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#pragma comment(lib, "winmm")
#pragma comment(lib, "ole32")
#include <sapi.h>
void main()
{
    HRESULT hr;
    ISpVoice* pVoice;
#include <atlbase.h>
#include <sapi.h>
 
void main()
{
    CComPtr<ISpVoice> cpVoice;
 
    ::CoInitialize(nullptr);
 
    cpVoice.CoCreateInstance(CLSID_SpVoice);
#pragma comment(lib, "user32")
#pragma comment(lib, "psapi")
 
#include <stdio.h>
#include <windows.h>
#include <psapi.h>
 
void main()
{
    HWND hWnd;
@sherief
sherief / EorzeaClock.c
Created August 4, 2023 17:27 — forked from 3735943886/EorzeaClock.c
Get Eorzea Time
#include <stdio.h>
#include <time.h>
void GetEorzeaTime(int *eHour, int *eMin)
{
/* Get current time */
time_t currentTime;
time(&currentTime);
/* Convert to Eorzea time */
#pragma comment (lib, "ole32")
#pragma comment (lib, "oleaut32")
#pragma comment (lib, "wbemuuid")
#include <stdio.h>
#include <windows.h>
#include <wbemidl.h>
void GetLastInputInfoFromWmi()
{
#include <windows.h>
#include <wtsapi32.h>
HANDLE CreateProcessActiveConsole(LPCTSTR app, LPTSTR cmd)
{
static HANDLE hToken;
static STARTUPINFO si;
static PROCESS_INFORMATION pi;
ZeroMemory(&si, sizeof(STARTUPINFO));
@sherief
sherief / SetDeviceState.c
Created August 4, 2023 17:27 — forked from 3735943886/SetDeviceState.c
Disable or Enable Device with Hardware ID
/* for Devpkey */
#define INITGUID
/* dependencies */
#pragma comment (lib, "SetupAPI")
#include <windows.h>
#include <SetupAPI.h>
#include <Devpkey.h>
VOID SetDeviceState(LPCWSTR lpszHardwareId, DWORD dwState)
using System.Windows.Automation;
// WINDOWS CREDENTIAL UI AUTOMATION by 3735943886
/*
Credential Dialog Xaml Host
- TextBlock / WindowLogo / 
- TextBlock / / Windows 보안
- Button / CloseButton / 닫기
- ScrollViewer / /
@sherief
sherief / SetMonitorPower.c
Created August 4, 2023 17:26 — forked from 3735943886/SetMonitorPower.c
Turn On / Off display monitor
/* dependencies */
#pragma comment(lib, "dxva2")
#pragma comment(lib, "user32")
#include <lowlevelmonitorconfigurationapi.h>
typedef struct _MONITORPOWERPARAM
{
LPCWSTR szPhysicalMonitorDescription;
BOOL bPowerOn;
} MONITOR_POWER_PARAM, *PMONITOR_POWER_PARAM;
// float->half variants.
// by Fabian "ryg" Giesen.
//
// I hereby place this code in the public domain, as per the terms of the
// CC0 license:
//
// https://creativecommons.org/publicdomain/zero/1.0/
//
// float_to_half_full: This is basically the ISPC stdlib code, except
// I preserve the sign of NaNs (any good reason not to?)