Created
December 29, 2012 08:45
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#if !UNITY_EDITOR | |
#define DEBUG_LOG_OVERWRAP | |
#endif | |
using UnityEngine; | |
#if DEBUG_LOG_OVERWRAP | |
public static class Debug | |
{ | |
static public void Break () | |
{ | |
if (IsEnable ()) | |
{ | |
UnityEngine.Debug.Break (); | |
} | |
} | |
static public void Log (object message) | |
{ | |
if (IsEnable ()) { | |
UnityEngine.Debug.Log (message); | |
} | |
} | |
static public void Log (object message, Object context) | |
{ | |
if (IsEnable ()) { | |
UnityEngine.Debug.Log (message, context); | |
} | |
} | |
static public void LogWarning (object message) | |
{ | |
if (IsEnable ()) { | |
UnityEngine.Debug.LogWarning (message); | |
} | |
} | |
static public void LogWarning (object message, Object context) | |
{ | |
if (IsEnable ()) { | |
UnityEngine.Debug.LogWarning (message, context); | |
} | |
} | |
static public void LogError (object message) | |
{ | |
if (IsEnable ()) { | |
UnityEngine.Debug.LogError (message); | |
} | |
} | |
static public void LogError (object message, Object context) | |
{ | |
if (IsEnable ()) { | |
UnityEngine.Debug.LogError (message, context); | |
} | |
} | |
static public void DrawLine (Vector3 start, Vector3 end, Color color, float duration = 0.0F, bool depthTest = true) | |
{ | |
UnityEngine.Debug.DrawLine(start, end, color, duration, depthTest); | |
} | |
static bool IsEnable () | |
{ | |
return UnityEngine.Debug.isDebugBuild; | |
} | |
} | |
#endif |
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UnityのDebug用