Created
March 15, 2019 07:21
-
-
Save shrawan2015/00d23276c1533790284ca9b6deac3328 to your computer and use it in GitHub Desktop.
Pinch in ARKit
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
let pinchGesture = UIPinchGestureRecognizer(target: self, action: #selector(didPinch(_:))) | |
sceneView.addGestureRecognizer(pinchGesture) | |
@objc | |
func didPinch(_ gesture: UIPinchGestureRecognizer) { | |
guard let _ = object else { return } | |
var originalScale = object?.scale | |
switch gesture.state { | |
case .began: | |
originalScale = object?.scale | |
gesture.scale = CGFloat((object?.scale.x)!) | |
case .changed: | |
guard var newScale = originalScale else { return } | |
if gesture.scale < 0.5{ newScale = SCNVector3(x: 0.5, y: 0.5, z: 0.5) }else if gesture.scale > 2{ | |
newScale = SCNVector3(2, 2, 2) | |
}else{ | |
newScale = SCNVector3(gesture.scale, gesture.scale, gesture.scale) | |
} | |
object?.scale = newScale | |
case .ended: | |
guard var newScale = originalScale else { return } | |
if gesture.scale < 0.5{ newScale = SCNVector3(x: 0.5, y: 0.5, z: 0.5) }else if gesture.scale > 2{ | |
newScale = SCNVector3(2, 2, 2) | |
}else{ | |
newScale = SCNVector3(gesture.scale, gesture.scale, gesture.scale) | |
} | |
object?.scale = newScale | |
gesture.scale = CGFloat((object?.scale.x)!) | |
default: | |
gesture.scale = 1.0 | |
originalScale = nil | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment