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/*
* Nuklear - 1.32.0 - public domain
* no warrenty implied; use at your own risk.
* authored from 2015-2016 by Micha Mettke
*/
/*
* ==============================================================
*
* API
*
* ===============================================================
*/
#ifndef NK_SDL_GL3_H_
#define NK_SDL_GL3_H_
#include <SDL2/SDL.h>
//#include <SDL2/SDL_opengl.h>
NK_API struct nk_context* nk_sdl_init(SDL_Window *win);
NK_API void nk_sdl_font_stash_begin(struct nk_font_atlas **atlas);
NK_API void nk_sdl_font_stash_end(void);
NK_API int nk_sdl_handle_event(SDL_Event *evt);
NK_API void nk_sdl_render(enum nk_anti_aliasing , int max_vertex_buffer, int max_element_buffer);
NK_API void nk_sdl_shutdown(void);
NK_API void nk_sdl_device_destroy(void);
NK_API void nk_sdl_device_create(void);
#endif
/*
* ==============================================================
*
* IMPLEMENTATION
*
* ===============================================================
*/
#ifdef NK_SDL_GL3_IMPLEMENTATION
#define SOKOL_IMPL
#define SOKOL_GLCORE33
#include "sokol_gfx.h"
#include <string.h>
struct nk_sdl_device {
struct nk_buffer cmds;
struct nk_draw_null_texture null;
sg_shader shader;
sg_pipeline pipeline;
sg_image font_tex;
};
struct nk_sdl_vertex {
float position[2];
float uv[2];
nk_byte col[4];
};
static struct nk_sdl {
SDL_Window *win;
struct nk_sdl_device ogl;
struct nk_context ctx;
struct nk_font_atlas atlas;
} sdl;
#ifdef __APPLE__
#define NK_SHADER_VERSION "#version 150\n"
#else
#define NK_SHADER_VERSION "#version 300 es\n"
#endif
NK_API void
nk_sdl_device_create(void)
{
sg_setup(&(sg_desc) {0});
struct nk_sdl_device *dev = &sdl.ogl;
nk_buffer_init_default(&dev->cmds);
dev->shader = sg_make_shader(&(sg_shader_desc){
.fs.images[0] = {.name="tex", .type=SG_IMAGETYPE_2D},
.vs.source = NK_SHADER_VERSION
"uniform mat4 ProjMtx;\n"
"layout(location = 0) in vec2 Position;\n"
"layout(location = 1) in vec2 TexCoord;\n"
"layout(location = 2) in vec4 Color;\n"
"out vec2 Frag_UV;\n"
"out vec4 Frag_Color;\n"
"void main() {\n"
" Frag_UV = TexCoord;\n"
" Frag_Color = Color;\n"
" gl_Position = ProjMtx * vec4(Position.xy, 0, 1);\n"
"}\n",
.fs.source = NK_SHADER_VERSION
"precision mediump float;\n"
"uniform sampler2D Texture;\n"
"in vec2 Frag_UV;\n"
"in vec4 Frag_Color;\n"
"out vec4 Out_Color;\n"
"void main(){\n"
" Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n"
"}\n"
});
}
NK_INTERN void
nk_sdl_device_upload_atlas(const void *image, int width, int height)
{
struct nk_sdl_device *dev = &sdl.ogl;
dev->font_tex = sg_make_image(&(sg_image_desc){
.width=width,
.height=height,
.pixel_format = SG_PIXELFORMAT_RGBA8,
.min_filter = SG_FILTER_LINEAR,
.mag_filter = SG_FILTER_LINEAR,
.content.subimage[0][0] = {
.ptr = image,
.size = sizeof(image)
}
});
}
NK_API void
nk_sdl_device_destroy(void)
{
struct nk_sdl_device *dev = &sdl.ogl;
sg_destroy_shader(dev->shader);
sg_destroy_image(dev->font_tex);
sg_destroy_pipeline(dev->pipeline);
nk_buffer_free(&dev->cmds);
}
NK_API void
nk_sdl_render(enum nk_anti_aliasing AA, int max_vertex_buffer, int max_element_buffer)
{
struct nk_sdl_device *dev = &sdl.ogl;
int width, height;
int display_width, display_height;
struct nk_vec2 scale;
float ortho[4][4] = {
{2.0f, 0.0f, 0.0f, 0.0f},
{0.0f,-2.0f, 0.0f, 0.0f},
{0.0f, 0.0f,-1.0f, 0.0f},
{-1.0f,1.0f, 0.0f, 1.0f},
};
SDL_GetWindowSize(sdl.win, &width, &height);
SDL_GL_GetDrawableSize(sdl.win, &display_width, &display_height);
ortho[0][0] /= (float)width;
ortho[1][1] /= (float)height;
scale.x = (float)display_width/(float)width;
scale.y = (float)display_height/(float)height;
const struct nk_draw_command *cmd;
struct nk_buffer vbuf, ebuf;
sg_buffer sg_vbuf = sg_make_buffer(&(sg_buffer_desc){
.size = max_vertex_buffer
});
sg_buffer sg_ibuf = sg_make_buffer(&(sg_buffer_desc){
.size = max_element_buffer,
.type = SG_BUFFERTYPE_INDEXBUFFER,
});
{
/* fill convert configuration */
struct nk_convert_config config;
static const struct nk_draw_vertex_layout_element vertex_layout[] = {
{NK_VERTEX_POSITION, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_sdl_vertex, position)},
{NK_VERTEX_TEXCOORD, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_sdl_vertex, uv)},
{NK_VERTEX_COLOR, NK_FORMAT_R8G8B8A8, NK_OFFSETOF(struct nk_sdl_vertex, col)},
{NK_VERTEX_LAYOUT_END}
};
NK_MEMSET(&config, 0, sizeof(config));
config.vertex_layout = vertex_layout;
config.vertex_size = sizeof(struct nk_sdl_vertex);
config.vertex_alignment = NK_ALIGNOF(struct nk_sdl_vertex);
config.null = dev->null;
config.circle_segment_count = 22;
config.curve_segment_count = 22;
config.arc_segment_count = 22;
config.global_alpha = 1.0f;
config.shape_AA = AA;
config.line_AA = AA;
/* setup buffers to load vertices and elements */
//TODO: need to figure out what to put in for vertices and elements
nk_buffer_init_fixed(&vbuf, vertices, (nk_size)max_vertex_buffer);
nk_buffer_init_fixed(&ebuf, elements, (nk_size)max_element_buffer);
nk_convert(&sdl.ctx, &dev->cmds, &vbuf, &ebuf, &config);
}
sg_pipeline pipeline = sg_make_pipeline(&(sg_pipeline_desc){
.shader = dev->shader,
.blend = {
.enabled = true,
.src_factor_rgb = SG_BLENDFACTOR_SRC_ALPHA,
.dst_factor_rgb = SG_BLENDFACTOR_ONE_MINUS_SRC_ALPHA,
.color_write_mask = SG_COLORMASK_RGB,
},
.index_type = SG_INDEXTYPE_NONE,
.layout = {
.attrs = {
[0] = {.format=SG_VERTEXFORMAT_FLOAT2},
[1] = {.format=SG_VERTEXFORMAT_FLOAT2},
[2] = {.format=SG_VERTEXFORMAT_UBYTE4},
}
}
});
sg_draw_state draw_state = (sg_draw_state) {
.pipeline = pipeline,
.vertex_buffers[0] = sg_vbuf,
.index_buffer = sg_ibuf,
.fs_images[0] = 0
};
/* setup global state */
sg_pass_action pass_action = {0};
sg_begin_default_pass(&pass_action, display_width, display_height);
/* iterate over and execute each draw command */
nk_draw_foreach(cmd, &sdl.ctx, &dev->cmds) {
if (!cmd->elem_count) continue;
draw_state.fs_images[0] = (sg_image) {cmd->texture.id};
sg_apply_draw_state(&draw_state);
sg_apply_scissor_rect(cmd->clip_rect.x * scale.x,
((height - (cmd->clip_rect.y + cmd->clip_rect.h)) * scale.y),
cmd->clip_rect.w * scale.x, cmd->clip_rect.h * scale.y, true);
sg_draw(SG_PRIMITIVETYPE_TRIANGLES, cmd->elem_count, 1);
draw_state.index_buffer_offset += cmd->elem_count;
}
nk_clear(&sdl.ctx);
}
static void
nk_sdl_clipbard_paste(nk_handle usr, struct nk_text_edit *edit)
{
const char *text = SDL_GetClipboardText();
if (text) nk_textedit_paste(edit, text, nk_strlen(text));
(void)usr;
}
static void
nk_sdl_clipbard_copy(nk_handle usr, const char *text, int len)
{
char *str = 0;
(void)usr;
if (!len) return;
str = (char*)malloc((size_t)len+1);
if (!str) return;
memcpy(str, text, (size_t)len);
str[len] = '\0';
SDL_SetClipboardText(str);
free(str);
}
NK_API struct nk_context*
nk_sdl_init(SDL_Window *win)
{
sdl.win = win;
nk_init_default(&sdl.ctx, 0);
sdl.ctx.clip.copy = nk_sdl_clipbard_copy;
sdl.ctx.clip.paste = nk_sdl_clipbard_paste;
sdl.ctx.clip.userdata = nk_handle_ptr(0);
nk_sdl_device_create();
return &sdl.ctx;
}
NK_API void
nk_sdl_font_stash_begin(struct nk_font_atlas **atlas)
{
nk_font_atlas_init_default(&sdl.atlas);
nk_font_atlas_begin(&sdl.atlas);
*atlas = &sdl.atlas;
}
NK_API void
nk_sdl_font_stash_end(void)
{
const void *image; int w, h;
image = nk_font_atlas_bake(&sdl.atlas, &w, &h, NK_FONT_ATLAS_RGBA32);
nk_sdl_device_upload_atlas(image, w, h);
nk_font_atlas_end(&sdl.atlas, nk_handle_id((int)sdl.ogl.font_tex.id), &sdl.ogl.null);
if (sdl.atlas.default_font)
nk_style_set_font(&sdl.ctx, &sdl.atlas.default_font->handle);
}
NK_API int
nk_sdl_handle_event(SDL_Event *evt)
{
struct nk_context *ctx = &sdl.ctx;
if (evt->type == SDL_KEYUP || evt->type == SDL_KEYDOWN) {
/* key events */
int down = evt->type == SDL_KEYDOWN;
const Uint8* state = SDL_GetKeyboardState(0);
SDL_Keycode sym = evt->key.keysym.sym;
if (sym == SDLK_RSHIFT || sym == SDLK_LSHIFT)
nk_input_key(ctx, NK_KEY_SHIFT, down);
else if (sym == SDLK_DELETE)
nk_input_key(ctx, NK_KEY_DEL, down);
else if (sym == SDLK_RETURN)
nk_input_key(ctx, NK_KEY_ENTER, down);
else if (sym == SDLK_TAB)
nk_input_key(ctx, NK_KEY_TAB, down);
else if (sym == SDLK_BACKSPACE)
nk_input_key(ctx, NK_KEY_BACKSPACE, down);
else if (sym == SDLK_HOME) {
nk_input_key(ctx, NK_KEY_TEXT_START, down);
nk_input_key(ctx, NK_KEY_SCROLL_START, down);
} else if (sym == SDLK_END) {
nk_input_key(ctx, NK_KEY_TEXT_END, down);
nk_input_key(ctx, NK_KEY_SCROLL_END, down);
} else if (sym == SDLK_PAGEDOWN) {
nk_input_key(ctx, NK_KEY_SCROLL_DOWN, down);
} else if (sym == SDLK_PAGEUP) {
nk_input_key(ctx, NK_KEY_SCROLL_UP, down);
} else if (sym == SDLK_z)
nk_input_key(ctx, NK_KEY_TEXT_UNDO, down && state[SDL_SCANCODE_LCTRL]);
else if (sym == SDLK_r)
nk_input_key(ctx, NK_KEY_TEXT_REDO, down && state[SDL_SCANCODE_LCTRL]);
else if (sym == SDLK_c)
nk_input_key(ctx, NK_KEY_COPY, down && state[SDL_SCANCODE_LCTRL]);
else if (sym == SDLK_v)
nk_input_key(ctx, NK_KEY_PASTE, down && state[SDL_SCANCODE_LCTRL]);
else if (sym == SDLK_x)
nk_input_key(ctx, NK_KEY_CUT, down && state[SDL_SCANCODE_LCTRL]);
else if (sym == SDLK_b)
nk_input_key(ctx, NK_KEY_TEXT_LINE_START, down && state[SDL_SCANCODE_LCTRL]);
else if (sym == SDLK_e)
nk_input_key(ctx, NK_KEY_TEXT_LINE_END, down && state[SDL_SCANCODE_LCTRL]);
else if (sym == SDLK_UP)
nk_input_key(ctx, NK_KEY_UP, down);
else if (sym == SDLK_DOWN)
nk_input_key(ctx, NK_KEY_DOWN, down);
else if (sym == SDLK_LEFT) {
if (state[SDL_SCANCODE_LCTRL])
nk_input_key(ctx, NK_KEY_TEXT_WORD_LEFT, down);
else nk_input_key(ctx, NK_KEY_LEFT, down);
} else if (sym == SDLK_RIGHT) {
if (state[SDL_SCANCODE_LCTRL])
nk_input_key(ctx, NK_KEY_TEXT_WORD_RIGHT, down);
else nk_input_key(ctx, NK_KEY_RIGHT, down);
} else return 0;
return 1;
} else if (evt->type == SDL_MOUSEBUTTONDOWN || evt->type == SDL_MOUSEBUTTONUP) {
/* mouse button */
int down = evt->type == SDL_MOUSEBUTTONDOWN;
const int x = evt->button.x, y = evt->button.y;
if (evt->button.button == SDL_BUTTON_LEFT) {
if (evt->button.clicks > 1)
nk_input_button(ctx, NK_BUTTON_DOUBLE, x, y, down);
nk_input_button(ctx, NK_BUTTON_LEFT, x, y, down);
} else if (evt->button.button == SDL_BUTTON_MIDDLE)
nk_input_button(ctx, NK_BUTTON_MIDDLE, x, y, down);
else if (evt->button.button == SDL_BUTTON_RIGHT)
nk_input_button(ctx, NK_BUTTON_RIGHT, x, y, down);
return 1;
} else if (evt->type == SDL_MOUSEMOTION) {
/* mouse motion */
if (ctx->input.mouse.grabbed) {
int x = (int)ctx->input.mouse.prev.x, y = (int)ctx->input.mouse.prev.y;
nk_input_motion(ctx, x + evt->motion.xrel, y + evt->motion.yrel);
} else nk_input_motion(ctx, evt->motion.x, evt->motion.y);
return 1;
} else if (evt->type == SDL_TEXTINPUT) {
/* text input */
nk_glyph glyph;
memcpy(glyph, evt->text.text, NK_UTF_SIZE);
nk_input_glyph(ctx, glyph);
return 1;
} else if (evt->type == SDL_MOUSEWHEEL) {
/* mouse wheel */
nk_input_scroll(ctx,nk_vec2((float)evt->wheel.x,(float)evt->wheel.y));
return 1;
}
return 0;
}
NK_API
void nk_sdl_shutdown(void)
{
nk_font_atlas_clear(&sdl.atlas);
nk_free(&sdl.ctx);
nk_sdl_device_destroy();
memset(&sdl, 0, sizeof(sdl));
}
#endif
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