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July 18, 2024 06:37
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using UnityEngine; | |
using Firebase.Extensions; | |
using Firebase; | |
public interface IAnalyticsEvents | |
{ | |
public abstract void CurrentGameType(string gameType); | |
public abstract void OnLevelComplete(); | |
public abstract void OnSessionStart(string gameType); | |
public abstract void OnSessionEnd(string gameType); | |
public abstract void OnSettings(); | |
public abstract void OnOnlineMultiplayer(); | |
public abstract void OnBlueToothMultiplayer(); | |
public abstract void OnSingleKill(string PlayerType); | |
public abstract void OnDoubleKill(string PlayerType); | |
public abstract void OnTrippleKill(string PlayerType); | |
} | |
public class FirebaseAnalyticsController : MonoBehaviour, IAnalyticsEvents | |
{ | |
public static FirebaseAnalyticsController Instance; | |
private FirebaseApp app; | |
private const string EventType_Event = "Event"; | |
private const string EventType_Progress = "Progress"; | |
private const string EventGameType = "16_Guti_GameType"; | |
private const string EventLevelComplete = "16_Guti_LevelComplete"; | |
private const string EventSessionStart = "16_Guti_SessionStart"; | |
private const string EventSessionEnd = "16_Guti_SessionStart"; | |
private const string EventSettings = "16_Guti_Settings"; | |
private const string EventOnlineMultiplayer = "16_Guti_OnlineMultiplayer"; | |
private const string EventBlueToothMultiplayer = "16_Guti_BlueToothMultiplayer"; | |
private const string EventSingleKill = "16_Guti_SingleKill"; | |
private const string EventDoubleKill = "16_Guti_DoubleKill"; | |
private const string EventTrippleKill = "16_Guti_TrippleKill"; | |
public bool isFirebaseReady; | |
void Start() | |
{ | |
if (Instance == null) | |
{ | |
Instance = this; | |
DontDestroyOnLoad(Instance); | |
} | |
else | |
{ | |
Destroy(Instance); | |
} | |
FirebaseApp.CheckAndFixDependenciesAsync().ContinueWithOnMainThread(task => { | |
var dependencyStatus = task.Result; | |
if (dependencyStatus == Firebase.DependencyStatus.Available) | |
{ | |
// Create and hold a reference to your FirebaseApp, | |
// where app is a Firebase.FirebaseApp property of your application class. | |
app = Firebase.FirebaseApp.DefaultInstance; | |
isFirebaseReady = true; | |
Debug.Log("<color=green>Firebase Ready</color>"); | |
// Set a flag here to indicate whether Firebase is ready to use by your app. | |
} | |
else | |
{ | |
UnityEngine.Debug.LogError(System.String.Format( | |
"Could not resolve all Firebase dependencies: {0}", dependencyStatus)); | |
// Firebase Unity SDK is not safe to use here. | |
} | |
}); | |
} | |
public void CurrentGameType(string gameType) | |
{ | |
if (isFirebaseReady) | |
{ | |
Debug.Log("Log event :" + EventGameType); | |
Firebase.Analytics.FirebaseAnalytics.LogEvent(EventType_Event, EventGameType, gameType); | |
} | |
else | |
{ | |
Debug.Log("Firebase not ready"); | |
} | |
} | |
public void OnLevelComplete() | |
{ | |
if (isFirebaseReady) | |
{ | |
Debug.Log("Log event :" + EventLevelComplete); | |
Firebase.Analytics.FirebaseAnalytics.LogEvent(EventType_Progress, EventLevelComplete, "FirstGamePlayed"); | |
} | |
else | |
{ | |
Debug.Log("Firebase not ready"); | |
} | |
} | |
public void OnSessionEnd(string gameType) | |
{ | |
if (isFirebaseReady) | |
{ | |
Debug.Log("Log event :" + EventSessionEnd); | |
Firebase.Analytics.FirebaseAnalytics.LogEvent(EventType_Event, EventSessionEnd, gameType); | |
} | |
else | |
{ | |
Debug.Log("Firebase not ready"); | |
} | |
} | |
public void OnSessionStart(string gameType) | |
{ | |
if (isFirebaseReady) | |
{ | |
Debug.Log("Log event :" + EventSessionStart); | |
Firebase.Analytics.FirebaseAnalytics.LogEvent(EventType_Event, EventSessionStart, gameType); | |
} | |
else | |
{ | |
Debug.Log("Firebase not ready"); | |
} | |
} | |
public void OnSettings() | |
{ | |
if (isFirebaseReady) | |
{ | |
Debug.Log("Log event :" + EventSessionEnd); | |
Firebase.Analytics.FirebaseAnalytics.LogEvent(EventType_Event, EventSettings, "Pressed"); | |
} | |
else | |
{ | |
Debug.Log("Firebase not ready"); | |
} | |
} | |
public void OnOnlineMultiplayer() | |
{ | |
if (isFirebaseReady) | |
{ | |
Debug.Log("Log event :" + EventOnlineMultiplayer); | |
Firebase.Analytics.FirebaseAnalytics.LogEvent(EventType_Event, EventOnlineMultiplayer, "Pressed"); | |
} | |
else | |
{ | |
Debug.Log("Firebase not ready"); | |
} | |
} | |
public void OnBlueToothMultiplayer() | |
{ | |
if (isFirebaseReady) | |
{ | |
Debug.Log("Log event :" + EventBlueToothMultiplayer); | |
Firebase.Analytics.FirebaseAnalytics.LogEvent(EventType_Event, EventBlueToothMultiplayer, "Pressed"); | |
} | |
else | |
{ | |
Debug.Log("Firebase not ready"); | |
} | |
} | |
public void OnSingleKill(string PlayerType) | |
{ | |
if (isFirebaseReady) | |
{ | |
Debug.Log("Log event :" + EventSingleKill); | |
Firebase.Analytics.FirebaseAnalytics.LogEvent(EventType_Event, EventSingleKill, PlayerType); | |
} | |
else | |
{ | |
Debug.Log("Firebase not ready"); | |
} | |
} | |
public void OnDoubleKill(string PlayerType) | |
{ | |
if (isFirebaseReady) | |
{ | |
Debug.Log("Log event :" + EventDoubleKill); | |
Firebase.Analytics.FirebaseAnalytics.LogEvent(EventType_Event, EventDoubleKill, PlayerType); | |
} | |
else | |
{ | |
Debug.Log("Firebase not ready"); | |
} | |
} | |
public void OnTrippleKill(string PlayerType) | |
{ | |
if (isFirebaseReady) | |
{ | |
Debug.Log("Log event :" + EventTrippleKill); | |
Firebase.Analytics.FirebaseAnalytics.LogEvent(EventType_Event, EventTrippleKill, PlayerType); | |
} | |
else | |
{ | |
Debug.Log("Firebase not ready"); | |
} | |
} | |
} |
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