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| #include <windows.h> | |
| #include <GL/gl.h> | |
| #include <GL/glut.h> | |
| #include <cmath> | |
| // GLOBAL | |
| float _move = -90.0f; | |
| float boat_move = 0.0f; // For boat animation | |
| float cloud_move = 0.0f; // For cloud animation | |
| float car_move = -20.0f; // For car animation |