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December 14, 2016 09:48
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Processing Lifegame Grayscale
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void setup() { | |
size(800, 800); | |
colorMode(RGB, 1.0); | |
init(); | |
} | |
static final int SIZE = 100; | |
float map[][] = new float[SIZE * SIZE][2]; | |
int current; | |
void init() { | |
current = 0; | |
for (int i = 0; i < SIZE * SIZE; i++) { | |
map[i][current] = random(1); | |
} | |
} | |
void draw() { | |
background(0); | |
float unit = width / SIZE; | |
for (int i = 0; i < SIZE * SIZE; i++) { | |
int x = i % SIZE; | |
int y = i / SIZE; | |
fill(map[i][current]); | |
noStroke(); | |
rect(x * unit, y * unit, unit, unit); | |
} | |
//saveFrame("line-####.png"); | |
next(); | |
} | |
void next() { | |
for (int i = 0; i < SIZE * SIZE; i++) { | |
float total = 0.0f; | |
int x = i % SIZE; | |
int y = i / SIZE; | |
for (int x1 = -1; x1 < 2; x1++) { | |
for (int y1 = -1; y1 < 2; y1++) { | |
if (x1 != 0 || y1 != 0) { | |
int tx = (x + x1 + SIZE) % SIZE; | |
int ty = (y + y1 + SIZE) % SIZE; | |
total += map[tx + ty * SIZE][current]; | |
} | |
} | |
} | |
if (map[i][current] > 0.5) { | |
if (total < 2.0) { | |
map[i][1 - current] = map[i][current] * 0.5; | |
} | |
else if (total < 4.0) { | |
map[i][1 - current] = map[i][current] * 1.05; | |
} | |
else { | |
map[i][1 - current] = map[i][current] * 0.2; | |
} | |
} | |
else { | |
if (total < 2.0) { | |
map[i][1 - current] = map[i][current] * 0.9; | |
} | |
else if (total < 6.0) { | |
map[i][1 - current] = map[i][current] * 1.1; | |
} | |
else { | |
map[i][1 - current] = map[i][current] * 0.9; | |
} | |
} | |
map[i][1 - current] = min(max(0.0, map[i][1 - current]), 1); | |
} | |
current = 1 - current; | |
} |
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