Created
January 25, 2014 18:37
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C# Unity ナウローディング
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using UnityEngine; | |
using System.Collections; | |
public class LoadingScript : MonoBehaviour | |
{ | |
public string word = "NOW LOADING..."; | |
public float height = 30.0f; | |
public float speed = 160.0f; | |
public float deltaX = 25.0f; | |
public float deltaTime = 30.0f; | |
public Vector3 wordSize = new Vector3 (28, 28, 1); | |
private int stringSize; | |
private bool isFinish = false; | |
private Transform[] labelArray; | |
void Awake () | |
{ | |
stringSize = word.Length; | |
labelArray = new Transform[stringSize]; | |
for (int i=0; i<stringSize; i++) { | |
Transform trans = transform.Find ("OriginalLabel"); | |
GameObject go = NGUITools.AddChild (gameObject, trans.gameObject); | |
go.name = i.ToString () + "Label"; | |
go.transform.localScale = wordSize; | |
go.transform.localPosition = new Vector3 (i * deltaX, 0, -1); | |
UILabel uILabel = go.transform.GetComponent<UILabel> (); | |
uILabel.text = word.Substring (i, 1); | |
uILabel.depth = 1; | |
labelArray [i] = go.transform; | |
} | |
} | |
// Use this for initialization | |
IEnumerator Start () | |
{ | |
yield return new WaitForSeconds(3.0f); | |
isFinish = true; | |
} | |
// Update is called once per frame | |
void Update () | |
{ | |
float rad = Time.time * speed % 360; | |
for (int i=0; i<stringSize; i++) { | |
float yPos = Mathf.Sin ((rad - i * deltaTime) * Mathf.Deg2Rad) * height; | |
if (yPos < 0) { | |
yPos = 0; | |
} | |
labelArray [i].localPosition = new Vector3(labelArray [i].localPosition.x,yPos,-1); | |
} | |
} | |
} |
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