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March 2, 2017 07:20
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realish deck shuffling
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function print(x) { | |
console.log(x) | |
} | |
var shuffle = {} | |
shuffle.cut = function(deck) { | |
let pile = deck, | |
deck_a = [], | |
deck_b = [], | |
cut = Math.floor((Math.random() * pile.length / 3) + (pile.length / 3)), | |
index = 0 | |
for (let x = 0; x < cut; x++) { | |
deck_a.push(pile[x]) | |
index = index + 1 | |
} | |
for (let y = index; y < pile.length; y++) { | |
deck_b.push(pile[y]) | |
} | |
return [ | |
deck_a, | |
deck_b | |
] | |
} | |
shuffle.combine = function(cut) { | |
let pile = [] | |
pile = cut[1].concat(cut[0]) | |
return pile | |
} | |
shuffle.riffle = function(cut) { | |
let deck = cut, | |
pile = [], | |
size = deck[0].length + deck[1].length | |
while (size > 0) { | |
let roll = Math.floor(Math.random() * 1.99) | |
card = deck[roll].pop() | |
if (card !== undefined) { | |
pile.push(card) | |
size = size - 1 | |
} | |
} | |
return pile | |
} | |
// test deck | |
var tester = ['a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z'] | |
// cut the deck | |
print(shuffle.cut(tester)) | |
// cut the deck and recombine | |
print(shuffle.combine(shuffle.cut(tester))) | |
// cut the deck and riffle combine | |
print(shuffle.riffle(shuffle.cut(tester))) |
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