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Object Spawner
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// This script will spawn an instance of a prefab from a random spawn position. | |
// Create an ObjectSpawner game object and add this script to it. | |
// Create one or more child game objects and set each transform to the position you'd like to spawn objects from. | |
using UnityEngine; | |
public class ObjectSpawner : MonoBehaviour | |
{ | |
[SerializeField] float spawnDelay = 0.3f; | |
[SerializeField] GameObject objectPrefab; | |
[SerializeField] Transform[] spawnPoints; | |
float nextTimeToSpawn = 0f; | |
void Update() | |
{ | |
if (nextTimeToSpawn <= Time.time) | |
{ | |
SpawnObject(); | |
nextTimeToSpawn = Time.time + spawnDelay; | |
} | |
} | |
void SpawnObject() | |
{ | |
int randomIndex = Random.Range(0, spawnPoints.Length); | |
Transform spawnPoint = spawnPoints[randomIndex]; | |
Instantiate(objectPrefab, spawnPoint.position, spawnPoint.rotation); | |
} | |
} | |
// Version that automatically gets spawn points from the ObjectSpawner's child objects, while not including itself | |
//public class Spawner : MonoBehaviour | |
//{ | |
// float spawnDelay = 1f; | |
// [SerializeField] GameObject objectPrefab; | |
// [SerializeField] List<Transform> spawnPoints; | |
// float nextTimeToSpawn = 0f; | |
// void Start() | |
// { | |
// spawnPoints.AddRange(GetComponentsInChildren<Transform>()); | |
// spawnPoints.Remove(transform); | |
// } | |
// void Update() | |
// { | |
// if (nextTimeToSpawn <= Time.time) | |
// { | |
// SpawnObject(); | |
// nextTimeToSpawn = Time.time + spawnDelay; | |
// } | |
// } | |
// void SpawnObject() | |
// { | |
// int randomIndex = Random.Range(0, spawnPoints.Count); | |
// Transform spawnPoint = spawnPoints[randomIndex]; | |
// Instantiate(objectPrefab, spawnPoint.position, spawnPoint.rotation); | |
// } | |
//} |
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