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December 14, 2015 17:39
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cocos2d-x用サンプルコードをCoffeeScriptへ置き換えたhello.coffeeです。
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try | |
cc.p = cc.p || (x, y)-> | |
return {x:x, y:y} | |
cc.c4b = cc.c4 || (r, g, b, o)-> | |
return {r: r, g: g, b: b, a: o} | |
cc.c3 = cc.c3 || (r, g, b)-> | |
return {r: r, g: g, b: b} | |
cc.BLACK = cc.c3(0,0,0) | |
director = cc.Director.getInstance() | |
winSize = director.getWinSize() | |
centerPos = cc.p(winSize.width/2, winSize.height/2) | |
GameCreator = ()-> | |
self = {} | |
self.callbacks = {} | |
self.getPlayScene = ()-> | |
scene = new cc.Scene() | |
layer = new cc.LayerGradient() | |
layer.init(cc.c4b(0, 0, 0, 255), cc.c4b(0, 128, 255, 255)) | |
lab = "Houston we have liftoff!" | |
label = cc.LabelTTF.create(lab, "Arial", 28) | |
layer.addChild(label, 1) | |
label.setPosition(cc.p(winSize.width / 2, winSize.height / 2)) | |
back = cc.MenuItemFont.create("Back", this.callbacks, this.callbacks.onBack) | |
back.setColor(cc.BLACK) | |
menu = cc.Menu.create(back) | |
layer.addChild(menu) | |
menu.alignItemsVertically() | |
menu.setPosition(cc.p(winSize.width - 50, 50)) | |
scene.addChild(layer) | |
return scene | |
self.getMainMenuScene = ()-> | |
l = cc.Layer.create() | |
scene = cc.Scene.create() | |
node = cc.Reader.load("MainMenu.ccbi", this, winSize) | |
l.addChild(node) | |
scene.addChild(l) | |
return scene | |
self.getOptionsScene = ()-> | |
l = cc.LayerGradient.create() | |
l.init(cc.c4b(0, 0, 0, 255), cc.c4b(255, 255, 255, 255)) | |
scene = cc.Scene.create() | |
label1 = cc.LabelBMFont.create("MUSIC ON", "konqa32.fnt") | |
item1 = cc.MenuItemLabel.create(label1) | |
label2 = cc.LabelBMFont.create("MUSIC OFF", "konqa32.fnt") | |
item2 = cc.MenuItemLabel.create(label2) | |
toggle = cc.MenuItemToggle.create(item1, item2) | |
this.onMusicToggle = (sender)-> | |
toggle.setCallback(this, this.onMusicToggle) | |
back = cc.MenuItemFont.create("Back", this.callbacks, this.callbacks.onBack) | |
menu = cc.Menu.create(toggle, back) | |
l.addChild(menu) | |
menu.alignItemsVertically() | |
menu.setPosition(centerPos) | |
scene.addChild(l) | |
return scene | |
self.getAboutScene = ()-> | |
scene = cc.Scene.create() | |
l = cc.Layer.create() | |
about = cc.Reader.load("About.ccbi", this) | |
l.addChild(about) | |
back = cc.MenuItemFont.create("Back", this.callbacks, this.callbacks.onBack) | |
back.setColor(cc.BLACK) | |
menu = cc.Menu.create(back) | |
l.addChild(menu) | |
menu.alignItemsVertically() | |
menu.setPosition(cc.p(winSize.width - 50, 50)) | |
scene.addChild(l) | |
return scene | |
# CCBuilder Selectors | |
self.onPlay = ()-> | |
director.replaceScene(cc.TransitionFade.create(1, this.getPlayScene())) | |
self.onAbout = ()-> | |
director.replaceScene(cc.TransitionZoomFlipY.create(1, this.getAboutScene())) | |
self.onOptions = ()-> | |
director.replaceScene(cc.TransitionZoomFlipY.create(1, this.getOptionsScene())) | |
# Manual Callbacks | |
self.callbacks.onBack = (sender)-> | |
director.replaceScene(cc.TransitionFlipX.create(1, self.getMainMenuScene())) | |
return self | |
game = GameCreator() | |
__jsc__.garbageCollect() | |
director.runWithScene(game.getMainMenuScene()) | |
catch e | |
log(e) |
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