See our wiki page
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Original code from http://www.blog.highub.com/mobile-2/a-fix-for-iphone-viewport-scale-bug/ | |
var metas = document.getElementsByTagName('meta'); | |
var i; | |
if (navigator.userAgent.match(/iPhone/i)) { | |
for (i=0; i<metas.length; i++) { | |
if (metas[i].name == "viewport") { | |
metas[i].content = "width=device-width, minimum-scale=1.0, maximum-scale=1.0"; | |
} | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
--colour | |
-I app |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Age: | |
The Tech Industry’s Darkest Secret: It’s All About Age | |
http://www.linkedin.com/today/post/article/20130422020049-8451-the-tech-industry-s-darkest-secret-it-s-all-about-age | |
Older Is Wiser: Study Shows Software Developers’ Skills Improve Over Time | |
http://news.ncsu.edu/releases/wms-murphyhill-age-2013/ | |
http://www.codingninja.co.uk/like-fine-wine-developers-can-become-better-with-age/ |
June 7-8, 2013
Web site: http://reddotrubyconf.com/ Twitter: http://twitter.com/reddotrubyconf
Ping me @cheeaun on Twitter if you found some awesome stuff for #rdrc. This gist will be updated whenever there's new stuff.
Previously, on RedDotRubyConf 2012
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
10 REM SPRITE EXAMPLE 1... | |
20 REM THE HOT AIR BALLOON | |
30 VIC=13*4096:REM THIS IS WHERE THE VIC REGISTERS BEGIN | |
35 POKEVIC+21,1:REM ENABLE SPRITE 0 | |
36 POKEVIC+33,14:REM SET BACKGROUND COLOR TO LIGHT BLUE | |
37 POKEVIC+23,1:REM EXPAND SPRITE 0 IN Y | |
38 POKEVIC+29,1:REM EXPAND SPRITE 0 IN X | |
40 POKE2040,192:REM SET SPRITE 0'S POINTER | |
180 POKEVIC+0,100:REM SET SPRITE 0'S X POSITION | |
190 POKEVIC+l, 100:REM SET SPRITE 0'S Y POSITION |