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@silvesthu
Last active December 11, 2024 08:02
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GPU Optimization for GameDev

GPU Optimization for GameDev

Graphics Pipeline / GPU Architecture Overview

By Author

By Organization

Game Graphics Study

GPU Crash Debugging

GPU Database

Tools

Thanks JoseEmilio-ARM for ARM part.

@silvesthu
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Thanks! Updated.

@16-Bit-Dog
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16-Bit-Dog commented Jan 12, 2024

Highly recommend adding renderDoc[https://renderdoc.org/] and APITrace[https://apitrace.github.io/] to the "tools" section of this document. RenderDoc is a more traditional GPU debugger (capture a frame, read back), APITrace is more of a API call tracer and playback tool on GPU (I would also suggest to add VKtrace but it's an archived tool and kinda-of meh sometimes)

(Very lovely list though, quite fun reads listed here!)

@silvesthu
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Thanks! Updated. I've never used APITrace, but am a RenderDoc heavy user, mostly as debugger though. But optimization is kind of prone to bug when think about it : )

@izquiratops
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Thank you for the list! Maybe A Gentle Introduction to ReSTIR could fit here?

@silvesthu
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Thank you for the list! Maybe A Gentle Introduction to ReSTIR could fit here?

I think it is a really good introduction for ReSTIR, but I'd like to keep this list focused on more general optimization topics related to GPU.

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