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@snlehton
snlehton / UIFollow.cs
Created December 19, 2017 12:08
A simple Unity example script that makes a UI component track position of world space object rendered with specific world space camera. Canvas needs to be in Screen Space Camera mode.
// A simple Unity example script that makes a UI component track position of world space object rendered with
// specific world space camera. Canvas needs to be in Screen Space Camera mode.
[ExecuteInEditMode]
public class UIFollow : MonoBehaviour
{
[Tooltip("World space object to follow")]
public GameObject target;
[Tooltip("World space camera that renders the target")]
public Camera worldCamera;
[Tooltip("Canvas set in Screen Space Camera mode")]