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September 28, 2020 13:29
#houdini #vex
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// get the max by looping over the points | |
int pc = npoints(0); | |
printf('pc %s\n', pc); | |
for(int i=0; i < pc; i++) { | |
// careful with printing on a large mesh | |
// printf('point: %s\n', i); | |
} |
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