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Visionmedia/Debug Logging Levels
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/** | |
* Creates debug instances for different logging levels within your namespace & | |
* exposes functions to use them | |
* Usage: | |
* @example | |
* const debug = require('./debugLevels')('unicorn'); | |
* debug.info('Hello %s', 'world'); // unicorn:info Hello world +0ms | |
* debug.error('Oops %O', new Error('damn')); // unicorn:error Oops Error: damn | |
* // unicorn:error at Object.<anonymous> (....) | |
* | |
* Original `debug` instance is accesible via `debug.debug` | |
* so you can still use `debug.debug.enable()` for instance. | |
*/ | |
'use strict'; | |
const debug = require('debug'); | |
const colors = { | |
black : 0, | |
red : 1, | |
green : 2, | |
yellow : 3, | |
blue : 4, | |
magenta : 5, | |
cyan : 6, | |
white : 7 | |
}; | |
const levels = { | |
trace: colors.cyan, | |
log: '', | |
info: colors.green, | |
warn: colors.yellow, | |
error: colors.red, | |
}; | |
exports = module.exports = namespace => { | |
const result = {debug}; | |
const log = debug(namespace); | |
Object.keys(levels).forEach(levelName => { | |
result[levelName] = log.extend(levelName); | |
result[levelName].color = levels[levelName]; | |
}); | |
return result; | |
}; |
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