Created
February 14, 2012 01:34
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2D GRAPHICS LIBRARY, 3D LIGHTING, DEPTH OF FIELD
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//open code by sid gabriel, no lic disclosed run it in the processing ide http://processing.org/ | |
//working demo posted here: http://sidhubbard.com/2d-graphics-li…depth-of-field/ | |
int counter = 1; | |
int countthresh = 17; | |
boolean videg = true; | |
color backc = color(8,16,96); | |
void setup() { | |
size(777, 333); | |
rectMode(CENTER_DIAMETER); | |
//frameRate(96); | |
//smooth(); | |
} | |
float del= random(TWO_PI); | |
float spin = 0.0; | |
float movementn = 90.0; | |
boolean leezo = true; | |
boolean backr = false; | |
void draw() { | |
if (spin > 1){ | |
if(backr){ | |
background(backc); | |
}}else{ | |
background(backc); | |
} spin += 0.01; | |
float ang=PI; | |
float size = 25.0; | |
float gam = 197.7; | |
tint(255, 96); | |
for (int n=1; n<(32); n++) { | |
n=n*counter; | |
pushMatrix(); | |
translate(width/2+sin(ang)*(width/2)*((float)n/128), height/1.61803399+cos(ang)*(height/1.61803399)*((float)n/128)+(((height/1.61803399)-height)/1.61803399+cos(ang))*((float)n/10248)); | |
rotate(ang+spin); | |
if (videg) { | |
if (leezo) { | |
strokeWeight(abs(2.1-(map(n, 1, 64, 0.3, 3.3)))+radians(n)); | |
stroke(abs(gam-n+(map(n, 1, 64, 1, 255))), | |
(gam-n+(map(n, 1, 64, 1, 255))), | |
(gam-n+(map(n, 1, 64, 1, 255))), | |
(32+(map(n, 1, 64, 36, 200)))); | |
beginShape(POINTS); | |
} | |
else { | |
noStroke(); | |
beginShape(POINTS);//TRIANGLE_STRIP);//QUAD_STRIP);//TRIANGLE_FAN);//POINTS);//); | |
tint(255-(map(n, 1, 512, 1, 255)), 96-(map(n, 1, 512, 1, 128)));//255-n*1.0,n*1.0-96); | |
} | |
vertex(width/8*(1.0f-0.5*(float)n/128), height/8*(1.0f-0.5*(float)n/128), width, height);//thisone2.width, thisone2.height); | |
vertex(width/8*(1.0f-0.5*(float)n/128), 0, width, 0);//thisone.width | |
vertex(0, 0); | |
vertex(0, 0); | |
vertex(0, height/20*(1.0f-0.5*(float)n/128), 0, height); | |
vertex(width/8*(1.0f-0.5*(float)n/128), 0, width, 0); | |
vertex(0, height/8*(1.0f-0.5*(float)n/128), height, 0); | |
vertex(width/8*(1.0f-0.5*(float)n/128), height/8*(1.0f-0.5*(float)n/128), 0, 0); | |
vertex(0, height/8*(1.0f-0.5*(float)n/128), 0, height); | |
vertex(0, 0, 0, 0); | |
endShape(CLOSE); | |
} | |
strokeWeight(abs(2.3-(map(n, 1, 64,0.3, 3.3)))+radians(n)); | |
stroke(gam-n+(map(n, 1, 64,1, 255)), | |
gam-n+(map(n, 1, 64,1, 255)), | |
gam-n+(map(n, 1, 64,1, 255)), | |
64-n+(map(n, 1, 512, 36, 200))); | |
beginShape(POINTS); | |
// vertex(n, n*ang); | |
// vertex(ang/n, -n); | |
vertex(0, height/6*(1.0f-0.5*(float)n/128)); | |
// vertex( 0, height); | |
// vertex(width/6*(1.0f-0.5*(float)n/128), 0); | |
// vertex(height/6*(1.0f-0.5*(float)n/128), 0); | |
// vertex(width, height); | |
// vertex(width/6*(1.0f-0.5*(float)n/128), 0); | |
// //vertex( width, 0); | |
// vertex(ang*n, n*3); | |
// vertex(n/ang, ang*n); | |
// vertex(n, n*3); | |
// vertex(n/ang, n); | |
// vertex( n*3, ang*n); | |
// vertex(n/ang, -n); | |
// vertex(n, -n); | |
// vertex(-n, ang*n); | |
// vertex(-n, n/ang); | |
endShape(CLOSE); | |
popMatrix(); | |
if (videg) { | |
float movementn = 0.03179 * (random(.01111, 1.0111111) * 0.07693 ); | |
del += abs(movementn); | |
} | |
else { | |
float movementn = 0.0309 * (random(.01111, 1.011111) * 0.3963); | |
del += abs(movementn); | |
} | |
ang += del; | |
n=n/counter; | |
} | |
if (counter > countthresh) { | |
counter = 0; | |
} | |
if (counter < countthresh) { | |
counter = counter+1; | |
} | |
if(backr){ | |
//background(0); | |
}else{fill(0, 1); | |
rect(0, 0, width*2, height*2); | |
fill(1, 2); | |
rect(0, 0, width*2, height*2); | |
} | |
} |
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