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PlayerPrefsXが必須で、オブジェクトを保存できる(完璧ではないが) URL: http://wiki.unity3d.com/index.php/PlayerPrefsX2
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/* | |
PlayerPrefsX2 | |
Author: shinriyo | |
Date: 1/9/2015 | |
*/ | |
using UnityEngine; | |
using System; | |
using System.Linq; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.Reflection; | |
public class PlayerPrefsX2 | |
{ | |
public static T GetObject<T>(string key, T defaultValue) where T : new() | |
{ | |
Type t = typeof(T); | |
FieldInfo[] fieldInfos = t.GetFields(BindingFlags.Public | BindingFlags.NonPublic | | |
BindingFlags.Instance | BindingFlags.Static | | |
BindingFlags.DeclaredOnly); | |
var newObj = new T(); | |
foreach (var fieldInfo in fieldInfos) | |
{ | |
var fieldName = fieldInfo.Name; | |
var fieldKey = string.Format("{0}-{1}-{2}", t, fieldInfo.MemberType, fieldName); | |
if(fieldInfo.FieldType == typeof(int)) | |
{ | |
var val = PlayerPrefs.GetInt (fieldKey); | |
Debug.Log (val); | |
fieldInfo.SetValue(newObj, (int)val); | |
} | |
else if(fieldInfo.FieldType == typeof(float)) | |
{ | |
var val = PlayerPrefs.GetFloat (fieldKey); | |
fieldInfo.SetValue(newObj, (float)val); | |
} | |
else if(fieldInfo.FieldType == typeof(string)) | |
{ | |
var val = PlayerPrefs.GetString (fieldKey); | |
fieldInfo.SetValue(newObj, (string)val); | |
} | |
else if(fieldInfo.FieldType == typeof(long)) | |
{ | |
var val = PlayerPrefsX.GetLong (fieldKey); | |
fieldInfo.SetValue(newObj, (long)val); | |
} | |
else if(fieldInfo.FieldType == typeof(Vector2)) | |
{ | |
var val = PlayerPrefsX.GetVector2 (fieldKey, Vector2.zero); | |
fieldInfo.SetValue(newObj, (Vector2)val); | |
} | |
else if(fieldInfo.FieldType == typeof(Quaternion)) | |
{ | |
var val = PlayerPrefsX.GetQuaternion (fieldKey); | |
fieldInfo.SetValue(newObj, (Quaternion)val); | |
} | |
else if(fieldInfo.FieldType == typeof(Color)) | |
{ | |
var val = PlayerPrefsX.GetColor (fieldKey); | |
fieldInfo.SetValue(newObj, (Color)val); | |
} | |
// array. | |
else if(fieldInfo.FieldType == typeof(int[])) | |
{ | |
var val = PlayerPrefsX.GetIntArray (fieldKey); | |
fieldInfo.SetValue(newObj, (int[])val); | |
} | |
else if(fieldInfo.FieldType == typeof(float[])) | |
{ | |
var val = PlayerPrefsX.GetFloatArray (fieldKey); | |
fieldInfo.SetValue(newObj, (float[])val); | |
} | |
else if(fieldInfo.FieldType == typeof(string[])) | |
{ | |
var val = PlayerPrefsX.GetStringArray (fieldKey); | |
fieldInfo.SetValue(newObj, (string[])val); | |
} | |
else if(fieldInfo.FieldType == typeof(Quaternion[])) | |
{ | |
var val = PlayerPrefsX.GetQuaternionArray (fieldKey); | |
fieldInfo.SetValue(newObj, (Quaternion[])val); | |
} | |
else if(fieldInfo.FieldType == typeof(Color[])) | |
{ | |
var val = PlayerPrefsX.GetColorArray (fieldKey); | |
fieldInfo.SetValue(newObj, (Color[])val); | |
} | |
// list. | |
else if(fieldInfo.FieldType == typeof(List<int>)) | |
{ | |
var val = PlayerPrefsX.GetIntArray (fieldKey); | |
fieldInfo.SetValue(newObj, val.OfType<int>().ToList()); | |
} | |
else if(fieldInfo.FieldType == typeof(List<float>)) | |
{ | |
var val = PlayerPrefsX.GetFloatArray (fieldKey); | |
fieldInfo.SetValue(newObj, val.OfType<float>().ToList()); | |
} | |
else if(fieldInfo.FieldType == typeof(List<string>)) | |
{ | |
var val = PlayerPrefsX.GetStringArray (fieldKey); | |
fieldInfo.SetValue(newObj, val.OfType<string>().ToList()); | |
} | |
else if(fieldInfo.FieldType == typeof(List<Quaternion>)) | |
{ | |
var val = PlayerPrefsX.GetQuaternionArray (fieldKey); | |
fieldInfo.SetValue(newObj, (Quaternion[])val); | |
} | |
else if(fieldInfo.FieldType == typeof(List<Color>)) | |
{ | |
var val = PlayerPrefsX.GetColorArray (fieldKey); | |
fieldInfo.SetValue(newObj, (Color[])val); | |
} | |
// other. | |
else | |
{ | |
Debug.LogError("Un known type."); | |
} | |
} | |
if (newObj != null) | |
{ | |
return newObj; | |
} | |
return defaultValue; | |
} | |
public static bool SetObject(string name, object value) | |
{ | |
Type t = value.GetType(); | |
FieldInfo[] fieldInfos = t.GetFields(BindingFlags.Public | BindingFlags.NonPublic | | |
BindingFlags.Instance | BindingFlags.Static | | |
BindingFlags.DeclaredOnly); | |
try | |
{ | |
foreach (var fieldInfo in fieldInfos) | |
{ | |
var fieldName = fieldInfo.Name; | |
var fieldKey = string.Format("{0}-{1}-{2}-{3}", name, t, fieldInfo.MemberType, fieldName); | |
if(fieldInfo.FieldType == typeof(int)) | |
{ | |
var val = (int)fieldInfo.GetValue(value); | |
PlayerPrefs.SetInt (fieldKey, val); | |
} | |
else if(fieldInfo.FieldType == typeof(float)) | |
{ | |
var val = (float)fieldInfo.GetValue(value); | |
PlayerPrefs.SetFloat (fieldKey, val); | |
} | |
else if(fieldInfo.FieldType == typeof(string)) | |
{ | |
var val = (string)fieldInfo.GetValue(value); | |
PlayerPrefs.SetString (fieldKey, val); | |
} | |
else if(fieldInfo.FieldType == typeof(long)) | |
{ | |
var val = (long)fieldInfo.GetValue(value); | |
PlayerPrefsX.SetLong (fieldKey, val); | |
} | |
// Unity val. | |
else if(fieldInfo.FieldType == typeof(Vector2)) | |
{ | |
var val = (Vector2)fieldInfo.GetValue(value); | |
PlayerPrefsX.SetVector2 (fieldKey, val); | |
} | |
else if(fieldInfo.FieldType == typeof(Vector3)) | |
{ | |
var val = (Vector3)fieldInfo.GetValue(value); | |
PlayerPrefsX.SetVector3 (fieldKey, val); | |
} | |
else if(fieldInfo.FieldType == typeof(Quaternion)) | |
{ | |
var val = (Quaternion)fieldInfo.GetValue(value); | |
PlayerPrefsX.SetQuaternion (fieldKey, val); | |
} | |
else if(fieldInfo.FieldType == typeof(Color)) | |
{ | |
var val = (Color)fieldInfo.GetValue(value); | |
PlayerPrefsX.SetColor (fieldKey, val); | |
} | |
// array. | |
else if(fieldInfo.FieldType == typeof(int[])) | |
{ | |
var val = (int[])fieldInfo.GetValue(value); | |
PlayerPrefsX.SetIntArray (fieldKey, val); | |
} | |
else if(fieldInfo.FieldType == typeof(float[])) | |
{ | |
var val = (float[])fieldInfo.GetValue(value); | |
PlayerPrefsX.SetFloatArray (fieldKey, val); | |
} | |
else if(fieldInfo.FieldType == typeof(string[])) | |
{ | |
var val = (string[])fieldInfo.GetValue(value); | |
PlayerPrefsX.SetStringArray (fieldKey, val); | |
} | |
else if(fieldInfo.FieldType == typeof(Quaternion[])) | |
{ | |
var val = (Quaternion[])fieldInfo.GetValue(value); | |
PlayerPrefsX.SetQuaternionArray (fieldKey, val); | |
} | |
else if(fieldInfo.FieldType == typeof(Color[])) | |
{ | |
var val = (Color[])fieldInfo.GetValue(value); | |
PlayerPrefsX.SetColorArray (fieldKey, val); | |
} | |
// list. | |
else if(fieldInfo.FieldType == typeof(List<int>)) | |
{ | |
var val = (List<int>)fieldInfo.GetValue(value); | |
PlayerPrefsX.SetIntArray (fieldKey, val.ToArray()); | |
} | |
else if(fieldInfo.FieldType == typeof(List<float>)) | |
{ | |
var val = (List<float>)fieldInfo.GetValue(value); | |
PlayerPrefsX.SetFloatArray (fieldKey, val.ToArray()); | |
} | |
else if(fieldInfo.FieldType == typeof(List<string>)) | |
{ | |
var val = (List<string>)fieldInfo.GetValue(value); | |
PlayerPrefsX.SetStringArray (fieldKey, val.ToArray()); | |
} | |
else if(fieldInfo.FieldType == typeof(List<Quaternion>)) | |
{ | |
var val = (Quaternion[])fieldInfo.GetValue(value); | |
PlayerPrefsX.SetQuaternionArray (fieldKey, val.ToArray()); | |
} | |
else if(fieldInfo.FieldType == typeof(List<Color>)) | |
{ | |
var val = (Color[])fieldInfo.GetValue(value); | |
PlayerPrefsX.SetColorArray (fieldKey, val.ToArray()); | |
} | |
else | |
{ | |
Debug.LogError("Un known type."); | |
} | |
} | |
} | |
catch | |
{ | |
return false; | |
} | |
return true; | |
} | |
} |
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