Created
December 9, 2016 14:15
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LifeGame with Processing
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void setup() { | |
size(480, 480); | |
init(); | |
frameRate(12); | |
unit = width / SIZE; | |
} | |
final int SIZE = 96; | |
int map[][] = new int[SIZE * SIZE][2]; | |
int current; | |
int unit; | |
void init() { | |
current = 0; | |
for (int i = 0; i < SIZE * SIZE; i++) { | |
map[i][current] = (int)random(2); | |
} | |
} | |
void draw() { | |
background(0); | |
for (int i = 0; i < SIZE * SIZE; i++) { | |
int x = i % SIZE; | |
int y = i / SIZE; | |
fill(map[i][current] * 255); | |
rect(x * unit, y * unit, unit, unit); | |
} | |
next(); | |
} | |
void next() { | |
for (int i = 0; i < SIZE * SIZE; i++) { | |
int x = i % SIZE; | |
int y = i / SIZE; | |
int total = 0; | |
for (int x1 = -1; x1 < 2; x1++) { | |
for (int y1 = -1; y1 < 2; y1++) { | |
if (x1 == 0 && y1 == 0) { | |
continue; | |
} | |
int tx = (x + x1 + SIZE) % SIZE; | |
int ty = (y + y1 + SIZE) % SIZE; | |
total += map[tx + ty * SIZE][current]; | |
} | |
} | |
map[i][1 - current] = 0; | |
if (map[i][current] > 0) { | |
if (total == 2 || total == 3) { | |
map[i][1 - current] = 1; | |
} | |
} | |
else { | |
if (total == 3) { | |
map[i][1 - current] = 1; | |
} | |
} | |
} | |
current = 1 - current; | |
} | |
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