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@sigsegv-mvm
Created August 9, 2015 04:16
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Debug output from hooking various CTFObjectiveResource functions during the loading of mvm_ghost_town_test.pop from SP458
[WaveCount] ClearFlags
[WaveCount] SetName [idx:0] = "scout"
[WaveCount] SetCount [idx:0] = 20
[WaveCount] AddFlags [idx:0] = 0001
[WaveCount] SetName [idx:1] = "soldier"
[WaveCount] SetCount [idx:1] = 20
[WaveCount] AddFlags [idx:1] = 0001
[WaveCount] SetName [idx:2] = "pyro"
[WaveCount] SetCount [idx:2] = 20
[WaveCount] AddFlags [idx:2] = 0001
[WaveCount] SetName [idx:3] = "pyro_flare"
[WaveCount] SetCount [idx:3] = 20
[WaveCount] AddFlags [idx:3] = 0001
[WaveCount] SetName [idx:4] = "demo"
[WaveCount] SetCount [idx:4] = 20
[WaveCount] AddFlags [idx:4] = 0001
[WaveCount] SetName [idx:5] = "demoknight"
[WaveCount] SetCount [idx:5] = 20
[WaveCount] AddFlags [idx:5] = 0001
[WaveCount] SetName [idx:6] = "demo_burst"
[WaveCount] SetCount [idx:6] = 20
[WaveCount] AddFlags [idx:6] = 0001
[WaveCount] SetName [idx:7] = "heavy"
[WaveCount] SetCount [idx:7] = 20
[WaveCount] AddFlags [idx:7] = 0001
[WaveCount] SetName [idx:8] = "heavy_champ"
[WaveCount] SetCount [idx:8] = 20
[WaveCount] AddFlags [idx:8] = 0001
[WaveCount] SetName [idx:9] = "heavy_gru"
[WaveCount] SetCount [idx:9] = 20
[WaveCount] AddFlags [idx:9] = 0001
[WaveCount] SetName [idx:10] = "heavy_steelfist"
[WaveCount] SetCount [idx:10] = 8
[WaveCount] AddFlags [idx:10] = 0001
[WaveCount] SetName [idx:11] = "scout_stun"
[WaveCount] SetCount [idx:11] = 20
[WaveCount] AddFlags [idx:11] = 0001
[WaveCount] SetName [idx:12] = "demoknight_samurai"
[WaveCount] SetCount [idx:12] = 6
[WaveCount] AddFlags [idx:12] = 0001
[WaveCount] SetName [idx:13] = "sniper_bow"
[WaveCount] SetCount [idx:13] = 20
[WaveCount] AddFlags [idx:13] = 0001
[WaveCount] SetName [idx:14] = "scout_shortstop"
[WaveCount] SetCount [idx:14] = 8
[WaveCount] AddFlags [idx:14] = 0001
[WaveCount] SetName [idx:15] = "sentry_buster"
[WaveCount] SetCount [idx:15] = 0
[WaveCount] AddFlags [idx:15] = 000c
[WaveCount] SetCount [idx:16] = 0
[WaveCount] SetName [idx:16] = "(null)"
[WaveCount] AddFlags [idx:16] = 0000
[WaveCount] SetCount [idx:17] = 0
[WaveCount] SetName [idx:17] = "(null)"
[WaveCount] AddFlags [idx:17] = 0000
[WaveCount] SetCount [idx:18] = 0
[WaveCount] SetName [idx:18] = "(null)"
[WaveCount] AddFlags [idx:18] = 0000
[WaveCount] SetCount [idx:19] = 0
[WaveCount] SetName [idx:19] = "(null)"
[WaveCount] AddFlags [idx:19] = 0000
[WaveCount] SetCount [idx:20] = 0
[WaveCount] SetName [idx:20] = "(null)"
[WaveCount] AddFlags [idx:20] = 0000
[WaveCount] SetCount [idx:21] = 0
[WaveCount] SetName [idx:21] = "(null)"
[WaveCount] AddFlags [idx:21] = 0000
[WaveCount] SetCount [idx:22] = 0
[WaveCount] SetName [idx:22] = "(null)"
[WaveCount] AddFlags [idx:22] = 0000
[WaveCount] SetCount [idx:23] = 0
[WaveCount] SetName [idx:23] = "(null)"
[WaveCount] AddFlags [idx:23] = 0000
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