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@shibbo
Created September 11, 2019 15:52
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void ElectricRail::attackSensor(HitSensor *a1, HitSensor *a2)
{
if (MR::isSensorPlayer(a1))
{
if (!MR::isPlayerSquat())
MR::sendMsgEnemyAttackElectric(a1, a2);
}
}
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