Tweet to @DroidRosewater with card
followed by the properties you want the card to have (or none for a fully random one!).
It will reply to your tweet with a newly generated card. If it doesn't reply in one-two minutes, something went wrong or it couldn't generate one in time. Try again!
If you don't get the expected results, check your parameters again, so you don't miss a colon.
Like: @DroidRosewater card
or @DroidRosewater card type:creature: name:Elvish Presley:
Properties are in this format: key:value: key2:value2:
. Note the closing colon :
at the end.
Note: you can also specify some properties this way: key"case-sensitive value"
, for example, for mana costs in text.
Accepted properties:
- Properties are case-sensitive, values are not.
- type: Type of the card, being any or a combination of:
creature
,artifact
,enchantment
,sorcery
,instant
,planeswalker
. (Also accepts random garbage). - subtype: Subtype of the card, for example, for type
creature
a valid one would beelf
. (Also accepts random garbage). - supertype: Supertype of the card, for example,
legendary
. - pt: Power/toughness of the card, in this format:
5/9
or*/*
. - name: Name (or parto of it) given to the card. If this property is chosen, a different neural network that generates cards from names will be used.
- cost: Mana cost for the card in
WUBRG
format,^
for generic,C
for colorless. Example:^^RRG
for 2 colorless, 2 red, one green. - dcost: Advanced mana cost property, for use when you want hybrid/phyrexian mana and such. Symbols (except generic) come in pairs:
^GG
is1G
,^UB
is1U/B
. Symbols:^
generic,C
colorless,WUBRG
white blue black red green,S
snow mana,P
phyrexian (can be combined with others, this symbol first). - acost: Cost to append to the end of the generic mana cost. Syntax like dcost.
- text: Text to prepend to the body.
- atext: Text to append to the body.
- loyalty: In case of planeswalker, starting loyalty
- forcesplit: Force generating split cards. Expect bad stuff.
- quality: One of normal, bad, verybad, or good. Only normal produces "good" results, good is a test so expect garbage.
- temperature: A float between 0 and 1, default 0.85. It's the "imagination" the network has, bigger = more, but also crazier stuff.
Filter properties:
- Note: specifying these properties will filter your output.
- color: Color identity of the card, one or more of
white blue black red green
orcolorless
. For example,white blue
will give you cards that have at least blue and white mana costs, whilecolorless
will give you cards without colored costs. - rarity: Rarity of the generated card.
Notes in order of generation of fields in the card:
- The network will generate fields in the following order (if no name/cost was specified):
- Type (Example: artifact, creature, enchantment creature, planeswalker, etc.)
- Supertype (Example: "none", legendary, tribal, etc.)
- Subtype (Example: "none", angel, arcane, equipment, aura, elf, jace, etc.)
- Loyalty (In case of planeswalker...)
- Power/toughness (Note: the network might alter the last part of it)
- Text (Example: "none", trample, when @ enters the battlefield, etc.)
- Cost (Example: ^^U, GG, etc.)
- Rariry
- Name
- If name/cost was specified, name and cost will be put in front of the other properties (name, type, supertype, subtype, cost, then the rest).
- For example, if you specify power/toughness but the network decides beforehand it wants an instant you will get interesting results.
- Some specified fields can be extended by the network.
- Most of the number/costs will be generated in unary form, meaning that negative numbers are not accepted most of the time.
@jseakle Most of those bugs are due to the card generator itself, Magic Card Editor.
For the capitalization, everything generated by cards is done in lower case, then capitalized (so network needs to learn less about upper/lower case and more about magic itself). If you still want to provide specific capitalization, use "" instead of ::