Created
May 9, 2013 17:15
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Learning pygame!
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import pygame | |
import sys # exit | |
import random # randint | |
from collections import deque | |
def new_food(snake, surface): | |
newfood = (random.randint(0, 80)*10, random.randint(0, 60)*10) | |
# the food shouldn't appear inside the body of the snake or at where we show the score | |
while newfood in snake or newfood[1] >= 550: | |
newfood = (random.randint(0, 80)*10, random.randint(0, 60)*10) | |
screen.fill(0xff0000, pygame.Rect(newfood[0], newfood[1], 10, 10)) | |
return newfood | |
def next_pos(pos, delta): | |
return ((pos[0] + delta[0]*10 + 800)%800, (pos[1] + delta[1]*10 + 600)%600) | |
def helper(_snake, _food, delt, color): | |
for t in xrange(0, 80): | |
(tx, ty) = ((_snake[-1][0] + dx*t*10 + 1600)%800, | |
(_snake[-1][1] + dy*t*10 + 1200)%600) | |
if not ((tx, ty) in _snake or (tx, ty) == _food): | |
screen.fill(color, pygame.Rect(tx, ty, 10, 10)) | |
screen = pygame.display.set_mode((800, 600), pygame.DOUBLEBUF) | |
clock = pygame.time.Clock() | |
tick = 0 | |
direction = zip([pygame.K_LEFT, pygame.K_UP, pygame.K_RIGHT, pygame.K_DOWN], | |
[(-1,0), (0,-1), (1,0), (0,1)]) | |
dx, dy = 1, 0 | |
snake = deque([(random.randint(0, 80)*10, random.randint(0, 60)*10)]) | |
food = new_food(snake, screen) | |
score = 0 | |
ended = False | |
pygame.font.init() | |
font48 = pygame.font.Font(None, 48) | |
font27 = pygame.font.Font(None, 27) | |
GGtext = font48.render("GAME OVER", True, (0xff, 0, 0), (0x30, 0x30, 0x30)) | |
while True: | |
tick = tick + 1 | |
clock.tick(18) | |
if [e for e in pygame.event.get() if e.type==pygame.QUIT]: | |
print "bye!" | |
pygame.quit() | |
sys.exit() | |
if ended: | |
continue | |
helper(snake, food, (dx, dy), 0) | |
key = pygame.key.get_pressed() | |
delts = [(k_dx, k_dy) for (which, (k_dx, k_dy)) in direction if key[which]] | |
if len(delts)==1 and next_pos(snake[-1], delts[0]) not in snake: | |
dx, dy = delts[0] | |
if tick%2 != 0: | |
continue | |
(x, y) = next_pos(snake[-1], (dx, dy)) | |
print x, y, "::", snake, "...", delts | |
if (x,y) in snake: | |
screen.blit(GGtext, ((800 - GGtext.get_width())/2, (600 - GGtext.get_height())/2)) | |
pygame.display.flip() | |
ended = True | |
continue | |
snake.append((x,y)) | |
if (x, y) == food: | |
snake.appendleft((-514, -514)) | |
snake.appendleft((-514, -514)) | |
score = score + 10 | |
food = new_food(snake, screen) | |
print "new food:", food, "score: ", score | |
screen.fill(0x000000, pygame.Rect(snake[0][0], snake[0][1], 10, 10)) | |
screen.fill(0xffffff, pygame.Rect(snake[-1][0], snake[-1][1], 10, 10)) | |
snake.popleft() | |
helper(snake, food, (dx, dy), 0x101010) | |
scoretext = font27.render(str(score), True, (0xaa, 0xaa, 0), (0, 0, 0)) | |
screen.blit(scoretext, (800 - scoretext.get_width() - 5, 600 - scoretext.get_height() - 5)) | |
pygame.display.flip() |
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