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A quick (untested) analysis of mvm_calico_b1a's tank-protecting filter_damage_type entities
filter_bullet1 20200000 DMG_BUCKSHOT|DMG_USEDISTANCEMOD
filter_bullet2 20300000 DMG_BUCKSHOT|DMG_USEDISTANCEMOD|DMG_CRITICAL
filter_bullet3 00200002 DMG_BULLET|DMG_USEDISTANCEMOD
filter_bullet4 00300002 DMG_BULLET|DMG_USEDISTANCEMOD|DMG_CRITICAL
filter_bullet5 02100002 DMG_BULLET|DMG_USE_HITLOCATIONS|DMG_CRITICAL
---------------------------------------------------------------------------------
filter_blast1 00240040 DMG_BLAST|DMG_HALF_FALLOFF|DMG_USEDISTANCEMOD
filter_blast2 00340040 DMG_BLAST|DMG_HALF_FALLOFF|DMG_USEDISTANCEMOD|DMG_CRITICAL
filter_blast3 00040040 DMG_BLAST|DMG_HALF_FALLOFF
filter_blast4 00140040 DMG_BLAST|DMG_HALL_FALLOFF|DMG_CRITICAL
---------------------------------------------------------------------------------
filter_fire1 01000800 DMG_IGNITE|DMG_PREVENT_PHYSICS_FORCE
filter_fire2 01100800 DMG_IGNITE|DMG_PREVENT_PHYSICS_FORCE|DMG_CRITICAL
filter_bullet(1|2) weapon coverage:
TF_WEAPON_SHOTGUN_PRIMARY
TF_WEAPON_SHOTGUN_SOLDIER
TF_WEAPON_SHOTGUN_HWG
TF_WEAPON_SHOTGUN_PYRO
TF_WEAPON_SCATTERGUN
TF_WEAPON_SENTRY_REVENGE
TF_WEAPON_SODA_POPPER
TF_WEAPON_PEP_BRAWLER_BLASTER
TF_WEAPON_SHOTGUN_BUILDING_RESCUE
filter_bullet(3|4) weapon coverage:
TF_WEAPON_MINIGUN
TF_WEAPON_SMG
TF_WEAPON_PISTOL
TF_WEAPON_PISTOL_SCOUT
TF_WEAPON_REVOLVER
TF_WEAPON_HANDGUN_SCOUT_SECONDARY
TF_WEAPON_MECHANICAL_ARM
TF_WEAPON_CHARGED_SMG
filter_bullet5 weapon coverage:
TF_WEAPON_SNIPERRIFLE
TF_WEAPON_COMPOUND_BOW
TF_WEAPON_CROSSBOW
TF_WEAPON_SNIPERRIFLE_DECAP
TF_WEAPON_SNIPERRIFLE_CLASSIC
filter_blast(1|2) weapon coverage:
TF_WEAPON_ROCKETLAUNCHER
TF_WEAPON_GRENADELAUNCHER
TF_WEAPON_ROCKETLAUNCHER_DIRECTHIT
TF_WEAPON_PARTICLE_CANNON
filter_blast(3|4) weapon coverage:
TF_WEAPON_GRENADE_NORMAL
TF_WEAPON_GRENADE_MIRV
TF_WEAPON_GRENADE_MIRV_DEMOMAN
TF_WEAPON_GRENADE_DEMOMAN
TF_WEAPON_CANNON
filter_fire(1|2) weapon coverage:
TF_WEAPON_FLAMETHROWER
POSSIBLE MISTAKES:
filter_bullet:
- lacks 02000002 for non-crit TF_WEAPON_SNIPERRIFLE*, TF_WEAPON_COMPOUND_BOW, TF_WEAPON_CROSSBOW
- lacks 00000002 for TF_WEAPON_SENTRY_BULLET
- lacks 00200002+00300002 for TF_WEAPON_SMG, TF_WEAPON_CHARGED_SMG
- lacks 20200002+20300002 for TF_WEAPON_HANDGUN_SCOUT_PRIMARY
filter_blast:
- lacks 00000040 for TF_WEAPON_SENTRY_ROCKET
- lacks 00060040+00160040 for TF_WEAPON_GRENADE_PIPEBOMB
filter_fire:
- lacks 01000002+01100002 for TF_WEAPON_FLAREGUN, TF_WEAPON_FLAREGUN_REVENGE
- lacks 00220008+00320008 for TF_WEPON_FLAME_BALL
(None of this has actually been tested; it's just based on g_aWeaponDamageTypes and not in-game testing.
There are pretty much guaranteed to be false positives AND false negatives here.)
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