, this._parser = null
}
function yo(t) {
this.manager = void 0 !== t ? t : fo
}
function xo(t) {
this.manager = void 0 !== t ? t : fo
}
function wo(t) {
this.manager = void 0 !== t ? t : fo
}
function _o() {
this.type = "Curve", this.arcLengthDivisions = 200
}
function bo(t, e, n, i, r, a, o, s) {
_o.call(this), this.type = "EllipseCurve", this.aX = t || 0, this.aY = e || 0, this.xRadius = n || 1, this.yRadius = i || 1, this.aStartAngle = r || 0, this.aEndAngle = a || 2 * Math.PI, this.aClockwise = o || !1, this.aRotation = s || 0
}
function Ao(t, e, n, i, r, a) {
bo.call(this, t, e, n, n, i, r, a), this.type = "ArcCurve"
}
function Mo() {
var t = 0,
e = 0,
n = 0,
i = 0;
function r(r, a, o, s) {
t = r, e = o, n = -3 * r + 3 * a - 2 * o - s, i = 2 * r - 2 * a + o + s
}
return {
initCatmullRom: function(t, e, n, i, a) {
r(e, n, a * (n - t), a * (i - e))
},
initNonuniformCatmullRom: function(t, e, n, i, a, o, s) {
var c = (e - t) / a - (n - t) / (a + o) + (n - e) / o,
h = (n - e) / o - (i - e) / (o + s) + (i - n) / s;
r(e, n, c *= o, h *= o)
},
calc: function(r) {
var a = r * r;
return t + e * r + n * a + i * (a * r)
}
}
}
Object.assign(go.prototype, {
load: function(t, e, n, i) {
void 0 === t && (t = ""), void 0 !== this.path && (t = this.path + t), t = this.manager.resolveURL(t);
var r = this,
a = uo.get(t);
if (void 0 !== a) return r.manager.itemStart(t), setTimeout(function() {
e && e(a), r.manager.itemEnd(t)
}, 0), a;
if (void 0 === mo[t]) {
var o = t.match(/^data:(.*?)(;base64)?,(.*)$/);
if (o) {
var s = o[1],
c = !!o[2],
h = o[3];
h = window.decodeURIComponent(h), c && (h = window.atob(h));
try {
var l, u = (this.responseType || "").toLowerCase();
switch (u) {
case "arraybuffer":
case "blob":
for (var p = new Uint8Array(h.length), d = 0; d < h.length; d++) p[d] = h.charCodeAt(d);
l = "blob" === u ? new Blob([p.buffer], {
type: s
}) : p.buffer;
break;
case "document":
var f = new DOMParser;
l = f.parseFromString(h, s);
break;
case "json":
l = JSON.parse(h);
break;
default:
l = h
}
window.setTimeout(function() {
e && e(l), r.manager.itemEnd(t)
}, 0)
} catch (e) {
window.setTimeout(function() {
i && i(e), r.manager.itemEnd(t), r.manager.itemError(t)
}, 0)
}
} else {
mo[t] = [], mo[t].push({
onLoad: e,
onProgress: n,
onError: i
});
var m = new XMLHttpRequest;
for (var g in m.open("GET", t, !0), m.addEventListener("load", function(e) {
var n = this.response;
uo.add(t, n);
var i = mo[t];
if (delete mo[t], 200 === this.status) {
for (var a = 0, o = i.length; a < o; a++) {
(s = i[a]).onLoad && s.onLoad(n)
}
r.manager.itemEnd(t)
} else if (0 === this.status) {
console.warn("THREE.FileLoader: HTTP Status 0 received.");
for (a = 0, o = i.length; a < o; a++) {
(s = i[a]).onLoad && s.onLoad(n)
}
r.manager.itemEnd(t)
} else {
for (a = 0, o = i.length; a < o; a++) {
var s;
(s = i[a]).onError && s.onError(e)
}
r.manager.itemEnd(t), r.manager.itemError(t)
}
}, !1), m.addEventListener("progress", function(e) {
for (var n = mo[t], i = 0, r = n.length; i < r; i++) {
var a = n[i];
a.onProgress && a.onProgress(e)
}
}, !1), m.addEventListener("error", function(e) {
var n = mo[t];
delete mo[t];
for (var i = 0, a = n.length; i < a; i++) {
var o = n[i];
o.onError && o.onError(e)
}
r.manager.itemEnd(t), r.manager.itemError(t)
}, !1), void 0 !== this.responseType && (m.responseType = this.responseType), void 0 !== this.withCredentials && (m.withCredentials = this.withCredentials), m.overrideMimeType && m.overrideMimeType(void 0 !== this.mimeType ? this.mimeType : "text/plain"), this.requestHeader) m.setRequestHeader(g, this.requestHeader[g]);
m.send(null)
}
return r.manager.itemStart(t), m
}
mo[t].push({
onLoad: e,
onProgress: n,
onError: i
})
},
setPath: function(t) {
return this.path = t, this
},
setResponseType: function(t) {
return this.responseType = t, this
},
setWithCredentials: function(t) {
return this.withCredentials = t, this
},
setMimeType: function(t) {
return this.mimeType = t, this
},
setRequestHeader: function(t) {
return this.requestHeader = t, this
}
}), Object.assign(function(t) {
this.manager = void 0 !== t ? t : fo, this._parser = null
}.prototype, {
load: function(t, e, n, i) {
var r = this,
a = [],
o = new Hr;
o.image = a;
var s = new go(this.manager);
function c(c) {
s.load(t[c], function(t) {
var n = r._parser(t, !0);
a[c] = {
width: n.width,
height: n.height,
format: n.format,
mipmaps: n.mipmaps
}, 6 === (h += 1) && (1 === n.mipmapCount && (o.minFilter = St), o.format = n.format, o.needsUpdate = !0, e && e(o))
}, n, i)
}
if (s.setPath(this.path), s.setResponseType("arraybuffer"), Array.isArray(t))
for (var h = 0, l = 0, u = t.length; l < u; ++l) c(l);
else s.load(t, function(t) {
var n = r._parser(t, !0);
if (n.isCubemap)
for (var i = n.mipmaps.length / n.mipmapCount, s = 0; s < i; s++) {
a[s] = {
mipmaps: []
};
for (var c = 0; c < n.mipmapCount; c++) a[s].mipmaps.push(n.mipmaps[s * n.mipmapCount + c]), a[s].format = n.format, a[s].width = n.width, a[s].height = n.height
} else o.image.width = n.width, o.image.height = n.height, o.mipmaps = n.mipmaps;
1 === n.mipmapCount && (o.minFilter = St), o.format = n.format, o.needsUpdate = !0, e && e(o)
}, n, i);
return o
},
setPath: function(t) {
return this.path = t, this
}
}), Object.assign(vo.prototype, {
load: function(t, e, n, i) {
var r = this,
a = new Ye,
o = new go(this.manager);
return o.setResponseType("arraybuffer"), o.load(t, function(t) {
var n = r._parser(t);
n && (void 0 !== n.image ? a.image = n.image : void 0 !== n.data && (a.image.width = n.width, a.image.height = n.height, a.image.data = n.data), a.wrapS = void 0 !== n.wrapS ? n.wrapS : _t, a.wrapT = void 0 !== n.wrapT ? n.wrapT : _t, a.magFilter = void 0 !== n.magFilter ? n.magFilter : St, a.minFilter = void 0 !== n.minFilter ? n.minFilter : Ct, a.anisotropy = void 0 !== n.anisotropy ? n.anisotropy : 1, void 0 !== n.format && (a.format = n.format), void 0 !== n.type && (a.type = n.type), void 0 !== n.mipmaps && (a.mipmaps = n.mipmaps), 1 === n.mipmapCount && (a.minFilter = St), a.needsUpdate = !0, e && e(a, n))
}, n, i), a
}
}), Object.assign(yo.prototype, {
crossOrigin: "Anonymous",
load: function(t, e, n, i) {
void 0 === t && (t = ""), void 0 !== this.path && (t = this.path + t), t = this.manager.resolveURL(t);
var r = this,
a = uo.get(t);
if (void 0 !== a) return r.manager.itemStart(t), setTimeout(function() {
e && e(a), r.manager.itemEnd(t)
}, 0), a;
var o = document.createElementNS("http://www.w3.org/1999/xhtml", "img");
return o.addEventListener("load", function() {
uo.add(t, this), e && e(this), r.manager.itemEnd(t)
}, !1), o.addEventListener("error", function(e) {
i && i(e), r.manager.itemEnd(t), r.manager.itemError(t)
}, !1), "data:" !== t.substr(0, 5) && void 0 !== this.crossOrigin && (o.crossOrigin = this.crossOrigin), r.manager.itemStart(t), o.src = t, o
},
setCrossOrigin: function(t) {
return this.crossOrigin = t, this
},
setPath: function(t) {
return this.path = t, this
}
}), Object.assign(xo.prototype, {
crossOrigin: "Anonymous",
load: function(t, e, n, i) {
var r = new ri,
a = new yo(this.manager);
a.setCrossOrigin(this.crossOrigin), a.setPath(this.path);
var o = 0;
function s(n) {
a.load(t[n], function(t) {
r.images[n] = t, 6 === ++o && (r.needsUpdate = !0, e && e(r))
}, void 0, i)
}
for (var c = 0; c < t.length; ++c) s(c);
return r
},
setCrossOrigin: function(t) {
return this.crossOrigin = t, this
},
setPath: function(t) {
return this.path = t, this
}
}), Object.assign(wo.prototype, {
crossOrigin: "Anonymous",
load: function(t, e, n, i) {
var r = new je,
a = new yo(this.manager);
return a.setCrossOrigin(this.crossOrigin), a.setPath(this.path), a.load(t, function(n) {
r.image = n;
var i = t.search(/\.(jpg|jpeg)$/) > 0 || 0 === t.search(/^data\:image\/jpeg/);
r.format = i ? Ht : Vt, r.needsUpdate = !0, void 0 !== e && e(r)
}, n, i), r
},
setCrossOrigin: function(t) {
return this.crossOrigin = t, this
},
setPath: function(t) {
return this.path = t, this
}
}), Object.assign(_o.prototype, {
getPoint: function() {
return console.warn("THREE.Curve: .getPoint() not implemented."), null
},
getPointAt: function(t, e) {
var n = this.getUtoTmapping(t);
return this.getPoint(n, e)
},
getPoints: function(t) {
void 0 === t && (t = 5);
for (var e = [], n = 0; n <= t; n++) e.push(this.getPoint(n / t));
return e
},
getSpacedPoints: function(t) {
void 0 === t && (t = 5);
for (var e = [], n = 0; n <= t; n++) e.push(this.getPointAt(n / t));
return e
},
getLength: function() {
var t = this.getLengths();
return t[t.length - 1]
},
getLengths: function(t) {
if (void 0 === t && (t = this.arcLengthDivisions), this.cacheArcLengths && this.cacheArcLengths.length === t + 1 && !this.needsUpdate) return this.cacheArcLengths;
this.needsUpdate = !1;
var e, n, i = [],
r = this.getPoint(0),
a = 0;
for (i.push(0), n = 1; n <= t; n++) a += (e = this.getPoint(n / t)).distanceTo(r), i.push(a), r = e;
return this.cacheArcLengths = i, i
},
updateArcLengths: function() {
this.needsUpdate = !0, this.getLengths()
},
getUtoTmapping: function(t, e) {
var n, i = this.getLengths(),
r = 0,
a = i.length;
n = e || t * i[a - 1];
for (var o, s = 0, c = a - 1; s <= c;)
if ((o = i[r = Math.floor(s + (c - s) / 2)] - n) < 0) s = r + 1;
else {
if (!(o > 0)) {
c = r;
break
}
c = r - 1
}
if (i[r = c] === n) return r / (a - 1);
var h = i[r];
return (r + (n - h) / (i[r + 1] - h)) / (a - 1)
},
getTangent: function(t) {
var e = t - 1e-4,
n = t + 1e-4;
e < 0 && (e = 0), n > 1 && (n = 1);
var i = this.getPoint(e);
return this.getPoint(n).clone().sub(i).normalize()
},
getTangentAt: function(t) {
var e = this.getUtoTmapping(t);
return this.getTangent(e)
},
computeFrenetFrames: function(t, e) {
var n, i, r, a = new Ue,
o = [],
s = [],
c = [],
h = new Ue,
l = new Oe;
for (n = 0; n <= t; n++) i = n / t, o[n] = this.getTangentAt(i), o[n].normalize();
s[0] = new Ue, c[0] = new Ue;
var u = Number.MAX_VALUE,
p = Math.abs(o[0].x),
d = Math.abs(o[0].y),
f = Math.abs(o[0].z);
for (p <= u && (u = p, a.set(1, 0, 0)), d <= u && (u = d, a.set(0, 1, 0)), f <= u && a.set(0, 0, 1), h.crossVectors(o[0], a).normalize(), s[0].crossVectors(o[0], h), c[0].crossVectors(o[0], s[0]), n = 1; n <= t; n++) s[n] = s[n - 1].clone(), c[n] = c[n - 1].clone(), h.crossVectors(o[n - 1], o[n]), h.length() > Number.EPSILON && (h.normalize(), r = Math.acos(Re.clamp(o[n - 1].dot(o[n]), -1, 1)), s[n].applyMatrix4(l.makeRotationAxis(h, r))), c[n].crossVectors(o[n], s[n]);
if (!0 === e)
for (r = Math.acos(Re.clamp(s[0].dot(s[t]), -1, 1)), r /= t, o[0].dot(h.crossVectors(s[0], s[t])) > 0 && (r = -r), n = 1; n <= t; n++) s[n].applyMatrix4(l.makeRotationAxis(o[n], r * n)), c[n].crossVectors(o[n], s[n]);
return {
tangents: o,
normals: s,
binormals: c
}
},
clone: function() {
return (new this.constructor).copy(this)
},
copy: function(t) {
return this.arcLengthDivisions = t.arcLengthDivisions, this
},
toJSON: function() {
var t = {
metadata: {
version: 4.5,
type: "Curve",
generator: "Curve.toJSON"
}
};
return t.arcLengthDivisions = this.arcLengthDivisions, t.type = this.type, t
},
fromJSON: function(t) {
return this.arcLengthDivisions = t.arcLengthDivisions, this
}
}), bo.prototype = Object.create(_o.prototype), bo.prototype.constructor = bo, bo.prototype.isEllipseCurve = !0, bo.prototype.getPoint = function(t, e) {
for (var n = e || new Pe, i = 2 * Math.PI, r = this.aEndAngle - this.aStartAngle, a = Math.abs(r) < Number.EPSILON; r < 0;) r += i;
for (; r > i;) r -= i;
r < Number.EPSILON && (r = a ? 0 : i), !0 !== this.aClockwise || a || (r === i ? r = -i : r -= i);
var o = this.aStartAngle + t * r,
s = this.aX + this.xRadius * Math.cos(o),
c = this.aY + this.yRadius * Math.sin(o);
if (0 !== this.aRotation) {
var h = Math.cos(this.aRotation),
l = Math.sin(this.aRotation),
u = s - this.aX,
p = c - this.aY;
s = u * h - p * l + this.aX, c = u * l + p * h + this.aY
}
return n.set(s, c)
}, bo.prototype.copy = function(t) {
return _o.prototype.copy.call(this, t), this.aX = t.aX, this.aY = t.aY, this.xRadius = t.xRadius, this.yRadius = t.yRadius, this.aStartAngle = t.aStartAngle, this.aEndAngle = t.aEndAngle, this.aClockwise = t.aClockwise, this.aRotation = t.aRotation, this
}, bo.prototype.toJSON = function() {
var t = _o.prototype.toJSON.call(this);
return t.aX = this.aX, t.aY = this.aY, t.xRadius = this.xRadius, t.yRadius = this.yRadius, t.aStartAngle = this.aStartAngle, t.aEndAngle = this.aEndAngle, t.aClockwise = this.aClockwise, t.aRotation = this.aRotation, t
}, bo.prototype.fromJSON = function(t) {
return _o.prototype.fromJSON.call(this, t), this.aX = t.aX, this.aY = t.aY, this.xRadius = t.xRadius, this.yRadius = t.yRadius, this.aStartAngle = t.aStartAngle, this.aEndAngle = t.aEndAngle, this.aClockwise = t.aClockwise, this.aRotation = t.aRotation, this
}, Ao.prototype = Object.create(bo.prototype), Ao.prototype.constructor = Ao, Ao.prototype.isArcCurve = !0;
var Eo = new Ue,
So = new Mo,
To = new Mo,
Co = new Mo;
function Io(t, e, n, i) {
_o.call(this), this.type = "CatmullRomCurve3", this.points = t || [], this.closed = e || !1, this.curveType = n || "centripetal", this.tension = i || .5
}
function Lo(t, e, n, i, r) {
var a = .5 * (i - e),
o = .5 * (r - n),
s = t * t;
return (2 * n - 2 * i + a + o) * (t * s) + (-3 * n + 3 * i - 2 * a - o) * s + a * t + n
}
function Ro(t, e, n, i) {
return function(t, e) {
var n = 1 - t;
return n * n * e
}(t, e) + function(t, e) {
return 2 * (1 - t) * t * e
}(t, n) + function(t, e) {
return t * t * e
}(t, i)
}
function Po(t, e, n, i, r) {
return function(t, e) {
var n = 1 - t;
return n * n * n * e
}(t, e) + function(t, e) {
var n = 1 - t;
return 3 * n * n * t * e
}(t, n) + function(t, e) {
return 3 * (1 - t) * t * t * e
}(t, i) + function(t, e) {
return t * t * t * e
}(t, r)
}
function Oo(t, e, n, i) {
_o.call(this), this.type = "CubicBezierCurve", this.v0 = t || new Pe, this.v1 = e || new Pe, this.v2 = n || new Pe, this.v3 = i || new Pe
}
function Do(t, e, n, i) {
_o.call(this), this.type = "CubicBezierCurve3", this.v0 = t || new Ue, this.v1 = e || new Ue, this.v2 = n || new Ue, this.v3 = i || new Ue
}
function Uo(t, e) {
_o.call(this), this.type = "LineCurve", this.v1 = t || new Pe, this.v2 = e || new Pe
}
function No(t, e) {
_o.call(this), this.type = "LineCurve3", this.v1 = t || new Ue, this.v2 = e || new Ue
}
function Bo(t, e, n) {
_o.call(this), this.type = "QuadraticBezierCurve", this.v0 = t || new Pe, this.v1 = e || new Pe, this.v2 = n || new Pe
}
function zo(t, e, n) {
_o.call(this), this.type = "QuadraticBezierCurve3", this.v0 = t || new Ue, this.v1 = e || new Ue, this.v2 = n || new Ue
}
function Fo(t) {
_o.call(this), this.type = "SplineCurve", this.points = t || []
}
Io.prototype = Object.create(_o.prototype), Io.prototype.constructor = Io, Io.prototype.isCatmullRomCurve3 = !0, Io.prototype.getPoint = function(t, e) {
var n, i, r, a, o = e || new Ue,
s = this.points,
c = s.length,
h = (c - (this.closed ? 0 : 1)) * t,
l = Math.floor(h),
u = h - l;
if (this.closed ? l += l > 0 ? 0 : (Math.floor(Math.abs(l) / s.length) + 1) * s.length : 0 === u && l === c - 1 && (l = c - 2, u = 1), this.closed || l > 0 ? n = s[(l - 1) % c] : (Eo.subVectors(s[0], s[1]).add(s[0]), n = Eo), i = s[l % c], r = s[(l + 1) % c], this.closed || l + 2 < c ? a = s[(l + 2) % c] : (Eo.subVectors(s[c - 1], s[c - 2]).add(s[c - 1]), a = Eo), "centripetal" === this.curveType || "chordal" === this.curveType) {
var p = "chordal" === this.curveType ? .5 : .25,
d = Math.pow(n.distanceToSquared(i), p),
f = Math.pow(i.distanceToSquared(r), p),
m = Math.pow(r.distanceToSquared(a), p);
f < 1e-4 && (f = 1), d < 1e-4 && (d = f), m < 1e-4 && (m = f), So.initNonuniformCatmullRom(n.x, i.x, r.x, a.x, d, f, m), To.initNonuniformCatmullRom(n.y, i.y, r.y, a.y, d, f, m), Co.initNonuniformCatmullRom(n.z, i.z, r.z, a.z, d, f, m)
} else "catmullrom" === this.curveType && (So.initCatmullRom(n.x, i.x, r.x, a.x, this.tension), To.initCatmullRom(n.y, i.y, r.y, a.y, this.tension), Co.initCatmullRom(n.z, i.z, r.z, a.z, this.tension));
return o.set(So.calc(u), To.calc(u), Co.calc(u)), o
}, Io.prototype.copy = function(t) {
_o.prototype.copy.call(this, t), this.points = [];
for (var e = 0, n = t.points.length; e < n; e++) {
var i = t.points[e];
this.points.push(i.clone())
}
return this.closed = t.closed, this.curveType = t.curveType, this.tension = t.tension, this
}, Io.prototype.toJSON = function() {
var t = _o.prototype.toJSON.call(this);
t.points = [];
for (var e = 0, n = this.points.length; e < n; e++) {
var i = this.points[e];
t.points.push(i.toArray())
}
return t.closed = this.closed, t.curveType = this.curveType, t.tension = this.tension, t
}, Io.prototype.fromJSON = function(t) {
_o.prototype.fromJSON.call(this, t), this.points = [];
for (var e = 0, n = t.points.length; e < n; e++) {
var i = t.points[e];
this.points.push((new Ue).fromArray(i))
}
return this.closed = t.closed, this.curveType = t.curveType, this.tension = t.tension, this
}, Oo.prototype = Object.create(_o.prototype), Oo.prototype.constructor = Oo, Oo.prototype.isCubicBezierCurve = !0, Oo.prototype.getPoint = function(t, e) {
var n = e || new Pe,
i = this.v0,
r = this.v1,
a = this.v2,
o = this.v3;
return n.set(Po(t, i.x, r.x, a.x, o.x), Po(t, i.y, r.y, a.y, o.y)), n
}, Oo.prototype.copy = function(t) {
return _o.prototype.copy.call(this, t), this.v0.copy(t.v0), this.v1.copy(t.v1), this.v2.copy(t.v2), this.v3.copy(t.v3), this
}, Oo.prototype.toJSON = function() {
var t = _o.prototype.toJSON.call(this);
return t.v0 = this.v0.toArray(), t.v1 = this.v1.toArray(), t.v2 = this.v2.toArray(), t.v3 = this.v3.toArray(), t
}, Oo.prototype.fromJSON = function(t) {
return _o.prototype.fromJSON.call(this, t), this.v0.fromArray(t.v0), this.v1.fromArray(t.v1), this.v2.fromArray(t.v2), this.v3.fromArray(t.v3), this
}, Do.prototype = Object.create(_o.prototype), Do.prototype.constructor = Do, Do.prototype.isCubicBezierCurve3 = !0, Do.prototype.getPoint = function(t, e) {
var n = e || new Ue,
i = this.v0,
r = this.v1,
a = this.v2,
o = this.v3;
return n.set(Po(t, i.x, r.x, a.x, o.x), Po(t, i.y, r.y, a.y, o.y), Po(t, i.z, r.z, a.z, o.z)), n
}, Do.prototype.copy = function(t) {
return _o.prototype.copy.call(this, t), this.v0.copy(t.v0), this.v1.copy(t.v1), this.v2.copy(t.v2), this.v3.copy(t.v3), this
}, Do.prototype.toJSON = function() {
var t = _o.prototype.toJSON.call(this);
return t.v0 = this.v0.toArray(), t.v1 = this.v1.toArray(), t.v2 = this.v2.toArray(), t.v3 = this.v3.toArray(), t
}, Do.prototype.fromJSON = function(t) {
return _o.prototype.fromJSON.call(this, t), this.v0.fromArray(t.v0), this.v1.fromArray(t.v1), this.v2.fromArray(t.v2), this.v3.fromArray(t.v3), this
}, Uo.prototype = Object.create(_o.prototype), Uo.prototype.constructor = Uo, Uo.prototype.isLineCurve = !0, Uo.prototype.getPoint = function(t, e) {
var n = e || new Pe;
return 1 === t ? n.copy(this.v2) : (n.copy(this.v2).sub(this.v1), n.multiplyScalar(t).add(this.v1)), n
}, Uo.prototype.getPointAt = function(t, e) {
return this.getPoint(t, e)
}, Uo.prototype.getTangent = function() {
return this.v2.clone().sub(this.v1).normalize()
}, Uo.prototype.copy = function(t) {
return _o.prototype.copy.call(this, t), this.v1.copy(t.v1), this.v2.copy(t.v2), this
}, Uo.prototype.toJSON = function() {
var t = _o.prototype.toJSON.call(this);
return t.v1 = this.v1.toArray(), t.v2 = this.v2.toArray(), t
}, Uo.prototype.fromJSON = function(t) {
return _o.prototype.fromJSON.call(this, t), this.v1.fromArray(t.v1), this.v2.fromArray(t.v2), this
}, No.prototype = Object.create(_o.prototype), No.prototype.constructor = No, No.prototype.isLineCurve3 = !0, No.prototype.getPoint = function(t, e) {
var n = e || new Ue;
return 1 === t ? n.copy(this.v2) : (n.copy(this.v2).sub(this.v1), n.multiplyScalar(t).add(this.v1)), n
}, No.prototype.getPointAt = function(t, e) {
return this.getPoint(t, e)
}, No.prototype.copy = function(t) {
return _o.prototype.copy.call(this, t), this.v1.copy(t.v1), this.v2.copy(t.v2), this
}, No.prototype.toJSON = function() {
var t = _o.prototype.toJSON.call(this);
return t.v1 = this.v1.toArray(), t.v2 = this.v2.toArray(), t
}, No.prototype.fromJSON = function(t) {
return _o.prototype.fromJSON.call(this, t), this.v1.fromArray(t.v1), this.v2.fromArray(t.v2), this
}, Bo.prototype = Object.create(_o.prototype), Bo.prototype.constructor = Bo, Bo.prototype.isQuadraticBezierCurve = !0, Bo.prototype.getPoint = function(t, e) {
var n = e || new Pe,
i = this.v0,
r = this.v1,
a = this.v2;
return n.set(Ro(t, i.x, r.x, a.x), Ro(t, i.y, r.y, a.y)), n
}, Bo.prototype.copy = function(t) {
return _o.prototype.copy.call(this, t), this.v0.copy(t.v0), this.v1.copy(t.v1), this.v2.copy(t.v2), this
}, Bo.prototype.toJSON = function() {
var t = _o.prototype.toJSON.call(this);
return t.v0 = this.v0.toArray(), t.v1 = this.v1.toArray(), t.v2 = this.v2.toArray(), t
}, Bo.prototype.fromJSON = function(t) {
return _o.prototype.fromJSON.call(this, t), this.v0.fromArray(t.v0), this.v1.fromArray(t.v1), this.v2.fromArray(t.v2), this
}, zo.prototype = Object.create(_o.prototype), zo.prototype.constructor = zo, zo.prototype.isQuadraticBezierCurve3 = !0, zo.prototype.getPoint = function(t, e) {
var n = e || new Ue,
i = this.v0,
r = this.v1,
a = this.v2;
return n.set(Ro(t, i.x, r.x, a.x), Ro(t, i.y, r.y, a.y), Ro(t, i.z, r.z, a.z)), n
}, zo.prototype.copy = function(t) {
return _o.prototype.copy.call(this, t), this.v0.copy(t.v0), this.v1.copy(t.v1), this.v2.copy(t.v2), this
}, zo.prototype.toJSON = function() {
var t = _o.prototype.toJSON.call(this);
return t.v0 = this.v0.toArray(), t.v1 = this.v1.toArray(), t.v2 = this.v2.toArray(), t
}, zo.prototype.fromJSON = function(t) {
return _o.prototype.fromJSON.call(this, t), this.v0.fromArray(t.v0), this.v1.fromArray(t.v1), this.v2.fromArray(t.v2), this
}, Fo.prototype = Object.create(_o.prototype), Fo.prototype.constructor = Fo, Fo.prototype.isSplineCurve = !0, Fo.prototype.getPoint = function(t, e) {
var n = e || new Pe,
i = this.points,
r = (i.length - 1) * t,
a = Math.floor(r),
o = r - a,
s = i[0 === a ? a : a - 1],
c = i[a],
h = i[a > i.length - 2 ? i.length - 1 : a + 1],
l = i[a > i.length - 3 ? i.length - 1 : a + 2];
return n.set(Lo(o, s.x, c.x, h.x, l.x), Lo(o, s.y, c.y, h.y, l.y)), n
}, Fo.prototype.copy = function(t) {
_o.prototype.copy.call(this, t), this.points = [];
for (var e = 0, n = t.points.length; e < n; e++) {
var i = t.points[e];
this.points.push(i.clone())
}
return this
}, Fo.prototype.toJSON = function() {
var t = _o.prototype.toJSON.call(this);
t.points = [];
for (var e = 0, n = this.points.length; e < n; e++) {
var i = this.points[e];
t.points.push(i.toArray())
}
return t
}, Fo.prototype.fromJSON = function(t) {
_o.prototype.fromJSON.call(this, t), this.points = [];
for (var e = 0, n = t.points.length; e < n; e++) {
var i = t.points[e];
this.points.push((new Pe).fromArray(i))
}
return this
};
var Go = Object.freeze({
ArcCurve: Ao,
CatmullRomCurve3: Io,
CubicBezierCurve: Oo,
CubicBezierCurve3: Do,
EllipseCurve: bo,
LineCurve: Uo,
LineCurve3: No,
QuadraticBezierCurve: Bo,
QuadraticBezierCurve3: zo,
SplineCurve: Fo
});
function ko() {
_o.call(this), this.type = "CurvePath", this.curves = [], this.autoClose = !1
}
function Ho(t) {
ko.call(this), this.type = "Path", this.currentPoint = new Pe, t && this.setFromPoints(t)
}
function Vo(t) {
Ho.call(this, t), this.uuid = Re.generateUUID(), this.type = "Shape", this.holes = []
}
function jo(t, e) {
gn.call(this), this.type = "Light", this.color = new rn(t), this.intensity = void 0 !== e ? e : 1, this.receiveShadow = void 0
}
function Wo(t, e, n) {
jo.call(this, t, n), this.type = "HemisphereLight", this.castShadow = void 0, this.position.copy(gn.DefaultUp), this.updateMatrix(), this.groundColor = new rn(e)
}
function Xo(t) {
this.camera = t, this.bias = 0, this.radius = 1, this.mapSize = new Pe(512, 512), this.map = null, this.matrix = new Oe
}
function qo() {
Xo.call(this, new _r(50, 1, .5, 500))
}
function Yo(t, e, n, i, r, a) {
jo.call(this, t, e), this.type = "SpotLight", this.position.copy(gn.DefaultUp), this.updateMatrix(), this.target = new gn, Object.defineProperty(this, "power", {
get: function() {
return this.intensity * Math.PI
},
set: function(t) {
this.intensity = t / Math.PI
}
}), this.distance = void 0 !== n ? n : 0, this.angle = void 0 !== i ? i : Math.PI / 3, this.penumbra = void 0 !== r ? r : 0, this.decay = void 0 !== a ? a : 1, this.shadow = new qo
}
function Jo(t, e, n, i) {
jo.call(this, t, e), this.type = "PointLight", Object.defineProperty(this, "power", {
get: function() {
return 4 * this.intensity * Math.PI
},
set: function(t) {
this.intensity = t / (4 * Math.PI)
}
}), this.distance = void 0 !== n ? n : 0, this.decay = void 0 !== i ? i : 1, this.shadow = new Xo(new _r(90, 1, .5, 500))
}
function Zo() {
Xo.call(this, new yn(-5, 5, 5, -5, .5, 500))
}
function Qo(t, e) {
jo.call(this, t, e), this.type = "DirectionalLight", this.position.copy(gn.DefaultUp), this.updateMatrix(), this.target = new gn, this.shadow = new Zo
}
function Ko(t, e) {
jo.call(this, t, e), this.type = "AmbientLight", this.castShadow = void 0
}
function $o(t, e, n, i) {
jo.call(this, t, e), this.type = "RectAreaLight", this.width = void 0 !== n ? n : 10, this.height = void 0 !== i ? i : 10
}
function ts(t, e, n, i) {
us.call(this, t, e, n, i)
}
function es(t, e, n) {
us.call(this, t, e, n)
}
function ns(t, e, n, i) {
this.parameterPositions = t, this._cachedIndex = 0, this.resultBuffer = void 0 !== i ? i : new e.constructor(n), this.sampleValues = e, this.valueSize = n
}
function is(t, e, n, i) {
ns.call(this, t, e, n, i)
}
function rs(t, e, n, i) {
us.call(this, t, e, n, i)
}
function as(t, e, n, i) {
us.call(this, t, e, n, i)
}
function os(t, e, n, i) {
us.call(this, t, e, n, i)
}
function ss(t, e, n, i) {
ns.call(this, t, e, n, i), this._weightPrev = -0, this._offsetPrev = -0, this._weightNext = -0, this._offsetNext = -0
}
function cs(t, e, n, i) {
ns.call(this, t, e, n, i)
}
function hs(t, e, n, i) {
ns.call(this, t, e, n, i)
}
ko.prototype = Object.assign(Object.create(_o.prototype), {
constructor: ko,
add: function(t) {
this.curves.push(t)
},
closePath: function() {
var t = this.curves[0].getPoint(0),
e = this.curves[this.curves.length - 1].getPoint(1);
t.equals(e) || this.curves.push(new Uo(e, t))
},
getPoint: function(t) {
for (var e = t * this.getLength(), n = this.getCurveLengths(), i = 0; i < n.length;) {
if (n[i] >= e) {
var r = n[i] - e,
a = this.curves[i],
o = a.getLength(),
s = 0 === o ? 0 : 1 - r / o;
return a.getPointAt(s)
}
i++
}
return null
},
getLength: function() {
var t = this.getCurveLengths();
return t[t.length - 1]
},
updateArcLengths: function() {
this.needsUpdate = !0, this.cacheLengths = null, this.getCurveLengths()
},
getCurveLengths: function() {
if (this.cacheLengths && this.cacheLengths.length === this.curves.length) return this.cacheLengths;
for (var t = [], e = 0, n = 0, i = this.curves.length; n < i; n++) e += this.curves[n].getLength(), t.push(e);
return this.cacheLengths = t, t
},
getSpacedPoints: function(t) {
void 0 === t && (t = 40);
for (var e = [], n = 0; n <= t; n++) e.push(this.getPoint(n / t));
return this.autoClose && e.push(e[0]), e
},
getPoints: function(t) {
t = t || 12;
for (var e, n = [], i = 0, r = this.curves; i < r.length; i++)
for (var a = r[i], o = a && a.isEllipseCurve ? 2 * t : a && a.isLineCurve ? 1 : a && a.isSplineCurve ? t * a.points.length : t, s = a.getPoints(o), c = 0; c < s.length; c++) {
var h = s[c];
e && e.equals(h) || (n.push(h), e = h)
}
return this.autoClose && n.length > 1 && !n[n.length - 1].equals(n[0]) && n.push(n[0]), n
},
copy: function(t) {
_o.prototype.copy.call(this, t), this.curves = [];
for (var e = 0, n = t.curves.length; e < n; e++) {
var i = t.curves[e];
this.curves.push(i.clone())
}
return this.autoClose = t.autoClose, this
},
toJSON: function() {
var t = _o.prototype.toJSON.call(this);
t.autoClose = this.autoClose, t.curves = [];
for (var e = 0, n = this.curves.length; e < n; e++) {
var i = this.curves[e];
t.curves.push(i.toJSON())
}
return t
},
fromJSON: function(t) {
_o.prototype.fromJSON.call(this, t), this.autoClose = t.autoClose, this.curves = [];
for (var e = 0, n = t.curves.length; e < n; e++) {
var i = t.curves[e];
this.curves.push((new Go[i.type]).fromJSON(i))
}
return this
}
}), Ho.prototype = Object.assign(Object.create(ko.prototype), {
constructor: Ho,
setFromPoints: function(t) {
this.moveTo(t[0].x, t[0].y);
for (var e = 1, n = t.length; e < n; e++) this.lineTo(t[e].x, t[e].y)
},
moveTo: function(t, e) {
this.currentPoint.set(t, e)
},
lineTo: function(t, e) {
var n = new Uo(this.currentPoint.clone(), new Pe(t, e));
this.curves.push(n), this.currentPoint.set(t, e)
},
quadraticCurveTo: function(t, e, n, i) {
var r = new Bo(this.currentPoint.clone(), new Pe(t, e), new Pe(n, i));
this.curves.push(r), this.currentPoint.set(n, i)
},
bezierCurveTo: function(t, e, n, i, r, a) {
var o = new Oo(this.currentPoint.clone(), new Pe(t, e), new Pe(n, i), new Pe(r, a));
this.curves.push(o), this.currentPoint.set(r, a)
},
splineThru: function(t) {
var e = new Fo([this.currentPoint.clone()].concat(t));
this.curves.push(e), this.currentPoint.copy(t[t.length - 1])
},
arc: function(t, e, n, i, r, a) {
var o = this.currentPoint.x,
s = this.currentPoint.y;
this.absarc(t + o, e + s, n, i, r, a)
},
absarc: function(t, e, n, i, r, a) {
this.absellipse(t, e, n, n, i, r, a)
},
ellipse: function(t, e, n, i, r, a, o, s) {
var c = this.currentPoint.x,
h = this.currentPoint.y;
this.absellipse(t + c, e + h, n, i, r, a, o, s)
},
absellipse: function(t, e, n, i, r, a, o, s) {
var c = new bo(t, e, n, i, r, a, o, s);
if (this.curves.length > 0) {
var h = c.getPoint(0);
h.equals(this.currentPoint) || this.lineTo(h.x, h.y)
}
this.curves.push(c);
var l = c.getPoint(1);
this.currentPoint.copy(l)
},
copy: function(t) {
return ko.prototype.copy.call(this, t), this.currentPoint.copy(t.currentPoint), this
},
toJSON: function() {
var t = ko.prototype.toJSON.call(this);
return t.currentPoint = this.currentPoint.toArray(), t
},
fromJSON: function(t) {
return ko.prototype.fromJSON.call(this, t), this.currentPoint.fromArray(t.currentPoint), this
}
}), Vo.prototype = Object.assign(Object.create(Ho.prototype), {
constructor: Vo,
getPointsHoles: function(t) {
for (var e = [], n = 0, i = this.holes.length; n < i; n++) e[n] = this.holes[n].getPoints(t);
return e
},
extractPoints: function(t) {
return {
shape: this.getPoints(t),
holes: this.getPointsHoles(t)
}
},
copy: function(t) {
Ho.prototype.copy.call(this, t), this.holes = [];
for (var e = 0, n = t.holes.length; e < n; e++) {
var i = t.holes[e];
this.holes.push(i.clone())
}
return this
},
toJSON: function() {
var t = Ho.prototype.toJSON.call(this);
t.uuid = this.uuid, t.holes = [];
for (var e = 0, n = this.holes.length; e < n; e++) {
var i = this.holes[e];
t.holes.push(i.toJSON())
}
return t
},
fromJSON: function(t) {
Ho.prototype.fromJSON.call(this, t), this.uuid = t.uuid, this.holes = [];
for (var e = 0, n = t.holes.length; e < n; e++) {
var i = t.holes[e];
this.holes.push((new Ho).fromJSON(i))
}
return this
}
}), jo.prototype = Object.assign(Object.create(gn.prototype), {
constructor: jo,
isLight: !0,
copy: function(t) {
return gn.prototype.copy.call(this, t), this.color.copy(t.color), this.intensity = t.intensity, this
},
toJSON: function(t) {
var e = gn.prototype.toJSON.call(this, t);
return e.object.color = this.color.getHex(), e.object.intensity = this.intensity, void 0 !== this.groundColor && (e.object.groundColor = this.groundColor.getHex()), void 0 !== this.distance && (e.object.distance = this.distance), void 0 !== this.angle && (e.object.angle = this.angle), void 0 !== this.decay && (e.object.decay = this.decay), void 0 !== this.penumbra && (e.object.penumbra = this.penumbra), void 0 !== this.shadow && (e.object.shadow = this.shadow.toJSON()), e
}
}), Wo.prototype = Object.assign(Object.create(jo.prototype), {
constructor: Wo,
isHemisphereLight: !0,
copy: function(t) {
return jo.prototype.copy.call(this, t), this.groundColor.copy(t.groundColor), this
}
}), Object.assign(Xo.prototype, {
copy: function(t) {
return this.camera = t.camera.clone(), this.bias = t.bias, this.radius = t.radius, this.mapSize.copy(t.mapSize), this
},
clone: function() {
return (new this.constructor).copy(this)
},
toJSON: function() {
var t = {};
return 0 !== this.bias && (t.bias = this.bias), 1 !== this.radius && (t.radius = this.radius), 512 === this.mapSize.x && 512 === this.mapSize.y || (t.mapSize = this.mapSize.toArray()), t.camera = this.camera.toJSON(!1).object, delete t.camera.matrix, t
}
}), qo.prototype = Object.assign(Object.create(Xo.prototype), {
constructor: qo,
isSpotLightShadow: !0,
update: function(t) {
var e = this.camera,
n = 2 * Re.RAD2DEG * t.angle,
i = this.mapSize.width / this.mapSize.height,
r = t.distance || e.far;
n === e.fov && i === e.aspect && r === e.far || (e.fov = n, e.aspect = i, e.far = r, e.updateProjectionMatrix())
}
}), Yo.prototype = Object.assign(Object.create(jo.prototype), {
constructor: Yo,
isSpotLight: !0,
copy: function(t) {
return jo.prototype.copy.call(this, t), this.distance = t.distance, this.angle = t.angle, this.penumbra = t.penumbra, this.decay = t.decay, this.target = t.target.clone(), this.shadow = t.shadow.clone(), this
}
}), Jo.prototype = Object.assign(Object.create(jo.prototype), {
constructor: Jo,
isPointLight: !0,
copy: function(t) {
return jo.prototype.copy.call(this, t), this.distance = t.distance, this.decay = t.decay, this.shadow = t.shadow.clone(), this
}
}), Zo.prototype = Object.assign(Object.create(Xo.prototype), {
constructor: Zo
}), Qo.prototype = Object.assign(Object.create(jo.prototype), {
constructor: Qo,
isDirectionalLight: !0,
copy: function(t) {
return jo.prototype.copy.call(this, t), this.target = t.target.clone(), this.shadow = t.shadow.clone(), this
}
}), Ko.prototype = Object.assign(Object.create(jo.prototype), {
constructor: Ko,
isAmbientLight: !0
}), $o.prototype = Object.assign(Object.create(jo.prototype), {
constructor: $o,
isRectAreaLight: !0,
copy: function(t) {
return jo.prototype.copy.call(this, t), this.width = t.width, this.height = t.height, this
},
toJSON: function(t) {
var e = jo.prototype.toJSON.call(this, t);
return e.object.width = this.width, e.object.height = this.height, e
}
}), ts.prototype = Object.assign(Object.create(us.prototype), {
constructor: ts,
ValueTypeName: "string",
ValueBufferType: Array,
DefaultInterpolation: 2300,
InterpolantFactoryMethodLinear: void 0,
InterpolantFactoryMethodSmooth: void 0
}), es.prototype = Object.assign(Object.create(us.prototype), {
constructor: es,
ValueTypeName: "bool",
ValueBufferType: Array,
DefaultInterpolation: 2300,
InterpolantFactoryMethodLinear: void 0,
InterpolantFactoryMethodSmooth: void 0
}), Object.assign(ns.prototype, {
evaluate: function(t) {
var e = this.parameterPositions,
n = this._cachedIndex,
i = e[n],
r = e[n - 1];
t: {
e: {
var a;n: {
i: if (!(t < i)) {
for (var o = n + 2;;) {
if (void 0 === i) {
if (t < r) break i;
return n = e.length, this._cachedIndex = n, this.afterEnd_(n - 1, t, r)
}
if (n === o) break;
if (r = i, t < (i = e[++n])) break e
}
a = e.length;
break n
}if (t >= r) break t;
var s = e[1];t < s && (n = 2, r = s);
for (o = n - 2;;) {
if (void 0 === r) return this._cachedIndex = 0, this.beforeStart_(0, t, i);
if (n === o) break;
if (i = r, t >= (r = e[--n - 1])) break e
}
a = n,
n = 0
}
for (; n < a;) {
var c = n + a >>> 1;
t < e[c] ? a = c : n = c + 1
}
if (i = e[n], void 0 === (r = e[n - 1])) return this._cachedIndex = 0, this.beforeStart_(0, t, i);
if (void 0 === i) return n = e.length, this._cachedIndex = n, this.afterEnd_(n - 1, r, t)
}
this._cachedIndex = n,
this.intervalChanged_(n, r, i)
}
return this.interpolate_(n, r, t, i)
},
settings: null,
DefaultSettings_: {},
getSettings_: function() {
return this.settings || this.DefaultSettings_
},
copySampleValue_: function(t) {
for (var e = this.resultBuffer, n = this.sampleValues, i = this.valueSize, r = t * i, a = 0; a !== i; ++a) e[a] = n[r + a];
return e
},
interpolate_: function() {
throw new Error("call to abstract method")
},
intervalChanged_: function() {}
}), Object.assign(ns.prototype, {
beforeStart_: ns.prototype.copySampleValue_,
afterEnd_: ns.prototype.copySampleValue_
}), is.prototype = Object.assign(Object.create(ns.prototype), {
constructor: is,
interpolate_: function(t, e, n, i) {
for (var r = this.resultBuffer, a = this.sampleValues, o = this.valueSize, s = t * o, c = (n - e) / (i - e), h = s + o; s !== h; s += 4) De.slerpFlat(r, 0, a, s - o, a, s, c);
return r
}
}), rs.prototype = Object.assign(Object.create(us.prototype), {
constructor: rs,
ValueTypeName: "quaternion",
DefaultInterpolation: 2301,
InterpolantFactoryMethodLinear: function(t) {
return new is(this.times, this.values, this.getValueSize(), t)
},
InterpolantFactoryMethodSmooth: void 0
}), as.prototype = Object.assign(Object.create(us.prototype), {
constructor: as,
ValueTypeName: "color"
}), os.prototype = Object.assign(Object.create(us.prototype), {
constructor: os,
ValueTypeName: "number"
}), ss.prototype = Object.assign(Object.create(ns.prototype), {
constructor: ss,
DefaultSettings_: {
endingStart: ye,
endingEnd: ye
},
intervalChanged_: function(t, e, n) {
var i = this.parameterPositions,
r = t - 2,
a = t + 1,
o = i[r],
s = i[a];
if (void 0 === o) switch (this.getSettings_().endingStart) {
case 2401:
r = t, o = 2 * e - n;
break;
case 2402:
o = e + i[r = i.length - 2] - i[r + 1];
break;
default:
r = t, o = n
}
if (void 0 === s) switch (this.getSettings_().endingEnd) {
case 2401:
a = t, s = 2 * n - e;
break;
case 2402:
a = 1, s = n + i[1] - i[0];
break;
default:
a = t - 1, s = e
}
var c = .5 * (n - e),
h = this.valueSize;
this._weightPrev = c / (e - o), this._weightNext = c / (s - n), this._offsetPrev = r * h, this._offsetNext = a * h
},
interpolate_: function(t, e, n, i) {
for (var r = this.resultBuffer, a = this.sampleValues, o = this.valueSize, s = t * o, c = s - o, h = this._offsetPrev, l = this._offsetNext, u = this._weightPrev, p = this._weightNext, d = (n - e) / (i - e), f = d * d, m = f * d, g = -u * m + 2 * u * f - u * d, v = (1 + u) * m + (-1.5 - 2 * u) * f + (-.5 + u) * d + 1, y = (-1 - p) * m + (1.5 + p) * f + .5 * d, x = p * m - p * f, w = 0; w !== o; ++w) r[w] = g * a[h + w] + v * a[c + w] + y * a[s + w] + x * a[l + w];
return r
}
}), cs.prototype = Object.assign(Object.create(ns.prototype), {
constructor: cs,
interpolate_: function(t, e, n, i) {
for (var r = this.resultBuffer, a = this.sampleValues, o = this.valueSize, s = t * o, c = s - o, h = (n - e) / (i - e), l = 1 - h, u = 0; u !== o; ++u) r[u] = a[c + u] * l + a[s + u] * h;
return r
}
}), hs.prototype = Object.assign(Object.create(ns.prototype), {
constructor: hs,
interpolate_: function(t) {
return this.copySampleValue_(t - 1)
}
});
var ls = {
arraySlice: function(t, e, n) {
return ls.isTypedArray(t) ? new t.constructor(t.subarray(e, void 0 !== n ? n : t.length)) : t.slice(e, n)
},
convertArray: function(t, e, n) {
return !t || !n && t.constructor === e ? t : "number" == typeof e.BYTES_PER_ELEMENT ? new e(t) : Array.prototype.slice.call(t)
},
isTypedArray: function(t) {
return ArrayBuffer.isView(t) && !(t instanceof DataView)
},
getKeyframeOrder: function(t) {
for (var e = t.length, n = new Array(e), i = 0; i !== e; ++i) n[i] = i;
return n.sort(function(e, n) {
return t[e] - t[n]
}), n
},
sortedArray: function(t, e, n) {
for (var i = t.length, r = new t.constructor(i), a = 0, o = 0; o !== i; ++a)
for (var s = n[a] * e, c = 0; c !== e; ++c) r[o++] = t[s + c];
return r
},
flattenJSON: function(t, e, n, i) {
for (var r = 1, a = t[0]; void 0 !== a && void 0 === a[i];) a = t[r++];
if (void 0 !== a) {
var o = a[i];
if (void 0 !== o)
if (Array.isArray(o))
do {
void 0 !== (o = a[i]) && (e.push(a.time), n.push.apply(n, o)), a = t[r++]
} while (void 0 !== a);
else if (void 0 !== o.toArray)
do {
void 0 !== (o = a[i]) && (e.push(a.time), o.toArray(n, n.length)), a = t[r++]
} while (void 0 !== a);
else
do {
void 0 !== (o = a[i]) && (e.push(a.time), n.push(o)), a = t[r++]
} while (void 0 !== a)
}
}
};
function us(t, e, n, i) {
if (void 0 === t) throw new Error("THREE.KeyframeTrack: track name is undefined");
if (void 0 === e || 0 === e.length) throw new Error("THREE.KeyframeTrack: no keyframes in track named " + t);
this.name = t, this.times = ls.convertArray(e, this.TimeBufferType), this.values = ls.convertArray(n, this.ValueBufferType), this.setInterpolation(i || this.DefaultInterpolation), this.validate(), this.optimize()
}
function ps(t, e, n, i) {
us.call(this, t, e, n, i)
}
function ds(t, e, n) {
this.name = t, this.tracks = n, this.duration = void 0 !== e ? e : -1, this.uuid = Re.generateUUID(), this.duration < 0 && this.resetDuration(), this.optimize()
}
function fs(t) {
this.manager = void 0 !== t ? t : fo, this.textures = {}
}
function ms(t) {
this.manager = void 0 !== t ? t : fo
}
Object.assign(us, {
parse: function(t) {
if (void 0 === t.type) throw new Error("THREE.KeyframeTrack: track type undefined, can not parse");
var e = us._getTrackTypeForValueTypeName(t.type);
if (void 0 === t.times) {
var n = [],
i = [];
ls.flattenJSON(t.keys, n, i, "value"), t.times = n, t.values = i
}
return void 0 !== e.parse ? e.parse(t) : new e(t.name, t.times, t.values, t.interpolation)
},
toJSON: function(t) {
var e, n = t.constructor;
if (void 0 !== n.toJSON) e = n.toJSON(t);
else {
e = {
name: t.name,
times: ls.convertArray(t.times, Array),
values: ls.convertArray(t.values, Array)
};
var i = t.getInterpolation();
i !== t.DefaultInterpolation && (e.interpolation = i)
}
return e.type = t.ValueTypeName, e
},
_getTrackTypeForValueTypeName: function(t) {
switch (t.toLowerCase()) {
case "scalar":
case "double":
case "float":
case "number":
case "integer":
return os;
case "vector":
case "vector2":
case "vector3":
case "vector4":
return ps;
case "color":
return as;
case "quaternion":
return rs;
case "bool":
case "boolean":
return es;
case "string":
return ts
}
throw new Error("THREE.KeyframeTrack: Unsupported typeName: " + t)
}
}), Object.assign(us.prototype, {
constructor: us,
TimeBufferType: Float32Array,
ValueBufferType: Float32Array,
DefaultInterpolation: 2301,
InterpolantFactoryMethodDiscrete: function(t) {
return new hs(this.times, this.values, this.getValueSize(), t)
},
InterpolantFactoryMethodLinear: function(t) {
return new cs(this.times, this.values, this.getValueSize(), t)
},
InterpolantFactoryMethodSmooth: function(t) {
return new ss(this.times, this.values, this.getValueSize(), t)
},
setInterpolation: function(t) {
var e;
switch (t) {
case 2300:
e = this.InterpolantFactoryMethodDiscrete;
break;
case 2301:
e = this.InterpolantFactoryMethodLinear;
break;
case 2302:
e = this.InterpolantFactoryMethodSmooth
}
if (void 0 !== e) this.createInterpolant = e;
else {
var n = "unsupported interpolation for " + this.ValueTypeName + " keyframe track named " + this.name;
if (void 0 === this.createInterpolant) {
if (t === this.DefaultInterpolation) throw new Error(n);
this.setInterpolation(this.DefaultInterpolation)
}
console.warn("THREE.KeyframeTrack:", n)
}
},
getInterpolation: function() {
switch (this.createInterpolant) {
case this.InterpolantFactoryMethodDiscrete:
return 2300;
case this.InterpolantFactoryMethodLinear:
return 2301;
case this.InterpolantFactoryMethodSmooth:
return 2302
}
},
getValueSize: function() {
return this.values.length / this.times.length
},
shift: function(t) {
if (0 !== t)
for (var e = this.times, n = 0, i = e.length; n !== i; ++n) e[n] += t;
return this
},
scale: function(t) {
if (1 !== t)
for (var e = this.times, n = 0, i = e.length; n !== i; ++n) e[n] *= t;
return this
},
trim: function(t, e) {
for (var n = this.times, i = n.length, r = 0, a = i - 1; r !== i && n[r] < t;) ++r;
for (; - 1 !== a && n[a] > e;) --a;
if (++a, 0 !== r || a !== i) {
r >= a && (r = (a = Math.max(a, 1)) - 1);
var o = this.getValueSize();
this.times = ls.arraySlice(n, r, a), this.values = ls.arraySlice(this.values, r * o, a * o)
}
return this
},
validate: function() {
var t = !0,
e = this.getValueSize();
e - Math.floor(e) != 0 && (console.error("THREE.KeyframeTrack: Invalid value size in track.", this), t = !1);
var n = this.times,
i = this.values,
r = n.length;
0 === r && (console.error("THREE.KeyframeTrack: Track is empty.", this), t = !1);
for (var a = null, o = 0; o !== r; o++) {
var s = n[o];
if ("number" == typeof s && isNaN(s)) {
console.error("THREE.KeyframeTrack: Time is not a valid number.", this, o, s), t = !1;
break
}
if (null !== a && a > s) {
console.error("THREE.KeyframeTrack: Out of order keys.", this, o, s, a), t = !1;
break
}
a = s
}
if (void 0 !== i && ls.isTypedArray(i)) {
o = 0;
for (var c = i.length; o !== c; ++o) {
var h = i[o];
if (isNaN(h)) {
console.error("THREE.KeyframeTrack: Value is not a valid number.", this, o, h), t = !1;
break
}
}
}
return t
},
optimize: function() {
for (var t = this.times, e = this.values, n = this.getValueSize(), i = 2302 === this.getInterpolation(), r = 1, a = t.length - 1, o = 1; o < a; ++o) {
var s = !1,
c = t[o];
if (c !== t[o + 1] && (1 !== o || c !== c[0]))
if (i) s = !0;
else
for (var h = o * n, l = h - n, u = h + n, p = 0; p !== n; ++p) {
var d = e[h + p];
if (d !== e[l + p] || d !== e[u + p]) {
s = !0;
break
}
}
if (s) {
if (o !== r) {
t[r] = t[o];
var f = o * n,
m = r * n;
for (p = 0; p !== n; ++p) e[m + p] = e[f + p]
}++r
}
}
if (a > 0) {
t[r] = t[a];
for (f = a * n, m = r * n, p = 0; p !== n; ++p) e[m + p] = e[f + p];
++r
}
return r !== t.length && (this.times = ls.arraySlice(t, 0, r), this.values = ls.arraySlice(e, 0, r * n)), this
}
}), ps.prototype = Object.assign(Object.create(us.prototype), {
constructor: ps,
ValueTypeName: "vector"
}), Object.assign(ds, {
parse: function(t) {
for (var e = [], n = t.tracks, i = 1 / (t.fps || 1), r = 0, a = n.length; r !== a; ++r) e.push(us.parse(n[r]).scale(i));
return new ds(t.name, t.duration, e)
},
toJSON: function(t) {
for (var e = [], n = t.tracks, i = {
name: t.name,
duration: t.duration,
tracks: e
}, r = 0, a = n.length; r !== a; ++r) e.push(us.toJSON(n[r]));
return i
},
CreateFromMorphTargetSequence: function(t, e, n, i) {
for (var r = e.length, a = [], o = 0; o < r; o++) {
var s = [],
c = [];
s.push((o + r - 1) % r, o, (o + 1) % r), c.push(0, 1, 0);
var h = ls.getKeyframeOrder(s);
s = ls.sortedArray(s, 1, h), c = ls.sortedArray(c, 1, h), i || 0 !== s[0] || (s.push(r), c.push(c[0])), a.push(new os(".morphTargetInfluences[" + e[o].name + "]", s, c).scale(1 / n))
}
return new ds(t, -1, a)
},
findByName: function(t, e) {
var n = t;
if (!Array.isArray(t)) {
var i = t;
n = i.geometry && i.geometry.animations || i.animations
}
for (var r = 0; r < n.length; r++)
if (n[r].name === e) return n[r];
return null
},
CreateClipsFromMorphTargetSequences: function(t, e, n) {
for (var i = {}, r = /^([\w-]*?)([\d]+)$/, a = 0, o = t.length; a < o; a++) {
var s = t[a],
c = s.name.match(r);
if (c && c.length > 1) {
var h = i[u = c[1]];
h || (i[u] = h = []), h.push(s)
}
}
var l = [];
for (var u in i) l.push(ds.CreateFromMorphTargetSequence(u, i[u], e, n));
return l
},
parseAnimation: function(t, e) {
if (!t) return console.error("THREE.AnimationClip: No animation in JSONLoader data."), null;
for (var n = function(t, e, n, i, r) {
if (0 !== n.length) {
var a = [],
o = [];
ls.flattenJSON(n, a, o, i), 0 !== a.length && r.push(new t(e, a, o))
}
}, i = [], r = t.name || "default", a = t.length || -1, o = t.fps || 30, s = t.hierarchy || [], c = 0; c < s.length; c++) {
var h = s[c].keys;
if (h && 0 !== h.length)
if (h[0].morphTargets) {
for (var l = {}, u = 0; u < h.length; u++)
if (h[u].morphTargets)
for (var p = 0; p < h[u].morphTargets.length; p++) l[h[u].morphTargets[p]] = -1;
for (var d in l) {
var f = [],
m = [];
for (p = 0; p !== h[u].morphTargets.length; ++p) {
var g = h[u];
f.push(g.time), m.push(g.morphTarget === d ? 1 : 0)
}
i.push(new os(".morphTargetInfluence[" + d + "]", f, m))
}
a = l.length * (o || 1)
} else {
var v = ".bones[" + e[c].name + "]";
n(ps, v + ".position", h, "pos", i), n(rs, v + ".quaternion", h, "rot", i), n(ps, v + ".scale", h, "scl", i)
}
}
return 0 === i.length ? null : new ds(r, a, i)
}
}), Object.assign(ds.prototype, {
resetDuration: function() {
for (var t = 0, e = 0, n = this.tracks.length; e !== n; ++e) {
var i = this.tracks[e];
t = Math.max(t, i.times[i.times.length - 1])
}
this.duration = t
},
trim: function() {
for (var t = 0; t < this.tracks.length; t++) this.tracks[t].trim(0, this.duration);
return this
},
optimize: function() {
for (var t = 0; t < this.tracks.length; t++) this.tracks[t].optimize();
return this
}
}), Object.assign(fs.prototype, {
load: function(t, e, n, i) {
var r = this;
new go(r.manager).load(t, function(t) {
e(r.parse(JSON.parse(t)))
}, n, i)
},
setTextures: function(t) {
this.textures = t
},
parse: function(t) {
var e = this.textures;
function n(t) {
return void 0 === e[t] && console.warn("THREE.MaterialLoader: Undefined texture", t), e[t]
}
var i = new lo[t.type];
if (void 0 !== t.uuid && (i.uuid = t.uuid), void 0 !== t.name && (i.name = t.name), void 0 !== t.color && i.color.setHex(t.color), void 0 !== t.roughness && (i.roughness = t.roughness), void 0 !== t.metalness && (i.metalness = t.metalness), void 0 !== t.emissive && i.emissive.setHex(t.emissive), void 0 !== t.specular && i.specular.setHex(t.specular), void 0 !== t.shininess && (i.shininess = t.shininess), void 0 !== t.clearCoat && (i.clearCoat = t.clearCoat), void 0 !== t.clearCoatRoughness && (i.clearCoatRoughness = t.clearCoatRoughness), void 0 !== t.uniforms && (i.uniforms = t.uniforms), void 0 !== t.vertexShader && (i.vertexShader = t.vertexShader), void 0 !== t.fragmentShader && (i.fragmentShader = t.fragmentShader), void 0 !== t.vertexColors && (i.vertexColors = t.vertexColors), void 0 !== t.fog && (i.fog = t.fog), void 0 !== t.flatShading && (i.flatShading = t.flatShading), void 0 !== t.blending && (i.blending = t.blending), void 0 !== t.side && (i.side = t.side), void 0 !== t.opacity && (i.opacity = t.opacity), void 0 !== t.transparent && (i.transparent = t.transparent), void 0 !== t.alphaTest && (i.alphaTest = t.alphaTest), void 0 !== t.depthTest && (i.depthTest = t.depthTest), void 0 !== t.depthWrite && (i.depthWrite = t.depthWrite), void 0 !== t.colorWrite && (i.colorWrite = t.colorWrite), void 0 !== t.wireframe && (i.wireframe = t.wireframe), void 0 !== t.wireframeLinewidth && (i.wireframeLinewidth = t.wireframeLinewidth), void 0 !== t.wireframeLinecap && (i.wireframeLinecap = t.wireframeLinecap), void 0 !== t.wireframeLinejoin && (i.wireframeLinejoin = t.wireframeLinejoin), void 0 !== t.rotation && (i.rotation = t.rotation), 1 !== t.linewidth && (i.linewidth = t.linewidth), void 0 !== t.dashSize && (i.dashSize = t.dashSize), void 0 !== t.gapSize && (i.gapSize = t.gapSize), void 0 !== t.scale && (i.scale = t.scale), void 0 !== t.polygonOffset && (i.polygonOffset = t.polygonOffset), void 0 !== t.polygonOffsetFactor && (i.polygonOffsetFactor = t.polygonOffsetFactor), void 0 !== t.polygonOffsetUnits && (i.polygonOffsetUnits = t.polygonOffsetUnits), void 0 !== t.skinning && (i.skinning = t.skinning), void 0 !== t.morphTargets && (i.morphTargets = t.morphTargets), void 0 !== t.dithering && (i.dithering = t.dithering), void 0 !== t.visible && (i.visible = t.visible), void 0 !== t.userData && (i.userData = t.userData), void 0 !== t.shading && (i.flatShading = 1 === t.shading), void 0 !== t.size && (i.size = t.size), void 0 !== t.sizeAttenuation && (i.sizeAttenuation = t.sizeAttenuation), void 0 !== t.map && (i.map = n(t.map)), void 0 !== t.alphaMap && (i.alphaMap = n(t.alphaMap), i.transparent = !0), void 0 !== t.bumpMap && (i.bumpMap = n(t.bumpMap)), void 0 !== t.bumpScale && (i.bumpScale = t.bumpScale), void 0 !== t.normalMap && (i.normalMap = n(t.normalMap)), void 0 !== t.normalScale) {
var r = t.normalScale;
!1 === Array.isArray(r) && (r = [r, r]), i.normalScale = (new Pe).fromArray(r)
}
return void 0 !== t.displacementMap && (i.displacementMap = n(t.displacementMap)), void 0 !== t.displacementScale && (i.displacementScale = t.displacementScale), void 0 !== t.displacementBias && (i.displacementBias = t.displacementBias), void 0 !== t.roughnessMap && (i.roughnessMap = n(t.roughnessMap)), void 0 !== t.metalnessMap && (i.metalnessMap = n(t.metalnessMap)), void 0 !== t.emissiveMap && (i.emissiveMap = n(t.emissiveMap)), void 0 !== t.emissiveIntensity && (i.emissiveIntensity = t.emissiveIntensity), void 0 !== t.specularMap && (i.specularMap = n(t.specularMap)), void 0 !== t.envMap && (i.envMap = n(t.envMap)), void 0 !== t.reflectivity && (i.reflectivity = t.reflectivity), void 0 !== t.lightMap && (i.lightMap = n(t.lightMap)), void 0 !== t.lightMapIntensity && (i.lightMapIntensity = t.lightMapIntensity), void 0 !== t.aoMap && (i.aoMap = n(t.aoMap)), void 0 !== t.aoMapIntensity && (i.aoMapIntensity = t.aoMapIntensity), void 0 !== t.gradientMap && (i.gradientMap = n(t.gradientMap)), i
}
}), Object.assign(ms.prototype, {
load: function(t, e, n, i) {
var r = this;
new go(r.manager).load(t, function(t) {
e(r.parse(JSON.parse(t)))
}, n, i)
},
parse: function(t) {
var e = new Bn,
n = t.data.index;
if (void 0 !== n) {
var i = new ws[n.type](n.array);
e.setIndex(new Mn(i, 1))
}
var r = t.data.attributes;
for (var a in r) {
var o = r[a];
i = new ws[o.type](o.array);
e.addAttribute(a, new Mn(i, o.itemSize, o.normalized))
}
var s = t.data.groups || t.data.drawcalls || t.data.offsets;
if (void 0 !== s)
for (var c = 0, h = s.length; c !== h; ++c) {
var l = s[c];
e.addGroup(l.start, l.count, l.materialIndex)
}
var u = t.data.boundingSphere;
if (void 0 !== u) {
var p = new Ue;
void 0 !== u.center && p.fromArray(u.center), e.boundingSphere = new Ze(p, u.radius)
}
return e
}
});
var gs, vs, ys, xs, ws = {
Int8Array: Int8Array,
Uint8Array: Uint8Array,
Uint8ClampedArray: "undefined" != typeof Uint8ClampedArray ? Uint8ClampedArray : Uint8Array,
Int16Array: Int16Array,
Uint16Array: Uint16Array,
Int32Array: Int32Array,
Uint32Array: Uint32Array,
Float32Array: Float32Array,
Float64Array: Float64Array
};
function _s() {}
_s.Handlers = {
handlers: [],
add: function(t, e) {
this.handlers.push(t, e)
},
get: function(t) {
for (var e = this.handlers, n = 0, i = e.length; n < i; n += 2) {
var r = e[n],
a = e[n + 1];
if (r.test(t)) return a
}
return null
}
}, Object.assign(_s.prototype, {
crossOrigin: void 0,
onLoadStart: function() {},
onLoadProgress: function() {},
onLoadComplete: function() {},
initMaterials: function(t, e, n) {
for (var i = [], r = 0; r < t.length; ++r) i[r] = this.createMaterial(t[r], e, n);
return i
},
createMaterial: (gs = {
NoBlending: I,
NormalBlending: L,
AdditiveBlending: R,
SubtractiveBlending: P,
MultiplyBlending: O,
CustomBlending: D
}, vs = new rn, ys = new wo, xs = new fs, function(t, e, n) {
var i = {};
function r(t, r, a, o, s) {
var c, h = e + t,
l = _s.Handlers.get(h);
null !== l ? c = l.load(h) : (ys.setCrossOrigin(n), c = ys.load(h)), void 0 !== r && (c.repeat.fromArray(r), 1 !== r[0] && (c.wrapS = wt), 1 !== r[1] && (c.wrapT = wt)), void 0 !== a && c.offset.fromArray(a), void 0 !== o && ("repeat" === o[0] && (c.wrapS = wt), "mirror" === o[0] && (c.wrapS = bt), "repeat" === o[1] && (c.wrapT = wt), "mirror" === o[1] && (c.wrapT = bt)), void 0 !== s && (c.anisotropy = s);
var u = Re.generateUUID();
return i[u] = c, u
}
var a = {
uuid: Re.generateUUID(),
type: "MeshLambertMaterial"
};
for (var o in t) {
var s = t[o];
switch (o) {
case "DbgColor":
case "DbgIndex":
case "opticalDensity":
case "illumination":
break;
case "DbgName":
a.name = s;
break;
case "blending":
a.blending = gs[s];
break;
case "colorAmbient":
case "mapAmbient":
console.warn("THREE.Loader.createMaterial:", o, "is no longer supported.");
break;
case "colorDiffuse":
a.color = vs.fromArray(s).getHex();
break;
case "colorSpecular":
a.specular = vs.fromArray(s).getHex();
break;
case "colorEmissive":
a.emissive = vs.fromArray(s).getHex();
break;
case "specularCoef":
a.shininess = s;
break;
case "shading":
"basic" === s.toLowerCase() && (a.type = "MeshBasicMaterial"), "phong" === s.toLowerCase() && (a.type = "MeshPhongMaterial"), "standard" === s.toLowerCase() && (a.type = "MeshStandardMaterial");
break;
case "mapDiffuse":
a.map = r(s, t.mapDiffuseRepeat, t.mapDiffuseOffset, t.mapDiffuseWrap, t.mapDiffuseAnisotropy);
break;
case "mapDiffuseRepeat":
case "mapDiffuseOffset":
case "mapDiffuseWrap":
case "mapDiffuseAnisotropy":
break;
case "mapEmissive":
a.emissiveMap = r(s, t.mapEmissiveRepeat, t.mapEmissiveOffset, t.mapEmissiveWrap, t.mapEmissiveAnisotropy);
break;
case "mapEmissiveRepeat":
case "mapEmissiveOffset":
case "mapEmissiveWrap":
case "mapEmissiveAnisotropy":
break;
case "mapLight":
a.lightMap = r(s, t.mapLightRepeat, t.mapLightOffset, t.mapLightWrap, t.mapLightAnisotropy);
break;
case "mapLightRepeat":
case "mapLightOffset":
case "mapLightWrap":
case "mapLightAnisotropy":
break;
case "mapAO":
a.aoMap = r(s, t.mapAORepeat, t.mapAOOffset, t.mapAOWrap, t.mapAOAnisotropy);
break;
case "mapAORepeat":
case "mapAOOffset":
case "mapAOWrap":
case "mapAOAnisotropy":
break;
case "mapBump":
a.bumpMap = r(s, t.mapBumpRepeat, t.mapBumpOffset, t.mapBumpWrap, t.mapBumpAnisotropy);
break;
case "mapBumpScale":
a.bumpScale = s;
break;
case "mapBumpRepeat":
case "mapBumpOffset":
case "mapBumpWrap":
case "mapBumpAnisotropy":
break;
case "mapNormal":
a.normalMap = r(s, t.mapNormalRepeat, t.mapNormalOffset, t.mapNormalWrap, t.mapNormalAnisotropy);
break;
case "mapNormalFactor":
a.normalScale = s;
break;
case "mapNormalRepeat":
case "mapNormalOffset":
case "mapNormalWrap":
case "mapNormalAnisotropy":
break;
case "mapSpecular":
a.specularMap = r(s, t.mapSpecularRepeat, t.mapSpecularOffset, t.mapSpecularWrap, t.mapSpecularAnisotropy);
break;
case "mapSpecularRepeat":
case "mapSpecularOffset":
case "mapSpecularWrap":
case "mapSpecularAnisotropy":
break;
case "mapMetalness":
a.metalnessMap = r(s, t.mapMetalnessRepeat, t.mapMetalnessOffset, t.mapMetalnessWrap, t.mapMetalnessAnisotropy);
break;
case "mapMetalnessRepeat":
case "mapMetalnessOffset":
case "mapMetalnessWrap":
case "mapMetalnessAnisotropy":
break;
case "mapRoughness":
a.roughnessMap = r(s, t.mapRoughnessRepeat, t.mapRoughnessOffset, t.mapRoughnessWrap, t.mapRoughnessAnisotropy);
break;
case "mapRoughnessRepeat":
case "mapRoughnessOffset":
case "mapRoughnessWrap":
case "mapRoughnessAnisotropy":
break;
case "mapAlpha":
a.alphaMap = r(s, t.mapAlphaRepeat, t.mapAlphaOffset, t.mapAlphaWrap, t.mapAlphaAnisotropy);
break;
case "mapAlphaRepeat":
case "mapAlphaOffset":
case "mapAlphaWrap":
case "mapAlphaAnisotropy":
break;
case "flipSided":
a.side = M;
break;
case "doubleSided":
a.side = E;
break;
case "transparency":
console.warn("THREE.Loader.createMaterial: transparency has been renamed to opacity"), a.opacity = s;
break;
case "depthTest":
case "depthWrite":
case "colorWrite":
case "opacity":
case "reflectivity":
case "transparent":
case "visible":
case "wireframe":
a[o] = s;
break;
case "vertexColors":
!0 === s && (a.vertexColors = C), "face" === s && (a.vertexColors = T);
break;
default:
console.error("THREE.Loader.createMaterial: Unsupported", o, s)
}
}
return "MeshBasicMaterial" === a.type && delete a.emissive, "MeshPhongMaterial" !== a.type && delete a.specular, a.opacity < 1 && (a.transparent = !0), xs.setTextures(i), xs.parse(a)
})
});
var bs = {
decodeText: function(t) {
if ("undefined" != typeof TextDecoder) return (new TextDecoder).decode(t);
for (var e = "", n = 0, i = t.length; n < i; n++) e += String.fromCharCode(t[n]);
return decodeURIComponent(escape(e))
},
extractUrlBase: function(t) {
var e = t.split("/");
return 1 === e.length ? "./" : (e.pop(), e.join("/") + "/")
}
};
function As(t) {
"boolean" == typeof t && (console.warn("THREE.JSONLoader: showStatus parameter has been removed from constructor."), t = void 0), this.manager = void 0 !== t ? t : fo, this.withCredentials = !1
}
Object.assign(As.prototype, {
load: function(t, e, n, i) {
var r = this,
a = this.texturePath && "string" == typeof this.texturePath ? this.texturePath : bs.extractUrlBase(t),
o = new go(this.manager);
o.setWithCredentials(this.withCredentials), o.load(t, function(n) {
var i = JSON.parse(n),
o = i.metadata;
if (void 0 !== o) {
var s = o.type;
if (void 0 !== s && "object" === s.toLowerCase()) return void console.error("THREE.JSONLoader: " + t + " should be loaded with THREE.ObjectLoader instead.")
}
var c = r.parse(i, a);
e(c.geometry, c.materials)
}, n, i)
},
setTexturePath: function(t) {
this.texturePath = t
},
parse: function() {
return function(t, e) {
void 0 !== t.data && (t = t.data), void 0 !== t.scale ? t.scale = 1 / t.scale : t.scale = 1;
var n = new An;
return function(t, e) {
function n(t, e) {
return t & 1 << e
}
var i, r, a, o, s, c, h, l, u, p, d, f, m, g, v, y, x, w, _, b, A, M, E, S, T, C = t.faces,
I = t.vertices,
L = t.normals,
R = t.colors,
P = t.scale,
O = 0;
if (void 0 !== t.uvs) {
for (i = 0; i < t.uvs.length; i++) t.uvs[i].length && O++;
for (i = 0; i < O; i++) e.faceVertexUvs[i] = []
}
for (o = 0, s = I.length; o < s;)(w = new Ue).x = I[o++] * P, w.y = I[o++] * P, w.z = I[o++] * P, e.vertices.push(w);
for (o = 0, s = C.length; o < s;)
if (d = n(p = C[o++], 0), f = n(p, 1), m = n(p, 3), g = n(p, 4), v = n(p, 5), y = n(p, 6), x = n(p, 7), d) {
if ((b = new xn).a = C[o], b.b = C[o + 1], b.c = C[o + 3], (A = new xn).a = C[o + 1], A.b = C[o + 2], A.c = C[o + 3], o += 4, f && (u = C[o++], b.materialIndex = u, A.materialIndex = u), a = e.faces.length, m)
for (i = 0; i < O; i++)
for (S = t.uvs[i], e.faceVertexUvs[i][a] = [], e.faceVertexUvs[i][a + 1] = [], r = 0; r < 4; r++) T = new Pe(S[2 * (l = C[o++])], S[2 * l + 1]), 2 !== r && e.faceVertexUvs[i][a].push(T), 0 !== r && e.faceVertexUvs[i][a + 1].push(T);
if (g && (h = 3 * C[o++], b.normal.set(L[h++], L[h++], L[h]), A.normal.copy(b.normal)), v)
for (i = 0; i < 4; i++) h = 3 * C[o++], E = new Ue(L[h++], L[h++], L[h]), 2 !== i && b.vertexNormals.push(E), 0 !== i && A.vertexNormals.push(E);
if (y && (M = R[c = C[o++]], b.color.setHex(M), A.color.setHex(M)), x)
for (i = 0; i < 4; i++) M = R[c = C[o++]], 2 !== i && b.vertexColors.push(new rn(M)), 0 !== i && A.vertexColors.push(new rn(M));
e.faces.push(b), e.faces.push(A)
} else {
if ((_ = new xn).a = C[o++], _.b = C[o++], _.c = C[o++], f && (u = C[o++], _.materialIndex = u), a = e.faces.length, m)
for (i = 0; i < O; i++)
for (S = t.uvs[i], e.faceVertexUvs[i][a] = [], r = 0; r < 3; r++) T = new Pe(S[2 * (l = C[o++])], S[2 * l + 1]), e.faceVertexUvs[i][a].push(T);
if (g && (h = 3 * C[o++], _.normal.set(L[h++], L[h++], L[h])), v)
for (i = 0; i < 3; i++) h = 3 * C[o++], E = new Ue(L[h++], L[h++], L[h]), _.vertexNormals.push(E);
if (y && (c = C[o++], _.color.setHex(R[c])), x)
for (i = 0; i < 3; i++) c = C[o++], _.vertexColors.push(new rn(R[c]));
e.faces.push(_)
}
}(t, n),
function(t, e) {
var n = void 0 !== t.influencesPerVertex ? t.influencesPerVertex : 2;
if (t.skinWeights)
for (var i = 0, r = t.skinWeights.length; i < r; i += n) {
var a = t.skinWeights[i],
o = n > 1 ? t.skinWeights[i + 1] : 0,
s = n > 2 ? t.skinWeights[i + 2] : 0,
c = n > 3 ? t.skinWeights[i + 3] : 0;
e.skinWeights.push(new We(a, o, s, c))
}
if (t.skinIndices)
for (i = 0, r = t.skinIndices.length; i < r; i += n) {
var h = t.skinIndices[i],
l = n > 1 ? t.skinIndices[i + 1] : 0,
u = n > 2 ? t.skinIndices[i + 2] : 0,
p = n > 3 ? t.skinIndices[i + 3] : 0;
e.skinIndices.push(new We(h, l, u, p))
}
e.bones = t.bones, e.bones && e.bones.length > 0 && (e.skinWeights.length !== e.skinIndices.length || e.skinIndices.length !== e.vertices.length) && console.warn("When skinning, number of vertices (" + e.vertices.length + "), skinIndices (" + e.skinIndices.length + "), and skinWeights (" + e.skinWeights.length + ") should match.")
}(t, n),
function(t, e) {
var n = t.scale;
if (void 0 !== t.morphTargets)
for (var i = 0, r = t.morphTargets.length; i < r; i++) {
e.morphTargets[i] = {}, e.morphTargets[i].name = t.morphTargets[i].name, e.morphTargets[i].vertices = [];
for (var a = e.morphTargets[i].vertices, o = t.morphTargets[i].vertices, s = 0, c = o.length; s < c; s += 3) {
var h = new Ue;
h.x = o[s] * n, h.y = o[s + 1] * n, h.z = o[s + 2] * n, a.push(h)
}
}
if (void 0 !== t.morphColors && t.morphColors.length > 0) {
console.warn('THREE.JSONLoader: "morphColors" no longer supported. Using them as face colors.');
var l = e.faces,
u = t.morphColors[0].colors;
for (i = 0, r = l.length; i < r; i++) l[i].color.fromArray(u, 3 * i)
}
}(t, n),
function(t, e) {
var n = [],
i = [];
void 0 !== t.animation && i.push(t.animation), void 0 !== t.animations && (t.animations.length ? i = i.concat(t.animations) : i.push(t.animations));
for (var r = 0; r < i.length; r++) {
var a = ds.parseAnimation(i[r], e.bones);
a && n.push(a)
}
if (e.morphTargets) {
var o = ds.CreateClipsFromMorphTargetSequences(e.morphTargets, 10);
n = n.concat(o)
}
n.length > 0 && (e.animations = n)
}(t, n), n.computeFaceNormals(), n.computeBoundingSphere(), void 0 === t.materials || 0 === t.materials.length ? {
geometry: n
} : {
geometry: n,
materials: _s.prototype.initMaterials(t.materials, e, this.crossOrigin)
}
}
}()
}), Object.assign(function(t) {
this.manager = void 0 !== t ? t : fo, this.texturePath = ""
}.prototype, {
load: function(t, e, n, i) {
"" === this.texturePath && (this.texturePath = t.substring(0, t.lastIndexOf("/") + 1));
var r = this;
new go(r.manager).load(t, function(n) {
var a = null;
try {
a = JSON.parse(n)
} catch (e) {
return void 0 !== i && i(e), void console.error("THREE:ObjectLoader: Can't parse " + t + ".", e.message)
}
var o = a.metadata;
void 0 !== o && void 0 !== o.type && "geometry" !== o.type.toLowerCase() ? r.parse(a, e) : console.error("THREE.ObjectLoader: Can't load " + t + ". Use THREE.JSONLoader instead.")
}, n, i)
},
setTexturePath: function(t) {
this.texturePath = t
},
setCrossOrigin: function(t) {
this.crossOrigin = t
},
parse: function(t, e) {
var n = this.parseShape(t.shapes),
i = this.parseGeometries(t.geometries, n),
r = this.parseImages(t.images, function() {
void 0 !== e && e(s)
}),
a = this.parseTextures(t.textures, r),
o = this.parseMaterials(t.materials, a),
s = this.parseObject(t.object, i, o);
return t.animations && (s.animations = this.parseAnimations(t.animations)), void 0 !== t.images && 0 !== t.images.length || void 0 !== e && e(s), s
},
parseShape: function(t) {
var e = {};
if (void 0 !== t)
for (var n = 0, i = t.length; n < i; n++) {
var r = (new Vo).fromJSON(t[n]);
e[r.uuid] = r
}
return e
},
parseGeometries: function(t, e) {
var n = {};
if (void 0 !== t)
for (var i = new As, r = new ms, a = 0, o = t.length; a < o; a++) {
var s, c = t[a];
switch (c.type) {
case "PlaneGeometry":
case "PlaneBufferGeometry":
s = new to[c.type](c.width, c.height, c.widthSegments, c.heightSegments);
break;
case "BoxGeometry":
case "BoxBufferGeometry":
case "CubeGeometry":
s = new to[c.type](c.width, c.height, c.depth, c.widthSegments, c.heightSegments, c.depthSegments);
break;
case "CircleGeometry":
case "CircleBufferGeometry":
s = new to[c.type](c.radius, c.segments, c.thetaStart, c.thetaLength);
break;
case "CylinderGeometry":
case "CylinderBufferGeometry":
s = new to[c.type](c.radiusTop, c.radiusBottom, c.height, c.radialSegments, c.heightSegments, c.openEnded, c.thetaStart, c.thetaLength);
break;
case "ConeGeometry":
case "ConeBufferGeometry":
s = new to[c.type](c.radius, c.height, c.radialSegments, c.heightSegments, c.openEnded, c.thetaStart, c.thetaLength);
break;
case "SphereGeometry":
case "SphereBufferGeometry":
s = new to[c.type](c.radius, c.widthSegments, c.heightSegments, c.phiStart, c.phiLength, c.thetaStart, c.thetaLength);
break;
case "DodecahedronGeometry":
case "DodecahedronBufferGeometry":
case "IcosahedronGeometry":
case "IcosahedronBufferGeometry":
case "OctahedronGeometry":
case "OctahedronBufferGeometry":
case "TetrahedronGeometry":
case "TetrahedronBufferGeometry":
s = new to[c.type](c.radius, c.detail);
break;
case "RingGeometry":
case "RingBufferGeometry":
s = new to[c.type](c.innerRadius, c.outerRadius, c.thetaSegments, c.phiSegments, c.thetaStart, c.thetaLength);
break;
case "TorusGeometry":
case "TorusBufferGeometry":
s = new to[c.type](c.radius, c.tube, c.radialSegments, c.tubularSegments, c.arc);
break;
case "TorusKnotGeometry":
case "TorusKnotBufferGeometry":
s = new to[c.type](c.radius, c.tube, c.tubularSegments, c.radialSegments, c.p, c.q);
break;
case "LatheGeometry":
case "LatheBufferGeometry":
s = new to[c.type](c.points, c.segments, c.phiStart, c.phiLength);
break;
case "PolyhedronGeometry":
case "PolyhedronBufferGeometry":
s = new to[c.type](c.vertices, c.indices, c.radius, c.details);
break;
case "ShapeGeometry":
case "ShapeBufferGeometry":
var h = [];
for (a = 0, o = c.shapes.length; a < o; a++) {
var l = e[c.shapes[a]];
h.push(l)
}
s = new to[c.type](h, c.curveSegments);
break;
case "BufferGeometry":
s = r.parse(c);
break;
case "Geometry":
s = i.parse(c, this.texturePath).geometry;
break;
default:
console.warn('THREE.ObjectLoader: Unsupported geometry type "' + c.type + '"');
continue
}
s.uuid = c.uuid, void 0 !== c.name && (s.name = c.name), n[c.uuid] = s
}
return n
},
parseMaterials: function(t, e) {
var n = {};
if (void 0 !== t) {
var i = new fs;
i.setTextures(e);
for (var r = 0, a = t.length; r < a; r++) {
var o = t[r];
if ("MultiMaterial" === o.type) {
for (var s = [], c = 0; c < o.materials.length; c++) s.push(i.parse(o.materials[c]));
n[o.uuid] = s
} else n[o.uuid] = i.parse(o)
}
}
return n
},
parseAnimations: function(t) {
for (var e = [], n = 0; n < t.length; n++) {
var i = ds.parse(t[n]);
e.push(i)
}
return e
},
parseImages: function(t, e) {
var n = this,
i = {};
function r(t) {
return n.manager.itemStart(t), a.load(t, function() {
n.manager.itemEnd(t)
}, void 0, function() {
n.manager.itemEnd(t), n.manager.itemError(t)
})
}
if (void 0 !== t && t.length > 0) {
var a = new yo(new po(e));
a.setCrossOrigin(this.crossOrigin);
for (var o = 0, s = t.length; o < s; o++) {
var c = t[o],
h = /^(\/\/)|([a-z]+:(\/\/)?)/i.test(c.url) ? c.url : n.texturePath + c.url;
i[c.uuid] = r(h)
}
}
return i
},
parseTextures: function(t, e) {
function n(t, e) {
return "number" == typeof t ? t : (console.warn("THREE.ObjectLoader.parseTexture: Constant should be in numeric form.", t), e[t])
}
var i = {};
if (void 0 !== t)
for (var r = 0, a = t.length; r < a; r++) {
var o = t[r];
void 0 === o.image && console.warn('THREE.ObjectLoader: No "image" specified for', o.uuid), void 0 === e[o.image] && console.warn("THREE.ObjectLoader: Undefined image", o.image);
var s = new je(e[o.image]);
s.needsUpdate = !0, s.uuid = o.uuid, void 0 !== o.name && (s.name = o.name), void 0 !== o.mapping && (s.mapping = n(o.mapping, Es)), void 0 !== o.offset && s.offset.fromArray(o.offset), void 0 !== o.repeat && s.repeat.fromArray(o.repeat), void 0 !== o.center && s.center.fromArray(o.center), void 0 !== o.rotation && (s.rotation = o.rotation), void 0 !== o.wrap && (s.wrapS = n(o.wrap[0], Ss), s.wrapT = n(o.wrap[1], Ss)), void 0 !== o.format && (s.format = o.format), void 0 !== o.minFilter && (s.minFilter = n(o.minFilter, Ts)), void 0 !== o.magFilter && (s.magFilter = n(o.magFilter, Ts)), void 0 !== o.anisotropy && (s.anisotropy = o.anisotropy), void 0 !== o.flipY && (s.flipY = o.flipY), i[o.uuid] = s
}
return i
},
parseObject: function(t, e, n) {
var i;
function r(t) {
return void 0 === e[t] && console.warn("THREE.ObjectLoader: Undefined geometry", t), e[t]
}
function a(t) {
if (void 0 !== t) {
if (Array.isArray(t)) {
for (var e = [], i = 0, r = t.length; i < r; i++) {
var a = t[i];
void 0 === n[a] && console.warn("THREE.ObjectLoader: Undefined material", a), e.push(n[a])
}
return e
}
return void 0 === n[t] && console.warn("THREE.ObjectLoader: Undefined material", t), n[t]
}
}
switch (t.type) {
case "Scene":
i = new Tr, void 0 !== t.background && Number.isInteger(t.background) && (i.background = new rn(t.background)), void 0 !== t.fog && ("Fog" === t.fog.type ? i.fog = new Sr(t.fog.color, t.fog.near, t.fog.far) : "FogExp2" === t.fog.type && (i.fog = new Er(t.fog.color, t.fog.density)));
break;
case "PerspectiveCamera":
i = new _r(t.fov, t.aspect, t.near, t.far), void 0 !== t.focus && (i.focus = t.focus), void 0 !== t.zoom && (i.zoom = t.zoom), void 0 !== t.filmGauge && (i.filmGauge = t.filmGauge), void 0 !== t.filmOffset && (i.filmOffset = t.filmOffset), void 0 !== t.view && (i.view = Object.assign({}, t.view));
break;
case "OrthographicCamera":
i = new yn(t.left, t.right, t.top, t.bottom, t.near, t.far), void 0 !== t.zoom && (i.zoom = t.zoom), void 0 !== t.view && (i.view = Object.assign({}, t.view));
break;
case "AmbientLight":
i = new Ko(t.color, t.intensity);
break;
case "DirectionalLight":
i = new Qo(t.color, t.intensity);
break;
case "PointLight":
i = new Jo(t.color, t.intensity, t.distance, t.decay);
break;
case "RectAreaLight":
i = new $o(t.color, t.intensity, t.width, t.height);
break;
case "SpotLight":
i = new Yo(t.color, t.intensity, t.distance, t.angle, t.penumbra, t.decay);
break;
case "HemisphereLight":
i = new Wo(t.color, t.groundColor, t.intensity);
break;
case "SkinnedMesh":
console.warn("THREE.ObjectLoader.parseObject() does not support SkinnedMesh yet.");
case "Mesh":
var o = r(t.geometry),
s = a(t.material);
i = o.bones && o.bones.length > 0 ? new Or(o, s) : new ni(o, s);
break;
case "LOD":
i = new Lr;
break;
case "Line":
i = new Ur(r(t.geometry), a(t.material), t.mode);
break;
case "LineLoop":
i = new Br(r(t.geometry), a(t.material));
break;
case "LineSegments":
i = new Nr(r(t.geometry), a(t.material));
break;
case "PointCloud":
case "Points":
i = new Fr(r(t.geometry), a(t.material));
break;
case "Sprite":
i = new Ir(a(t.material));
break;
case "Group":
i = new Gr;
break;
default:
i = new gn
}
if (i.uuid = t.uuid, void 0 !== t.name && (i.name = t.name), void 0 !== t.matrix ? (i.matrix.fromArray(t.matrix), i.matrix.decompose(i.position, i.quaternion, i.scale)) : (void 0 !== t.position && i.position.fromArray(t.position), void 0 !== t.rotation && i.rotation.fromArray(t.rotation), void 0 !== t.quaternion && i.quaternion.fromArray(t.quaternion), void 0 !== t.scale && i.scale.fromArray(t.scale)), void 0 !== t.castShadow && (i.castShadow = t.castShadow), void 0 !== t.receiveShadow && (i.receiveShadow = t.receiveShadow), t.shadow && (void 0 !== t.shadow.bias && (i.shadow.bias = t.shadow.bias), void 0 !== t.shadow.radius && (i.shadow.radius = t.shadow.radius), void 0 !== t.shadow.mapSize && i.shadow.mapSize.fromArray(t.shadow.mapSize), void 0 !== t.shadow.camera && (i.shadow.camera = this.parseObject(t.shadow.camera))), void 0 !== t.visible && (i.visible = t.visible), void 0 !== t.frustumCulled && (i.frustumCulled = t.frustumCulled), void 0 !== t.renderOrder && (i.renderOrder = t.renderOrder), void 0 !== t.userData && (i.userData = t.userData), void 0 !== t.children)
for (var c = t.children, h = 0; h < c.length; h++) i.add(this.parseObject(c[h], e, n));
if ("LOD" === t.type)
for (var l = t.levels, u = 0; u < l.length; u++) {
var p = l[u],
d = i.getObjectByProperty("uuid", p.object);
void 0 !== d && i.addLevel(d, p.distance)
}
return i
}
});
var Ms, Es = {
UVMapping: 300,
CubeReflectionMapping: dt,
CubeRefractionMapping: ft,
EquirectangularReflectionMapping: mt,
EquirectangularRefractionMapping: gt,
SphericalReflectionMapping: vt,
CubeUVReflectionMapping: yt,
CubeUVRefractionMapping: xt
},
Ss = {
RepeatWrapping: wt,
ClampToEdgeWrapping: _t,
MirroredRepeatWrapping: bt
},
Ts = {
NearestFilter: At,
NearestMipMapNearestFilter: Mt,
NearestMipMapLinearFilter: Et,
LinearFilter: St,
LinearMipMapNearestFilter: Tt,
LinearMipMapLinearFilter: Ct
};
function Cs(t) {
"undefined" == typeof createImageBitmap && console.warn("THREE.ImageBitmapLoader: createImageBitmap() not supported."), "undefined" == typeof fetch && console.warn("THREE.ImageBitmapLoader: fetch() not supported."), this.manager = void 0 !== t ? t : fo, this.options = void 0
}
function Is() {
this.type = "ShapePath", this.subPaths = [], this.currentPath = null
}
function Ls(t) {
this.type = "Font", this.data = t
}
function Rs(t, e, n, i, r, a) {
var o = a.glyphs[t] || a.glyphs["?"];
if (o) {
var s, c, h, l, u, p, d, f, m = new Is;
if (o.o)
for (var g = o._cachedOutline || (o._cachedOutline = o.o.split(" ")), v = 0, y = g.length; v < y;) {
switch (g[v++]) {
case "m":
s = g[v++] * n + i, c = g[v++] * n + r, m.moveTo(s, c);
break;
case "l":
s = g[v++] * n + i, c = g[v++] * n + r, m.lineTo(s, c);
break;
case "q":
h = g[v++] * n + i, l = g[v++] * n + r, u = g[v++] * n + i, p = g[v++] * n + r, m.quadraticCurveTo(u, p, h, l);
break;
case "b":
h = g[v++] * n + i, l = g[v++] * n + r, u = g[v++] * n + i, p = g[v++] * n + r, d = g[v++] * n + i, f = g[v++] * n + r, m.bezierCurveTo(u, p, d, f, h, l)
}
}
return {
offsetX: o.ha * n,
path: m
}
}
}
Cs.prototype = {
constructor: Cs,
setOptions: function(t) {
return this.options = t, this
},
load: function(t, e, n, i) {
void 0 === t && (t = ""), void 0 !== this.path && (t = this.path + t);
var r = this,
a = uo.get(t);
if (void 0 !== a) return r.manager.itemStart(t), setTimeout(function() {
e && e(a), r.manager.itemEnd(t)
}, 0), a;
fetch(t).then(function(t) {
return t.blob()
}).then(function(t) {
return createImageBitmap(t, r.options)
}).then(function(n) {
uo.add(t, n), e && e(n), r.manager.itemEnd(t)
}).catch(function(e) {
i && i(e), r.manager.itemEnd(t), r.manager.itemError(t)
})
},
setCrossOrigin: function() {
return this
},
setPath: function(t) {
return this.path = t, this
}
}, Object.assign(Is.prototype, {
moveTo: function(t, e) {
this.currentPath = new Ho, this.subPaths.push(this.currentPath), this.currentPath.moveTo(t, e)
},
lineTo: function(t, e) {
this.currentPath.lineTo(t, e)
},
quadraticCurveTo: function(t, e, n, i) {
this.currentPath.quadraticCurveTo(t, e, n, i)
},
bezierCurveTo: function(t, e, n, i, r, a) {
this.currentPath.bezierCurveTo(t, e, n, i, r, a)
},
splineThru: function(t) {
this.currentPath.splineThru(t)
},
toShapes: function(t, e) {
function n(t) {
for (var e = [], n = 0, i = t.length; n < i; n++) {
var r = t[n],
a = new Vo;
a.curves = r.curves, e.push(a)
}
return e
}
function i(t, e) {
for (var n = e.length, i = !1, r = n - 1, a = 0; a < n; r = a++) {
var o = e[r],
s = e[a],
c = s.x - o.x,
h = s.y - o.y;
if (Math.abs(h) > Number.EPSILON) {
if (h < 0 && (o = e[a], c = -c, s = e[r], h = -h), t.y < o.y || t.y > s.y) continue;
if (t.y === o.y) {
if (t.x === o.x) return !0
} else {
var l = h * (t.x - o.x) - c * (t.y - o.y);
if (0 === l) return !0;
if (l < 0) continue;
i = !i
}
} else {
if (t.y !== o.y) continue;
if (s.x <= t.x && t.x <= o.x || o.x <= t.x && t.x <= s.x) return !0
}
}
return i
}
var r = Ra.isClockWise,
a = this.subPaths;
if (0 === a.length) return [];
if (!0 === e) return n(a);
var o, s, c, h = [];
if (1 === a.length) return s = a[0], (c = new Vo).curves = s.curves, h.push(c), h;
var l = !r(a[0].getPoints());
l = t ? !l : l;
var u, p, d = [],
f = [],
m = [],
g = 0;
f[g] = void 0, m[g] = [];
for (var v = 0, y = a.length; v < y; v++) o = r(u = (s = a[v]).getPoints()), (o = t ? !o : o) ? (!l && f[g] && g++, f[g] = {
s: new Vo,
p: u
}, f[g].s.curves = s.curves, l && g++, m[g] = []) : m[g].push({
h: s,
p: u[0]
});
if (!f[0]) return n(a);
if (f.length > 1) {
for (var x = !1, w = [], _ = 0, b = f.length; _ < b; _++) d[_] = [];
for (_ = 0, b = f.length; _ < b; _++)
for (var A = m[_], M = 0; M < A.length; M++) {
for (var E = A[M], S = !0, T = 0; T < f.length; T++) i(E.p, f[T].p) && (_ !== T && w.push({
froms: _,
tos: T,
hole: M
}), S ? (S = !1, d[T].push(E)) : x = !0);
S && d[_].push(E)
}
w.length > 0 && (x || (m = d))
}
v = 0;
for (var C = f.length; v < C; v++) {
c = f[v].s, h.push(c);
for (var I = 0, L = (p = m[v]).length; I < L; I++) c.holes.push(p[I].h)
}
return h
}
}), Object.assign(Ls.prototype, {
isFont: !0,
generateShapes: function(t, e, n) {
void 0 === e && (e = 100), void 0 === n && (n = 4);
for (var i = [], r = function(t, e, n, i) {
for (var r = String(t).split(""), a = e / i.resolution, o = (i.boundingBox.yMax - i.boundingBox.yMin + i.underlineThickness) * a, s = [], c = 0, h = 0, l = 0; l < r.length; l++) {
var u = r[l];
if ("\n" === u) c = 0, h -= o;
else {
var p = Rs(u, n, a, c, h, i);
c += p.offsetX, s.push(p.path)
}
}
return s
}(t, e, n, this.data), a = 0, o = r.length; a < o; a++) Array.prototype.push.apply(i, r[a].toShapes());
return i
}
}), Object.assign(function(t) {
this.manager = void 0 !== t ? t : fo
}.prototype, {
load: function(t, e, n, i) {
var r = this,
a = new go(this.manager);
a.setPath(this.path), a.load(t, function(t) {
var n;
try {
n = JSON.parse(t)
} catch (e) {
console.warn("THREE.FontLoader: typeface.js support is being deprecated. Use typeface.json instead."), n = JSON.parse(t.substring(65, t.length - 2))
}
var i = r.parse(n);
e && e(i)
}, n, i)
},
parse: function(t) {
return new Ls(t)
},
setPath: function(t) {
return this.path = t, this
}
});
var Ps, Os, Ds, Us, Ns, Bs, zs, Fs, Gs, ks, Hs = {
getContext: function() {
return void 0 === Ms && (Ms = new(window.AudioContext || window.webkitAudioContext)), Ms
},
setContext: function(t) {
Ms = t
}
};
function Vs(t) {
this.manager = void 0 !== t ? t : fo
}
function js(t, e, n) {
gn.call(this), this.type = "CubeCamera";
var i = new _r(90, 1, t, e);
i.up.set(0, -1, 0), i.lookAt(new Ue(1, 0, 0)), this.add(i);
var r = new _r(90, 1, t, e);
r.up.set(0, -1, 0), r.lookAt(new Ue(-1, 0, 0)), this.add(r);
var a = new _r(90, 1, t, e);
a.up.set(0, 0, 1), a.lookAt(new Ue(0, 1, 0)), this.add(a);
var o = new _r(90, 1, t, e);
o.up.set(0, 0, -1), o.lookAt(new Ue(0, -1, 0)), this.add(o);
var s = new _r(90, 1, t, e);
s.up.set(0, -1, 0), s.lookAt(new Ue(0, 0, 1)), this.add(s);
var c = new _r(90, 1, t, e);
c.up.set(0, -1, 0), c.lookAt(new Ue(0, 0, -1)), this.add(c);
var h = {
format: Ht,
magFilter: St,
minFilter: St
};
this.renderTarget = new qe(n, n, h), this.renderTarget.texture.name = "CubeCamera", this.update = function(t, e) {
null === this.parent && this.updateMatrixWorld();
var n = this.renderTarget,
h = n.texture.generateMipmaps;
n.texture.generateMipmaps = !1, n.activeCubeFace = 0, t.render(e, i, n), n.activeCubeFace = 1, t.render(e, r, n), n.activeCubeFace = 2, t.render(e, a, n), n.activeCubeFace = 3, t.render(e, o, n), n.activeCubeFace = 4, t.render(e, s, n), n.texture.generateMipmaps = h, n.activeCubeFace = 5, t.render(e, c, n), t.setRenderTarget(null)
}, this.clear = function(t, e, n, i) {
for (var r = this.renderTarget, a = 0; a < 6; a++) r.activeCubeFace = a, t.setRenderTarget(r), t.clear(e, n, i);
t.setRenderTarget(null)
}
}
function Ws() {
gn.call(this), this.type = "AudioListener", this.context = Hs.getContext(), this.gain = this.context.createGain(), this.gain.connect(this.context.destination), this.filter = null
}
function Xs(t) {
gn.call(this), this.type = "Audio", this.context = t.context, this.gain = this.context.createGain(), this.gain.connect(t.getInput()), this.autoplay = !1, this.buffer = null, this.loop = !1, this.startTime = 0, this.offset = 0, this.playbackRate = 1, this.isPlaying = !1, this.hasPlaybackControl = !0, this.sourceType = "empty", this.filters = []
}
function qs(t) {
Xs.call(this, t), this.panner = this.context.createPanner(), this.panner.connect(this.gain)
}
function Ys(t, e) {
this.analyser = t.context.createAnalyser(), this.analyser.fftSize = void 0 !== e ? e : 2048, this.data = new Uint8Array(this.analyser.frequencyBinCount), t.getOutput().connect(this.analyser)
}
function Js(t, e, n) {
this.binding = t, this.valueSize = n;
var i, r = Float64Array;
switch (e) {
case "quaternion":
i = this._slerp;
break;
case "string":
case "bool":
r = Array, i = this._select;
break;
default:
i = this._lerp
}
this.buffer = new r(4 * n), this._mixBufferRegion = i, this.cumulativeWeight = 0, this.useCount = 0, this.referenceCount = 0
}
Object.assign(Vs.prototype, {
load: function(t, e, n, i) {
var r = new go(this.manager);
r.setResponseType("arraybuffer"), r.load(t, function(t) {
Hs.getContext().decodeAudioData(t, function(t) {
e(t)
})
}, n, i)
}
}), Object.assign(function() {
this.type = "StereoCamera", this.aspect = 1, this.eyeSep = .064, this.cameraL = new _r, this.cameraL.layers.enable(1), this.cameraL.matrixAutoUpdate = !1, this.cameraR = new _r, this.cameraR.layers.enable(2), this.cameraR.matrixAutoUpdate = !1
}.prototype, {
update: (Gs = new Oe, ks = new Oe, function(t) {
if (Ps !== this || Os !== t.focus || Ds !== t.fov || Us !== t.aspect * this.aspect || Ns !== t.near || Bs !== t.far || zs !== t.zoom || Fs !== this.eyeSep) {
Ps = this, Os = t.focus, Ds = t.fov, Us = t.aspect * this.aspect, Ns = t.near, Bs = t.far, zs = t.zoom;
var e, n, i = t.projectionMatrix.clone(),
r = (Fs = this.eyeSep / 2) * Ns / Os,
a = Ns * Math.tan(Re.DEG2RAD * Ds * .5) / zs;
ks.elements[12] = -Fs, Gs.elements[12] = Fs, e = -a * Us + r, n = a * Us + r, i.elements[0] = 2 * Ns / (n - e), i.elements[8] = (n + e) / (n - e), this.cameraL.projectionMatrix.copy(i), e = -a * Us - r, n = a * Us - r, i.elements[0] = 2 * Ns / (n - e), i.elements[8] = (n + e) / (n - e), this.cameraR.projectionMatrix.copy(i)
}
this.cameraL.matrixWorld.copy(t.matrixWorld).multiply(ks), this.cameraR.matrixWorld.copy(t.matrixWorld).multiply(Gs)
})
}), js.prototype = Object.create(gn.prototype), js.prototype.constructor = js, Ws.prototype = Object.assign(Object.create(gn.prototype), {
constructor: Ws,
getInput: function() {
return this.gain
},
removeFilter: function() {
null !== this.filter && (this.gain.disconnect(this.filter), this.filter.disconnect(this.context.destination), this.gain.connect(this.context.destination), this.filter = null)
},
getFilter: function() {
return this.filter
},
setFilter: function(t) {
null !== this.filter ? (this.gain.disconnect(this.filter), this.filter.disconnect(this.context.destination)) : this.gain.disconnect(this.context.destination), this.filter = t, this.gain.connect(this.filter), this.filter.connect(this.context.destination)
},
getMasterVolume: function() {
return this.gain.gain.value
},
setMasterVolume: function(t) {
this.gain.gain.value = t
},
updateMatrixWorld: function() {
var t = new Ue,
e = new De,
n = new Ue,
i = new Ue;
return function(r) {
gn.prototype.updateMatrixWorld.call(this, r);
var a = this.context.listener,
o = this.up;
this.matrixWorld.decompose(t, e, n), i.set(0, 0, -1).applyQuaternion(e), a.positionX ? (a.positionX.setValueAtTime(t.x, this.context.currentTime), a.positionY.setValueAtTime(t.y, this.context.currentTime), a.positionZ.setValueAtTime(t.z, this.context.currentTime), a.forwardX.setValueAtTime(i.x, this.context.currentTime), a.forwardY.setValueAtTime(i.y, this.context.currentTime), a.forwardZ.setValueAtTime(i.z, this.context.currentTime), a.upX.setValueAtTime(o.x, this.context.currentTime), a.upY.setValueAtTime(o.y, this.context.currentTime), a.upZ.setValueAtTime(o.z, this.context.currentTime)) : (a.setPosition(t.x, t.y, t.z), a.setOrientation(i.x, i.y, i.z, o.x, o.y, o.z))
}
}()
}), Xs.prototype = Object.assign(Object.create(gn.prototype), {
constructor: Xs,
getOutput: function() {
return this.gain
},
setNodeSource: function(t) {
return this.hasPlaybackControl = !1, this.sourceType = "audioNode", this.source = t, this.connect(), this
},
setBuffer: function(t) {
return this.buffer = t, this.sourceType = "buffer", this.autoplay && this.play(), this
},
play: function() {
if (!0 !== this.isPlaying) {
if (!1 !== this.hasPlaybackControl) {
var t = this.context.createBufferSource();
return t.buffer = this.buffer, t.loop = this.loop, t.onended = this.onEnded.bind(this), t.playbackRate.setValueAtTime(this.playbackRate, this.startTime), this.startTime = this.context.currentTime, t.start(this.startTime, this.offset), this.isPlaying = !0, this.source = t, this.connect()
}
console.warn("THREE.Audio: this Audio has no playback control.")
} else console.warn("THREE.Audio: Audio is already playing.")
},
pause: function() {
if (!1 !== this.hasPlaybackControl) return !0 === this.isPlaying && (this.source.stop(), this.offset += (this.context.currentTime - this.startTime) * this.playbackRate, this.isPlaying = !1), this;
console.warn("THREE.Audio: this Audio has no playback control.")
},
stop: function() {
if (!1 !== this.hasPlaybackControl) return this.source.stop(), this.offset = 0, this.isPlaying = !1, this;
console.warn("THREE.Audio: this Audio has no playback control.")
},
connect: function() {
if (this.filters.length > 0) {
this.source.connect(this.filters[0]);
for (var t = 1, e = this.filters.length; t < e; t++) this.filters[t - 1].connect(this.filters[t]);
this.filters[this.filters.length - 1].connect(this.getOutput())
} else this.source.connect(this.getOutput());
return this
},
disconnect: function() {
if (this.filters.length > 0) {
this.source.disconnect(this.filters[0]);
for (var t = 1, e = this.filters.length; t < e; t++) this.filters[t - 1].disconnect(this.filters[t]);
this.filters[this.filters.length - 1].disconnect(this.getOutput())
} else this.source.disconnect(this.getOutput());
return this
},
getFilters: function() {
return this.filters
},
setFilters: function(t) {
return t || (t = []), !0 === this.isPlaying ? (this.disconnect(), this.filters = t, this.connect()) : this.filters = t, this
},
getFilter: function() {
return this.getFilters()[0]
},
setFilter: function(t) {
return this.setFilters(t ? [t] : [])
},
setPlaybackRate: function(t) {
if (!1 !== this.hasPlaybackControl) return this.playbackRate = t, !0 === this.isPlaying && this.source.playbackRate.setValueAtTime(this.playbackRate, this.context.currentTime), this;
console.warn("THREE.Audio: this Audio has no playback control.")
},
getPlaybackRate: function() {
return this.playbackRate
},
onEnded: function() {
this.isPlaying = !1
},
getLoop: function() {
return !1 === this.hasPlaybackControl ? (console.warn("THREE.Audio: this Audio has no playback control."), !1) : this.loop
},
setLoop: function(t) {
if (!1 !== this.hasPlaybackControl) return this.loop = t, !0 === this.isPlaying && (this.source.loop = this.loop), this;
console.warn("THREE.Audio: this Audio has no playback control.")
},
getVolume: function() {
return this.gain.gain.value
},
setVolume: function(t) {
return this.gain.gain.value = t, this
}
}), qs.prototype = Object.assign(Object.create(Xs.prototype), {
constructor: qs,
getOutput: function() {
return this.panner
},
getRefDistance: function() {
return this.panner.refDistance
},
setRefDistance: function(t) {
this.panner.refDistance = t
},
getRolloffFactor: function() {
return this.panner.rolloffFactor
},
setRolloffFactor: function(t) {
this.panner.rolloffFactor = t
},
getDistanceModel: function() {
return this.panner.distanceModel
},
setDistanceModel: function(t) {
this.panner.distanceModel = t
},
getMaxDistance: function() {
return this.panner.maxDistance
},
setMaxDistance: function(t) {
this.panner.maxDistance = t
},
updateMatrixWorld: function() {
var t = new Ue;
return function(e) {
gn.prototype.updateMatrixWorld.call(this, e), t.setFromMatrixPosition(this.matrixWorld), this.panner.setPosition(t.x, t.y, t.z)
}
}()
}), Object.assign(Ys.prototype, {
getFrequencyData: function() {
return this.analyser.getByteFrequencyData(this.data), this.data
},
getAverageFrequency: function() {
for (var t = 0, e = this.getFrequencyData(), n = 0; n < e.length; n++) t += e[n];
return t / e.length
}
}), Object.assign(Js.prototype, {
accumulate: function(t, e) {
var n = this.buffer,
i = this.valueSize,
r = t * i + i,
a = this.cumulativeWeight;
if (0 === a) {
for (var o = 0; o !== i; ++o) n[r + o] = n[o];
a = e
} else {
var s = e / (a += e);
this._mixBufferRegion(n, r, 0, s, i)
}
this.cumulativeWeight = a
},
apply: function(t) {
var e = this.valueSize,
n = this.buffer,
i = t * e + e,
r = this.cumulativeWeight,
a = this.binding;
if (this.cumulativeWeight = 0, r < 1) {
var o = 3 * e;
this._mixBufferRegion(n, i, o, 1 - r, e)
}
for (var s = e, c = e + e; s !== c; ++s)
if (n[s] !== n[s + e]) {
a.setValue(n, i);
break
}
},
saveOriginalState: function() {
var t = this.binding,
e = this.buffer,
n = this.valueSize,
i = 3 * n;
t.getValue(e, i);
for (var r = n, a = i; r !== a; ++r) e[r] = e[i + r % n];
this.cumulativeWeight = 0
},
restoreOriginalState: function() {
var t = 3 * this.valueSize;
this.binding.setValue(this.buffer, t)
},
_select: function(t, e, n, i, r) {
if (i >= .5)
for (var a = 0; a !== r; ++a) t[e + a] = t[n + a]
},
_slerp: function(t, e, n, i) {
De.slerpFlat(t, e, t, e, t, n, i)
},
_lerp: function(t, e, n, i, r) {
for (var a = 1 - i, o = 0; o !== r; ++o) {
var s = e + o;
t[s] = t[s] * a + t[n + o] * i
}
}
});
var Zs, Qs, Ks, $s, tc, ec, nc, ic, rc, ac, oc, sc, cc;
function hc(t, e, n) {
var i = n || lc.parseTrackName(e);
this._targetGroup = t, this._bindings = t.subscribe_(e, i)
}
function lc(t, e, n) {
this.path = e, this.parsedPath = n || lc.parseTrackName(e), this.node = lc.findNode(t, this.parsedPath.nodeName) || t, this.rootNode = t
}
function uc(t, e, n) {
this._mixer = t, this._clip = e, this._localRoot = n || null;
for (var i = e.tracks, r = i.length, a = new Array(r), o = {
endingStart: ye,
endingEnd: ye
}, s = 0; s !== r; ++s) {
var c = i[s].createInterpolant(null);
a[s] = c, c.settings = o
}
this._interpolantSettings = o, this._interpolants = a, this._propertyBindings = new Array(r), this._cacheIndex = null, this._byClipCacheIndex = null, this._timeScaleInterpolant = null, this._weightInterpolant = null, this.loop = ve, this._loopCount = -1, this._startTime = null, this.time = 0, this.timeScale = 1, this._effectiveTimeScale = 1, this.weight = 1, this._effectiveWeight = 1, this.repetitions = Infinity, this.paused = !1, this.enabled = !0, this.clampWhenFinished = !1, this.zeroSlopeAtStart = !0, this.zeroSlopeAtEnd = !0
}
function pc(t) {
this._root = t, this._initMemoryManager(), this._accuIndex = 0, this.time = 0, this.timeScale = 1
}
function dc(t) {
"string" == typeof t && (console.warn("THREE.Uniform: Type parameter is no longer needed."), t = arguments[1]), this.value = t
}
function fc() {
Bn.call(this), this.type = "InstancedBufferGeometry", this.maxInstancedCount = void 0
}
function mc(t, e, n, i) {
this.data = t, this.itemSize = e, this.offset = n, this.normalized = !0 === i
}
function gc(t, e) {
this.array = t, this.stride = e, this.count = void 0 !== t ? t.length / e : 0, this.dynamic = !1, this.updateRange = {
offset: 0,
count: -1
}, this.version = 0
}
function vc(t, e, n) {
gc.call(this, t, e), this.meshPerAttribute = n || 1
}
function yc(t, e, n) {
Mn.call(this, t, e), this.meshPerAttribute = n || 1
}
function xc(t, e, n, i) {
this.ray = new $n(t, e), this.near = n || 0, this.far = i || Infinity, this.params = {
Mesh: {},
Line: {},
LOD: {},
Points: {
threshold: 1
},
Sprite: {}
}, Object.defineProperties(this.params, {
PointCloud: {
get: function() {
return console.warn("THREE.Raycaster: params.PointCloud has been renamed to params.Points."), this.Points
}
}
})
}
function wc(t, e) {
return t.distance - e.distance
}
function _c(t, e, n, i) {
if (!1 !== t.visible && (t.raycast(e, n), !0 === i))
for (var r = t.children, a = 0, o = r.length; a < o; a++) _c(r[a], e, n, !0)
}
function bc(t) {
this.autoStart = void 0 === t || t, this.startTime = 0, this.oldTime = 0, this.elapsedTime = 0, this.running = !1
}
function Ac(t, e) {
this.min = void 0 !== t ? t : new Pe(Infinity, Infinity), this.max = void 0 !== e ? e : new Pe(-Infinity, -Infinity)
}
function Mc(t) {
gn.call(this), this.material = t, this.render = function() {}
}
function Ec(t, e, n, i) {
this.object = t, this.size = void 0 !== e ? e : 1;
var r = void 0 !== n ? n : 16711680,
a = void 0 !== i ? i : 1,
o = 0,
s = this.object.geometry;
s && s.isGeometry ? o = 3 * s.faces.length : s && s.isBufferGeometry && (o = s.attributes.normal.count);
var c = new Bn,
h = new Pn(2 * o * 3, 3);
c.addAttribute("position", h), Nr.call(this, c, new Dr({
color: r,
linewidth: a
})), this.matrixAutoUpdate = !1, this.update()
}
function Sc(t, e) {
gn.call(this), this.light = t, this.light.updateMatrixWorld(), this.matrix = t.matrixWorld, this.matrixAutoUpdate = !1, this.color = e;
for (var n = new Bn, i = [0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, -1, 0, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, -1, 1], r = 0, a = 1; r < 32; r++, a++) {
var o = r / 32 * Math.PI * 2,
s = a / 32 * Math.PI * 2;
i.push(Math.cos(o), Math.sin(o), 1, Math.cos(s), Math.sin(s), 1)
}
n.addAttribute("position", new Pn(i, 3));
var c = new Dr({
fog: !1
});
this.cone = new Nr(n, c), this.add(this.cone), this.update()
}
function Tc(t) {
for (var e = function t(e) {
var n = [];
e && e.isBone && n.push(e);
for (var i = 0; i < e.children.length; i++) n.push.apply(n, t(e.children[i]));
return n
}(t), n = new Bn, i = [], r = [], a = new rn(0, 0, 1), o = new rn(0, 1, 0), s = 0; s < e.length; s++) {
var c = e[s];
c.parent && c.parent.isBone && (i.push(0, 0, 0), i.push(0, 0, 0), r.push(a.r, a.g, a.b), r.push(o.r, o.g, o.b))
}
n.addAttribute("position", new Pn(i, 3)), n.addAttribute("color", new Pn(r, 3));
var h = new Dr({
vertexColors: C,
depthTest: !1,
depthWrite: !1,
transparent: !0
});
Nr.call(this, n, h), this.root = t, this.bones = e, this.matrix = t.matrixWorld, this.matrixAutoUpdate = !1
}
function Cc(t, e, n) {
this.light = t, this.light.updateMatrixWorld(), this.color = n;
var i = new Fa(e, 4, 2),
r = new Qn({
wireframe: !0,
fog: !1
});
ni.call(this, i, r), this.matrix = this.light.matrixWorld, this.matrixAutoUpdate = !1, this.update()
}
function Ic(t, e) {
gn.call(this), this.light = t, this.light.updateMatrixWorld(), this.matrix = t.matrixWorld, this.matrixAutoUpdate = !1, this.color = e;
var n = new Dr({
fog: !1
}),
i = new Bn;
i.addAttribute("position", new Mn(new Float32Array(15), 3)), this.line = new Ur(i, n), this.add(this.line), this.update()
}
function Lc(t, e, n) {
gn.call(this), this.light = t, this.light.updateMatrixWorld(), this.matrix = t.matrixWorld, this.matrixAutoUpdate = !1, this.color = n;
var i = new Kr(e);
i.rotateY(.5 * Math.PI), this.material = new Qn({
wireframe: !0,
fog: !1
}), void 0 === this.color && (this.material.vertexColors = C);
var r = i.getAttribute("position"),
a = new Float32Array(3 * r.count);
i.addAttribute("color", new Mn(a, 3)), this.add(new ni(i, this.material)), this.update()
}
function Rc(t, e, n, i) {
t = t || 10, e = e || 10, n = new rn(void 0 !== n ? n : 4473924), i = new rn(void 0 !== i ? i : 8947848);
for (var r = e / 2, a = t / e, o = t / 2, s = [], c = [], h = 0, l = 0, u = -o; h <= e; h++, u += a) {
s.push(-o, 0, u, o, 0, u), s.push(u, 0, -o, u, 0, o);
var p = h === r ? n : i;
p.toArray(c, l), l += 3, p.toArray(c, l), l += 3, p.toArray(c, l), l += 3, p.toArray(c, l), l += 3
}
var d = new Bn;
d.addAttribute("position", new Pn(s, 3)), d.addAttribute("color", new Pn(c, 3));
var f = new Dr({
vertexColors: C
});
Nr.call(this, d, f)
}
function Pc(t, e, n, i, r, a) {
t = t || 10, e = e || 16, n = n || 8, i = i || 64, r = new rn(void 0 !== r ? r : 4473924), a = new rn(void 0 !== a ? a : 8947848);
var o, s, c, h, l, u, p, d = [],
f = [];
for (h = 0; h <= e; h++) c = h / e * (2 * Math.PI), o = Math.sin(c) * t, s = Math.cos(c) * t, d.push(0, 0, 0), d.push(o, 0, s), p = 1 & h ? r : a, f.push(p.r, p.g, p.b), f.push(p.r, p.g, p.b);
for (h = 0; h <= n; h++)
for (p = 1 & h ? r : a, u = t - t / n * h, l = 0; l < i; l++) c = l / i * (2 * Math.PI), o = Math.sin(c) * u, s = Math.cos(c) * u, d.push(o, 0, s), f.push(p.r, p.g, p.b), c = (l + 1) / i * (2 * Math.PI), o = Math.sin(c) * u, s = Math.cos(c) * u, d.push(o, 0, s), f.push(p.r, p.g, p.b);
var m = new Bn;
m.addAttribute("position", new Pn(d, 3)), m.addAttribute("color", new Pn(f, 3));
var g = new Dr({
vertexColors: C
});
Nr.call(this, m, g)
}
function Oc(t, e, n, i) {
this.object = t, this.size = void 0 !== e ? e : 1;
var r = void 0 !== n ? n : 16776960,
a = void 0 !== i ? i : 1,
o = 0,
s = this.object.geometry;
s && s.isGeometry ? o = s.faces.length : console.warn("THREE.FaceNormalsHelper: only THREE.Geometry is supported. Use THREE.VertexNormalsHelper, instead.");
var c = new Bn,
h = new Pn(2 * o * 3, 3);
c.addAttribute("position", h), Nr.call(this, c, new Dr({
color: r,
linewidth: a
})), this.matrixAutoUpdate = !1, this.update()
}
function Dc(t, e, n) {
gn.call(this), this.light = t, this.light.updateMatrixWorld(), this.matrix = t.matrixWorld, this.matrixAutoUpdate = !1, this.color = n, void 0 === e && (e = 1);
var i = new Bn;
i.addAttribute("position", new Pn([-e, e, 0, e, e, 0, e, -e, 0, -e, -e, 0, -e, e, 0], 3));
var r = new Dr({
fog: !1
});
this.lightPlane = new Ur(i, r), this.add(this.lightPlane), (i = new Bn).addAttribute("position", new Pn([0, 0, 0, 0, 0, 1], 3)), this.targetLine = new Ur(i, r), this.add(this.targetLine), this.update()
}
function Uc(t) {
var e = new Bn,
n = new Dr({
color: 16777215,
vertexColors: T
}),
i = [],
r = [],
a = {},
o = new rn(16755200),
s = new rn(16711680),
c = new rn(43775),
h = new rn(16777215),
l = new rn(3355443);
function u(t, e, n) {
p(t, n), p(e, n)
}
function p(t, e) {
i.push(0, 0, 0), r.push(e.r, e.g, e.b), void 0 === a[t] && (a[t] = []), a[t].push(i.length / 3 - 1)
}
u("n1", "n2", o), u("n2", "n4", o), u("n4", "n3", o), u("n3", "n1", o), u("f1", "f2", o), u("f2", "f4", o), u("f4", "f3", o), u("f3", "f1", o), u("n1", "f1", o), u("n2", "f2", o), u("n3", "f3", o), u("n4", "f4", o), u("p", "n1", s), u("p", "n2", s), u("p", "n3", s), u("p", "n4", s), u("u1", "u2", c), u("u2", "u3", c), u("u3", "u1", c), u("c", "t", h), u("p", "c", l), u("cn1", "cn2", l), u("cn3", "cn4", l), u("cf1", "cf2", l), u("cf3", "cf4", l), e.addAttribute("position", new Pn(i, 3)), e.addAttribute("color", new Pn(r, 3)), Nr.call(this, e, n), this.camera = t, this.camera.updateProjectionMatrix && this.camera.updateProjectionMatrix(), this.matrix = t.matrixWorld, this.matrixAutoUpdate = !1, this.pointMap = a, this.update()
}
function Nc(t, e) {
this.object = t, void 0 === e && (e = 16776960);
var n = new Uint16Array([0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7]),
i = new Float32Array(24),
r = new Bn;
r.setIndex(new Mn(n, 1)), r.addAttribute("position", new Mn(i, 3)), Nr.call(this, r, new Dr({
color: e
})), this.matrixAutoUpdate = !1, this.update()
}
function Bc(t, e) {
this.type = "Box3Helper", this.box = t;
var n = void 0 !== e ? e : 16776960,
i = new Uint16Array([0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7]),
r = new Bn;
r.setIndex(new Mn(i, 1)), r.addAttribute("position", new Pn([1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1, 1, 1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1], 3)), Nr.call(this, r, new Dr({
color: n
})), this.geometry.computeBoundingSphere()
}
function zc(t, e, n) {
this.type = "PlaneHelper", this.plane = t, this.size = void 0 === e ? 1 : e;
var i = void 0 !== n ? n : 16776960,
r = new Bn;
r.addAttribute("position", new Pn([1, -1, 1, -1, 1, 1, -1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1, 1, 1, 1, 0, 0, 1, 0, 0, 0], 3)), r.computeBoundingSphere(), Ur.call(this, r, new Dr({
color: i
}));
var a = new Bn;
a.addAttribute("position", new Pn([1, 1, 1, -1, 1, 1, -1, -1, 1, 1, 1, 1, -1, -1, 1, 1, -1, 1], 3)), a.computeBoundingSphere(), this.add(new ni(a, new Qn({
color: i,
opacity: .2,
transparent: !0,
depthWrite: !1
})))
}
function Fc(t, e, n, i, r, a) {
gn.call(this), void 0 === i && (i = 16776960), void 0 === n && (n = 1), void 0 === r && (r = .2 * n), void 0 === a && (a = .2 * r), void 0 === ac && ((ac = new Bn).addAttribute("position", new Pn([0, 0, 0, 0, 1, 0], 3)), (oc = new Ja(0, .5, 1, 5, 1)).translate(0, -.5, 0)), this.position.copy(e), this.line = new Ur(ac, new Dr({
color: i
})), this.line.matrixAutoUpdate = !1, this.add(this.line), this.cone = new ni(oc, new Qn({
color: i
})), this.cone.matrixAutoUpdate = !1, this.add(this.cone), this.setDirection(t), this.setLength(n, r, a)
}
function Gc(t) {
var e = [0, 0, 0, t = t || 1, 0, 0, 0, 0, 0, 0, t, 0, 0, 0, 0, 0, 0, t],
n = new Bn;
n.addAttribute("position", new Pn(e, 3)), n.addAttribute("color", new Pn([1, 0, 0, 1, .6, 0, 0, 1, 0, .6, 1, 0, 0, 0, 1, 0, .6, 1], 3));
var i = new Dr({
vertexColors: C
});
Nr.call(this, n, i)
}
Object.assign(hc.prototype, {
getValue: function(t, e) {
this.bind();
var n = this._targetGroup.nCachedObjects_,
i = this._bindings[n];
void 0 !== i && i.getValue(t, e)
},
setValue: function(t, e) {
for (var n = this._bindings, i = this._targetGroup.nCachedObjects_, r = n.length; i !== r; ++i) n[i].setValue(t, e)
},
bind: function() {
for (var t = this._bindings, e = this._targetGroup.nCachedObjects_, n = t.length; e !== n; ++e) t[e].bind()
},
unbind: function() {
for (var t = this._bindings, e = this._targetGroup.nCachedObjects_, n = t.length; e !== n; ++e) t[e].unbind()
}
}), Object.assign(lc, {
Composite: hc,
create: function(t, e, n) {
return t && t.isAnimationObjectGroup ? new lc.Composite(t, e, n) : new lc(t, e, n)
},
sanitizeNodeName: (rc = new RegExp("[\\[\\]\\.:\\/]", "g"), function(t) {
return t.replace(/\s/g, "_").replace(rc, "")
}),
parseTrackName: (Zs = "[^\\[\\]\\.:\\/]", Qs = "[^" + "\\[\\]\\.:\\/".replace("\\.", "") + "]", Ks = /((?:WC+[\/:])*)/.source.replace("WC", Zs), $s = /(WCOD+)?/.source.replace("WCOD", Qs), tc = /(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC", Zs), ec = /\.(WC+)(?:\[(.+)\])?/.source.replace("WC", Zs), nc = new RegExp("^" + Ks + $s + tc + ec + "$"), ic = ["material", "materials", "bones"], function(t) {
var e = nc.exec(t);
if (!e) throw new Error("PropertyBinding: Cannot parse trackName: " + t);
var n = {
nodeName: e[2],
objectName: e[3],
objectIndex: e[4],
propertyName: e[5],
propertyIndex: e[6]
},
i = n.nodeName && n.nodeName.lastIndexOf(".");
if (void 0 !== i && -1 !== i) {
var r = n.nodeName.substring(i + 1); - 1 !== ic.indexOf(r) && (n.nodeName = n.nodeName.substring(0, i), n.objectName = r)
}
if (null === n.propertyName || 0 === n.propertyName.length) throw new Error("PropertyBinding: can not parse propertyName from trackName: " + t);
return n
}),
findNode: function(t, e) {
if (!e || "" === e || "root" === e || "." === e || -1 === e || e === t.name || e === t.uuid) return t;
if (t.skeleton) {
var n = t.skeleton.getBoneByName(e);
if (void 0 !== n) return n
}
if (t.children) {
var i = function(t) {
for (var n = 0; n < t.length; n++) {
var r = t[n];
if (r.name === e || r.uuid === e) return r;
var a = i(r.children);
if (a) return a
}
return null
},
r = i(t.children);
if (r) return r
}
return null
}
}), Object.assign(lc.prototype, {
_getValue_unavailable: function() {},
_setValue_unavailable: function() {},
BindingType: {
Direct: 0,
EntireArray: 1,
ArrayElement: 2,
HasFromToArray: 3
},
Versioning: {
None: 0,
NeedsUpdate: 1,
MatrixWorldNeedsUpdate: 2
},
GetterByBindingType: [function(t, e) {
t[e] = this.node[this.propertyName]
}, function(t, e) {
for (var n = this.resolvedProperty, i = 0, r = n.length; i !== r; ++i) t[e++] = n[i]
}, function(t, e) {
t[e] = this.resolvedProperty[this.propertyIndex]
}, function(t, e) {
this.resolvedProperty.toArray(t, e)
}],
SetterByBindingTypeAndVersioning: [
[function(t, e) {
this.targetObject[this.propertyName] = t[e]
}, function(t, e) {
this.targetObject[this.propertyName] = t[e], this.targetObject.needsUpdate = !0
}, function(t, e) {
this.targetObject[this.propertyName] = t[e], this.targetObject.matrixWorldNeedsUpdate = !0
}],
[function(t, e) {
for (var n = this.resolvedProperty, i = 0, r = n.length; i !== r; ++i) n[i] = t[e++]
}, function(t, e) {
for (var n = this.resolvedProperty, i = 0, r = n.length; i !== r; ++i) n[i] = t[e++];
this.targetObject.needsUpdate = !0
}, function(t, e) {
for (var n = this.resolvedProperty, i = 0, r = n.length; i !== r; ++i) n[i] = t[e++];
this.targetObject.matrixWorldNeedsUpdate = !0
}],
[function(t, e) {
this.resolvedProperty[this.propertyIndex] = t[e]
}, function(t, e) {
this.resolvedProperty[this.propertyIndex] = t[e], this.targetObject.needsUpdate = !0
}, function(t, e) {
this.resolvedProperty[this.propertyIndex] = t[e], this.targetObject.matrixWorldNeedsUpdate = !0
}],
[function(t, e) {
this.resolvedProperty.fromArray(t, e)
}, function(t, e) {
this.resolvedProperty.fromArray(t, e), this.targetObject.needsUpdate = !0
}, function(t, e) {
this.resolvedProperty.fromArray(t, e), this.targetObject.matrixWorldNeedsUpdate = !0
}]
],
getValue: function(t, e) {
this.bind(), this.getValue(t, e)
},
setValue: function(t, e) {
this.bind(), this.setValue(t, e)
},
bind: function() {
var t = this.node,
e = this.parsedPath,
n = e.objectName,
i = e.propertyName,
r = e.propertyIndex;
if (t || (t = lc.findNode(this.rootNode, e.nodeName) || this.rootNode, this.node = t), this.getValue = this._getValue_unavailable, this.setValue = this._setValue_unavailable, t) {
if (n) {
var a = e.objectIndex;
switch (n) {
case "materials":
if (!t.material) return void console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.", this);
if (!t.material.materials) return void console.error("THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.", this);
t = t.material.materials;
break;
case "bones":
if (!t.skeleton) return void console.error("THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.", this);
t = t.skeleton.bones;
for (var o = 0; o < t.length; o++)
if (t[o].name === a) {
a = o;
break
}
break;
default:
if (void 0 === t[n]) return void console.error("THREE.PropertyBinding: Can not bind to objectName of node undefined.", this);
t = t[n]
}
if (void 0 !== a) {
if (void 0 === t[a]) return void console.error("THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.", this, t);
t = t[a]
}
}
var s = t[i];
if (void 0 !== s) {
var c = this.Versioning.None;
void 0 !== t.needsUpdate ? (c = this.Versioning.NeedsUpdate, this.targetObject = t) : void 0 !== t.matrixWorldNeedsUpdate && (c = this.Versioning.MatrixWorldNeedsUpdate, this.targetObject = t);
var h = this.BindingType.Direct;
if (void 0 !== r) {
if ("morphTargetInfluences" === i) {
if (!t.geometry) return void console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.", this);
if (t.geometry.isBufferGeometry) {
if (!t.geometry.morphAttributes) return void console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.", this);
for (o = 0; o < this.node.geometry.morphAttributes.position.length; o++)
if (t.geometry.morphAttributes.position[o].name === r) {
r = o;
break
}
} else {
if (!t.geometry.morphTargets) return void console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphTargets.", this);
for (o = 0; o < this.node.geometry.morphTargets.length; o++)
if (t.geometry.morphTargets[o].name === r) {
r = o;
break
}
}
}
h = this.BindingType.ArrayElement, this.resolvedProperty = s, this.propertyIndex = r
} else void 0 !== s.fromArray && void 0 !== s.toArray ? (h = this.BindingType.HasFromToArray, this.resolvedProperty = s) : Array.isArray(s) ? (h = this.BindingType.EntireArray, this.resolvedProperty = s) : this.propertyName = i;
this.getValue = this.GetterByBindingType[h], this.setValue = this.SetterByBindingTypeAndVersioning[h][c]
} else {
var l = e.nodeName;
console.error("THREE.PropertyBinding: Trying to update property for track: " + l + "." + i + " but it wasn't found.", t)
}
} else console.error("THREE.PropertyBinding: Trying to update node for track: " + this.path + " but it wasn't found.")
},
unbind: function() {
this.node = null, this.getValue = this._getValue_unbound, this.setValue = this._setValue_unbound
}
}), Object.assign(lc.prototype, {
_getValue_unbound: lc.prototype.getValue,
_setValue_unbound: lc.prototype.setValue
}), Object.assign(function() {
this.uuid = Re.generateUUID(), this._objects = Array.prototype.slice.call(arguments), this.nCachedObjects_ = 0;
var t = {};
this._indicesByUUID = t;
for (var e = 0, n = arguments.length; e !== n; ++e) t[arguments[e].uuid] = e;
this._paths = [], this._parsedPaths = [], this._bindings = [], this._bindingsIndicesByPath = {};
var i = this;
this.stats = {
objects: {
get total() {
return i._objects.length
},
get inUse() {
return this.total - i.nCachedObjects_
}
},
get bindingsPerObject() {
return i._bindings.length
}
}
}.prototype, {
isAnimationObjectGroup: !0,
add: function() {
for (var t = this._objects, e = t.length, n = this.nCachedObjects_, i = this._indicesByUUID, r = this._paths, a = this._parsedPaths, o = this._bindings, s = o.length, c = void 0, h = 0, l = arguments.length; h !== l; ++h) {
var u = arguments[h],
p = u.uuid,
d = i[p];
if (void 0 === d) {
d = e++, i[p] = d, t.push(u);
for (var f = 0, m = s; f !== m; ++f) o[f].push(new lc(u, r[f], a[f]))
} else if (d < n) {
c = t[d];
var g = --n,
v = t[g];
i[v.uuid] = d, t[d] = v, i[p] = g, t[g] = u;
for (f = 0, m = s; f !== m; ++f) {
var y = o[f],
x = y[g],
w = y[d];
y[d] = x, void 0 === w && (w = new lc(u, r[f], a[f])), y[g] = w
}
} else t[d] !== c && console.error("THREE.AnimationObjectGroup: Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes.")
}
this.nCachedObjects_ = n
},
remove: function() {
for (var t = this._objects, e = this.nCachedObjects_, n = this._indicesByUUID, i = this._bindings, r = i.length, a = 0, o = arguments.length; a !== o; ++a) {
var s = arguments[a],
c = s.uuid,
h = n[c];
if (void 0 !== h && h >= e) {
var l = e++,
u = t[l];
n[u.uuid] = h, t[h] = u, n[c] = l, t[l] = s;
for (var p = 0, d = r; p !== d; ++p) {
var f = i[p],
m = f[l],
g = f[h];
f[h] = m, f[l] = g
}
}
}
this.nCachedObjects_ = e
},
uncache: function() {
for (var t = this._objects, e = t.length, n = this.nCachedObjects_, i = this._indicesByUUID, r = this._bindings, a = r.length, o = 0, s = arguments.length; o !== s; ++o) {
var c = arguments[o].uuid,
h = i[c];
if (void 0 !== h)
if (delete i[c], h < n) {
var l = --n,
u = t[l],
p = t[v = --e];
i[u.uuid] = h, t[h] = u, i[p.uuid] = l, t[l] = p, t.pop();
for (var d = 0, f = a; d !== f; ++d) {
var m = (y = r[d])[l],
g = y[v];
y[h] = m, y[l] = g, y.pop()
}
} else {
var v;
i[(p = t[v = --e]).uuid] = h, t[h] = p, t.pop();
for (d = 0, f = a; d !== f; ++d) {
var y;
(y = r[d])[h] = y[v], y.pop()
}
}
}
this.nCachedObjects_ = n
},
subscribe_: function(t, e) {
var n = this._bindingsIndicesByPath,
i = n[t],
r = this._bindings;
if (void 0 !== i) return r[i];
var a = this._paths,
o = this._parsedPaths,
s = this._objects,
c = s.length,
h = this.nCachedObjects_,
l = new Array(c);
i = r.length, n[t] = i, a.push(t), o.push(e), r.push(l);
for (var u = h, p = s.length; u !== p; ++u) {
var d = s[u];
l[u] = new lc(d, t, e)
}
return l
},
unsubscribe_: function(t) {
var e = this._bindingsIndicesByPath,
n = e[t];
if (void 0 !== n) {
var i = this._paths,
r = this._parsedPaths,
a = this._bindings,
o = a.length - 1,
s = a[o];
e[t[o]] = n, a[n] = s, a.pop(), r[n] = r[o], r.pop(), i[n] = i[o], i.pop()
}
}
}), Object.assign(uc.prototype, {
play: function() {
return this._mixer._activateAction(this), this
},
stop: function() {
return this._mixer._deactivateAction(this), this.reset()
},
reset: function() {
return this.paused = !1, this.enabled = !0, this.time = 0, this._loopCount = -1, this._startTime = null, this.stopFading().stopWarping()
},
isRunning: function() {
return this.enabled && !this.paused && 0 !== this.timeScale && null === this._startTime && this._mixer._isActiveAction(this)
},
isScheduled: function() {
return this._mixer._isActiveAction(this)
},
startAt: function(t) {
return this._startTime = t, this
},
setLoop: function(t, e) {
return this.loop = t, this.repetitions = e, this
},
setEffectiveWeight: function(t) {
return this.weight = t, this._effectiveWeight = this.enabled ? t : 0, this.stopFading()
},
getEffectiveWeight: function() {
return this._effectiveWeight
},
fadeIn: function(t) {
return this._scheduleFading(t, 0, 1)
},
fadeOut: function(t) {
return this._scheduleFading(t, 1, 0)
},
crossFadeFrom: function(t, e, n) {
if (t.fadeOut(e), this.fadeIn(e), n) {
var i = this._clip.duration,
r = t._clip.duration,
a = r / i,
o = i / r;
t.warp(1, a, e), this.warp(o, 1, e)
}
return this
},
crossFadeTo: function(t, e, n) {
return t.crossFadeFrom(this, e, n)
},
stopFading: function() {
var t = this._weightInterpolant;
return null !== t && (this._weightInterpolant = null, this._mixer._takeBackControlInterpolant(t)), this
},
setEffectiveTimeScale: function(t) {
return this.timeScale = t, this._effectiveTimeScale = this.paused ? 0 : t, this.stopWarping()
},
getEffectiveTimeScale: function() {
return this._effectiveTimeScale
},
setDuration: function(t) {
return this.timeScale = this._clip.duration / t, this.stopWarping()
},
syncWith: function(t) {
return this.time = t.time, this.timeScale = t.timeScale, this.stopWarping()
},
halt: function(t) {
return this.warp(this._effectiveTimeScale, 0, t)
},
warp: function(t, e, n) {
var i = this._mixer,
r = i.time,
a = this._timeScaleInterpolant,
o = this.timeScale;
null === a && (a = i._lendControlInterpolant(), this._timeScaleInterpolant = a);
var s = a.parameterPositions,
c = a.sampleValues;
return s[0] = r, s[1] = r + n, c[0] = t / o, c[1] = e / o, this
},
stopWarping: function() {
var t = this._timeScaleInterpolant;
return null !== t && (this._timeScaleInterpolant = null, this._mixer._takeBackControlInterpolant(t)), this
},
getMixer: function() {
return this._mixer
},
getClip: function() {
return this._clip
},
getRoot: function() {
return this._localRoot || this._mixer._root
},
_update: function(t, e, n, i) {
if (this.enabled) {
var r = this._startTime;
if (null !== r) {
var a = (t - r) * n;
if (a < 0 || 0 === n) return;
this._startTime = null, e = n * a
}
e *= this._updateTimeScale(t);
var o = this._updateTime(e),
s = this._updateWeight(t);
if (s > 0)
for (var c = this._interpolants, h = this._propertyBindings, l = 0, u = c.length; l !== u; ++l) c[l].evaluate(o), h[l].accumulate(i, s)
} else this._updateWeight(t)
},
_updateWeight: function(t) {
var e = 0;
if (this.enabled) {
e = this.weight;
var n = this._weightInterpolant;
if (null !== n) {
var i = n.evaluate(t)[0];
e *= i, t > n.parameterPositions[1] && (this.stopFading(), 0 === i && (this.enabled = !1))
}
}
return this._effectiveWeight = e, e
},
_updateTimeScale: function(t) {
var e = 0;
if (!this.paused) {
e = this.timeScale;
var n = this._timeScaleInterpolant;
if (null !== n) e *= n.evaluate(t)[0], t > n.parameterPositions[1] && (this.stopWarping(), 0 === e ? this.paused = !0 : this.timeScale = e)
}
return this._effectiveTimeScale = e, e
},
_updateTime: function(t) {
var e = this.time + t;
if (0 === t) return e;
var n = this._clip.duration,
i = this.loop,
r = this._loopCount;
if (2200 === i) {
-1 === r && (this._loopCount = 0, this._setEndings(!0, !0, !1));
t: {
if (e >= n) e = n;
else {
if (!(e < 0)) break t;
e = 0
}
this.clampWhenFinished ? this.paused = !0 : this.enabled = !1,
this._mixer.dispatchEvent({
type: "finished",
action: this,
direction: t < 0 ? -1 : 1
})
}
} else {
var a = 2202 === i;
if (-1 === r && (t >= 0 ? (r = 0, this._setEndings(!0, 0 === this.repetitions, a)) : this._setEndings(0 === this.repetitions, !0, a)), e >= n || e < 0) {
var o = Math.floor(e / n);
e -= n * o, r += Math.abs(o);
var s = this.repetitions - r;
if (s <= 0) this.clampWhenFinished ? this.paused = !0 : this.enabled = !1, e = t > 0 ? n : 0, this._mixer.dispatchEvent({
type: "finished",
action: this,
direction: t > 0 ? 1 : -1
});
else {
if (1 === s) {
var c = t < 0;
this._setEndings(c, !c, a)
} else this._setEndings(!1, !1, a);
this._loopCount = r, this._mixer.dispatchEvent({
type: "loop",
action: this,
loopDelta: o
})
}
}
if (a && 1 == (1 & r)) return this.time = e, n - e
}
return this.time = e, e
},
_setEndings: function(t, e, n) {
var i = this._interpolantSettings;
n ? (i.endingStart = 2401, i.endingEnd = 2401) : (i.endingStart = t ? this.zeroSlopeAtStart ? 2401 : ye : 2402, i.endingEnd = e ? this.zeroSlopeAtEnd ? 2401 : ye : 2402)
},
_scheduleFading: function(t, e, n) {
var i = this._mixer,
r = i.time,
a = this._weightInterpolant;
null === a && (a = i._lendControlInterpolant(), this._weightInterpolant = a);
var o = a.parameterPositions,
s = a.sampleValues;
return o[0] = r, s[0] = e, o[1] = r + t, s[1] = n, this
}
}), pc.prototype = Object.assign(Object.create(c.prototype), {
constructor: pc,
_bindAction: function(t, e) {
var n = t._localRoot || this._root,
i = t._clip.tracks,
r = i.length,
a = t._propertyBindings,
o = t._interpolants,
s = n.uuid,
c = this._bindingsByRootAndName,
h = c[s];
void 0 === h && (h = {}, c[s] = h);
for (var l = 0; l !== r; ++l) {
var u = i[l],
p = u.name,
d = h[p];
if (void 0 !== d) a[l] = d;
else {
if (void 0 !== (d = a[l])) {
null === d._cacheIndex && (++d.referenceCount, this._addInactiveBinding(d, s, p));
continue
}
var f = e && e._propertyBindings[l].binding.parsedPath;
++(d = new Js(lc.create(n, p, f), u.ValueTypeName, u.getValueSize())).referenceCount, this._addInactiveBinding(d, s, p), a[l] = d
}
o[l].resultBuffer = d.buffer
}
},
_activateAction: function(t) {
if (!this._isActiveAction(t)) {
if (null === t._cacheIndex) {
var e = (t._localRoot || this._root).uuid,
n = t._clip.uuid,
i = this._actionsByClip[n];
this._bindAction(t, i && i.knownActions[0]), this._addInactiveAction(t, n, e)
}
for (var r = t._propertyBindings, a = 0, o = r.length; a !== o; ++a) {
var s = r[a];
0 == s.useCount++ && (this._lendBinding(s), s.saveOriginalState())
}
this._lendAction(t)
}
},
_deactivateAction: function(t) {
if (this._isActiveAction(t)) {
for (var e = t._propertyBindings, n = 0, i = e.length; n !== i; ++n) {
var r = e[n];
0 == --r.useCount && (r.restoreOriginalState(), this._takeBackBinding(r))
}
this._takeBackAction(t)
}
},
_initMemoryManager: function() {
this._actions = [], this._nActiveActions = 0, this._actionsByClip = {}, this._bindings = [], this._nActiveBindings = 0, this._bindingsByRootAndName = {}, this._controlInterpolants = [], this._nActiveControlInterpolants = 0;
var t = this;
this.stats = {
actions: {
get total() {
return t._actions.length
},
get inUse() {
return t._nActiveActions
}
},
bindings: {
get total() {
return t._bindings.length
},
get inUse() {
return t._nActiveBindings
}
},
controlInterpolants: {
get total() {
return t._controlInterpolants.length
},
get inUse() {
return t._nActiveControlInterpolants
}
}
}
},
_isActiveAction: function(t) {
var e = t._cacheIndex;
return null !== e && e < this._nActiveActions
},
_addInactiveAction: function(t, e, n) {
var i = this._actions,
r = this._actionsByClip,
a = r[e];
if (void 0 === a) a = {
knownActions: [t],
actionByRoot: {}
}, t._byClipCacheIndex = 0, r[e] = a;
else {
var o = a.knownActions;
t._byClipCacheIndex = o.length, o.push(t)
}
t._cacheIndex = i.length, i.push(t), a.actionByRoot[n] = t
},
_removeInactiveAction: function(t) {
var e = this._actions,
n = e[e.length - 1],
i = t._cacheIndex;
n._cacheIndex = i, e[i] = n, e.pop(), t._cacheIndex = null;
var r = t._clip.uuid,
a = this._actionsByClip,
o = a[r],
s = o.knownActions,
c = s[s.length - 1],
h = t._byClipCacheIndex;
c._byClipCacheIndex = h, s[h] = c, s.pop(), t._byClipCacheIndex = null, delete o.actionByRoot[(t._localRoot || this._root).uuid], 0 === s.length && delete a[r], this._removeInactiveBindingsForAction(t)
},
_removeInactiveBindingsForAction: function(t) {
for (var e = t._propertyBindings, n = 0, i = e.length; n !== i; ++n) {
var r = e[n];
0 == --r.referenceCount && this._removeInactiveBinding(r)
}
},
_lendAction: function(t) {
var e = this._actions,
n = t._cacheIndex,
i = this._nActiveActions++,
r = e[i];
t._cacheIndex = i, e[i] = t, r._cacheIndex = n, e[n] = r
},
_takeBackAction: function(t) {
var e = this._actions,
n = t._cacheIndex,
i = --this._nActiveActions,
r = e[i];
t._cacheIndex = i, e[i] = t, r._cacheIndex = n, e[n] = r
},
_addInactiveBinding: function(t, e, n) {
var i = this._bindingsByRootAndName,
r = i[e],
a = this._bindings;
void 0 === r && (r = {}, i[e] = r), r[n] = t, t._cacheIndex = a.length, a.push(t)
},
_removeInactiveBinding: function(t) {
var e = this._bindings,
n = t.binding,
i = n.rootNode.uuid,
r = n.path,
a = this._bindingsByRootAndName,
o = a[i],
s = e[e.length - 1],
c = t._cacheIndex;
s._cacheIndex = c, e[c] = s, e.pop(), delete o[r];
t: {
for (var h in o) break t;delete a[i]
}
},
_lendBinding: function(t) {
var e = this._bindings,
n = t._cacheIndex,
i = this._nActiveBindings++,
r = e[i];
t._cacheIndex = i, e[i] = t, r._cacheIndex = n, e[n] = r
},
_takeBackBinding: function(t) {
var e = this._bindings,
n = t._cacheIndex,
i = --this._nActiveBindings,
r = e[i];
t._cacheIndex = i, e[i] = t, r._cacheIndex = n, e[n] = r
},
_lendControlInterpolant: function() {
var t = this._controlInterpolants,
e = this._nActiveControlInterpolants++,
n = t[e];
return void 0 === n && ((n = new cs(new Float32Array(2), new Float32Array(2), 1, this._controlInterpolantsResultBuffer)).__cacheIndex = e, t[e] = n), n
},
_takeBackControlInterpolant: function(t) {
var e = this._controlInterpolants,
n = t.__cacheIndex,
i = --this._nActiveControlInterpolants,
r = e[i];
t.__cacheIndex = i, e[i] = t, r.__cacheIndex = n, e[n] = r
},
_controlInterpolantsResultBuffer: new Float32Array(1),
clipAction: function(t, e) {
var n = e || this._root,
i = n.uuid,
r = "string" == typeof t ? ds.findByName(n, t) : t,
a = null !== r ? r.uuid : t,
o = this._actionsByClip[a],
s = null;
if (void 0 !== o) {
var c = o.actionByRoot[i];
if (void 0 !== c) return c;
s = o.knownActions[0], null === r && (r = s._clip)
}
if (null === r) return null;
var h = new uc(this, r, e);
return this._bindAction(h, s), this._addInactiveAction(h, a, i), h
},
existingAction: function(t, e) {
var n = e || this._root,
i = n.uuid,
r = "string" == typeof t ? ds.findByName(n, t) : t,
a = r ? r.uuid : t,
o = this._actionsByClip[a];
return void 0 !== o && o.actionByRoot[i] || null
},
stopAllAction: function() {
var t = this._actions,
e = this._nActiveActions,
n = this._bindings,
i = this._nActiveBindings;
this._nActiveActions = 0, this._nActiveBindings = 0;
for (var r = 0; r !== e; ++r) t[r].reset();
for (r = 0; r !== i; ++r) n[r].useCount = 0;
return this
},
update: function(t) {
t *= this.timeScale;
for (var e = this._actions, n = this._nActiveActions, i = this.time += t, r = Math.sign(t), a = this._accuIndex ^= 1, o = 0; o !== n; ++o) {
e[o]._update(i, t, r, a)
}
var s = this._bindings,
c = this._nActiveBindings;
for (o = 0; o !== c; ++o) s[o].apply(a);
return this
},
getRoot: function() {
return this._root
},
uncacheClip: function(t) {
var e = this._actions,
n = t.uuid,
i = this._actionsByClip,
r = i[n];
if (void 0 !== r) {
for (var a = r.knownActions, o = 0, s = a.length; o !== s; ++o) {
var c = a[o];
this._deactivateAction(c);
var h = c._cacheIndex,
l = e[e.length - 1];
c._cacheIndex = null, c._byClipCacheIndex = null, l._cacheIndex = h, e[h] = l, e.pop(), this._removeInactiveBindingsForAction(c)
}
delete i[n]
}
},
uncacheRoot: function(t) {
var e = t.uuid,
n = this._actionsByClip;
for (var i in n) {
var r = n[i].actionByRoot[e];
void 0 !== r && (this._deactivateAction(r), this._removeInactiveAction(r))
}
var a = this._bindingsByRootAndName[e];
if (void 0 !== a)
for (var o in a) {
var s = a[o];
s.restoreOriginalState(), this._removeInactiveBinding(s)
}
},
uncacheAction: function(t, e) {
var n = this.existingAction(t, e);
null !== n && (this._deactivateAction(n), this._removeInactiveAction(n))
}
}), dc.prototype.clone = function() {
return new dc(void 0 === this.value.clone ? this.value : this.value.clone())
}, fc.prototype = Object.assign(Object.create(Bn.prototype), {
constructor: fc,
isInstancedBufferGeometry: !0,
copy: function(t) {
return Bn.prototype.copy.call(this, t), this.maxInstancedCount = t.maxInstancedCount, this
},
clone: function() {
return (new this.constructor).copy(this)
}
}), Object.defineProperties(mc.prototype, {
count: {
get: function() {
return this.data.count
}
},
array: {
get: function() {
return this.data.array
}
}
}), Object.assign(mc.prototype, {
isInterleavedBufferAttribute: !0,
setX: function(t, e) {
return this.data.array[t * this.data.stride + this.offset] = e, this
},
setY: function(t, e) {
return this.data.array[t * this.data.stride + this.offset + 1] = e, this
},
setZ: function(t, e) {
return this.data.array[t * this.data.stride + this.offset + 2] = e, this
},
setW: function(t, e) {
return this.data.array[t * this.data.stride + this.offset + 3] = e, this
},
getX: function(t) {
return this.data.array[t * this.data.stride + this.offset]
},
getY: function(t) {
return this.data.array[t * this.data.stride + this.offset + 1]
},
getZ: function(t) {
return this.data.array[t * this.data.stride + this.offset + 2]
},
getW: function(t) {
return this.data.array[t * this.data.stride + this.offset + 3]
},
setXY: function(t, e, n) {
return t = t * this.data.stride + this.offset, this.data.array[t + 0] = e, this.data.array[t + 1] = n, this
},
setXYZ: function(t, e, n, i) {
return t = t * this.data.stride + this.offset, this.data.array[t + 0] = e, this.data.array[t + 1] = n, this.data.array[t + 2] = i, this
},
setXYZW: function(t, e, n, i, r) {
return t = t * this.data.stride + this.offset, this.data.array[t + 0] = e, this.data.array[t + 1] = n, this.data.array[t + 2] = i, this.data.array[t + 3] = r, this
}
}), Object.defineProperty(gc.prototype, "needsUpdate", {
set: function(t) {
!0 === t && this.version++
}
}), Object.assign(gc.prototype, {
isInterleavedBuffer: !0,
onUploadCallback: function() {},
setArray: function(t) {
if (Array.isArray(t)) throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");
this.count = void 0 !== t ? t.length / this.stride : 0, this.array = t
},
setDynamic: function(t) {
return this.dynamic = t, this
},
copy: function(t) {
return this.array = new t.array.constructor(t.array), this.count = t.count, this.stride = t.stride, this.dynamic = t.dynamic, this
},
copyAt: function(t, e, n) {
t *= this.stride, n *= e.stride;
for (var i = 0, r = this.stride; i < r; i++) this.array[t + i] = e.array[n + i];
return this
},
set: function(t, e) {
return void 0 === e && (e = 0), this.array.set(t, e), this
},
clone: function() {
return (new this.constructor).copy(this)
},
onUpload: function(t) {
return this.onUploadCallback = t, this
}
}), vc.prototype = Object.assign(Object.create(gc.prototype), {
constructor: vc,
isInstancedInterleavedBuffer: !0,
copy: function(t) {
return gc.prototype.copy.call(this, t), this.meshPerAttribute = t.meshPerAttribute, this
}
}), yc.prototype = Object.assign(Object.create(Mn.prototype), {
constructor: yc,
isInstancedBufferAttribute: !0,
copy: function(t) {
return Mn.prototype.copy.call(this, t), this.meshPerAttribute = t.meshPerAttribute, this
}
}), Object.assign(xc.prototype, {
linePrecision: 1,
set: function(t, e) {
this.ray.set(t, e)
},
setFromCamera: function(t, e) {
e && e.isPerspectiveCamera ? (this.ray.origin.setFromMatrixPosition(e.matrixWorld), this.ray.direction.set(t.x, t.y, .5).unproject(e).sub(this.ray.origin).normalize()) : e && e.isOrthographicCamera ? (this.ray.origin.set(t.x, t.y, (e.near + e.far) / (e.near - e.far)).unproject(e), this.ray.direction.set(0, 0, -1).transformDirection(e.matrixWorld)) : console.error("THREE.Raycaster: Unsupported camera type.")
},
intersectObject: function(t, e, n) {
var i = n || [];
return _c(t, this, i, e), i.sort(wc), i
},
intersectObjects: function(t, e, n) {
var i = n || [];
if (!1 === Array.isArray(t)) return console.warn("THREE.Raycaster.intersectObjects: objects is not an Array."), i;
for (var r = 0, a = t.length; r < a; r++) _c(t[r], this, i, e);
return i.sort(wc), i
}
}), Object.assign(bc.prototype, {
start: function() {
this.startTime = ("undefined" == typeof performance ? Date : performance).now(), this.oldTime = this.startTime, this.elapsedTime = 0, this.running = !0
},
stop: function() {
this.getElapsedTime(), this.running = !1, this.autoStart = !1
},
getElapsedTime: function() {
return this.getDelta(), this.elapsedTime
},
getDelta: function() {
var t = 0;
if (this.autoStart && !this.running) return this.start(), 0;
if (this.running) {
var e = ("undefined" == typeof performance ? Date : performance).now();
t = (e - this.oldTime) / 1e3, this.oldTime = e, this.elapsedTime += t
}
return t
}
}), Object.assign(function(t, e, n) {
return this.radius = void 0 !== t ? t : 1, this.phi = void 0 !== e ? e : 0, this.theta = void 0 !== n ? n : 0, this
}.prototype, {
set: function(t, e, n) {
return this.radius = t, this.phi = e, this.theta = n, this
},
clone: function() {
return (new this.constructor).copy(this)
},
copy: function(t) {
return this.radius = t.radius, this.phi = t.phi, this.theta = t.theta, this
},
makeSafe: function() {
return this.phi = Math.max(1e-6, Math.min(Math.PI - 1e-6, this.phi)), this
},
setFromVector3: function(t) {
return this.radius = t.length(), 0 === this.radius ? (this.theta = 0, this.phi = 0) : (this.theta = Math.atan2(t.x, t.z), this.phi = Math.acos(Re.clamp(t.y / this.radius, -1, 1))), this
}
}), Object.assign(function(t, e, n) {
return this.radius = void 0 !== t ? t : 1, this.theta = void 0 !== e ? e : 0, this.y = void 0 !== n ? n : 0, this
}.prototype, {
set: function(t, e, n) {
return this.radius = t, this.theta = e, this.y = n, this
},
clone: function() {
return (new this.constructor).copy(this)
},
copy: function(t) {
return this.radius = t.radius, this.theta = t.theta, this.y = t.y, this
},
setFromVector3: function(t) {
return this.radius = Math.sqrt(t.x * t.x + t.z * t.z), this.theta = Math.atan2(t.x, t.z), this.y = t.y, this
}
}), Object.assign(Ac.prototype, {
set: function(t, e) {
return this.min.copy(t), this.max.copy(e), this
},
setFromPoints: function(t) {
this.makeEmpty();
for (var e = 0, n = t.length; e < n; e++) this.expandByPoint(t[e]);
return this
},
setFromCenterAndSize: function() {
var t = new Pe;
return function(e, n) {
var i = t.copy(n).multiplyScalar(.5);
return this.min.copy(e).sub(i), this.max.copy(e).add(i), this
}
}(),
clone: function() {
return (new this.constructor).copy(this)
},
copy: function(t) {
return this.min.copy(t.min), this.max.copy(t.max), this
},
makeEmpty: function() {
return this.min.x = this.min.y = Infinity, this.max.x = this.max.y = -Infinity, this
},
isEmpty: function() {
return this.max.x < this.min.x || this.max.y < this.min.y
},
getCenter: function(t) {
return void 0 === t && (console.warn("THREE.Box2: .getCenter() target is now required"), t = new Pe), this.isEmpty() ? t.set(0, 0) : t.addVectors(this.min, this.max).multiplyScalar(.5)
},
getSize: function(t) {
return void 0 === t && (console.warn("THREE.Box2: .getSize() target is now required"), t = new Pe), this.isEmpty() ? t.set(0, 0) : t.subVectors(this.max, this.min)
},
expandByPoint: function(t) {
return this.min.min(t), this.max.max(t), this
},
expandByVector: function(t) {
return this.min.sub(t), this.max.add(t), this
},
expandByScalar: function(t) {
return this.min.addScalar(-t), this.max.addScalar(t), this
},
containsPoint: function(t) {
return !(t.x < this.min.x || t.x > this.max.x || t.y < this.min.y || t.y > this.max.y)
},
containsBox: function(t) {
return this.min.x <= t.min.x && t.max.x <= this.max.x && this.min.y <= t.min.y && t.max.y <= this.max.y
},
getParameter: function(t, e) {
return void 0 === e && (console.warn("THREE.Box2: .getParameter() target is now required"), e = new Pe), e.set((t.x - this.min.x) / (this.max.x - this.min.x), (t.y - this.min.y) / (this.max.y - this.min.y))
},
intersectsBox: function(t) {
return !(t.max.x < this.min.x || t.min.x > this.max.x || t.max.y < this.min.y || t.min.y > this.max.y)
},
clampPoint: function(t, e) {
return void 0 === e && (console.warn("THREE.Box2: .clampPoint() target is now required"), e = new Pe), e.copy(t).clamp(this.min, this.max)
},
distanceToPoint: function() {
var t = new Pe;
return function(e) {
return t.copy(e).clamp(this.min, this.max).sub(e).length()
}
}(),
intersect: function(t) {
return this.min.max(t.min), this.max.min(t.max), this
},
union: function(t) {
return this.min.min(t.min), this.max.max(t.max), this
},
translate: function(t) {
return this.min.add(t), this.max.add(t), this
},
equals: function(t) {
return t.min.equals(this.min) && t.max.equals(this.max)
}
}), Mc.prototype = Object.create(gn.prototype), Mc.prototype.constructor = Mc, Mc.prototype.isImmediateRenderObject = !0, Ec.prototype = Object.create(Nr.prototype), Ec.prototype.constructor = Ec, Ec.prototype.update = function() {
var t = new Ue,
e = new Ue,
n = new Ne;
return function() {
var i = ["a", "b", "c"];
this.object.updateMatrixWorld(!0), n.getNormalMatrix(this.object.matrixWorld);
var r = this.object.matrixWorld,
a = this.geometry.attributes.position,
o = this.object.geometry;
if (o && o.isGeometry)
for (var s = o.vertices, c = o.faces, h = 0, l = 0, u = c.length; l < u; l++)
for (var p = c[l], d = 0, f = p.vertexNormals.length; d < f; d++) {
var m = s[p[i[d]]],
g = p.vertexNormals[d];
t.copy(m).applyMatrix4(r), e.copy(g).applyMatrix3(n).normalize().multiplyScalar(this.size).add(t), a.setXYZ(h, t.x, t.y, t.z), h += 1, a.setXYZ(h, e.x, e.y, e.z), h += 1
} else if (o && o.isBufferGeometry) {
var v = o.attributes.position,
y = o.attributes.normal;
for (h = 0, d = 0, f = v.count; d < f; d++) t.set(v.getX(d), v.getY(d), v.getZ(d)).applyMatrix4(r), e.set(y.getX(d), y.getY(d), y.getZ(d)), e.applyMatrix3(n).normalize().multiplyScalar(this.size).add(t), a.setXYZ(h, t.x, t.y, t.z), h += 1, a.setXYZ(h, e.x, e.y, e.z), h += 1
}
a.needsUpdate = !0
}
}(), Sc.prototype = Object.create(gn.prototype), Sc.prototype.constructor = Sc, Sc.prototype.dispose = function() {
this.cone.geometry.dispose(), this.cone.material.dispose()
}, Sc.prototype.update = function() {
var t = new Ue,
e = new Ue;
return function() {
this.light.updateMatrixWorld();
var n = this.light.distance ? this.light.distance : 1e3,
i = n * Math.tan(this.light.angle);
this.cone.scale.set(i, i, n), t.setFromMatrixPosition(this.light.matrixWorld), e.setFromMatrixPosition(this.light.target.matrixWorld), this.cone.lookAt(e.sub(t)), void 0 !== this.color ? this.cone.material.color.set(this.color) : this.cone.material.color.copy(this.light.color)
}
}(), Tc.prototype = Object.create(Nr.prototype), Tc.prototype.constructor = Tc, Tc.prototype.updateMatrixWorld = function() {
var t = new Ue,
e = new Oe,
n = new Oe;
return function(i) {
var r = this.bones,
a = this.geometry,
o = a.getAttribute("position");
n.getInverse(this.root.matrixWorld);
for (var s = 0, c = 0; s < r.length; s++) {
var h = r[s];
h.parent && h.parent.isBone && (e.multiplyMatrices(n, h.matrixWorld), t.setFromMatrixPosition(e), o.setXYZ(c, t.x, t.y, t.z), e.multiplyMatrices(n, h.parent.matrixWorld), t.setFromMatrixPosition(e), o.setXYZ(c + 1, t.x, t.y, t.z), c += 2)
}
a.getAttribute("position").needsUpdate = !0, gn.prototype.updateMatrixWorld.call(this, i)
}
}(), Cc.prototype = Object.create(ni.prototype), Cc.prototype.constructor = Cc, Cc.prototype.dispose = function() {
this.geometry.dispose(), this.material.dispose()
}, Cc.prototype.update = function() {
void 0 !== this.color ? this.material.color.set(this.color) : this.material.color.copy(this.light.color)
}, Ic.prototype = Object.create(gn.prototype), Ic.prototype.constructor = Ic, Ic.prototype.dispose = function() {
this.children[0].geometry.dispose(), this.children[0].material.dispose()
}, Ic.prototype.update = function() {
var t = .5 * this.light.width,
e = .5 * this.light.height,
n = this.line.geometry.attributes.position,
i = n.array;
i[0] = t, i[1] = -e, i[2] = 0, i[3] = t, i[4] = e, i[5] = 0, i[6] = -t, i[7] = e, i[8] = 0, i[9] = -t, i[10] = -e, i[11] = 0, i[12] = t, i[13] = -e, i[14] = 0, n.needsUpdate = !0, void 0 !== this.color ? this.line.material.color.set(this.color) : this.line.material.color.copy(this.light.color)
}, Lc.prototype = Object.create(gn.prototype), Lc.prototype.constructor = Lc, Lc.prototype.dispose = function() {
this.children[0].geometry.dispose(), this.children[0].material.dispose()
}, Lc.prototype.update = function() {
var t = new Ue,
e = new rn,
n = new rn;
return function() {
var i = this.children[0];
if (void 0 !== this.color) this.material.color.set(this.color);
else {
var r = i.geometry.getAttribute("color");
e.copy(this.light.color), n.copy(this.light.groundColor);
for (var a = 0, o = r.count; a < o; a++) {
var s = a < o / 2 ? e : n;
r.setXYZ(a, s.r, s.g, s.b)
}
r.needsUpdate = !0
}
i.lookAt(t.setFromMatrixPosition(this.light.matrixWorld).negate())
}
}(), Rc.prototype = Object.create(Nr.prototype), Rc.prototype.constructor = Rc, Pc.prototype = Object.create(Nr.prototype), Pc.prototype.constructor = Pc, Oc.prototype = Object.create(Nr.prototype), Oc.prototype.constructor = Oc, Oc.prototype.update = function() {
var t = new Ue,
e = new Ue,
n = new Ne;
return function() {
this.object.updateMatrixWorld(!0), n.getNormalMatrix(this.object.matrixWorld);
for (var i = this.object.matrixWorld, r = this.geometry.attributes.position, a = this.object.geometry, o = a.vertices, s = a.faces, c = 0, h = 0, l = s.length; h < l; h++) {
var u = s[h],
p = u.normal;
t.copy(o[u.a]).add(o[u.b]).add(o[u.c]).divideScalar(3).applyMatrix4(i), e.copy(p).applyMatrix3(n).normalize().multiplyScalar(this.size).add(t), r.setXYZ(c, t.x, t.y, t.z), c += 1, r.setXYZ(c, e.x, e.y, e.z), c += 1
}
r.needsUpdate = !0
}
}(), Dc.prototype = Object.create(gn.prototype), Dc.prototype.constructor = Dc, Dc.prototype.dispose = function() {
this.lightPlane.geometry.dispose(), this.lightPlane.material.dispose(), this.targetLine.geometry.dispose(), this.targetLine.material.dispose()
}, Dc.prototype.update = function() {
var t = new Ue,
e = new Ue,
n = new Ue;
return function() {
t.setFromMatrixPosition(this.light.matrixWorld), e.setFromMatrixPosition(this.light.target.matrixWorld), n.subVectors(e, t), this.lightPlane.lookAt(n), void 0 !== this.color ? (this.lightPlane.material.color.set(this.color), this.targetLine.material.color.set(this.color)) : (this.lightPlane.material.color.copy(this.light.color), this.targetLine.material.color.copy(this.light.color)), this.targetLine.lookAt(n), this.targetLine.scale.z = n.length()
}
}(), Uc.prototype = Object.create(Nr.prototype), Uc.prototype.constructor = Uc, Uc.prototype.update = function() {
var t, e, n = new Ue,
i = new vn;
function r(r, a, o, s) {
n.set(a, o, s).unproject(i);
var c = e[r];
if (void 0 !== c)
for (var h = t.getAttribute("position"), l = 0, u = c.length; l < u; l++) h.setXYZ(c[l], n.x, n.y, n.z)
}
return function() {
t = this.geometry, e = this.pointMap;
i.projectionMatrix.copy(this.camera.projectionMatrix), r("c", 0, 0, -1), r("t", 0, 0, 1), r("n1", -1, -1, -1), r("n2", 1, -1, -1), r("n3", -1, 1, -1), r("n4", 1, 1, -1), r("f1", -1, -1, 1), r("f2", 1, -1, 1), r("f3", -1, 1, 1), r("f4", 1, 1, 1), r("u1", .7, 1.1, -1), r("u2", -.7, 1.1, -1), r("u3", 0, 2, -1), r("cf1", -1, 0, 1), r("cf2", 1, 0, 1), r("cf3", 0, -1, 1), r("cf4", 0, 1, 1), r("cn1", -1, 0, -1), r("cn2", 1, 0, -1), r("cn3", 0, -1, -1), r("cn4", 0, 1, -1), t.getAttribute("position").needsUpdate = !0
}
}(), Nc.prototype = Object.create(Nr.prototype), Nc.prototype.constructor = Nc, Nc.prototype.update = function() {
var t = new Je;
return function(e) {
if (void 0 !== e && console.warn("THREE.BoxHelper: .update() has no longer arguments."), void 0 !== this.object && t.setFromObject(this.object), !t.isEmpty()) {
var n = t.min,
i = t.max,
r = this.geometry.attributes.position,
a = r.array;
a[0] = i.x, a[1] = i.y, a[2] = i.z, a[3] = n.x, a[4] = i.y, a[5] = i.z, a[6] = n.x, a[7] = n.y, a[8] = i.z, a[9] = i.x, a[10] = n.y, a[11] = i.z, a[12] = i.x, a[13] = i.y, a[14] = n.z, a[15] = n.x, a[16] = i.y, a[17] = n.z, a[18] = n.x, a[19] = n.y, a[20] = n.z, a[21] = i.x, a[22] = n.y, a[23] = n.z, r.needsUpdate = !0, this.geometry.computeBoundingSphere()
}
}
}(), Nc.prototype.setFromObject = function(t) {
return this.object = t, this.update(), this
}, Bc.prototype = Object.create(Nr.prototype), Bc.prototype.constructor = Bc, Bc.prototype.updateMatrixWorld = function(t) {
var e = this.box;
e.isEmpty() || (e.getCenter(this.position), e.getSize(this.scale), this.scale.multiplyScalar(.5), gn.prototype.updateMatrixWorld.call(this, t))
}, zc.prototype = Object.create(Ur.prototype), zc.prototype.constructor = zc, zc.prototype.updateMatrixWorld = function(t) {
var e = -this.plane.constant;
Math.abs(e) < 1e-8 && (e = 1e-8), this.scale.set(.5 * this.size, .5 * this.size, e), this.lookAt(this.plane.normal), gn.prototype.updateMatrixWorld.call(this, t)
}, Fc.prototype = Object.create(gn.prototype), Fc.prototype.constructor = Fc, Fc.prototype.setDirection = (cc = new Ue, function(t) {
t.y > .99999 ? this.quaternion.set(0, 0, 0, 1) : t.y < -.99999 ? this.quaternion.set(1, 0, 0, 0) : (cc.set(t.z, 0, -t.x).normalize(), sc = Math.acos(t.y), this.quaternion.setFromAxisAngle(cc, sc))
}), Fc.prototype.setLength = function(t, e, n) {
void 0 === e && (e = .2 * t), void 0 === n && (n = .2 * e), this.line.scale.set(1, Math.max(0, t - e), 1), this.line.updateMatrix(), this.cone.scale.set(n, e, n), this.cone.position.y = t, this.cone.updateMatrix()
}, Fc.prototype.setColor = function(t) {
this.line.material.color.copy(t), this.cone.material.color.copy(t)
}, Gc.prototype = Object.create(Nr.prototype), Gc.prototype.constructor = Gc;
function kc(t) {
console.warn("THREE.Spline has been removed. Use THREE.CatmullRomCurve3 instead."), Io.call(this, t), this.type = "catmullrom"
}
_o.create = function(t, e) {
return t.prototype = Object.create(_o.prototype), t.prototype.constructor = t, t.prototype.getPoint = e, t
}, Object.assign(ko.prototype, {
createPointsGeometry: function(t) {
console.warn("THREE.CurvePath: .createPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");
var e = this.getPoints(t);
return this.createGeometry(e)
},
createSpacedPointsGeometry: function(t) {
console.warn("THREE.CurvePath: .createSpacedPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");
var e = this.getSpacedPoints(t);
return this.createGeometry(e)
},
createGeometry: function(t) {
console.warn("THREE.CurvePath: .createGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");
for (var e = new An, n = 0, i = t.length; n < i; n++) {
var r = t[n];
e.vertices.push(new Ue(r.x, r.y, r.z || 0))
}
return e
}
}), Object.assign(Ho.prototype, {
fromPoints: function(t) {
console.warn("THREE.Path: .fromPoints() has been renamed to .setFromPoints()."), this.setFromPoints(t)
}
}), Object.create(Io.prototype), Object.create(Io.prototype), kc.prototype = Object.create(Io.prototype), Object.assign(kc.prototype, {
initFromArray: function() {
console.error("THREE.Spline: .initFromArray() has been removed.")
},
getControlPointsArray: function() {
console.error("THREE.Spline: .getControlPointsArray() has been removed.")
},
reparametrizeByArcLength: function() {
console.error("THREE.Spline: .reparametrizeByArcLength() has been removed.")
}
}), Rc.prototype.setColors = function() {
console.error("THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.")
}, Tc.prototype.update = function() {
console.error("THREE.SkeletonHelper: update() no longer needs to be called.")
}, Object.assign(_s.prototype, {
extractUrlBase: function(t) {
return console.warn("THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead."), bs.extractUrlBase(t)
}
}), Object.assign(Ac.prototype, {
center: function(t) {
return console.warn("THREE.Box2: .center() has been renamed to .getCenter()."), this.getCenter(t)
},
empty: function() {
return console.warn("THREE.Box2: .empty() has been renamed to .isEmpty()."), this.isEmpty()
},
isIntersectionBox: function(t) {
return console.warn("THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox()."), this.intersectsBox(t)
},
size: function(t) {
return console.warn("THREE.Box2: .size() has been renamed to .getSize()."), this.getSize(t)
}
}), Object.assign(Je.prototype, {
center: function(t) {
return console.warn("THREE.Box3: .center() has been renamed to .getCenter()."), this.getCenter(t)
},
empty: function() {
return console.warn("THREE.Box3: .empty() has been renamed to .isEmpty()."), this.isEmpty()
},
isIntersectionBox: function(t) {
return console.warn("THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox()."), this.intersectsBox(t)
},
isIntersectionSphere: function(t) {
return console.warn("THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere()."), this.intersectsSphere(t)
},
size: function(t) {
return console.warn("THREE.Box3: .size() has been renamed to .getSize()."), this.getSize(t)
}
}), ti.prototype.center = function(t) {
return console.warn("THREE.Line3: .center() has been renamed to .getCenter()."), this.getCenter(t)
}, Object.assign(Re, {
random16: function() {
return console.warn("THREE.Math: .random16() has been deprecated. Use Math.random() instead."), Math.random()
},
nearestPowerOfTwo: function(t) {
return console.warn("THREE.Math: .nearestPowerOfTwo() has been renamed to .floorPowerOfTwo()."), Re.floorPowerOfTwo(t)
},
nextPowerOfTwo: function(t) {
return console.warn("THREE.Math: .nextPowerOfTwo() has been renamed to .ceilPowerOfTwo()."), Re.ceilPowerOfTwo(t)
}
}), Object.assign(Ne.prototype, {
flattenToArrayOffset: function(t, e) {
return console.warn("THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."), this.toArray(t, e)
},
multiplyVector3: function(t) {
return console.warn("THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead."), t.applyMatrix3(this)
},
multiplyVector3Array: function() {
console.error("THREE.Matrix3: .multiplyVector3Array() has been removed.")
},
applyToBuffer: function(t) {
return console.warn("THREE.Matrix3: .applyToBuffer() has been removed. Use matrix.applyToBufferAttribute( attribute ) instead."), this.applyToBufferAttribute(t)
},
applyToVector3Array: function() {
console.error("THREE.Matrix3: .applyToVector3Array() has been removed.")
}
}), Object.assign(Oe.prototype, {
extractPosition: function(t) {
return console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition()."), this.copyPosition(t)
},
flattenToArrayOffset: function(t, e) {
return console.warn("THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."), this.toArray(t, e)
},
getPosition: function() {
var t;
return function() {
return void 0 === t && (t = new Ue), console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead."), t.setFromMatrixColumn(this, 3)
}
}(),
setRotationFromQuaternion: function(t) {
return console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion()."), this.makeRotationFromQuaternion(t)
},
multiplyToArray: function() {
console.warn("THREE.Matrix4: .multiplyToArray() has been removed.")
},
multiplyVector3: function(t) {
return console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead."), t.applyMatrix4(this)
},
multiplyVector4: function(t) {
return console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead."), t.applyMatrix4(this)
},
multiplyVector3Array: function() {
console.error("THREE.Matrix4: .multiplyVector3Array() has been removed.")
},
rotateAxis: function(t) {
console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead."), t.transformDirection(this)
},
crossVector: function(t) {
return console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead."), t.applyMatrix4(this)
},
translate: function() {
console.error("THREE.Matrix4: .translate() has been removed.")
},
rotateX: function() {
console.error("THREE.Matrix4: .rotateX() has been removed.")
},
rotateY: function() {
console.error("THREE.Matrix4: .rotateY() has been removed.")
},
rotateZ: function() {
console.error("THREE.Matrix4: .rotateZ() has been removed.")
},
rotateByAxis: function() {
console.error("THREE.Matrix4: .rotateByAxis() has been removed.")
},
applyToBuffer: function(t) {
return console.warn("THREE.Matrix4: .applyToBuffer() has been removed. Use matrix.applyToBufferAttribute( attribute ) instead."), this.applyToBufferAttribute(t)
},
applyToVector3Array: function() {
console.error("THREE.Matrix4: .applyToVector3Array() has been removed.")
},
makeFrustum: function(t, e, n, i, r, a) {
return console.warn("THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead."), this.makePerspective(t, e, i, n, r, a)
}
}), Qe.prototype.isIntersectionLine = function(t) {
return console.warn("THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine()."), this.intersectsLine(t)
}, De.prototype.multiplyVector3 = function(t) {
return console.warn("THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead."), t.applyQuaternion(this)
}, Object.assign($n.prototype, {
isIntersectionBox: function(t) {
return console.warn("THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox()."), this.intersectsBox(t)
},
isIntersectionPlane: function(t) {
return console.warn("THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane()."), this.intersectsPlane(t)
},
isIntersectionSphere: function(t) {
return console.warn("THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere()."), this.intersectsSphere(t)
}
}), Object.assign(ei.prototype, {
area: function() {
return console.warn("THREE.Triangle: .area() has been renamed to .getArea()."), this.getArea()
},
barycoordFromPoint: function(t, e) {
return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."), this.getBarycoord(t, e)
},
midpoint: function(t) {
return console.warn("THREE.Triangle: .midpoint() has been renamed to .getMidpoint()."), this.getMidpoint(t)
},
normal: function(t) {
return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."), this.getNormal(t)
},
plane: function(t) {
return console.warn("THREE.Triangle: .plane() has been renamed to .getPlane()."), this.getPlane(t)
}
}), Object.assign(ei, {
barycoordFromPoint: function(t, e, n, i, r) {
return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."), ei.getBarycoord(t, e, n, i, r)
},
normal: function(t, e, n, i) {
return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."), ei.getNormal(t, e, n, i)
}
}), Object.assign(Vo.prototype, {
extractAllPoints: function(t) {
return console.warn("THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead."), this.extractPoints(t)
},
extrude: function(t) {
return console.warn("THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead."), new Da(this, t)
},
makeGeometry: function(t) {
return console.warn("THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead."), new ja(this, t)
}
}), Object.assign(Pe.prototype, {
fromAttribute: function(t, e, n) {
return console.warn("THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute()."), this.fromBufferAttribute(t, e, n)
},
distanceToManhattan: function(t) {
return console.warn("THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."), this.manhattanDistanceTo(t)
},
lengthManhattan: function() {
return console.warn("THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength()."), this.manhattanLength()
}
}), Object.assign(Ue.prototype, {
setEulerFromRotationMatrix: function() {
console.error("THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.")
},
setEulerFromQuaternion: function() {
console.error("THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.")
},
getPositionFromMatrix: function(t) {
return console.warn("THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition()."), this.setFromMatrixPosition(t)
},
getScaleFromMatrix: function(t) {
return console.warn("THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale()."), this.setFromMatrixScale(t)
},
getColumnFromMatrix: function(t, e) {
return console.warn("THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn()."), this.setFromMatrixColumn(e, t)
},
applyProjection: function(t) {
return console.warn("THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead."), this.applyMatrix4(t)
},
fromAttribute: function(t, e, n) {
return console.warn("THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute()."), this.fromBufferAttribute(t, e, n)
},
distanceToManhattan: function(t) {
return console.warn("THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."), this.manhattanDistanceTo(t)
},
lengthManhattan: function() {
return console.warn("THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength()."), this.manhattanLength()
}
}), Object.assign(We.prototype, {
fromAttribute: function(t, e, n) {
return console.warn("THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute()."), this.fromBufferAttribute(t, e, n)
},
lengthManhattan: function() {
return console.warn("THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength()."), this.manhattanLength()
}
}), Object.assign(An.prototype, {
computeTangents: function() {
console.error("THREE.Geometry: .computeTangents() has been removed.")
},
computeLineDistances: function() {
console.error("THREE.Geometry: .computeLineDistances() has been removed. Use THREE.Line.computeLineDistances() instead.")
}
}), Object.assign(gn.prototype, {
getChildByName: function(t) {
return console.warn("THREE.Object3D: .getChildByName() has been renamed to .getObjectByName()."), this.getObjectByName(t)
},
renderDepth: function() {
console.warn("THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.")
},
translate: function(t, e) {
return console.warn("THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead."), this.translateOnAxis(e, t)
},
getWorldRotation: function() {
console.error("THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.")
}
}), Object.defineProperties(gn.prototype, {
eulerOrder: {
get: function() {
return console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."), this.rotation.order
},
set: function(t) {
console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."), this.rotation.order = t
}
},
useQuaternion: {
get: function() {
console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")
},
set: function() {
console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")
}
}
}), Object.defineProperties(Lr.prototype, {
objects: {
get: function() {
return console.warn("THREE.LOD: .objects has been renamed to .levels."), this.levels
}
}
}), Object.defineProperty(Rr.prototype, "useVertexTexture", {
get: function() {
console.warn("THREE.Skeleton: useVertexTexture has been removed.")
},
set: function() {
console.warn("THREE.Skeleton: useVertexTexture has been removed.")
}
}), Object.defineProperty(_o.prototype, "__arcLengthDivisions", {
get: function() {
return console.warn("THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions."), this.arcLengthDivisions
},
set: function(t) {
console.warn("THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions."), this.arcLengthDivisions = t
}
}), _r.prototype.setLens = function(t, e) {
console.warn("THREE.PerspectiveCamera.setLens is deprecated. Use .setFocalLength and .filmGauge for a photographic setup."), void 0 !== e && (this.filmGauge = e), this.setFocalLength(t)
}, Object.defineProperties(jo.prototype, {
onlyShadow: {
set: function() {
console.warn("THREE.Light: .onlyShadow has been removed.")
}
},
shadowCameraFov: {
set: function(t) {
console.warn("THREE.Light: .shadowCameraFov is now .shadow.camera.fov."), this.shadow.camera.fov = t
}
},
shadowCameraLeft: {
set: function(t) {
console.warn("THREE.Light: .shadowCameraLeft is now .shadow.camera.left."), this.shadow.camera.left = t
}
},
shadowCameraRight: {
set: function(t) {
console.warn("THREE.Light: .shadowCameraRight is now .shadow.camera.right."), this.shadow.camera.right = t
}
},
shadowCameraTop: {
set: function(t) {
console.warn("THREE.Light: .shadowCameraTop is now .shadow.camera.top."), this.shadow.camera.top = t
}
},
shadowCameraBottom: {
set: function(t) {
console.warn("THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom."), this.shadow.camera.bottom = t
}
},
shadowCameraNear: {
set: function(t) {
console.warn("THREE.Light: .shadowCameraNear is now .shadow.camera.near."), this.shadow.camera.near = t
}
},
shadowCameraFar: {
set: function(t) {
console.warn("THREE.Light: .shadowCameraFar is now .shadow.camera.far."), this.shadow.camera.far = t
}
},
shadowCameraVisible: {
set: function() {
console.warn("THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.")
}
},
shadowBias: {
set: function(t) {
console.warn("THREE.Light: .shadowBias is now .shadow.bias."), this.shadow.bias = t
}
},
shadowDarkness: {
set: function() {
console.warn("THREE.Light: .shadowDarkness has been removed.")
}
},
shadowMapWidth: {
set: function(t) {
console.warn("THREE.Light: .shadowMapWidth is now .shadow.mapSize.width."), this.shadow.mapSize.width = t
}
},
shadowMapHeight: {
set: function(t) {
console.warn("THREE.Light: .shadowMapHeight is now .shadow.mapSize.height."), this.shadow.mapSize.height = t
}
}
}), Object.defineProperties(Mn.prototype, {
length: {
get: function() {
return console.warn("THREE.BufferAttribute: .length has been deprecated. Use .count instead."), this.array.length
}
},
copyIndicesArray: function() {
console.error("THREE.BufferAttribute: .copyIndicesArray() has been removed.")
}
}), Object.assign(Bn.prototype, {
addIndex: function(t) {
console.warn("THREE.BufferGeometry: .addIndex() has been renamed to .setIndex()."), this.setIndex(t)
},
addDrawCall: function(t, e, n) {
void 0 !== n && console.warn("THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset."), console.warn("THREE.BufferGeometry: .addDrawCall() is now .addGroup()."), this.addGroup(t, e)
},
clearDrawCalls: function() {
console.warn("THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups()."), this.clearGroups()
},
computeTangents: function() {
console.warn("THREE.BufferGeometry: .computeTangents() has been removed.")
},
computeOffsets: function() {
console.warn("THREE.BufferGeometry: .computeOffsets() has been removed.")
}
}), Object.defineProperties(Bn.prototype, {
drawcalls: {
get: function() {
return console.error("THREE.BufferGeometry: .drawcalls has been renamed to .groups."), this.groups
}
},
offsets: {
get: function() {
return console.warn("THREE.BufferGeometry: .offsets has been renamed to .groups."), this.groups
}
}
}), Object.defineProperties(dc.prototype, {
dynamic: {
set: function() {
console.warn("THREE.Uniform: .dynamic has been removed. Use object.onBeforeRender() instead.")
}
},
onUpdate: {
value: function() {
return console.warn("THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead."), this
}
}
}), Object.defineProperties(Zn.prototype, {
wrapAround: {
get: function() {
console.warn("THREE.Material: .wrapAround has been removed.")
},
set: function() {
console.warn("THREE.Material: .wrapAround has been removed.")
}
},
wrapRGB: {
get: function() {
return console.warn("THREE.Material: .wrapRGB has been removed."), new rn
}
},
shading: {
get: function() {
console.error("THREE." + this.type + ": .shading has been removed. Use the boolean .flatShading instead.")
},
set: function(t) {
console.warn("THREE." + this.type + ": .shading has been removed. Use the boolean .flatShading instead."), this.flatShading = 1 === t
}
}
}), Object.defineProperties(ao.prototype, {
metal: {
get: function() {
return console.warn("THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead."), !1
},
set: function() {
console.warn("THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead")
}
}
}), Object.defineProperties(Kn.prototype, {
derivatives: {
get: function() {
return console.warn("THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives."), this.extensions.derivatives
},
set: function(t) {
console.warn("THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives."), this.extensions.derivatives = t
}
}
}), Object.assign(Mr.prototype, {
getCurrentRenderTarget: function() {
return console.warn("THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget()."), this.getRenderTarget()
},
getMaxAnisotropy: function() {
return console.warn("THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy()."), this.capabilities.getMaxAnisotropy()
},
getPrecision: function() {
return console.warn("THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision."), this.capabilities.precision
},
resetGLState: function() {
return console.warn("THREE.WebGLRenderer: .resetGLState() is now .state.reset()."), this.state.reset()
},
supportsFloatTextures: function() {
return console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' )."), this.extensions.get("OES_texture_float")
},
supportsHalfFloatTextures: function() {
return console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' )."), this.extensions.get("OES_texture_half_float")
},
supportsStandardDerivatives: function() {
return console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' )."), this.extensions.get("OES_standard_derivatives")
},
supportsCompressedTextureS3TC: function() {
return console.warn("THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' )."), this.extensions.get("WEBGL_compressed_texture_s3tc")
},
supportsCompressedTexturePVRTC: function() {
return console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' )."), this.extensions.get("WEBGL_compressed_texture_pvrtc")
},
supportsBlendMinMax: function() {
return console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' )."), this.extensions.get("EXT_blend_minmax")
},
supportsVertexTextures: function() {
return console.warn("THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures."), this.capabilities.vertexTextures
},
supportsInstancedArrays: function() {
return console.warn("THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' )."), this.extensions.get("ANGLE_instanced_arrays")
},
enableScissorTest: function(t) {
console.warn("THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest()."), this.setScissorTest(t)
},
initMaterial: function() {
console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")
},
addPrePlugin: function() {
console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")
},
addPostPlugin: function() {
console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")
},
updateShadowMap: function() {
console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")
},
setFaceCulling: function() {
console.warn("THREE.WebGLRenderer: .setFaceCulling() has been removed.")
}
}), Object.defineProperties(Mr.prototype, {
shadowMapEnabled: {
get: function() {
return this.shadowMap.enabled
},
set: function(t) {
console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled."), this.shadowMap.enabled = t
}
},
shadowMapType: {
get: function() {
return this.shadowMap.type
},
set: function(t) {
console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type."), this.shadowMap.type = t
}
},
shadowMapCullFace: {
get: function() {
console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")
},
set: function() {
console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")
}
}
}), Object.defineProperties(vr.prototype, {
cullFace: {
get: function() {
console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")
},
set: function() {
console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")
}
},
renderReverseSided: {
get: function() {
console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")
},
set: function() {
console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")
}
},
renderSingleSided: {
get: function() {
console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")
},
set: function() {
console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")
}
}
}), Object.defineProperties(Xe.prototype, {
wrapS: {
get: function() {
return console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."), this.texture.wrapS
},
set: function(t) {
console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."), this.texture.wrapS = t
}
},
wrapT: {
get: function() {
return console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT."), this.texture.wrapT
},
set: function(t) {
console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT."), this.texture.wrapT = t
}
},
magFilter: {
get: function() {
return console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."), this.texture.magFilter
},
set: function(t) {
console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."), this.texture.magFilter = t
}
},
minFilter: {
get: function() {
return console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter."), this.texture.minFilter
},
set: function(t) {
console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter."), this.texture.minFilter = t
}
},
anisotropy: {
get: function() {
return console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy."), this.texture.anisotropy
},
set: function(t) {
console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy."), this.texture.anisotropy = t
}
},
offset: {
get: function() {
return console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset."), this.texture.offset
},
set: function(t) {
console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset."), this.texture.offset = t
}
},
repeat: {
get: function() {
return console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat."), this.texture.repeat
},
set: function(t) {
console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat."), this.texture.repeat = t
}
},
format: {
get: function() {
return console.warn("THREE.WebGLRenderTarget: .format is now .texture.format."), this.texture.format
},
set: function(t) {
console.warn("THREE.WebGLRenderTarget: .format is now .texture.format."), this.texture.format = t
}
},
type: {
get: function() {
return console.warn("THREE.WebGLRenderTarget: .type is now .texture.type."), this.texture.type
},
set: function(t) {
console.warn("THREE.WebGLRenderTarget: .type is now .texture.type."), this.texture.type = t
}
},
generateMipmaps: {
get: function() {
return console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps."), this.texture.generateMipmaps
},
set: function(t) {
console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps."), this.texture.generateMipmaps = t
}
}
}), Object.defineProperties(Ar.prototype, {
standing: {
set: function() {
console.warn("THREE.WebVRManager: .standing has been removed.")
}
}
}), Xs.prototype.load = function(t) {
console.warn("THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.");
var e = this;
return (new Vs).load(t, function(t) {
e.setBuffer(t)
}), this
}, Ys.prototype.getData = function() {
return console.warn("THREE.AudioAnalyser: .getData() is now .getFrequencyData()."), this.getFrequencyData()
}, js.prototype.updateCubeMap = function(t, e) {
return console.warn("THREE.CubeCamera: .updateCubeMap() is now .update()."), this.update(t, e)
};
var Hc = function() {
function t(e, n) {
! function(t, e) {
if (!(t instanceof e)) throw new TypeError("Cannot call a class as a function")
}(this, t), this.object = e, this.domElement = void 0 !== n ? n : document, n && this.domElement.setAttribute("tabindex", -1), this.movementSpeed = 1, this.rollSpeed = .005, this.dragToLook = !1, this.autoForward = !1, this.enabled = !0, this.object.totaldistance = new Ue(0, 0, 0), this.object.totalrotation = new Ue(0, 0, 0), this.tmpQuaternion = new De, this.mouseStatus = 0, this.moveState = {
up: 0,
down: 0,
left: 0,
right: 0,
forward: 0,
back: 0,
pitchUp: 0,
pitchDown: 0,
yawLeft: 0,
yawRight: 0,
rollLeft: 0,
rollRight: 0
}, this.moveVector = new Ue(0, 0, 0), this.rotationVector = new Ue(0, 0, 0), this.mousemove = this.mousemove.bind(this), this.mousedown = this.mousedown.bind(this), this.mouseup = this.mouseup.bind(this), this.keydown = this.keydown.bind(this), this.keyup = this.keyup.bind(this), this.touchstart = this.touchstart.bind(this), this.touchend = this.touchend.bind(this), this.domElement.addEventListener("contextmenu", function(t) {
t.preventDefault()
}, !1), this.domElement.addEventListener("mousemove", this.mousemove, !1), this.domElement.addEventListener("mousedown", this.mousedown, !1), this.domElement.addEventListener("mouseup", this.mouseup, !1), this.domElement.addEventListener("touchmove", this.mousemove, !1), this.domElement.addEventListener("touchstart", this.touchstart, !1), this.domElement.addEventListener("touchend", this.touchend, !1), window.addEventListener("keydown", this.keydown, !1), window.addEventListener("keyup", this.keyup, !1), this.updateMovementVector(), this.updateRotationVector()
}
return t.prototype.resetMouseState = function() {
this.moveState = {
up: 0,
down: 0,
left: 0,
right: 0,
forward: 0,
back: 0,
pitchUp: 0,
pitchDown: 0,
yawLeft: 0,
yawRight: 0,
rollLeft: 0,
rollRight: 0
}, this.moveVector = new Ue(0, 0, 0), this.rotationVector = new Ue(0, 0, 0)
}, t.prototype.handleEvent = function(t) {
"function" == typeof this[t.type] && this[t.type](t)
}, t.prototype.keydown = function(t) {
if (!1 !== this.enabled && !t.altKey) {
switch (t.keyCode) {
case 16:
this.movementSpeedMultiplier = .1;
break;
case 87:
this.moveState.forward = 1;
break;
case 83:
this.moveState.back = 1;
break;
case 65:
this.moveState.left = 1;
break;
case 68:
this.moveState.right = 1;
break;
case 82:
this.moveState.up = 1;
break;
case 70:
this.moveState.down = 1;
break;
case 38:
this.moveState.pitchUp = 1;
break;
case 40:
this.moveState.pitchDown = 1;
break;
case 37:
this.moveState.yawLeft = 1;
break;
case 39:
this.moveState.yawRight = 1;
break;
case 81:
this.moveState.rollLeft = 1;
break;
case 69:
this.moveState.rollRight = 1
}
this.updateMovementVector(), this.updateRotationVector()
}
}, t.prototype.keyup = function(t) {
if (!1 !== this.enabled) {
switch (t.keyCode) {
case 16:
this.movementSpeedMultiplier = 1;
break;
case 87:
this.moveState.forward = 0;
break;
case 83:
this.moveState.back = 0;
break;
case 65:
this.moveState.left = 0;
break;
case 68:
this.moveState.right = 0;
break;
case 82:
this.moveState.up = 0;
break;
case 70:
this.moveState.down = 0;
break;
case 38:
this.moveState.pitchUp = 0;
break;
case 40:
this.moveState.pitchDown = 0;
break;
case 37:
this.moveState.yawLeft = 0;
break;
case 39:
this.moveState.yawRight = 0;
break;
case 81:
this.moveState.rollLeft = 0;
break;
case 69:
this.moveState.rollRight = 0
}
this.updateMovementVector(), this.updateRotationVector()
}
}, t.prototype.mousedown = function(t) {
if (!1 !== this.enabled)
if (this.domElement !== document && this.domElement.focus(), t.preventDefault(), this.dragToLook) this.mouseStatus += 1;
else {
switch (t.button) {
case 0:
this.moveState.forward = 1;
break;
case 2:
this.moveState.back = 1
}
this.updateMovementVector()
}
}, t.prototype.touchstart = function(t) {
!1 !== this.enabled && (this.domElement !== document && this.domElement.focus(), t.preventDefault(), t.stopPropagation(), this.dragToLook ? this.mouseStatus += 1 : (this.moveState.forward = 1, this.updateMovementVector()))
}, t.prototype.touchend = function(t) {
!1 !== this.enabled && (t.preventDefault(), t.stopPropagation(), this.dragToLook ? (this.mouseStatus -= 1, this.moveState.yawLeft = 0, this.moveState.pitchDown = 0) : (this.moveState.forward = 0, this.updateMovementVector()), this.updateRotationVector())
}, t.prototype.mousemove = function(t) {
if (!1 !== this.enabled && (!this.dragToLook || this.mouseStatus > 0)) {
var e = this.getContainerDimensions(),
n = e.size[0] / 2,
i = e.size[1] / 2;
this.moveState.yawLeft = -(t.pageX - e.offset[0] - n) / n, this.moveState.pitchDown = (t.pageY - e.offset[1] - i) / i, this.updateRotationVector()
}
}, t.prototype.mouseup = function(t) {
if (!1 !== this.enabled) {
if (t.preventDefault(), t.stopPropagation(), this.dragToLook) this.mouseStatus -= 1, this.moveState.yawLeft = 0, this.moveState.pitchDown = 0;
else {
switch (t.button) {
case 0:
this.moveState.forward = 0;
break;
case 2:
this.moveState.back = 0
}
this.updateMovementVector()
}
this.updateRotationVector()
}
}, t.prototype.update = function(t) {
if (!1 !== this.enabled) {
var e = t * this.movementSpeed,
n = t * this.rollSpeed;
this.object.totaldistance.add(new Ue(this.moveVector.x * e, this.moveVector.y * e, this.moveVector.z * e)), this.object.totalrotation.add(new Ue(this.rotationVector.x * n, this.rotationVector.y * n, this.rotationVector.z * n)), this.object.translateX(this.moveVector.x * e), this.object.translateY(this.moveVector.y * e), this.object.translateZ(this.moveVector.z * e), this.tmpQuaternion.set(this.rotationVector.x * n, this.rotationVector.y * n, this.rotationVector.z * n, 1).normalize(), this.object.quaternion.multiply(this.tmpQuaternion), this.object.rotation.setFromQuaternion(this.object.quaternion, this.object.rotation.order)
}
}, t.prototype.updateMovementVector = function() {
var t = this.moveState.forward || this.autoForward && !this.moveState.back ? 1 : 0;
this.moveVector.x = -this.moveState.left + this.moveState.right, this.moveVector.y = -this.moveState.down + this.moveState.up, this.moveVector.z = -t + this.moveState.back
}, t.prototype.updateRotationVector = function() {
this.rotationVector.x = -this.moveState.pitchDown + this.moveState.pitchUp, this.rotationVector.y = -this.moveState.yawRight + this.moveState.yawLeft, this.rotationVector.z = -this.moveState.rollRight + this.moveState.rollLeft
}, t.prototype.getContainerDimensions = function() {
return this.domElement !== document ? {
size: [this.domElement.offsetWidth, this.domElement.offsetHeight],
offset: [this.domElement.offsetLeft, this.domElement.offsetTop]
} : {
size: [window.innerWidth, window.innerHeight],
offset: [0, 0]
}
}, t.prototype.dispose = function() {
this.domElement.removeEventListener("mousedown", this.mousedown), this.domElement.removeEventListener("mousemove", this.mousemove), this.domElement.removeEventListener("mouseup", this.mouseup), this.domElement.removeEventListener("touchmove", this.mousemove), this.domElement.removeEventListener("touchstart", this.touchstart), this.domElement.removeEventListener("touchend", this.touchend), window.removeEventListener("keydown", this.keydown), window.removeEventListener("keyup", this.keyup)
}, t
}();
function Vc(t, e, n, i) {
var r = Math.random(),
a = Math.random(),
o = 2 * Math.PI * r,
s = Math.acos(2 * a - 1);
return new Ue(t + i * Math.sin(s) * Math.cos(o), e + i * Math.sin(s) * Math.sin(o), n + i * Math.cos(s))
}
var jc = function(t, e, n) {
return e[0] + (n - t[0]) * (e[1] - e[0]) / (t[1] - t[0])
};
function Wc(t, e) {
var n = t || 16,
i = e || 16,
r = new Ye(function(t, e) {
for (var n = t * e, i = new Uint8Array(3 * n), r = 0; r < n; r += 1) i[3 * r] = 255 * Math.random(), i[3 * r + 1] = 255 * Math.random(), i[3 * r + 2] = 255 * Math.random();
return i
}(n, i), n, i, Ht);
return r.generateMipmaps = !0, r.wrapS = wt, r.wrapT = wt, r.minFilter = St, r.magFilter = St, r.needsUpdate = !0, r
}
function Xc(t, e) {
var n = 2 * Math.random() - 1,
i = 2 * Math.random() - 1,
r = 2 * Math.random() - 1,
a = 1 / Math.sqrt(Math.pow(n, 2) + Math.pow(i, 2) + Math.pow(r, 2));
return i *= a, r *= a, new Ue((n *= a) * Math.floor(Math.random() * (e - t + 1)) + t, i * Math.floor(Math.random() * (e - t + 1)) + t, r * Math.floor(Math.random() * (e - t + 1)) + t)
}
function qc(t) {
t.traverse(function(t) {
t instanceof ni && (t.geometry && (t.geometry.dispose(), t.geometry = void 0), t.material && (t.material instanceof
function(t) {
return console.warn("THREE.MeshFaceMaterial has been removed. Use an Array instead."), t
} || t.material instanceof
function(t) {
return void 0 === t && (t = []), console.warn("THREE.MultiMaterial has been removed. Use an Array instead."), t.isMultiMaterial = !0, t.materials = t, t.clone = function() {
return t.slice()
}, t
} ? t.material.materials.forEach(function(t) {
t.map && t.map.dispose(), t.lightMap && t.lightMap.dispose(), t.bumpMap && t.bumpMap.dispose(), t.normalMap && t.normalMap.dispose(), t.specularMap && t.specularMap.dispose(), t.envMap && t.envMap.dispose(), t.dispose(), t = void 0
}) : (t.material.map && t.material.map.dispose(), t.material.lightMap && t.material.lightMap.dispose(), t.material.bumpMap && t.material.bumpMap.dispose(), t.material.normalMap && t.material.normalMap.dispose(), t.material.specularMap && t.material.specularMap.dispose(), t.material.envMap && t.material.envMap.dispose(), t.material.dispose(), t.material = void 0)))
}), t = void 0
}
function Yc(t, e, n, i, r, a) {
An.call(this), this.type = "RingGeometry", this.parameters = {
innerRadius: t,
outerRadius: e,
thetaSegments: n,
phiSegments: i,
thetaStart: r,
thetaLength: a
}, this.fromBufferGeometry(new ka(t, e, n, i, r, a)), this.mergeVertices()
}
function Jc(t, e, n, i, r, a) {
Bn.call(this), this.type = "RingBufferGeometry", this.parameters = {
innerRadius: t,
outerRadius: e,
thetaSegments: n,
phiSegments: i,
thetaStart: r,
thetaLength: a
}, t = t || .5, e = e || 1, r = void 0 !== r ? r : 0, a = void 0 !== a ? a : 2 * Math.PI, n = void 0 !== n ? Math.max(3, n) : 8;
var o = [],
s = [],
c = [],
h = [],
l = void 0,
u = t,
p = (e - t) / (i = void 0 !== i ? Math.max(1, i) : 1),
d = new Ue,
f = new Pe,
m = void 0,
g = void 0;
for (m = 0; m <= i; m += 1) {
for (g = 0; g <= n; g += 1) l = r + g / n * a, d.x = u * Math.cos(l), d.y = u * Math.sin(l), s.push(d.x, d.y, d.z), c.push(0, 0, 1), f.x = g / n, f.y = m / i, h.push(f.x, f.y);
u += p
}
for (m = 0; m < i; m += 1) {
var v = m * (n + 1);
for (g = 0; g < n; g += 1) {
var y = l = g + v,
x = l + n + 1,
w = l + n + 2,
_ = l + 1;
o.push(y, x, _), o.push(x, w, _)
}
}
this.setIndex(o), this.addAttribute("position", new Pn(s, 3)), this.addAttribute("normal", new Pn(c, 3)), this.addAttribute("uv", new Pn(h, 2))
}
Yc.prototype = Object.create(An.prototype), Yc.prototype.constructor = Yc, Jc.prototype = Object.create(Bn.prototype), Jc.prototype.constructor = Jc;
var Zc = "\nprecision highp float;\nprecision highp int;\n\nuniform float u_time;\nuniform sampler2D t_noise;\n\nvarying vec2 vUv;\n\nvoid main () {\n\tfloat t = u_time * .01;\n\n\tvec2 uv = vUv * vec2(1., 3.);\n\tuv.y = sin(uv.y);\n\t\n\tfloat noise1 = texture2D(t_noise, uv + vec2(0., t)).r;\n\tfloat noise2 = texture2D(t_noise, uv + vec2(-t*2.0, -t*.35)).g;\n\n\tfloat v = max(.94, 0.25 + (noise1 + noise2) );\n\tgl_FragColor = vec4(v, v, v, pow(uv.y, 5.2) * v * 0.7);\n}\n",
Qc = "\nprecision highp float;\nprecision highp int;\n\nattribute vec4 position;\nattribute vec2 uv;\n\nuniform mat4 projectionMatrix;\nuniform mat4 modelViewMatrix;\n\nvarying vec2 vUv;\n// varying vec3 vPosition;\n\nvoid main () {\n\tvUv = uv;\n\t// vPosition = position.xyz;\n\tgl_Position = projectionMatrix * modelViewMatrix * position;\n}";
var Kc = function() {
function t(e, n) {
! function(t, e) {
if (!(t instanceof e)) throw new TypeError("Cannot call a class as a function")
}(this, t), this.renderer = e, this.camera = n, this.loader = new wo, this.scene = new Tr, this.disposed = !1, this.init()
}
return t.prototype.init = function() {
var t = new Jc(.6, 1, 64, 64),
e = new no({
uniforms: {
u_time: {
value: 1
},
t_noise: {
value: Wc(16, 16)
}
},
vertexShader: Qc,
fragmentShader: Zc,
transparent: !0,
depthTest: !1,
depthWrite: !1
});
this.ring = new ni(t, e), this.ring.position.z = .02, this.ring.scale.y = .001, this.ring.scale.x = .001, this.ring.visible = !1, this.scene.add(this.ring)
}, t.prototype.animatePortalActivated = function() {
s()({
targets: this.ring.scale,
duration: 500,
x: 1.2,
y: 1.2
})
}, t.prototype.dispose = function() {
this.disposed = !0, qc(this.scene)
}, t.prototype.scaleHalo = function(t) {
t > 0 && this.ring.scale.set(t, t, 1)
}, t.prototype.animate = function() {
this.ring.material.uniforms.u_time.value += .1
}, t.prototype.render = function() {
this.renderer.render(this.scene, this.camera)
}, t
}();
new Float32Array([0, 0]), new Float32Array([0, 1, 1]), new Float32Array([0, 1, 1, 2]), new Float32Array([0, 1, 2, 2, 3]), new Float32Array([0, 1, 2, 3, 4, 4, 5]), new Float32Array([0, 1, 2, 3, 4, 5, 7, 8, 9, 10]);
const $c = "uniform sampler2D tDiffuse;\r\nuniform float opacity;\r\n\r\nvarying vec2 vUv;\r\n\r\nvoid main() {\r\n\r\n\tvec4 texel = texture2D(tDiffuse, vUv);\r\n\tgl_FragColor = opacity * texel;\r\n\r\n}\r\n",
th = "varying vec2 vUv;\r\n\r\nvoid main() {\r\n\r\n\tvUv = uv;\r\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\r\n\r\n}\r\n";
class eh extends Kn {
constructor() {
super({
type: "CopyMaterial",
uniforms: {
tDiffuse: new dc(null),
opacity: new dc(1)
},
fragmentShader: $c,
vertexShader: th,
depthWrite: !1,
depthTest: !1
})
}
}
class nh {
constructor(t = new Tr, e = new yn(-1, 1, 1, -1, 0, 1), n = new ni(new kn(2, 2), null)) {
this.name = "Pass", this.scene = t, this.camera = e, this.quad = n, null !== this.quad && (this.quad.frustumCulled = !1, null !== this.scene && this.scene.add(this.quad)), this.needsSwap = !1, this.enabled = !0, this.renderToScreen = !1
}
render(t, e, n, i, r) {
throw new Error("Render method not implemented!")
}
setSize(t, e) {}
initialize(t, e) {}
dispose() {
let t;
for (t of Object.keys(this)) null !== this[t] && "function" == typeof this[t].dispose && (this[t].dispose(), this[t] = null)
}
}
class ih extends nh {
constructor() {
super(null, null, null), this.name = "ClearMaskPass"
}
render(t) {
t.state.buffers.stencil.setTest(!1)
}
}
const rh = new rn;
class ah extends nh {
constructor(t = {}) {
super(null, null, null), this.name = "ClearPass", this.clearColor = void 0 !== t.clearColor ? t.clearColor : null, this.clearAlpha = void 0 !== t.clearAlpha ? t.clearAlpha : 0
}
render(t, e) {
const n = this.clearColor;
let i;
null !== n && (rh.copy(t.getClearColor()), i = t.getClearAlpha(), t.setClearColor(n, this.clearAlpha)), t.setRenderTarget(this.renderToScreen ? null : e), t.clear(), null !== n && t.setClearColor(rh, i)
}
}
class oh extends nh {
constructor(t, e, n = {}) {
super(t, e, null), this.name = "RenderPass", this.clearPass = new ah(n), this.overrideMaterial = void 0 !== n.overrideMaterial ? n.overrideMaterial : null, this.clearDepth = void 0 !== n.clearDepth && n.clearDepth, this.clear = void 0 === n.clear || n.clear
}
render(t, e) {
const n = this.scene,
i = this.renderToScreen ? null : e,
r = n.overrideMaterial;
this.clear ? this.clearPass.render(t, i) : this.clearDepth && (t.setRenderTarget(i), t.clearDepth()), n.overrideMaterial = this.overrideMaterial, t.render(n, this.camera, i), n.overrideMaterial = r
}
}
class sh extends nh {
constructor(t, e) {
super(t, e, null), this.name = "MaskPass", this.inverse = !1, this.clearStencil = !0
}
render(t, e, n) {
const i = t.context,
r = t.state,
a = this.scene,
o = this.camera,
s = this.inverse ? 0 : 1,
c = 1 - s;
r.buffers.color.setMask(!1), r.buffers.depth.setMask(!1), r.buffers.color.setLocked(!0), r.buffers.depth.setLocked(!0), r.buffers.stencil.setTest(!0), r.buffers.stencil.setOp(i.REPLACE, i.REPLACE, i.REPLACE), r.buffers.stencil.setFunc(i.ALWAYS, s, 4294967295), r.buffers.stencil.setClear(c), this.clearStencil && (t.setRenderTarget(e), t.clearStencil(), t.setRenderTarget(this.renderToScreen ? null : n), t.clearStencil()), t.render(a, o, e), t.render(a, o, this.renderToScreen ? null : n), r.buffers.color.setLocked(!1), r.buffers.depth.setLocked(!1), r.buffers.stencil.setFunc(i.EQUAL, 1, 4294967295), r.buffers.stencil.setOp(i.KEEP, i.KEEP, i.KEEP)
}
}
class ch extends nh {
constructor(t, e = "tDiffuse") {
super(), this.name = "ShaderPass", this.needsSwap = !0, this.material = t, this.quad.material = this.material, this.textureID = e
}
render(t, e, n) {
void 0 !== this.material.uniforms[this.textureID] && (this.material.uniforms[this.textureID].value = e.texture), t.render(this.scene, this.camera, this.renderToScreen ? null : n)
}
}
Math.PI, new Ue, new Ue;
new Ac, new Ac, new Float32Array([0, -.25, .25, -.125, .125, -.375, .375]), new Float32Array([0, 0]), new Float32Array([.25, -.25]), new Float32Array([-.25, .25]), new Float32Array([.125, -.125]), new Float32Array([-.125, .125]), new Uint8Array([0, 0]), new Uint8Array([3, 0]), new Uint8Array([0, 3]), new Uint8Array([3, 3]), new Uint8Array([1, 0]), new Uint8Array([4, 0]), new Uint8Array([1, 3]), new Uint8Array([4, 3]), new Uint8Array([0, 1]), new Uint8Array([3, 1]), new Uint8Array([0, 4]), new Uint8Array([3, 4]), new Uint8Array([1, 1]), new Uint8Array([4, 1]), new Uint8Array([1, 4]), new Uint8Array([4, 4]), new Uint8Array([0, 0]), new Uint8Array([1, 0]), new Uint8Array([0, 2]), new Uint8Array([1, 2]), new Uint8Array([2, 0]), new Uint8Array([3, 0]), new Uint8Array([2, 2]), new Uint8Array([3, 2]), new Uint8Array([0, 1]), new Uint8Array([1, 1]), new Uint8Array([0, 3]), new Uint8Array([1, 3]), new Uint8Array([2, 1]), new Uint8Array([3, 1]), new Uint8Array([2, 3]), new Uint8Array([3, 3]);
new Map([
[lh([0, 0, 0, 0]), [0, 0, 0, 0]],
[lh([0, 0, 0, 1]), [0, 0, 0, 1]],
[lh([0, 0, 1, 0]), [0, 0, 1, 0]],
[lh([0, 0, 1, 1]), [0, 0, 1, 1]],
[lh([0, 1, 0, 0]), [0, 1, 0, 0]],
[lh([0, 1, 0, 1]), [0, 1, 0, 1]],
[lh([0, 1, 1, 0]), [0, 1, 1, 0]],
[lh([0, 1, 1, 1]), [0, 1, 1, 1]],
[lh([1, 0, 0, 0]), [1, 0, 0, 0]],
[lh([1, 0, 0, 1]), [1, 0, 0, 1]],
[lh([1, 0, 1, 0]), [1, 0, 1, 0]],
[lh([1, 0, 1, 1]), [1, 0, 1, 1]],
[lh([1, 1, 0, 0]), [1, 1, 0, 0]],
[lh([1, 1, 0, 1]), [1, 1, 0, 1]],
[lh([1, 1, 1, 0]), [1, 1, 1, 0]],
[lh([1, 1, 1, 1]), [1, 1, 1, 1]]
]);
function hh(t, e, n) {
return t + (e - t) * n
}
function lh(t) {
return hh(hh(t[0], t[1], .75), hh(t[2], t[3], .75), .875)
}
var uh = new(function() {
function t(t) {
this.manager = void 0 !== t ? t : fo
}
t.prototype = {
constructor: t,
crossOrigin: "Anonymous",
load: function(t, e, n, i) {
var r = this,
a = void 0 !== this.path ? this.path : bs.extractUrlBase(t),
o = new go(r.manager);
o.setResponseType("arraybuffer"), o.load(t, function(t) {
try {
r.parse(t, a, e, i)
} catch (t) {
if (void 0 === i) throw t;
i(t)
}
}, n, i)
},
setCrossOrigin: function(t) {
return this.crossOrigin = t, this
},
setPath: function(t) {
return this.path = t, this
},
parse: function(t, o, s, c) {
var h, l = {};
if ("string" == typeof t) h = t;
else if (bs.decodeText(new Uint8Array(t, 0, 4)) === i) {
try {
l[e.KHR_BINARY_GLTF] = new function(t) {
this.name = e.KHR_BINARY_GLTF, this.content = null, this.body = null;
var n = new DataView(t, 0, r);
if (this.header = {
magic: bs.decodeText(new Uint8Array(t.slice(0, 4))),
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