- Step 1: Rotate the head in one direction multiple times
- Step 2: Get MovePlayerPacket with yaw > 360, example:
6407.0166015625
- This can cause rounding errors after too many rotations
- Step 1: ??? (happens in vanilla and PocketMine)
- Step 2: Get an UpdateBlockPacket with x, y, z, blockId, blockData all 0 (null)
- This packet is not meant to be sent by clients, it's only Server -> Client
- Packet used: FullChunkDataPacket
- This happens on PocketMine servers while teleporting to a new world, moving away from those chunks removes those tileEntities correctly