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Crunching bits

The Dev Formerly Known as Steve Good shiftregister-vg

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Crunching bits
  • Universal Music Group | Corp IT
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++ Battalion Detachment +5CP (Aeldari - Drukhari) ++

 

+ Configuration +

 

Detachment CP

@shiftregister-vg
shiftregister-vg / cura_start.gcode
Last active July 1, 2019 18:01
Pre BLTouch settings
G28
G29 ; Home
M201 X500.00 Y500.00 Z100.00 E5000.00 ;Setup machine max acceleration
M203 X500.00 Y500.00 Z10.00 E50.00 ;Setup machine max feedrate
M204 P500.00 R1000.00 T500.00 ;Setup Print/Retract/Travel acceleration
M205 X8.00 Y8.00 Z0.40 E5.00 ;Setup Jerk
M220 S100 ;Reset Feedrate
M221 S100 ;Reset Flowrate
G28 ;Home

Keybase proof

I hereby claim:

  • I am stevegood on github.
  • I am stevegood (https://keybase.io/stevegood) on keybase.
  • I have a public key ASACwI1J5gPFxYO-F6UlOFJ6FDoxasM3eg1tSBlFv1t6NAo

To claim this, I am signing this object:

MATCH
(m:Maneuver)<-[e:Executes]-(ship:Ship)<-[flies:Flies]-(pilot:Pilot)-[a:Aligns]->(f:Faction),
(pilot)-[has1:Has]->(missile_slot:Slot{name: 'Missile'})<-[fits1:Fits]-(missile:Upgrade),
(pilot)-[has2:Has]->(elite_slot:Slot{name: 'Elite'})<-[fits2:Fits]-(elite:Upgrade)
WHERE m.speed >= 4
AND pilot.skill >= 4
AND f.name IN ['Galactic Empire', 'First Order']
RETURN pilot, flies, ship, has1, missile_slot, fits1, missile, has2, elite_slot, fits2, elite
MATCH (m:Maneuver)<-[e:Executes]-(s:Ship)<-[fl:Flies]-(p:Pilot)-[a:Aligns]->(f:Faction)
WHERE m.speed >= 4
AND (f.name = 'Galactic Empire' OR f.name = 'First Order')
AND p.skill >= 4
RETURN s, e, m, fl, p
['one','two'][-1]
@shiftregister-vg
shiftregister-vg / feels-good.js
Last active September 2, 2015 20:55
Static properties in ES6 (read only)
export default class MyClass {
static get someProperty() {
return { ... };
}
doSomething() {
...
}
}
@shiftregister-vg
shiftregister-vg / gist:42a6c159bdeebf01bd8c
Last active August 29, 2015 14:19
In browser script to unmod a list of mods
var mods = "buhrock, moobot, rodrigo_noopy, anarchyao, guinness123, fireryhawk, iliekmudkipss, nightbot, imbadude, befbo, cbenni, bajheera, deadlyabyss, eoindee, redserpant, amdy985, nfsbloody, glassen75, happypenguin, kashbryant, drkepper, highskore, fatezau, spideylover890, viyro, krackleff, nitro86sp, peillach1, dman2008, perpetualhero, katattack2, swilson14, azrael618, ryanhy, aszunna, bestfomert, sidgriff, jdmmiyaku, dewblackio2, wift3, klemez, zlegal, uskdara, tetris_chemist, cohih, fullcrackdown, narcoze, jlabonne, xanbot, synisterfx, magnusdarkforce, xxcompaqxx, collosi, tokoh, t174n, keyzam, aiiightlol, lolpowerhenk, noodlesandco, gamej06, littlebigbaby, glactusdcactus, drew_von_doom, doompoke, rethan2, glaricion, sovietcrash, iamthemann, partyboy81, youngbulker, idafreddy, seldric, mashjdw, teyon, 273paine, abel473, obi124, izl, shadow1pirst, xfallendevilx, thedoctor27, georges45, hibarikyoyaz, neville62, 13lacklegion, donkaypunch, mannysnook, loominos, tenthirtytwo, lucciuw, sasabo, mamatea00, tuxe
var mods = "buhrock, moobot, rodrigo_noopy, anarchyao, guinness123, fireryhawk, iliekmudkipss, nightbot, imbadude, befbo, cbenni, bajheera, deadlyabyss, eoindee, redserpant, amdy985, nfsbloody, glassen75, happypenguin, kashbryant, drkepper, highskore, fatezau, spideylover890, viyro, krackleff, nitro86sp, peillach1, dman2008, perpetualhero, katattack2, swilson14, azrael618, ryanhy, aszunna, bestfomert, sidgriff, jdmmiyaku, dewblackio2, wift3, klemez, zlegal, uskdara, tetris_chemist, cohih, fullcrackdown, narcoze, jlabonne, xanbot, synisterfx, magnusdarkforce, xxcompaqxx, collosi, tokoh, t174n, keyzam, aiiightlol, lolpowerhenk, noodlesandco, gamej06, littlebigbaby, glactusdcactus, drew_von_doom, doompoke, rethan2, glaricion, sovietcrash, iamthemann, partyboy81, youngbulker, idafreddy, seldric, mashjdw, teyon, 273paine, abel473, obi124, izl, shadow1pirst, xfallendevilx, thedoctor27, georges45, hibarikyoyaz, neville62, 13lacklegion, donkaypunch, mannysnook, loominos, tenthirtytwo, lucciuw, sasabo, mamatea00, tuxe
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
namespace DothBot
{
static class NowPlaying