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Roll20 API: A command wrapped version of the Darkness Closing In API sample script.
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// GIST: https://gist.github.com/shdwjk/d67c07ba49e1a57a1c0f | |
var DarknessClosingIn = DarknessClosingIn || (function() { | |
'use strict'; | |
var version = 0.1, | |
schemaVersion = 0.1, | |
checkInstall = function() { | |
if( ! _.has(state,'DarknessClosingIn') || state.DarknessClosingIn.version !== schemaVersion) { | |
log('DarknessClosingIn: Resetting state'); | |
state.DarknessClosingIn = { | |
version: schemaVersion, | |
gettingDarker: false | |
}; | |
} | |
}, | |
handleInput = function(msg) { | |
var args; | |
if (msg.type !== "api" || ! isGM(msg.playerid) ) { | |
return; | |
} | |
args = msg.content.split(/\s+/); | |
switch(args[0]) { | |
case '!dci': | |
state.DarknessClosingIn.gettingDarker = ! state.DarknessClosingIn.gettingDarker; | |
sendChat('','/w gm ' + ( | |
state.DarknessClosingIn.gettingDarker | |
? 'Darkness is now closing in.' | |
: 'Darkness is no longer closing in.' | |
) | |
); | |
break; | |
} | |
}, | |
gettingDarker = function(obj, prev) { | |
if( state.DarknessClosingIn.gettingDarker | |
&& ( | |
obj.get("left") !== prev.left | |
|| obj.get("top") !== prev.top | |
) | |
&& obj.get('light_radius') | |
) { | |
obj.set({ | |
light_radius: Math.floor(obj.get('light_radius') * 0.90) | |
}); | |
} | |
}, | |
registerEventHandlers = function() { | |
on('chat:message', handleInput); | |
on("change:token", gettingDarker); | |
}; | |
return { | |
CheckInstall: checkInstall, | |
RegisterEventHandlers: registerEventHandlers | |
}; | |
}()); | |
on('ready',function() { | |
'use strict'; | |
if("undefined" !== typeof isGM && _.isFunction(isGM)) { | |
DarknessClosingIn.CheckInstall(); | |
DarknessClosingIn.RegisterEventHandlers(); | |
} else { | |
log('--------------------------------------------------------------'); | |
log('DarknessClosingIn requires the isGM module to work.'); | |
log('isGM GIST: https://gist.github.com/shdwjk/8d5bb062abab18463625'); | |
log('--------------------------------------------------------------'); | |
} | |
}); |
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