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October 9, 2015 05:59
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// | |
// Async.swift | |
// | |
// Created by Tobias DM on 15/07/14. | |
// | |
// OS X 10.10+ and iOS 8.0+ | |
// Only use with ARC | |
// | |
// The MIT License (MIT) | |
// Copyright (c) 2014 Tobias Due Munk | |
// | |
// Permission is hereby granted, free of charge, to any person obtaining a copy of | |
// this software and associated documentation files (the "Software"), to deal in | |
// the Software without restriction, including without limitation the rights to | |
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of | |
// the Software, and to permit persons to whom the Software is furnished to do so, | |
// subject to the following conditions: | |
// | |
// The above copyright notice and this permission notice shall be included in all | |
// copies or substantial portions of the Software. | |
// | |
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS | |
// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR | |
// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER | |
// IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN | |
// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | |
import Foundation | |
// MARK: - DSL for GCD queues | |
private class GCD { | |
/* dispatch_get_queue() */ | |
class func mainQueue() -> dispatch_queue_t { | |
return dispatch_get_main_queue() | |
// Don't ever use dispatch_get_global_queue(qos_class_main(), 0) re https://gist.github.com/duemunk/34babc7ca8150ff81844 | |
} | |
class func userInteractiveQueue() -> dispatch_queue_t { | |
return dispatch_get_global_queue(QOS_CLASS_USER_INTERACTIVE, 0) | |
} | |
class func userInitiatedQueue() -> dispatch_queue_t { | |
return dispatch_get_global_queue(QOS_CLASS_USER_INITIATED, 0) | |
} | |
class func utilityQueue() -> dispatch_queue_t { | |
return dispatch_get_global_queue(QOS_CLASS_UTILITY, 0) | |
} | |
class func backgroundQueue() -> dispatch_queue_t { | |
return dispatch_get_global_queue(QOS_CLASS_BACKGROUND, 0) | |
} | |
} | |
// MARK: - Async – Struct | |
public struct Async { | |
private let block: dispatch_block_t | |
private init(_ block: dispatch_block_t) { | |
self.block = block | |
} | |
} | |
// MARK: - Async – Static methods | |
public extension Async { // Static methods | |
/* dispatch_async() */ | |
private static func async(block: dispatch_block_t, inQueue queue: dispatch_queue_t) -> Async { | |
// Create a new block (Qos Class) from block to allow adding a notification to it later (see matching regular Async methods) | |
// Create block with the "inherit" type | |
let _block = dispatch_block_create(DISPATCH_BLOCK_INHERIT_QOS_CLASS, block) | |
// Add block to queue | |
dispatch_async(queue, _block) | |
// Wrap block in a struct since dispatch_block_t can't be extended | |
return Async(_block) | |
} | |
static func main(block: dispatch_block_t) -> Async { | |
return Async.async(block, inQueue: GCD.mainQueue()) | |
} | |
static func userInteractive(block: dispatch_block_t) -> Async { | |
return Async.async(block, inQueue: GCD.userInteractiveQueue()) | |
} | |
static func userInitiated(block: dispatch_block_t) -> Async { | |
return Async.async(block, inQueue: GCD.userInitiatedQueue()) | |
} | |
static func utility(block: dispatch_block_t) -> Async { | |
return Async.async(block, inQueue: GCD.utilityQueue()) | |
} | |
static func background(block: dispatch_block_t) -> Async { | |
return Async.async(block, inQueue: GCD.backgroundQueue()) | |
} | |
static func customQueue(queue: dispatch_queue_t, block: dispatch_block_t) -> Async { | |
return Async.async(block, inQueue: queue) | |
} | |
/* dispatch_after() */ | |
private static func after(seconds: Double, block: dispatch_block_t, inQueue queue: dispatch_queue_t) -> Async { | |
let nanoSeconds = Int64(seconds * Double(NSEC_PER_SEC)) | |
let time = dispatch_time(DISPATCH_TIME_NOW, nanoSeconds) | |
return at(time, block: block, inQueue: queue) | |
} | |
private static func at(time: dispatch_time_t, block: dispatch_block_t, inQueue queue: dispatch_queue_t) -> Async { | |
// See Async.async() for comments | |
let _block = dispatch_block_create(DISPATCH_BLOCK_INHERIT_QOS_CLASS, block) | |
dispatch_after(time, queue, _block) | |
return Async(_block) | |
} | |
static func main(#after: Double, block: dispatch_block_t) -> Async { | |
return Async.after(after, block: block, inQueue: GCD.mainQueue()) | |
} | |
static func userInteractive(#after: Double, block: dispatch_block_t) -> Async { | |
return Async.after(after, block: block, inQueue: GCD.userInteractiveQueue()) | |
} | |
static func userInitiated(#after: Double, block: dispatch_block_t) -> Async { | |
return Async.after(after, block: block, inQueue: GCD.userInitiatedQueue()) | |
} | |
static func utility(#after: Double, block: dispatch_block_t) -> Async { | |
return Async.after(after, block: block, inQueue: GCD.utilityQueue()) | |
} | |
static func background(#after: Double, block: dispatch_block_t) -> Async { | |
return Async.after(after, block: block, inQueue: GCD.backgroundQueue()) | |
} | |
static func customQueue(queue: dispatch_queue_t, after: Double, block: dispatch_block_t) -> Async { | |
return Async.after(after, block: block, inQueue: queue) | |
} | |
} | |
// MARK: - Async – Regualar methods matching static ones | |
public extension Async { | |
/* dispatch_async() */ | |
private func chain(block chainingBlock: dispatch_block_t, runInQueue queue: dispatch_queue_t) -> Async { | |
// See Async.async() for comments | |
let _chainingBlock = dispatch_block_create(DISPATCH_BLOCK_INHERIT_QOS_CLASS, chainingBlock) | |
dispatch_block_notify(self.block, queue, _chainingBlock) | |
return Async(_chainingBlock) | |
} | |
func main(chainingBlock: dispatch_block_t) -> Async { | |
return chain(block: chainingBlock, runInQueue: GCD.mainQueue()) | |
} | |
func userInteractive(chainingBlock: dispatch_block_t) -> Async { | |
return chain(block: chainingBlock, runInQueue: GCD.userInteractiveQueue()) | |
} | |
func userInitiated(chainingBlock: dispatch_block_t) -> Async { | |
return chain(block: chainingBlock, runInQueue: GCD.userInitiatedQueue()) | |
} | |
func utility(chainingBlock: dispatch_block_t) -> Async { | |
return chain(block: chainingBlock, runInQueue: GCD.utilityQueue()) | |
} | |
func background(chainingBlock: dispatch_block_t) -> Async { | |
return chain(block: chainingBlock, runInQueue: GCD.backgroundQueue()) | |
} | |
func customQueue(queue: dispatch_queue_t, chainingBlock: dispatch_block_t) -> Async { | |
return chain(block: chainingBlock, runInQueue: queue) | |
} | |
/* dispatch_after() */ | |
private func after(seconds: Double, block chainingBlock: dispatch_block_t, runInQueue queue: dispatch_queue_t) -> Async { | |
// Create a new block (Qos Class) from block to allow adding a notification to it later (see Async) | |
// Create block with the "inherit" type | |
let _chainingBlock = dispatch_block_create(DISPATCH_BLOCK_INHERIT_QOS_CLASS, chainingBlock) | |
// Wrap block to be called when previous block is finished | |
let chainingWrapperBlock: dispatch_block_t = { | |
// Calculate time from now | |
let nanoSeconds = Int64(seconds * Double(NSEC_PER_SEC)) | |
let time = dispatch_time(DISPATCH_TIME_NOW, nanoSeconds) | |
dispatch_after(time, queue, _chainingBlock) | |
} | |
// Create a new block (Qos Class) from block to allow adding a notification to it later (see Async) | |
// Create block with the "inherit" type | |
let _chainingWrapperBlock = dispatch_block_create(DISPATCH_BLOCK_INHERIT_QOS_CLASS, chainingWrapperBlock) | |
// Add block to queue *after* previous block is finished | |
dispatch_block_notify(self.block, queue, _chainingWrapperBlock) | |
// Wrap block in a struct since dispatch_block_t can't be extended | |
return Async(_chainingBlock) | |
} | |
func main(#after: Double, block: dispatch_block_t) -> Async { | |
return self.after(after, block: block, runInQueue: GCD.mainQueue()) | |
} | |
func userInteractive(#after: Double, block: dispatch_block_t) -> Async { | |
return self.after(after, block: block, runInQueue: GCD.userInteractiveQueue()) | |
} | |
func userInitiated(#after: Double, block: dispatch_block_t) -> Async { | |
return self.after(after, block: block, runInQueue: GCD.userInitiatedQueue()) | |
} | |
func utility(#after: Double, block: dispatch_block_t) -> Async { | |
return self.after(after, block: block, runInQueue: GCD.utilityQueue()) | |
} | |
func background(#after: Double, block: dispatch_block_t) -> Async { | |
return self.after(after, block: block, runInQueue: GCD.backgroundQueue()) | |
} | |
func customQueue(queue: dispatch_queue_t, after: Double, block: dispatch_block_t) -> Async { | |
return self.after(after, block: block, runInQueue: queue) | |
} | |
/* cancel */ | |
public func cancel() { | |
dispatch_block_cancel(block) | |
} | |
/* wait */ | |
/// If optional parameter forSeconds is not provided, use DISPATCH_TIME_FOREVER | |
public func wait(seconds: Double = 0.0) { | |
if seconds != 0.0 { | |
let nanoSeconds = Int64(seconds * Double(NSEC_PER_SEC)) | |
let time = dispatch_time(DISPATCH_TIME_NOW, nanoSeconds) | |
dispatch_block_wait(block, time) | |
} else { | |
dispatch_block_wait(block, DISPATCH_TIME_FOREVER) | |
} | |
} | |
} | |
// MARK: - Apply | |
public struct Apply { | |
// DSL for GCD dispatch_apply() | |
// | |
// Apply runs a block multiple times, before returning. | |
// If you want run the block asynchronously from the current thread, | |
// wrap it in an Async block, | |
// e.g. Async.main { Apply.background(3) { ... } } | |
public static func userInteractive(iterations: Int, block: Int -> ()) { | |
dispatch_apply(iterations, GCD.userInteractiveQueue(), block) | |
} | |
public static func userInitiated(iterations: Int, block: Int -> ()) { | |
dispatch_apply(iterations, GCD.userInitiatedQueue(), block) | |
} | |
public static func utility(iterations: Int, block: Int -> ()) { | |
dispatch_apply(iterations, GCD.utilityQueue(), block) | |
} | |
public static func background(iterations: Int, block: Int -> ()) { | |
dispatch_apply(iterations, GCD.backgroundQueue(), block) | |
} | |
public static func customQueue(iterations: Int, queue: dispatch_queue_t, block: Int -> ()) { | |
dispatch_apply(iterations, queue, block) | |
} | |
} | |
// MARK: - qos_class_t | |
public extension qos_class_t { | |
// Convenience description of qos_class_t | |
// Calculated property | |
var description: String { | |
get { | |
switch self { | |
case qos_class_main(): return "Main" | |
case QOS_CLASS_USER_INTERACTIVE: return "User Interactive" | |
case QOS_CLASS_USER_INITIATED: return "User Initiated" | |
case QOS_CLASS_DEFAULT: return "Default" | |
case QOS_CLASS_UTILITY: return "Utility" | |
case QOS_CLASS_BACKGROUND: return "Background" | |
case QOS_CLASS_UNSPECIFIED: return "Unspecified" | |
default: return "Unknown" | |
} | |
} | |
} | |
} | |
// Binary operator for qos_class_t allows for comparison in switch-statements | |
func ~=(lhs: qos_class_t, rhs: qos_class_t) -> Bool { | |
return lhs.value ~= rhs.value | |
} | |
// Make qos_class_t equatable | |
extension qos_class_t: Equatable {} | |
public func ==(lhs: qos_class_t, rhs: qos_class_t) -> Bool { | |
return lhs.value == rhs.value | |
} |
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